>>324
The reason why so many push the indie stuff is because vidya journalists did it in 09 to 13 they pushed the indies being the next thing making awesome games and new forms of experiences and so on, even not questioning if they are going to release a product when they put it on Kickstarter. Yes, I am still salty that spiritual successor to Eternal Darkness is forever canceled because games journalists found Dyack as the person to target that year for no reason than saying that there is some corruption in the vidya industry and that Silicon Knights got unfair bad press which is true at the time.
Oh well.
But I would also say that it really depends on the indie dev because you have lazy to even great indie devs also, so the original creator of Silent Hill and he that made Forbidden Siren/Siren series along with Gravity Daze/Rush series, he has made an indie studio to make a horror tittle and I have high hopes for it because it feels like he is going to make something amazing.
But will not know before it is released in the future, then you have Koji Igarashi that made Bloodstained that was a really great metroidvania and for me showed what the genre could have been if the lazy indie devs didn't just copy paste metroid and castlevania, just because in theory it is easier to make these games because you have the blueprint.
Then you have harder games to copy like a Souls game which most indies don't try to copy except for some few, and these clones are always meh the only ones that was even close to being good was Code Vein and Nioh.