>>263
>there isn't every cancerious modern gaming trend
There nearly is, I was half-expecting to see the destination marker with a step countdown in the upper half of the screen, but that turned out to be the retarded Skyrim compass. It certainly betrays everything Souls games were standing for to appeal to normalniggers, denying this is being plain disingenuous. Map? Telling you where to go? Lmao that alone is bad enough and there's so much more.
>Sekiro on the other hand is anti normalnigger to it's core
Lmao no. It was the first step in turning the archaic Souls formula into a more conventional and mass appealing action game.
>it is anti those games because you have to figure so much stuff on your own
There's nothing in Elden Ring that you need to "figure out on your own", especially compared to original Souls games, it's all laid out bare, stop coping.
>because none of the bosses are either frustrating hard, retard hard or have to be a certain level-cap to get past them without any problems
They literally are, Bloodborne has some of the toughest bosses/enemies in the series. The only way normalfaggots beat the game is either by getting yuge or exploiting the loopholes. Ultimately no matter how hard the game is, as long as you can level up it's only a matter of grinding. The original point wasn't about Bloodborne being easy or hard tho, it certainly wasn't getting simpler and more conventional to appeal to a broader audience; that started with DS3.