>we can't do big expensive "RPGs" anymore because its really expensive because....reasons.
>it's just..expensive now all of a sudden!
>look at the indie shit like...Disco Elysium! That's "pushing the envelope."
>The state of the industry today just doesn't allow us to make big games anymore
So the supposedly "very feasible" state of the industry today is broken always-online games released in worse shape than CP2077 at launch and then getting patches for two years to get playable and....wait, that sounds exactly like CP2077. So all the other games launch like shit and require the same work, and yet we can allow those and not single player games because...reasons.
Here's the thing: these developers are lying assholes. I am so sick of modern developers. They are the biggest pussies and crybabies.
What is really going is that publishers prefer the cost model of always-online multiplayer games. They are an inch deep and a mile wide. The require the absolute minimum of effort, they can be procrastinated into infinity, and the profit model consequentially is greater. That's what this is all about, and developers as a whole have gotten subconsciously conditioned to this way of thinking so that when something like CP2077 comes along, they whine because of the I suppose bigger payoff model of single player game because since it ends it can't be conned into infinity like so much other shit. Dumbshit devs though so this makes them "obsolete."
OK, go make another Anthem then lol. Go make another Tom Clancy The Division then. The Division is actually a perfect example of what I am talking about, hear me out. I am not going to defend it, it's just such a perfect microcosm of the supposedly "not obsolete, totally feasible" game industry that CP2077 devs compare the "obsolete" single player game style to. The Division 2 had a paper thin story and the other 95% of the game was based on meaningless grinding. That's it. For three years since 2020 Massive "extended" the Division 2 by releasing "seasons" and each of these "seasons" had a carbon copy bad guy and team of bad guys, you went and killed them in the exact same maps you already ran through 20 times before. You just grinded through the same thing over and over for over 10 "seasons" and none of the bad guys were consequential or mad much lore/story/writing at all. It was all cookie cutter. That is how Massive got out of making another Division 3, they just strung along these meaningless grind seasons and hamfisted a gradual ending into the game, not unlike Destiny. You know where D2's ending is going through these seasons? There's a bad Russian boss girl as the big bad. Wow, incredible writing and effort there. A bad Russian, and she is a blonde! However, there is also a boss girl too, so she's actually cool! And during all this everything is walled off behind microtransactions unless you spent hours upon hours of grinding. This is the "modern industry" that CP2077 says is so great and is so cost effective and that we all need to be like. Yeah, because it requires zero fucking work on your part, you lazy piece of shit. What you want to do is have your mini-team sit on its ass, plug technical patches every few months or so, and watch gamers do the same goddamn thing they were doing 4 years ago when your shitty live service launched, and sit back and recoup your minimal effort with the live-service cost model and microtransactions, and what effort you do put into the game is barely sublimated woke-shit with feminism and niggerism. That is where CDProject Red wants to be apparently. That is the gravy train. That is the "modern industry" that is so incredible and has rendered single-player games "obsolete."
And I say this as someone who in 2023 thinks CP2077 is a genuinely good game. YEAH YEAH go ahead and contrarian my ass.
No, you are just a lazy, whiny piece of shit that doesn't want to have to actually do a job. Oh, and keep in mind that these motherfuckers made hundreds of millions of dollars of CP2077, and continue making money on it. They profited more off CP2077 probably more than any other non-online, single player game in history, so clearly the demand is there, but they are so lazy, they such literal "snowflakes" that they whine and cry still! It's offensive.
FUCK modern developers.