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Age of Wonders 4 is coming May 2023. Anonymous 01/28/2023 (Sat) 18:14:17 No.314
What is this game? It's fantasy RPG with turn-based strategy. It's like Civilization, Master of Magic, or Heroes of Might and Magic. It's addictive, just-one-more-turn strategy. I'm a huge fan of AOW 1 and 2. The game has a lot of interesting fantasy races and I can't wait to see what races are available in 4. It looks like Mole and Rat humanoids are some new races in this game. Also, the game builds on Tolkien's fantasy genre and creates their own beautiful version. Visually, this game builds on AOW 3 and has very colorful, sharp graphics sort of like WOW except cleaner and higher-polygon, but still sort of cartoony and stylized. Full presentation reveal: https://www.twitch.tv/videos/1712860178 Developer thread: https://forum.paradoxplaza.com/forum/threads/welcome-to-age-of-wonders-4s-first-dev-diary.1565520/
I thought MMOs died out?
>>315 This is not an MMO. It's single-player although it probably has multiplayer too. It just doesn't have the persistent online world with other people.
>>317 Weird, looks exactly like a generic MMO.
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>>322 That's because I included images of when you are picking your race to start the game. The game is a strategy game. Not one where you run around a world map fighting monsters and encountering other players. Pic related is that the game looks like most of the time.
>>322 Sseth released a video on yewtube on the original but the racial selection is for the faction effects and it's far from an MMO. The art style is just the modernization of the originals, MMO just borrow from the same sources is all. >>314 >It looks like Mole and Rat humanoids are some new races in this game. Do you think this will shift the focus to some underground aspect?
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>>327 >Sseth released a video
>>328 I'm just saying there's plenty of resources since clinking on the link or reading the OP was far too hard for anon.
>>327 <Sseth I will check video out. Thanks. <Moles and rats underground. Maybe it will have more underground aspects but there's always been a cave-crawling underground layer to most AOW maps as the Dwarves, Goblins, and Orcs operate underground. <MMO's draw from the same sources Yeah. Tolkien created modern fantasy. Then DND expanded the races and subraces: https://www.dndbeyond.com/races. And Magic the Gathering also draws from this. MTG and DND are both owned by Wizards of the Coast, which is owned by Hasbro.
So for anyone interested in this game before May, now is the time to catch up and play AOW 1-3. The first 2 games are very old but run on any computer due to their sprite graphics (but are tricky to get to work on modern Windows). Also, these games have a beautiful symmetry of underlying systems in the game that determine everything. Like the races have terrain bonuses or penalties that affect how fast or slow they move across those terrains. And they have race relations with other races. Some despise other races and that affects whether units on your side desert you and how their unit morale is affected. So if you capture a Goblin town with Elves, the Goblin town might revolt under Elf oppression because the evil Goblins hate the good Elves. And the Goblin units you produce from that town might abandon you. So you have to migrate the Goblins out and ship a new race in. Literal ethnic cleansing in a strategy game, which is based. The races have an good/neutral/evil alignment too. And they all balance each other out in a beautiful symmetry. I took these pics from the AOW 2 game manual to show these systems.

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