>>350
It's hard to tell, because every game company at this point chases what's hot rather than any valuable sort of actual game. I already said this, but some of their experiments did prove to be fruitful but only for a little bit(case-in-point Dead Rising). Now, they see anything that doesn't have any sort of monetization as heresy and most of the people behind such great games are former shells of themselves or just left and create smaller companies only to get gobbled up by bigger ones.