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/vgmg/ - Vidya Game Music General #5 Anonymous 08/05/2020 (Wed) 11:44:18 No.50
As long as the platform have games, you can post demos, remixes, vgms, and original music. Rips and Trivia are highly appreciated. Archive of the previous thread: https://web.archive.org/web/20200514004525/https://spqrchan.xyz/mu/res/297.html Since this is /kong/, I will be talking about the Original Donkey Kong game's music. While the music is quite short, it is memorable. With the arcade version, the sound is ran through a low-pass filter which gives the music a booming presence. The iconic intro theme is not from the arcade version, but the NES version. DK and DK Jr. for the NES have a similar sound since they were composed by Yukio Kaneoka, with the in-game music being monophonic. DK3 was an evolution for the series since Hirokazu "Hip" Tanaka composed it and it is a bit more complex by having multiple voices playing in-game and using Flight of the Bumblebee as a motif since you are fighting against bugs and DK.
AAAAAAAAAAAHHHHHHH AAAAAAAAAAHHHHHHHHHH
>>60 Linda the snail stage? I can't find where this is from
>>116 Took me a while to find the game, but it is from Namco's risque puzzle game, Dancing Eyes. To be honest, I never seen gameplay of it before until now and I have to share it. Lately, I've been binging on some vgms, so I might share some my current favorites on here soon. Link to the soundtrack: https://downloads.khinsider.com/game-soundtracks/album/dancing-eyes-arcade-soundtrack-013
A teaser for what is to come really soon...
Kinda neat for Konami's in-house sound team to pay homage to Casiopea
A relatively obscure game from Sega, it plays like exactly like G-LOC(Y Board). Music composed by Takenobu Mitsuyoshi and this is his only solo FM-based soundtrack before he would switch to sample-based music starting with Outrunners(Multi System 32) and Virtua Racing (model 1). The soundtrack is more rock-based than his later works, also K-City shares a small riff that could be heard in Virtua Racing's Waiting for Entry. The last track is an arrangement from SST, Sega's in-house band.
The P-47 duology was an interesting series since while the gameplay looks standard, the presentation is almost cinematic-like since it plays out like war movie about freedom rather than the casualty of war itself. That was the philosophy Okamura went with in order to make the game stand-out amongst other WWII shumups at the time. Funnily enough, Namiki would later contribute to the game's sequel, P-47 Aces. The original had the cutting-edge YM2151 and OKIM6295 doing the sound for the game. This would become the de-facto chipset for most arcade games for the late 80s to the late 90s. P-47 Aces uses the YMF271B which was woefully under-utilized in the arcade scene, but it had FM and PCM playback in one chip. Okamura's interview from Red Bull Music Academy: https://archive.vn/MCwYr Namiki's interview with SEMO: https://archive.ph/pvJss

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