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Anonymous 02/23/2023 (Thu) 21:49:57 No.895
Was 5th -> 6th gen transition the greatest paradigm shift that ever happened and will happen in gaming? Some people will point to 2D -> 3D and sure that was a drastic change, however, it was also so drastic that the two are not even comparable in any objective manner, like apples and oranges. Or like comparing film to animation, the two different styles could coexist side by side, each with its own strengths and weaknesses. With 5th -> 6th gen transition it was a different story entirely, the easily observable improvement was so monumental and astounding it was literally jaw dropping. We went, in a span of just few years, from ascetic blocks roughly representing the concepts they were meant to depict, where you still had to mostly use your imagination (often augmented by 2D to help bridge that gap) to fully realized, detailed characters and backgrounds that still look good today and work on every level they were intended. I don't think any leap in technology from now until eternity could ever replicate that experience. Like what can we possible have? Sci-fi level VR, holograms? I don't think those would compare and such things are no more than gimmicks anyway.
Yeah it is a huge jump, and much like moore's law the returns haven't been consistant since, I wish games kept getting better looking but as a symptom of the better tech, not muh photo realism/muh movie.
>>898 One aspect that I hate is that the better the tech got, the fewer genres/styles it started being utilized for. Like in the 6thg gen, despite that huge leap, a lot of sequels were improved versions of the originals done in the same style but with better visuals, so there was this wast array of genres to chose from. With better tech everything for some reason tends towards the exact same style of gameplay no matter what the original was. Horror? Third person over the shoulder action. Stealth? Third person over the shoulder action. RPG? Third person over the shoulder action, etc. I remember wanting so much to see a classical turn based RPG with "new powerful 7th gen graphics" but that never came to be, ain't cinamatic enough.
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The last time consoles utilized their simple "plug and play" nature before becoming PC-lite multimedia devices.
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level with me - VR sex bots
>>917 Well don't just half-ass is anon. If you're going at all, then go hard: TITS Robowaifus >>>/robowaifu/9709
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>>919 It has to be incorporated into a game tho
>>920 Compared to the complexity of devising a TITS Robowaifu system in the first place, scripting it's behavior out of a vidya gayme is relative child's-play.
>>921 It's not so much about its behavior but finding a way to have it be part of the gameplay somehow.
>>923 >It's not so much about its behavior but finding a way to have it be part of the gameplay somehow. Well, give it some thought. Then if you come up with a great idea, then please go post it in that thread. Extending the basic premise to include vidya efforts too would likely be very welcome by most there I'd say. Cheers.
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4th gen already had 3D games too so the novelty of going to full 3D wasn't even that big.
>>937 iirc there were even NES games using polygons
>>937 >>945 Don't forget PC vidya.
>>895 Yes. Everything since then has been constant refinement...I suppose you could argue 5th -> 6th was also "refinement" but it was a massive leap forward in refinement. I guess I should say everything since 6th as been marginal. Going forward the next "paradigm shifts" will be hyper focusing on certain aspects of visuals like the "ray tracing" thing, which imo is very overhyped but it has to be overhyped because they have nothing else. The only thing left to really push forward is to install a shunt in the back of our heads like the Matrix and let us actually experience virtual reality as if it really were real. That would solve a lot of problems in society. I could get laid with beautiful women as much as I wanted for example....or the kikes could lock me down even more and force me into gay sex.
the PS1 to PS2 was really impressive and the PC era of that generation to next was also really impressive and awesome. >>937 that 3d is more simplistic than Playstation 1 and when the Playstation 1 came it was really impressive watching at that 3d and the same was with Nintendo 64. These consoles where really impressive for it's time. >>1009 I would say it depended on the era when it came to PC.
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>>1031 >I suppose you could argue 5th -> 6th was also "refinement" Nah that's the thing, 5th gen was like a scaffolding, and 6th gen was actually building the house. Everything after has been just window dressing. >Going forward the next "paradigm shifts" will be hyper focusing on certain aspects of visuals like the "ray tracing" thing, which imo is very overhyped but it has to be overhyped because they have nothing else. That's true, there's a reason why they still sell PS4 games along PS5 for 3 years now, because convincing people to buy a new console for no apparent visual improvement is getting hard. I think after PS5 consoles will just become modular, basically PCs, where you just swap SSD and ram. >I could get laid with beautiful women as much as I wanted for example based >or the kikes could lock me down even more and force me into gay sex. not based
>>1033 >that 3d is more simplistic than Playstation 1 Well yeah but also no, the early PS1 games were rough and didn't look that much better, they just could afford more of this due to CDs. But the point was that it wasn't as shocking and groundbreaking to see 3D games as people retroactively think, compared to the 6th gen when it was truly unbelievable.
>>1038 >the early ps1 games weren't much better than the starfox and those other experimental polygonal games well, yeah. the PS1 was really an experimental 3d console and it was only the 3DO before it that was real 3d console. also when it came to the PS1 it really depends on the game that was released and with the ps1 more than other consoles, really. mid to late generation of games the better the 3d and textureworks, vfx work and other tricks where used in the games.
>>1047 >PS1 was really an experimental 3d console Not really, the Nintendo Sony prototype was experimental, by the time PSX came out 3D was already decently understood.
i want to go back anons...
Tangentially related, but what I don't like about the 6th gen transition is the widespread usage of voice acting. I remembered it being hailed as the revolutionary feature, now that all games will be voiced. I universally prefer games without voice acting because you yourself get to personalize the characters instead of it being just one set interpretation of the voice actor. And that's of course not forgetting that most voice acting sucks ass.
>>937 Bro, Starfox on SNES ran at 15 fps or something. That is not comparable to PS1/N64. It's like one developer using Mode7 setting on SNES in a clever way.
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This is a good example with all the variables removed. Same developer (Polyphony Digital), same company (Sony), same game series (Gran Turismo), same art style (photorealism), except they went from PS1 to PS2 hardware. And just look at the massive leap forward. https://youtu.be/fzEMs570_VM
>>1662 Bro, most PS1/N64 games ran at 15 fps. Also it's not about the performance, read the thread.
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>>1664 Yeah, GT used to be the tech demo of Playstation for over a decade. I still remember when they were advertising GT3 in magazines at the time and the graphics seemed impossible, might as well been the PS3 back then.
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Comparing late 5th gen games to early 6th games is fun for the obvious crosspoint they share, but if you compare to the mid/late 6th gen the difference becomes even more shocking.
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>>1667 >most PS1/N64 games ran at 15 fps. Not true. This list has 106 games on PS1 that ran at 60 fps. And plenty more ran at 30 fps. https://www.sega-16.com/forum/showthread.php?26920-Games-with-3D-graphics-running-at-60-fps-5th-Generation-Consoles. My point is that Starfox is an extreme outlier game where Nintendo got an early 3D game running at 15 fps on SNES. It is not indicative of average SNES games or the generation. It was basically a tech demo for what they had coming in the next gen. It's just misleading to take an outlier game and use it to downplay the next gen when 3D hit big and changed the industry forever on PS1 and N64. >Also it's not about the performance, read the thread. I did read it. But you can't pretend performance isn't important when discussing graphics. You could render something way ahead of its time graphically, but if it's unplayable at 5 fps, then that says something too about its graphics.
gen 6 was peak gaming for sure, last time when devs actively wanted to make games
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And in case anyone is wondering, this is gen 6.
>>1684 >Not true. This list has 106 games on PS1 that ran at 60 fps. And plenty more ran at 30 fps And hundreds that didn't. >Starfox is an extreme outlier game It wasn't. There were many 3D games during the 4th gen https://www.youtube.com/watch?v=ZozRMLqLNJM https://www.youtube.com/watch?v=Usl0c6xCung >did read it I don't think you did or you managed to somehow miss the entire, and rather simple, point completely. People already saw 3D during the 16 bit era and even earlier. It doesn't matter at what speed it ran. It wasn't some mind-blowing revolutionary concept by the time 5th gen arrived, and pretending like every game people bought for the PS1 just happened to be one of those good looking late gen 60fps ones is silly, most early games that people bought were jank that often didn't look/run that much better from what was seen before.
>>1686 Thanks Sherlock.
>>1052 >the time PSX came out 3D was already decently understood. Depends on which metric you are looking at. The SNES and random SEGA experimental consoles or 32x and sega cd, along with arcades and some computer games. When it comes to the 3d and playstation, is it how much x to triangle or polygonal you are thinking about and when you are saying Playstation wasn't impressive? Because I remember it quite clearly how impressive it was with the dumb demo disc 1 and later demo's(a cheap way to play many games without buying them along with pirating, if the console was moded). So when RE came there was nothing like it, then there was allot of impressive clones then you had impressive games for that time like Tomb Raider, obviously FF7. So personally when you are saying PS1 wasn't impressive for the time, I am kinda confused but then again, I wasn't a N64 kid either. >>1664 >>1670 That is because polyphony where really great at what I would call tricks and 3d illusions with textures and visual effects that didn't take too much from the GPU, unlike today. >>1687 Depends on what people bought and what niche genre they where into, but Tekken 2 and 3 was really impressive games along with Gran Turismo. With 6th gen then there was more mindblowing games.
>>1690 >So when RE came there was nothing like it, Except for, you know, Alone in the Dark. >So personally when you are saying PS1 wasn't impressive for the time That's not at all what I was saying, I'm saying 3D wasn't some mindblowing revolution by the time PS1 came about. A lot of early game didn't look much better than what people had already seen. >obviously FF7 FF7 was impressive due to pre-rendered graphics, its 3D was literally SNES tier. >but Tekken 2 and 3 was really impressive games along with Gran Turismo Before Tekken 2, 3 and GT there was Tekken 1 and Virtua Fighter, which to say the least weren't impressive.
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>>1687 >It wasn't. There were many 3D games during the 4th gen And those 3D games at the end of the 4th gen were all outliers. The average SNES/Genesis game was sprite-based as that was what these consoles were designed for. Yeah, you can get some games using Mode7 in a clever way to produce pseudo 3D. But they are not the norm. >It wasn't some mind-blowing revolutionary concept by the time 5th gen arrived Eh, gonna disagree here. The shift from 2D to 3D as a generation was big. It doesn't matter that you can find outlier games that were struggling to do it with terrible framerates on SNES/Genesis. You gotta see the overall forest, not the individual tree you are zoomed in on. >>1690 The guy is trying to downplay PS1/N64 for some reason. >>1699 I can sympathize with your point but disagree overall. Like when you say Alone in the Dark predates Resident Evil, you are forgetting the big cultural impact Resident Evil 1 had. It says something about when it reaches general consensus and millions of people played something and it becomes a cultural phenomenon over a niche thing few people played. That is when something hits mainstream. You can say FF7's 3D was primitive and low poly. Or Virtua Fighter. Yeah. But they were still super impressive for the time. Why don't you shit on Super Mario 64 or Ocarina of Time and tell me how these weren't impressive because they are low poly? Show me you're not a Nintendo fanboy.
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>>1705 >And those 3D games at the end of the 4th gen were all outliers. They weren't neither outliers nor end gen. >Yeah, you can get some games using Mode7 in a clever way to produce pseudo 3D. But they are not the norm What part of <There were many 3D games during the 4th gen eludes you? You want more in addition to what I already posted? https://www.youtube.com/watch?v=GSj6W7V914I https://www.youtube.com/watch?v=o9v-9lGNJQ4 https://www.youtube.com/watch?v=2HR8_0z8nwM https://www.youtube.com/watch?v=AwM-7EnJbpQ I don't know how many times I must repeat myself to get the point across: 3D wasn't some mindblowing revolution by the time PS1 came about, especially considering most early 5th gen games looked like pic related. >the big cultural impact Resident Evil 1 had RE1 didn't have a big cultural impact due to its 3D graphics. People simply liked the game and just like with FF7 it's the pre-rendered backgrounds that were impressive. >But they were still super impressive for the time. Still not the point of the thread.
>>1690 >That is because polyphony where really great at what I would call tricks and 3d illusions with textures and visual effects that didn't take too much from the GPU, unlike today. Not many people know this, but PS2 was actually the most prolific with spite usage, it could archive incredible results with complex multilayered effects circumventing the need for hard 3D processing for light, shadows and other stuff.
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>>1706 For every SNES/Genesis game you cherrypick that used mode7 for pseudo-3D and a sprite in the foreground, I can post you 20 that weren't pseudo-3D and only used sprites. So I'm not impressed that you post a couple of pseudo-3D titles as I believe you are still posting a minority and portraying that as a majority, which is misleading. >RE1 didn't have a big cultural impact due to its 3D graphics. People simply liked the game and just like with FF7 it's the pre-rendered backgrounds that were impressive. People liked these games bc they were good but also bc they offered something that could not be done on SNES. Think about the the storage capabilities of the CD-ROM. You could now have those cheesy real-life cutscenes using actors, amazing real life sounds effects and CD ROM music. Yeah, the pre-rendered backgrounds could have been done on SNES like on Donkey Kong 1-3, and maybe the 3d models but even if you did get all that up and running on an SNES it would run at 5 fps with no cd music, no recorded sound effects, etc. It would be closer to Clock Tower on SNES or RE's predecessor on NES Sweet Home. "But we're talking about graphics!" We're talking about the entire console hardware capabilities and what jump that allowed in the next gen. Also, for FF7, you neglect to mention that the game came on 3 CD discs. It simply could not be done on SNES with all those cutscene movies and music and all those pre-rendered backgrounds taking up file size. That SNES cartridge would have been maxed out long ago. My point is if the PS1/N64 didn't provide a graphics revolution, then where are the SNES/Genesis equivalents of Metal Gear Solid, Silent Hill, Resident Evil 1/2, Ape Escape, Tekken, Castlevania SOTN, Gran Turismo, Ridge Racer, Mario64, Zelda OOT and so on?
>>1699 Sure, Alone in the Dark came before but people didn't hear of Alone in the Dark if they weren't a PCfag, when you were a consolefag with a Playstation then you saw the cover of Resident Evil and imagined it being this awesome action game, if you didn't read reviews and then you maybe even bought the game as a curiosity buy and then the scripted events along with the puzzles, secrets and overall feel of the game would blow your mind away. >That's not at all what I was saying, I'm saying 3D wasn't some mindblowing revolution by the time PS1 came about. Here again, is the problem. It was mindblowing these kinds of graphics was just seen on Arcades and PC. The difference between buying a computer that could play a 3d games and a console that played 3d games was a big leap in money. When you got a console and then you saw the graphics even if it was primitive, it was impressive. You wanted to buy a 3do before it, you had to cough up more money, if you wanted a functional home computer, you also had to cough up more money than buying a console. >A lot of early game didn't look much better than what people had already seen. On PC and Arcades, sure. and Arcades still got to be better and better but this was homeconsole and just being able to play virtua fighter or tekken was impressive, I am not sure why you are trying to say it wasn't. Like the Playstation became popular because it was a 3d console that had games and that wasn't too expensive, and the games was cheap compared to N64. >FF7 was snes 3d graphics no, it wasn't the snes could not render as much polygons along with animation as there is in just in battle scene in FF7, and the same with walking around there are other 3d objects and not just a jpeg image file per new scene. >>1705 He downplays it because he probably believes that a store would buy those niches of 3d games on snes instead of a game that could and would've sold copies like metroid or something else. And that he don't seem to figure out that a sellingpoint for PS1 was the 3d along with it having a bunch of random games for each niche during the middle of the console generation.
>>1718 >He downplays it because he probably believes that a store would buy those niches of 3d games on snes instead of a game that could and would've sold copies like metroid or something else. >And that he don't seem to figure out that a sellingpoint for PS1 was the 3d along with it having a bunch of random games for each niche during the middle of the console generation. <still missing the point <still doesn't get anything being said You're so new I doubt you were around even during the 6th gen, let alone the 5th gen. That's the only explanation, nobody is this dense.
>>1720 No, you showed your hand when you said FF7 wasn't impressive when it was in fact really impressive. your whole argument is that 3d was seen and could be played with some games on the SNES thus no one was impressed by ps1. My argument is that PS1 was impressive when you sat in front of a crt telly and saw zombies walking towards you in RE or the dogs jumping from the window, that was mind blowing. It was mindblowing that you had a console that had 3d fighting games even when the physics was not close to arcades. Also the console was cheap compared to a computer, or going to the arcades.
>>1722 >>1720 This Digital Foundry segment discusses some of the topics and games we have talked about and how Ridge Racer on PS1 was mind-blowing for offering close to the arcade experience on home consoles at solid 30 fps. (https://www.youtube.com/watch?v=0opA-E4Wqps&t=1151s) @12:20 - 18:55. @18:44 He even literally says "Just seeing a real 3D cityscape moving at a smooth 30 fps was mind-blowing." Judging from your responses, you have seen some of these Digital Foundry videos anyway.
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>zoomers don't even know that there were high-end 3D games in the arcades before the "5th console gen" for years. Of course nobody was surprised with 3D graphics, Virtua Fighter arcade came out in fucking 1993.
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>they're already going for gen 10
>>2040 Where were the games for PS5 though?
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>>2042 uh, well you see
>>2040 >>2043 Who the fuck buys a PS5? It's one of the best selling consoles with literally no games. Did it become like a status trinket to own, unrelated to video games? The absolute state.
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>>2044 must be, people keep buying it for some reason
>>2044 people that plays on consoles buy a ps5, also it has games but because you are not interested in those games does not mean there is no games.
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>>2057 >also it has games Give me a fucking break. No it doesn't.
>>2058 it has games but you search for ps5 only when people often or usually buy multiplat games and not exclusives games.
>>2060 What kind of cope is this? You buy a console for exclusive games first and foremost. There's a reason why PS4 was called the Bloodborne machine, people were literally buying it just for Bloodborne and maybe a hope of some more exclusive games to come.
>>2061 They called it the bloodborne machine because they said that bloodborne was the only game on the console. Also, it isn't a cope people buy first a console because of potential games then they get interested in the 3rd party games like cod and other games, not just first party games or console exclusives. Those days where back in the ps3 and 360 days, anyway. Those days are long gone.
>>2062 You buy console if you are lazy at this point anon, that and if you want to waste more money, there are no good exclusives like bloodborne anymore on any nu console, except soytendo but the switch emulator exists so lol fawk nuconsoles and nugaming.
>>2062 >They called it the bloodborne machine because they said that bloodborne was the only game on the console. Yes, and people bought it only for Bloodborne.
>>2040 So Playstation will likely never receive any real current-gen games? Wow! Most of the games made now are cross-gen and built using the PS4 as the lowest common denominator platform (or even worse Xbox One), then scaled up to PS5 with better framerates and higher resolution. It's over. I think I'm gonna skip this gen entirely. >>2043 PS5 is a failure. I don't care how many consoles they sell. Or how fast the games load on the SSD. Or the ray tracing, which nobody really cares about since you must trade framerate for it. If you don't exclusive games on the console, it's a failure. I despise this current-gen because everything is upscaled PS4 games. Maybe Demon's Souls is the only real PS5 game exclusive. >>2045 Sony is coasting on fumes, or they had good will built up from previous gens that they are burning away now. Normies assume that greatness goes on forever without actually looking into the console. Not that the Nintendo or Microsoft are any better.
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>>2241 PS4 was already a joke but PS5 is a failure on a completely next level. I can only imagine what PS6 will be like. If PS5 sells with 0 games, PS6 will likely be a NFT-like vaporware where cattle just buys an empty box. >Sony is coasting on fumes, or they had good will built up from previous gens that they are burning away now. Normies assume that greatness goes on forever without actually looking into the console. Japs sold the Playstation brand to the californikikes, both PS4 and PS5 are western consoles ostensibly, designed, marketed and targeted in the west. Normalfags don't know this so they're still costing on that memory of Playstation being the cool kids console, when in reality NuPlaystation advertises BLM and fag month from all decks.
>>2243 Why do goyim still buy consoles? Why lock yourself into a brand and eat their soy only when you can get a PC and pirate nearly everything that isn't an always-goyline gayme?
>>2255 Zoomers and NuNormalfags have literally zero mechanical skills and knowledge. They rely entire on pre-made ready to use gadgets and software. To them consoles like never before are natural part of existence.
best era
>>2044 >Did it become like a status trinket to own It is, most people who played PS2 as kids now get a PS5 to say they have it while taking a month to complete a 10-hour movie because they only have 1 hour every 2 days to play it.
>>2255 >when you can get a PC and pirate nearly everything that isn't an always-goyline gayme? Because a good PC has cost 3x to 5x what a console has for some time now, the ones who don't have money go for a console with pirate software (RGH 360, hacked store PS3, softboot modem PS2, softboot OGbox, SD card Gamecube, Softboot Wii) The ones who have money work too much to know or read about building a good PC so they just go the easy way and buy a new console or get someone to get them a pirate console. The ones in the middle get a PC and stick with Steam and play whatever they find that is cheap or can run in their shit, which is usually the same titles over and over again.
>>2964 >most people who played PS2 as kids now get a PS5 I don't think so. I think it's mostly social status obsessed zoomers and normalfags who got into gayming at best during the PS4 era. PS4 had no games but was pushed as the "winner", not in the least by the risen to prominence shills influencers, so it was socially operative to own it. And PS5 was pushed into this position also by association.
>>2966 >I don't think so I do think so on the grounds that i sold them in the pandemic, most people were middle-aged adults rather than kids being with their parents. This latter market usually just goes for second-hand PS4's or the Xbox to play mineycrafta and Fortnite. The PS5 market are either dudes buying it for sports or that kind of guy who buys AAA for their story and graphics, if they dare to have a shitty cover art they won't spill the money per their own words. >mostly social status obsessed zoomers and normalfags who got into gayming at best during the PS4 era We can put the sports dude in your normalfag area but social status zoomers are in my definition of "that guy" territory because at this point they are 18yo. 7-16 dudes are another kind of beast, legit bordering the mentally ill territory in their behavior and indeed they get their opinions based on shills. I separate both the zoomers and those kids because the latter are that weird and trigger my empathy sensors because i want to punch their parents, the former are just insufferable and/or behave like they won't get decked by a haymaker in the face. Sorry for extending this post, practically i think you are correct but we use different names.
>>2970 >most people were middle-aged adults Maybe buying it for their kids. >The PS5 market are either dudes buying it for sports They still make sports games?
>>2974 >Maybe buying it for their kids. Of course but they do ask questions that only dudes who want to play do, for example "does it have x like in y series?" >They still make sports games? lol you got me, this year was the last year of FIFA and next one will probably be a game-as-service if they get around that lootbox loophole, PES already became one, NBA2k is still around, Playstation's exclusive The Show is still made IIRC >MLB The Show What in the world, they are making it for Nintendo and Xbox too. That i never seen, guess my store was very limited because last one i saw was a PS4 exclusive. Funny how a Sony-owned studio is making games for multiplats. Anyways, UFC has been panned due to EA being shitty at it but i think there's one planned soon, boxing is dead, Handball was on PC but stopped being made i think, no Golf since Tiger Woods killed the enthusiasm for the younger audiences with the scandal and then cancellation of his games. I mean they still make most of them but they aren't any good compared to stuff made in the mid-late Gen 7, maybe with the exception of The Show which is honestly pretty decent but nothing other-worldy. The biggest seller in FIFA is confirmed to be no more and nobody at this point knows what will happen with the next iteration which won't be called like that. FIFA as in the organization assured they would find a new dev and explicitly that it would be better than EA's efforts so it stroke a pretty interesting debate about a brand new football game in the near future but it seems they didn't find the dev so it's in the air. It will be the first time since the early Gen 5 days that a new dev is going to do the FIFA games, speculation says it will be either a Take2 studio or Sega, i hope it's the latter but they haven't got an engine for it despite having all the homework about UI, data base and the works in their Football Manager series.
>>2986 >Of course but they do ask questions that only dudes who want to play do, for example "does it have x like in y series?" Ah, but zoomers aren't interested in the Xbox, it's dead in the water at this point. The social standing demands only the PS5. People who buy the Xbox are the few remaining dudebros from the 00s.
>>2996 > People who buy the Xbox are the few remaining dudebros from the 00s. The Game Pass + Mineycrafta gave them a big momentum but it serves little if there's no games to get a pass for. The lack of Forza (+ its exclusivity) and a lack of a major IP coming out did pull a number on them, a shame because it's technically the best console out there. First years of the Bone also fucked their shit up due to bad rep and a trashy console in terms of maintenance, it all comes down to the Kinect years that made them lose time on shovelware. Hell, i don't think Micro won money aside from the 360 Slim years. I don't want to see a world with Soytendo, Soyny and PC getting early access shit for eternity.
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>>3004 Yeah, 360 was the only runaway success for Microsoft. Xbone got annihilated by the viral meme marketing and it is there where the PS4 garnered the social trinket status, which then in term transferred to the PS5 as well because there's barely any difference between the two and the generational paradigms have completely disappeared so it's just rabid brand loyalists shilling in for the quinquennial SSD upgrade.
>>2970 >kids trigger my empathy sensors and I want to punch their parents. >I sold PS5's during the pandemic. Do you mean you were scalping PS5's and reselling them to parents during the pandemic or you just worked at a Gamestop?
>>3114 I mean getting used PS5's because people got into denbts and needed quick money, plus reselling them of course but nowhere near the brand new tags. Also want to punch parents because their kids were literally raised by the internet, most of us had a normal upbringing with the internet working as an edgy alternative to information and entertainment, many kids nowadays are not dumb at all but their parents let them see whatever so now they have their moral and value systems made by influencers (hence the real glownigger term) which sometimes take nasty turns like seeing people talking only about serial killers and weirdos, sex stuff and other inane things. Imagine elementary kids talking about penis enhancements, Chris Chan and the lack of rule34 about some obscure jewtube influencer, that's how it is much more often that i would like because they are also unhinged to talk about this in public. >worked at a Gamestop? Ghetto used goods store, hence the ghetto people and the ghetto deals. Pandemic made a lot of money in videogames but that Pandemic Hobby Syndrome in which almost everything got a price hike due to demand made plenty of shit too ridiculous, Nintendo became unanimously the Soy of it all with Gamecube shit rising threefold sometimes, let alone N64 shit, some booklets cost more than good complete games in the PS2/Xbox libraries and it's not funny.
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>>3214 >many kids nowadays are not dumb at all debatable
>>3224 I guess i meant not intellectually challenged, just plain ignorant, disinterested about important stuff or freaks who obsess over stuff that probably shouldn't be allowed in their age, like pornographic themes. The kind of guy who knows the name of male pornstars and their origins but not how to download and crack a program or put a folder image on a Windows-based file explorer.
>>3224 >these are your doctors in a few years enjoy
>you can now render ugly niggers in great detail
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>>895 The diminishing returns hit gaming real hard. Nothing can compare to that great era of experimentation.
>>895 only a total collapse can bring back that concept
>>895 Take me back bros.
The second renaissance is coming. Trust the plan.
>>895 Maybe we'll start regressing back and can stop at 6th generational graphics this time around.
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It was all downhill from here.
>>6803 Completely amazing that this was a ps2 game. 32 mb of memory and 4mb video memory.
>>6806 Yeah dedicated system game development will always be the king.
>>6806 It's not doing anything special, there were way more impressive technical games on PS2, it's just the artistic presentation was top notch. Now it's the exact opposite.
>>6815 >it's just the artistic presentation was top notch. Now it's the exact opposite. Even badly made or subpar games tried their hardest up until about 12-13 years ago.
>>6835 Yeah because every game didn't have to be giant open world shitshow, even subpar games managed to pull something off on occasion.
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When will 3D games look as good as 3D promo renderings from the '90s?
>>7028 You can make that scene on a game engine easily. In-game? Well, definitely not the liquid metal look. Artistically it will all look generically photorealistic of course but you can probably imitate that look if you tried.
I think one of the main reasons why I like ps1 games is because they were still trying to understand how to do a 3D game. So every developer would come up with their own vision of what a 3D game should be. No other games to be inspired by, just sheer, original trials, unique visions of a game. Nowadays every game has the same pattern, every brand knows what is a safe bet for a game, what the mainstream would like, etc. But the devs from ps1/N64 had no such thing. They had to come up with their own ideas. That's also the reason why a lot of people don't know where to go, how to attack, where to explore, etc, in a ps1 game. Is something new that you need to understand, not just your average safe-path game from nowadays.
>>7086 Yeah, and also art always comes from adversity. When you have literal kilobytes or megabytes to work with, when every pixel, every polygons count, you'll put the to best possible usage. Compare this to modern gayming and Starfield's 300 gorillion polygons for a sandwich.
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>>7099 modern gay uses the superior distance based tessellation
>>7086 This is a really good point Anon. Robowaifus are an industry that's just now nascent. There are dozens of different hot & cold takes on what's the right thing to do to even achieve a workable prototype because, of course no one has yet. Frontier stuff always brings cool innovations. >>7099 >Compare this to modern gayming and Starfield's 300 gorillion polygons for a sandwich. But diversity is our greatest strength, they said. > >>7100 It still requires good technical directors to set up LoD rendering properly, m80.
>>7100 >superior lmao
>>7100 The sandwich doesn't even tessellate.
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This is why old engines look "comfy": no specular on level geometry. typically, soft, fuzzy materials are diffuse only - carpet, rubber, adobe. So in goldsrc, for example all even metal walls are rendered like carpet.
>>7128 Fuck anything HD
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I want to travel back in time.
>>8455 games looked so lively and fun
>>895 >Was 5th -> 6th gen transition the greatest paradigm shift that ever happened and will happen in gaming? yes

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