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The Empire did nothing wrong

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Why the TIE Fighter is a good ship Stormtrooper 01/15/2020 (Wed) 18:10:12 No.1841
Guaranteed Rebelboo Butthurt incoming Let me tell you fags why this ship is actually probably one of the best Starfighters of it's generation. For starters lots of retards tend to try and compare it to the X-Wing in an unfair comparison chart neglecting the fact that the ship is actually 20 years older than the X-Wing so they refuse to compare it to it's real competition like the R-41, Z-95 or even Y-Wing which for all purposes it absolutely dominates over. Most Rebel Scum tend to cite it's lack of shields. Most Rebel Scum before they got ships like the X-Wing ended up dead. For starters while it does lack shields, the TIE Fighter is known for taking a glancing hit or two but it's armor protection is not what it should be reliant on. The TIE Fighter for all purposes is a pair of powerful cannons strapped to a highly efficient engine that not only gives it considerable speed but lets it turn on a dime. A TIE Fighter in fact will out-turn an X-Wing in a dogfight and for the Rebel Scum that are unfortunate enough to not have the privilege of flying a toy payed for by spoilt senator daughters misusing daddy's trust fund money, well we have found none left alive to comment. Next what the uneducated masses wrongly criticise is the lack of life support and hyperdrive. They think this limits the ship's range but forget it gives it it's greatest advantage. Not only does it help reduce cost for a ship that is already remarkably cheap and easy to maintain, repair and replace, but it also helps to significantly reduce the energy signature of the craft. Many a deluded fool has found them suddenly descended upon by the Empire with virtually no warning and in nearly all cases the TIE Fighter has been granted the luxury of firing the first shot in an engagement, an advantage that cannot be understated. About the only thing you can truly criticise this piece of perfection for is that is now deserving a true worthy replacement to carry on it's legacy. Now with this information at hand, care to remind everyone why the TIE Fighter is bad again, you Rebel Scum!
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>incapable of long range missions >muh strength in numbers >tied by the dick to ISDs Will admit that you tend to be screwed when they show up though. What Imperials lack in good fighters, they make up for in sheer planet glassing potential. >not having a tail gunner shiggy
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I always thought TIE fighters had too big of a side profile to be any good. Pilot visibility is severely limited, both by the cockpit window and the massive fucking solar panels. You'd assume for a galactic empire they'd procure something better than the X-Wings they themselves were developing before they got stolen. Interceptors are a much better design. More agile, twice the guns, and eat X-Wings and A-Wings for breakfast.
>>1843 Interceptors were getting to be more and more common as time went on, the plan was to phase out all the TIE/LNs in favor of TIE/IN if I recall.
>>1841 iirc, TIE fighters often got the drop on their target, and were almost impossible to shake off once on an X-wing's tail. they're optimized in a very different way than rebel ships, and fill a different role, but they're excellent starfighters.
>>1843 >Pilot visibility is severely limited, both by the cockpit window and the massive fucking solar panels. You don't need to see behind you if you're on the enemy's tail instead of him on yours.
>>1849 But how do you prevent the enemy from getting on your tail if you can't see them flanking you? Didn't loads of TIE pilots get show down from tailing enemies in the movies?
>>1843 >>1849 If we go by TIE Fighter, I'm pretty sure they have back cameras that they use to see their rear. Of course that could be game mechanics but since its a simulator and the X-Wing Rogue Squadron books take some cues I'd wager it resembles the reality somewhat.
>>1842 Nice fighter you got there, it would be a shame if were someone were to blow it up. >>1843 >Pilot visibility is severely limited And that is means what in space? In void combat taking place over hundreds if not thousands of kilometers targetting computers and sensors are going to trump cockpit visibility. As for securing something better >>1846 is right, Interceptors were designed to replace the TIE Fighter.
>>1859 > In void combat taking place over hundreds if not thousands of kilometers targetting computers and sensors are going to trump cockpit visibility. There's a lot of looking around when people are in ships in SW.
>>1859 >In void combat taking place over hundreds if not thousands of kilometers targetting computers and sensors are going to trump cockpit visibility. Please rewatch the Battle over Coruscant and remind yourself what Star Wars space combat is like.
>>1861 Might want to pay attention to the cockpit details yourself then.
>capital ship drops into a system swarming with X-Wings raiding important infrastructure >scrambles its TIEs >X-Wings jump into a nearby system, and another, and another >any attempt at pursuit is at a disadvantage because there's a delay in getting the TIE complement back to the hangar bays
>>1869 >X-Wings flee Seems like a victory for the TIEs to me.
>>1841 >comparing between X wing mid-class fighter vs light weight Tie fighter I played the game back when SW pilot simulator game at its prime when it started. (DOS version) https://lucasfilm.fandom.com/wiki/Star_Wars:_X-Wing https://lucasfilm.fandom.com/wiki/Star_Wars:_TIE_Fighter Tie figther was design for lightweight low armour unit and have no sheild. If I have to choose between A-fighter and tie fighter which one is best, definitely will go for A-fighter.
>>1879 A-Wings are expensive though. You could just get a medium craft instead for less pain and credits. Its too much of a unstable machine, its maintenance is too much for anything but a small force. Its also an Interceptor, not a Fighter; i'd argue role is more important than size.
>>1874 >>1869 Looks like a TIE to me!
>>1869 What about the reverse? >Capital ship drops into a system with important infrastructure guarded by X-wings >Capital ship launches her TIEs >X-wings are completely outmatched >forced to either flee and preserve strength, causing the destruction of the important infrastructure they are guarding, or die with it
One advantage of the TIE model of cheap, mass-produced craft is not even about its role in combat, but its distribution among garrisons: granularity. The Empire didn't just need to mass its forces for decisive battles. In normal conditions it had to disperse them over its entire territory as a matter of maintaining control, not just to react to any threat but also to dissuade potential threats through fear and prestige. It was, of course, not possible to garrison every single system in the galaxy but a widespread presence was sought. This meant there were be massive garrisons on important systems but also microscopic garrisons in the remotest corners of the galaxy (e.g. Dosuun). Existing forces had to be split to occupy all of those garrisons. A large number of cheap craft is far easier to split than a small number of expensive ones. If, let's say, an ARC-170 is worth as much as 2 TIE Fighters in combat, then on a fleet massed for battle there's no difference between 1000 ARC-170s and 2000 TIE Fighters. But when it's time to man remote outposts on the Outer Rim, it is convenient to have the TIEs as some outposts will only need a few of them. 2 TIEs can go to separate hangars, a single ARC-170 cannot be split in two.
>capital ship drops into a system swarming with X-Wings raiding important infrastructure >scrambles its own X-Wings >Enemy X-Wings jump into a nearby system, and another, and another >capital ship and its fighter wing can pursue the enemy X-Wings and damage them hard in every system they flee to
>>1841 >About the only thing you can truly criticise this piece of perfection for is that is now deserving a true worthy replacement to carry on it's legacy. What?
>>1841 >have to fight in-atmosphere >get killed by your attempt at fancy maneuvering due to forgetting about absolutely disgusting aerodynamic characteristics This literally happens in several of the novels.
>>2899 If the X-Wing pilots have half a brain they would disperse to multiple systems though and further fracture with every jump. The capital ship can only follow one of the fleeing groups and would have to wait for jumping until all TIEs have embarked again.
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>>1843 >"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational."
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TIE/In with upgrades is the best TIE/IN. It is a shame that the Empire didn't get drone fighters from the M# series, having 2 drones per human pilot would be great. >>1841 >the fact that the ship is actually 20 years older Did it really has 20 years? I have seen the TIE Starfighter which doesn't have a hyperdrive and they still call it starfighter, that is the second version of the TIE and the TIE/Ln is the newer version.
>>4796 Tie series have a serious design issue of colateral vision.
>>4802 Colateral vision is for pussies, real man only look foward.

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