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Stormtrooper 10/03/2019 (Thu) 02:15:58 No.42
What is this? The fourth of these threads I've made?
Here's for hoping it'll be one of the last, eh anons?
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>>42
Totally on purpose blocky logo edition.

On Vch my last thread was a bit of custodial work to clean up my mess, fuck I even did it for free nobody asked me, I just did. I'm really feeling it this time around guys

I'm gonna blitz the Consular prologue and at least get to work on Tarlus' humble side of things, I haven't thought of the Jedi shit all that much mostly because it's just honestly more boring, they're ultimately filler/buffer guys to bounce off of just to make sure you guys don't get Tarlus'd/Nox'd/Wrath'd out. But Holy shit anons, I'm really feeling this one this time
>>42
Here's the first draft of the prologue. Haven't re-read it, haven't forced a robot to read it back to me, haven't done shit to it other than make it

Here ya go anons, I told you all those posts and all those threads were building towards something
>>46
based
/sw/ creating mroe quality star wars media than disney
>>46
That first draft's not gonna last like that forever. I'm gonna smooth out the dead men imagery to be less clunky and I'm gonna edit the dialogue to make it more like how the two actually sound, I don't think I mischaracterized either of them but I can still do more to make them more faithful to how they sound in SWTOR
>>46
Nice, it's actually fairly promising this far.
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>>57
It's a shit but the edited version's better and Ch 1's also better. For those that weren't around for the Daily Dose edition thread I'll outline how I think things are gonna go
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>first parts
Tarlus getting his life dabbed on by the retards and faggots around him (plus he brings a lot of shit on himself) before getting sniffed out by Tremel

Jedi side of things, Knight & Consular class guys get introduced (Sylas Uldin and Lacunas Subartuk respectively) and Tython slowly turns to shit as a mixture of Flesh Raider and Dark Jedi fuckery turns the planet upside down, leading to the Twi'lek colonists losing their collective shit as their personal champion and hero gets ""kidnapped"" by a ""jedi"" (definitely NOT Bengel Morr who's trying to play all sides) until everything falls apart for the negroid-acting nautolan when he finally gets himself all twisted up in all the loose ends he left behind in his attempt to rebuild the Jedi order. (By, uh, convincing some plebs to follow him, training an uncontrollable army of cannibals to use wizard powers, and then failing to eliminate an ancient relic he feels represents the fucked elements of the Jedi order he wanted to remove)

The trick here's gonna be managing to line up Tarlus' recruitment arc and getting it rolling before shit truly goes down on the other side of things.
Throwing in one-off set-up scenes with Baras getting ready for his giant power plays when Tarlus graduates with full honors from Korriban to Tremel turning more and more mental as shit falls apart around him, leading to him even resigning himself to hunting for a secret acolyte to prove his point regarding how disgusting the Modern Sith are.

Those're the difficulties in planning, the biggest hard part is writing and editing and sticking to the plan
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Since this' the main ROR thread I'll be confining my posts to here.
I just got done reading a legally-obtained mirror of the SWTOR Comic Blood of the Empire, and as you could guess, it actually wasn't complete horseshit.

http://bastat.tripod.com/SWTOR_Web_Comics_Links.htm

You can find it there if you want to read it.

I like Teneb Kel a bit more now and hate Thanaton even more, since SWTOR managed to fuck up and make even their own OC shit because of their best efforts.
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>>87
Thanaton has, in my mind, made history. (Fitting given his position)

He is the first Sith I've ever seen that managed to actually REVERSE the physical degradation of the dark side, in fact he managed to gain more melanin and darken his complexion despite becoming a Darksider powerful enough to give the ghost-devouring Force-walking pain train Sith Inquisitor in SWTOR something resembling a challenge.

Very impressive SWTOR.
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>>88
One thing in SWTOR that really fucking sucks is that with the Inquisitor & Warrior storylines, it takes a while before you actually have something resembling a personal goal.

Now let me explain,
>warrior prologue goal = become Baras apprentice
>chapter 1 = be Baras' attack dog
>chapter 2 = Baras' attack dog lightsaber boogaloo
>chapter 3 = Kill B(aras)ill because he betrayed you

Chapter 3's the one where we ACTUALLY have something resembling a personal vendetta, some actual goal for the hero to clash with the villain with on a near-personal level. (Too bad the goals don't actually clash in anything deeper than "I want you dead but you don't want to die")

Inquisitor has a similar problem
>prologue = complete trials
>chapter 1 = Do Zash's dirty work
>chapter 2 = Ghost hunt so you can dab on Sith fucker who wants you dead
>chapter 3 = Immaterial self-help healing so you can actually do Chapter 2's goal
Then you're done. Revenge against Thanaton because he tried taking you out is similar to Chapter 3 warrior's, but its still fairly weak because the only real "clash" between you and Thanaton is the fact that both of you want eachother dead for shallow reasons like you threaten Thanaton's position and he threatens your ability to exist.

Weak and boring, adequate for throwaway MMO vidya stories only because of some fun shit inside of them but the overall conflict's pretty shitty and boring, characterized by short-term goals carrying the narrative along until the later chapters where the story really takes off.

I don't like this, so I'm incorporating it into my telling of things
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>>90
I do my best to bring as many elements from SWTOR into my "Revised" shit because for starters, it makes my ego feel good when I write better than them and that sense of blissful superiority makes me rock-hard. I'm hyperbolizing of course but it's nonetheless fun

Tarlus' "goals" for the most part are short-term, as the world around him is rapidly changing and shifting underneath his feet forcing him to deal with things beat-by-beat, and this is my version of SWTOR's rapid-fire goal shit.

>Onderon
Tarlus' struggles on Onderon are characterized by his efforts to escape the debt unfairly thrust upon his family (aka his Mother) after some less than interpersonally constructive actions against Onderon's criminal element.

The true goal here though is the protection and security of his sole remaining family member, his Mother, and if it wasn't for her he would've bebopped the fuck off Onderon a long, long time ago.
But he can't. The only option he has to get her to something resembling safety is to bust his ass and remove the monetary restraints shackling them to this world and the slave labor.

And then, she's dead.
And just like that Tarlus' sole excuse for not culling everyone around him disappears. Tremel picks him up soon after this to keep the Plot Engine chugging forward

>Korriban and beyond
Tarlus' goalless now, his family's gone, his life's gone, he's got nothing. But unlike another certain character I made (Starts with Sirun and ends with jedi exile) he doesn't mope around and fucking wait for fate to scoop him up and shove him down a path.

He picks one of his own accord, one that'll lead him to the death of those he blames for Onderon.
Tarlus claims to Tremel that the reason he's accepting the chance at becoming a Sith is to garner himself enough power to galactically dab on the Imperial Reclamation Service, the Republic that helped turn everything to shit, and eventually even whoever the fuck is in charge of the Pyramid of Ancient Knowledge because that fucker he knows for a fact played a role in Onderon's shitshow. (Thanaton WAS interested in an artifact that directly led to shit hitting the fan afterall)

Tarlus' quest for power to quiet the unending wails of pain renting his brain carries him through Korriban and all it brings, eventually to Dromund Kaas to where a new branch in his path grows after a fateful encounter with the Emperor's Wrath in Darth Grathan's estate, finally giving Tarlus something of a role model or metric to compare his growth to.

I like characters having drives and goals, SWTOR lacks powerful ones. Powerful ones make these stories more relatable and palatable as we understand what's at stake when Hero #2128 is plummeting at mach-speed towards rock bottom.

As I've proven, it's not hard. I understand that SWTOR's writers were limbed by the necessity to make the stories open towards anyone because its an MMO, but I can't help but feel that that sacrifice is fucking retarded.

If you're going to handicap a story and make it purposefully more bland and uninteresting to appeal to a wider audience, you're going to end up with a weaker audience because nothing about your work is able to appeal to anyone on a level deeper than the shallow zone you've forced yourself into. It's gay and a waste
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Here's a gift anons.
Just a rough draft of a fight that happens later on, I had the urge to dip my toes into writing violence so I decided to do this one

The final picture's gonna have a few different beats of course, but most of the broad events are gonna stick
>>120
is that the fucking Rocky II poster?
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>>127
Yeah, the standard piss-yellow colored one didn't have enough bullshit for me to edit so I used a less common version

Posts about autism and eradication incoming
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>>135
Remember these guys from the SWTOR trailers? The rando "sith warriors" that they copy and pasted everywhere because apparently designing two or three throwaway Sith models is too hard.
In SWTOR they never show up, not once, which is sorta sad. Luckily if you want to LARP as a nameless faceless weirdo you can always shill out some shekels and snag the 'Eradicator' armor set that'll make you look like these spiky knuckled fucks.

Now as always regarding TOR-lore I have two options when it comes to these obscure random things, throwaway and ignore/pretend it doesn't exist (like SWTOR writers do, I have many examples to follow here) or I can turn it into a fairly large element in whatever stupid fucking ideas I have and flesh it out to an autistic degree.

You guys know which option is more fitting for me.
And after a few hours staring at the Sith language till my eyes bled, googling "sith eradicator mask swtor", and modifying some shitty images, I am proud to introduce to you anons, the Eradication Cult.
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>>136
That term's pretty basic and thoroughly describes the Sith sect's purpose, but allow me to give you a quick history lesson.

>ajunta pall era
In the Book of Sith Sorzus Syn regularly brings up the idea of challenging the current reigning Jen'ari (Dark Lord) the Shadow King of the Sith and as Overseer Tremel refers to him, the Pale Usurper, Ajunta Pall.
Sorzus, like a number of her fellow Dark Jedi exiles, apparently had some sort of issue with Pall's seemingly inactive and passive activity regarding getting revenge on the Jedi/Republic.

He's content to let the Zuguruk make their underground sand castles and Ziost palaces instead of battleships, he seems uninterested in Syn's totally awesome and cool collection of baby terentateks, and generally just annoys Sorzus Syn.

I've taken those facts and ideas and expanded on them, in this telling of things Sorzus Syn DEFINITELY triggers a civil war within the young Sith Empire in an attempt to seize Ajunta Pall's title and power.

But this is fucking Ajunta Pall we're talking about, a man so powerful and influential that he managed to convince a sizeable amount of meditating monks to pick up their Force swords and protosabers and start stabbing their still chill brethren just because they got asked nicely to stop getting mad during sparring sessions. Ajunta Pall's also the de facto leader of the Dark Jedi up and until this point, and despite the fact we have no real feats for the guy I think it's fair to assume that he was a decently capable fucking being if he managed to pull off as much as he did.

Syn's civil war didn't go perfectly. Pall defeated her in a ceremonial duel on the planet of Althiss during the Kaggath Sorzus declared, killing her and her dream of avenging the Dark Jedi's defeat within a reasonable amount of time and all he had to pay for this victory was, well, his own life.

But that's what Pallfags want you to think.
An important think to remember about Sorzus Syn is that she's never portrayed as a warrior, sure she's got a protosaber and all but that means nothing. She's an archetypal Sith Sorcerer and alchemist focused on uprooting the Dark side's secrets as they come kicking and screaming out of the abyss.

Pall however was a warrior and its that very advantage that he pressed, ultimately managing to impale Syn with 'his' war sword (Hakagram Graush's technically) and thus claim victory.
But, being a mystical space warlock, Syn wasn't about to go down that easy. In her last moments she lanced Pall's mind with a vision imparting unto him all of the agony, misery, and rage she felt at not only him but the Jedi/Republic as a whole.
Taking the form of hateful demons they tore apart poor Pall's mind, killing him quickly and causing blood to leak from his eyes in a gruesome yet final display of power from the failed usurper.

When Pall's body was carried atop an ornate slab bearing a tapestry with his life story woven into it by the Kissai, and upon entering his very own deathrap of a tomb his body was escorted to its final resting place by a funeral procession of four Sith bearing identical masks to the alchemized death mask hiding Pall's scarred face.

And all four of those fucks went home that day and partied with distilled hssiss-venom booze and young Kissai priestesses because they were all members of a clandestine cult dedicated to the absolute eradication of the Jedi and the Republic as a whole.
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>>137
The Sith language is a dumb stupid no good fucking mess of black speech and satanic murmuring that understanding of eludes me.
But I did manage to smash a few words together and make a term.

If you've read the Book of Sith you know that Sorzus Syn became acquainted with a Pureblood order of alchemists known affectionately as the "Knotters of Entrails," or in Sith, "Ninûshwodzakut."
Yes I copied and pasted that shit, fuck typing it out.

It literally translates to,
>to knot/entrails/we
So it's legible translation into basic would be,
>those who knot the entrails
Simple enough, right?

Well Sorzus Syn's little Jedi-murderboner cult has a name like that too.
>Hyalkintikuskut
There's a lot of fucking K's in the Sith language, but I think I managed to put them all in this word. It means,
>to crave/the blackest dream/we
>Those who crave the blackest dream

Said melanated dream references Sorzus Syn's constant Force visions regarding Jedi dying and Coruscant falling apart, and this very same dream/goal is what caused her to rebel against Pall.
The Eradication Cult is literally dedicated to NOTHING but the death of every single Jedi in existence.
Now you might be thinking, "Anon you're fucking retarded, that's what all Sith want."
And you'd be WRONG faggot!

The Sith Empire for the longest fucking time was simply interested in itself and the existence OF itself, this is why beings like Marka Ragnos and Ludo Kressh heavily advocated for Sith isolationism, mostly because they weren't quite ready to face the Jedi.

Post-Dark Jedi exile arrival yes, the Sith Empire's eventual goal was the defeat of the Jedi and Republic, but this was mostly just a means to the end of ruling the entire Galaxy, the Hyalkintikuskut oppose this Galactic perspective because of their dogmatic focus on the plain and simple eradication of the Jedi.
This has made them a very dangerous group for both the Republic and Sith, as while their vitriolic hate threatens to annihilate the Republic and its Jedi guard dogs, it also threatens to erode and melt the Sith Empire in the process, sacrificing it for their blackest dream.
That's why their dream is so dark, its simply pure in its pursuits, no complications, no autism, no nerfshit, just Jedi corpses.

>back to history time
Now throughout Sith history they've been a bit of a nuisance for the ruling class, starting at Casus Dreypa's re-unification of the Stygian Caldera post-Sorzus' Civil War, with his greatest obstacle and adversary being the Eradication Cult's assassins and champions.
He managed to survive and ultimately defeat them though and Sith history continues as per usual with only occasional autistic outbursts from the Craving Cunts that ultimately go nowhere, and even on occasion they HELPED the state of the Empire as a whole, like when they were a staunch supporter and close ally of Dark Lord Tulak Hord when he went off and conquered every last fucking speck of space Real Estate in Sith Space as we know it. (They just wanted more territory and resources to fuel the eventual campaign against the Jedi)

Shit went back to being bad during Marka Ragnos' legendary rule, where good ol' Ragnos was forced to destroy his greatest rival when said rival was gearing up for an assault on the Republic, planning on dragging the rest of the Sith in with him during the process.
The traitor's blood flowed down the steps of his Vjun fortress however when Marka put him down, and with his end the Empire thought they could sleep easy now that those fucking cultist niggers were finally gone
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>>138
Hahaha stupid retards

No, in fact they made quite the fucking comeback.
Under the banner of the stupid retard halfbreed Dark Lord of the Sith (Who defeated the conservative Ludo Kressh in a Kaggath with a fuckton of aid from the Cult who dedicated all of their surviving invasion assets to his powerbase) they ended up getting just what they wanted!

Well, a CHANCE at what they wanted. Ludo Kressh was vindicated by the devastation the Republic and Jedi wrought upon the Sith Empire, fracturing and casting the bloodthirsty descendants of the exiles into ANOTHER exile.

You'd expect that finally, after fucking millenia of autism and failure, that the cult would finally be fucking gone.
Well, they would be, had it not been for the actions of a nobody Sith Lord known simply as 'Vitiate.'

Vitiate's Sith Empire has humble origins, first starting as a worshiping cult dedicated to stroking his Force dick composed of countless Sith Lord's spirits stitched together in a writhing mass of disjointed screaming yet universal agony. It's grown up a bit since then

And guess where the tattered remains of the Black Dream's cultists flocked to the second Vitiate sent out the call to follow him in his journey to Dromund Kaas?
Needless to say, quite a few of Vitiate's early followers bore the red-teared face of Ajunta Pall.

And alongside Vitiate's empire, those that crave the blackest dream grew as well.
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>>139
Now their current iteration's a little funky.

Breaking their teeth on the Republic (and then getting said teeth broken by the Jedi) taught the Cult that maybe, just maybe, they'd bit a bit more than their shattered jaw could chew.
Also that the internal conflicts they were famous for causing may have an overall positive effect on the Sith, further tempering them, doing so right before a galactic fucking war and weakening their own armies might be a bad fucking idea.

So rather than become an antagonistic force in their own Empire, the Cult decided to dedicate itself to preparing their fellow Sith for the conflict opposed to dragging them into it.

The Cult also learned another thing from the Jedi, and that was that the more directly martial side of the Force (lightning, telekinesis, physical enhancement) might be a bit more useful to focus on opposed to the arcane and mystical elements as they further empowered the individual Sith in a more simple and digestible way, enabling a larger portion of the Sith to grow in strength due to the fact that Sith magic's an art that few can master.

Also that lightsabers are cool. Tremel hates the Eradicators because they decidedly lightsabers were more effective murder implements than Sith swords.

As a whole, the Cult actually had one of the largest influences on the Sith regarding technological advancement and progress over ancient ritual and methods, a fact that Tremel brings up regularly in rage-fueled (and probably drunk) rants to anyone on Korriban (including domesticated tuk'ata and braindead k'lorslugs)

Fact is though, the amount of Sith better at throwing Force waves, telekinetically crunching throats, and summoning room-engulfing tempests of lightning, the better as far as the Cult's concerned.
Rank-wise the Eradicators are fairly lax, having shitty aspirant hordes drawn from volunteers, whether they're academy Acolytes, apprentices of fully-fledged cultists, or even Sith Lords that just really hate fucking Jedi, the only true rank in the Cult is power.

Oh yeah, plus the Kuskaar, but he's chosen through power.
Kuskaar's a degeneration of Kusk'kaar, translating to Dream Keeper. Their job is to act as a visionary/leader of the cult, in Vitiate's empire the seat has also acted as a champion of the Cult. A more common term is also 'Fate Watcher,' as the Cult believes that the destruction of the Jedi is inevitable and that destiny's just gotta keep chugging along in the same direction for that to happen, thus the Fate Watcher's title.

During the Great Galactic War the current Kuskaar, Darth Antir, was defeated and captured during the disastrous Battle of Rhen Var that led to the capture of the Dread Masters as well.
Luckily for the Cult's honor, Antir's apprentice Lord Vengean nutted up and led the Cult's surviving members on a suicide mission into the bowels of the Republic Valor-class 'Alsakan's Might' transporting the disgraced Antir. After shredding through the vessel literally overflowing with Jedi, a bloodied Vengean finally found his master in the ship's (formerly) heavily protected bridge, where he returned Antir his lightsaber before engaging him in a duel.
Needless to say, the Cult left the Alsakan's Might that day with the true Mask of Pall's Tears and a new Fate Watcher.
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>>140
Question time.
>why pall mask if they no like pall?
It's a symbol of their capabilities. They wear the dead face of their first enemy because defeating Ajunta Pall was no easy fucking feat, and his death marked the Cult's true birth. (Plus for some reason I've wanted to connect the trailer-Sith mask to Ajunta Pall for a while now and this just works well)

>what sphere/pyramid
Military Offense. They're not TECHNICALLY bound to any Pyramid, but the purpose of the Military Offense one suits theirs well so they're for the most part aligned with it.
And, uh, their Vision Ward-aw fuck

Fate Keeper sounded good in my head for a bit, but then Vision Ward popped up and I got a boner. That's the new term

-Darth Vengean is a Dark Councilor and head of the Pyramid of Military Offense, so nowadays the cult is pretty integrated with the sphere.

>Why red robe guy if black robe?
Red robe + True mask is the getup of the Kuskaar, everyone else gets to have fun with their black robes.

>Notable figures from SWTOR
Off the top of my head, Angral, Adraas, Vengean, and Praven are all notable members of the Cult.
>Vengean
Not gonna lie, the big reason I added Darth Vengean to the roster is because he's painfully under utilized in SWTOR, being a throwaway dark councilor. That's bullshit and retarded, also very lazy. Plus I fucking HATE his design (Alongside Lord Praven's) which is why I'm replacing it by making him a Cult member.
>Angral
Angral's Jedi-hating actions and words shown in his comic appearance and SWTOR proper (also his inclusion in the Pyramid of Military Offense) made him a perfect candidate for being an Eradicator.
>Adraas
He's only ever shown in what I've made into Eradicator cultist shit and he was a member of the Jedi Temple task force, which in this telling were composed entirely (on the Sith side) by Eradicators.
Adraas though is a little special, as he's a two-timing faggot who's not only Angral's lapdog but also secretly WAS Baras' agent in the Cult. (Until Malgus dabbed on him, of course)
>Malgus
Holdup, Malgus too?
Malgus' Force vision seeing him tear down the Jedi Temple, his hatred of them, and his constant appearances alongside them makes him fit great with them.

However, things weren't 100% peachy for him. Following Alderaan his injuries and regular usage of a respirator over his mask plus his own disillusion with the Eradicators led to him leaving them, being the first Sith in Cult history to willingly split with the Cult.

I won't go into all of his reasons for it, but suffice to say that their pitiful goal of Jedi annihilation was one he outgrew, much in the same vein of how in regular SWTOR he becomes disillusioned by the Sith Empire. (Which also happens)

>masks
The masks aren't all carbon copies of the true mask, only the Kuskaar wears that one and only his is allowed to look like it.
I decided that each Eradicator would create their own after their induction into the Cult (AKA after they survived their Aspirant-hood of being the Sith equivalent of cannon fodder) because of SWTOR's own variety of designs for the masks.
In the 'Hope' trailer we get the one in the post above me, with the lines and shit, but we see the second version in the 'Return' trailer, on Lord Adraas.

This variety of designs led me to just say fuck it up have it that each member of the Eradicator Cult designs and builds their own mask to resemble the True Mask. That's my ruling on it
>>141
>how many
There's ~40 something, because there were only 40 Sith warriors brought in for the Jedi Temple's sacking and I want the Cult to stay small.

>code of honor?
Lord Praven in SWTOR's an honorable Sith Warrior who's moral autism goes so deep that when the Jedi Knight character dabs on him he throws away his master's order to let the superweapon the "Shock Drum" annihilate Tatooine, instead giving you the access codes you need to stop it.
Why's he do this? Because he said he would.

Some members of the Eradicator Cult view not only a physical victory, but a philosophical/spiritual victory, over the Jedi is what Sorzus Syn saw in the Blackest Dream.

Afterall, she was the one who constructed the Sith Code and had a massive had in designing Sith conduct, wouldn't she have wanted an entire victory (a martyrless and indisputable one) more than just some martial military action? (She was a Sorcerer afterall)

The Cult itself doesn't have any binding "honor codes," but certain members are known for employing them. (Praven for example)
This idea was mostly birthed by Praven being a cool guy in my mind and the constant fucking reference to honor in the Sith Warrior descriptions out there. Sith Warriors prefer honest combat because it's the most impressive way of asserting dominance, that concept has mutated and evolved in the minds of few (Vengean for example in SWTOR shits on Baras for being a scheming fuck) into becoming more important than the overall goal of the Cult

Jesus fuck that was a long one.
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One thing I read while looking for an identity for the trailer-Sith was an idea that these "Sith Acolytes" as they got referred to (Don't blame the retard who posted that, SWTOR speds constantly call them acolytes) were the step inbetween Apprentice and Lord.

This braindead shit is what makes me not go on Reddit.
That's retarded because the Sith hierarchy is NOTHING like the Jedi one

>jedi
We got initiates, which turn into padawans, who get picked up by either a Knight or Master and turned into a knight, then they pick up their own padawan, train 'em, become a master, and from there their career really is in stasis.

Either they train another padawan and then another and another or how many they want or they're made into a council member, the only thing that changes is the young'n at their side or the chair they sit in, their true amount of influence doesn't necessarily change because councilship is just RECOGNITION of ability/influence, and yeah they get to help decide on shit and make decrees if everyone else agrees, but there's examples of Jedi like Qui-Gon who were just regular masters yet held immense influence in the Order.
And then there's the grandmaster of course, no reason to add him to the hierarchy though because he's above it.

>Sith
A bit more complicated.
The academy triangle has acolytes trained by overseers who're over-seen by a High Overseer. Acolytes get turned into apprentices for everyone in the REAL Sith world (The Pyramids) for everyone from lowly Lord plebs all the way up to Dark Councilors.

Sith "apprentices" doesn't fucking mean shit, it just means you're the student-property of someone. Draahg is a Sith Lord yet he's still Vengean's Apprentice, Apprentice just means you're a fucking learner for somebody else, that's it.

Sith don't have guys like "knights" because there's no place for them, you're trained by a Lord and if you complete that training chances are you either can or will challenge him, thus putting you on par with him and thus making you the equal of a Lord.

Retard stupid faggots don't understand this, yet it makes perfect sense.

>Hierarchy example
Look at the family tree looking thing, it's a representative of the Military Offense's highest tiers.

We got Vengean who has his own powerbase (his own group of loyal lords and his apprentices) but subordinate to him are Darths like Angral, Baras, and Malgus who have their own powerbases.

Now look in at the triangle stack. Each triangle is a "Powerbase", with its head at the top and the two supporting angles below representing those loyal to the head.

Each pyramid is a bunch of fucking pyramids with their capstone being their Dark Councilor, in this case Vengean. It's not that hard to understand, yet it is still beyond brainlets apparently
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Quick post about Baras because I feel like adding this.
>vengean no like baras because baras not like him
Vengean makes it clear that he thinks Baras' a bitch who plays too much Dejarik with people's lives instead of swinging a lightsaber, this dynamic is accented by Baras NOT being a Eradicator Cultist.

Another thing SWTOR ignores but would've been an interesting thing to tie the Knight and Warrior stories together is Baras and Angral's rivalry, both having a sort of hateboner for the other for a variety of reasons.

Angral is a warlord where Baras is a spymaster, Vengean's a proud warrior and since Angral's a member of the Eradicator Cult it's only fitting that Vengean would have much more affection and trust in Angral, especially when his three premier Darths have only one member he can truly trust in Angral.

>Malgus
Left the cult and acts like an aloof dickhead, also Vengean's a staunch humanist and he's pretty sure Malgus' had an excessive amount of twi'lek pussy, so that's a no go.
>Baras
Established to be an honorless scheming cockhead. Useful for certain things (Plan Zero) but ultimately untrustworthy (Completely true)
>Angral
Cunning warlord and powerful warrior. Also they both drink the same kool aid.
Perfect!

Which only makes it more funny when Angral's vengeful crusade against the Jedi Order leads to Vengean's favorite subordinate getting jobbed by a pair of newfag Knights. Hahahahaha eat shit

One of the dynamics I'm gonna play off of in the writing shit is Vengean's view on Tarlus/Nox, seeing him the same way he does in SWTOR proper, a useful and skilled asset wasted by an unworthy bit-player.

Oh, and I forgot to add that Vengean killed Baras' dad.
Yeah it's a new thing I'm adding, I have a very hard time seeing the spymaster schemer (who's also powerful enough in the Force to give Angral a fight) come from the flailing barbar retard Vengean is portrayed as. In my telling, Baras' first master was his own papa Darth Sator, a lowborn Sith who instilled in Baras the importance of control and influence.
In SWTOR Baras has a tendency to reach out to niggas who've been slighted or otherwise unfairly fucked, Malavai Quinn nearly had his military career destroyed by an incompetent superior, Vemrin's a shitter from Balmorra who everyone hates for not being genetically Sith, things like that.

Sator emphasized to little Baras that knowledge, tact, and guile was as important to surviving in Sith culture as overwhelming power, displaying to his son how his own machinations had brought him so high in the Pyramid of Military Offense.

Sator was also unironically good to Baras, he was strict and unforgiving but he also taught his son to be adaptive and competent, and when Baras saw how his father's wisdom paid off time and time again he couldn't help but be legitimately grateful and loving towards his old man.
Aaaaaand then Sator made a mistake. One of his schemes went south, and it pissed off the wrong fucking Sith.

Vengean decided that the scheming shitter Sator had crossed a line this time and made an example of him.
This lead to him also absorbing Sator's powerbase (a net benefit) which included a young Baras of course.

The purpose of adding old man Sator is that, well, fucking look at the Pyramid of Military Offense.
>Angral: warrior warlord
>Malugs: warrior warlord
>Vengean: warrior warlord
>Baras: schemer spymaster
One of these is not like the other! And I just can't fucking see Baras becoming the conniving fuck he is without SOME sort of influence from another mentor/figure, plus Baras DESPISES Vengean and I have a hard time seeing why in SWTOR.

In SWTOR Vengean treats Baras neutrally, not bad or good, and even praises him for his work on Plan Zero, why does Baras hate him? Because he wants his fucking job?

That's weak as fuck motivation.
Adding Lord Sator (I might've called him Darth mb)
>Gives a foundation for Baras' characterization
>Adds more depth to his relationship with Vengean
>gives him another reason other than ambition to destroy Vengean

I'm running out of typing room.
Nice posts! I always like reading about dark side cults (including weird Sith offshoots). So are just focusing on TOR now, because before it was alot of Jedi Civil War era stuff but now it seems like you jumped onto TOR a whole bunch. Personally I'd love to hear about the post KOTOR 2 era, and how the Jedi recovered and changed after Nihilus and Kreia wiped all of the old masters out. If you could do a Jedi post that would be great.
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>>145
I feel bad for not answering this anon's post so I'm rectifying it now.

Something still makes me feel bad though, and its probably the fact that I only have the most basic shit to answer your questions with

About the timeline shift from KOTOR to TORtanic, blame a certain Sith Empire poster who got me thinking about the things in SWTOR that really bug me. I'll return to the KOTOR stuff at some point, but like all of my other inspiration bursts I have no clue when that'll be

In fact, my Star Wars inspiration's really getting burned out as of late. Thinking about an Ancient Greek thing following the Trojan War or my personal medieval idea that's a gross amalgamation of the Witcher, A song of ice and fire, Dwarf Fortress, and especially plenty of "inspiration" from actual historical events.

But since SW's still making me want to write, I'm sticking with it for now

Back to the Jedi topic, the most I've really thought of focuses around these major points/factors

>Exile rebuilds Order
>Atris is dead
>Revan's ((Sith)) pretenders get annihilated/annexed by a Republic with its bloodlust renewed
>Revan never returns from his expedition out
>Mandalorians play symbiote to the Republic (Until the Republic fucks it all up again)

>Exile does NOT follow Revan
Sirun doesn't follow Revan in this timeline, unlike Meetra Surik does.

In his eyes, the absolute fucking SECOND his escort ship hyperspaced out of Republic space, everything went to shit. Tau-I mean, Revan, turned into a space jackass, the Sith returned and buttfucked the crippled Republic, and the Jedi got themselves BTFO'd by the efforts of three (soon made two) absurdly capable Dark siders

Meetra Surik's following of Revan is gay because it makes no sense unless she wanted some sort of closure with him over what happened in the past, whether it was him betraying her at Malachor or all of the other dickhead things he did during the war, but in the Revan book it is made very clear that Meetra just wants to go and suck Revan's dick and fangirl over him, which gives me a migraine

Sirun Krii sticks around this time, training a new generation of Jedi to understand but not dogmatically follow the Code as his predecessors had, and to take a more active role in the Republic and its affairs opposed to sitting back with their celibate dicks in their hands jerking off in the High Council chamber while Coruscant burns around them.

But at the same time he was haunted by the reality of what he was and the implications of his presence had on those around him, specifically his tendency to inadvertently influence and control those close to him, plus his own personal philosophical positions (3 P's in one phrase) that led to him partially agreeing with Kreia/Traya, despite ultimately putting her down in order to save the people of the Galaxy that'd get fucking space shoah'd because Grandma was sick of not-God telling her what to do.

Krii was never a grandmaster, instead the title Warden of the Order was given to him as he once again dropped out of the Galactic spotlight when he returned to Dantooine and its rebuilt Enclave, where hopefully his potentially dangerous control over others would be nullified by the planet's negative surplus of people.

Plus certain events on Dantooine were burned into his memory, but you can probably guess what those are.
This situation was ideal for him, he'd be able to sit back and relax knowing that he left the Jedi in the capable hands of his former padawans, that the Republic as a whole was reinvigorated and safer than ever due to the sudden and fortuitous disappearances of a whole host of fuckheads that were dragging it down, and if anything big ever needed his attention again, he could pick up his robe and wizard glowstick and fuck off to fix it. (Which did happen a few times)
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>>156
Regarding the Jedi order itself however, things were all nice and peachy for a few decades. The lack of a true grandmaster and subsequent lack of a driving force in policy was filled by the Warden of the Order's vague instructions regarding on how to go about rebuilding the Order, with each of his apprentices going about it in their own ways.

One revived the order through the creation of a sect of warrior monks trained to be the just hand of the Order, forcefully but righteously guiding the Republic whenever it was needed, One formed a group of versatile Force-users that acted as agents and watchmen of the Republic, spread thin yes but their web of influence served to inform and prepare the other groups for the plethora of threats that were gearing up to hand the new Jedi their asses.

Speaking of the other groups, the last of the Warden's learners created a group focused on uncovering the inner mysteries and secrets of the Force like fucking nerds, secluding themselves away in hopes of peering into the Force's currents to view the future in order to inform the actions of the present.

tl;dr, Brianna, Atton, and Mira revived the Guardian/Sentinel/Consular triumvirate of paths for Jedi because they all came to realize why they even existed in the first place.

However, for the most part they stayed separated, flocking to their own enclaves and praxeums, avoiding their distant brothers and sisters in order to keep their own focuses and practices together.
Sirun Krii had some mixed feeling on this shit, as on one hand it kept the Jedi as a whole from returning to the dogmatic and static retardation that killed them in the first place, this confederation of space wizards displayed its weaknesses when Jedi-hating threats crawled out of the Galaxy to lash out against them, rogue Mandalorian clans still bleeding from wounds inflicted during the Mandalorian Wars decades ago still harbored resentment towards the robe-clad monk knights, sects of dark siders popped up every now and again to cripple an enclave or two before getting bum-rushed and ganked by a few others, a whole host of these anti-Jedi dipshits existed and due to the fragmented nature of the Order these new Jedi were easier prey than they'd ever been.

This lead to the every other year (biennial for you big brain niggas) Coruscant conclaves becoming annual, these annual gatherings became constant as sects sent representatives to discuss eachothers' problems, and over the centuries the confederated enclaves of Jedi transformed into a federation, with the space glue holding the entire Order together becoming the Coruscanti sect that managed each and every other enclave and praxeum.

In other words, Sirun's Order evolved the same way the original Jedi evolved, probably because the exact same fucking problems existed then too and because this Galaxy's cyclical as fuck, a fact that Sirun noted and heard the very same words come from Kreia's mouth now echo endlessly in his head as he finally became one with the Force a full fucking century after he put down Sion, Nihilus, and Traya.

That fucker lived a LONG time.

And with his death, the Echoing Scream bubbling inside of the Force was finally put to rest, and the agony-fueled last words of those at Malachor contained inside of him for so long were finally quieted.

And of course, good ol' Vitty felt that.

And the proverbial clock began ticking for the Galaxy's funeral
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I hope that helped satisfy you anon.
Everything after that's just basic buildup towards the unification of the Jedi during the Great Galactic War, a crucible that hammered the Order into a unified being opposed to a collection of loose limbs and organs, with the Eradication (hint hint) of countless independent Jedi sects resulting in the shepherding of flocks of Jedi into collected and confined spaces, such as Coruscant and Tython. (Just as planned)
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>>145
In my Vch thread (RIP) I roughly sperged out over some ideas regarding Sylas Uldin's background, but there's currently light outside (unlike last time) and my brain's operating better, so here are some rough ideas.

>found on Chrona by Jedi Master Cin Tykan
>brought back to the Obroan Enclave on Obroa-Skai, raised there
>it's one of the few remaining enclaves due to its occupant's martial abilities
>Treaty of Coruscant
>Obroa-skai's in Imp territory now
>Eradicator cult shows up to evict the Jedi
>Things go south
>Cin Tykan's forced to split with the others in order to save them
>Enclave survivors bend to the new union-esque authority of Tython and get split apart again
>Sylas ends up on Tython

Since TORtanic models are pretty gay I vastly improved Sylas' image through paint.net autism.

He's based on the Jedi Knight from SWTOR, that's why he's blue, but he's also got a vendetta against the Sith and Imperials for what happened to his family home.

That one anon's thread with the CYOA character-designing macros helped me out a little, as they gave me the idea to make him Unifying Force-based opposed to Living Force. That's about it though, he's a speed-fencer madman who treats strength and constitution like a dumpstat and pumping everything into agility and precision, marked by a focus in Ataru and Makashi (both very dueling/one-on-one focused forms)

He's also a dedicated weapon user, unarmed combat's not his forte but he's still capable of some acrobatic kicking if you're unfortunate enough to have your face line up with his foot, but nine times out of ten he's more likely to just hack you apart with his glowstick because it's a much more effective tactic than pummeling you into submission. (Cough cough Tarlus/Nox cough cough)

Next post'll be on y'boy Consular guy
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>>159
Lacunas Subartuk's a name in Star Wars with nothing attached to it but a lightsaber design, (look it up) and some vague shit referencing some heroism during the Old Republic era.

Not one to leave a stone unmolested, I'm gonna fix this.
>Papa Subartuk
Cavus Subartuk was the majordomo/bodyguard of the rogue Hutt Cartel member Jeelta Urdosh Amura, a hutt who felt a great deal of animosity towards the Sith following the annexation of Sleheyron and Nar Shaddaa by the Imps and their subsequent purging of the Cartel's now illegal markets.

Fleeing to the Republic's open arms, Jeelta and his clan were quietly moved to Quesh with a pair of other anti-Imp kajidics to work on their drug projects there.
However, one event of note did happen during the hutt's protection negotiations, the Jedi Syo Bakarn (who was on Coruscant overseeing an attempt to restore the Jedi Temple) and his fellow Jedi Berin Fraal (Who'd work as the Jedi overseer of the Quesh's operations) noted something odd about the young twi'lek boy at the Hutt's majordomo's side.
Little Lacunas Subartuk's force-sensitivity was quickly sensed, and after Jeelta offered his majordomo's kid as a bargaining chip with the Jedi for more assurances regarding his future situation on Quesh, the majordomo was forced to relinquish his only son to the Jedi in a trade for government space gibs.

It stung a little bit, but afterall Cavus' position in Jeelta's inner circle gave him plenty of access to more kids, as twi'leks were a favorite of the hutt's.

Lacunas, after spending some time with Berin Fraal and Syo Bakarn on Coruscant, was shipped off to Tython for real training at age eleven or something, doesn't matter to me.

Important thing is that Lacunas ended up there, bumbled about for seven years, then met y'boy Sylas Uldin when he arrived.
Lacunas' very different from Sylas, having a Living Force-focused perspective and lacking any sort of hatred towards the Sith or Imperials.

Rather, Lacunas views the redemption of these beings as the true goal of the Jedi and the actual will of the Living Force. This perspective changes very little over time, with the word redemption going from meaning "non-violent re-education" to anything ranging from that definition to flat out becoming one with the Force, redeeming your infractions against the Force through adding to its flows with your own life force.

Classy Subartuk.
There's no anger or malice in this perspective either, just cold and calm reasoning. Lucky for Subartuk, he's able to get away with this view for a few reasons
For starters,
>guy's a giant
Just a hair under 2 meters even (6'4") and wider than a Valor-class, those around him are lucky that he abides by the gentle giant trope to a T. (Unless you're a dark sider, in that case he'll roughly but quickly end your life of self-inflicted torment)
>pretty fucking powerful
The more basic applications of power are his specialty, telekinesis' being his go-to method of handling the boulders blocking the Force's path. (Not his path, remember, he follows the Force's will to the fucking letter)

At the same time however, despite his innate connection to the Living Force and it's omnipresent currents, poor Subartuk can't get a wink of sleep sometimes without the appearance of Force-triggered visions, and while he's not exactly a powerhouse when it comes to lightsaber on lightsaber combat, (ironic since he uses his size to pummel and thrash the opponent with broad Djem So hacks and Shii Cho sweeps, plus he uses the Force like a battering ram most of the time) combat goes from a last resort to his go to method of handling just about anyone unbalancing the Force.

But that's just what he grows into, a lawful-lawful paladin that listens to nothing but the Force's whispers and tugs, sometimes following them straight into the fault lines of the Force.

Regarding the Jedi's role as Darkside-removing fanatics, in that respect Lacunas Subartuk is the poster boy of the Jedi's purpose, and no matter how many spats or massacres he finds himself in, his inner balance never wavers.

4096/4096 ha
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You know anons, despite being called boring and trash, the Consular story in TORtanic is heads and shoulders above the Jedi Knight one.
And that's really disappointing, since the knight one's supposed to be the fucking posterchild while imo he's easily one of the worst

Now that being said, Consular thoroughly fucking annoys the shit out of me in a variety of ways
>Noetikons
Fucking stupid gay bad, I don't mind the idea of communal holocrons, I hate the execution of the Noetikons. They're boring and a shit, the shitty redesigns for a few characters and missed opportunities regarding members and the general stupidity of three of the Order's most sacred and important artifacts ending up becoming butt plugs for some Coruscanti underground space barbar gangsters is fucking stupid, especially if the idea is that the Sith are behind it all and that they're using the Justicars to move them around and the other gangs to defend them blah blah Holy fucking shit its stupid and boring.

And then when you finally get them guess what? They get blown up by some shitter Sith who just dabs on the Jedi lego set that lets all the Noetikons talk to eachother, which somehow allows them to access information they somehow had locked off to them and needed to be brought together to talk about?
It's retarded. Very fucking dumb

But it was still more interesting than running around Coruscant trying to un-fuck the Republic military's superweapon blunders

>Plague
The plague at first was really fucking dumb to me and for the most part is really fucking dumb.
The idea is that the Sith guy doesn't technically control them, or at least it's hard for him to do so, but that he instead forcefully focuses them on their more destructive and emotional tendencies, and then ramps up their paranoias, in order to make them into berserk anxiety-ridden messes that think blowing up toxic gas refineries and planetary reactors is a good method of stopping the Dark Side from growing.

That's pretty fucking stupid, but not as bad as something similar in Furloni's TCW where Savage Oppress is just ((turned)) to the darkside by uhhh magic or something.
I hate this idea of people being FORCED to the darkside by someone else, it's a stupid fucking idea that only exists because writers are shitty and lazy and honestly fucking retarded.

>I want guy be bad!
>Need guy be bad!
>He has no reason to be bad
>OH OH! He was MIND CONTROLLED!
Fix!

Retards I swear. The Darkside doesn't work like that, it's just being empowered by the Force but impressing yourself and your emotions into it, using their intensity to draw more and more power from it and into yourself, opposed to "lightsiders" who instead submerge themselves further and further into the Force's natural flow, becoming more powerful by literally becoming practically one with the Force and a physical conduit of it in the real world.

Darksiders abuse and rape the Force and yank it off course and into themselves, this is why they get so powerful so quickly and this is why they're so reliant on powerful emotions. To harness those emotions you have to do it YOURSELF, meaning you can't be fucking FORCED by someone else into using them, it's a conscious decision on YOUR fault, it's YOUR fall, not someone fucking pushing you off a cliff.

But despite that, the second "infected" Jedi master was way better than the first. Duras Fain's an already maverick Jedi with a vendetta so the result of his plague-prodding is to beeline straight for institutions he believes will fuck up the Galaxy, in this case the cartel.

The Alderaanian Jedi master has no excuse for being a bitch, she's just a fucking moron and I'll probably replace her. The Tatooine guy's neat though, I liked his "we need to become more resilient to survive space ragnarok" idea, it seemed like a logical step forward for an unhinged space wizard terrified of everything dying to learn everything he could from an extremely resilient and capable people.
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>>208
Yuon Par has no excuse. She just does evil shit for evil's sake, and has a tendency to do fucking retarded nigger things like avoiding telling anyone about her life-ending afflictions, withholding information critical to stopping the plague, and shit like that.

Fuck Yuon Par. She's a retard
I did like the idea of Parkanas Tark though. A stalwart Jedi who did everything he could to save his corrupted friends, only for it to blow up in his face as they abandoned him to the whims of an ancient and angry Sith who basically mind raped him for decades until he finally broke.

I liked Parkanas. Too bad the Jedi hero J'mal Dindu takes no prisoners, as his crib ain' gotno mufuggin spayze.

I still like the Consular story more than the Knight one.
Holy fuck is the knight one slow
>superweapon: coruscant edition!
Piss off Angral and get the plot ball rolling
>superweapon shit: taris
Flex on Imperial Intelligence, nothing else
>superweapon nar shaddaa
I liked this one. The Power guard project will become a much bigger part of things in my telling of things, it fits very well with a few plot ideas (Baras' manipulations of Darths Grathan and Acharon, relates to Draahg's reconstruction, relates to Baras' attempts at empowering himself. Good shit I love connecting things)

>tatooine
One good part, one. Lord Praven (despite his Godawful design) was a cool guy.
Honorable Sith Warrior we're always hearing about but never seeing, I'll make sure to give him a bigger part. (And a better look)
Also I'm a togrutafag and Bela Kiwiiks turns my weewee into a beast that makes Sith wyrms look like a fucking joke

>alderaan
Retarded, absolutely brainlet tier fuck that. Only based part was Lord Thul backhanding that one bitch, that was fucking hilarious

>Angral sperging out on Tython
Boring. Angral was a bitch, went down easy, and Kira somehow dabbing on VITIATE and severing the Sith sorcery connection somehow is retarded
>everything related to everything past that point
Garbage, boring, I don't care about any of it. Balmorra was dumb and boring, Hoth forgettable, and the idea of a fucking Dark Councilor renouncing the Sith and becoming a Jedi padawan because he got talked to sternly by some discount Plo Koon makes me want to put a bowcaster in my mouth and pull a Kert Glitteryll. (If you don't get it, you need to do more brain cardio)

FUCK Jedi knight. It had a few decent moments, but as a whole it was just boring and absolutely forgettable, I thoroughly impressed myself by recalling all of that
>>210
Now the problem is this: stitching together the stories in a way that's not hot garbage.

The superweapon hunt and infected Jedi search have to be joined, and the easy solution is to focus on neither.
Instead, they're just pieces of an arc focusing on Sylas and Lacunas doing what every other Jedi's busy doing, protecting Jedi interests and keeping the Republic on its feet, with both quests/searches being elements of the overarching Space Jannie (Jedi don't get paid afterall) shit, with a noticeable leaning towards Angral's crusade and the plaguenigger's fun.

Striking a balance between the two will be hard but I'll find a way.
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Also I completely spaced something funny until recently.
For those that are fortunate enough to have never bothered with TORtanic, in the Sith Inquisitor storyline your acolytehood is basically a rags to riches story where you start out a retard slave and work your way up to the apprentice of a Sith lord.
You're in an acolyte group 99% (supposed to be 100%) composed of slaves, as your future Sith master had a dream that a slave apprentice of her teachings would pacify a big bad Sith spirit that was being a dickhead. (It's Kallig)

However, your acolyte overseer Harkun's got other plans. He thinks that it's a better idea to have his handpicked and groomed little Pureblood butt buddy Ffon Althe succeed in the trials and rise to apprenticehood!

Problem is, Ffon isn't a fucking SLAVE like Zash wanted.
Problem is, he's a PUREBLOOD, a powerful one at that, and it is absolutely retarded that Harkun thought he could pull this off

What was his fucking plan? Once Ffon's done cleaning the slave blood off his fancy Ziost robes and grooms all his facial spines in position what the fuck's he gonna tell Zash?

Are you gonna fuckign pretend that a Sith Pureblood who, with a little background check, has traveled across the fucking Empire learning from all kinds of Lords and teachers from the highest echelons of Sith society and has been groomed by Harkun to be his favorite little buttbuddy, and Zash is just gonna accept his bullshit story?

That is retarded. Harkun, is retarded.
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>>226
That being said though I still plan on using the rough idea SWTOR's writers introduced, Harkun sneaking in his own very lapdog into an acolyte group that he is leagues above.

Valon Althe (I hate the idea of a Pureblood being named 'Ffon' like some prissy Alderaanian concubine bitch fuck it's dumb) is the scion of the disgraced house of Althe, former rulers of the planet Althiss.
When Vodal Kressh attempted to usurp Vitiate and fled to the planet, the Althe family welcomed their new overlord with open arms. When it became clear that Vitty was about to dab on Vodal, they personally beheaded him and presented his mangled corpse to the Emperor's Wrath.

Vitty was happy to see him dead, but not happy to see how spineless and gay the Althe family was. He decreed that the house of Althe would be forever tarnished and forsaken, with their once noble blood being turned to stagnant mud and that for their treachery the family shall forever be equal only to their moral cohorts among the Grotthu, the slave caste of Sith society.

Harkun's bending the rules of his acolyte group here, bringing in someone who's TECHNICALLY not a slave, but TECHNICALLY at their level in society, similar to how Tarlus wasn't technically a slave, despite the fact that for all intent and purposes he was. (he even has a slave tattoo)

I don't know why SWTOR writers thought Harkun's plan made any sense. Hopefully I've cleaned their mess up a little bit with my telling of things
>>208
>j'mal dindu
lel
Fuck I’ve missed ToR for so long, my buddy and I started playing when it first came out back in high school when I had a shitty HP laptop. We started with Inquisitor and Juggernaut but kept fucking up our skill trees and gear because we didn’t understand it and were dumb teenagers. So we made new characters; sniper tank bounty hunter (can’t remember sub class name) team and still sucked ass so we tried again with Op and Merc and it has been a few years so we were a bit better but only played like once a week and would quit for a few months in between. Now he’s in the army and I’m traveling currently but even the last few years out of high school I’ve wanted to play but everytime I go back it seems the community is more reddit tier than when I was trying to be an edgy fuck in high school, and it’s just hard to play by myself. I get bored of doing story missions all the time and the old flashpoints I know all the secret paths and how to skip the most enemies but queues are still long as fuck. I miss playing that game a lot.
Holy fuck I'm a moron Long time no post anons! Here's something I've been thinking about. Which is a better idea anons, >Show Tarlus' pre-prologue days as an Indentured Laborer on Onderon or >Jump straight into his froshie year as a Sith acolyte Here's my thoughts for these options. Option One's neat because it'll solidly contrast with the other side of the coin, the Jedi plebs' training, which is more of them getting to know one another while arguing about brainlet philosophies while worldbuilding for Tython and the Jedi's current situation as a whole, while Tarlus' slaving away in shitty clay southern Onderon while putting himself in shitty situations by being a violent spazz. It'll clash in a good way alongside starting Tarlus' story from the chronological start, allowing the Sith shit later on to have a solid foundation of being a former slave to build off of. OR Option 2, skip straight into the Sith shit because in reality Tarlus' time on Onderon is an origin story to a fucking prologue to the real story, the prologue being his trials and tribulations on Korriban. Skipping straight in gives Tarlus a level of mystery and curiosity that could get some character momentum going (i.e. your, dear reader's, interest in said character) while skipping all of the vaguely unnecessary bits while directly comparing Sith training to Jedi training from the start. Also option #2 allows me to jump into the immediately more interesting shit from the start, all while staying in-step with mainline SWTOR's storyline where the Sith and Jedi storylines occupy the same timeframe. Lucky for you anons, I'm making an executive decision! I'm going with option 2. Tarlus' Onderon adventures will be written when I feel like it and will exist as a pre-addendum I guess for anyone who actually wants to read it.
I hope you're archiving this shit because this is like the sixth or seventh time we've lost this thread because of shitty websites shutting down.
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>>1354 Don't worry anon, I'm a dumb brainlet but the least I can do is compile my work before sharing it with you guys. There's all kinds of shit I have prepared that I haven't shared in my threads because of major spoilers/me being a lazy fuck I'm working on a big Dread Master set of posts so in the meantime I'll drop some insight into my microbrain ideas. >Some scatterbrained ideas for Jedi Everyone's already aware of the basic stoic principles of the Jedi, the ideas of applied philosophy (for the brainlets out there like me this means actually living by your philosophical principles instead of merely contemplating them) and almost exclusively mild platonic relationships (nothing super serious, nothing more than a spiritual/non-physical connection, aka close friendships at best) but after reading some stanford-ized philosophical summaries I'm thinking about adding more philosophical personality to the Jedi, mostly in the form of stitching specific and totally not hamfisted principles to already existing characters in an effort to give them more personality and thus a larger presence. tl;dr I'm making Jaric Kaedan an ultra-platonic sophist asshole (aka not changing much) and Satele Shan a not-Socrates with a focus on Jedi utilitarianism Jaric Kaedan in SWTOR's this guy, if you suffered through the Jedi storylines then congratulations you're masochist, but you'll know that he's a huge fucking cunt who's always second guessing everyone who doesn't give him a soulless eye contact-less Jedi Force-handjob, and despite constantly being shown to be a gigantic fucking prick he's usually 100% right. He calls out Tol Braga for being a fucking moron to think that he could square up to Vitiate let alone convince him to stop being a Sith, and guess what he was right. Too bad they cuck him over in the Consular storyline, he goes from saying you're nothing special for talking to a tweaked out twi'lek high off his mind on muh Dark Side and finding the stolen notHolocron to walking back on those statements a couple hours later just because you found the Fount of Rajivari, a dusty old crypt with an old 60s NASA computer-sized array of widgets and gizmos that effectively serve the purpose of being a room-sized Holocron for an old autistic dark Jedi, but one thing good about the Jedi Consular storyline is that we see a lot more of Kaedan than we do in the Knight one, so that's nice. Kaedan's (mostly) portrayed as an uber-orthodox, ultra-autist that tries being the most Jedi Jedi there is, with full faith in the Council (that he himself is an influential member of) and the standard doctrine of the Order. His dogmatic perception of reality may seen counter to the platonic ideas I'm gonna staple to him, but remember Plato's more basic and crucial principle is that of Ideas and Forms, the concept that the world our senses describe to us has the capacity (and inclination) for being deceptive and flatly wrong, and that there exists a purely theoretical yet more real than the one we perceive known as Ideas and Forms, characteristics (Ideas) given Forms. In English it's the idea of Subjectivity VS Objectivity. Some think a painting of a poop emoji is beautiful while in reality (Ideas and Forms) it is OBJECTIVELY smelly shit on a canvas. This alongside Plato's preference for "enlightened" beings and their innate superiority over the "unenlightened" (Big brain niggas VS brainlets) it makes perfect sense to ascribe platonic philosophy to his own because he himself views the world as objectively as he can, and as shown in SWTOR he's usually fucking right, and given the fact that he's a learned Jedi master so famous and respected that he's known as the Jedi's Watchman alongside the fact he's a decorated veteran and hero of the Republic, it's not hard to understand why he so rigidly preaches from his self-built podium >tl;dr Jaric Kaedan's the enlightened orthodox Jedi that forces his thought-out opinions down everyone else's throats Also I'm going with the aryan-design he has in the comics over SWTOR's scarred twink version.
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>>1364 But that being said there's a reason why Kaedan's not Grandmaster of the Order, for starters his understanding of the Force pales in comparison to certain other Jedi despite his deep understanding and commitment to the Jedi's roots. Tol Braga might be an altruistic retard who thinks just because he's converted a few Sith that he's the fucking Messiah of the Order, but he still has a superior practical and physical understanding of the Force (i.e. he's more fucking powerful) and Satele Shan's leagues above both of them because of a mixture of muh Revan genetics and... Well that's really about it if I'm being honest. Her only real claim to fame is being the descendant of the dicking Bastila got from a certain self-insert autist who everyone but me loves unconditionally who made this funny haha reddit image canon That being said though, Satele Shan's got some personality for me to carefully examine so I can ascribe a philosophy to her based on her actions and totally not steal Bioware's credit for writing, definitely not. Three big examples stick out in my mind when it comes to trying to pin a philosophy to Satele, those being, >Her willingness to uphold the treaty of Coruscant In some dumb SWTOR comics a Jedi cunt called Dar'nala acts like the menopause Togruta bitch she is by trying to unravel the Treaty of Coruscant through objectively moral actions such as assassinating a fuckton of the Republic's senate and luring the Sith architect of the treaty, a certain Lord Baras, into a trap where she tried to murder the shit out of him. Satele was actually opposed to the treaty (like literally every single Jedi out there when it was ratified) but because of a mixture of consideration and absolute fucking disgust at Dar'nala's actions she refused to side with the fallen yet thicc Jedi Master, instead refusing to aid in the Treaty's destruction. Now a there's a lot of conclusions you can draw from this, one of them is that I'm a retard and that it's wrong of me to conclude that one of the forces influencing her decision here wasn't some sort of Jedi-centric utilitarian-focus innate to her. Hear me out. The Treaty of Coruscant, unironically, protected the Jedi Order and the Republic. It protected them from the all-out conquest that the Sith Empire was capable of unleashing upon them, and while I will concede that the Sith were running on fumes at this point in the war that doesn't change the fact that they were more than capable of unleashing more Coruscant-tier planet-rapings, and after Malgus made the Holocaust look like a fucking joke in the Jedi Temple I think it's fair to say that the Jedi/Republic might've needed at least a minute to breath, a brief reprieve if you will, to catch their footing and recuperate. (In fact that's exactly what Vitiate was hoping for, more Jedi bodies for him to eat) In upholding the Treaty of Coruscant Satele safeguarded the Jedi's, and as an extension the Republic's, IMMEDIATE FUTURE. She bought them the break they needed to get their shit back in order before the Sith, who were already enraged by their own Emperor's blueballing of them, would whip out their lightsabers and try and hatefuck the Jedi into the dirt again. At the very least, her actions here abide by the concept of utilitarianism, so they're close enough.
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>>1365 I didn't expect to eat up that much of my character limit in one post. Oops >reason 2: Her relocation of the Jedi from Coruscant to Tython Refusing to focus on rebuilding the Coruscant temple is a symbolic choice, one that in SWTOR was made so they could show off Tython and one in my telling of things was to help the Order get back on their feet. Rather than rebuild what the Eradication Cult under Malgus shattered, and thus rebuild their position as the bulwark of the Republic, Shan had them retreat to their homeworld and recuperate their. (She literally had them go back to their roots after the trunk of their order got cut down by Malgus) >ree tython bad Yeah I don't love the idea of the Jedi having Tython as their homeworld, as in the Order itself got its start there. I much prefer the Jedi becoming the product of a bunch of alien Force cultures intermingling together with the human one on Coruscant due to hyperdrive technology connecting the Galaxy in a way previously unprecedented, with the Jedi Order blossoming as a result of this exchange between Force-sensitives. In my telling, Tythonian Force-sensitives merely invented the term 'Jedi' and their expeditions away from their home culminated with them becoming a major faction within the Proto-Jedi Order, with their principles and doctrines becoming the dominant ideology within the eventual Jedi Order. Now to get back on track, Satele's decision to retreat to Tython marks her focus as being a mostly Jedi-centric one, as she symbolically abandoned the Republic to focus on her little cult of baby-snatching wizards. Tython was the safe haven the Jedi needed badly, as the numerous praxeums and temples dotting the Republic's former borders were razed by the Sith and even the former heart of the Order's efforts got smashed into dust, Tython was an untouchable beacon of security that the Order desperately needed to get back on its feet, but as I previously wrote it still was a slap in the face for the Republic itself as their former all-powerful monk protectors insulated themselves from the rest of the Galaxy. Now this did change of course, as after the Order thoroughly established itself on Tython they did of course begin sending out members to aid in rebuilding efforts on Coruscant and across the rest of the Republic, Hell we can see in SWTOR that for their efforts they were practically given an entire chunk of the Senate Building to use as a secondary headquarters of sorts. At the end of the day though, Satele Shan's decisions were made with the expressed intent of doing the most possible good for the Jedi Order above all else. >Reason 3: I'm running out of examples There's a few to fly by here, starting with her backing of Tol Braga's autistic plan to convert/kill Vitiate. Her motivations here are simple, for starters it benefits the entire Order for Vitty to either bite the dust or, y'know, stop being fucking Vitiate. And at worst what'll happen? The status quo won't change much, she might be down a few useful Jedi but still nothing will really have changed, her council might have a few open seats but that's about it. Plus she had faith in the competence of her fellow Jedi not to be total fuckups, at the absolute worst they'd probably at least take a some of the Emperor's closest allies with them, so hey why not let those dumbasses go get their asses fucked by a millennia old Sith who eats souls? Fact is, even if everything went wrong for the expedition, the Jedi Order as a whole wouldn't be affected much because the Sith at this point had already restarted the war and everybody was already a klik up shit creek. Now in my telling things'll be significantly different, for starters Tol Braga's goal of converting the Emperor will mostly be a secondary objective, alongside the fact that the entire operation will be much larger and will have actual Republic backup. Another thing Shan did was okay Scourge working with the Jedi, mostly because no matter what things were already so fucked she didn't care where help came from.
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>>1367 I'm turning my focus onto some of the inspirations I have for Nox Malgus is cool despite being a type of Sith I hate the idea of, a Sith that "follows the Will of the Dark Side," a retarded idea, but despite his retarded beliefs I really do like Malgus. A big brain warrior who justifies his bloodlust with philosophy and math who, after fulfilling his dream of shattering the Jedi, goes on to to forge himself into a crucible for his belief of betterment through conflict by tearing apart the Sith in a civil war all while smashing the Republic at the same fucking time. The Wrath ingame has many shallow connections to Malgus, both of you have (had in Malgus' case) a qt twi'lek, both of you end up rising above your previous station despite the efforts of your superiors, and both of you end up an emperor at some point. (Implying that the Wrath is the Outlander, which he definitely is don't @ me) I'll be keeping most of the basic connections between the Wrath and Malgus, I even plan on literally pointing them out at one point. >Maul God fucking bless you /sw/ for convincing me to read the Maul books. Every single book revolving around Maul is fucking kino and fantastic, from the short story where he fucks with some miners to his brief but unironically fantastic tenure as a convict in a gladiatorial labyrinth of a prison with a giant worm, Maul is consistently a fucking dream to follow. The mixture of an extremely savage and ferocious, extremely prideful, but ultimately completely servile errand boy for Sidious with a few personality quirks like playing with machines and naming all of his gadgets (Scimitar, Bloodfin) and his unwavering allegiance to Sidious and the Sith's grand plan make him such a compelling character it's impossible not to love the horny fucker. And it's impossible not to absolute despite the bastardization of him that happened in TCW, God he is fucking atrocious in that show it hurts after reading him being done so well. He's great. I recommend reading all of his books and stories, even the comics. (I usually don't like comics) Maul's relationship with Sidious is one of my biggest inspirations for my plans with Nox during his time as Baras' """enforcer.""" Nox's a completely different character from Maul and that'll ring true in my telling of things, but they do share a common existence as willing pawns for their respective masters (at least until Nox's tries to blow him up) Maul's relationship with Sidious will be something I subvert to a degree regarding Nox and Baras, where Maul is dutiful and enthusiastic when it comes to doing jobs for Sidious (except when the jobs are too easy for him, but that usually doesn't last long) Nox is fairly snarky and unpleasant towards Baras, and while he ultimately grows to respect and admire his master for what he's given him (turning Nox into the killing machine he is, giving him Vette, giving him his ship blah blah) he rarely expresses these inner opinions to his master and usually prefers to poke fun at the size of his lungs. Maul's fantastic, but I respect his character too much to just copy it for my own shit. For Nox's driving force I'm focusing on part of a quote from Papa Sheev. >"...you’ve been searching for a life greater than that of an ordinary Jedi. A life of significance, of conscience." Now Tarlus is no Jedi, but after growing up having no choice but to slave away to pay off a bullshit debt imposed upon his family, after being forced to sit by as his friends and family get shredded by Onderonian partisans, possessed minions, and Imperial shocktroopers, after being forcefully apprenticed by Tremel, the one thing Tarlus deeply desires is the ability to choose, to be able to live a life of conscience, one where he can decide his own fate and actions. And ironically, that's what being a Sith is all about, using your own power and ability to forge your own path and live your own life as you choose. The irony in that is that Tarlus was forced into it, yet chooses to remain a Sith as it awards him the power he's been craving his entire life.
>>1370 I keep hitting my character limits. That's all for today anons
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Decided it'd be best if I left the Dread Masters for future posts. Let's talk about nignog larvae that refuse to answer the question many of us in the modern world are considering: the Boomer question. The Ruurians are those little caterpillar guys, and when I say little I mean that they're about three fucking feet tall. They occupy the humid jungle-y world of Ruuria where they live in a colonial hive system. They don't do much, as despite inhabiting the planet for fucking eons they've only managed to erect a single university that's been burdened by the task of educating the entire planet's fucking population BUT they do have an excuse, as that worm guy you can see is in fact their larval stage, the only time in their lives where they're actually sentient. After some years of chomping on leaves and contemplating how to build a shed, the Ruurian larvae will cocoon themselves into a hardy shell capable of protecting them from the harsh outside world of libruls and fake news where they can sit in contentment until they decide it's time to mow their lawn at 2 A.M. This leads to the newborn Chroma-Wing Flier (That's their name) tearing apart the econom-I mean, tearing apart their pupal shell and emerging as some sort of butterfly thing. Luckily for all the larvae Ruurians still tucked asleep in their fortnite-leaf beds, ""adult"" Ruurians don't give a shit about anything that isn't eating or fucking so they promptly forget all about mowing the lawn and instead fly away to go praise Muunilist and skulk about the mountains, patrolling for zero ultra dew. Chroma-Wing Fliers are fucking retarded and as I said don't give a fuck about anything other than the GDP, eating, and procreating. (I lied about that first part) They are the reason why Ruuria is so underdeveloped and they're the reason why what happened next happened
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>>1584 Belkadan, a world of rainforests and swamps, was a fringe world even way back when the Infinite Empire was still kicking. The world was only acknowledged by the eye-stalked cannibal fucks because of it's large size and the richness of its crust in basic elements such as iron, aluminum, and silver. While these metals are absolutely outclassed by other ores and alloys with fancier sci-fi names, they're still useful enough to warrant strip-mining the swampy shithole. (Not to mention it's exceptional size attracted a fuck ton of asteroids, so there's also a copious amount of heavy metal deposits.) Too bad the Rakatans encountered the same problem the Nazis did when they had the galaxy brained plan of erecting just about fucking anything in swampy Polish soil, so the Rakatans only managed to get their facilities around the same time that the hammerheaded fucks got cosmic karma and the Force skidaddle-skidoodled them into pleb-status. Seeing that the wizard powers had departed from their slavemasters, the Human slave miners brought to Belkadan finally had it dawn on them that they outnumbered their slug-eyed captors 10:1, and together they collectively went on a planet-scale strike that quickly devolved (or Evolved in my mind) into a full-scale genocide of the Rakatans on the world. When the overseer's undermanned garrison called for help to the rest of the Empire, no answer came. Now with the Rakatans gone, the Belkadans realized they were thoroughly fucked as their now deceased masters sabotaged all means of escaping offworld (as was standard doctrine during a slave revolt, can't have precious and delicious cattle-people fleeing into uncharted worlds and making something of themselves) the Belkadans turned back to their mines and satellite facilities (as in satellite to the mines, like habitation outposts not orbital space things) and dug in, anticipating a response from the now defunked Infinite Empire that they had no reason to suspect having collapsed on itself. Excavation sites turned into bulwarks, deep underground tunnels into interconnected supply routes, strip mines hollowed out into bunkers. The Belkadans were an industrious lot, a trait they could (but never would) thank their slave masters for whipping and artificially inserting into their genome by selective breeding like all good intergalactic slave societies would. Months of preparation turned into years, hasty preparation into dedicated reinforcement, slowly but surely Belkadan became an unassailable fortress never to be besieged. After a year they realized a Rakatan response might not be coming, after two it dawned on them it wouldn't. The militant state inadvertently created had nothing to kill but the local fauna, a "problem" the Rakatans had seen to themselves, and civil war wasn't even much of a possibility due to the Belkadans spending the last couple of years working together to ensure their people's survival. So they turned to what the Rakatans made them for, working. The mines, that were never truly abandoned as the global armament and defense campaign required a fuckton of raw resources, were expanded, the Aquifer-Annihilator 2.0s the Rakatans brought in to transform swamp into not-swamp expanded the reach and scope of potential settlements, and the weak water-purifiers assembled by the Rakatans to gather drinking water a tier below immediately lethal had already been upgraded into robust purifiers powerful enough to make life-straws look like a fucking joke (Hiding in a pitch-black cave waiting for space-cannibals to pop up is thirsty work, and lead just doesn't cut it) helped cure the heavy-metal poisoning plaguing the Belkadans. And so, they expanded and waited. They weren't sure what for, for the Rakatans to come back so they could get some ironic payback by filling them with lead this time around? For more former slaves to come and remind them that they weren't alone in their newfound freedom?
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>>1587 After exploring the depths of their puddles and ponds, the depths of their planet's inauspicious crust, the final frontier for the Belkadans was space. Too bad they couldn't get there. Fucking around with the husks of annihilated Rakatan toys didn't amount to much other than teaching them about aerodynamics for in-atmosphere flight and since all the fun technology had been ripped out and vaporized by the hamheads there wasn't much for them to do but experiment and play around with what they had. And one thing they DID have was satellites. Well, they could at least talk to the satellites, mostly communication arrays dropped off by the Rakatans so they could watch fun bloodsports between rancors and firaxa sharks in spaceball-sized swimming pools (the rancors usually lost) and gladiator matches where they'd pit grey-skinned tentacle-headed warriors from Coruscant against the weird two-hearted spike-headed horny guys they picked up on Iridonia, fun entertaining shit. The Belkadans saw these satellites, could convince them to relay technical self-diagnostic scans to them and even figured out how to get them to bounce signals back and forth across the planet, but what they really wanted was to get their hands on one of them. Too bad they couldn't convince them to drop out of orbit and parachute down to the surface, as they were hardcoded to only do that if their structural integrity was absolutely fucked, so fucked that it'd probably not survive re-entry if it had to, as the Rakatans were a SPACEFARING FUCKING CIVILIZATION WITH SPACESHIPS CAPABLE OF FTL TRAVEL, GOING INTO ORBIT AND FIXING THEM ISN'T VERY HARD but the Belkadans persevered, intent on finding a way to visit the moon and have a real moon landing unlike our fake one. Shooting the satellites out of orbit was a bad idea, as they're spinning around and only a couple are at geosynchronous orbit, meaning that the ""easy"" targets are few in number and fuck ups will result in total failure and amount to nothing other than heartache, while the hard targets are even more of a pain in the ass to deal with. I've been talking about obscure swamp people when I'm just trying to set up a single fucking event, I'm wasting both my time and your time dear reader >tl;dr Swamp man shoot satellite out of sky, learn how to fly >swampman fly around their system and decide that FTL travel is fucking retarded as they can't do it >swampman gets raided repeatedly by aliens >swampman no like aliens >Swampman eventually get raided by humans >Swampman very confused by this >Human raiders eventually fuck off after realizing all swampman has is basic metals they could find elsewhere and elsewhere doesn't share lead at high-velocities with them >Human raiders are the Tionese >Republic's a thing by now >Republic finds swampman location from Desevro pirate archives >Republic visits swampman >Swampman shoots Republic because Republic violate NAP by existing in Swampman space >Republic tries again >Swampman quits sperging >Swampman joins baby Republic Belkadan becomes a minor industrial power in the Outer Rim, Belkadan never really hung out much in the Republic because aliens made them very uncomfortable after their pretty violent history with all kinds of species. Swampman eventually chills out and tries making friends with their neighbors in the Tingel Arm. With the help of the Republic's FTL travel they quickly encountered those native to Helska Three, also known as Helska Prime, who were in fact descendants of a Belkadan colony ship. Together the now reunited peoples set out to find more of their spacer kin in the Dalonbian sector.
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>>1588 And it's a shame where they found them. Or, what was left of them. Fuck I just realized my flag's been off this entire time. Oops After a long, long time of failing to find any other traces of their lost brothers, the Helskans and Belkadans mostly gave up on the search for their kin. The Belkadans were glad they found the Helskans and the Helskans were glad they were found at all, given the total disappearance of their fellow colonials. Until Sernpidal. The local Sernpidalians, longstanding members of the Republic by now, were having numerous troubles with their mining industries so they decided to outsource to the local professionals. As strip-mine extraordinaires a number of Belkadan contractors got to work, only to find a number of harrowing discoveries. At first they believed the vessels uncovered in a ravine splitting a region of Sernpidal's southern hemisphere to be of some obscure Rakatan origin, with design traits such as prong-like structures attached to a central junction, but closer examination revealed puzzling design elements. Thrust vector vents for maneuvering built like re-purposed air-brakes, tapering of the prongs to make them aerodynamic, (useless for space travel) and a lack of Rakatan proto-hyperdrives. What it did have though, was sublight fission drives. Ones that were an awful lot like Belkadan colony ships. After these revelations were relayed first to Belkadan officials before the exceptionally patriotic miners confronted the Sernpidalian government with these findings the Sernpidalians quickly dissolved all contracts with the Belkadans and demanded they leave the planet. When the Belkadan senator demanded and audience with the governor of Sernpidal, he was rebuked. A year of campaigning in the senate from Belkadan and Helskan lobbyists followed, culminating in a senate hearing in which the Belkadan senator alongside officials representing the miners explained the situation before demanding that the Senate investigated. The Sernpidalians weren't too thrilled but eventually consented to having Senate investigators paw around their planet, and after a few months they reported that the Belkadan suspicions were correct, the ancient ships did in fact match ancient Belkadan schematics, and the Sernpidalians did admit that in the distant past they had encountered the Belkadan colonists. Fighting broke out and the Belkadans got dabbed on. They colonists crashed their ship into the ravine in order to stop the Sernpidalians from studying it, just like the Rakatans annihilated their tech to stop the revolting Belkadans. The Sernpidalians issued an apology for their short-sighted and hasty actions with the miners, and even offered to reinstate their contracts. The Belkadans were salty though and demanded an apology for the death of their colonists nearly ten fucking millenium ago, which the Sernpidalians said was sort of retarded because they had nothing to do with it. The Belkadans then demanded that the Sernpidalians pay for a full excavation of the site and the gas bill for shipping the wreck back to Belkadan for a funeral service, which they also refused The Belkadans weren't happy. The Helskans weren't happy. Both of them had spent decades searching for their kin, burning all kinds of fucking money and resources to do so, and all it amounted to was nothing. When they finally found the remains of one of these colonies it turns out they got murdered by weird aliens, weird aliens that acted like assholes before giving a halfhearted apology for massacring their kin a long, long time ago. So here we have two extremely militant and nationalist forces enraged by the actions of a smaller, less capable group, that's refusing to abide by their (admittedly bullshit and nignog tier) terms. And this is Star Wars. Guess what happens next.
>>1590 I hate sernpis so damn much. Only thing worse is finding out these subhumans produce mayoketchup.
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>>1590 Yeah the Belkadans got real uppity about not getting their reparashuns from the pale Sernpidalians, so mad they called up the Helskans and told them to fire up the warships. The Senate told them not to touch a metaphorical hair on the bald Sernpidalians little heads, but the Belkadans said that some of them were alright, don't be at Sernpidal tomorrow. That's around the time the Jedi Order stepped in. The Belkadan-Helska Pact acted fast and within a few galactic-standard days of the less than favorable "mediation" between Belkadan and Sernpidal, the Belkadans had already managed to claim space superiority above Sernpidal, having prepared for the invasion by moving their fleet into orbit above Helska before the talks were even done. A task force of Republic regulars from the Alborrio sector alongside a portion of that sector's fleet met was joined by the Jedi Belth Allusis and Verkin Ovair, two auspicious names I want you to remember. Both respected members of the Order, Master Allusis alongside his padawan Orgus Din and Ovair with his protege Nomen Karr, ironically disagreed with eachother regarding what would eventually be dubbed the 'Sernpidal Crisis.' Allusis deemed the aggressive Belkadans as overzealous and dangerously militant, believing that after the conflict had been ended that it would be only natural for the Senate to shackle their military capabilities in order to preserve peace in the fringes of the Galaxy. Ovair however was sympathetic to the Belkadans, he himself was a member of a longstanding dynasty of Jedi, and he thoroughly understood the Belkadan and Helskan's desire for retribution, himself a father with deep respect for his heritage. Plus he's a fucking incognito Sith so supporting anarchy within the Republic's his goal, just like the rest of his family, but I'll save talking about them for later. Nonetheless by the time the Republic response reached and handily neutralized the outnumbered Belkadan-Helskan force, nearly six gorill-, one-point-five million Sernpidalians were now carbon scored to shit by vengeful Belkadan blasters. Rebuilding of Sernpidal would take time, and while the Senate did in fact saddle the Belkadans and Helskans with harsh penalties and even forced them to scuttle half their "self-defense" fleet, the Sernpidal Crisis was ultimately a failure for the Belkadans, as 1.5 million dead Serpindalians just wasn't enough in their book. Lucky for them, the Sith'd give them the chance they wanted to correct that figure.
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>>1593 The Sernpidal Crisis occured roughly 280 years after the Jedi Civil War, and only a mere ~23 before the Treaty of Coruscant. Five standard years after the Sernpidal Crisis, the Tingel Arm region of the Galaxy was once more the center of violence. After the Treaty of notVersailles pissed off the Belkadans even more than finding a broken colony ship, a fleet of foreign warship materialized along the Galaxy's rim, just fucking sitting there. The Republic, surprised but optimistic to greet these seemingly extragalactic visitors, sent a diplomatic envoy to greet them. It got blowed up. It blew up very quickly, but just slowly enough for it to transmit out a live image of the fleet. The Republic didn't like this very much, so they threw a task force of Thranta-class Corvettes to make it go away. They also disappeared in short order. Around this time the Belkadans received an envoy from the foreigners, a very familiar envoy that just so happened to be wearing the same formal military garb of a bunch of fuckers that had been paying visits to Belkadan's governor. This one claimed to be named Moff Zellos, and this one offered them Sernpidal. All they had to do was let his friends crash at his crib whenever they wanted This was the start of the Tingel Arm Campaign, a diversionary move from the Sith to draw the Republic's forces into the Galactic North so the main force of the Empire could bulldoze everything around the Stygian Caldera where most of the Sith armed forces was waiting. The Republic took the bait, and countless sector fleet punched in the coordinates for Belkadan, as the task force had five years ago. They also got trashed, in short order, as the Terminus fleet they'd expected had suddenly been bolstered by all too familiar Belkadan vessels, and their fallback line was now populated by a fleet of angry Helskans charitably delivering salvo after salvo upon the retreating Thrantas. Quickly, alongside the Sith's reconquest of Korriban and subsequent routing of Republic occupiers unfortunate enough to be stationed in the Caldera, Sernpidal once more had its seas and ravines filled with albino blood as the Belkadans wreaked holy vengeance down upon them, unshackled by their new best friends and empowered to colonize the world as their fallen kin had intended. The Imperials bolstered the already impressive defenses of Belkadan to an absurd degree, transforming the world into a fortress and headquarters for the upcoming northern front of the Great Galactic War. They also visited the Ruuria, who were just happy for visitors and didn't mind much when Moff Zellos said he'd be making some weird antenna buildings on their clay. The Chroma-Wing Fliers didn't mind either. The Republic navy presence in the Tingel Arm vanished overnight, with countless corvettes getting their hammer-headed bridges crushed and spaceframes ripped open by Imperial guns or the surviving corvettes abiding by the order to retreat back to safe space. The Tingel Arm Campaign was a resounding success for the Sith, and with Korriban and the rest of the Stygian Caldera freed from the Republic, it finally dawned on the Republic that the Sith had returned.
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>>1594 With a war on two fronts, the forces the Republic had mobilized by now weren't quite sure where to focus on. The Sith answered that question for them when they attacked the Minos Cluster. Rising up like a gamer in the Galactic South, the Sith showed their scars to shipyards around Sluis Van in a vicious assault on the eyes that shattered their orbital rings and rendered the planet's manufacturing capabilities non-existent. This is also where the Eradicator Cult focused their efforts, joining the rape on the Republic after playing a pivotal role in the reconquest of the Stygian Caldera. The Sith tore through the cluster, looting and pillaging the sector with a blitzkrieg-esque fury that devastated the region for years to come But the fun was just beginning, and the Jedi were just arriving. A Sith-led raid on the world of Eliad transformed into a pitched battle between mostly Sith infantry and a Jedi-led contingent of Republic regulars that managed to capture the attention of the conquerors. Eliad transformed into a minor Republic victory, as the marauding Sith were annihilated while the Republic host was devastated. Regardless, it was an important event for the practically despairing Republic. The Sith's momentum along the other fronts was unabated however, and planet after planet along the space road to the core fell to the Imperials, such as the planet Begeren.
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>>1595 Describing SWTOR's version of the GGW is a fucking headache. Some faggot made this map and it's mostly accurate, the Sith had a three-pronged invasion that characters randomly pop up along in seemingly random planets for random bouts that usually the Sith win. Problem is, the Minos Cluster Campaign and most of the fronts stay the fucking same for two decades. Not fucking with you, they supposedly fough in the Minos Cluster for two decades over what amounted to fucking nothing because apparently the Sith didn't give enough of a shit to win down there, and the Republic cared too much about random bits of space to defend the actually important ones My understanding of it is very fucking shit and that's why, for the most part, I'll be handling it myself just to keep my brain working because otherwise I'll get confused and mad at Bioware. (Well, more mad)
>>1596 Post 1597 got dabbed on by me because it sucked. I'm gonna actually sit back and think about what happens on Karideph, so apologies but I won't be continuing my version of the GGW until I've actually put a modicum of effort into it. Thanks for reading anons, I'm getting back into the swing of posting
>>1370 >God fucking bless you /sw/ for convincing me to read the Maul books based, glad the shilling paid off. Every Maul novel was fun as hell.
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Characters make scenes and battles are scenes and wars are collections of battles, therefore we gotta actually give a shit about characters to give a shit about the battles and thus the conflict That's not a big-brain take, that's just basic writing. I'll be giving some (progressively better in quality) backgrounds for characters to act as foundations for their actions and role in the Great Galactic War, starting with the Jedi master Belth Allusis. Big posts incoming >SWTOR’s shitty and vague description Belth Allusis’ described as a ‘champion of lost causes’ and as a selfless figure, so selfless that he sacrificed a portion of the Republic’s strained military for a lost cause and strategically unimportant world because ‘muh Force told me to.’ Also he makes funny haha jokes at council meetings so he’s a cool guy, that’s what SWTOR gives us on him before they triple dab him into irrelevance in both is debut and finale. I’ll fix that gimme a minute >tl;dr, after dealing with tyrannical monarchies bent on expanding, zealously pacifistic but obstinate and intolerant theocracies, and bloody political intrigue, Belth Allusis’ experiences as a padawan and later on as a knight and even master prove to him that the only time when the underdog has a chance is when big brother steps in Skip to conclusion if you want that explained >my own autism, read if you want Fair and optimistic by nature, militant by practice. Always one to believe in what he claims the Force ordains to be correct and true, regardless of circumstance, nuance, and other’s perceptions, Belth’s always been a cheerful and positive nigga. His tenure in championing lost causes began with the Indupar-Ec Pand Dispute. A section of the Ado Sector in the Mid Rim was on the brink of conflict when the local industrial power of the monarchal Indupar imposed hefty economic sanctions on the Quara (Aqualish Subspecies) colonized world of Ec Pand, mostly because Ec Pand refused vassalization, and the Indupar thought that the Republic wouldn’t give half a shit about Ec Pand because the Aqualish hadn’t been granted a senatorial seat yet and weren’t official members of the Republic. When Aqualish demands for the Induparans to fuck off and lift the embargo ended with their representative getting imprisoned for violating Indupar’s rule against stating that their king should “castrate himself with a hydrospanner,” and Indupar continued to block supplies and trade to Ec Pand, a “disavowed crew of impassioned nationalists,” as senatorial clerks would later describe, group of settlers from the world hopped in their freighters and dragged a host of asteroids across the path of the Ado Spine, the primary hyperlane and prominent trade route in the area, which nearly caused a twelve-ship pileup but luckily ended with only five injured and zero casualties before Induparan ships cleared the path and then decided to ‘discipline’ the Aqualish. This is around the time Republic officials arrived to settle the dispute, officially summoned by Indupar’s merchant guild that was sick of NOT making any money off the colonists they’d been funding, and little Belth Allusis and his master Casca (((Ovair))) in tow because the Jedi had nothing better to do.
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Belth saw firsthand how the little fish guy was getting stomped by the big mean monarchists, as the best the tiny colony could do was scream stream after stream of Aqualish curses while shaking around their grubby alien fists as their wish for self-determination get dabbed on by a more established neighbor. The conflict never escalated into full-blown war and, after a lot of negotiating and Aqualish screeching, Ec Pand got its embargoes lifted so the Induparan merchants could economically enslave the world and conquer it much more efficiently than their shortsighted and honest monarch could. The second event I’ve come up with would be that one time Belth and Massa Ovair played a hand in the defense of the excommunicated priest from the world of Monastery following a religious coup that resulted in the domination of the Order of the Sacred Circle (a religious cult that’d been a big player in the Pius Dea era that’s mellowed out a bit after the Jedi and Republic forcefully reformed them) resulted in the formerly Hermetic council of Elders getting replaced by the much more close-minded Gnostics who claimed that their own interpretation of the Order’s beliefs would result in the protection of life Galaxy-wide and that the more liberally minded Hermits’ had sat back with their thumbs up their asses pretending that every other religion in the Galaxy had something remotely resembling merit. After putting most of the Hermetic council under grueling and inhumane house arrest, a single Elder escaped and fled to Coruscant in order to beg the Senate for help hiding from the Gnostics as they were fairly intent on finishing the job they started when they arrested his peers. Blah blah, Jedi shit, blah blah blah, Belth Allusis of course was ecstatic at the notion of ‘peacefully and definitely extremely non-violently’ defending a dying religion while Master Casca Ovair was more worried about the Gnostic, (not conservative, merely religiously intolerant) Elders siding with the Jedi when the Sith re-entered the Galactic stage, as the Gnostic traditions of intolerantly opposing deceit, warfare, and all the evils practically essential for Sith ideology would potentially trigger a revival of the cult’s long-dead Militant side, and if the Pius Dea era taught anybody fucking anything it’s that fanatic zealots with God on their mind and blasters in their hands are a pain in the dick to deal with. (The Sith knew this all too well, as they personally employed a whole fucking army of them called Shocktroopers) Blah blah, religious shit, blah blah, the Gnostics eventually non-violently convince the Hermit to come back and sit in the collective prison-temple full of blankets and choccy milk with his other Hermit buddies so they could come to some sort of accord with the Gnostics, which in Galactic Basic meant that they’d be treated with respect, cared for to the utmost degree, but otherwise completely fucking ignored as the Gnostics began preaching about the one true way and how not every theology out there is good, and that in fact most are cringe. Both Belth Allusis and his master were disappointed, but for completely different reasons. Next up on the list of shit I’m making up to make Allusis relevant was a healthy bit of Senate intrigue that had cost an Outer Rim senator his life and another senator his pride. Blah blah blah, the agriculturally fluent world of Balamak got pissy when its corrupt senator agreed to a trade deal deemed bullshit and entirely unacceptable by its governor from the economically blessed world of Randon, a planet of shrewd opportunists located at the intersection of a literal fuckton of trade routes. Being an agriculture world Balamak wasn’t good for much other than sharing its crop for shekels, but the terms of Randon’s proposition were so absurd that it’d take a nignog to accept it. And said nignog was their senator, who may or may not’ve been the proud owner of a number of Randonian penthouses.
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Problem is, when the Balamak governor attempted to remove his own senator from office, this movement was blocked by Senate bureaucracy definitely not manufactured by Randon’s considerable senatorial buddies who all stood to gain from the extortion of Balamak’s bread and glow-in-the-dark apple juice, the corrupt senator’s resignation was pushed back just long enough for him to get the agreement signed and recognized by the Senate, which would force his hopefully less shekel-inclined successor to spend the rest of his life battling with the Randon Commerce Pact’s fuckhuge lobby while his home got stripped bare of its sole asset. A little bit before this bullshit reality waddled out of the closet buck-ass naked for all to see, the Balamak senator wound up dead with a twin pair of scorch marks on his face. With him dead, the only figure with the authority to make a final decision on the trade contract being Balamak’s recently arrived Governor, who definitely was fucking ecstatic about signing a deal that’d fuck his entire planet down to its molten core. Blah blah Jedi investigation, blah blah, yes the Governor definitely paid a hitman to deal with his shitty senator, blah blah this is revealed, blah blah politics blah trade blah phantom menace blah blah. I’ll leave it open and in the air how things ended with this one. >Conclusion The point of these is to give some foundation to Belth’s previously fucking E M P T Y past and to outline a theme that frames Allusis’ worldview, as I said in the beginning with that whole blah by nature and blah by practice, his base inclinations for supporting those wronged and on the bottom were only satisfied when the underdog got their way, and the only time the underdog ever got their way was when the Republic, wielding its cudgel of a galactic-sized military, stepped in to arbitrate and right the wrongs done to the little guy. In cases where the Republic didn’t step in (or when its grip on a situation had the rugged pulled from under it by corruption like in the political assassination story) the underdog consistently got ass-fucked by those trying to nab their sweet sweet booty, such as when the Republic had its hands tied during the theocracy shit because it was a completely internal affair between the two parties, one that wasn’t violent and therefore the Republic had no grounds to act in them. The events between Belkadan and Sernpidal also reinforce this, despite taking place years after Allusis came to this conclusion, as the Sernpidalian death toll only halted when Big Brother Republic navy stepped in. Belth Allusis is a staunch military supporter and interventionist because of the events he’s played a role in, and this perspective and worldview plays a major role in why he does what he does during the Great Galactic War against the Sith. I wrote most of this shit a few days ago at night, and as per usual I don't re-read my posts and do my best to give you guys (for better or worse) my first drafts. Expect other character things to not be this stupidly fucking long and much more concise
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Inspiration to write's dying quick so I'll churn out these last few posts for you boys before I die again. >The fucking Ovairs According to Bioware's lore for SWTOR repository and spewer, a character known as Gnost-Dural (cool guy) there was a group, no a dynasty, of Jedi in the order that were in reality Sith infiltrators, doing Sith-y shit while LARPing as Jedi for like shutting Naga Sadow's tomb and totally definitely not being suspicious as shit. The only named Ovair is a guy that betrays his apprentice and then fights his apprentice (now possessed by Naga Sadow) in front of the Senate, dabs on the ghost, then gets headpats from the council for doing real good. (Despite lying to them by claiming his apprentice died) Here's my version. The Ovair surname's a common sight in records detailing the last century of the Jedi Order, with the practically legendary bloodline having its humble beginnings as the scion of a fameless Jedi from the Order's splinter group based in their little shitty stone temple on Taanab. Said progenitor of the dynasty found himself responding to a call for help from an advisor of the Duke of Domayn, a planet that's definitely not spaceProvence and definitely not a former safe haven for a sect of Krath survivors. Blah blah succession shit later, the advisor (Who herself was definitely not an Imperial Intelligence plant) got herself in a Deckard-Rachael a la blade runner relationship with the responding Jedi. The Jedi ultimately solved the riddle of Domayn's crisis but sadly never got to see the fruits of his labors, said labors being peace and prosperity for feudal aristocunts and knocking up a bitch respectively. The Advisorlady's next stop in forwarding Vitiate's big brain plan included demanding the Taanab-bound Jedi to raise their spiritual brother's son as their spiritual nephew, but also surviving the ensuing pirate attacks that just for some fucking reason wouldn't let up this time. (Taanab's always had that problem, and they probably always will because it's basically Space Wild West planet but with hungarians and purple skies) The Taanab sect of Jedi, advisorlady in tow, did what countless other sects of formerly independent Jedi did and bit the Space Wizard Union bullet and set up shop on Coruscant. Just as Planned With the help of the Sith's deeply entrenched agents on Coruscant, Advisorlady's job morphs into being the best mother she can for her little space wizard partisan in the making. This little guy grows up to be Hordo Ovair, future battlemaster of the Order. Now here's my thinking for the Sith's strategy here >Goal Infiltrate the Jedi, have agent do whatever the fuck the Sith want them to do >Means Before we go deep into methods and options, you gotta understand the Jedi Order's position, which is -Splintered/Confederated, spread out and spread thin, not too organized This makes them very vulnerable to attacks as the lack of centralization leads to isolation which leads to opportunism for enemies that otherwise wouldn't have stood a chance at busting the knee caps of the Order, but as it stands the Order's less of an Order and more of a general philosophy with even that definition being a little shaky. >Options/Methods One: Manchurian Candidate: Kidnap a few, shouldn't be too hard as only their immediate cohorts will notice. Break them/make them fall, do Sith sorcery ritual bullshit whatever it takes Boom! You got a Jedi slave. Problem with option one is that you can't be 100% sure your newly made Dark Jedi'll even be for starters loyal to the guys that kidnapped and, presumably, tortured him, so it might take a bit of loving to make him a true patriot Another problem is that even if he's 100% loyal, he might not be re-accepted by the Order, at least the larger section of it (the Coruscant Temple guys) because he's so mentally fucked and deranged that yeah, he might be spewing out Hail Vitiate every two seconds, but he might not make that great of a fucking spy >Option Two: Deep Cover Indoctrination shit This one's more big brained than option one, it's the one they did One: Infiltrate a smaller section of the Order Two: Drive the section into the larger/general group (This is just a part of the general corralling of the Order galaxy-wide) Three: Raise scions that are full on Sithaboos that won't fucking ruin everything Four: Repeat step 3 And that's what they did. The first few steps were the rockiest ones, with Hordo Ovair being a closet wizard-fascist (Or just despotist?) and some emotion control (lack thereof) problems he inherited from daddy dearest that the Taanab-sect had put up with but the Coruscanti weren't having, that passion and drive caused him to excel in the Order's phyiscal teachings and he quickly mastered swinging around a laser sword. This is important, as the Sith of the time were more sword-sword focused opposed to lightsabering shit up, with the Eradicator Cult being the only large organization with any interest in utilizing the protosaber's descendant. Hordo's primary contribution to the Sith was a thorough and detailed understanding of lightsabers, and the Jedi's philosophy on combat and its martial-ness in general. And the fucker knew what he was talking about, afterall he worked so hard they dubbed him a Goddamn battlemaster. Funny thing is, the Eradicator Cult's greatest reavers and warriors from Vengean to Malgus had the foundation of their blade techniques ripped straight from slightly-less than modern Jedi ones, and the same can be said for the majority of lightsaber-wielding Sith during the Great Galactic War. (Though they were a minority) Hordo's real problems began when he had his own kids. Specifically they started when he took a wife, a Force-sensitive thot he met while out on a job definitely not thought up by the Sith, who he beaded and dragged back to Coruscant to pop out his rugrats
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>>1818 Holy fuck they increased the character count. Based. Hordo's problems weren't accidentally revealing his illegal wrongthink that the Sith did nothing wrong opinion to his wife in a drunken stupor no, he didn't drink because that's degenerate, it wasn't convincing the Jedi council to let him keep his Outer Rim cutie no, it was his kids themselves. Raised and indoctrinated exactly as he himself was, the two twins were poised to be excellent extensions of Imperial Intelligence's claw-tipped tentacles stabbing into the heart of the Republic, too bad one of them was a faggot. Twin #2 found himself questioning some of his brainwashing after spending a little too much time around the local big-brain Jedi philosophy master, think of a Plo Koon or Yoda but not either of those two, and while he never dared reveal his family's allegiance he did harbor some doubts about the whole thing, doubts he began taking relatively seriously around age 14. He stopped existing around then too. A freak accident including pirates and the vacuum of space during a mission above Sleheyron? An engineered "accident" thought up by the Sith? Or maybe Hordo just wasn't taking any chances, regardless of the fact that his own blood was pumping through the veins of his untrustworthy son. The Galaxy may never know But what they do know is the name of the surviving son's own progeny, Barel Ovair. Look him up to see what I'm building off of, he's the only named Ovair guy in SWTOR shit The Ovair family got up to a lot of shit over the years, mostly because the Imps asked them nicely too, but I'd say that the arguably most important ones were Advisorlady (for starting it all) Hordo, (for cementing them) Barel Ovair (for making them truly famous) and Verkin (since Verkin's the one fucking about during the Great Galactic War) One thing I want to be clear on: The Ovairs are NOT Sith. Now yes they are IMPERIALS, as in members/supporters of the Sith Empire, but they themselves are NOT members of the Sith Order, if anything the more risky members of this dynasty were closer to Dark Jedi than anything else, as they were created to be an extension (one of many extensions by the way) of the Sith Empire into the Jedi Order, they were not Sith, they didn't play the multy personality game that Sheev and Plagueis mastered, they didn't have secret shrines to Vitty in their closets, they merely harbored allegiances practically screwed into their minds from birth. The closest thing in SW I can compare them to would be like a proto-Children of the Emperor, who rather than involuntary sleeper agents hardwired to be Raymond Shaw, the Ovairs are actively aware of their dual-citizenship and merely act with the Sith's best interests in mind and at heart, as they ultimately have been completely wired to do so. Even Verkin, who actively interacts with the Sith, isn't accepted by the Sith as a true Sith since he's really just an edgy traitorous Jedi Now like I said the Ovairs are just one group of infiltrators, and I'm only referring to the ones that infiltrated the Jedi. There's sleeper agents and other closet-Imps alike, the Ovairs simply rose to fame due to its members' predilection towards being named characters and since I'm fucking talking about them, those are the guidelines afterall for relevancy in this shit I'm getting sleepy and I am probably getting less coherent, Here's my tl;dr >tl;dr Ovairs are a dynasty of Dark Jedi affiliated with the Sith Empire (Imp Intelligence technically) as informants and agents inside of the Jedi Order Have a good night /sw/, I don't know when I'll be back. I want to write about Ottomans winning ww1 and nationalist serbian prize fighters
>Post about one Jedi autist >9,540 characters Jesus fucking Christ I need to tone it down I think Let's see if I can keep it down to 100 words or less. (Last one was 1,500+ words)
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Dar’nala Huge cunt, this one. The first padawan of Belth Allusis, Dar’nala was influenced by her master’s interventionist and pro-military views, ones that the Jedi council were a little spooked by due to their general aversion for cutting people apart, Dar’nala’s worldview splits from the one her master imparted to her because where Belth believes that the Republic and its military are adequate for policing the Galaxy and keeping it safe, she’s a Jediboo who firmly believes in the Order’s role as Galactic watchdogs and peacekeepers, advocating for the Jedi to play space nanny to keep the Galaxy safe. She’s got a bad pride streak and views attacks on her special wizard club as atrocious and unforgivable, and it’s potentially speculate-able that she doesn’t honestly give a fuck about the Republic at all, instead focusing on the wellbeing of the Jedi as she considers them the Galaxy’s greatest chance at peace. - Second in line for Allusis’ teachings would be Orgus Din, who’s the black sheep of the Allusis apprentice dynasty. Where Allusis’ stern in his views and Dar’nala’s downright zealous with hers, Orgus’ the one that decided to take a step back and look at the whole picture. The Jedi Order’s fragmented state has led to ideological conflict and even vague hostility towards its many splinter chapters and sects, with all kinds of dogma and doctrines all vying for control in Coruscant in order to forge the Jedi into whatever big-brain sect thinks they should be, from militant interventionists, to zealous crusaders, to pacifistic faggots that want to take a nap in their ivory towers. These fissures in the Order must be healed for the Jedi to truly re-unite once more, and it just won’t happen with everyone stuffing their own unique plsnosteal ideals down eachothers’ throats just to get enraged when they puke them back up and vomit their own acidic ideals back at you. No, Orgus believes that to mend and erase the fault lines quaking at the very foundations of the order, introspection, a focus on self-discipline and following your own rules of conduct are essential for returning the Jedi back to their former glory, not waging ideological wars that serve to do nothing but keep the Order apart. He’s basically space wizard Ben Franklin - Verkin Ovair’s well aware of the fact he is probably the last Jedi his family produces. With knowledge of the GGW looming, his family’s endeavors towards preparing the Sith for engaging Jedi are about to pay off and the role he’ll be playing for the Empire is one of gay faggot spy saboteur that fucks EVERYTHING up. Verkin can’t just go around doing obvious shit though, like assassinating the Grandmaster or something, he’s gotta play it smart. Battlefield accidents happen, and a few scrapes and scars will definitely bolster any bullshit story he comes up with to explain how he survived the boarding of the RFV (Republic Fleet Vessel) Syntax, which then blew up with all of its crew, but he luckily escaped in the only escape pod not to get fisted and sploaded by Sith turbolaser fire because he used the Force to make the gunners suddenly bad at their jobs. It’s a real shame he picked who he did for his padawan, everything would’ve worked out for him had he played that game a little smarter. - Nomen Karr’s had some troubles in his life, some reoccurring themes perhaps. It all started at age, uhh, thirteen or so with his first master. While investigating a group of potentially government-funded pirates who’d stolen what was expected to be a Sith artifact and now were pawning it off to the melinated market, the illicit tea party auction got sploaded by what was totally definitely not GenoHaradan operatives under the thumb of notSith-backed senators intent on transferring the artifact to their red-skinned masters. His master died in the explosion. The Republic’s investigation got the Finder’s treatment and after the judicial detectives finished their speedrun of the case, it was deemed that an angry black marketer took getting outbidded a little poorly and decided to praise Allah. Nomen wasn’t satisfied by this decision, as the artifact was seized by the Tionese immediately following the explosive sleepover and for some reason a group of senatorial goons transported it back to their senators INSTEAD of the Jedi. Nomen’s pleas of outrage were ignored by the Senate, but the Order itself wasn’t having it and they sent a volunteer to handle the case. This volunteer was the recently knighted Verkin Ovair, who worked alongside the masterless Nomen as they followed the trail of the artifact. Despite their best efforts, (AKA because of Ovair’s) the artifact disappeared out of known space and more pressing matters like hutts going a little over the line with massacring debtors. Nomen never forgot though. About the senate’s apathy, about the Council’s canceling of the investigation, and most importantly of his master’s death. Resentment towards authority was the first stage of his grieving process and he’s stubbornly stayed at it for an awful long fucking time, showing little respect for the Council’s decrees and demands, little interest in the Senate’s politicking, and absolute hatred towards deceit and intrigue. These events crafted him into a bitter and resentful yung’n not exactly suited to be a Jedi, but despite the council’s warnings Verkin Ovair made it his mission to finish Nomen’s training. And definitely not so he could feed and stoke the fires of hate threatening to boil inside of him. That one was a little long. My bad - Just a quick timeline note, both Nomen and Orgus’ training finished around a year or two prior to the Great Galactic War, with them already being full knights by the time the Sith crawled out from the Dromund Kaasian closet they’d been lurking in.
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>>1930 Dar'nala's looking like a tranny in that image, especially when she's next to thiccmaster Shan. No I did not edit this image don't ask Ven Zallow’s bland as a character, that or just plain. According to Bioware he’s a model Jedi, calm, composed, and pretty fucking good at chopping Sith apart with a spicy glowstick. That’s where it ends though, he’s a quiet cool good guy who isn’t afraid of nothing, thanks SWTOR very cool Now here’s my take. Zallow’s as stoic as it gets, if Zeno’d met him he’d be proud. The world for Ven’s a black and white affair, and to be fair he’s got a solid chance at being colorblind, since he’s already a fucking mute I wouldn’t be surprised if the Force saddled him with more Crusader Kings 2 negative traits. Good and evil exist, that is a fact. Another fact is that good and evil are opposites, antagonistic and antithetical to one another. They cannot inhabit the same space, an action cannot be defined by each of these things, everything has a set value in this way as positive or negative. That’s how it be Conflict doesn’t exist in Zallow’s mind, no, conflictS exist. Individual conflicts, with their variables and uniqueness, determine their own values. War against the Sith? An inherent good. Kill a traitor working with the Sith? An inherent good. Crashing a stolen Republic gunship into the Jedi temple, thus violating the space NAP? Inherent evil. Self improvement is also an inherent good, the notion of it that is. Doing so through evil means if of course wrong, but the goal of Self improvement is good when viewed in a vacuum (such as Zallow’s galaxy brain) Another good goal is protecting those who can’t. That’s a virtuous one Another good goal is removing those who trigger your evildar, that’s a virtuous one too. These values and goals define Zallow. He’s a humanitarian at heart, with his goal to help and save others fueling every badman-removing flurry of his laser sword. And yeah there’s literally no evidence Zallow can even fucking talk, he has one quote attributed to him and I’m 90% sure that Jedi sign language counts as a language, so I’m taking his stoic lack of vocal cord usage and running with it
Haven't been following this but what's your take on the different depictions of the tomb of Marka Ragnos across several games?
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>>1990 Every version of Ragnos' tomb is different for gameplay/dev reasons. The Academy one's pretty good, I feel that it drifts closer to being a massive complex of both underground tombs with too many surface structures than a dedicated underground tomb like most Sith resting grounds, but I understand that they didn't want you spending the entirety of the mission to Korriban in a dark mausoleum and they wanted to show more than just dusty dark walls. Now, they changed Korriban's color palette from orange and oh look more orange to a more familiar sand-colored sand with blue skies, but I can forgive that as a design thing. SWTOR's tomb for Ragnos has a bit in common with Jedi Academy's, being that is a large complex including structures erected on the surface alongside a proper tunnels carved out in the side of some rock to form the actual tomb bits, but SWTOR's I'd say actually is my favorite just on the basis that it's a massive complex that dabs on the other tombs in the valley, with unique statues just for Marka and an entire crag in the deeper section of the valley cut off devoted just to him, alongside the sets of overworld buildings that give it some extra flavor. I like it KOTOR's is the most barebones, I mean it had the rogue assassin droid that had some good dialogue but that was about it. It was as basic as the other ones because Bioware didn't really give much of a shit about the tombs as they were just trying to make each one have a little gimmick to keep you from falling asleep while you earned Sith good boy points and tried convincing Dustil to stop being a huge cunt Not bad but not exceptional A mixture of its appearance in Academy and SWTOR is what I'll be going with. I made this autistic rough map of the layouts for each tomb a while ago, I think I posted it in one of the threads that got deleted
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>>2017 Before I give the big Dread Masters post or talk about any more Jedi or Republic shit I want to drop a few sithposts regarding their military and my idea for their basic strategy in the war >Sith military anarcho-primitivism Sith like their beasties and Sith like their alchemy. And what they love is combining the two to make God cry. I was looking for a good War Behemoth image and I found this autism doodle and it's such high quality that I'm keeping it now. The Sith War Behemoth's basically Manny from Ice Age with a triceratops skull and enough horns to make zabraks jealous. Omnivore creatures by design, they can be sustained on just about any source of nutrition from looted stockpiles of gay spacewheat to groups of formerly useless slaves. Behemoths are pretty fucking stupid but very good at being docile little shits towards their masters, they're basically gigantic brainlets that don't give a fuck about getting whipped, instead transforming agonizing agony of trauma into mental impetus to fucking move their lazy asses. Sith are a clever lot and they came up with the behemoth-brain idea of strapping hotel-room carpet sized saddles to these fuckers before plopping turrets on them and riding their newly-made Battle Manny-s into battle against whatever poor fucking species' about to get stomped/shot/gored/eaten. War Behemoths are a dying breed however, as their durability, versatility, and troop-transport capability is slowly but surely getting outmatched by Imperial technological advances like the treaded Goliath armored vehicles. Plus it takes fucking years to grow these fuckers to proper size even with satanic alchemy growth spurts while it'll take Dromund Kaas' vehicle bays a mere week to pump out numerous mechanical constructions. War Behemoth stomping power is not to be underestimated though, as proven by their literal millennias of service to their Sith masters. >Warbirds Beak dogs from Dwarf Fortress on steroids with harnesses with lasers. Warbirds are what happens when you make Sith alchemize Big Bird and give him a Toucan Sam beak designed to punch through tank armor and chew up gay speeder bikes for breakfast, lunch, and dinner. Essentially a quicker, more mobile version of a Behemoth (only with feathers) the Warbird's the AT-ST of its day, only faster and probably more Wookiee-proof. Warbirds give ostriches a run for their fucking money as big flightless birds capable of kicking the shit out of most things, as they're gigantic 6 meter tall avian bred to stomp on techno-brainlet gadgets like armored cars and tanks. The bane of Republic artillery units, warbirds represent a stupidly dangerous and capable unit for the Sith, being capable of shredding through infantry, mechanized, and even armored units. Also they're organized into packs >Leviathans Big T-rex monsters that're about as tall as Behemoths (aka fucking huge) barney the dinosaurs bent on raising Hell so they can eat all the demons too. Leviathans don't usually get dropped on planets. Why? Because they have a nasty tendency to RIP AND TEAR everything they see, from buildings to little annoying screaming people running around haphazardly on their feet. Leviathans get dropped on worlds that the Sith want gone, ones that they've deemed completely worthless and gay and stupid, and therefore need to stop existing. Lucky for the Republic, Leviathans are rare by now. Terentateks are easier to create and control, plus they target Force users which humors Sith. Leviathans are so deadly and wild that the notion of creating more of them causes apprehension in all Sith, from mere acolyte plebs that somehow know about them, to the fucking Dread Masters who are among the last Sith to have a firm grip on that knowledge. I made a rough graph to show the general size of them, I also calculated their size based on what I've read and autistic measuring using Jedi manlets (6' tall ones) as a unit Leviathans = 50 ft/15.25m (Usually hunched tho so ~12m may be more accurate) Terentateks = 3.2m war behemoth = 13.5m warbird = 6m (10m long) Those are the important ones
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>>2126 Now the reason why I bring them up feeds into this next post, the actual physical makeup of the Sith forces. In SWTOR we only see what I'll refer to as the techno-fag side of things, the Sith troopers and blah blah their tanks and walkers and cringe. They're alright honestly, its just I feel that they lack personality in SWTOR. I'll give them personality, but there's another side of the Sith army I gotta talk about The anarcho-prim section of the Sith Empire's very, very large at this point, mostly composed of Sith warriors brandishing traditional bloodsoaked blades over the bloodshine laser swords introduced by techno-fags. In fact, the only major Sith organization to fully adopt the Lightsaber would end up being the Eradicator Cult, as they saw distinct advantages it offered in and out of combat. The Sith anprim elements in their armed forces were substantial as well, with the majority of their ground-forces still being based on ancient strategies and equipment, such as their reliance on Sith warbeasts and the hordes of Sithspawn they'd been collecting. What would later on become the standard Sith soldier, the blaster-wielding human forces that'd over time outclass their sword/spear/axe wielding cohorts, actually originated with the first Grand Moff's rearmament campaign to turn the Sith navy into a technologically advanced power house, as the mostly stubborn and orthodox army for the most part refused to accept technological advances viewing them as "Un-Sith" and "bitch-made." So instead of blaster rifles and repeating blasters, the Sith forces at the beginning of the war were mostly composed of lanvaroks, spears, axes, swords, and rather than wearing crisp and orderly uniforms, the massassi and human thralls bore lamellar-like coats, mirror plates, and other traditional armaments. (The units attached to beasts however, like the war behemoths and warbird riders, did use laser cannons that were attached to the creatures however. Footmen were mostly melee fighters) Now here's where all of this comes together. The Sith grand strategy included 3 notable sections/groups, all revolving around a distinguishing set of tactics and doctrines that gave all of them distinct personalities. The ones to retake the Stygian Caldera and reinforce the Sith homeworld were ajak'Midwan, or those that followed the doctrine of power. The graphs mean this, >grey = virgin technofags >red = chad ancient primitives The tuk'ata group (ajak'midwan) were composed of mostly primitive warriors, but a sizable attachment of modern blaster toting soldiers accompanied them and provided support as their melee-enthusiast buddies went berserk on Republic forces. Ajak'Midwan secured Sith Space and from there split up into three major tendrils, with one section blitzing down the Hydian way to shred Republic reinforcements trying to bolster their shattered allies, another section entered the Tion, ravaged a few worlds, and then accepted the tionese's plea for vassalization before heading out to do important work like saving the Behemoth boys that got their shit wrecked at Bothawui The third branch took everything inbetween the two others and established a boundary between the Sith homeworlds and the Republic, but as news came in from ajak'chwayat (Behemoth boys) that Bothawui was full of Jedi, the border garrison was thinned as reinforcements poured out from the boundary to cover the branch of southward-bound ajak'Midwan forces. Here's the list of important traits for ajak'midwan/tuka'ata niggas -Utilized trickery and big-brain tactics -Mostly primitives but had sizable techno-boy unit -Only decimated planets when it was strategically viable -Had major support from the Eradicators and Dread Masters >Behemoth boys Charging up from the Galactic South, those of the ajak'chwayat (those who's doctrine was rulership) attacked the South hoping to conquer it and use it as a jumping off point for further forays into the core, alongside the fact that occupying the south meant that the Republic couldn't flank around to stab at the homeworlds. The behemoth boys were a lot different from the other two groups, having a fairly even split of tech-to-primitive ratio, and where the other groups had a tendency to wreck the shit out of planets (one as a tactic the other because it was fun) the behemoth boys had a vested interest in maintaining the infrastructure and industrial base of the worlds they conquered, hoping to establish fortresses and other forms of bases to turn the galactic south into a bastion of Sith might that the Republic couldn't hope to take. Therefore genociding planets and rendering them uninhabitable (or uninhabited) wasn't really an option, thus the techno-fag element was largely there to rein in their bloodlust-addicted cohorts so there were still planets to rule over at the end of the day. The Behemoth boys basically just ran around, stomped the local Republic forces, then built a metaphorical wall between the parts they wanted and the parts they were later planning on taking from the Republic. Everything went pretty well, sure there were a few speed bumps around Eliad, Karideph, and sure Eriadu was a fucking bitch where the section's leading moff died to Jedi assholes at, but things weren't TOO bad. They tore apart the Rimma Trade Route, the Skine sector and its neighbors, and were on their way to meet up with the tuk'ata niggas around hutt space when FUCKING BOTHAWUI happened. FUCKING BOTHAWUI was the first major loss for the Sith, and when I say major loss I mean it was really fucking embarrassing.
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>>2130 But talking about Bothawui requires me to give it some background from the Republic's side, and as I'm focusing on Sith right now I'll leave it for later. The final group I haven't talked about would be ajak'Derriphan, or the doctrine of destroyers, represented by a hungry Sith wyrm eating itself. This group was the first one to engage the Republic, and it was the first one to scare the shit out of the senate. Composed mostly of primitives alongside a veritable fucking horde of batshit insane sithspawn, this group became the real face of the Sith invasion to the Republic, with a tendency to annihilate pesky worlds that dared pretend try and become speed bumps, mass-enslave populations before handing them over to the whims of flesh-shaping Sith before welcoming the newly-made monstrosities into their ranks before continuing the cycle against planet after planet after planet. (An INFINITE horde) They dabbed on the Galactic North, knocking it out of the war in record time before rejoining their tuk'ata bros at Dathomir and spreading out like a plague on the Galaxy, intent on pillaging and annihilating the Republic's outlying worlds. Now you might be asking, "recanon you dumb faggot, if they fuck up the galactic north then they can't rule it like they plan on in the south, why are they being retards and why are you?" Okay anon here's why. The assault on the Core worlds isn't going to be easy, let alone pretty. That and the days of the antiquated primitive element in Sith society are numbered. The core will NOT be taken by massive hordes of shit-flinging sword-swinging retards, the Sith tried that before and they lost because of it, no the war would ultimately be won when the Sith embraced technological reform, modernized everything from their armies to the Sith themselves, and then slammed into the Republic and Jedi with primeval hatred and state-of-the-art tactics and weapons. THAT is the victory the Grand Moff envisions, and that is why the North had it's population ravaged and morphed into sith-spawn hordes Emptying the North's population means that, >more space clay for the Belkadan and other Sith-aligned states to seize and grow >bigger hordes of sithspawn to throw at the core for the Republic to make an example of >less native populations to revolt against the Sith It's a win-win for the Sith. More room for their allies to expand, more dumbasses to die and prove the old ways futile, and less rebels to worry about. (That last bit comes back to bite the Sith but not in the way you're expecting unless you have a IQ above 100)
>>2131 So tl;dr for my last 3 posts, >Sith army early on in the war uses old, brainlet tactics from the Great Hyperspace War only bigger >There's three distinct personalities for the Sith forces, definitely not an idea borrowed from 40k's Hivefleets >Sith creatures are cool >Grand Moff's got a plan, big brain plan Thanks for reading anons
>>2017 Maybe they keep having to rebuild it cause they keep destroying it? :^)
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GUESS WHO'S BACK BIG BOY POST INCOMING! Let's talk about symbols. Let's talk about the dumb fucking Sith Empire logo I look at it and have no clue what the fuck it's supposed to be, but then the rusty gears in my head begin screeching into action and the ideas just can't stop flowing! >Orange autism The Nache Bhelfia (or NACHE BHELFIA as it appears on the image) was the first/most important hyperlane route discovered by the Sith Species after King Adas nicked FTL travel off the body of all the rakata he genocided and began spreading his species across their nebular domain like a venereal disease, the frigid world of Ziost became their summer home, being a cold bug-free world of dead trees and free real estate. The hyperlane skirts the inner edge of the Stygian Caldera, the nebula that Sith Space is inside of that keeps it all protected as long as the writers remember it, and because of that hyperlane 5 worlds became sacred to the Sith people. >blue dots I know there's 6, I'll get to it. Number one of course is Korriban, the Sith's ancestral homeworld thrice blessed by pure blood, dark side autism, and a fuckton of tombs. Number two'd be Ziost, the progressive onward bound daughter of Korriban, with a surface dotted by cities and shrines opposed to Korriban's sandswept surface of crags and valleys obscuring hollowed out hallowed halls of red spike men. Number three'd be Krayiss (two) a world of temple-libraries, much like a more Sith-y Ossus, a world of treatises and wisdom. Also a lot of obelisks that probably have "Dark Side for Dummies" instructions engraved into them Number four'd be good old Khar Delba, a fortress world with a surface polka-dotted with citadels and fortified shrines and a twisted forest filled with bizarre monstrosities, sickening sithspawn tribes of feral warriors spending their time murdering eachother while they wait for their masters to corral them into shuttles for war and hulking monsters such as behemoths, war birds, and other gross deviant art creations envisioned by the Ninûshwodzakut oogaboogabixnoodmumbojumbo chapters Number 5's good ol' Rhelg Ludo Kressh had a fort here. That's all I really know, Khar Delba was just called a world with a citadel and some spooky creatures on it and I came up with the rest but I really have no fucking clue what to say about fucking Rhelg. Disappointing name for a disappointing world occupied by a disappointing sith lord. Next Nicht Ka, the middle child of Korriban and Ziost. Not originally described as a member of the big 5, I added Nicht Ka because of it's significance to Vitiate's Sith Empire. Ziost and Korriban are foils for one another, the former a frigid world of spires and monuments stretching into its black sky and the other a blistering sphere with crypts sinking into its crust. One of frost the other of fire, one built up the other carved into. Together they represent the schizophrenic personality of the Sith, cold, controlled, and pragmatic whilst scorching, rampaging, and emotive. Worlds who's industries and development were set in opposite directions (literally) When the Sith Empire fell to the Republic in the hyperspace war, Vitiate knew what must be done. He knew it was he and he alone that could drag the bickering, self-destructive red skinned retards he called his brethren back from the brink by escaping into the void. Nicht Ka, the forgotten world, a middle point between Ziost and Korriban, would be the world that he united his people on. Sith from all walks of life, from those that twisted bodies into leviathans to those that would later on abandon their sacred warblades and take up the lightsaber in the name of power and eradication, knelt before Vitiate on that world. The great uniter, Nicht Ka was granted its place on this list and in Vitiate's emblem by his will and its lucky positioning. Then there's the center of the star, the black dot from which all the rays point. That's obviously the purple dot, Dromund Kaas, the world that bought by Tulak Hord in blood and conquest, the hidden black abyss that Vitiate's empire would crawl out of to avenge itself. Oh and the little chevron things around the Stygian Star, the name I'm giving the Sith Empire symbol, represents the nebula that protects Sith Space while also being the slaves and soldiers that prop up the empire. The caldera is the Sith's first bulwark against attack, just as the soldiers and other peons are the first wall of defense between the galaxy and their dark masters
>>3092 Wew, put more thought into it than Bioware did. Also >Arkania >Sith colony I honestly didn't know that, but it makes me wonder, was the reason the Republic wasnt able to track down the Sith after their defeat was because they didn't know all the hyperspace routes? It seems the only retaliation was at Korriban and other planets in the Sith Empire remained untouched.
>>3093 Never realized it about Arkania till I saw it there. Now on the hyperspace routes, I'd assume that the only one the Republic could really follow would be the most used and well known one, the big circular Nache Bhelfia. In my thing the world of Althiss (Athiss on the map with a slight rename to fit better in the lore) was a small bastion of some Sith centered around the old house of Althe, (Alth-ee in SWTOR) that managed to scrape by undetected for a while until they got too big for their britches a couple decades pre-Great Sith War and got annihilated, leading to the Republic's discovery of the Descri Wris' coreward road into Korriz, so the stuff like Svolten and Bhargebba remained hidden but the Republic had some renewed interest in mapping the area better. Said interest disappeared when the Stygian Caldera did what it did best and fucked everything up, spitting the hyperspace mappers out in the middle of grainy nebulas that tore their ships apart, making them nice and comfy with black holes, and even one was spat out of hyperspace next to a neutron star as it collapsed into a black hole. The Caldera does not like invaders And here's some food for thought, in SWTOR the Sith are puppeting an Alderaanian house called house Thule. Look at their colony list, or better yet look to the left of Nicht Ka. In all honesty this is probably a coincidence brought on by the SWTOR writers not thinking things through, (a rare criticism I assure you) and the Ancient City of Thule is the peak of German Idealism or some atlantian shit anyways
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>>3093 SPACE BOATS! It's time to talk about ships again I'll not sperg out too much on this one This image's not to scale, as the filename will confirm. Following the Mandalorian Wars, Jedi Civil War, and the JCW DLC known as the Dark Wars, the Republic was in a tough spot. A spot to tough, a little robot designed to keep the Republic alive named G0-T0 decided that it was only a couple weeks or so from falling apart. That's bad news The Republic's position was dire for a variety of reasons. For starters, it'd been picked apart and ravaged by the Mandalorians in their space jihad led by THE ULTIMATE but under the careful guidance of Supreme Chancellor Tol Cressa and the Jedi outcast Kyle Ka-, I mean, Revan, they managed to rally the Republic's strengths like the Union in the Civil War and use sheer weight of numbers, industry, and genocide against the Mandalorians to put them in their place, ultimately smashing any chance of resurgence at the decisive battle of Malachor V After this Revan murdered the Supreme Chancellor, kidnapped/butchered/recruited the special weapons project teams he'd assembled to create weapons such as the Interdictor cruiser and Centurion battlecruiser (plus all his other fun anti-mando WMDs) and then fucked off to make his own empire with pazaak and twi'lek women of the night. This ended poorly for everyone, as Revan turned his back on his once friend current apprentice and got blasted for it, then Malak led a campaign of annihilation against the Republic that shattered its industrial might like Bane did Batman, but just like Batman Revan crawled out of a hole of amnesia and Mary Sue faggotry to flex on the dark lord and his gay rakatan butt plug. Then he fucked off. After that, the JCW transformed into the Dark Wars, a time where the previously unified Revanchist empire splintered amongst competing ""sith"" (dark jedi) warlords while shadowy elements in the background cackled and laughed at them for not being real Sith. These tiny squabbling Revan remnants fought eachother as much as they fought the Republic, AKA a lot, but were so disorganized and pathetic that only a few posed anything resembling a substantial threat to the Republic. (The D'asta domain around Serenno being one of those, but they got cannibalized by Nihilus and Sion) blah blah KOTOR 2 happens blah blah The point is, the Republic had survived the worst parts of what was to come, and its fledgling government of a new inexperienced chancellor stood in the oversized Eriadu leather shoes of Tol Cressa and tried to stitch the Republic back together with a series of programs and projects meant to restore faith in the galactic body. Foremost among these was the Telos Restoration Project, a program dedicated to terraforming and reviving the desecrated surface of a world flexed on by Darth Revan. Afterall, if the Republic with all of its resources and power couldn't heal a SINGLE WORLD, than what chance did it have at ruling a galaxy? This thinking lead to the Republic putting one too many eggs in the broken basket of Telos, and while it had a plethora of other "less important" projects (like Re-Arming the navy with more toys) they spread themselves too thin and placed too large of an emphasis (an impressive feat, dividing your resources so much that the one project you care about is underfunded and hugely important due to political reasons) on Telos' restoration One blown up fuel facility later and Telos' fucked. One game (KOTOR 2) later and Telos' not fucked.
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>>3095 The important point of that post is this: >After the Mandalorian Wars, Revan's war, and the war wtih Revanchist Remnants, the Republic was hacking and wheezing like it ate bat soup It'd gotten its ass handed to it not once, not twice, but almost three fucking times and on that last one it nearly died from a heart attack while picking a fight with a broken family of gay successor states squabbling over scraps. The Republic though had survived. Much to the architect of all of these issues, Vitiate's, disappointment. Now here's what the Republic was up to (focusing on the navy) after it limped away victorious from the Dark Wars >Fixing the fucking navy Jesus Christ, in KOTOR lore (games and comics) the Republic navy is a fucking JOKE It's focused around these little gay 315 meter CRUISERS (it's corvette sized and corvette armed) that sit there and try to hold the line against formations of ships twice their fucking size and nearly triple as killy (meaning powerful) as them This fleet doctrine makes some sense in all honesty, the Republic fleet was mostly a policing body that used these ships to flex on pirates and hutts dumb enough to leave their containment zone, packs of Hammerheads in these scenarios were more than enough. But Hammerheads are CORVETTES getting told to LARP as CRUISERS It was bound to fail the second any real threat with a remotely well thought out navy reared it's T-Visor shaped head. (The mandalorians) The Mandos kicked the Republic navy's ass across the galaxy and even pushed in their guts so far that they ran amok in the Core Worlds (Cassus Fett's big brain led to that one) before Revan showed up with ACTUAL ships (Interdictors and Centurions) and pushed their shit in all the way to Malachor V Now I did what I could to rectify this situation a bit to make the Republic look a degree or so less retarded with the introduction of the Spearhead-class Frigate, a blunt, sturdy anti-Hammerhead Where the Hamhead's quick the Spearhead's slow, where the Hamhead's got thin skin and paper shields (all to dedicate more power for the thrusters of course, it's made to catch pirates) the Spearhead's got the armor of a ship a weight class above it and shield generators out the fucking ass. A unit of Spearheads act as the counterweight for the Hammerheads, they get stuck in to a fight screaming turbolasers and spitting torpedoes while soaking enough fire to vaporize a Hammerhead while the funny shark-shaped ship slams into the enemy's rear, effectively forming a hammer and anvil duo. The Spearhead's hardiness lead to it being carried over and produced as a staple of the navy long after its introduction prior to the Mandalorian Wars, the same can be said of the Hammerhead because somefuckinghow the thing shows up in the Bane trilogy, which is quite a bit after the Mandalorian wars. (That was an understatement) The big donut in the last image is an Inexpugnable-class command ship, a fuckhuge 3,200 meter long waste of taxpayer dollars because the thing got torn apart by Mandalorian ships a fifth of the size and a hundredth of the cost of it. It's a mobile space station that acts as the heart of a formation, directing entire fleets and clouds of smaller crafts. Legend has it that if you listen close enough, you can hear Muunitic sobbing from all the wasted credits There were only 6 Inexpugnables ever made. By the time of the Great Galactic War, (Vitiate's war) there were only 2 left over. By the war's end there was only one. Next up is the Centurion, it's the awesome murderwedge of the era. I've made a lot of posts about it in other places so I'll just sum it up with funny meme arrows >Expensive, not Inexpugnable-tier but still enough to make a toydarian tear up >wedge-y >Armored to the bone. Has a fucking ship gorget to protect the throat of the bridge and act as a place for more turbolaser battery real estate >A fuckton of turbolasers, that little lip/beak on the bottom EXISTS as a gun deck just for turbolaser nests >Ingeniously designed so that Every. Single. Gun can point forwards, and that's a lot of guns >Vaporizes ships in the same weight class as it (1,200 Meters) imagine what it does to smaller ones >Cool as fuck >Practically extinct by the GGW The Centurion was cool, too cool to let live. Revan designed it with the aforementioned special weapons groups, and the Centurions (and interdictors) single-handedly ended the Mandalorian's ambitions in the core by kicking their asses back to Mandalore and then into mass shadow generator land. Expensive as all fuck, complicated as all fuck, but they more than make up for their upkeep. Nobody knows how to make any fucking more as well, or really wants to make any more because of the price tag they all know is attached to it. It's an F-22 situation where the Republic has enough autism to gawk at it and jerk off to it but not enough to make anymore because of the hurtles involved with retrofitting the hull with modernized technology and doesn't feel like investing the small flotilla's worth of goodies needed to just make one of these fuckers. Plus Revan took all of them when he pulled a Confederate States of America and made his own cool guy zone. The ones still in the fleet are the only survivors of the JCW and Dark Wars, ships captured by Republic marine boarding parties or seized during raids on repair stations. They still pull their weight though, and the basic tenets of their design were carried over into the more economic... Hastati-class Heavy Cruiser. Before you say "that's just a centurion bro" it's not, it's a triangle instead of a pointy stick, the Centurion has a bottom gun-deck-beak, and the gorget on this one is smaller. The Hastati-class was designed as smaller Centurion, without the fun stuff that make the Centurion unique and amazing. It's less tapered, it's turbolasers have smaller arcs, and it's just an inferior made-in-china version of the Centy. BUT, it's still a murderwedge, and it's still scary enough to buff up fleets of smaller, gayer hamheads and hamhead bastard children that I'll get to later. The Great Value Centurion had it's construction halted after only twelve vessels were actually made, mostly to make room for the ACTUAL star of the show I'm not gonna talk about for a while
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>>3096 Fuck. I tried dropping an image in this post and it yanked me to another page and deleted it. Sparknotes version >thranta-class corvette >an actual dedicated corvette >screens fighters, screams out fighters and bombers >fast, really fast >more turbolasers than the hamhead that's a plus >really good at hit and run >smaller silhouette + better engines = better skirmishing vessel >can run in, drop bombers, then run away laughing as proton torpedoes bully bigger ships >Corellian, hence why it runs fast and has blocky engines opposed to Rendili cylinder ones But it wasn't quite enough. One big brained Grand Admiral of the Fleet realized that the Republic navy was quickly spinning towards another Mandalorian Wars situation where they'd have an army of skirmishing vessels unprepared to actually hold territory and fight off bigger threats without big boy casualty numbers. His name has nothing to do with Marian and is not Mariuk, and his reforms are not called the Mariuk Reforms. Where the roman Marian reforms made the Legion into a more efficient fighting force built around less specialized legionnaires, the Mariuk reforms are the opposite, introducing more specialization into an already over specialized fleet so that the entire fleet as a whole would be more versatile. The Bolraida-class Frigate is the retroactive missing link between Hammerhead and Spearhead, having a thick hull and army of shield generators like the Spearhead while being shaped like a hammerhead and being propelled by powerful Rendili drives, where the Thranta is a hit-and-run corvette, the Spearhead is a mobile metal asteroid, the Bolraida is a battering ram. Not as maneuverable as a Thranta and not as tough as a Spearhead, it's quick enough to get in a fight, slap the opponent upside the head, then peel out while shrugging off all the enemy fire it's too slow to evade. It adds much needed firepower to Thranta formations, dishing out generous helpings of dream-destroying plasma and in drawing enemy fire so the Thrantas can succeed in their runs without becoming space graveyard statistics, the Bolraida's bridging of the gap between modern Thranta and venerable Spearhead grants a huge boon of versatility to the Republic fleet, giving it the ability to roll with the punches of an enemy fleet and adapt to the new fight opposed to being broken by it
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>>3097 Here's a rough timeline of the Republic fleet's development. Walking away from the MWs/JCW/DWs the fleet introduced the Thranta and Hastati to its numbers, the Thranta being the Corellian applicant to the Hammerhead replacement program, the Thranta was initially accepted where Rendili's prototypes weren't because of it's refinement of the Hammerhead's skills opposed to the re-imagining of them that Rendili had. (In english, the Republic liked the cheaper Thranta because it was the Corvette they always wanted where the Bolraida was the brawler they thought they had in the Spearhead) After that, Grand Admiral Mariuk's big brain and Rendili's changes to the Bolraida platform allowed the Bolraida to fill the gap made by the Spearhead and Thranta, making Rendili StarDrive's day when their previously discarded admission to the Hamhead Replacement shit was taken back up when they made it faster. Oh I forgot to talk about the Iraida class. In SWTOR's it's called the 'UNIDENTIFIED REPUBLIC SHIP' or something. It's a little twink ship designed to run in, drop off tanks and troops, then fuck off. Rendili made it to address the Republic's lack of such a dedicated transport ship and over reliance on Civilian-grade cargo ships to fill that job. The Iraida does it pretty well. When the Hastati manufacturing lines were closed the VALOR-class Cruiser was implemented. Now the Valor-class might look stupid because, well, Bioware's sort of a fuck up, but I can make it work. The Valor's a skeletonized body of Melanie Turn- Is a gutted heavy cruiser built as a proof-of-concept for the idea of making a ship with MINIMAL MATERIALS and MAXIMUM EFFECTIVENESS The skeletonized part comes from it's stupid fucking look of having chunks of it exposed, it's got that reinforced cowl-thing of armor that exists to be a shell for the actual hull itself, being thick enough and replaceable enough to make repairs easy while still doing it's job. The main feature of the Valor is it's reliance on shielding opposed to armor, with the idea being that shields are easier to repair than metal hulls because all you have to do is feed them power from your army of power plants to keep them kicking, and a shield breach just means the ship's hull is exposed, where a hull breach means crew members are getting sucked off by the void and people are dying. >valor class >who needs a thick hull when you got redundant shields for your redundant shield shielding your core shields? >power plants EVERYWHERE >proton torpedoes? Never heard of them. Hope they don't hit me 'cause my shields can't do shit against those >just kidding we got particle shields so we'll survive one or two of those >please don't shoot those at us >fuck we need a lot of point-defense stuff, our hull can't survive those Here's the basic idea The valor-class sits in the back, cocooned by Spearheads and hammerheads acting as carriers. If anything approaches the Valor formation it has to fight through a brick wall with nails poking out of it. The Thrantas and Bolraidas sally out to engage anything capable of bulldozing the spiky wall over, weakening anything they can't outright kill with massed fire. The spearheads and hammerheads (hamheads are good fighter screeners with plenty of point-defense guns) act as torpedo repellent for the vulnerable Valor, where the Valor acts as cruiser repellent because it can soak anything thrown at it and outlast any other ship in its weight class Did I mention it's 600 meters long? The huge orange blob on the right is the Star of Coruscant, a dreadnought made as a sort of fuck you to the detractors of the Republic after it got back on its feet. It's a destroyer of worlds that gives the Sith a run for its money until it ends up on Hoth's surface
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>>3098 Now a quick recap on the Sith fleet. The immediate thing you'll realize is that it has only a couple ships where the Republic is a schizophrenic fucking mess of all makes and models, inefficient for logistics but it has to be that way because of the situation it's in The Sith Fleet is a representation of its advanced perspective, an expression of the Sith's "Imperial" side. Pragm-autism at it's finest. Each ship is a well-rounded refinement of its purpose, the tiny Gage-class is a transport, armored and sturdy with enough laser cannons to make any fighter squadron wince at the prospect of taking it on while being sturdy enough to run a blockade and deliver it's payload safely. The Gage has no official art, and it's described as a "small terminus." This is because SWTOR devs are too fucking lazy to make one for it, despite the fact they made a nameless "Sith Transport" that's the perfect size for it. Fucking bioware The Gage-class I went with is a model they introduced in the Eternal Throne shit and didn't bother naming. It fits the job perfectly, the reinforced cowl gives room for laser cannons to fend off starfighters while also shielding whatever it's delivering on the ground from attacks from above. The dumb looking bridge on the front's not the actual bridge, that's the traditional spire in the back, instead it's a bridge dedicated to unloading whatever the fuck it's carrying, be it fightercraft control or shuttle control (if it's dropping off armor and soldiers) like how the Venator in the Clone Wars has two bridges back to back, one for tactical control and the other for starfighters. The little red and shadow image shows how the Gage is in fact taken from the heart of a Terminus-class sort of like how the lore says, just scaled down and lacking a number of crucial systems that make the Terminus a Terminus. >Terminus-class destroyer I had a change of heart for the Terminus. At first I thought the old terminus' blocky, exposed top section with a blunt prow looked stupid, and I was half right. The exposed dorsal section is fucking stupid and hideous and I'm gonna do what I can to forget it, but I went too far in the other direction, giving it a smoother, pointed tip opposed to the traditional blocky bit. I did something similar with the harrower, going for the smooth and pointed prongs opposed to the blocky, less refined looking ones. I'm going back on these decisions a bit, favoring the blocky/blunt prows opposed to the smoother ones because they resemble the Star destroyer too much, and I want these to look like primeval ancestors, not prior fucking models The Terminus-class destroyer is a 500 meter long dagger, or a combat knife. It's a versatile ship-of-the-line that can fit any role it's pressed into, modular in design so it can be readily converted into a battleship bristling with turbolasers and thrumming with extra shielding, gutted for more starfighter room transforming it into a carrier, blah blah etc In it's natural state it's an adaptable pocket knife with a built in razor and glock, a surprisingly vicious vessel filled to the brim with torpedoes, turbolaser batteries, laser cannon nests, and concussion missiles turning it into a jack of all trades jacked up on roids and ready to split you in half A cool dude >Harrower The Terminus' James Bond's pocket knife, the Harrower is Rambo's bowie knife. It is what it looks like, big, mean, and brutal. A murderwedge with each gun designed to overlap eachother's firing arcs enabling maximum fire on a target in front, enough guns on the side to form a broadside capable of ravaging a Spearhead, and a unique look formidable enough to evade copyright and entice SWTOR fanboys to froth when you call it dumb looking The Sith Fleet doesn't fuck around, it knows what it's there for and it knows how to dissect the Republic fleet. Each vessel is designed to fit a variety of roles all at once and do so competently, it is the result of millenniums of labor, of sweat and toil, each concept tested in the fires of wars stoked across the galaxy, proxy weapon tests in the heat of battle so that the Sith know EXACTLY what their toys can do and how to make them better. And it's simple, three main classes, with the first two modular in design so that they can physically change their roles where the Harrower is a one-trick pony battering ram, like that one autistic guy with the magical ability to punch a hole in any wall he chooses. It's got one trick but Jesus Christ is it good at it
>>3095 >>3096 >>3097 >>3098 >>3099 Great posts. The Hammerhead class is confusing because the Republic still kept it in service well after the Mandalorian Wars (into the New Sith Wars). It can be explained away by saying that while the Hammerhead was mothballed, due to the dire circumstances the Republic was facing at the time they need to retrofit every ship hulk they could get their hands on to throw at the Sith. I also viewed the Centurion class as the successor to the Inexpungable, as the war progressed and the Republic borrowed more from Mandalorian (secretly Sith) ship design. Also would Revan's SIth Empire also field Hammerheads and the Foray be in use as well? I don't see them just scrapping them and spamming Interdictors.
>>3099 So it's basically due to the sith being much more militarized from the start?
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>>3103 Yeah basically. I'm not quite sure if I'd say militaristic, the term "seething for centuries" is more fitting. Vitty's empire was founded on the idea of avenging the old Sith Empire's death at the hands of the Republic and the Jedi, and thus the entire empire was grown around the concept of butchering the Republic as viciously as possible. Militarism followed fanaticism, and one part of the Sith's empire (The homo tech fags) focused on making the best machines and weapons of war to flex on the Republic, while the other (the cult-y traditional sith) put all their energy into using the Old Ways to eat (literally in some cases) the Republic and Jedi. While the Republic scrambled to play tard guard to a playground full of a couple dozen squabbling alien mutants, the Sith mastered the blade. They mastered the forging and honing of it through traditional arts of smithing, then quenched it in boiling baby blood or something else really fucking edgy and made it ten times killier. The militaristic side designed the most effective blasters, ships, and tactics, while the occult weirdos scribbled hebrew gibberish all over the walls and perfected the art of making sithspawn hordes and made their chrysalide easy bake oven creatures more effective
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>>3109 A little departure from military talk, let's talk about Ziost is the cold adopted step kid of the Sith species, a world that grew into the most powerful colony in the Stygian Caldera after the Sith nicked FTL travel off rakatan corpses and decided to go see the stars. See, Korriban actually got sort of abandoned after the Rakatans got their asses kicked. When Adas died the Sith acted like Sith and fragmented into feudal retards feuding over scraps of the dead Sith'ari's widgets, some decided to stay on Korriban and maintain the halls of honored dead (Korriban has a LOT more tombs than Tulak Hord, Pall, and Ragnos. In fact all three of those names didn't even exist at this point) and everyone else shrugged and ignored the weird kissai idiots and their zuguruk engineer and massassi retinue peons, afterall if they weren't gonna demand any of the rakatan FTL goodies then they could have the homeworld to themselves. So there they were, ready to go fuck off onto the ring space highway of the Stygian Caldera soon to be known as the Nache Bhelfia. This is where the original 5 super duper worlds of Sith Space come in, with Ziost as their home. Each world became their own kingdom, and with the Sith people scattered yet contained by the Stygian Caldera (some did of course travel far and wide, as far as Malachor and Arkania potentially) and all were equal under the benevolent Sith people's eyes. The most equal of these worlds would be Ziost, the cold sister world of sweet home Korriban. In actual lore Ziost was some mountainous world that was for the most part temperate, bordering on cold, prior to the Sith's abandonment of it after the Great Hyperspace War where at some point before Vitiate put his new empire in the galactic dog fighting ring Ziost's surface underwent an ice age and became the cold shithole nobody knows or cares about. But, according to other sources, it's always been cold and retarded. I'll stick to that interpretation because I want a cold foil to Korriban's scorched deserts. Ziost's not got much going for it in regular lore, and I'm here to fix that. I'm gonna breath some new life into this old girl so you can actually give a shit when Vitiate scours it of all life. And I'm gonna use Dwarf Fortress to help me
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KORRIBAN, with it's ziggurats and subterranean mausoleums, and its deserts, is a lot like the middle east in that it's old and full of assholes that pray to dark gods that like baby flesh, like the jews and moloch ZIOST is different, it's a world of war and conflict, unending violence and constant aggression. I'm basing it off of Spain Cursed by a brutal and unforgiving climate across its surface, the few shreds of life on Ziost aren't the most friendly fuckers alive. Sith are quite a bit like dwarves in a few ways, they strike the earth and carve huge crypts and fortresses from the mountains hills themselves, (dunes and canyons in the Sith's case on Korriban) and then they horde their goodies in said underground homes. And just like tolkien dwarves they're a little jewish, being intergalactic space assholes intent on crushing the Galaxy under their foot for the great shoah they endured a long time ago, which they brought on themselves by being assholes. Plus they do blood rituals. But that's where it really ends, other than the fact they drain the life out of people using hebrew magic, but other than that they're totally not the same guys, George Lucas doesn't want you to think of jews and evil. If he did, he would've done something absolutely crazy like putting hebrew letters on Darth Vader's armor or something And there's no pottery in antisemitism. Diversity is our strength. I'm getting sick of writing for some reason Anyways, so I'm not quite sure where I was going with that, I'm sort of blanking right now. Oh yeah dorfs. Dwarf Fortress' got some crazy creatures in it that're FUN in every way possible, I'll be ripping off the King of Beasts (or KINGS since there's a fuckton of them) for Ziost's creatures. Giant fucking elephants SUCK in Dwarf Fortress, Hell even regular elephants do. If you don't know about Koganusan go fuck yourself War Behemoths, huge mastodon niggas. I've seen ice age and I hope you have Ziost, ice age world. Perfect I'm a genius Keas? Cool birds. Giant keas? Go fuck yourself I put a warbird next to it, look they're striking the same pose! It all just works, mostly because my high IQ lets me see patterns like they glow in the dark, begging for me to rev my engine and hit them with my car And everybody knows about the GCS. Everybody loves our amazing grizzly-bear sized web-spitting spider friends that're probably busy picking their mandibles of dwarf bones as we speak. It's funny, right as I was coming up with the Ziost dwarf fortress idea I was being tortured by SWTOR's Zakuul storyline stuff and I ran into the Iknayids for the first time. Weird space spiders? Weird Sith caverns in Ziost? Giant cave spiders? Fuck it's perfect! Thanks Jesus And before anybody says "are you sure they're spiders bro" I SWTOR itself agrees with me, they used the same model for some large tunnel spider. God is on my side here They also use the name Scyvan for the same thing on Iokath, so I'll be using that name for Ziost's cave dwelling troglodyte spiders. I didn't notice it at first, because they're usually facing forwards at you, but they have eyes! Little orca whale eyes.
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These have probably been pretty hard to read for you guys, they're not my best posts. I just got hit by some grogginess in the middle of them, I think the feds spiked my juice or something. I probably shouldn't have talked so much shit about the holocoaster customers because it's coming back to bite me Anyways I'll sum it up >Ziost sucks it's cold and everything there wants to kill you, eachother, and then poison whoever comes and eats it >War behemoths The giant satanic Dumbos are from Ziost, they fit perfectly with the perpetual ice age gimmick of the world >Scyvan spiders Spooky acid-spitters. I thought they didn't have eyes at first, like the xenomorph from alien, and they have smooth and sloped foreheads, like retards but also like xenomorphs. Plus they got the big red egg sacks. Scyvan spiders are also tunnelers, and they need a method of tunneling! So here it is: They have acidic blood, the egg sacs gestate in the acidic blood and like baby sharks only the strongest survive. They're less reliant on their shitty eyes because they live in the dark like me when it's 3 AM and I'm playing Movie Battles 2, and they spit acid like me after I eat too many bell peppers. The eyes are mostly vestigial at this point, that's why they're small like orca eyes. Where the Sith of Korriban dug deep the Sith of Ziost built tall, towers and spires that pierce the clouds and endure every blizzard and storm hurled at them by the world around them. One thing that I said a long time ago, maybe here maybe not here, was about Ziost's trees. I described them as lifeless, dead but undying. That was me flexing my poetic license to do whatever the fuck I feel like, and now I'm making it real Ziost's trees are dead, but it wasn't the cold that killed them. Here on comfy Earth fruit trees can become afflicted by insects called tree scales, gross buggers that eat away at trees while forming a powerful shell. They're pretty cool! In SWTOR when you go to Yavin 4 you'll notice the gross fucking trees everywhere, this image doesn't do just how slimy the trees looked in that game. And they're all pale and sickly, like a big reptile plant thing. Ziost's trees have been consumed by an arboreal plague that has enveloped them in gross, leathery scale skin. The parasite eats away at the tree while at the same time supplying it nutrients from the sun (whenever it shows up, which is rare) and from the soil itself, prompting the tree to heal itself stronger and tougher while the scales again eat away at it, like a cancer with self-preservation instincts. This process has turned Ziost scale wood into an impressively badass hunk of log, as dense as petrified wood while being as resilient as rocks. It's a great microcosm of Ziost and the Sith themselves at large, through pain and conflict the survivors are awarded with strength, continually tested again and again until they either collapse and die or rise up like real gamers
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Hey oldheads, read and weep in joy as this nigga returns Before I go off and ramble about Ziost and maybe other planets some more, I just wanted to talk about some gamer related activities such as inspiration and the drug that it is. Not long ago I went out with my grandpa and hung on the side of a mowing tractor as we mowed some fields, it wasn't this one but it was similar. No glass just and open canopy with a bolted on corrugated metal roof, (which was important because that's what I held onto while standing-sitting on the wheel arch) and between the sounds of the venerable diesel engine chugging in front of me, the ancient PTL powering the mower howling like a fat black lady denied child support behind me, and good ol' grandpa yelling at me to jump out and move the watering pipes (and Holy fuck those things are floppy for being made out of metal) it's moments like these that really get the inspiration flowing. My blessed retarded brain is capable of some severe autism, such as keeping me entertained for five hour truck rides through conversations with myself about nigger stuff and writing ideas, sequences and character quirks, subtle symbolism and motifs to hammer into your thick skulls, that type of stuff. Doing grunt labor on a cell site 200 feet in the air's fun too, cutting up a chunk of aluminum with scissors to pass it off as a factory-made locking mechanism because auditors are desk-jockey faggots with evolving criteria on bullshit they can't hope to understand while jacking off in their comfy spinning chairs really helps you understand what it's like being an honest laborer. So I take all this inspiration, all my fun experiences, and liquefy them to fill any shape I want them to, like my dumb stories. The tractor stuff inspired me to make a proper backstory for the indentured laborer slave camp on Onderon, a sob story similar to Tarlus' family's in that some wide-eyed jack off had the galaxy brained plan to start a ranch up, a ranch of vicious space-pigs known as Cannoks and the dull but useful nerf, while using a species of local space cactus to feed the Cannoks since they'll eat anything, including important mandalorian technical support gear. But where the ranch's story parallels Tarlus' family's is the part where it all goes to shit, a few bad harvests, a few kidnapped and baconized cannoks, all it took was a couple bad days to turn the honest ranch into a secret meth house for Iziz's alien space mobsters. Similar to how Tarlus' humble persian rug selling family (definitely not a reference to Nick's antique story from MDE) fell on hard times and ended when the sleazy STD-friendly backroom deal extravaganza """bar""" filled with nikto teeth and then blaster smoke. Tarlus was damned by his family's broken entrepreneurial dreams, while the ranch was twisted into a breaking bad distillery by similar failed fantasies. Inspiration can come all over the place, fuck George Lucas' movies are almost ALL references to something that caught his autistic eye.
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>>3156 I've gone over the primary inspirations for Tarlus/Nox's character in the past but I've refined my ideas a bit while adding in new ones. I'll make this quick. >Big Sith Rule of Two "Was getting your backstory copied part of your plan?" Jokes aside while there's a lot of similarities between Dessel and Tarlus' lives, (purposeful ones) they're distinct for a bunch of reasons because I'm not a plagiarist I'm an autist that cannibalizes ideas and adds his own spin to them. Dessel? Indebted laborer miner man with a dead dad, big guy (ww) that's destined to become a Sith. Tarlus? Debt slave mechanic/indiana jones tomb explorer/fight club hitman/retarded brawler that makes excuses for his violence. They're similar in that they both are forced to work off a bullshit debt they inherited from their family, and have a dead dad, and could probably roll you into a bowling ball and kick you down a hill but that's besides the point. Bane is clearly a victim, of the company that took his freedom and of the assault on him that leads to the death of a Republic soldier and necessitates his fleeing, but Tarlus' victimhood ends with his family's imagined debt to the space mobsters they slighted when his mother blew the whistle on them. (It's a shame Onderon's witness protection program funding went to rebuilding Telos instead of protecting its people) Bane doesn't start fights, he's ATTACKED by another miner, and then AMBUSHED by drunk idiots, Tarlus shows up to people's (well they're usually aliens, hard to call em people) doors with violent intent, Tarlus frequents slave brawls because causing pain makes his heart happy, Bane is a guy fucked over by the galaxy while Tarlus is a monster made by the misery shackled to his existence, but a cruel monster nonetheless. Oh, and he's depressed. Not the mopey sad depressed just the spiteful, short-tempered feminine depressed that leads him to have shitty nightmares reliving his painful past that make him want to hurt people because he's a poorly adjusted retard. Anyways >Maggluss Malgus' an obvious parallel for Tarlus, well Nox at that point, because SWTOR made him to be that. Sith warrior? Check Twi'lek waifu? Check Big guy? Check A part of the Sphere of Military Offense? Check They've got a lot of superficial (and actual) similarities but Malgus is a calculating, nuanced, and vaguely noble warrior with a code of conduct and Tarlus'/Nox's a glorified hitman and space janitor for whoever his master is, and that fact remains the same for most of his life he can't fucking escape it. Baras uses him as a big pimp hand and middle finger, Vitiate uses him as a beating stick for anything dumb enough to say the Emperor's not just wearing no clothes but also is in fact trying to eat the galaxy. He's an executioner no matter where he is in his life, Tarlus-Nox-Wrath >Scourge I don't like the Revan book, saying anything else is me beating a dead horse. Scourge and Nox are like brothers, no more like clones of eachother in different stages. Scourge is the Emperor's Wrath, an executioner just like Nox will is/become, but he's a few steps ahead since he's got the goal of stopping Vitiate from giving the Galaxy a big ol' suck, where Nox is closer to the young Scourge in the Revan book before he learns of Vitiate's intentions, a glorified beat stick. There's gonna be similar beats, Scourge arrives on Dromund Kaas and fights mercenaries hired by his employer, Baras does some similar shit, way later on Nox realizes the same thing Scourge does and fights to stop his old master, blah blah blah Tl;dr for Scourge >A more actualized version of Nox who actually has a goal beyond just killing whoever he's pointed at. Superficial similarities that are direct references to Scourge in the Revan book to forge the connection >Maul Of course Maul's there, I like Maul and he's cool. But Tarlus' nothing like Maul's character. Maul is a controlled, extremely disciplined killing machine that's calm and collected on the outside while fighting tooth and nail with the category 10 hurricane inside all while giving 1000% of his effort into pleasing his master and doing everything correctly. Nox's a hitman in the same vein as Maul, but where Maul is unflinchingly loyal Nox is loyal out of complacency opposed to actual reverence. Where Maul will willingly die put his lightsaber down his throat and activate it if Sidious said so, Nox'd have some second thoughts if Baras told him that it was a great idea. Pre-Betrayal Nox is closer to Maul's antithesis, being a deranged hedonist with bloodshed on his mind and not much else, Post-Betrayal Nox is much closer to Maul because he's learned some degree of discipline and temperance after getting buried alive. So TL;DR >Both are space hitmen for their masters and ultimately disposable tools, but have very different personalities, and where Maul is a perfectly honed blade that'll cut anything Sidious wants, Nox is a dirty bomb in a crawlspace planted there by Baras to vaporize anything he doesn't like Running out of steam a little here, want to talk about sith culture not character garbage >little anakin This is a new one. I watched TPM and decided that the Anakin showed in TPM can be bent and molded to fit my needs. Little Anakin has a bit in common with Tarlus, a slave working for a sleazy alien that's good at fixing things and is generally regarded as high-value by his master but still a slave. Anakin wants to be a pilot so he can take his mother and fly away, and even builds a podracer in his backyard. Tarlus wants to take his mom and escape the shitty life they have, and even has bits to make a shitty speeder bike, just not enough bits. And this next part fits better with Luke but I'm still putting it here anyways, where Luke looks up to the twin suns and wants to get away from the claustrophobic existence of being a water farmer, looking out at the SUNS with hope, Tarlus never looks out at the suns, instead the moons of Onderon that are his companions. Where Luke and Anakin live in the day, with dreams of adventure and hearts full of hope, Tarlus' stuck in the dark, he lives the nightmares that plague his dreams and when he looks to the heavens like the protagonists of the 6 movies do it isn't the suns he sees, just the cold abyss staring back. This changes when he's given a chance to escape his bonds and free his family, for once his chapters don't take place at dusk or night but in the bright day, and even this gets turned on its head when he races the setting sun to the burning slavetown he called his home and finds his family dead. (Similar to how Anakin in AoTC rides a speeder to the muslims at dusk and finds his mother dead at night) I'm done rambling for now Tarlus is little Anakin if Qui-Gon never found him, only if Anakin was a very spiteful and bitter person who hated not having control over his life and a talent for violence. Oh and Tarlus' not a pilot, just a mechanic.
my last autism posts sort of burned me out for a bit, the unorganized spewing of new ideas that were twisting and changing as I typed sort of fucked with me on a spectrum-worthy level I'll just post about dumb stuff to grease the groove and get back in the swing of things. >republic trooper stuff I fucking hate SWTOR's Republic troopers. They're clearly Clone troopers tweaked to look slightly different so they can milk the TCW audience's balls like a micro-udder and appeal to that audience of weirdos that beat their dicks to wolves and alien jailbait. Not all are complete garbage, I like the ones that resemble the lovechild of Clone armor and Alderaanian special needs helmets, that one looks decent so it's the one I'll stick with. One of the things they could've (and should've) done was NOT BE FUCKING PLASTOID WHITE, because all that does it make the entire look come off as a Walmart brand Clone trooper, the point of George making the Storm troopers in the OT white was so that their squeaky clean appearance would clash with the colorful palette of the Rebels, since he made it a theme for the bad guys to be mechanical and inhuman looking while our heroes were very human and had natural, earthy tones to them. So the question becomes this: What color SHOULD they be? Well, SWTOR's own fucking concept artists found the answer, said answer did get tossed in the bin like a smelly cum rag but they at least thought about it. What's a good, natural color scheme for big bulky armor? Fucking metal. The metal color's great, it fits the criteria of being natural and doesn't make you want to tear your fucking eyeballs out after staring at stark white notClones all day.
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>>3201 I made my own little before and after of one of the designs they chose to go with, I liked this one because it had a bit of uniqueness because it was made to resemble the Alderaanian retard helmet guys instead of just being a Phase 2 ripoff. I also fucked around with the Visor, because the T-shape is on Clone stuff as a nod to Mandalorian armor and I have no clue why Republic artificers would put it on there, I changed the visor to look like the ones for these Republic soldiers from the Galactic history videos talking about the Mandalorian Wars. It's orange and semi-translucent, allowing you to see the face of the person behind the helmet. (Like how George designed Rebel costumes to have visible faces to make them human) I also added a backpack, ignore the funky blob in the bottom right it doesn't exist. The backpack came from the Republic commando backpacks they wear, specifically Scorch's, and the old Rocket-jumpers Corps. The backpack's primarily a shield generator, but also can assist in arresting high-velocity descents so that the poor idiot inside the tin can stays alive rather than being turned into campbell's tomato soup.
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>>3202 Look at me go, forgetting about the fucking rocket-jumper image
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>>3203 Another thing is blasters. In my KOTOR-era threads I talked about the DLA-7, a simple, powerful, but most importantly cheap rifle that was practically MADE to break so you could slap on the aftermarket repair bits and survive a whole campaign with a frankenstein blaster brought back over and over gain from the dead so you could shoot the badman Belkadan or Tionese secessionist for wrongthink. This newest brand of BlasTech autism would be the DLA-12, but this time it's an entire weapons platform built around the same receiver. There's the pistol, it's small, it's gay. With a tinier and bitchier chamber, it's perfect for Republic officer FOBbits that like to put their guns in their mouth because they can't do cool stuff like battle Rattataki pirates or police Ryloth's underground red light districts. Next up's the rifle. It's a blaster rifle designed to not melt its insides by using cleverly positioned vents, like the ones right below the fucking scope that totally won't that expensive piece of equipment, and the emergency one placed in the perfect spot to put Count Dooku out of the job and remove your hand for you. (To be fair, it's an emergency one you have to jump through a couple of lever hoops to activate. It's a last ditch sort of thing to save the weapon after you just overcharged it putting down that scary Zeltron hooker you didn't wanna pay) Then there's the long-dong version for species with tiny wangs such as Rodians, Weequay, and Muuns. It's designed to be a marksman's rifle or your squad's automatic weapon for when your sergeant would prefer YOU to melt your gun's guts rather than the whole squad doing it. Another important feature is at the end of the barrel, a beam disperser that goes the extra mile to make sure the retarded Nikto conscripts don't liquefy the gun. This limits it's range, penetration, and stopping power, but does wonders for keeping the gun working. >wood panels VS black panels That's just a little lore thing I tossed in, having wooden bits on the gun you want to hand out to your galaxy-wide army is dumb, but when the weapon trials were being done on Alderaan BlasTech's big brained muunitic shareholders hat the clever idea to make the paneling resemble local Alderaanian lumber, specifically the pine wood native to the Glarus Valley. The first 6,000,000 gorillion units had this fake wood shit, all models manufactured afterward were given BlasTech's signature cheap polymer stuff that totally doesn't melt in the sunlight just make sure not to put it on your dashboard space goy Next up we got what is TECHNICALLY the DLA-13, but it's not on any military market, and is instead only produced for the Sith military. The Sith's blaster platform is what the Republic WISHED they got. A bit more expensive, (that's was a very liberal usage of 'bit') a whole lot cooler and better-er, the Sith came packing serious heat when Vitiate came a calling. Where the DLA-12 has a beam disperser that adds to the weapon's longevity, the Sith went in the other direction and added a beam narrower that's does the direct opposite, allowing the blasters to considerably punch above their weight. Also a maxim gun-esque cooling shroud nullifies the need for the vent autism on its predecessor, so the only true vent the blaster has is that little gas rod thing poking out underneath the barrel. The blaster also has a collapsing stock, that's cool right? The gas conversion chamber (the XCiter) is also a step up from the DLA-12's, being a bit larger and more complex to ensure that the blaster doesn't waste any gas or energy, a problem other blasters of the era are forced to endure due to the restrictions of modern technology and corporate greed. (If they keep buying the garbage let's keep making it!) One notable flaw with the Sith's blasters though is that they're a bit fucking heavier than the skeletal Republic ones, but that issue is nullified by Sith infantry being considerably more conditioned than Republic ones, and it's harder to feel the weight of your gear when you're jazzed up on zealotry and really excited to avenge the wounds inflicted on your people millennium ago.
Heyyy, it's still alive. Did you make sure the rest were archived?
>>3226 No. A lot of the things I write about I brainstorm in text files before posting, older stuff I did this less frequently with and that's why it was so prone to changing. Nowadays I'm actually gonna indirectly archive all of my stuff by just writing about it for myself, both spitballing and cementing ideas, before even posting them here. Writing things feels weird for me right now, it's just my autism drilling a hole through my already lackluster work ethic for this stuff. expect more posts soon
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We alive and kicking. Dial back in or dial 8 it's your choice, be a two bump chump or feed me (you)s like I'm a fatass slug named Boss Boonta
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>>4068 Let’s make a nice outline of upcoming ideas to get the ball rolling. >Scope and examples of Sith infiltration methods Scope, what they did how they did it. There are three (point five) specific examples here. 1: Infiltration of institutions The Republic’s military, industry, and media are all targets. The Jedi Order itself was infiltrated with the Ovair family, implanting agents into these other groups is child’s play in comparison. RnD labs/brain trusts are also on the menu, alongside corporations both legal and extralegal, AKA crime families and mobs. Planets free from the Republic’s influence and planets irked by the Republic’s influence, such as Belkadan, the Ruuria settlers, and the entire Tion Hegemony are ripe for getting a red left hand shoved up their ass and getting played like a puppet. Beyond that old ambitions and rivalries are opportunities, Wroonian expansion and lack of compassion for freakshit aliens is a cudgel to crack the skulls of alien races open so the Sith can pour resentment and hate into them, this kitchen’s cooking up a hot bowl of fedposting and nignog aliens are gonna take the bait. Beyond that, worlds with feudal governments are full of noble rivalries and dissatisfied factions, funding them like an EU4 rebellion is a powerful tool. But not every single family feud and smoldering race war is at the top of the Sith’s agenda, only the most useful ones. The most strategic worlds must have the groundwork for invasion completed, worlds such as Serenno, Eriadu, Sluis Van, these must be handled with immediate, overwhelming force. Every garrison world in the Outer Rim is a target, and friction with it’s neighbors is an opportunity that can turn a grueling siege into a smash and grab. But like I said corporations and mobs are a useful tool as well, beyond simply ensuring the Sith’s edge by gobbling up all of the promising prototype weapons and machines before destroying the projects so the Republic poking eachother with sticks like stone age niggers, but also the resources and wealth companies can accrue is a boon for the Sith’s own economy. Utilizing wealth and materials gathered in the Republic and transferred into Sith space accomplishes two things: giving the Sith more shekels to bribe whoever they wish and giving them more war material to turn into fun slaughter toys, shipyards, and other industrial endeavors, while at the same time denying worlds in the Republic the very same thing, stunting the growth of Republic worlds before they could grow into roadblocks to the invasion. At the same time, select worlds were granted the Sith’s focus and care, some of them would grow until they could stand on their own and aid the Sith as a vassal, such as Belkadan, others like Tandankin were prospective outer rim worlds that were developed using the resources drawn away from the Republic, these worlds would be integrated swiftly into the Sith Empire proper opposed to being governed by its many vassal states.
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>>4069 Next time on Dragon Ball Z -Outline the buildup to the GGW Describe the Sith's plans and methods of subverting the Republic and the prep work they did for their grudge match. -Describe the fleets and ships Every day I learn new things about widgets, shit, and another vulgar phrase. I've got a few things to say about spaceships, new things hopefully. Me repeating myself is a good way to nuke both this thread and my creativity -Influences and real world allegories A peek behind the curtain to see my unmedicated mind hard at work, it's coming bb -GGW events proper Talking about the strategies, the battles, the heroics, and the fuckups.
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The new Sith navy, or how I learned to stop worrying and tolerate SWTOR’s ship models. One of the things that bugged me early on in SWTOR was the Terminus-Gage dilemma, the fact that the lazy nignogs at Bioware just downscaled (or upscaled, from a certain point of view) one of their ship models instead of creating a new one, and then later on during their big boy expansion/masterclass of wasting your consumer’s time they created a new ship model and did NOTHING with it other than show it off once or twice. Now this is old news, you guys know that your Big Brain Brawniness himself has stepped forward to amend the problem with a real meaty double slap (x2) of my dreadnought hitting the metaphorical table, (for you newcomers I just slapped the Gage-class name onto the new ship model, bravo) but this was just one problem that I had with SWTOR. Another thing that bugged me was the Terminus and subsequent Terminus dilemma, I disliked the Terminus-class destroyer’s model (and name) so I waded around in the stinking nal-hutta esque shithole called Google Images till I found an image that soothed my mental illness, a Terminus-esque smooth murderwedge. Very pretty, very nice. One of the things that led to my hiatus (this one specifically) was the shocking realization that I hadn’t been 100% fair to SWTOR, all of my criticisms were ironclad but in my freight train rush to purify Bioware’s HQ through fire and sword (Plus some backup from your friendly neighborhood gasoline + styrofoam cocktail) I might’ve never taken a minute to step back and retrospect. SWTOR had a few books and short stories I hadn’t read, the Agent storyline was enjoyable, and when I looked into it, Bioware’s retards had actually done a little bit of work outlining the GGW, not only that but I had barely even looked at it. I’ve always preached that I’d rather tweak or work WITH an idea opposed to just flat out slicing it up with surgical precision and throwing it in the abortion clinic dumpster where it belongs. I’ve tried to uphold that rule, but I realized I had fucked up once or twice and decided to pack my bags and go to the book learning education microwave radio brainwashing institution (Wookieepedia and legally obtained literature) before continuing. Plus I really wanted to write about notAnglo-Saxon Vandals settling the notEast Coast and killing each other in a not30 Years War. So apologies I’ve decided to try and work alongside SWTOR rather than Mike Tyson uppercut it in the puss-crack like Sebastian did to that pillwhore during the motorcycle gang jacket saga, this includes making a few concessions. No more flat out ignoring SWTOR stuff, including it’s Godawful ship designs. I’m still sticking to the Gage-class change, there’s no reason not to, but I will be doing some big brain shit to the Terminus so watch out.
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>>4075 https://hooktube.com/watch?v=LMr7ZMHuyf8 post theme before I forget On the Terminus, I said earlier that “It’s gay fuck this I choose a different image” this was based, maybe even redpilled, but I have a whitepill to change everything. There’s a few discrepancies between SWTOR’s Harrower’s art and the actual model for it, my solution to this is related to my changes to the Terminus. Ash’enn’atul, ancient Sith for “Dead/Rotting”, and it’s not an opinion because of the alethic marker “atul.” A better translation would be “skeleton,” but fuck you this language is shitty and doesn’t even have the characters to create “Korriban” I can knot it’s guts to make it into whatever I want, bonus points if you understand that joke. When the war fired off the Sith had their ideal Harrowers and Terminuses, smooth and tapering to a fine point, points in the Harrower’s case, heavily armored and perfectly constructed. Very nice. They were also extremely fucking expensive and resource intensive, replacing them was a bitch, resource issues due to war exhaustion was one of the primary reasons the Sith’s offensive ground from a blitzkrieg advance to Moscow to a desperate Battle of the Bulge, which they actually won. To keep up with their fleet’s attrition rate the Sith redesigned elements of the Harrower and Terminus, stripping off armor and generally fucking around with them like a Jenga tower. The goal was to simplify and scrape off as much metal and redundant systems from the ships until they stopped making planet-cracking (like dead space) the only solution to their materials shortage while also maintaining effectiveness. Tl;dr in Forces of Corruption Harrowers and Terminuses were money sponges that took too long to build so the Sith modded in two new ships using the others’ models that were cheaper and faster to build, while also being notably less effective. The new Ash’enn’atul patterns of these ships rolled out of the Sith’s shipyards in the Dromund system, Taerab, and Tandankin right in time to reinforce the fleet after the costly Battle of Hoth that saw the Star of Coruscant’s death alongside many other little unrelated factoids I could be throwing at you but will save for later. The skeleton-patterns couldn’t compete with their predecessors in terms of durability or firepower, (they were faster and more maneuverable though, especially the skeleton Terminus) but at the same time they also still had a distinct edge over their Republic opponents so pick your poison. The two Terminuses differed from eachother more than the two Harrowers did, the skeleton Terminus was significantly less armored than it’s predecessor, especially on it’s bow and dorsal side, and it featured fewer weapon emplacements on these areas. I’ll go more in depth later, but in summary the old Terminus was a sturdy workhorse that could take a pounding before handing out an asskicking, the new Terminus could give as much as it could take, and let’s just say it can’t take as much as it’s predecessor can. Ironically though one modification that became a staple of Cold War era Terminuses did make it a superior rammer than the old Terminus. The Harrowers’ are a different story, the new Harrower is smaller than the older one and hits less hard, and it’s overall less armored (the trenches on the ship’s flanks were covered by the older Harrower more effectively, while on the skeleton/new Harrower they’re much more exposed) but there’s no significant changes anything like the ones done to the Terminus.
>>4069 So, at what point are you beginning your little elaboration on our take of the Sith Empire? With Vitty himself?
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I'll get to this ^ in a bit >>4076 https://hooktube.com/watch?v=4XpQI0ztOic ← Post theme I had this long, aspergers filled rant about how the new Terminus is stupid and whoever designed it is a cocksucking dumbass that thinks about boys all day, but I can’t talk about Drew Karphyshyn that much or it’d get old. (I know he didn’t design it stop calling me stupid, stupid) I calmed down and a cooler head I didn’t know I had has prevailed, I’ll just use ol’ reliable to detail the changes. --If you don’t care too much jump to the TL;DR >Skeleton Terminus AKA Ribcage/Auschwitz Mode >Same length, smaller beam (width) and more depth (taller) it’s like in paint.net when you scrunch up an image >Significantly less armor, entire dorsal section’s been revamped >Exposed dorsal section means less minor power plants, less battery banks, less turbolaser gas storage, less cargo room, less armor between the top and lower deck, and less effective usage of the murder-wedge designed because the guns can’t overlap their fields of fire as well anymore >The maneuvering fins, which are also stuffed to the brim with targeting sensors and the mark 3 technomumbojumbo array, have been swept back a bit >The bridge got pulled up a bunch and now there’s two engineering decks because the engine units have been thoroughly separated >The ship also lost a fuckton of weight so it’s, <A: a weaker rammer than before <B: waaaaaay faster >Still has turbolasers and ion cannons out the ass, just less than before >Still can fulfill the functions of a Terminus, just not as effectively Reminder on the functions of a Terminus/purpose of it >cruiser mentality = capable of independent operations, think of a german U-boat harassing the angloids or getting rammed by the Lusitania. It can fuck around without a fleet and is prepared to defend itself all on its own, or undergo missions solo. Like the HMS Surprise >Terminus is just as good at raping enemy ships during fleet actions along with going behind enemy lines to blow out the backs of merchants and other soft logistics targets. Wait for a fleet to leave a world, pop in and bombard the garrison, fuck off. A corvette with a spy on it has vital information and is heading to the core? Take a break from razing factories and BTFOing ships undergoing repairs to sit outside the next hyperlane the corvette’s likely to pass through and annihilate it when it enters realspace. I can go on and on >The old Terminus was also a capable fleet vessel, capable of holding it’s own against a Valor-class, for a small amount of time, and demolishing anything smaller, tying up secondary targets while the Harrowers make mincemeat of priority ships. Now that that’s done >Skeleton terminus gets beat bloody by Valors, but also excels at cruiser actions due to it’s increased speed and maneuverability. It’s a less effective fleet ship but ironically a superb cruiser ship TL;DR pros and cons between the two patterns + Skeleton Terminus is faster and more maneuverable, but still rapes smaller ships, allowing it to excel at cruiser operations + Skelly Terminus is cheaper and quicker to construct, this is helpful when you now need to garrison a massive chunk of the Galaxy + Ash’enn’atul Terminus can get beat up by a proper Terminus, making it a cost effective and clever tool to give to worlds who’s loyalty is suspect (cough cough Tion cough) since you know you can kick its ass - Ash’enn’atul Terminus can get beat up by a proper Terminus and where the old one could punch above its weight class this one can’t. - Less armored than the older one - Less powerful than the older one - Less cargo room than the older one - Smaller starfighter complement Now the skeleton Harrower’s easy, it’s a little bit tinier overall and more blocky opposed to the older one’s relative sleek design, the main differences are in armor distribution and total firepower. The new Harrower’s armor widens the gap between the dorsal and… Whatever the fuck bottom is’ armor plates, leaving the ship’s side trenches more exposed, a minor weakness overall but it’s there. Other than that the new Harrower has two less turbolaser batteries than the last one, so it’s punch is a bit softer but still enough to tear apart anything the Republic has.
>>4124 The mental illness continues The Republic fleet’s always been larger and more complicated than the Sith one, especially in terms of ship diversity and roles. We’re gonna do a quick rundown on it >dark red colors 1: The Inexpugnable-class Tactical Command Ship, AKA the big waste of space taxes, AKA the stage where mandalorians default danced on the corpses of republic navy men. Lots of communications blisters, sensor arrays, and starfighters, not enough shields or turbolasers. This masterclass in how to fuck up your navy cost the Republic a lot of ships and lives, only a few of them were ever made but they still found a way to drop the ball again and again. Only one of them is even left, that’s a common thread with the Mandalorian Wars era heavyweights, the Republic Navy Ship (RNS, which is what I’m all about brotha) Diligence is the last of the Inexugnables, and one of a few artifacts of the Mandalorian Wars still in Republic service. These things are big, don’t hit very hard despite that, but pack a swarm of fightercraft. Potentially OP when used correctly, most weren’t 2: The Centurion-class Battlecruiser, the first murderwedge and an all around fuck monster capable of rending any other ship of it’s time (and most of the ships before and after it up to the GGW) and it doesn’t afraid of anything. Also a pain in the ass to build and maintain, notoriously finicky upkeep that turns many boys into men, just like the video game Godhand. After Revan realized he’d fail to hold Fondor, Corellia, or the Vento System’s shipyards he put the schematics on a thumb drive and wiped them from Republic records, hoping the Star Forge would be able to pop them out. Complications arose and before he could solve them, a certain somebody wigged out and caused the plot of KOTOR to happen. The Centurion population continued to dwindle due to the JCW and Dark Wars, and despite there being two of these vessels remaining in the Republic fleet, nobody was really in the mood to build more of them, with the Republic teetering on total collapse and all. Regardless, the Hastati-class was born from careful dissection of Centurion corpses, chiefly the Ravager. Three Centurions remained in the centuries before the GGW, one self destructed because it’s crew refused to let a Sith warlord have it, and another lost the title fight to the reigning Centurion-class champion, the Corellian born RNS Turhaya (Old Corellian for “bright star”) who still serves alongside fellow relic RNS Diligence in the 5th Defense Fleet 3: The Spearhead-class, what happens when you take a ship and bloatmax it on a diet of shield generators. A slab of durasteel with engines and guns attached to it, the reason this fucking thing’s still in service due to it’s sheer resilience, models retrofitted with modern GGW era tech are only more effective at their job. 4: The Hammerhead, this thing just won’t fucking go away. It’s still around in the Bane era so I decided, what the hell, why not invite it to this party too. More on it’s modern incarnation later on, suffice to say it’s a shitty no good not a fucking cruiser, fuck you, it’s a frail bitch made to run away or transport soldiers PEACE out bitches 5: I said a long time ago in my Bolraida-class post that the Bolraida was the retroactive missing link between homo Spearhead and homo Hamhead, turns out I was fucking wrong! Digging through my old threads revealed the Suffuse-class light frigate, and I’m bringing it back baby. Not as fat as a Spearhead, not as big a ballerina as the Hammerhead, the Suffuse exists to support the fleet’s phalanx. While the Spearhead is the shield, (ironic given it’s name and shape) the Hammerhead is the speartip (darting in and out, poking and prodding the enemy) the Suffuse is the sword. It goes in and does what must be done, acting as a force multiplier for whatever tactic is needed, be it sitting there and slugging it out alongside the Spearheads, or charging in and kicking ass while the Hammerheads twirl around or do something gay, I don’t know, I’m running out of steam. 6: The Foray-class. A fast little transport that also does a kickass job fighter-screening. Cool dude
>>4125 hit limit going 88 MPH >Red-orange 1: The Hastati-class Heavy Cruiser. The Centurion’s more cost effective son, as his name implies he’s the line breaker that charges in, fighting till exhaustion, and hopefully getting the chance to rotate out. Utilizing the Centurion’s bulky frame to house shield generators and power generators, (plus it’s superb hull armor) the Hastati acts as the offensive element to the Republic fleet’s lineup, it goes in, cracks skulls, and takes a breather, just like the Centurion, only way fucking worse. (Not to insult the Hastati, it’s just that we’re talking about the Centurion here, who’s the realest nigga in town) It also managed to successfully maintain the Centurion’s infamous upkeep troubles, tight hallways, and overall uncomfortable working/living conditions. Bravo! 2: Remember I said I’d take about the Hamhead some more? Here we are. This is the Rendili StarDrive (RSD) Hammerhead refit pattern, it’s more heavily armored than its predecessor and swaps the old gun setup to include more turbolasers, making it an effective capital ship for fleet scenarios, and the new Rendili engines are reliable workhorses, turning the previously shitty Hammerhead into a mediocre shit. Impressive 3: The beginning of Corellian interest in the Hammerhead design, this Hamhead is a step in the opposite direction of the Rendili one, where they reinforced the design and made it tougher, the Corellian hamhead shaves off all the weight it can like a teenage girl with body image troubles by puking it all into the refresher, slapping new, blocky engines on there, compacting the entire engineering deck, and making it faster and more maneuverable than ever before. The Corellian hammerhead pattern is the predecessor to the later Thranta-class corvette. >Deep orange ships 1: The Valor-class Cruiser, the Spearhead’s spiritual successor (no, literally, I even reference the Spearhead in my image. Look at the engine area) Utilizing armor only where it really matters, the Valor manages to cut down on mass while also being a fucking brick thrown into the Sith navy’s window with the words “fuck you” written on it. Sadly, it gets crushed by Harrowers in a manner similar to pickaxe-wielding inmates bringing hot island love to some rock’s ice cold heart, and even the OG Terminus can put up a good fight against a Valor. The Valor’s like the Soresu lightsaber form only in ship size, outlast the other guy by making sure that he, despite his best, strenuous efforts, can’t touch you. One notable weakness to this tactic is that saboteurs wreak absolute havoc on Valors, due to their rock hard shells not being useful when you’re strapping plastic explosives to it’s squishy insides 2: The Thranta-class corvette, or what the Hammerhead always should’ve been. A compact hammerhead made to beat up pirates and smaller ships than it, the Thranta’s honestly great at what it does, along with being a competent carrier for it’s size, housing a squadron of fighters along with two wingpairs of bombers (that’s 4) >Real nigga orange 1: The Thranta with gunpods attached. The extra weapon pods are very useful, turning the corvette into something of a gunboat, additional turbolasers increase it’s hit-and-run abilities against capital ships and more laser cannons mean that it can kick the shit out of starfighters even better than before. (I mean, yeah it makes the entire thing a bit slower, but that’s not a big deal since the Thranta’s already a racehorse, and technically the gun pods act as extra armor when they get shot) 2: The Bolraida-class Frigate, the roided up Rendili version of the Thranta-class. Rendili got pretty pissed off when the Republic adopted the Corellians’ Thranta-class twink-mobile, going back to the drawing board to create a powerful intermediate between the Thranta and Valor based off their refused prototype’s design. That, or they just offered the Republic the same fucking thing when they came crawling back to them because they needed a compromise ship. The Bolraida is the spiritual successor to the Suffuse-class, it fulfills the same role of playing goldilocks between two specialized vessels, the Bolraida patches the holes in the Republic’s line and excels at its job, ripping apart Sith Gage-class transports and occupying Terminuses while the big boys try to bring down the Harrower, often escorting Valors to their dance with death against the Sith’s beatstick. 3: Bolraida-class but with gunpods. Pick your workout drug, creatine that’ll allow you to undergo berserk rages and ascend to the status of a supreme gentlemen, (turbolaser pods) or drink bulletproof coffee so you can swat flies out of the air and rip Israel right off the map (laser cannon pods) the choice is yours 4: The Iraida-class Transport, basically a Foray-class only not as fast and oh cool, it’s got a hangar.
https://www.starforge-rp.com/mobile/forum/viewthread/m/17460172/id/32773849-tychos-comprehensive-starship-index I feel compelled to mention this guy, I bookmarked his work as "Tycho's Spergery" because I disagree with a lot of his shit but it's a resource I might use in the future. If you see me throw out specific names for power plants, shield generators, and that type of nerd shit it'll probably be something I took from him. He also gave me the name for the Iraida-class, I originally was gonna give the Bolraida that name, but I decided to take the two Rendili StarDrive vessels and make them a series of sorts. But like I said, I disagree with some of the numbers he throws at shit and when I use something he made I'll mention it.
What autism shall we expect now?
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>>4128 The plan, Orthur, I've got a plan Quick note: I figured out what the opposite of Dorsal was. It was bugging me for a while
https://hooktube.com/watch?v=5JOj-Rl4IB4&t=0s Post theme We're talking about fightercraft and other tiny starboats. (Boats = Small ships, ships = boats that can carry other boats, got it?) First on our list is the Supremacy-class, backbone of the Sith's fighter corps and the only starfighter series in use by the Shadow the Hedgehog empire There’s two primary schools of thought when it came to WW2 era dogfighting, turn-fighting and energy-fighting. Turn-fighting’s simple enough, it’s based off WW1’s biplane slugging matches where they’d play rock-paper-scissors with their maneuvers until one or the other shot the other full of holes. It’s very effective in dogfights where both of you play by the same rules but you’re just better at it or your plane is, the only problem is that twisting and turning bleeds airspeed (airspeed =/= energy) and you’re a sitting duck if the other guy’s wingmate steps in. -Turn-fighting Example: A hawker hurricane and a bf109 are turning to shoot eachother, the hurricane’s one second faster and manages to smoke the 109 before he completes his turn. Energy-fighting is different, it’s a much more broad and general term (energy-fighting can also bleed into turn-fighting, but it’s the core philosophy that’s different) but the gist of it is simple: maintain energy advantage. This means always be faster than the other guy, the point of it is simple: the more energy you have, the more energy you can spend in maneuvers. The more energy you have, the easier it is to say fuck it and run from an unfavorable fight, the more energy you have, the easier it is to yank up on your stick and haul ass climbing while the other guy who bled his energy in a turn sluggishly tails you. Always. Maintain. Energy. Advantage. -Energy-fighting Example: A japanese Zero dives on an american wildcat, overshoots it and the wildcat pilot begins a turn to spank the Zero. The Zero pilot immediately begins to climb, and the wildcat pilot begins to follow him. The climbing god Zero sits back and relaxes while the wildcat’s engine starts choking as it fights to haul the overweight fatfuck wildcat up. The wildcat stalls, the Zero does a 180 and dives, shredding it’s dumbass prey. That scenario actually happened a lot in the pacific, it only stopped when Wildcat pilots grew a braincell, or started flying Hellcats, who could actually keep up with Zeroes. However, in space there is no drag, so climbing and diving are completely different from their atmospheric counterparts. With that being said, the Supremacy-class is a turn-fighter energy-fighter with suicidal (AND bloodthirsty) pilots. Designed for speed and maneuverability, the Supremacy is like a TIE fighter in that it’s an engine with wings and guns, but different in that it actually has fucking shields, not crazy ones mind you, but just enough particle shielding to negate the effects of atmospheric flight and just enough energy shielding to turn that crippling laser cannon bolt into a flesh wound. The Supremacy-class is designed just for that: achieving starfighter supremacy. It’s a dogfighter and interceptor through and through, it’s capable of out turning just about every Republic fighter, maintaining it’s momentum and energy throughout maneuvers that’d stall a Republic fighter, and running away like a pussy from any fight it’s pilot deems hazardous to his health. (A rare occurrence) An important caveat is that the Republic actually has a few ships faster than the Supremacy, the newest Aurek and Liberator models technically have higher max speeds, it’s just that the Supremacy accelerates like a bat out of hell. Now, combine all of those qualities with four rapid-fire laser cannons designed to grind through your shields and chew up your hull, wings with S-foils covered in maneuvering vents dedicated to granting extra leverage to every single fucking turn, and armor dense enough to shrug off everything that manages to penetrate your admittedly shitty shields. That is the Supremacy-class starfighter, and that is why the Sith pilots have such massive egos. Now a note about Supremacy pilots, they’re gloryhounds. Every single pilot sits down in his seat brewing up plans to one up his wingmate, his squadron, and garner more glory and prestige than his entire fighter wing combined. This philosophy is shared across the entire Imperial Sith army, but it reaches new heights in the fighter corps. Imagine an entire squadron of Corran Horns screeching “what the fuck do you mean you want my targeting data fuck off, if you ask me again I’ll not only steal your kills but do my best to push you into that Valor-class’ next turbolaser salvo” and you have Sith pilots. They’re really good, really obnoxious, and exceptionally autistic. And they turn into little choir boys whenever a Sith gives them instructions. That analogy sums up the entire imperial military. Next up is the Steward-class transport. It’s a shuttle. It’s pilots also have their own personality, they’re very doting, loving, and kind, female pilots are common and they fuck passengers haha just kidding none of that is fucking true. Imagine a robot, tell that robot that it exists to fly people around and develop the greatest technique of flying people around, and you get Steward pilots. It’s heavily armored, shielded, and armed sufficiently to get it’s boys from A to B. Hyperdrive equipped for long range transportation, this thing’s really good at what it does, bringing X from A to B and staying in one piece. It’s also packing a few concussion missiles alongside its laser cannons, and no those things on top of the dorsal fin things are NOT laser cannons, they are targeting sensors, I’m not stupid you’re stupid haha just kidding I’m done talking about this thing, this one paragraph is more than Bioware did, they didn’t give it a fucking name.
This bad boy’s the Decimus-class, I know it’s filename is Massacre-class but that’s just a joke about what it does. This thing is a strikecraft through and through, (that means is blows shit up, ranging from vehicles to bunkers) and it was designed to not only be capable of blowing up anything, but also excelling at it! It’s modular design allows technicians to swap out it’s modules (or restock them) with Speedy Gonzales tier quickness, this thing can go from a heavy bomber packing enough heat to make Taris look like a fucking joke to a proton torpedo boat ready to sling pigskins at Valor-classes, the latter role is arguably it’s most useful ability during fleet battles, that is if you think a mobile concussion missile porcupine flying around raping enemy Ace squadrons is for punks. This thing’s so cool the Treaty of Coruscant banned the Sith from using it due to it’s remarkable ability to depopulate urban areas, giving it my personal mark of approval. And here we are at the fucking end, finally. I’m running out of steam here so let’s get the Adroid-class multi-use spacecraft done. This guy’s the swiss army knife of Sith ships, capable of being an impromptu bomber (you can watch it bomb the shit out of Coruscant in the Deceived trailer) or a rugged transport ship ready to deep strike Sith berserkers inside of a Republic nursery at high speed, crashing through the wall like the kool aid man due to it’s robust array of shielding and not a small amount of armor. One thing you may be noticing about the Sith is that their ships are very, very specialized. The Supremacy dogfights and intercepts, the Decimus strikes and bombs, the Steward transports. The Adroit’s role is different, it’s not as tough as a Steward or as destructive as a Decimus, however it is cheaper than them. It can carry more boys than the Steward can too, making it the primary troop transport of the Sith along with a logistics beast ready to drop off everything from a squad of Zealot troopers directly into the fray or a DayZ airdrop full of goodies like blaster gas clips and a thermite charge because they knew the Republic would get to the goody box first and wanted to prank them.
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Thread theme → https://hooktube.com/watch?v=k8WM1LaF3mI You dirty n’wahs are by now probably cursing every time a ship shows up attached but unwanted to my posts so for your (but most importantly mine) sake I’ll fire up the dilation stations, map out the ideal Minecraft seed, and speedrun the Republic fighters. >Color coding It’s nice and simple so those of you who are thwarted by your shoelaces can understand it. Red = Republic Fleet Systems Green = Corellians Yellow = Republic Fleet Systems AND Corellians Orange = Rendili Hyperworks/stardrive/don’t care I even was generous enough to throw each company’s logo by each every ship. If you want to thank me, send me the writefag usual of (you)s and clawing demands to talk about dread masters, you know where to find me >Aurek Mk1 Here’s an easy one fluoride eyes, the original Aurek-class. By the GGW it’s old, underpowered, and everywhere in PDFs and pirate outfits. It’s still a solid workhorse though and a pilot with a surplus of skill and favor from Lady Luck can contend with modern fighters with a modicum of confidence. Oh, and a little note about the classification “strikefighter,” while the marble chewing retard who came up with the term was busy picking which crayon tasted best to think about the consequences of his halfbaked actions, your favorite tard guard actually has an explanation for this fuckup. The Aurek was designed with something that no other fighter of it’s time had, not even the advanced Star Saber model did, and that’s a pair of ordnance launchers that change this thing’s role from a purebred fighter into a semi-competent strikecraft as well, making the Strikefighter classification hold more water than an empty ballast tank. >S-250 Chela The boys at the Corellian Engineering Corporation dipped their Selonian-oppressing toes into the starfighter market at the tail end of the Mandalorian Wars with the introduction of this hot little number. An experiment utilizing cryogenic power cells to supplement the main ionization reactor’s power output, (cleverly solving the “hmm, should I put more power into shields so I survive this next volley or engines so I can avoid the next one” by letting you pick both!) the S-250 Chela was a truly innovative failure that nearly crushed CEC’s starfighter ambitions with a rock. Underappreciated by the Republic navy’s pen pushers due to overemphasized flaws such as “not having any feature the Aurek doesn’t, other than moving at the speed of an obese hutt” or “being expensive as fuck,” the Chela found itself selling on the wider market at a considerable markdown at the risky gamble of securing a sliver of profit. CEC didn’t give a fuck about the odds, and as usual, the Corellians scraped by. Only this time, they were determined to do better than survive next time. >Aurek Mk2 The Corellians went back to the drawing board and then gave Republic Fleet Systems a call, offering a lucrative deal where they’d collaborate on developing the Aurek’s successor. RFS’ recent successes with the Hastati-class and renewed confidence in the Corellians’ ability to make quality products after their proposed Hammerhead refits passed inspections (along with rumors of the Corellians’ new rumored fightercraft engines) led to them accepting the contract and promising to give a slice of the pie to our favorite bloodstripe wearing niggas. The result was the fastest, most maneuverable, and arguably most reliable model of the Aurek yet, the Mk2. The old engine had this funny party trick where it’d make technicians rip their hair out due to the compact kraut space magic mess of advanced bullshitechno jargon widgets, the Corellian ‘Starbird’ engine was designed to be a dream to fix AND manufacture, with just enough extra power to offset the larger thruster’s weight and then some. >Aurek Mk6 The intermediate step between the Aurek series and the Liberator-class. The older Aurek’s spindly and complicated folding design has been replaced by a more simplistic and sturdy design, afforded by improvements in the Starbird engine series, granting the ship greater speed, acceleration, and maneuverability over it’s predecessors. This ship also marks the end of Republic Fleet Systems and the Corellian Engineering Corporations’ youtube collabs. CEC came to the conclusion that hyperdrives are useless deadweights like Nero from DMC that do nothing but hold back a starfighter’s abilities in the current age where the only time starfighters even fired up their engines was when they had a hangar to operate out of, i.e. independent starfighter action didn’t happen whatsoever. Republic Fleet Systems shot back with diplomatic grace and said, “go fuck a selonian retard, no Aurek is going to go without a hyperdrive” So, the Corellians (probably followed their advice literally) went and made their own fighter, with sabacc and otter hookers
>>4137 >Liberator-class In the decades preceding the GGW the Republic had finally recovered from the gang rape it had suffered centuries ago at the hands of buckethead crusaders, Revan’s chimp out, and Traya/Sion/Nihilus’ big brain operation. The new Aureks were cool and prized across the Core and what few other worlds had fleets important enough to warrant them, but there still was a certain issue gnawing away at the hearts and minds of Republic fleet commanders. There weren’t enough new aureks for the whole class! The Republic had fucked up the #1 rule of bringing gum to school and not only was it’s own internal critics shitting on them for leaving countless systems under equipped, (cough cough Tion and Belkadan cough) but in the event of any major conflict, they’d be forced to rely on century old models because there was no fucking way their current supply of modern fighters would last. This, my good niggers, is when CEC stepped into the spotlight. Corellia’s presence could already be felt across the Republic fleet, the Thranta-class corvette had already become a mainstay of the fleet (to the Rendili’s ceaseless bitching) and here they were with the Liberator-class, a fighter that could square up to a Mk6 Aurek, shoot the fuck out of it, beat it in a foot race, and relieve a considerable amount of strain on the Republic’s treasury when all was said and done. With one, minor caveat. It had no hyperdrive. In essence, the Corellians were offering the Republic an Aurek Mk6 with bigger guns, better shields, (Turns out, ripping out the hyperdrive and navigation computer leaves quite a bit of room) two count em two engines, and a wingspan to rival Sebastian Brightbottom’s, only this one was stuck relying on something bigger than it to haul it around. And the Republic ate it right up. I mean, hyperdrives are only useful when the pilot gets abandoned by his mother ship or is forced to do an impromptu escape from a planet, that shit only happens during wars! There’s no way this could possibly come to bite them in the ass. >FT-5A Honor Guard Rendili StarDrive wasn’t too happy with Corellia’s success in every avenue of military Starships, so they fired back with this bad boy to challenge the Liberator. Didn’t go too well. They saw the Corellians strap two engines to an Aurek and said “fuck it, why not three?” In reality, Rendili had a very different philosophy when it came to ships, I spelled it out in big words when describing the two Hammerhead refits but I’ll repeat myself for those in the back. Corellia = Fast, nimble, twink ships Rendili = Slow, sturdy, bloat ships That’s the rough philosophical divide. The FT-5A exemplified it by being as slow as a rock assigned to the short bus, it NEEDED three engines to keep up with the Liberator. And it even failed at that. And believe it or not, throwing more shielding and hull at the problem doesn’t solve anything, and it doesn’t take a whole lot more than a quality salvo to rip this thing apart. Also it’s a two seater, the second guy’s job is to shoot missiles at everything in a two space mile radius and drop bombs on noncombatants when the Senate’s not looking. Suffice to say, the Republic wasn’t impressed. But Rendili wasn’t done yet >FT-6 Same problems as the other one only it has four laser cannons and the FT-5 has two heavy ones. I personally don’t think that a few engine tweaks and pretending that you changed the fighter’s frame validates making a second model but hey, I’m not in charge of RSD >PT-7 Prototype seven, this thing is actually cool. I’m not talking about it right now, don’t bother saying please. Suffice to say this is the point where Rendili pulled their heads out of their asses, it’s a real shame they waited for two decades of war to go by before releasing this album.
>>4137 Shall we expect more fightism?
yo test post
>>4144 Yes?
SWTOR writing fuckups shorts <Dromund Kaas Slave Rebellion is retarded and here’s why >--The slaves wouldn’t last eight seconds >A slave rebellion near the capital of the Sith Empire and the most important spaceport on the world wouldn’t last two minutes, let alone multiple days/possibly weeks >Kaas City houses too many crucial headquarters/institutions, HQ’s of each ministry and sanctums for dark councilors, not to mention countless garrisons, for a rebellion to be ignored for a split second That's it, post of the year, it's over.
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Haha just kidding >Yes, the rebellion definitely happened near Kaas City and the spaceport, there’s no reason for the Colossus to have been constructed anywhere else. It’d be like building the statue of liberty in the middle of Nebraska, that’s fucking retarded, clearly the guy that commissioned it wanted everyone coming in and out of the spaceport (and Kaas City’s spaceports) to see Vowran’s smiling face >there’s no way that the Sith wouldn’t send their apprentices in to prove themselves by ripping and tearing the rebellion till they were knee deep in slave blood, there’s no way that the Sith wouldn’t send the army of bounty hunters (especially the Mandalorian hunting parties roaming the jungles) in to get straight up cash money by bringing back slave heads by the wheelbarrow load, and there’s no way that Imperial Intelligence wouldn’t turn the slave rebellion into a proving ground for their agents. >The slave rebellion lasting any amount of time doesn’t. Make. Sense. No amount of help from Baras would prolong it past a day, and any direct aid he gave them would be child’s play for Intelligence to trace back to him, and then he’d have Mortis or Marr knocking on his door. Just don’t make no God dang sense feller. But there’s a more insulting piece of this jungle puzzle. -Rant sidenote And another important thing to note, SWTOR never makes it clear when the bunker was created OR when Skotia got control over it. Is the bunker older than the colossus? If so, how did Lord Qet acquire the rights to construct a colossus right in front of it? Was the bunker built alongside the colossus as a facility to fulfill whatever retarded desires Qet or Vowran dream up? This shit’s never expanded on, never considered, and makes me wonder if the Inquisitor writer OR Daniel Erickson even gave a single shit about this entire plot point or just decided to shove it into the slave rebellion storyline in the most hamfisted and thoughtless way possible. As it’s never stated the when the bunker was created, which determines whether or not Skotia always had it or if he seized it, I won’t harp too much on that but it opens a big can of greasy, wriggling worms and it’s haunting my autism. -Rant concluded >--Skotia’s clubhouse of trandoshan antiques >Be Darth Skotia, scaly bodyguard enthusiast and cyborg nigga >See that those retards over at the Pyramid of Logistics are having an employment disagreement with their imported labor who have a dearth of liberty >After some snooping about and a few sessions of scanning architectural schematics with your glass-eyed fluoride stare, realize there’s a handy dandy bunker nearby >Decide that the bunker that could be full of anything from armed slaves, surviving overseer troops, or horny jungle gundarks in the middle of an active warzone full of incompetent slaves who are likely to get steamrolled any minute by a horde of Sith, intelligence agents, or Mandalorians, would be the best place to hide your valuable trandoshan crayon doodles, which are the only things keep your admittedly pitiful and purely for show bodyguards in line >To this end, you covertly seize control of the bunker, staff it with not only plebs but also a Sith lord to oversee your operation there >… >Pray nobody ever finds the bunker, or that when they do they just shrug and ignore it Seriously what the fuck is plan here? Dude spends most of his time in his office anyways, why not store the artifacts there? Why bother with any of that and not just lock it away in a vault that ISN’T the property of Darth Vowran and in the middle of a fucking slave revolt? Seriously, whatever wires in this flatfaced retard’s skull must’ve short circuited or something because this entire getup is retarded. Here is what is at stake: >1: An annihilated reputation and getting investigated for aiding the slave uprising >”So this retard had a bunker full of soldiers and Sith in the middle of a slave revolt spitting distance from Kaas City and DIDN’T help clear out the rat infestation in his front yard? Why hasn’t Darth Mortis snapped his neck yet?” So Skotia’s forces never fought the slaves in their backyard, whether or not Skotia’s possession of the bunker is legal is dubious at best, and swinging back to that first point it brings a lot of shit down on Skotia’s (and by extension his tard wrangler, Thanaton’s) head. >Did Skotia, or Thanaton, aid the slaves in any way possible? >If not, why did they not help clear them out as they were an obvious threat to multiple key locations on Dromund Kaas? >Are they just retarded? The last one is correct. If you played the Inquisitor storyline you know as well as I do that Skotia had enough goons in that base to absolutely fuck up the slaves outside, Holy shit a lone bounty hunter or imperial agent manage to carve a path through them, and I’m not even mentioning the two newborn babby Sith apprentices when Skotia has a LORD on hand just to watch over the facility, let alone the multiple lightsaber wielding goons he also has staffed there. This shit embodies my gripes with SWTOR: Most of the writers didn’t give half a shit about the garbage they wrote, and even the stories that I like (Inquisitor, warrior, agent) are full of fuckups like this that make the lives of anybody trying to piece everything together a nightmare. If it isn’t obvious enough I have a comically large passion boner for the Old Republic era and my disappointment upon taking a magnifying class to it is immeasurable and my day is ruined. I WANT this shit to be good, I WISH it was, I want everybody from the mindless sycophants that gobble this garbage up to the high brow intellectual aspies that like to pick apart shit to enjoy Old Republic shit as much as I do, but God damnit is this frustrating.
This is unironically the tl;dr version of the schizophrenia charged essay I had gotten halfway done writing before I realized I wasn't gonna torture you guys with it. Thank me later
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>>4150 <Final Solution Here’s why my genius shines. This is what happens when you play on the Dante Must Die difficulty or Level Die your entire life, your brain grows 88 sizes and you are blessed with forbidden ADHD wisdom >Vowran was in on it It’s that easy. Now look at Dromund Kaas and imagine the real estate nightmare that you can see play out across most ancient Sith worlds: you can’t walk two feet in any direction without stumbling into a Dashade burial ground or falling face first into an ancient tomb, it is what it is. Now, what if there was an organization on the same level as the entire fucking judicial system or intelligence agency with the same amount of power and resources, only they’re charged with finding, exploring, maintaining, and protecting Sith heritage sites? Now, imagine how much property they would consequently accrue after MILLENNIA of doing that job? Now let’s say you’re an aspiring retard with a lightsaber, a very large wallet, but no brains. (i.e. You’re Lord Qet) You want to build something to show off your master’s prestige to everybody and you have the incredible wealth and resources of the Pyramid of Logistics backing your halfbaked endeavors. Now imagine you’re Vowran, dark councilor, cool guy, fan of sabacc and playing slave chess with the boys, you love a good laugh and you’ve been waking up to a certain somebody pissing in your boots every chance they fucking get. Said somebody is a lackey of one of your fellow dark councilors, one you don’t really mind except when he fails to keep his underlings in line. At the same time, nobody likes you but everybody relies on you, they rely on your pyramid to supply their ambitions but at the same time everybody wishes they had control over you. You’re in a precarious position with no allies and a rival who’s as devious as he is cunning. Oh, and now your doughbrained apprentice wants to build a statue of you where everybody on Dromund Kaas is gonna see it, and we’re not talking some meek little one or two times scaled up dumpster decoration, we’re talking a proper colossus. But, uh, problem is, you have zero fucking property in the area your apprentice is dead set on building his little art piece in. But you know who does? The other dark councilor who nobody likes’ heir, (reminder that Thanaton only became a dark councilor about halfway into the Inquisitor storyline) who nobody likes, the same one who’s underling has been having problems with his own underlings, and who certainly could use an ally right now, especially one as powerful as you. >The stage is set Vowran and Thanaton begin colluding and trying to stitch together an alliance, Thanaton will sell the land rights Qet needs to build his colossus, Qet will add a certain facility to Colossus’ schematics, Vowran’s pyramid will pay for all of it, but Thanaton and Skotia will have their little bunker to do as they wish with it. At the same time, the entire construction will be a step towards the two Sith’s cooperation and future as allies together. The completed colossus will be the headquarters of their joint operations, and everything will be smooth sailing! If one decides to try and fuck over the other, they both have loaded guns to the others’ head. Vowran has access to whatever artifacts Skotia decides to hoard away in his vault, and if things get too spicy between the two he can reveal the bunkers’ existence to Thanaton’s rivals, or even declare that he had no knowledge of it and that it was rightfully his (in an attempt to drag Thanaton or Skotia into a legal battle where he can sick his champions on them in 1v1 kaggaths or even lobby for the intervention of Darth Mortis’ agents, who’d then threaten Thanaton to leave, which would lead to a big shit flinging contest on all sides and a Grathan-esque situation) or Thanaton can sabotage the colossus, leak its schematics and plans to a certain Sith named Baras for him to sabotage, declare an expedition into the crypts and tomb below the colossus, deem that the entire property should be ceded to the pyramid of ancient knowledge blah blah you get it, it’s a very Sith agreement. Both are capable of fucking over the other, reinforcing their faith in the entire enterprise and consequently eachother, strengthening their alliance through mutually assured destruction. A prime example of Sith politicking. But, before the project gets finished, a certain somebody decides to throw a wrench into the mix, and publicly destroy their alliance before it can begin.
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>>4151 -Sidenote about Thanaton’s motivations Beyond the base desire to make powerful friends, Thanaton (and the entire pyramid of ancient knowledge) has a plethora of reasons to create factions opposing Darth Vengean and Baras. It’s no secret that Vengean despises the Treaty of Coruscant and would do anything to kickstart the war, and it doesn’t take a quantum physicist or a rocket scientist to understand that the Pyramid of Ancient Knowledge has achieved a golden age in status and power during the Cold War, the relative peacetime has granted them an enormous amount of success. Not having to worry about Republic soldiers dropping in to crash your party as you examine cave scribbles detailing the secret passageway into old tombs and not having to concern yourself with manpower shortages as all of your guards (remember: the Reclamation Service is a part of the military and ultimately if the dark councilor triumvirate of military offense, defense, and strategy demand that your valuable guards go waste their lives and skills attacking a Republic pillbox bristling with laser cannons, there’s not a lot you can say) while having a surplus of sites to investigate across not only the Sith’s newly acquired clay but within the neutral border zones like on Hoth, the war also introduced a new avenue of work for the pyramid by giving them the opportunity to hunt down and repossess Sith goodies lost during the war, giving them an excuse to seize salvaging rights at ship graveyards (which they would promptly utilize or sell the rights as they pleased, for more shekels to fund more operations for, you guessed it, more shekels) so you can see why Thanaton (and his master Darth Arctis, current head of the pyramid) would want to avoid another war when they still had plenty of sand pits to play in. -sidenote ended <tl;dr for this >Vowran’s getting pranked by Baras and now he wants a friend >Darth Arctis is starting to see the writing on the wall with his heir Thanaton and decides to throw wrenches in his plans >Thanaton’s underlings’ infighting is slowly building to a crescendo when he needs to be focusing on supplanting Arctis >Thanaton wants a powerful ally >Lord Qet wants to build a statue on the Pyramid of Ancient Knowledge’s clay >Thanaton & Vowran reach an agreement >Skotia gets a bunker to put his toys in >They keep the agreement secret to not tip off a certain Sith named Baras >They’re not as good at the whole intrigue as Baras though >The candy man ups his plans This leads into a bigger situation I won’t bore you with right now, just know my brain is large and has many schemes
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>>4153 Yey
HOLY SHIT FIX THE FUCKING CSS YOU LAZY CUNT
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>>4155 I'm not the bordo or a janny and have no clue what's wrong. Everything's cool on my end
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Drebmaster writings. Part 1: The Phobis devices, what are they and where did they go? Cassus Dreypa, firstborn son of Remulus Dreypa, rose to prominence in the ensuing decades following the Ajunta Pall-Sorzus Syn Civil War after taking a mind opening ride on the crazy train and developing a bad case of hyper-rapture. The senior Dreypa would leave the Caldera around the same time as Ajunta Pall and Sorzus Syn’s grudge match erupted, with the expedition’s objective being finding a path back to Republic space and kicking ass, at least in the EU proper. This might sound retarded to you for a variety of reasons. >”Didn’t the Dark Jedi get their shit pushed in when they had a giant army and a bunch of mutated monsters? Why would you attack them when you have a fraction of even less forces than you did before? Is Dreypa smoking crack?” Yeah, probably. A host of exterior motives can be plastered onto the expedition and it’s leader, maybe they just wanted to find a route back to Republic space for the future when they’re ready to toss a pot of piping hot bowl of jambalaya on the Jedi? Maybe kissai pussy makes you go insane? Maybe Dreypa senior saw the writing on the wall between Syn and Pall and realized they wouldn’t just hatefuck and move on but instead would open up a can of woop ass on eachother, and to avoid getting caught in the middle of it, (thus endangering his family who’d be used as leverage by either side to force him to take a side) he packs up his shit and leaves on a supposed holy crusade of vengeance, removing himself from the equation (and rendering any actions against his family implausible because it’s hard to blackmail someone out of communications distance) while offering a chance to any other Sith in the same situation as him. If Dreypa senior leaves, his family is protected due to the fact that he himself is no longer even on the chess board. But hey, that’s just a theory, maybe he DID just get sick of cold, sandy Korriban, unbearably warm Rhelg, or frigid Ziost, and instead decided to go crash land on Kesh or wherever the fuck he ended up. Now about Cassus Dreypa. Cassus Dreypa, born of the gross interspecies bed squeaking of Baron Admiral Dreypa and the kissai priest that he mentioned to Sorzus Syn in the Book of Sith about getting it on with. Raised by his mother and her priestly companions, amerimutt Dreypa junior would grow into a proper Sith halfbreed, luv me tombs, luv me alchemy, luv me sorcery, ‘ate protosabers (not luddite jus don’ like ‘em) and a fascination with the pretty stars and the chilling void that lurks between them. A little baby by the time of his father’s departure and the first Sith civil war, baby Dreypa grew up during XoXaan’s reign as Dark Lady of the Sith (Remember, Dreypa senior dabbed on his rival Karness Muur, or at least Muur was assassinated by “somebody” before Dreypa’s departure, and Ajunta Pall and Sorzus Syn were busy murdering eachother. Of the 5 dark jedi bosses that leaves only 1 left, XoXaan) which all things considered was just what the Sith needed. Dreypa senior’s plan to go fuck the Republic up and come back after the dust had settled back home didn’t quite work out as planned, which may have been for the best as that’d mean power would be split between two Lords of the Sith again. Luckily that didn’t happen, and totally won’t happen again. XoXaan’s described as the greatest healer the Sith ever knew, and that’s a nice departure from the usual lightsaber berserker or sithspawn diddler, and it meshes well with the post-Ajunta Pall Sith Empire needing a break after ripping itself apart. XoXaan healed the Sith Empire and filled its cracks, the Eradicator Cult established by Sorzus Syn had to be placated or else they were likely to roll the dice on a second civil war, so our mummy mime mommy soothed their autism momentarily by channeling their passion into healthier projects like checking up on nearby Sith colonies such as Malachor or Vjun (the latter would become a home of their cult and remain so till Marka Ragnos slapped it with his dick) and to develop them into industrial, martial, or cultural powerhouses. She could really care less as long as they weren’t screeching about how “Remulus Dreypa was right and that they totally could win an arm wrestling competition with the Republic right now, fuck XoXaan Force wars now” and other quirky things the mentally ill repeat ad nauseam. XoXaan’s reign would also be marked by the Jiaasjen, the “Integrating of the Shadow,” the phase in Sith history where the fusion of Sith and Dark Jedi culture, technology, and genetics went from an interesting idea to talk about around the dinner table to a rapidly developing reality. Any Sith who had their doubts about the Dark Jedi’s abilities or techniques had them erased by the bloody civil war, and any overinflated Dark Jedi egos got bloodied by Massassi-shaped bricks. This basically means that Dark Jedi went from laughing at silly Sith toys like glass daggers and boomerang swords to asking zuguruk to forge right-handed lanvaroks and conversely massassi went from crying about how swords are cool because they get blood everywhere to politely asking for their own ded killy glowsticks.
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>>4157 Sixteen years had passed during what at the time was considered a golden age in Sith cultural development, the remaining Dark Jedi rapidly integrated into Sith society at large while also leaving their own mark in philosophy and technology. It’s around this time (6884 BBY roughly) that Cassus Dreypa decides to figure out where ol’ daddy dearest ran off to all that time ago. XoXaan herself was more than happy to fund such an expedition, she was well aware of the Republic’s inability to find the Stygian Caldera let alone enter it, and with Cassus Dreypa being the sole remaining Sith with a strong claim (through his father) to the throne her bandage-wrapped ass was occupying, sending the potential upstart bookworm off into the void to die like his father did? To her it was a win win, and she nearly got her wish. Cassus fell prey to one of the Stygian Caldera’s natural astronomical hazards, a dangerous hyperspace jump into a shield-disabling nebula led to a followup panic jump into a ringed star’s mass shadow. Emergency failsafes dropped their ship into a whirlwind of micro-meteors and less-micro meteors at breakneck speeds. It’s a miracle the particle shields lasted long enough to save the bridge from getting swiss cheesed up, less of a miracle that they dropped at the perfect moment for the ship’s reactor to take a gruesome hit and the entire engineering deck to become a tranny’s wetdream (get it, because they’re suicidal) and the hyperdrive to get by Yuri Boyka’s bicycle kick and get very fucked up. A power surge courtesy of the faulty reactor triggered an accidental hyperspace jump. Casualties exploded, courtesy of hyperspace’s intolerance for ships with their sun roofs opened, willingly or not. Cassus and the other survivors weren’t the lucky ones, those who suffered quick deaths at the hands of rough meteor loving, erotic asphyxiation in the vacuum, or a bukakke of tachyonic hypermatter all over their faces would be the lucky ones. Today’s episode of the Dreypa dynasty’s bizarre space adventures had a year long cruise through hyperspace, complete pockets of life support, hazardous gases, and breathtaking views in the form of missing chunks in the ship’s hull, oh yeah, plus the untinted windows courtesy of malfunctioning shutters. Cassus Dreypa enjoyed a year’s worth of hyper-rapture, the condition you develop after staring at the swirling vortex of hyperspace like a zonked out fluoride addict who’s been imbibing in too much tapwater. A year of epileptic flashing, seizures, agony, terror, and the inevitable insanity that accompanies those stimuli like dutiful bedfellows. Speaking of bedfellows, Cassus Dreypa wasn’t the only one who had enjoyed this trip. No, at first he couldn’t sense the presence, no, shadow, beyond the attention demanding sensations of starvation, agony, and that dull throbbing you get from staring at a computer screen too long. But as time went on and his tolerances grew, and he learned how to apply the kissai’s grade school lessons about channeling emotion into power to this hellhole, he finally felt it. There had been something else here before, on this very sojourn through hyperspace, long before he found himself trapped within it. The residual presence of what would’ve had to be a gargantuan (or blessed with gargantuan willpower to leave such a powerful psychic trail) creature became his obsession, this creature’s phantom pain was his sole companion in the hyperspace tunnel now. (Meat had stopped being on the menu a long time ago, and the bones of his companions were significantly less interesting company than the Angry Yeeter’s metal gear solid 5) It scared the shit out of him. At the same time, it was a blessing as it kicked his ass into gear and he decided his trip in hyperspace was finally done. One convoluted and suicidal journey later, (that’s so complicated I won’t bother explaining it to you, I mean, putting on an EVA suit and doing the equivalent of space rock climbing across the tattered remains of your ship’s hull as tachyonic air pressure attempts to rip you off of it as you claw your way from crippled hangar to crippled hangar only to find a shuttle missing a wing and the ability to pressurize it’s cabin yet still has a functional hyperdrive, then plundering every emergency supply cash to ensure you have enough vittles to make it back home.
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This is quickly turning into a short story so let’s summarize it with good ol meme arrows >Utilizing the baltimore crips’ shuttle to drop out of hyperspace, Dreypa goblino has a moment of respite in realspace >He decides to spend it meditating, stretching his awareness to tickle around star systems while hunting for the presence he felt in Hyperspace >Doesn’t find it but manages to brush against what could be more or less described as it snoring from the edge of the Galaxy > Calls it good and begins the lengthy journey back home, spending a year doing nerd shit like math, double checking his navigation systems to not have a second fucky wucky, and utilizing more or less “safe” (meaning traveled) routes used to patrol Sith space to get back into it >XoXaan’s not really ecstatic about his return, but could give less than two shits about him locking himself away in a shrine on Rhelg to draw star maps and consult with xenobiological experts about what he possibly could’ve felt >The Eradicator Cult catches wind of this and after hearing rumors about a “giant monster capable of surviving hyperspace and having the sentience and mental strength to leave an imprint of itself behind” and gets an anti-Jedi boner >Eradicators buddy up with Cassus Dreypa, who’d rather sit in the back and play with his trains like a good autist >XoXaan slowly comes to realize the merits of an organization of Sith where a single, powerful leader with absolute obedience from those below them is sort of cool >Hint hint >XoXaan sees the Eradicators supposedly teaming up with Cassus, they just promised him more thomas the tank engine posters >Is about to throw a thermonuclear bitch fit >Cassus Dreypa’s been busy drawing up the designs for what he calls the “Phobis Devices” >Eradicators ask him to help them take down XoXaan who’s rolling back her bandage sleeves and preparing to revoke their titles like it’s CK2 >He tells them to fuck off he’s got space squid phones to build >They tell him XoXaan’s gonna take away Thomas’ steam engine >Real shit >Wizard battle between a heal slut who keeps spamming self heals VS spergs in the cool SWTOR Sith acolyte masks and some guy with aspergers >Cassus and Co. are successful after drowning her in one of Vjun’s acid seas, getting pissed off when she crawls out of it, then sealing the remains in one of Dreypa senior’s (RIP) many oubliettes, then opening the remains in hyperspace, completely annihilating XoXaan >Cassus Dreypa ascends to the throne and doesn’t do anything with it. >Zuguruk fucking love him, his new ship designs (especially their hyperdrives) are genius >Kissai think his Phobis Device prototypes are interesting, good way to level up the willpower stat >Eradicators are hyped because they think he’s gonna help them attack the Republic >lolnope >Eradicators get pissy, try to double cross him >Most of them get eaten by sithspawn (usually their own creations) those guys got off easy in comparison to the ones that get captured >Woohoo new beta testers for the Phobis Devices! And that, dear readers, is where the Phobis Devices come from.
>>4159 Nigga, could you lay off the green arrow tldr's? We'll take your autism, but this makes things way too goofy.
>>4155 >>4156 He means the CSS is supposed to have a starry background and big yellow letters at the top. But that's not something that can be fixed since it looks like its a problem with theГунтretort since its not allowing anyone to upload a new css
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Hello my grotthu audience, I am your local Jen’ari Inc. Shill and I’m here to talk about our dark overlord’s latest product, the new iPhobis Devices! Our hyperspace enthusiast Dark Lord of the Sith Cassus Dreypa has been hard at work on our newest line of personal devices, and his halfbreed majesty has granted me the honor of describing them to you under pain of death or the opportunity to be the iPhobia’s next beta tester! >Versatile devices that allow you to test your or a loved one’s mental fortitude by, <forcing you to go toe-to-toe with your inner demons by using the essence of the Sith Dreypa Jr. trapped inside of it, who’ve been conditioned to spam Summon Fear on anyone that touches Phobis Device #1 <Enjoy a simulation of what a year in Hyperspace with barely any food, no shielding, and life support so thin you feel like you’re on the summit of Ziost’s tallest mountain. Oh, and you have to stare at the blue tachyonic torrent-like twists of Hyperspace for the entire duration of your stay. After you enjoy that, you’re blessed with the activation phrase needed to access the third Phobis Device: Cassus Dreypa’s holocron. A repository of information encompassing his life’s work, everything from the star maps he charted, the physics and schematics of his hyperdrive prototypes, musings on starship power plants and sensor arrays, and how to commune with the terror from beyond by having a chat with him inside of his slumbering mindscape. The first two are pleb filters while the third’s the Dante Must Die device that none but a certain group of six has managed to walk away from, not only does it teach you HOW to talk to the Angry Yeeter but it traps a portion of your mind within the holocron so you can be Cassus Dreypa’s playmate until he feels the rather distinctive imprint left behind after a conversation with Lotek’k. 9/10 traitorous eradicator cultists agree that “ymg' mgepah'legeth,” with the last one unfortunately committing suicide with a shikkar dagger before we could extract a response from him. Now one interesting note I just remembered was Tulak Hord’s interest in Sith Sorcery and artifacts, he wasn’t just a beast with a protosaber but also a bookworm too, in fact he not only devised a number of Sith magic rituals, he also created a plethora of artifacts that look an awful lot just like holocrons, but hey that could very well just be Bioware’s laziness rearing its cromagnon head, said artifacts when combined could be used to perform an Essence Transfer ritual with the same effect as Darth Andeddu’s, only Tulak Hord’s K-Mart brand ritual requires the usage of his artifacts opposed to the streamlined spell Andeddu developed. Point is, I doubt Tulak Hord wouldn’t collect the Phobis devices for his personal collection. There’s no preexisting lore about who’s possession they bounced around, implying nobody did anything notable with them, so I’ll move on to Marka Ragnos. It doesn’t matter how Marka acquired them, I’ve got a few ideas on how he used them. While Dreypa Jr intended for them to be used to help others commune with the entity he discovered, fact is they make remarkably good torture devices. You can create your own homegrown supply of batshit insane freaks who are constantly projecting powerful emotions of terror and despair for you to gorge yourself on, and if that isn’t enough for you, the devices also have the potential to forge a willpower monster capable of not only enduring but reveling in the power of terror, giving whoever mastered it the “And they shall know no fear” rule from 40k, plus they have a new wellspring of gut-wrenching memories to draw power from. It’s a shame nobody mastered them, not even Marka Ragnos himself, who subjected himself to the first two (inner demons and hyperspace voyage) but had the brainpower to not gamble with the notorious third one, instead reserving that honor for whoever pissed him off. His usage of the Phobis devices as torture machines was so prolific that not only did they decorate his throne room with them, (a sword of Damocles for his visitors) he also famously gave the last of his rivals a choice between impaling himself with a shikkar, (gutting yourself with the glass knife is an old Sith phrase analogous to the Russian phrase “Idi Nahui”) or enduring a session with all three Phobis devices. Said rival was kneeling before Marka with six inches of glass in his intestines faster than you could say shik’nwul. (Shik’nwul = the knife’s peace/peace from the knife, think of harakiri but without being the slightest bit honorable and a thousand percent shamefur, and any unfortunate descendants you do have will spit on your name and spend their lifetimes cleansing the shame you shackled to them) >Tl;dr don’t fuck with Marka Ragnos because killing yourself in the most painful way imaginable will be preferable to what he’ll do to you. The Phobis devices wouldn’t be claimed by Naga Sadow or Ludo Kressh, they were too busy trying to kill eachother or getting their asses kicked. The interim Dark Lord Shar Dakhan was too busy fighting a desperate last stand against the Republic while Tenebrae, fresh from hos ritual that turned prosperous Medriaas into Nathema, gathered up his followers, his fleet, and his toys (including the Phobis devices) and fucking off to the corner of Sith Space that everybody forgot about.
>>4166 I had to trim so much fat off that post just to make it fit in the character limit. That's enough for tonight, tomorrow we talk about dread and it's masters
>>4166 More? That was bretty good.
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>>4200 checked
https://hooktube.com/watch?v=heuveUxnLkA ← Post theme Tomorrow, six(7) days, what's the difference? Anways I got some shit to drop. So here we are, far from up to date but at the Great Hyperspace War. The phobis devices themselves played no major role during the war but instead were cared for by the diligent hands of Dagari Mundiss, Sith scholar, former high priest of Marka Ragnos, and avid artifact aficionado. When Kressh and Sadow were busy with their WWE title fight and arguing with eachother over the fate of the Sith, Mundiss was polishing his scepter, making sure the Eye of Tulak still worked, basically just twiddling his thumbs before the Great Hyperspace War erupted. After that he did a whole lot more nothing, until shit hit the fan. When the molten remains of Naga Sadow’s ships began raining down on Korriban courtesy of the Koros fleet following the Second Battle of Korriban, Mundiss was one of the countless kissai that got off their asses for a split second to handle business. Shar Dakhan, acting Dark Lord of the Sith as Naga Sadow was presumed dead, (when in reality he had just tucked tail and fled to Yavin 4 to construct temples in peace and reminisce about how Ludo had been right) made the following well conceived tactical decisions: >A: Every crippled, wounded, or otherwise nonfunctional (i.e. not hyperspace worthy) ship was ordered to ram the nearest Tetan ship so hard it impaled it, allowing everyone from grotthu toilet cleaning slaves to Sith lords to board the enemy ship and wreak havoc (implying no transports were available for the real niggas of course, I’m not retarded) >B: Every hyperspace worthy ship was to disengage from the space battle and either fuck off out of the system or land on Korriban as fast as possible If you were in that old thread where the Republic war crime fleet was about to turn Korriban into glass you have a basic idea of what comes next. The world’s slave population dropped en masse as the grotthu caste had the most painful tortures and sacrificial rituals inflicted on them by their masters, tombs who’s antechambers hadn’t seen the light of Horuset for centuries were unsealed by unwanted solicitors demanding aid from the crypts’ occupants, the weakest acolytes had their minds bound, transforming them from prospective Sith into mindless Force AAA batteries ready for draining. It was far from a unified effort, but even farther from ineffective. The entire Koros fleet practically experienced psychic whiplash as they went from everywhere inbetween euphoric and still bloodthirsty, hungry to finish their wounded foe, to screaming at the top of their lungs as howling demons suddenly replaced their cheering crewmates and attempted to pat them on the back with their heinous claws, sudden and overwhelming terror and irrational paranoia flooded from crewman to officer, ship to ship. Madness followed in its wake and blossomed new horrors, psychotic gunners released tension in perfectly healthy and stable ways, such as opening fire on your sister ships, security teams and marines found themselves within the eye of the shitstorm as stark raving mad crewmen tantrum spiraled all around them, smashing themselves against windows, bulkheads, eachother, and the security teams’ batons. (Repeatedly) It soon became impossible to discern a harmless, if not a little jittery, crewmate from a frothing lunatic intent on wearing your intestines like a scarf, the shitcurity officers found themselves switching their blasters to lethal to defend their lives, just like the voices instructed. Those with the weakest but most malleable minds found themselves separated from the chaos, herded into secure holds where they curled up into the fetal position while they waited for their new masters to arrive and command them, to bring sense to their upside down world. Mundiss even scored a trickshot on a corvette who’s overeager captain foolishly chased a fleeing Sith ship into Korriban’s atmosphere, a bolt of Force lightning aided by a slough of artifacts, slain slaves, and mentally bound acolytes (who shriveled into raisins after the ritual’s completion) tore into the ship’s ventral side and bit deep into the vessel’s innards, turning complex circuitry into blackened slag and autoblaster gas stores into ravenous fireballs that chewed through the ship’s remaining hull. Only Mundiss and his apprentice survived that ritual, which was something of a bonus as he’d been planning on killing those acolytes for a while now. Thus concluded the first stage of the Third Battle of Korriban, later stages would include reinforcements from across Sith space rallying at Korriban to ensure the invaders never achieved a foothold. This is also around the time that Vitiate made his move. After refusing everyone’s invitations to join the Great Hyperspace Party, Vitty instead spent his time trying to figure out what the fuck Zildawg, this funky machine he found on Nathema, was and having his underlings follow the trail Tulak Hord blazed millennia earlier into the Dromund System. According to SWTOR lore Vitty started his gamble following the completion of his studies into Zildawg’s mechanisms and after his scouts had managed to find a way into the Dromund System, the Kamat Krote as we see it on the Sith space map wasn’t exactly a thing back then, more on it later, but Vitty’s objective first and foremost would be attract as many gullible faggots to Nathema as possible to prank them so hard he’d turn into a lovecraftian horror in terms of power AND personality.
>>4217 The first step included mass blackpilling and fedposting across every Sith communication channel/method possible, going on Sith radio shows and saying the sky was falling and it was the Republic’s fault, shooting emails to every dark lord with a pulse telling them how the Jedi are going to kill him and fuck his wife(s) if he doesn’t do one simple trick, abusing subspace communication platforms by explaining to grotthu the complicated procedure of mixing motor oil, gasoline, and Styrofoam shavings in a glass bottle in order to make a fun new toy to throw at their master, and going on multidimensional Geonosian acklay-spearing forums to tell impressionable shitposters how much money they could make constructing and then selling sawed off shotguns to the ATF, (Input boating accident joke here) the whole 9/11 yards. Then he invited everybody to Nathema to show them this cool cheat code he found. Said cheat code included the draining of all life from the world and the binding of every spirit on the planet to his own life force. Eight-THOUSAND dumb fucks actually showed up for this shit. Embarrassing. After helping eight-thousand Sith earn themselves each a Darwin Award and vindicating every single argument for eugenics, Vitty slapped his dick on the metaphorical table and told every last Sith to meet him on Korriban. He told them that their options were either to die to the Republic or risk an audience with him, quite a few Sith picked option C and instead went to their summer homes on Vjun, Thule, and Iliabath, a few others told him to suck their cocks right off their torsos and dug in to fight the Republic, and the remainder of them said fuck it, what’s the worst that could happen? After being in the same room as at least eight-thousand tortured spirits haphazardly stitched to an intelligent, nihilistic sociopath with a wicked sense of humor, most of them decided that NOT listening to him was probably the worst thing that could possibly happen. Vitty’s demands were simple, he’d lead them across the Hansel and Gretel bread crumb trail to Dromund Kaas and then they’d, together, create a newer and better Sith Empire. It would take a while to get there though, a generation in fact, but under his guidance nothing could possibly go wrong! It would be dishonest of me to say that even a quarter of the original Sith flock would set foot on Dromund Kaas, it’d more be like a handful. Dagari Mundiss, one of Vitiate’s initial skeptics but fastest converts, would bring his collection of artifacts with him throughout their exodus, but sadly, he would not be one of the aforementioned handful that reached Dromund Kaas. And just like every other Sith, the sole inheritance of any of his flock’s possessions was Vitiate’s and Vitiate’s alone. Afterall, they were His. Servants. Slaves. Weapons. And they would obey. And that’s how the phobis devices ended up in Vitty’s loving care.
>>4217 Ah, the original Madness over Korriban. Did that first battle pass into legend and become thought of as exaggerated?
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>>4232 With there being no Tetan survivors to snitch on the Sith or describe the living nightmare they endured, (with all the survivors being rounded up for slave/sacrifice duty) the fate of the Koros fleet would eventually turn into a naval ghost story like the Mary Celeste or Dawson's Christian among the Republic navy. We're going to be talking about glass knives soon.
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https://hooktube.com/watch?v=Bxh1Y9sK7Tc&t=0s ← Post theme Shikkars are glass knives, sometimes daggers, that Sith like to stick inside of eachother. It’s also the most painful way to die, physically due to the immense agony associated with having a glass blade snapped off into your guts, and emotionally because everyone’s going to laugh at you and your descendants for dying like a bitch. (Remember that last part for later) Shikkars are one of the less subtle tools in a Sith assassin’s arsenal but easily one of their favorites due to every Sith’s predilection towards sadism and juicing up on the emotions of others, when paired with poisons and venoms (the assassin’s other favorite toys) the shikkar truly reaches its full potential, and during their isolation from the rest of the Sith worlds following the death of King Adas, the Kissai on Korriban perfected the shikkar by designing the double-bladed venom vessel Sorzus Syn would later on draw a picture of in her journal, while the Sith on Rhelg would ultimately prefer fancy single-edged short blades decked out in the usual Sith decorations like barbs and snagging teeth that make evicting your internal organs’ new neighbor all the more lethal. I like them and think they’re very cool, you’ll hear the same opinion from me about every old Sith weapon, and it’s a shame that everybody but the Lost Tribe of the Sith forgot about them. Until now, that is. Now here’s some background on this idea, parrying daggers and For Honor. For Honor is one of Ubisoft’s scams devised to steal heaps of shekels from hapless gamers such as myself by dangling entertainment and hits of dopamine in front of your face before kicking you inbetween your legs with their inability to make a balanced game to save their fucking lives. I’m thoroughly addicted to it, my most recent torture sessions have come in the form of learning the most based Assassin hero in the game Gladiator, pictured above with his best emote. There’s a certain annoying cunt called Peacekeeper that gave me the idea you’re going to hear about very soon. “PK” as she will be known as is an assassin-class hero, meaning she’s blessed with dodge attacks to let you punish retards and the ability to deflect, (deflecting being the premier way of flexing on hapless niggas) each assassin has their own deflect and hers was completely unique until another cunt (Shaman) showed up to ruin my fun. The animation is sorta janky because Ubisoft has no love for their video games, but I made a macro that hits the beats of it. >dumbass telegraphs swing >hoe rushes into the strike, catches it with her midget sword, then pulls away from the strike and leads the sword safely away by letting it’s own momentum drive it down the path of least resistance >hole readies the toothpick >icepicks the left kidney like its name is Lev Bronstein inb4 hema spergs throw down the stainless steel gauntlet, the one they spent all their student loans on, down at me, know I will reply with “lol didn’t read” gifs and call you a nigger, this is just the spark that lit the autism flame. In SWTOR there’s some flavor text for the Sith Marauder subclass of the warrior class that states the marauder “follows the path of Naga Sadow,” now to clarify this for my fellow crayon chewers in the back this means that the marauder’s combat style follows the same philosophy/teachings that Naga Sadow employed, the marauder is also the dual saber Sith for all the mental midget monkeys that think two sabers are better than one. Now everyone understands the point of dual sabers in Star Wars, you got twice the amount of saber to attack and defend with while also granting you new opportunities by virtue of having different (not more per say) options, I’m done insulting your intelligence now with this basic shit, let’s move on. The shikkar on it’s own is clearly not an adequate offhand weapon for dueling, it ties up a hand while offering no major defensive benefits (due to it being made out of glass opposed to something lightsaber resistant, and if you’re gonna waste the time and effort imbuing your literal throwaway dagger with the Force to make it into a Force weapon you deserve to be tossed into a meat grinder) so I wouldn’t recommend any Sith to walk into a kaggath LARPing as Peacekeepr, that’d be retarded. That’s why I decided to make it evolve like a pokemon into something bigger and stronger.
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The trident dagger is an autistic idea that I admire. The entire point of the parrying dagger is that you have a tool to tie up the other guy’s weapon so you can stick him like a pig with your own, it’s pretty smart and it worked very well. The shikkar’s development stagnated until Vitty’s flock decided to make brainstorming methods of brutally murdering Jedi and avenging the Hundred Year Darkshoah (and now Great Hypercaust War) their main hobby. The Eradicator Cult especially had an interest in furthering Sith martial arts and weapon development, this would lead to them perfecting lightsaber technology (i.e. leveling up from protosabers to cordless sabers) a couple centuries before the Jedi and taking all their old toys and re-imagining them to be more bad ass. The shikkar’s development took these basic steps, >Become an adequate offhand weapon in the age of lightsaber combat >Not be completely worthless after delivering its molten sand payload The first one’s easy, upgrade the shitty non-metallic hilt (the reason the shikkar’s hilt isn’t made out of metal is because it’s supposed to be hidden from most scanners, but I don’t think anyone gives a shit about that in the middle of a battlefield duel) into a big boy Sith alchemy steel hilt with lightsaber resistant quillons and blade-catching prongs that act as edge protectors for the glass blade and BOOM, you got a combat shikkar. (Not to mention the release mechanism for the broken bits of blade so you can insert a new one rather than having to go back to the knifemaker to get another one) That autistic child’s crayola masterpiece that looks like a grey bug sticking out it’s blue tongue at you is a rough image of this concept, the prongs sit along the blade’s carved out waist for parrying duty and can open up at half a moment’s notice to expose to blade for the killshot, and after the blade’s been snapped off it still performs its duty as a parrying dagger just fine, and those prongs are razor sharp so you could probably give somebody a double dosage of impalement with them too. Now that image, the one with the purple grip, (bearing the colors of the Pyramid of Logistics) is the venerable and still in use but fairly antiquated original combat shikkar who’s design just barely predates the Kamat Krote War between Vitiate’s fledgling empire and its recently discovered neighbors who’d been squatting in the Stygian Caldera’s darkest reaches for millennia, the same nameless guys that killed Odile Vaiken. More on them later By the time of the GGW combat shikkars had evolved into a much edgier, much more brutal weapon. Pictured on the right of the crayola sketch is it’s brother, this combat shikkar belongs to one of the Pyramid of Diplomacy’s goons (marked by its red grip) and has all of the cool design improvements, the weird bulges at the prongs’ bases are reinforcements for said prongs, allowing the mechanism to endure titanic blows that would’ve annihilated its predecessor, next up are the hook-like barbs. There’s four of them, two of them are sheathes for their glass counterparts who make work as force multipliers for ruining the shikkar victim’s life, (also forgot/had difficulty translating this idea to the picture, but the newer shikkar blades are triangular, and you know what that means) while the other two are actually solid additions to the prongs themselves, when using the combat shikkar as a parrying dagger, these hooks can be used to form a circle with the quillons, trapping whatever is between them inside, though it should be noted than a fairly small gap is still present (only a centimeter but I won’t lie to you guys) that green represents whatever fun venom or toxin the user decided was most appropriate for today’s slaughter, (and yes the venom will be injected through the barbs following the blade getting injected into somebody) and to top it all off there’s a razor-sharp cap that covers the previously exposed tip, unlike the prongs it does not come off, but is also typically coated in the same pelko bug needles used to make Sith training sabers, but like everything else the Sith have (except lightsabers) you can cover it in whatever poison your heart desires. Now the big question is this: Why bother? Why bother with using a parrying dagger when you could just have a second lightsaber? For starters, not everybody’s a homosexual and would want to use two sabers. Secondly, you can go ahead and hunt down the resources for another crystal, acquire a crystal crucible to make it in, and then go forge a new saber (implying you fucked off to gather all the shit you need for a hilt beforehand) and STILL be gay for using two lightsabers because the only guy immune to that curse won’t be born till 19 BBY. Third, not everybody wants a second saber, the combat shikkar excels at parrying duties regardless of it’s glass blade, in reality the glass blade is vestigial at this point as its parrying dagger capabilities far exceed it in terms of practicality, it’s an emergency secondary weapon for most Sith and a powerful offhand tool for those willing to learn how to use it.
>>4239 Oh yeah, the point of throwing the Lanvarok in there was to point out the fact that the Sith had a tendency to invent autistic and needlessly complicated weapons for fun, with the lanvarok literally being a pole-axe that can also hurl razor disks coated in venom, and the lanvarok gauntlet being a toy you strap onto your arm that shoots lethal versions of nerf disks with roughly the same shitty accuracy.
>>4248 >Also, all of your pictures died. Not his fault. http://bhlnasxdkbaoxf4gtpbhavref7l2j3bwooes77hqcacxztkindztzrad.onion/cow/res/2.html#99052 >protip: >if they are reposted anywhere on the site, they will be rehashed & reappear at the original post location, and the repost can then be deleted.
>>4249 >onion iaintclickindatshitnigga.png
https://hooktube.com/watch?v=Lx4k-0RFaaQ ← Post theme Quick note before I drop some different autism. Look at that picture and see the truth, 2+4=6, the wirehead media disavows me and my work. The mastermind frankenstein 5G controller holds the key AND all the puppet strings laced to each of your ( and your government’s) limbs and frankly I’m not a fan of any of that, you see gentle listener I hate the Antichrist with all my heart and if I’m ever put in a self defense situation by him/her/it/xer I’m going to bash his brains out on the sidewalk, I’m gonna punch her in the throat, I’m gonna hammer the back of its head, and I won’t still till xer’s blood and grey matter decorate the road. I’m gonna paint the town red with glownigger vital fluids and not stop until each and every one of you low down niggers is free. Amen.
>>4257 Quit stalling and post already.
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But in all seriousness, losing my pictures has taken a toll on my sanity and it tears my heart apart knowing I may survive where their sweet and innocent yet woefully frail frames may not. But just like those two hundred thousand pure and courageous kikes that died, I know they’d want me to live on, so in a way they live through me and never were lost. https://hooktube.com/watch?v=NiY4KTIoXi4 ← Post theme Since we’re mentioning Tulak Hord I decided to mention the fact that his helmet looks like a sci-fi samurai helmet, it’s cool if you disagree, you’re allowed to be wrong and fucking stupid that’s your right as an American citizen. Eternal Hatred’s a good song to go along with a post regarding the Dark Lord of Hate, and it foreshadows something I’ll be mentioning later on. I’ve mentioned a few ideas for Sith fighting styles in the past, the main gist being that where the Jedi are nice and fairly organized, having seven documented styles at this point, Sith martial disciplines are much less centralized and each style descends from the school or master that came up with it, where the Jedi labor to share knowledge and advance a form’s techniques while holding hands and singing kumbaya the Sith share knowledge and techniques by testing them out on eachother, separating the wheat from the chaff in their patented Darwinian fashion. One Sith Lord who’s skills and teachings would be passed down throughout the generations of Sith and inspire countless blademasters and fencers was Tulak Hord, Dark Lord of Hate, butcher of Yn and Chabosh, and conqueror of the Dromund system. (Which would quickly fall into obscurity following his death) Now a few things I’m going to say before we go any further. >Tulak Hord did NOT use a cordless Lightsaber, he used a Protosaber as he died centuries (at least) before protosabers advanced to lightsabers >^Unless proven otherwise I don’t think protosabers were called “proto-” anything in times when they were the height of technology, the term is clearly a modern one invented to distinguish corded sabers from the cool new ones >Tulak Hord did NOT fight legions of Jedi. That’s retarded. The (old) Sith Empire is expressly stated to have not encountered Jedi until the Great Hyperspace War, SWTOR’s writers are retarded, bye. With that out of the way, let’s talk about Tulak’s impact on Sith martial autism. Look at the dude, he’s big, mean, and armored head to toe in Sith alchemized steel, and he has a Yugio card deck on his left hand so he’s prepared for anything. But let’s look at the primary principles of Mr. Hord’s armor, one could argue that it’s heavy, sure, but the plates only cover the most important areas, it’s economic and practical. This isn’t some Marka Ragnos-esque heavy plate harness that turns you into an immortal juggernaut, this is a medium-heavy getup with enough cushioning to keep your mistakes from killing you and that asymmetric pauldron and goofy vambrace effectively turn your left side into a mobile lightsaber-proof wall (note the little knuckle plates, these would go on to inspire the knuckle blading on the Eradicator Cult’s warsuits) to make some room for your mayhem machine right arm who’s packing the lethal glowstick, and the idea of backhanding a lightsaber and getting away with it is fairly alluring I’m not gonna lie. Now for some reason SWTOR’s artists have a wrapped up boner for wrapping up clothes in random straps and strips of whatever the fuck that shit is, my only explanations for them is that they’re homages to XoXaan’s sexy mummy getup or maybe oath bindings that the wearer made to remind him that the Jedi are niggers and evil and want to eat his children and that the Sith will have their revenge, or maybe they’re wrappings that the wearer meditated on, infusing traumatic memories and emotions into to focus on and trigger power surges during battle, I don’t know I just don’t know. Also the asymmetric pauldron shit is clearly a reference to Milanese harnesses and anybody who doesn’t consume crayons knows that so let’s move on.
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Tulak’ajak (Tulak’s Doctrine) is the name of the fighting style that Tulak Hord invented, perfected, and taught. The central philosophy is: Be good at everything. That’s it, lecture over. Nah just kidding. Think of it as Niman but not for pussies, Tulak Hord wasn’t just a lightsaber beast that carved apart every problem in his way, he also was a practitioner of the Sith’s more esoteric arts and a staggeringly powerful Force user, Tulak Hord understands that there are no shortcuts for the Sith and his fighting style reflects that. Tulak’ajak’s bladework encompasses the entire spectrum of techniques, ranging from brutal crushing blows to complex series of feints, jabs, and counters designed to keep the opponent on his back foot and the practitioner on the offensive. But like I said it’s not just bladework, a Tulak’ajak practitioner may go from poking and prodding his opponent’s defense with a flurry of one-handed flicks and swipes to throwing a jaw-rattling cross out of nowhere, he may smash aside his enemy’s guard only to unleash a tempest of lightning into their unprotected face, or hit them with a Force wave, or just kick them in their chest to collapse their lung, or do the same to their knee to collapse their entire body. Mix-ups, unrelenting offense of every form, and crushing counterstrikes epitomize Tulak’ajak, facilitated by medium-heavy armor to grant a degree of mobility while still concentrating actual plating where it’s needed most. Very economical and very practical. Now there’s some obvious downsides here, fighting like this is extremely strenuous and physically exerting, peak conditioning isn’t a bonus it’s just a necessity, not only that but an opponent who flatly refuses to buckle under the pressure and is more than happy to live on his backfoot (i.e. a Soresu faggot) has a decent chance at weathering the storm and coming out the other end breathing not nearly as hard as the Tulak’ajak student, likewise someone who’s willing to match him blow-for-blow (Djem So moment) and is more than happy to jump on the parry-riposte-parry-riposte merry-go-round is going to give a Tulak’ajak practitioner some problems, implying he’s equally as skilled or is capable of matching him. Like any fighting style Tulak’ajak shines when picking on the elderly or disabled (or both) and fighting somebody worse than you is always preferable, but unlike the disciplines adhered to by the likes of Ragnos or Sadow, Tulak devised a style built around options, one not saddled by obvious weaknesses and one enhanced by endless possibilities. It has a massive skill ceiling and isn’t for your average Sith, but if one was willing to dedicate his life to the complicated art of butchery, one might find their muse, passion, and life-saver from the martial legacy of Tulak Hord. >one little note The standard Tulak’ajak stance, with the armored side forward, weapon arm back, was created with protosaber cords in mind, hiding the protosaber’s weakness behind the weapon arm (and therefore the lightsaber-proof arm) but by the time of SWTOR nobody really had to worry about protosaber cords anymore, nobody with half a brain that is.
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So a quick tl;dr since I got a minute >wear enough armor to save your vitals, that's it >don't sacrifice mobility and sensation for false security >develop ALL of your skills and abilities, don't focus on one at the expense of the others >keep your options open >unrelenting offense >immediate counters >mix up light and heavy attacks >keep the other guy guessing Now one important thing to note that I didn't bother to in the main posts, a crucial element of Tulak’ajak is that you’re NOT supposed to rely on precognition, the effort and willpower necessary to utilize it can be better spent analyzing the opponent and modifying your own technique, changing angles and guiding attacks, rather than sifting through a garbage bin of possible futures and then steering towards it like a poor man’s Shatterpoint. Now that’s not to say they entirely eschew precognition in a fight, it’s a tool/skill like any other and you already know Tulak’ajak’s stance on ignoring one skill in favor of another, it’s just that your focus is important and may potentially be more useful elsewhere opposed to adopting a fluoride stare and dumpster diving in shaky futures.
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>quick recap on Dun Moch’s brothers Another idea I had, one that was cast into the void with those threads that got nuked alongside our old bunkers, was delving into what were essentially Sith traditional duel objectives that lended themselves to tactics and techniques. The idea came from that line in Path of Destruction when Kas’im states that Bane has “achieved Dun Moch” during his duel with the zabrak faggot who’s name escapes me. Now let’s pretend you’re the retard here (instead of me) and don’t know what Dun Moch is, Dun Moch refers to the Sith linguistic technique where you verbally abuse your opponent in order to goad some form of desired reaction from them, in the movies it always more or less failed the user (Dooku activated Anakin’s trap card and died, Vader pissed off Luke and got slapped around) but regardless it’s the equivalent of telling someone to “Mic Up” in an argument and then tearing their heart out with crude humor and snarky remarks. It’s origins go back to ancient Sith traditions, where they’d judge a duel’s outcome and describe the victor’s triumph based on how he won, this was also done to make it easier for the Kissai documenting the events and the Zuguruk who’d be explaining to the chisel slaves what to write on the giant stone obelisk. Now the old threads are lost and I’m forced to delve into the dark and deeply autistic crags of my faulty memory, gambling my life with every step upon the groaning tight rope composed by all of my extra chromosomes, risking life and limb to entertain you, my homies, and niggas. <Dun Hask The lowest form of victory, the way of the Tuk’ata and the death from a thousand cuts, the only positive thing about achieving this victory is that you managed to walk away from the fight. Nobody’s gonna use boast about your impressive ability to outlast your opponent, the word “Hask” means agony as your victory was achieved by slowly surely (and agonizingly) wearing out your opponent by turtling his attacks and lightspamming. It’s long, drawn out, and agonizing for the unfortunate spectators. You didn’t dominate your opponent, you didn’t manipulate your opponent, you gassed him out and bled him out. Regardless, it’s a much better alternative to dying. <Dun Kots A step up to be sure, “Kots” means To Break. To pull this one off you have to successfully crush your opponent with raw strength, smashing apart his guard, armor, and bones. A victory through pure strength is a commendable one, and the Sith will respect you for it. This is the way of the Terentatek, and most massassi focus on achieving it. <Dun Moch Victory through manipulation, it is one thing to physically dominate your opponent, it is another to trick him into falling on your sword or relinquishing control to blood madness and opening himself up for disembowelment. This is the way of the Hssiss, the dark side dragon who’s venomous bite infects the mind with a murderous hunger that can only be quenched through bloodshed. Sith also think this is pretty impressive, basically on par with Dun Kots. <Dun Sith If you were every wondering what the word “Sith” meant, the Sith word for Sith is Tsis, meaning Sith. They also have another word, Sith, meaning “Perfect.” This victory requires the opponent to submit and welcome his death. This is quite a feat, as we’re talking about convincing a powerful Sith lord, someone who’s peoples’ culture revolves around self determination, might, pride, and an intense fear of death, to willingly bow his head forward like a stupid animal for his neck to be cut, that or kill himself. I mentioned earlier that time Marka Ragnos stood beneath Vjun’s acid rain after daring the last of his rivals to gut himself with a shikkar in order to save the lives of his retainers, (thus saving the Eradicator Cult from complete annihilation) submitting himself before Marka Ragnos. To the Sith, submitting yourself to another is enslaving yourself, and those below you, to his whim. You are placing yourself and your powerbase under him, basically becoming his bitch. This is a shameful and embarrassing turn of events for you. (This entire situation is an obvious nod to Shogun Hideyoshi’s bargain with his last rebelling daimyo, who killed himself with a knife before Hideyoshi and submitting his household ((and life)) to him, the nips think this is very honorable, the Sith think it’s bitch made pussy shit) Generally if a Sith tells somebody to go do “’___’ with a knife” they’re invoking the cultural terror associated with dying to a shikkar, the agonizing and humiliating death one that’s even more self destructive if you do it to yourself, I invented the term “Shik’nwul” meaning, “the knife’s peace,” or “peace from a knife,” and you all know what the Sith think about peace, this refers to the action of stabbing yourself with a shikkar and snapping it off in your guts, think of it as a twisted form of sudoku. There is no honor, there is only shame and pain, strong emotions ready to get slurped up by the victor’s Force straw as he Force drains the last of your life force away. Unlike harakiri where the head is removed to end the pain, the Sith only decapitate their opponent to keep the skull as a trophy and will only do it after there’s no more agony capri-sun to enjoy. Now the magical thing about Dun Sith is that it doesn’t matter how you battered your opponent, it doesn’t matter if you wore him out, broke him apart, or tripped him up, if you get him to submit to you, you achieve Dun Sith, and with it have achieved a victory above all other victories. The practice of Sith lords carrying around shikkars to offer up to defeated opponents began after Marka Ragnos’ stunning victory over the Vjun lord and the practice survived the Great Hyperspace War (a quick note: The reason the Kesh tribe of Sith don’t do this is because their development was completely disconnected from the Sith after they were stranded before the Pal-Syn war) and was still a vital element of Sith culture up until the Great Galactic War, a time where 30 years of conflict slowly chipped away at many of the Sith’s old traditions.
Buckle up for ADHD driven language autism and a spicy foreshadowing of later posts that'll leave a crispy taste in your mouth and a dopamine rush you wouldn't believe
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https://hooktube.com/watch?v=lj9uJblxdy8 ← Post theme Now if you homies weren’t aware of it before I drag most of my inspiration from the nutty shit I enjoy, a decent amount of ideas spawn off of For Honor, and right now I’d like to introduce you to my Helldivers autism. Good game. Now in SWTOR lore our favorite Grand Moff the man the myth the legend Odile Vaiken, father of the Imperial Military (especially the navy) had a throwaway footnote-tier death at the hands of an alien race who apparently wasn’t even worthy of a footnote let alone a name, I’m going to fix that, and use it to flesh out some philosophical concepts, ideals, and policies that would serve as foundations for events later on in the GGW era. Some background, after Odile Vaiken helps establish and mold the Imperial Military under the watchful eye of Vitty on Dromund Kaas, the Sith would go about developing the Dromund system to squeeze every last drop of resources and potential out of the star system, think of playing tall in EU4 opposed to playing wide. Eventually they’d begin branching out, taking their first tentative steps outside of Dromund’s safe and secure reaches to the uncharted stars and worlds nearby. Blah blah blah they ran into the rakatans. In the EU the Rakatans had nearly enslaved the Sith, with the only thing stopping our favorite red-skinned Machiavellian space wizards from becoming just another notch on the Infinite Empire’s heavyweight species-enslavement belt being a certain real nigga named King Adas, who’d unite the Korriban Sith, BTFO the Rakatans, and then reverse engineer functional FTL drives and then spread the Sith across their astrological birthright, the Stygian Caldera. His death would usher in the destruction of the Sith Kingdom under who all the stars of the Nache Bhelfia were united. It wouldn’t be until the Dark Jedi arrived on Korriban and united the Sith worlds once more under the new jen’ari Ajunta Pall. --Quick sidenote for clarification on Adas’ kingdom, Adas’ kingdom encompassed Korriban and a few colonies across the Nache Bhelfia. The timeline roughly goes like this, Adas takes the crown of Korriban → Rakatan-Sith war (Decisive Sith victory) → An extremely old Adas uses Rakatan ships to establish colonies on Ziost, Malachor V, and Tund → Adas dies → Sith are never reunited. The extent of Hakagram Graush’s “empire” is unknown but I’m going to assume it didn’t reach Ziost, and instead the Stygian Caldera’s political borders resembled Japan during the period of Warring States and that Ajunta Pall is Oda Nobunaga, utilizing foreign technology and techniques (Dark jedi powers and guns respectively) to unify the Sith. But that shit’s inconsequential --sidenote over I’m done rambling, let’s shove Helldivers into Star Wars. The Rakatans never left Sith space, they were defeated by Adas on Korriban but the Infinite Empire wasn’t done fucking with them, instead they had their forces flee to a star unknown to the Sith, meticulously mapping and documenting hyperlanes that were moderately safe, creating their own routes into the Stygian Caldera to plan their eventual reprisal after the spanking some backwater tribals delivered upon their hammer-esque heads. They chose a system who’s habitable zone housed a habitable world, what a shock, said world however was a bit unusual, having exceptionally deep oceans and exceptionally BIG oceans. The world didn’t have continents, it had archipelagos. The Rakatans built surface installations on the islands and built underwater facilities that’d make Andrew Ryan’s most ambitious works look like fucking jokes. You think Mon Calamari’s underwater cities are cool? Imagine half the Selkath population shipped out to one spot and ordered to build the most badass, meticulously planned, and carefully considered (that statement is not redundant; think about it) underwater fortress system imaginable. The Rakatans would also settle the world that would eventually be known as Bosthirda, further away from Korriban but still close to the Rakatan Rapture outpost, taking advantage of the Bosthirda system’s incredible mineral deposits and industrial capability, leaving the Rapture outpost to be the main military instillation (and RnD hub) for their Sith space efforts. They even attempted to introduce Firaxa sharks to the water world, so they’d have a secondary source of kolto and wouldn’t be forced to rely on Manaan’s kolto output to sustain their future campaigns against the Sith (who at this point were just playing Shogun 2 with eachother across the Nache Bhelfia) but they encountered a minor speedbump when a species of hyper evolved lobsters kept murdering the firaxa shark population. Said lobsters utilized an extremely efficient and versatile method of natural communication, utilizing pungent pheromones, (yes they work underwater, and lobsters actually use them) powerful verbalizations, and even bioluminescence in the darkest depths of the sea, alongside a complicated caste system similar to ants, wasps, and termites to repeatedly genocide the firaxa. Intrigued by this species (who they payed little attention to before, the Rakatans see weird creatures everywhere who gives a fuck about some prawns) they rewarded their murderous abilities by gutting their population, kidnapping the rest, and sending them to labs to be experimented on. This totally won’t come back to bite them.
By 25,200 BBY the forges of Bosthirda bellowed day and night, mass producing weapons of war and within labs across the small pocket of Rakatan space within the Stygian Caldera Force-mutated creatures were being perfected, chief among these beasts of war were the descendants of the old lobsters, twisted into more grotesque and brutal shapes by the Rakatan into a truly disgusting insectoid menace. They’d make perfect nuisances to combat the Sith’s own war beasts, an unstoppable hive of unyielding critters who’ll chew through the competition or drown them in bodies, and then drag all the corpses back to their hives to feed their little larvae, and the circle of life continues. The firaxa sharks were even settling into the (brutally annihilated and then carefully rebuilt and handcrafted) ecosystem on the water world, and the last touches were being added to their Rakatan’s invasion plans, aided by a recent string of conflicts that left many Sith warlords with shattered armies and sundered fortresses, there’d never be a time more ripe to swoop in and conquer the Stygian Caldera world by world. And then the refugees began arriving. The last vestiges of the Infinite Empire were being corrupted by a plague with no conceivable source that dogged every last parsec of Rakatan territory, it as if the Force itself had turned against them. Outbreaks on the water world were rare and quickly handled, the underwater bastion facilities and biohazard labs were more than capable of quarantining off entire sections of themselves, but the Rakatan presence on Bosthirda and it’s neighboring worlds weren’t so lucky. The industrial slaves were rowdy enough already and regular shipments of slaves were a constant necessity just to keep the ambitious project going, but when the Rakatan guards went from lightning-fast dervishes that could cook up a group of rambunctious slaves armed with screwdrivers, wrenches, and high-impact mining equipment like a piping hot bowl of jambalaya to being almost on even footing with the slave workers and being forced to rely more and more on their ranged weapons to keep them in check, the slaves caught on, and the overseers panicked. Worker riots evolved into full on slave revolts, each world was put under siege by a seemingly endless tide of former slaves. Some, mostly the overseers and their personal retinues, managed to flee by escaping of sublight drive equipped ships and gunboats, only to realize their Force-based hyperdrives were just deadweight now. The fighting was vicious, and despite the now Force-less Rakatans having personal armor, advanced weapons, armored vehicles and starfighters, but after the majority of them dropped dead to the plague (it kills the majority but leaves a minority of Force-less beings behind) there were just too few of them to stop the slaves. On the water world things were much different, the Rakatans caught on quickly that their powers were fading and that they were balancing on a knife’s edge. Some of their long-distance communication arrays still worked, and to their dismay the only thing they heard from the Bosthirdan contingent was their kin’s panicked death throes and the taunting voices of victorious slaves promising a brutal reckoning for them. Their labs were faring significantly better, the guard personnel’s sudden drop in performance and ability wasn’t felt as direly as it was on Bosthirda, but a few of their easy bake oven monstrosities were more or less ticking time bombs for their facility personnel. Many of the more interesting creatures got gassed in their enclosures, their growth pods rammed by forklifts and destroyed in other, less creative ways. This process went smoothly for the most part, a few hiccups here and there leading to unreasonably high casualty rates, but all in all it was a very effective genocide against their lovingly created pet monsters. The only facility that never responded was the lobster-bug one, which was odd because they didn’t even need subspace communicators to talk to as it was just a few planets away. While a ship and crew were being readied for a long sublight cruise to investigate the crawdad facility, the water world Rakatans went to the drawing board to concoct a solution to their sudden lack of Force sensitivity, their sudden drop in population, and the large, potentially volatile, population of slaves on their planet. They were in a much better situation than the Bosthirdan Rakatans in that regard, the islands were covered in citadels and their underwater play pen was a veritable deathtrap for anybody not at the controls of the heavily guarded (by droids and professional soldiers) command installations with near-uncrackable armor and the ability to dislodge from the primary atlantis-structure and remain self sufficient (the guys that designed these things were absolute geniuses, approaching the Hampture guy in IQ) plus the slaves were of a more docile disposition than the regularly whipped and brutalized Bosthirdan ones, making revolts unlikely. Regardless the Rakatans were paranoid, and where mystical space wizardry failed them, they turned to technology.
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>>4279 A new wave of tripod policing droids were developed and manufactured, with weapons designed for incapacitation (to maintain the slave population) alongside extermination, bulkier models for linebreaking, and personal equipment to grant the illusion of Force powers. Repulsorlifts reimagined to be used to make a pair of gauntlets into a pair of more badass crushgaunts, helping aid the illusion of Force-empowerment, and cleverly designed electric weaponry made to emulate Force lightning. Personal particle shields that didn’t give you cancer but were powerful enough to stop a blade, energy shield counterparts to stop, you guessed it, energy based weapons, new generations of rakatan mutants CRISPR tube babies born with gills and pressure resistance to ward off the worst of a breach. Oh look the investigation ship is back, turns out the bugs evolved into brutal killing machines (so not much changed on that front) and the queen specimen has evolved into a tunneling worm from Dune and now the entire planet is a honeycombed by complex series of tunnels and the species can survive in any environment, and even perfectly adapts to new environments in a generation and despite there being at least forty new hives, subspecies, and genetic strains, they all work together and refuse to kill eachother like normal animals. Time to never go there again. Paranoia and innovation marked these isolated rakatans, over the years they’d collect the survivors from each lab and bring them back to their Atlantian safe space, only to deck them out with the newest tech “for their safety” (because you never relax around slaves, and slaves are everywhere, in the walls, in my toilet, in my food even) and then plot assassination attempts against them for being sickening outlanders, outsiders who now have their technology and may expose them to the slaves! Said slaves were far from revolting though, and even had grown moderately fond of their overlords. The droids patrolling every hall granted a sense of security and the paranoid Rakatans had ensured that ample supplies of food and even drink, yes these slaves were ordered to get drunk. Said food and drink was of course spiked with depressants and mood altering drugs to keep them complacent, afterall droids were responsible (and more trustworthy) for upkeep and repairs, and new generations of drone-like (thus more reliable and trustworthy) rakatans had been grown (not raised) to handle droid upkeep, leaving the slave population to enjoy their underwater paradise of SSRIs, booze, percocet, and carbon monoxide poisoning vented into their quarters when the rakatan’s paranoia boiled over. With no more slaves to worry about, they turned their focus onto eachother. Total annihilation loomed over the Rakatans, assured by one another’s unwarranted/very much warranted fear of one another, until the call finally came. The communication network tethering Bosthirda and the ancient city of Thule together had gone silent for many decades, the occasionally impassioned staticky messages from the Bosthirdan ex-slaves full of threats of bodily and civilization-tier harm, demands for answers on why they uprooted these people from their homes and stranded them in the middle of no where, crying voices begging for answers to that question, the occasional attempt at a friendly chat that was left on red, the usual. The Rakatans had been silent, refusing to speak to the former slaves, but they heard every word. They recorded every call, they documented every syllable. They knew that the slaves wouldn’t forget about them, likewise they knew they could never forget about the slaves, their minds wouldn’t allow it. So they prepared for war, and the gassing of their own slave population was the first step.
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>>4280 Blah blah blah, the Republic gets made around this time, the Bosthirdan slaves rally around the local warlords that led their uprisings, blah blah blah, identity crisis, midlife crisis, too many different species locked in a cage together leading to race wars, communism, Frankenstein remote-controlled radio waves from the gangster-police frankenstein WORLDWIDE conspiracy inputting violent notions of social cohesion and quelling your natural thoughts to bludgeon the twigger next door with a pipe replaced by the overpowering urge to replace your arm with a fully automatic fifty cal, that type of shit. The insanity brewing on Bosthirda was smashed in one swift move by a number of forward thinking ex-slaves who saw the writing on the wall and sought to unify the former slaves by any means necessary. Impassioned speeches regarding the holiness of technology, adoration of toasters for having no weakening notions of superiority or inferiority based on their outward chassis, and the all consuming spite the slaves held for their long-deceased masters and the chance to inflict pain and suffering upon their still-breathing kin (Rakatan kin, they were also more than happy to jump at the chance to slice eachother’s throats, bellies, and heads open) ignited a fire within the Bosthirdan “people’s” (“Slaves, including former slaves, aren’t people” – Domoru Krev, shadow hand of King Hakagram Graush) and a unified spirit manifested within the ex-slave population. Or at least that’s what they wrote down in their history books, in reality a cult of toaster-fuckers took control of the automaton armies and annexed gang after gang of feuding Bosthirdans, integrating the more open-minded into the cult and opening the minds (well, at least the brain pan) of their dissenters and replacing it with complicated widgets and gizmos, servitor’ing them and making them into mindless cannon fodder. They’d repeat this process across the planet, and then they spread it across the other worlds nearby Bosthirda, eventually indoctrinating everybody into their freakish communist cyborg cult. Then they began focusing on revenge, inventing FTL drives (after the Corellians, Duros, and Devaronians had figured it out. Dumb commies) indoctrinating the youth and preparing to wipe the rakatans off the face of the galaxy, and then they’d move on to the Sith, who’d killed their colony ships attempting to leave the Stygian Caldera. Just for the timeline’s sake this is also around the time that Tulak Hord began his jihad into the interior of Sith space, establishing the Zorfe Trete, Kamat Aegit, and going on to find the Dromund system where his conquests ended at the hands of his apprentice, but that’s a story for another day. (Tulak was inspired by a variety of sources to expand inside of Sith Space, spacer tales of ancient civilizations lurking within it being one of them. Ironically enough had he started from Korriban and moved up he probably would’ve found them) Now where was I, oh yeah cyborg cunts. Unaware of the Sith’s newfound (and accidental) proximity to them, (afterall the Dromund system would be forgotten about after Tulak Hord’s death and the Sith were busy having a civil war and undergoing a massive cultural shift to waste crucial time exploring that would be better spent murdering rivals and seizing their assets) they began their holy robo crusade in earnest, inventing hyperdrive tumbling (tumbledrives, basically stumbling your way into hyperspace, wobbling around, and hoping your small inertia dampening cabin doesn’t spontaneously malfunction. Must less effective AND efficient than true hyperdrives, which jump and slide into hyperspace) and using it alongside partially corrupted star maps (the rakatans tried and failed to destroy all of their star charts to deny the revolting slaves an easy time escaping the hellhole known as the Stygian Caldera) to hunt down the water world system by process of elimination, they knew the rough direction it was in and were forced to check star after star for them. Lucky for them, the rakatans came to them. Utilizing significantly better hyperdrives (carefully developed and cautiously tested, to ensure that the creator’s rival hadn’t somehow turned the thing into a fusion bomb or anything as they were known to do) and complete star charts they waited for the alarm to be sounded at the listening posts they’d established decades ago, swooping in and annihilating the primitive cyborg ships. The robo-lenin in command wasn’t particularly perturbed when news came that a number of their ships had gone silent, he took it as a sign that they were finally moving in the right direction. The Bosthirdan droid-enthusiast expedition fleets went from a couple of vessels to condensed armadas, after the rakatans had kindly pointed them in the correct direction they narrowed their search and began moving out in force, beginning a slow but steady march towards the neo-Rakatan homeworld. Said march was constantly interrupted by the appearance of Rakatan ships, who didn’t play nice at all. The Bosthirdan ships utilized mass driver carronades, short-barreled cannons that tossed explosive shells that ripped apart a ship’s hull like me and BBQ pork. The Rakatans had updated their ship design and naval doctrine to account for this, going all in on particle shields that could stop a salvo dead in it’s tracks and overpowered engine units that could skate by broadsides, all while using long-range toys like torpedoes and condensed beam weapons that tore though the borg’s ships like my dick through your mother. But the borgs had one thing the rakatans didn’t: time and resources. It didn’t matter to them if they had to rip apart their moon, the nearby planet, and scoop fuel off of every star in the sky, it didn’t matter if they started planet-cracking, it didn’t matter to them if they released greenhouse gases, if it meant they were one step closer to finishing what they started on Bosthirda. They were out for blood, and nothing would stop them.
I'm getting sleepy and I write terribly when I'm afflicted by that particular debuff, goodnight anons I'll finish this up and explain why it matters tomorrow.
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I didn’t intend for this to become a great big autism fit so let’s rehash this B and condense it down into bit size chunks, ya dig? <What’s the point OP you drug addict There’s a few actually >Fleshing out shit I’m going to split this into chunks for the sake of brevity, I’m basically tracing the lines of a spiderweb for you right now. <Rakatan Remnants >A cautionary tale for the Sith, (every faction is really) a dire warning for what may happen if their ambitions and brutality go too far, the Rakatans paid the ultimate price for their crimes. When you poke the Force, it pokes back. >These Rakatans represent the failures of their species and the consequences accrued by them, nobody knows how or why the Force left them but it did. And when their one advantage left them, look what happened to them, without the Force they became nothing. This is a lesson the Sith will grapple with, and ultimately fail to learn, as all Force-sensitives tend to. >These Rakatan also delved into technological fields the Sith could learn from, incredible advances in shielding, electronic weapons, biological weapons, stealth field tech, and other areas that I’ll reference later on. >Not to mention all of their starmaps, charts, and astrological mapping techniques that would help the Sith improve their already effective methods >Plus it explains why the Rakatans just stopped fucking with the Sith after a single setback, they didn’t do that at all and were actually planning an extensive operation to nutkick the Sith for embarrassing them, and it would’ve been a glorious avenging of their shameful defeat had unforeseen events not occurred like the Force genociding your people and then ignoring your text messages when you want to Force push a tide of bloodthirsty slaves. >And finally, it gives the Sith a haunting closure with the Rakatans, who came so close to enslaving them and destroying their prideful culture, while also disturbing their dreams at night with nightmares of a world without the Force, and being forced to face the consequences of their actions. <Cyborg slaves >Another chilling tale and a dire warning, this time it’s about what’s gonna happen if you mistreat your essential workers, cause them to despise you, and then get caught with your pants down. >The Sith aren’t exactly novice slavers, they’re masters of the careful art of whipbearing, but the point remains. >The Sith are in a dangerous position, they’ve always been outnumbered by the enslaved but never before have they been forced to rely on their lower class so much, with so few Sith remaining and their fateful clash with the Republic proving that they could no longer rely on their Force-touched caste to win wars. >These ex-slaves were proof that immense potential dwelled within the shackled class and that the Sith would be eventually forced to kill them all or create a more effective system >Said system would ultimately be partially inspired by the toaster-boners who used dogma, religion, and the occasional lobotomy to ensure loyalty to the state, lucky for the Sith, they already had a cult around Vitiate, all they had to do was reinforce it in every aspect of the Empire and find a way to divide the lower classes, uplifting bloodlines that displayed loyalty and excellence while not directly punishing those that didn’t, leaving that duty to their own inner monologues to chastise themselves for their failure. >tl;dr the cyborgs reminded the Sith about the dangers of slave revolts, graciously maintained and constructed countless manufacturies, and helped hammer in basic “faces of power” lectures into their skulls. Basically they helped inspire and reinforce the already existing Sith Cult around Vitiate >Plus they had a thing for tracked vehicles and slugthrowers, which would go on to inspire Sith vehicle designs for the GGW and their tendency to outfit sithspawn hordes with slughthrowers as a funny inside joke <Bugs >”Inbuzusk-sarau,” the fruits born of failure. Or born of treason, the Sith don’t distinguish between those two concepts. >This is what happens when you bite off more than you can chew and then suddenly your teeth fall out >This is what happens when you fuck up BADLY and instead of killing your mistake, you throw it at your enemy hoping they’ll kill eachother, and instead you only make the problem worse when said problem just decides to adapt to your pesticides and then unleash its own chemical warfare on you and unconsciously declare a generational race war against you and everything else that isn’t it. No they’re not sentient, but damn clever if you let them adapt >Just like a slave revolt, the Sith’s alchemized monstrosities are potentially a ticking time bomb of their own making, and just like metaphorical slave chimp outs, the Sith must adapt in order to avoid making the Rakatans’ mistakes. >Sithspawn are uniformly killing machines not good for anything else, what would happen if they could no longer control them? Even worse, what would happen if they could no longer kill them? >tl;dr it’s another Terentatek situation, you make something that you know will eventually turn on you, have the foresight and IQ to know where to stab it when push comes to shove, better yet engineer a weakness for you to exploit, and ensure it’s children don’t evolve around it. >Oh yeah other references. The bugs are related to a variety of topics, I’ll start listing them >Sithspawn philosophy, doctrine, and laws >The bugs are also responsible for what would become the Necroswarm Colony project, an empty Wookieepedia article about a throwaway Sith biological weapon nobody cared enough to flesh out. I’m fixing that >The bugs also have a connection to Kun’urk Wyr, the Sith name for the rakatan water world, which I’ll be talking about soon. I’ll go into more detail about it there And if I'm namedropping the necroswarm I might as well add that last image as a hint
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>>4284 Also here's a peak behind the Wizard of Oz schizophrenia curtain. I've put more work and thought into Sith words than they really deserve but hey Nan = Insect/Carapace/Exoskeleton/Chitin (nan was borrowed from Druhir, more connections later) Zusk = Born (ripped from Hadzuska) Inbu = fruit/embryo/flower (Sumerian) sarau = failure/treason/disobediance (Sumerian based, actual word is 'sararu') makut = weakness/morals (ditto) hyal = craving/hunger uruk = creation/monument (ripped from Zuguruk but there's a rabbit hole involved, Uruk actually is a real word meant to describe a bronze age era Sumerian temples, ceramics, and polished surfaces) zug = worker/creator (the remaining part of Zuguruk) Itsu = Chain Phrases begin here Itsuruk, full name Makutitsuruk, the weak bringers of chains Kotsi-sarau = The broken and weak official phrase: Inbuzusk-sarau Faction names Bugs = Nan'hyal OR Inbuzusk-sarau "The insects that crave/the hungry insects" or "The fruits born of failure" that second one is more of a general phrase meant to mock the tainted works of fuckups, but it's never been more appropriate than here Illuminates/squids/Rakatans = Itsuruk OR Kotsi-sarau "The chain bringers" or "the broken and weak" the second refers to the Rakatans encountered by Vitiate's Empire Cyborgs = Yakchatwo'itsu'tash, or Jorn'grotthu The first phrase means "(those that) traded one chain for a lie" referring to the Bosthirdan slaves breaking their chains only to create a cult that enslaved them, and the second just means "the iron slaves" with Jorn being the phonetic version of the Icelandic word for Iron
I sorta blew my load there and it took me a bit to get my spit back up. But we’re back at it. >quick tl;dr >The Infinite Empire didn’t take the ass kicking King Adas gave them sitting down, instead they began colonizing a number of stars deeper into the Stygian Caldera (out of the Sith’s influence and grasp) to plan a second invasion. >Things were going really well until the Force plague that decimated the entire empire snaked its way into the Rakatan holdings in Sith Space. >The Rakatans quickly found themselves completely fucked when they could no longer use their FTL drives (which were Force-based) and a number of complex technologies who’s Force-based tech had been taken for granted. Their most powerful weapon taken from them and their forces unable to travel from star to star at anything resembling an acceptable time frame, slave revolts soon erupted when the servants realized their masters’ weakness. >The most important industrial world of the Rakatans soon fell to the slaves, who then realized their own isolation and spent most of their time torturing the few remaining Rakatans on the world, using long-range communications systems to tell the surviving rakatan worlds they’d slap them around and fuck their mothers like your average online conversation, and of course have destructive race wars due to the (ex) slave population’s very diverse population. >The former forced factory workers’ generational long Necromunda-tier gang wars between each species were put to rest when a gang of communistic toaster fuckers crushed all of the gangs one at a time, forced them to join their own community at gunpoint under threat of lobotomy and subsequent fodder duty, and eventually they united the entire world (and space station) and began their plan to annihilate the rakatans. >The remaining rakatans devolved into paranoid fits after hearing their brethrens’ tortured screams over the Xbox live radio chatter (and, y’know, most of them dropping dead to a mysterious coof and the survivor’s inability to levitate objects with their brains anymore) so they took a number of sensible actions such as hiding from their slaves, (who were mostly janitors, artisans, entertainers, and other prissy retards as the rakatans here basically lived in Atlantis if Atlantis was an underwater fortress made for self sufficiency and for being practically impenetrable from an invading force, with advanced droid labor out the ass since they’re a better investment than slaves who need training, feeding, sleep, and only live for a hundred years on average) showering luxuries on their already pampered slaves to make them as fat and lazy as the humans in Wall-E, then gassing said slaves just to be sure after they were 100% certain they were thoroughly sedated by yummy food and all the estrogen produced by their impressive fat supply >Then the former-rakatans newly born anxiety wretches began chasing the illusion of Force-sensitivity and power, inventing strength-enhancing gloves using advanced repulsorlift tech and mighty servos, perfecting personal shielding technology, repulsorlift chariots to kick ass from, and long-range hyper-lethal zap guns to keep themselves from having to get their hands dirty. Also a massive army of 3-legged war droids, which are shielded well and capable of unleashing a torrent of nervous system frying electricity THROUGH their bulwark of shields, and of course stealth technology advanced enough to resemble Force stealth techniques (while ultimately being inferior to them) and of course they invented the hyperdrive (a few centuries after everyone else did of course, they were busy with pressing local matters like creating a new generation of mindless CRISPR test tube babies for droid overseer and maintenance duty (overseeing the maintenance drones maintaining the droids) and bodyguard/companionship as the neo-rakatan’s paranoia eventually turned them against eachother. >The only thing stopping an all out civil war between the neo-rakatans was the sobering knowledge that all of their biological weapon labs had A) been forced to terminate their experiments for their own safety and were now waiting for a ride home (for a few hundred years) or B) had gone radio silent after their pets presumably breached containment and slaughtered everybody. Scenario B had occurred within the same system as these neo-rakatans, and this combined with the knowledge that the former slaves had gotten awfully quiet lately helped them remember that they had outside threats who were a whole lot scarier than their petty internal squabbles. >This worry was entirely vindicated when the borgified ex-slaves invented hyperspace tumble-drives (hyperdrives but more dangerous, unreliable, and slower, because communists can’t do anything right) and were coming for them, evidenced by their listening posts reporting objects entering the systems covered in tachyonic particles, right before said listening posts stopped talking at all. >blah blah war, borgs have big numbers but have laughably shitty tech, neo-rakatans can’t compare number wise >neo-rakatans see the writing on the wall, decide to put the uncontrollable Force-mutant bio weapons to use >neo-rakatans use bug colonies to protect their listening posts, and more importantly their planetary weapon systems, from ground invasions, letting the discount BORGs and arthropod legion slug it out while they hide in extremely, extremely dense bunkers (to stop the bugs that burrow) reinforced with acid-proof external layers to ward off the insect’s other excavation tool.
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>queue the neo-rakatans pulling this trick on every important border and fortress world they can (cyborg hyperdrives having limited, predictable ranges and their shoddy design only allowing them to make brief star-to-star jumps) space stations bristling with long-range weapons and shields backed up by planetary weapons, the space station is anvil and the terrestrial missile silos are the hammer, while the station (and backup outposts planetside) sound the alarm for neo-rakatan fleet patrols to show up and help kick ass or garrison nearby stars in case the borgs try to run the blockade. >This generally works very well. Except in those green places on the map. >Constant fighting between borg, bug, and neo-rakatan (who have to clean the bugs off of their silos’) leads to the bugs extremely fast adaption to hyper evolve new traits and subspecies to counter every threat to the hive, borg attempts to trick bugs by using the same pheromones and vocalizations the insects use to communicate in order to gain access to a hive and burn it to the ground leads to surviving bugs bringing information to the other hives, and while the bugs aren’t too bright they’re more than capable of correlating weird bioforms showing up and the total destruction of a hive after it happens more than once, leading to more elaborate insectoid ciphers which lead to borg bug-extermination squads getting exterminated. >If the ground-sniffers detect weird, disk-shaped stones just below the surface, and then the group of warrior forms march on top of said strange rock field before spontaneously exploding, the hive realizes 2+2=4 and that it’s a better idea to let the drones have the honor of blazing a trail through the minefield than the more valuable insects. And when the strange rocks miraculously reappear, it makes sense to send in the drones to clean it up, and then have a clutch of warriors sit around to find out who’s replenishing the field of fire rocks. When said warriors get vaporized by a horde of 3-legged and extremely hard to digest creatures from another hive, it makes sense to clear the minefield, burrow out a few spaces for warriors to sit in while the clutch of bait bugs above attracts the attention of the pale-shelled foreign hive again, luring the 3-legged white devils in before surging out of the ambush pockets to kill them all. >think of tyranids but more crab and lobster like, and not nearly as advanced. (yet) >Queue neo-ratakan and cyborg freemen scratching their heads at the new no-man’s-land that exists between, and around, their borders. >Queue the massive surge of naval growth and development when they now realize that neither side is going to be able to rely on ground battles anymore since the other’s more than capable of effectively closing off planets so than neither side can effectively use their resources. >Queue rapid expansion away from eachother (and subsequent raids against one another’s colony ships) as both sides seek to create the biggest, meanest navy to exterminate the other, all while carefully toeing the line between remaining hidden from the Sith (who both sides have encountered and been BTFO’d by) and still finding new star systems to gut for their military-industrial interests. This became the state of affairs for a long ass time, long enough for the Sith’s fractured empire to unite, fracture again, become united by the Graush dynasty, then “pass” on the reigns to the Jen’jidai, and then the new breed of Sith Lords to continue their ancestors’ legacy by continuing the cycle of fracturing the empire before uniting it again. The scariest thing to happen to our two warring micro-nations would be named Tulak Hord, who broke the Sith tradition of expanding outwards from the Stygian Caldera (where the starlanes are much safer and travel is easier, thus making expansion easier) and instead looked inwards, hoping to cement his name in the history books by being the first Sith lord to dive into the dark depths of the Stygian Caldera and conquer these shadowed worlds and bring them into the fold. He started from Ch’hodos and went south, forging the Zorfe Trete and Kamat Aegit before stopping at Dromund Kaas, which he thought was the heart of the Stygian Caldera. With a new series of star maps painting in the blood of those he encountered and thus conquered during the first step of his field trip, (including a few outposts of borgs and neo-rakatans, but Tulak encountered so many new disgusting species to enslave that they were barely worthy of a footnote, especially as how the neo-rakatans had evolved enough to scarcely resemble the horrific chain-bearing conquerors that the Sith had narrowly defeated so long ago) but before Tulak Hord could finish his dream by carving out and mapping the rest of Sith Space, uniting each of the five holy worlds of the Sith with internal hyperlanes to unclog the unbearable space traffic jam known as the Nache Bhelfia, his entire expedition destroyed itself when his efforts to secure his own future by killing his most powerful allies led to him being distracted long enough for his seemingly worthless apprentice to stab him in the back, leading to another Sith civil war and all of the worlds of the Zorfe Trete and Kamat Aegit falling back into obscurity, and thus vindicating the Sith’s general belief that every world that wasn’t touched by the Nache Bhelfia to be thoroughly cursed and thus worthy of being shunned, a belief that dated back to Sorzus Syn as it is widely considered her trip to Dromund Kaas (in the Book of Sith she comments about being there) being the source of her murderous plot to kill Ajunta Pall and establish the Eradicator Cult, with the unlucky curse of the internal worlds casting its spell on her. This served the 2 warring micro-nations very well as Tulak Hord came scarily close to their own territory, and a united Sith incursion was the absolute last thing they wanted.
Stopped writing for a bit, had a baker's dozen important things to do outside of this stuff. But I'm back
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https://hooktube.com/watch?v=NiY4KTIoXi4 thread theme, important for later Back at it. I just checked my odt file that I pretype all my posts in, we’re at >155,000 characters now, that’s a really big number but it honestly doesn’t feel like enough. This is also at 36 pages using size 11 calibri font. One thing that I’ve been thinking about a lot lately is references, inspiration, and allegories. I’ve spent a lot of time and brainpower (for me that is) thinking of ways to shortcut the writing process by referencing both real life cultures and events alongside fictional ones, drawing inspiration from them to help me write. I think I’ve done more autistic research to help flesh out the Sith than I have for any other project. Let’s start from the top. And no I’m not even gonna mention the Egyptians, leave me be niggas. And I’m not mentioning the Sumerians who’s words I regularly use to add to the Sith lexicon as I’m not really referencing their culture or history to the same degree as the ones on this list. I guess that was their honorable mention >Spanish You ride or die niggas that’ve been with me for a while will remember back when I made my case for why the SWTOR Sith/Imperials should’ve had Spanish accents rather than angloid ones. I did not forget, in fact I’m expanding on the Spanish connections more. First off Hernan Cortes was a real nigga so don’t come at me for a tustle I’ll bust your lip youngbull, second of all the Zealot troopers (more on them later) were partially inspired by Tercios, spiritually that is; Tercios were the badass foot sloggers the Spanish created in order to help translate the lessons in war they learned during the Reconquista to the rest of Europe with fire and sword, infantrymen armed and proficient with sword and pike (and later on guns, that’s when they really shined) who could be thrown at any problem and succeed wonderfully. These guys weren’t jack of all trades, they were master of all and second to none. It’d take the rest of Europe a very long time to figure out how to one-up them, in other words, it took till the Swedes got their own ball rolling before the Tercios finally met their match. So keep that picture in your head: elite infantry capable of handling any situation and not just excelling but dominating anything you put in front of them. -sidenote, just like Tercios, Zealot troopers MUST have wives and children, loyalty to the Sith and the Empire isn’t enough, having deep roots and a massive stake in the protection of said empire is a necessity for creating the ultimate soldiers. This is just an example of me building off the Tercio tradition of it’s men being cassanovas who aren’t allowed into the kool kid’s klub unless they go out and seduce women. That’s not a joke More Spanish connections! The Sith are from a shitty desert planet with shitty agriculture, just like the kingdom of Castille. That’s partially a joke. The Sith also conquered a vicious jungle world and later on a mere colony (an abandoned one at that) would grow into one of the most important legacies of their old empire. Only to fall into obscurity in two minutes. If Dromund Kaas isn’t Mexico (with all the slaves, and less cartels and drugs) you can sue me and my friend Glock 19, you can deliver the paperwork directly to me. We’ll meet in the middle of the high desert beneath a rocky plateau, you’ll know it’s me because there’ll be a recently dug grave perfectly sized for your bitchass Threats against my exceptionally based and redpilled, also cool and handsome, audience aside, let’s keep going. I like the story of Spain’s colonial ventures, especially the tale of Cortes, and plan on referencing it as clunkily and hamfisted as I can for your benefit. I’ll also set up a dynasty that’ll be important later on at the same time, and it won’t be the one you’re expecting. A very important Spanish policy/institution/EU4 idea (that one’s a joke, it’s actually not referenced in the game, sadly enough) is the “Encomienda” system. Imagine a combination of serfdom and slavery for indians. The idea is that the Spanish crown would flex it’s power and monopolize the right to own slaves (specifically the ownership of tribes/tribal communities) and then hand out those rights as rewards and bribes. Technically this system first evolved during the Reconquista as a system for Iberian monarchs to do the aforementioned political maneuvers in their own feudal courts, handing out titles for muslim communities to their nobility. It truly came into its own though in the Spanish colonies, where not just nobles but anyone in the Spanish Empire could have the right to tax a certain collection of mudhuts bestowed upon them. The Sith version of this is largely the same, a way to hand the scraps of conquests to Imperials to reinforce their loyalties while also rewarding them, and subsequently for high-ranking Imperials (moffs) to reward their subordinates. Another vital element of the Encomienda system was that it was designed so that the burden of assimilating the muslims/natives would fall upon the Encomienda’s holder, rather than the crown, so that it would be their resources (and not the royal treasury) that went towards assimilating the locals, a very clever idea on all fronts. Now to go backwards in Spanish history while going forwards in the Star Wars timeline, the Sith’s reclamation of the Stygian Caldera can certainly be viewed as a Reconquista of sorts, especially after I’m done with it. And where there’s a reconquista there’s inquisitors, (guess what the Sith of this era have/are known for) and where there’s inquisitors there’s Torquemada. And, where there’s Spanish colonies, there’s Anglo privateers. We’ll talk about them eventually too, and ironically SWTOR actually gave me a lead here.
>Aztecs Yes, the Sith aren’t just the Spanish but are the Aztecs too. Human sacrifice, blood altars, dark temples in jungles, it’s all there. While sacrifice and bloodletting to the Aztecs had a noble end goal, the revival of the Sun so the world wouldn’t be stuck in jaguar land, (and so that rain would come and water their crops) the Sith have no such altruism. Sentient sacrifice to the Sith mostly revolves around Force-draining power from the (usually tortured) sacrifice’s pain and suffering, most importantly their death (as their last gasp, their dying rage, is the most intense moment of a sentient’s life and thus the most potent for draining) while also being a communal event and gathering for the lower classes who excitedly crowd the holoscreens and viewpoints to watch their masters gut their latest victims. This practice, like many others, has fallen out of favor for most of the Eradicator Cult, who typically abstain from such ceremonies and festivals to spend more time jacking eachother off in their sparring pits. Of course, they’re the first ones to sign up for the gladiatorial blood sports, so there’s that. Beyond the sacrifice bits the Sith also reflect the Eagle Warrior-Jaguar Warrior dichotomy, one being a noble and direct hero on the battlefield and the other a vicious, remorseless killing machine (Sith warrior VS Sith assassin, though I did chuckle a bit when describing the Sith warrior as noble, while some Eradicators and even a few non-cultists actually could be described as noble) but it’s repeated again with the Zealot Troopers and their imperial intelligence counterparts the Shadow troopers (Sith commandos on Wookieepedia) where one is a cool Tercio and the other is a space spetsnaz about to bring a world of hurt on Afghanistan, I’ll also be repeating the Eagle-Jaguar dichotomy very directly with a few characters, if you pay attention you’ll notice it. That or I’ll just tell you Now one last piece for you to chew on, the Sith’s version of the Eagle-Jaguar dichotomy can best be summed up as the clash between directness and subtlety, strength versus leverage. Can ya dig it? >Melniboneans (mel-nih-bone-ay-ins, I used to pronounce it “Mel-ni-bone-ee-ins” until a minute ago) The first fictional culture I’m referencing, notElf dark elves from the mind and world of Moorcock, the conquerors from the dragon isle that ruled the world for ten thousand years. Also a bunch of hedonist retards who eventually got sick of kicking ass and raping the locals and decided to stop leaving their island to steal the well earned riches of the younger kingdoms, instead they stayed at home, raping their slaves (and eachother on a special purge day) and growing into a bunch of decadent slack jawed knife eared morons. Then Elric shows up, and fucks off. Now I don’t plan on expanding upon the Sith’s hedonistic nature too far, not that I don’t have the stomach for it but just a lack of interest in talking about orgy day, or how slaves technically don’t have the right to consent therefore they’re always consenting, or about how good a nice drink of blood from your favorite skull goblet is, there’s more to talk about. The only important connections between the Sith and Melniboneans are that their upper class is a group of powerful sorcerers(/esses) with supreme power on those below them, massive egos, and staggering ambition. Somebody else on this list though will more than make up for the somewhat lackluster performance of the Melniboneans on this here list. >Kurosawa-I mean, Nips George Lucas’ love of Kurosawa films and samurai has bled into Star Wars quite a bit, and not even SWTOR was safe from it. From Tulak Hord’s armor looking more like a kabuto than Vader’s helmet, to the Sith literally having a weird neck gaiter hanpo hybrid, (Hanpo being the samurai half-mask) and lightsaber characters in the game occasionally adopting the chudan-something-kam-ee gook stance like Obi-Wan and Vader in ANH, the references are there and I’m not leaving them be. I already added the notHarakiri act, tying it to the shikkar, and making the act into a reversed bizarro version of the real life one, I’m also toying with the idea of a water lantern-esque (in terms of aesthetics) device the Sith invented for decoration and flexing purposes, a weak Force-attuned crystal (forged in a crystal crucible or imparted with vague Force sensitivity, not enough to be a focusing crystal but enough for the effect I’m going to explain) that glows in the presence of Force-sensitive individuals (or their blood, or areas strong with the Force like a Sith tomb, or when placed upon a blood altar, or blah blah blah) it’d be a neat bit of theatrics if a Sith wanted to use it to wow his slaves, leaving them in a darkened hall or square before having his presence heralded by a series of strategically placed lanterns, or maybe it could operate as an emergency warning for Imperials against Jedi, confident in their ability to sneak up on some goons since there’s no way they’d have an alarm tailor made to alert them to a Force user, right? Of course it wouldn’t work if they had any skill in Force stealth, but it could still be useful. Another idea is that the Imperial Reclamation Service would use them as Hot-Cold instruments to help hunt down the important chambers in Sith Tombs (or find hidden artifacts) by wandering around until the thing started glowing. That specifically gives me an idea. Thank you brainstorming session To wrap things up, the Sith are sort of the opposite of Samurai. In every way, they ignore the eight tenets and don’t give a fuck about bushido. They’ll do anything and everything to win, any dirty tactic, every cheap shot, they’re not just gonna use it as a last resort it’s gonna be first second third, you name it. This only makes it more ironic that the Eradicator Cult would develop a code of conduct similar to bushido, helping make the cult more cohesive and functional while also making them even more freakish and degenerate in the eyes of traditional Sith.
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>>4395 Nigger me forgot the images
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https://hooktube.com/watch?v=PbolqDrDyUo >mongorians Some fairly minor connections here, the Sith are intelligent conquerors (like the mongols were) and knew which villages to tame, and which villages to burn. They can be rather generous with their initial terms, but if you spit on their generosity you will pay dearly. Most of the mongolian connections actually play into the Sith/Tionese relations, and if you know my position on slavic Tions and if you pay attention to the Tionese trend you’ll know exactly where I’m headed with them. Beyond that, a few references, stolen names, (Sith having eastern barbar inspired names, Shar Dakhan, Hakagram Graush, Kressh, rough names, is kino and I now have access to shit like Khotun and Kublai, Naran Baatar, Khasar, Sartak, everything is going up) Also the Sith being masters of mounted combat’s on the menu. More on that later, it ties into another group on this list >Cold blooded killers (Druchii!) Now hear me out Slaver raiders with a strong naval tradition who were exiled from their home, harboring historical grievances with their former kin and burning with eternal hatred towards their now hated relatives across the pond. Not only that, but they are known for their ruthless pragmatism, cunning, cruelty, but despite all of that they still have sentimental and all too human love for their broken home’s traditions and the memory of their lost home only fuels their anger towards those that cast them out. Now on top of that, they’re a bunch of scheming, backstabbing niggers who love scantily clad women, slaves, and taming berserk monsters. Fits like a pair of gloves. I can go on about the similarities between the Sith and Dark Elves from Warhammer Fantasy, but I don’t need to, you get the idea. Now they partially tie into the mongols’ and their mastery of mounted combat with the druchii’s infamous Cold One knights. Why ride a horse when you could ride a >one ton dinosaur? Why ride a horse when you could be a pimp and saddle up a War Rhino like my man Shar Dakhan? Oh, and one very special connection between the Sith and the Druchii, I love Malus Darkblade to death and if you know much about him you will see it when I ape from him, just look at this armored vine cat and get your noggin joggin.
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Oh, honorable mentions. The Norse are also gonna get their time in the sun, ship people that stole everyone else's stuff and took slaves? Rings a certain bell. Also, the norse were deeply autistic about manhood and personal honor, honor meaning reputation as a slugger that takes no insult (Njalsaga is all about this topic, mostly about the drawbacks of such a society) and the Sith also are like this, only where the norse would get bumped by their neighbor, forget about it until their wife nagged them about it, sigh, and then go bury an axe in their neighbor's head (or just accept his apology) the Sith have long memories and actively refuse to forget slights against them. I'll also be referencing a number of sagas here and there, like Hrolfr Kraki's story, and Siegfried and the other Volsungs may have their moments ripped off too.
>the dark jedi were COLONIZING spanish I never rlly thought of it that way, always thought the sith were supposed to be ancient egyptions manly but (you) connecting all of their culture to other conquering groups is pretty cool actually and makes a lot of sense when I think about it.
>>4399 Auuugh starting to see the sith connection to aztecs as I remember naga sadows yavin temples.
>>4399 >>4400 Thanks boss man no suit no tie, more to come
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Yooo, you alive or what?

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