>>5705
I mainly was talking about power stances and the addition of Hexes, I also like the idea of denigration of health/appearence of ones character every death. A lot of these additions to gameplay could have been ironed out in Dark Souls 3, or just nerfed a bit in the case of Hexes, and instead they were all removed.
>So are you one of those contrarian types that insists DS2 was the best
Nope, I actually personally enjoyed Demon's souls the most when it came to the lore, but Dark Souls was the overall best made.
>>5717
Did you anons even read my post? The original director planned for DS2 to be like Dark Souls 1 but with many new ideas put in, a more interactive world, time travel, and it was all to twist back into itself like DS1 in a Metroid like style. However, he got to ambitious with the graphics/size of the world, and not only was he held back graphically he spent so much time on the new engine that he was never able to finish the games base world itself. Fromsoft than lost confidence in him as a director and had Miazaki stitch his game together into the disapointment we got later, with it only being made okay with Scholar of the first sin and a couple mods and echos of what it was meant to be in the three DLCs. I don't even think it would be better than Dark Souls but it would have tried some new ideas without the world being mashed together like Earthen Peak to the iron keep, you also would have had a far more in deph and cute relationship with the Emerald Herald, being her sort of autistic Father figure or older brother figure as a child, meeting her as an adult would showcase her mysterious faith in you which is a bit different than other souls maidens. Aldia would have been the autistic time sorcerer trying to change the fate of the autism kingdom btw, or he was unlocking its secrets, theirnare some good videos on it but the point is there were meant to be demons, and actual dragons in the game, and more than that.
Director was so obsessed with his vision he forgot he only had half the team, half the experience, and that the 360/ps3 couldn't handle the size or the original world and the graphics together.
>DS2 feels like a simplistic childish game made by a lesser developer imitating the DS formula
Funnily enough the original souls director took over half way through and it was him who sort of turned the assets into the game we got, and I don't entirely agree with you with the base game. Majority of the bosses were either easy as shit or unfair. A couple fun gimmiky boss fights like mirror knight or straight annoying fights like the Smelter Demon. Original Director, as I said before got to give small echosnof his original vision on the form of the three DLCs, each one had better boss fights
minus the blue fucking smelter demon and a small semi-open world that twisted back into itself like the original dark souls.
Again, don't think DS2 was the best, but had its original vision been followed we would have seen some creative additions to the souls series, instead of the boriny rehash of DS3 which only has open world elements/shortcuts in individual areas and Elden Ring which decided to makea lifeless map as the answer to Formula Fatique. Might I add that much like DS2 Elden Ring's bosses are either easy as shit or just grind a ton to win type boss fights, well DS2 was more straight unfair but the point is the more fairer well made balance in Dark souls isn't present.