/kong/ - kong

vidya

Build Back Better

Sorry for the delays in the BBB plan. An update will be issued in the thread soon in late August. -r

Max message length: 6144

Drag files to upload or
click here to select them

Maximum 5 files / Maximum size: 20.00 MB

Captcha
no cookies?
More

(used to delete files and postings)


Open file (45.61 KB 400x401 kong.png)
Welcome to /kong/ Anonymous 08/03/2020 (Mon) 16:57:08 No.1 [Reply]
RULES 1. Keep it vidya related 2. Spoiler NSFW content (i.e. porn, gore, etc.) 3. Post archive/invidious links in threads 4. Keep spam and namefagging to a minimum
Edited last time by nandandor on 08/04/2020 (Tue) 00:19:07.

what are you playing? General #1 Anonymous 02/02/2023 (Thu) 16:50:11 No.363 [Reply] [Last]
new trash to old retro vidya games, all vidya is welcome. What are you playing? can you recommend said piece of vidya to anyone or should they stay away? Or are you just playing something to see how shit it is? Come on, post whatever you are playing even if it's emulator or original hardware games(olden time consoles and handhelds), even new vidya on PC or consoles.
207 posts and 80 images omitted.
>>9961 Quake 2 is always fun as well. I thin Iron Wail and Quake Spasm Spiked are the current best quake source ports. Dark places is nice as well for graphics I guess. I forget it but there is a super nice source port of Q3 I played.
>>9962 I do remember playing the Nintendo 64 port of Quake II in split-screen mode once and remember it being decent. I can't really recall anything else about it though.
>>9963 Quake 2 ps1 was also a great port. Had nice colored lights as well. Doom 64 is another classic.
Open file (204.18 KB 892x1200 Maiden_In_Wife.jpg)
I think I'm gonna have a go at Demon's Souls again.
>>9964 >Doom 64 is another classic. I actually own that but never got that far into it. There's a version that ports it over to ZDoom (I think) that I got a bit further in, but I still didn't stick with it. I think the dark ambient music from Aubrey Hodges and the dark lighting dampened my enthusiasm for it a bit. I think I actually tried messing with the settings on my TV to make things out better, but I don't think it helped all that much.

Open file (239.42 KB 1065x1176 Jiru.jpg)
Resident Evil thread Anonymous 02/23/2023 (Thu) 17:37:49 No.893 [Reply] [Last]
Which one is your favorite? Mine is probably 3. I know it's largely inferior to 2 but I really like the vibe of the city and Jill's sexy outfit. Also is does add some interesting mechanics like powder mixing and of course Nemesis hunting you down like a dog brings some unrivaled tension.
261 posts and 92 images omitted.
>>9740 Woke slop incoming.
>>9740 >Chris Rothschild vs Wesker Gates <Just to see how many niggers get buck broken OOOOOOYYYYY
>>9947 >HEY I'M JUSTIN I wish he made more racist video game nerd and went back to messing with cinemassacre truthers more, freakin' yid.
>>9947 >>9950 I miss the Slobwave era already.
>>9952 All that work and Justin is literally a slave to Big Ryan and James, /ourkike/ deserves better. Imagine how much better /v/ would have been on 8chan if he's been the jew in charge.

Gaming Magazines Anonymous 03/22/2023 (Wed) 05:47:27 No.1573 [Reply] [Last]
Do you miss them? Or are they antiquated? On the one hand, they couldn't compete with the lightning fast and continuously updating information online, but on the other hand, I think they were more than just a printed slice of latest info and had an entire culture about them.
131 posts and 121 images omitted.
>>9868 That was the impression I was under too.
Open file (226.85 KB 730x504 Kojima in Vietnam.png)
>>2467 A master move by the almighty Kojima. >>7025 <Drawn by the guido who ended up drinking the kool-aids just to remain relevant How long until he sends DMCA to anyone who archived his shit because of "don't wanna' attract da chuds"?
>>2480 Obvious necropost but MGS clearly had its long term negative ramifications on gaming.
>>9946 Ruined a whole generation of console generations.
>>9948 It depressing because MGS's other creative director made it very thought provoking and pointed out the (((patriots))) plans, and yet today we live in a literal dystopia and can do nothing about it. It sucks that MGS's main legacy is kojewma's shitty hroywood cocksucking

Open file (62.66 KB 575x442 latest_version.jpg)
Shitch 2 Anonymous 02/28/2023 (Tue) 21:04:42 No.1017 [Reply] [Last]
Will it just be a hardware update or will they actually go with a new gimmick? I assume the former since it's presented as a new shitch and not a new console. With that in mind, will Soytendo ever make a new console or are they content with selling glorified ram updates at full price every 5 years? The money certainly flow, why bother trying.
134 posts and 51 images omitted.
>>9121 Gamecube broke them.
>>9123 Physically or mentally?
>>9135 Both. Literally.
>>5988 AND THE WII U HAD NOTHING WORTHWHILE IT'S EITHER A TECH DEMO SOLD FOR 50 USD OR THE EXCLUSIVES WOULD LATER BE PORTED FOR THE SWITCH, YOU'RE NOT MISSING MUCH, EVEN THE VIRTUALBOY IS A LOT MORE INTERESTING Also the console itself is literally rotting, like its insides are corroding, scalpers got fucked over again.
>>9123 Still remember enjoying Gamecube and Wii, even the Wii U had sime fun games, the soytch sucks ass though.

Open file (366.34 KB 633x737 20240516_173734.jpg)
Anonymous 05/16/2024 (Thu) 23:04:08 No.9853 [Reply]
Niggers
11 posts and 8 images omitted.
>>9871 >What so bad and debilitating happened? Jews.
>>9866 Nigger samurai wuz the only real samurai, the japenise wuz rul'd by nigger peoplez!
>>9855 millions must crosspost
Open file (105.56 KB 526x350 Noeyes.jpeg)
>>9864 With a team like this, you can't exactly expect quality results. >>9865 Adria Richards?
>>9943 The future of gaming, here is why that is a good thing.

/vgmg/ Vidya Game Music General Anonymous 02/26/2023 (Sun) 15:21:25 No.959 [Reply] [Last]
pastebin - https://pastebin.com/gyiFdwFf archive of previous thread - https://archive.ph/trxrp Who is your favorite vidya composer and why? Which vidya generation has the best music? What is your favorite sound chip?
Edited last time by nandandor on 02/26/2023 (Sun) 17:15:36.
51 posts and 115 images omitted.
>>8118 I have plenty more where that came from. :)
>>8126 Do post.
>>8129 I'll post a comparison and see if someone here gets it. Here's a track from a 1996 overhead, rally, racing game for the Neo Geo called Neo Drift Out: New Technology. It got ported to the Neo Geo CD, but the music is identical to each other with the exception of sound quality. This is Scatman John's "Scatman's World"(https://yewtu.be/watch?v=Ic2Cjw7kydI) which is a dance-y version of "Canon in D"(https://yewtu.be/watch?v=lgh68Swuak0). If you get this, you know where to find me. :^)
Edited last time by nandandor on 09/20/2024 (Fri) 09:35:28.
>>9939 Quality tunes anon.
>>9940 Thanks

Open file (468.92 KB 2150x1700 gamecubeconsole.jpg)
Anonymous 04/22/2023 (Sat) 16:20:05 No.2538 [Reply] [Last]
What went wrong? It had good games but it did so badly in the market.
90 posts and 21 images omitted.
>>9746 Sovl.
>>8670 >>9661 Agreed.
>>2538 *smashes it with a upholsterer hammer*
>>9930 A truly classic console for a classic character, in a classical time.
>>6350 xbox has always had a niche market for autistic games among the nips.

Open file (104.61 KB 900x675 6e62c5e6423a7.jpg)
/vroom/ Anonymous 04/16/2023 (Sun) 11:54:31 No.2368 [Reply] [Last]
Welcome to The Garage, a thread where fans of racing vidya can discuss their favorite arcade, sim, kart, and any other kinds of racing games. Interested in a series to get started with? >Daytona >Tokyo Xtreme Racer >Dirt/Colin McRae >F-Zero >Ridge Racer >Forza >Gran Turismo >Burnout >Mario Kart >Midnight Club >Midtown Madness >Need for Speed >Outrun >Project Gotham Racing/Metropolis Street Racer

Message too long. Click here to view full text.

97 posts and 47 images omitted.
>>9897 >>9900 Thanks for the suggestions, wonder if its possible to play online again via DreamPI or other multiplayer revival devices.
>>7370 I have played a chunk of the Ridge Racer games recently. This will always be debateable as to which ones are the best. But the series peaked at: R4 (PS1) 1998 - The visuals maxing out the PS1, aesthetic, and music combined to create pure synergy. Lots of car to collect too. Ridge Racer (PS1) 1993 - The original classic where it started. For some people, the original is still the best pure experience. The first playstation game and a great port of the arcade original at the time. Rave Racer (PS1) 1995 - I didn't play too much of this as this game tends to blur together with a couple other PS1 games. Bright pastel colors make it look almost like Vice City or something. I think this one has like 3 tracks or something. Ridge Racer Revolution (PS1) 1995 - Cool game but too similar to the original Ridge Racer. Not enough tracks. Rage Racer (PS1) 1996 - Interesting game. It has a different mood with dark skies and different tracks. Moodier and edgy. Ridge Racer V (PS2) 2000 - One of the original PS2 launch games. 60 fps for the first time in the series. It was mindblowing considering you are coming from the PS1 games to this experience. Going from PS1 texture-warping 30 fps (which is still pretty on PS1) to everything being rock-solid geometry and smooth 60 fps. The physics might be the best here in the series but that is debatable. Just clean drifting, not too lose and slippery like the later games. Pretty even with the PS2 jaggies. Maybe this is where the series peaked? Classic. Ridge Racer (PSP) 2004 - 60 fps on the PSP. Great racing game. Car physics can feel a bit too slippery like you are surfing around corners sometimes. You can use nitros to boost ahead of the other cars. I wish the cars looked more detailed though as they look like they have a blurry film on them, as if they are missing car texture details. The visuals feel like a mix between PS1 and PS2. Ridge Racer 2 (PSP) 2006 - This game includes all the music and tracks in Ridge Racer 1 on PSP so it supercedes the original. If you can only play one of them, get this one. Great game. Ridge Racer 7 (PS3) 2006 - If you are graphics-whore or just want something fairly clean and modern graphically within the RR series, this is for you. It holds up well thanks to clean design. It's cool. But nowhere near the artistic aesthetic peak of R4.
>>9912 What is the appeal of racing games? I enjoy racing about in some game side levels but I've never entirely gotten the appeal of racing games besides pretending to be intial D.
>>9917 I'm not a car person and I def don't care for NASCAR where people are driving in a circular track 200 times. But there is something appealing about a good racing game. It's fun to drift and slide around corners and go fast. I like the visual aesthetics of some of these games like R4. It can be fun to unlock and collect cars, which makes a game like Gran Turismo almost like an RPG, where you are upgrading your cars and getting new ones. Like fighting games, some racing games tend to push their consoles visually to the max, since they are rendering a limited space of the cars and the track. And if you go beyond the actual car racing games, millions enjoy a game like Mario Kart, Crash Team Racing, or Sonic Racing. So once you inject a bit more personality of the characters into the game, you might enjoy them more. They also make great party games for friends and family.
>>9934 I agree, I used to love racing my car in GTA clones back in the 2000s as well just for shits and giggles. Once upon a time I would race random cpu cars in transformers the game, get mad that they might het ahead of me and destroy them with the weaponry. You actually helped me unearth that memory, thanks anon.

Open file (1.89 MB 1438x698 sa.png)
Anonymous 04/05/2023 (Wed) 13:26:03 No.2126 [Reply] [Last]
It seems common to say these were poor transitions to 3D graphics, but I think they still hold up today. Especially SA1, its open-ended world and impressive early online features are a standout.
89 posts and 29 images omitted.
>>9923 >A sonic like kirby 64? Well, I didn't mean side scroller 2.5D. But that could be interesting too. I meant 3D open-world but visuals in 2.5D. Make it look hand-drawn, even though it's not. If they were to make a side-scroller, think Sega should hire an entire anime company in South Korea or Philippines to draw the whole game in pure 2D. Like an anime company would do for an anime season. Or even hire 2D art by Lizarcube who made Streets of Rage 4 and Wonder Boy remake. >open world I know. Groan. The problem here is Sonic is supposed to go fast so this necessitates having a large environment for him to travel around fast. No one wants an empty open world though. But I think a compromise could be made. Make a tight open world of just a couple miles of space. Imagine something like a Dark Souls semi-open-world where the environment loops in on itself many times but still has enough space for Sonic to travel around and collect rings. Speeding up mountains and diving into lakes. But there are several towns to explore.
Open file (58.71 KB 745x418 Doom 64.jpg)
Or imagine this idea. Make a Sonic game in the style of an old fps boomershooter from Gearbox software in the style of Duke Nukem 3D on the Build engine. Powerslave Exhumed, Blood: Fresh Supply, Doom 64, Ion Fury. Except take out the fps hands overlay. All these games use 2D sprites in a 3D world. Like Doom. The sprites/enemies are flat 2D and rotate to the view of the player. Nightdive studios remakes all these types of boomer shooters and uses interpolation to make them super-smooth like 144 HZ, >60 fps. Basically Sonic would be in the center of the screen and the world moves around him in flat 2D sprites that rotate with the player. This could be a smaller-scope game that doesn't require a massive budget.
>>9925 A semi-open world like DS1 would work great anon. The idea of 2d sprites in a 3d environment is almost giving me a sonic x-treme but done right feeling. >>9926 Boomer-FPS for a sonic game? Honestly imagining a first-person sonic, basically DoomGuy with the spin-fash and it sounds awesome.
>>9927 What about an online sonic racing game (not carts just completing 3d levels in shortest time race against others)? But to keep people from just memorizing levels, have some sort of AI generated level modifications each time a scenario is loaded.
>>9928 Diablo race-tracks, would like to see it and make it like Sonic R but well, easier to control like the PC port.

Report/Delete/Moderation Forms
Delete
Report