/kong/ - kong

vidya

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Welcome to /kong/ Anonymous 08/03/2020 (Mon) 16:57:08 No.1 [Reply]
RULES 1. Keep it vidya related 2. Spoiler NSFW content (i.e. porn, gore, etc.) 3. Post archive/invidious links in threads 4. Keep spam and namefagging to a minimum
Edited last time by nandandor on 08/04/2020 (Tue) 00:19:07.

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GTA and GTA accessories Anonymous 03/24/2023 (Fri) 10:14:22 No.1678 [Reply]
>GTA6 to have 12 towns But it's gonna be woke on the other hand. Since GTA games are so modable maybe people will unwoke it in a year.
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modders on standby
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Say hello to NuRockstar.
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>>1680 That really puts it into perspective. I never played RDR2 and I never will, not will I ever touch any other Nustar shit.
>>1681 Yeah, pretty much everyone who made original GTA games left Rockstar. GTA5 was the weakest in the series but it still retained at least some GTAness. This one will be made entirely by the woke crowd.

what are you playing? General #1 Anonymous 02/02/2023 (Thu) 16:50:11 No.363 [Reply] [Last]
new trash to old retro vidya games, all vidya is welcome. What are you playing? can you recommend said piece of vidya to anyone or should they stay away? Or are you just playing something to see how shit it is? Come on, post whatever you are playing even if it's emulator or original hardware games(olden time consoles and handhelds), even new vidya on PC or consoles.
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>>1509 Is it always online?
>>1523 >always online I hope not after all the bullying the got for D3.
>>1525 but they didn't stop
>>1523 >>1525 Yes, it is always online this is essentially an mmo-light like Destiny 2. Sure, you have that story to follow and a main-quest but the fun comes from the big boss events, the side-quests imo and trying out new builds.

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Anonymous 02/23/2023 (Thu) 21:49:57 No.895 [Reply]
Was 5th -> 6th gen transition the greatest paradigm shift that ever happened and will happen in gaming? Some people will point to 2D -> 3D and sure that was a drastic change, however, it was also so drastic that the two are not even comparable in any objective manner, like apples and oranges. Or like comparing film to animation, the two different styles could coexist side by side, each with its own strengths and weaknesses. With 5th -> 6th gen transition it was a different story entirely, the easily observable improvement was so monumental and astounding it was literally jaw dropping. We went, in a span of just few years, from ascetic blocks roughly representing the concepts they were meant to depict, where you still had to mostly use your imagination (often augmented by 2D to help bridge that gap) to fully realized, detailed characters and backgrounds that still look good today and work on every level they were intended. I don't think any leap in technology from now until eternity could ever replicate that experience. Like what can we possible have? Sci-fi level VR, holograms? I don't think those would compare and such things are no more than gimmicks anyway.
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>>937 Bro, Starfox on SNES ran at 15 fps or something. That is not comparable to PS1/N64. It's like one developer using Mode7 setting on SNES in a clever way.
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This is a good example with all the variables removed. Same developer (Polyphony Digital), same company (Sony), same game series (Gran Turismo), same art style (photorealism), except they went from PS1 to PS2 hardware. And just look at the massive leap forward. https://youtu.be/fzEMs570_VM
>>1662 Bro, most PS1/N64 games ran at 15 fps. Also it's not about the performance, read the thread.
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>>1664 Yeah, GT used to be the tech demo of Playstation for over a decade. I still remember when they were advertising GT3 in magazines at the time and the graphics seemed impossible, might as well been the PS3 back then.
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Comparing late 5th gen games to early 6th games is fun for the obvious crosspoint they share, but if you compare to the mid/late 6th gen the difference becomes even more shocking.

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Which is the most Aethestic Tekken? Anonymous 02/14/2023 (Tue) 23:30:08 No.608 [Reply]
Also fightan vidya thread. Why are fightan vidya dead anons?
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>>1587 Based, I need to make the time to learn how code tbh.
>>1026 It's annoying how you keep saying "fightan." Wtf does that mean? Are you trying to be cute by shortening the word like fightin' with the apostrophe? Just stop Weakload.
>>1660 he's just retarded
>>1660 >what is fightan??? God I feel old now
>>1673 Want to feel even older? Tekken 3 is 26 years old.

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Post about a game that you recently finished Anonymous 01/25/2023 (Wed) 18:12:38 No.265 [Reply] [Last]
Bonus points if you can elaborate on why you liked or disliked it.
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>>1521 I see. Though playing with frens can be fun in and of itself, I found that it doesn't really translate to the enjoyment of the game, especially when you grow older. I remember back in university me and my pal really wanted to play some co-op game, I think MK Shaolin Monks or some shit, and it seemed like such a fun idea, so then we bought it and started playing it but then lost interest really fast. We never played anything together again. We were growing out of that age where just fucking about together is the primarily objective, but at the same time my personal individual enjoyment of games became only stronger with time.
>>1522 How odd, the opposite for me, as I've grown older my interests have sort of waned, though I would say I am not much of what you would call a "gamer's gamer" besides the stuff I particularly enjoy. As time as gone on enjoying co-op like L4D2 with the few frens I got has been become even more enjoyable as I've gotten older, and the want to do it more has increased. I think it is because at this age I am sort of sensing my own mortality.
>>1524 Well that's good for you my nigga but I think the co-op stuff is more fleeting because like I mentioned you're enjoying the commutative process and not so much the game, you don't even care what the game is, everything is fun with pals. But then it becomes less and less fun because you're doing the same surface level thing. Whereas when you try to get into individual gayming, you get some really profound experiences.
The Story of Thor: A Successor of The Light – a superb action-platformer for the Mega Drive. Really good shit right here. It’s very much a Zelda clone but it has its own style and personality, more inspired by Zelda than simply outright copying it. And holy fuck does it look good, this is a very late-gen game, especially for Mega Drive, but it’s got to be one of the most beautiful and detailed game of the entire 4th generation. It can easily hold its own against the best SNES has to offer and I’m surprised MD can even run it. Though it didn’t escape the characteristic muted palette look. It’s also one of the few games on the system to have a save mode. All the sprites are large, intricately detailed, and fully animated. Clearly a lot of effort was put into animation and miscellaneous effects in general - for example, when you’re crawling you can see the character supporting himself with his hand on the ground, or how enemies would catch flame both from your attacks as well as accidental friendly fire. The score is equally impressive and is probably taxing the poor MD sound chip to the absolute limit. There sadly is no big iconic main theme of some kind. The world is beautiful and vibrant, with great variety of locations, it’s not as big as a Zelda world to explore but you are still given a decent freedom to wander about. Found a bridge? You can crawl under it and discover some goodies. Shame the story is rather basic, though; you can talk to people but they don’t say anything interesting, kind of a wasted opportunity here. The gameplay is really fun and surprisingly versatile, you get a pretty decent moveset and can use a variety of weapons at will. It’s really neat how you can even drop items from your inventory on the floor if you’re full or don’t need something. The main gimmick of the game is summoning spirits – you get your standard elemental familiars but the number of ways in which they can be utilized is really impressive and advanced. To summon them you need to find a corresponding element somewhere on the level, and it can be anything from – in water’s case – obvious bodies of water, to little creeks on rock surfaces, to a tiny drip from a ceiling that you don’t even register at first. You can even summon them from other enemies if they consist of or produce the element in question. You need to melt ice with a fire spirit to proceed further but you can also summon another spirit off the ice’s surface. The game often asks you to think about such things creatively to solve puzzles, especially for secret stuff. The variety of enemies gets pretty commendable by the end of the game, I liked the one enemy that’s immaterial unless you have a spirit summoned but then it starts attacking the spirit relentlessly, giving you but a tiny window to dispose of the damned thing. Zombies are also nice, they can give you a hard time but would literally crumble to dust if you’ll think of using fire. The bosses are also pretty cool. Though overall the game’s fairly easy, mainly because you have so much stuff at your disposal and can save anywhere outside dungeons, sometimes even in dungeons. But it does ask you to make some dubious platforming jumps at times. Though I wouldn’t call this game obscure, I’m surprised it’s not heralded amongst the greatest in Mega Drive’s library and the entire generation. I had great fun, often just taking my time appreciating the vibe of the backgrounds and music. Definitely a must play if you’re into 2D Zelda-type games.
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Dawn of Mana (aka Seiken Densetsu 4) – a great little gem from when Square still used to make video games. Unlike all the other Seiken games, this is not an RPG but a rather unique action-platformer, which is why it being a numbered mainline installment is questionable, but it's still really fun nonetheless. The main gimmick of the game is that it is physics based – slashing around won't do you much good, instead, you have to use your whip to throw objects into enemies, smash them into one another, stagger and finish them off. The stronger you get, the more shit you can throw around. The combat engine is pretty basic and it's obvious that interacting with the world is the main crux of the game – knocking boulders on unassuming monsters, setting haystacks on fire and causing debris avalanches; all that on large sandbox levels with complex geometry. It’s pretty impressive to say the least and of course the game looks fantastic, with incredible art design and late gen technical prowess that you used to expect from Square. Music is extremely solid as well. The story is nice and simple but more of a fanservice for the fans of the series, especially considering the much shorter length compared to an RPG. All that gameplay freedom can make the controls a little bit unruly at times but that naturally stops being an issue once you git gud at it, and of course it's a great technical achievement that all of this works as good as it does. About the only downside of the game is that it's too repetitive, you do the exact same thing on every level and it’s a damn shame considering the variety of mechanics and puzzles that would work with this premise. The challenge level is also not particularly high, mainly because it's too easy to max out your stats on every level. All in all, a great vidya. It has that Kingdom Hearts/Dark Cloud/Okami vibe going on, comfiness levels through the roof and just good time in general.

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Resident Evil thread Anonymous 02/23/2023 (Thu) 17:37:49 No.893 [Reply] [Last]
Which one is your favorite? Mine is probably 3. I know it's largely inferior to 2 but I really like the vibe of the city and Jill's sexy outfit. Also is does add some interesting mechanics like powder mixing and of course Nemesis hunting you down like a dog brings some unrivaled tension.
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>>1653 >Don't forget that they didn't even numake RE1. At least one game will remain untarnished. >will probably make RE6make before 5 tbqh fam 6 is already as modern as you can get, the only thing for them to do there is to change it to modern soysibilities.
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>>1656 >It's a shame Shame what? That it won't get numade? That's a great joy. >Hopefully someone who loves the series to death recreates the game. <Needing it recreated for some reason You know you can just play the game, right?
>>1658 >for some reason Oh I don't know, making it look nicer while sticking to the original art style and mood? Along with fixing problems that might have gone unpatched in the old game? Which is exactly what they did with the original REmake? And this is the 2nd time you've used that image on me for something Resident Evil related... I need to stop coming to these places.
>>1659 If they could keep the atmosphere and visuals of the original while improving graphics/resolution, fine, but they can't help themselves.
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>Denuvo gotta buy the game goyim

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Squeenix Thread Anonymous 03/12/2023 (Sun) 20:04:07 No.1335 [Reply]
Squeenix is losing money. I won't be surprised if they're bought by Soyny or something. Really sad state of things thinking back on their illustrious work in the past. FF16 won't be a big hit that's for sure and Forwoken undermined their brand really hard.
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>>1561 >there is zero hype there is hype for the game, it isn't the same hype like a new cod game gets, but there is hype from PS5 owners and when the game was able to be pre-ordered in Japan then on Amazon then it came to number 2, right next to Zelda. >15 killed the series No, it didn't but it has people that didn't like the game be a bit more cautious because some like the turn based combat more than action based combat. >it needs to sell OK then it has recoup costs and that means that they will probably move over the series over to mobile like the new handheld console from Nintendo and then probably to smartphones. >It needs to do zelda numbers I bet you mean zelda breath of the wild and not twilight princess or Links Awakening numake numbers which is around 6 to 8 million units sold. >who can manage the next big game there are many directors still at square enix like Takashi Tokita and they can contract it to other people or promote someone else, that is one of the reason why Japanese development is more interesting than the western developmen. Since the Japanese can promote a random dude or even just hire another studio to do the next game like Acquire, this isn't the last FF game, I know that people that do not like nu-games hate anything modern but Square Enix can just at random hire someone or get another studio to do it, so it get away from business unit 3 and goes over to another one. FF is still an IP that they are going to milk like I would not be surprised if FF and Dragon Quest becomes like Genshin Impact a pure gatcha game. >>1563 There is no niggers in this game, that is why the game journalists hate this game they want ff16 to be like Forespoken in theory.
>>1570 >there is hype for the game There isn't. When it was announced people went "huh, I guess it exists". All the FF fan sites are dead, I see barely any discussion about it online. >No, it didn't Yeah it did. It was the last attempt to convince people to invest into FF after the failure of 13 and then 15 flopped as well. FF7 NuMake is the only thing keeping the series afloat. >there are many directors still at square enix There aren't. Literally everyone left. They only have the hacks. >can just at random hire someone or get another studio to do it They will never do it, that in of itself means that FF is dead. >There is no niggers in this game He was talking about Fornoggin.
>>1571 >all fansites are dead most internet sites are dead, most of the fan shit is kikebook groups and plebbit. >FF15 was the last attempt to convince people you do know there are retards that liked the game? And most of the PS5 fags I know have already pre-ordered it online. >There aren't any directors just hacks There are still a bunch and if not then they can promote someone or give it to the Dragon Quest unit and that producer will find someone. >a Japanese studio will say no to money to make an FF game that's retarded, and don't forget that Koei Tecmo with Team Ninja is more than happy to be hired. So far from a dead series, also like I said they can do so much sinister things with FF and FF as an IP like I said a gatcha game.
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You can pet the dogger in 16.
>>1639 that is a day1 buy for me then.

kong /meta Anonymous 01/26/2023 (Thu) 17:49:05 No.277 [Reply] [Last]
/meta, offtopic, & QTDDTOT you know the drill faggots
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Hey BO, I've noticed something. The board's thumbs are too big so 5 can't fit in the same row and always have to transfer after 4. Is it possible to make them slightly smaller so that 5 can fit in a row? It triggers my autism and I think it's just ugly and clutters a thread.
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Japan has fallen. It's over.
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>>1640 Did you personally buy the games or not? And from the looks of it, you cannot see her tight shorts, where you can see her nice butt, so no more butts and cleavage. Which was one of the selling points along with Reisalin"Ryza" Stout being the oldest in Atelier series by being 17 years old and 19 in 2 and now in 3 is a fully grown woman..
>>1614 Let's let the game come out first and play through it before we decide that it sucks. Or if that infographic is true or made up bullshit. We already have RE4 (original) so I'm open to changes if Capcom can improve some bits.
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>>1654 >Let's let the game come out first and play through it before we decide that it sucks. Or if that infographic is true or made up bullshit. We already have RE4 (original) so I'm open to changes if Capcom can improve some bits.

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Zelda and Zelda-esque games Anonymous 03/23/2023 (Thu) 00:09:28 No.1619 [Reply]
I just can't stop playing 2D Zelda clones, that style of gameplay is probably my favorite, especially when good clones add a little bit of their own personal spice into the mix.
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>>1627 >shes 1000 year old bro not loli bro hello gaydur
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>>1644 She has yuge booba anon.
>>1645 2 little bumps to indicate its a female, nice try tranimelover you're still a pedo
>>1646 >2 little bumps For her proportions those are big booba.
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