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Welcome to /kong/
1. Keep it vidya related
2. Spoiler NSFW content (i.e. porn, gore, etc.)
3. Post archive/invidious links in threads
4. Keep spam and namefagging to a minimum
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R: 25 / I: 7 /
I am so sick of modern developers
>we can't do big expensive "RPGs" anymore because its really expensive because....reasons.
>it's just..expensive now all of a sudden!
>look at the indie shit like...Disco Elysium! That's "pushing the envelope."
>The state of the industry today just doesn't allow us to make big games anymore
So the supposedly "very feasible" state of the industry today is broken always-online games released in worse shape than CP2077 at launch and then getting patches for two years to get playable and....wait, that sounds exactly like CP2077. So all the other games launch like shit and require the same work, and yet we can allow those and not single player games because...reasons.
Here's the thing: these developers are lying assholes. I am so sick of modern developers. They are the biggest pussies and crybabies.
What is really going is that publishers prefer the cost model of always-online multiplayer games. They are an inch deep and a mile wide. The require the absolute minimum of effort, they can be procrastinated into infinity, and the profit model consequentially is greater. That's what this is all about, and developers as a whole have gotten subconsciously conditioned to this way of thinking so that when something like CP2077 comes along, they whine because of the I suppose bigger payoff model of single player game because since it ends it can't be conned into infinity like so much other shit. Dumbshit devs though so this makes them "obsolete."
OK, go make another Anthem then lol. Go make another Tom Clancy The Division then. The Division is actually a perfect example of what I am talking about, hear me out. I am not going to defend it, it's just such a perfect microcosm of the supposedly "not obsolete, totally feasible" game industry that CP2077 devs compare the "obsolete" single player game style to. The Division 2 had a paper thin story and the other 95% of the game was based on meaningless grinding. That's it. For three years since 2020 Massive "extended" the Division 2 by releasing "seasons" and each of these "seasons" had a carbon copy bad guy and team of bad guys, you went and killed them in the exact same maps you already ran through 20 times before. You just grinded through the same thing over and over for over 10 "seasons" and none of the bad guys were consequential or mad much lore/story/writing at all. It was all cookie cutter. That is how Massive got out of making another Division 3, they just strung along these meaningless grind seasons and hamfisted a gradual ending into the game, not unlike Destiny. You know where D2's ending is going through these seasons? There's a bad Russian boss girl as the big bad. Wow, incredible writing and effort there. A bad Russian, and she is a blonde! However, there is also a boss girl too, so she's actually cool! And during all this everything is walled off behind microtransactions unless you spent hours upon hours of grinding. This is the "modern industry" that CP2077 says is so great and is so cost effective and that we all need to be like. Yeah, because it requires zero fucking work on your part, you lazy piece of shit. What you want to do is have your mini-team sit on its ass, plug technical patches every few months or so, and watch gamers do the same goddamn thing they were doing 4 years ago when your shitty live service launched, and sit back and recoup your minimal effort with the live-service cost model and microtransactions, and what effort you do put into the game is barely sublimated woke-shit with feminism and niggerism. That is where CDProject Red wants to be apparently. That is the gravy train. That is the "modern industry" that is so incredible and has rendered single-player games "obsolete."
And I say this as someone who in 2023 thinks CP2077 is a genuinely good game. YEAH YEAH go ahead and contrarian my ass.
No, you are just a lazy, whiny piece of shit that doesn't want to have to actually do a job. Oh, and keep in mind that these motherfuckers made hundreds of millions of dollars of CP2077, and continue making money on it. They profited more off CP2077 probably more than any other non-online, single player game in history, so clearly the demand is there, but they are so lazy, they such literal "snowflakes" that they whine and cry still! It's offensive.
FUCK modern developers.
R: 18 / I: 6 /
SF6 has denuvo, as if the tranny announcers weren't enough
It's over Street Fighter bros
Nice to see PCGamer take the opportunity to blow the game further, saying IT'S SO FRIKKIN EPIC AND FLUID
Fighting games are dead.
R: 145 / I: 42 /
Squeenix is losing money. I won't be surprised if they're bought by Soyny or something. Really sad state of things thinking back on their illustrious work in the past. FF16 won't be a big hit that's for sure and Forwoken undermined their brand really hard.
R: 217 / I: 96 /
/meta, offtopic, & QTDDTOT
you know the drill faggots
R: 133 / I: 44 /
Metal Gear appreciation thread
>Discuss your favorite and least favorite games in the series
>Kojima is a hack
R: 186 / I: 51 /
Summer Gay Fest
R: 39 / I: 8 /
It seems common to say these were poor transitions to 3D graphics, but I think they still hold up today.
Especially SA1, its open-ended world and impressive early online features are a standout.
R: 16 / I: 2 /
People want to believe video games are artworks that will be able to be enjoyed for years to come and can constantly be critiqued by a fresh set of eyes. Nobody wants to admit the more grim reality: That nobody who isn't part of your immediate generations is going to give a single fuck about any of the video games you think are amazing. Its sad but thats just how it is. Any attempt at some kind of video game art historical curation or museum thing is just millenials desperately floundering and trying to make the thing they really loved matter more than it does. The truth is that the generation after Zoomers(Alpha) wont give much of a fuck about any of the old games and the generation after that even less. It'll all become even more ephemeral and esoteric when all the original hardware has finally bitten the dust and the only way to experience these things is emulation (which they can't into).
R: 164 / I: 65 /
Resident Evil thread
Which one is your favorite?
Mine is probably 3. I know it's largely inferior to 2 but I really like the vibe of the city and Jill's sexy outfit. Also is does add some interesting mechanics like powder mixing and of course Nemesis hunting you down like a dog brings some unrivaled tension.
R: 23 / I: 10 /
Welcome to The Garage, a thread where fans of racing vidya can discuss their favorite arcade, sim, kart, and any other kinds of racing games.
Interested in a series to get started with?
>Tokyo Xtreme Racer
>Need for Speed
>Project Gotham Racing/Metropolis Street Racer
R: 4 / I: 3 /
I find it strange that this absolute clunker of a game, and there is literally not a single thing in it that works right, still somehow manages to be this comfy unforgettable experience I keep coming back to. What is it about it?
Also, dinosaur vidya thread.
R: 41 / I: 16 /
Is speedrunning full on autistic? I can't imagine a nightmare worse than replaying the same game over and over again thousands of times just to get on some irrelevant leader board. They don't even like the games they run.
Do not confuse trying to get good at a game and beat it efficiently with actual speedrunning autism.
R: 14 / I: 2 /
The origins of localizations
Is it possible that one fucking faggot from California and his company is responsible for this hideous practice of disrespecting the source material?
Victor Ireland co-founded Wrecking Designs in 1990, during a time when most English vidya translations were sub-par machine translations mixed with some poor salary man trying his best with what little English knowledge he gained in Japanese high school. They took the western gaming scene by storm with their translations that actually read like proper English. Little did vidya enthusiasts know back then, that this egomaniac faggot didn't just translate the Japanese games he brought over, he actually made them into his own.
So imagine this, you want to translate Japanese video games but the translators you hired aren't good enough so what do you do? Just make shit up and insert a bunch of shitty jokes everywhere and call it
From former Wrecking Designs translator Tim Trzepacz:
>The thing to remember is that Working Designs had really terrible translators until I came along. They were hiring some company out of San Francisco and the translators there didn’t really know English. They could translate the Japanese, but they didn’t really understand what the idiom was they were translating to. And everything was coming out of a spreadsheet so it wasn’t even in context. Japanese is a very context-sensitive language. So to a certain degree [Working Designs co-founder Victor Ireland] had no choice but to make things up as he went, because he had very little to go on. When I came in, I brought in two well-known fan-translators, C. Sue Shambaugh and Richard Kim, who ratcheted up the quality of the translations tremendously. Now things made sense! But by then Victor kinda already had his process down, he liked rewriting it and adding the comedy in.
To quote the faggot himself:
>Oh this script is really boring, let me put some funny stuff in here. So I would insert funny lines that really had nothing to do with what was going on. And that sort of evolved. I continued doing that, did more of it, and people generally liked it [because] they were seeing writing that they never saw in Japanese-localized or translated games, like ‘Holy crap, this is amazing’.
Here's one of the most famous examples of localization from Lunar 2 on the Sega CD:
>Girlie, if I were in the position to throw away cash on bums, you'd call me Clinton and I'd be president.
I can't find the Japanese line online and I don't feel like searching through the Japanese script, but I assure you it's probably not a shitty Clinton joke. If you want more examples of "localization" just check out these articles:
Wrecking Designs is also notorious for implementing various gameplay changes (which I'm glad most localizers didn't follow the example of) which they apparently did to combat people abusing store return systems, by beating games very quickly and then returning them to the store. This is mostly hearsay, so it could just be that Victor is a faggot that doesn't just want to rewrite "his games", he wants to redesign them as well. Anyhow, the commercial success of the localizations by Wrecking Designs influenced Japanese developers and vidya translators to follow suit and start localizing their games as well. This gave birth to glorious localizations like Persona 1 and the Ace Attorney series.
At the turn of the century localizations started petering out due to various forms of criticism against these types of botched translations (most likely because of the Internet becoming more available). Things went mostly okay until the great decline of 2007 when vidya became mainstream. Now most Japanese games brought over have some form of localization in them ranging from shitty meme jokes to cut content in the name of making things more "palatable for western audiences". We still get the occasional non localized Japanese games like the Legend of Heroes series, Nier Automata and Persona 5. Sadly it has also spread to animu after the death of fansubbing, with localized Crunchyroll memesubs dominating the subtitle market.
So what happened to Wrecking Designs and that faggot? Well Wrecking Designs died in 2006 and came back as Gaijinworks which hasn't really localized much except for Miami Law, Class of Heroes and Summon Night 5 & 6. Their glory days are long gone, but the damage they did to vidya still lingers to this day.
What do you think the future will bring us when it comes to vidya translations and the horrors of localizations?
R: 27 / I: 17 /
As Japan has fallen to the pozz, Korea takes up the mantle. Stellar Blade is Korean-made character action with hot booba lady in tight yoga pants. Day 1 buy.
If you can recall, this was the game some soy journo called "baed and outdated" while praising the potato sack from Forwoken as both were revealed.
R: 49 / I: 78 /
Vidya Games WebM General
Anything vidya related post'em if you got'em.
R: 4 / I: 4 /
Ambitious videogame projects that were never completed as intended
Pic related and Shenmue are two great examples. Both were supposed to be a longer series.
Do you have other examples?
R: 30 / I: 32 /
Tomb Raider thread
Which had the best puzzle design?
R: 38 / I: 12 /
So Soyny is making a new handheld console that requires constant internet and can only work via remote play off a PS5 - https://archive.is/H63Pt
But enough about horrible flops, what is the best handheld system? What are your favorite games?
R: 27 / I: 1 /
Why did the 3d platformer genre lose popularity in the 00's? Afterwards it was mostly licensed games chasing trends and then it all stopped entirely.
R: 12 / I: 1 /
What went wrong? It had good games but it did so badly in the market.
R: 105 / I: 35 /
R: 53 / I: 9 /
There is no “Other World” in the original Silent Hill and the fog world is the real world that’s already been over run by monsters and everyone has already been killed while the dark world is Hell merging with reality. All the nurses in Silent Hill have been “impregnated” with demons just like Cybil had. Lisa died because she became fully taken over by the parasitic demon while the parasite in Cybil was killed by the aglaophotis Harry had. Silent Hill 2 takes place in a completely different version of Silent Hill because the series was originally meant to be an anthology before Team Silent was pressured into making a follow up to Silent Hill 1’s story and at that point they just mixed mashed the two different concepts of Silent Hill into the confusing mess it is know for today
R: 40 / I: 13 /
Why are coomlectors so eager to line their shelves with mediocre games or complete crap? Why waste the money? A small collection of games you actually like is way more pleasing to own and says more about you as a person than a wall of horseshit sports and movie games etc. ever could.
R: 8 / I: 1 /
Why can't zoomers into game mechanics?
No matter what, every zoomer I've seen on the internet seems to complain about older games being too difficult to get into, or too tedious and repetitive, but they don't make use of any of the games mechanics. Is it something about how zoomers are raised? Is it the instant gratification culture? What's going on with their damn brains? Have you noticed this in zoomers as well, anon?
R: 113 / I: 48 /
Which is the most Aethestic Tekken?
Also fightan vidya thread.
Why are fightan vidya dead anons?
R: 34 / I: 18 /
Games that always had that comfy feeling.
What is your go-to comfy game?
R: 37 / I: 14 /
When's the last time you've been to an arcade, anon?
R: 38 / I: 12 /
AI and video games
AI already cucks artists, can make porn and anime. Is there any application for vidya tho?
>NPCs with AI
>complex procedural generated levels
R: 34 / I: 11 /
More games should have this concept.
R: 46 / I: 7 /
>remaking games that are already in HD and widescreen
the absolute state
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R: 90 / I: 78 /
Post about a game that you recently finished
Bonus points if you can elaborate on why you liked or disliked it.
R: 19 / I: 5 /
Elder Scrolls Thread
Todd is lying about ES6 again but what is your favorite Elder Scrolls game? Mine is Oblivion. Now I know what yo be sayun, and I know all about its shortcomings but to me it's also the comfiest in the series with the art direction and the atmosphere it's going for. Also it's pre-NuBethesda so it's still more related to the previous games rather than trying to streamline and simplify everything to appeal to normalcattle.
R: 52 / I: 21 /
Photorealism killed video games
When the opportunity to make games look like movies presented itself, it was all over for the good old gaming. Not only did it make games look ugly and cheap, with the ability to just scan somebody’s mug and then turn it into stuff of nightmares with bad shading and bamp maps and whatnot, it also opened the gates for all the failed wannabe holyjew directors who now started using gaming as an outlet for their self-assertion, which in turn attracted the unwanted attention of the msm and npcs.
Even now they will tell you that photorealistic graphics are better.
R: 11 / I: 1 /
What's the hardest game that you have beaten?
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Cancelled Games Thread
What cancelled games are you pissed off never came out?
So unbelievably pissed off this got canned. It had a story approved by Russel and Carpenter and it would have been hilarious to see Solid Snake compete with the franchise he was cloned from. Curious why this game would get so far only to be shitcanned. Surviving footage implies it was pretty far along (and it looked fun). https://youtu.be/o-vp_8s7--Q
It was planned by Namco to be a big series with multiple games, then poof, it was gone. I suspect licensing issues. The Thing game was pretty good, and clever. It probably wouldn’t have been some 9/10 experience but I loved 6th gen games based on 80s movies. There is a timeline where this came out along with a Big Trouble In Little China open world beat-em-up game and we don’t live in it. Every few years I remember this existed and then get pissed off we will never play it unless a developer build leaks.
R: 71 / I: 28 /
Was 5th -> 6th gen transition the greatest paradigm shift that ever happened and will happen in gaming? Some people will point to 2D -> 3D and sure that was a drastic change, however, it was also so drastic that the two are not even comparable in any objective manner, like apples and oranges. Or like comparing film to animation, the two different styles could coexist side by side, each with its own strengths and weaknesses. With 5th -> 6th gen transition it was a different story entirely, the easily observable improvement was so monumental and astounding it was literally jaw dropping. We went, in a span of just few years, from ascetic blocks roughly representing the concepts they were meant to depict, where you still had to mostly use your imagination (often augmented by 2D to help bridge that gap) to fully realized, detailed characters and backgrounds that still look good today and work on every level they were intended. I don't think any leap in technology from now until eternity could ever replicate that experience. Like what can we possible have? Sci-fi level VR, holograms? I don't think those would compare and such things are no more than gimmicks anyway.
R: 75 / I: 20 /
>600 dollarinos were w-worth it
Is 9th gen the most useless in existence?
They still sell PS4 versions of games, three fucking years after PS5's release which is insane but shows you how little value there is in its purchase. And after 2 years the gen will be coming to an end. Will they be selling PS4 versions of games alongside PS6? Fucking lol.
R: 37 / I: 11 /
GTA and GTA accessories
>GTA6 to have 12 towns
But it's gonna be woke on the other hand.
Since GTA games are so modable maybe people will unwoke it in a year.
R: 27 / I: 6 /
Open world games fucking suck
Back in the day I could tolerate it, it was s small niche and occasionally it was alright to play some and have fun. But now everything is an open world game, and most of them have nothing to do in that open world because they tacked it for the sake of it, to justify you buying a PSwhatever.
R: 33 / I: 22 /
Contrary to popular belief, licensed games can be fun.
R: 58 / I: 15 /
vidya controller thread
Which vidya controllers you like and are the best cause you said they are
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/vgmg/ Vidya Game Music General
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Do you miss them? Or are they antiquated?
On the one hand, they couldn't compete with the lightning fast and continuously updating information online, but on the other hand, I think they were more than just a printed slice of latest info and had an entire culture about them.
R: 21 / I: 1 /
There was a lot of discussion about how physical media will all one day be historical artifacts that will 100% be absolutely useless. While some anons saying "disc rot will eventually make all disc-based media useless", other anons defending cartridges as people knocked down those too saying the actual code within those games will eventually scramble themselves into being unplayable. So that begs the question, will eventually every piece of hardware, from the CRTs to all the original hardware, be 100% useless garbage fodder, or is there a way to utilize the original casings of the games/consoles/etc to have fresh parts within making them work? What will the hobby of retro video games look like 100 years from now, will all of these things we enjoy from the 80s and 90s be cast into the void of obscurity and loss?
R: 1 / I: 0 /
Monster Menu: The Scavenger's Cookbook
Are you guys hyped for the new cooking-themed Disgaea or do you think it'll be a dud? I hope it's comfy.
>All You Can Eat - Defeat and devour monsters in combat or use their meat to cook meals at the campfire to recover HP, boost your skills, and raise your stats
>Choose Your Own Adventurer - Create your team of up to four adventurers by customizing the class, appearance, voice, and pose of each one
>A Flavor of Its Own - Experience a unique combination of gameplay from the SRPG, roguelike, and survival game genres
>When a group of adventurers plunge into the depths of an uncharted dungeon, they quickly realize they’ve bit off more than they can chew. Hopelessly lost, they must find whatever food they can while searching for a way out. Monster Menu: The Scavenger’s Cookbook is a survival strategy RPG that combines exploration, tactical combat, and cooking mechanics to create the perfect dish of dungeon-crawling adventure! Customize the class, appearance, voice, and pose of your party members, then set off to find food in whatever way you can. Explore the map and forage for ingredients and items. Fight monsters to collect their meat, or even devour them right there on the battlefield to gain temporary boosts. But be careful, as all of this will burn precious calories, and you’ll need to be in top shape before fighting the dangerous monsters lurking further within! You can also set up a campfire to recover your HP and cook meals. Combine ingredients to create powerful dishes that can replenish your calories, buff your party members, activate skills, or even harm monsters in battle.
R: 102 / I: 50 /
Zelda and Zelda-esque games
I just can't stop playing 2D Zelda clones, that style of gameplay is probably my favorite, especially when good clones add a little bit of their own personal spice into the mix.
R: 19 / I: 7 /
why aren't there more games that take place in the byzantine empire?
R: 1 / I: 0 /
Actually /ourguys/ talking about games
R: 8 / I: 5 /
Kino. No gaijins and niggers involved.
R: 21 / I: 6 /
E3 is dead
No more live cringewatching with anons. An entire epoch gone.
Share your favorite E3 cringe moments.
R: 8 / I: 3 /
When's the last time you had your friends come over to play vidya? Any memorable stories?
R: 47 / I: 19 /
Will it just be a hardware update or will they actually go with a new gimmick? I assume the former since it's presented as a new shitch and not a new console. With that in mind, will Soytendo ever make a new console or are they content with selling glorified ram updates at full price every 5 years? The money certainly flow, why bother trying.
R: 151 / I: 61 /
what are you playing? General #1
new trash to old retro vidya games, all vidya is welcome.
What are you playing?
can you recommend said piece of vidya to anyone or should they stay away?
Or are you just playing something to see how shit it is?
Come on, post whatever you are playing even if it's emulator or original hardware games(olden time consoles and handhelds), even new vidya on PC or consoles.
R: 5 / I: 2 /
you know, one specific thing I hate about all these numakes is the displacement effect, like for example how all these johnny-come-lately normalfags don't even know that God of War used to be an entire series of testosterone filled games with tits and ass for straight men, they think about it only in the context of God of Soy and now that's the only "God of War". Now whenever you have to look for games, images and whatnot you always have to specify "such and such 2008" or "this and this PSX", otherwise all you get are the numake results.
R: 11 / I: 5 /
I think we can all agree that Capcom made a fuckload of good games. It's practically impossible to agree on what their greatest game is; so what, in your opinion, is their greatest franchise?
R: 34 / I: 15 /
Man, I'm really disgusted with the state of these NuSouls games.
The whole point of King's Field and then Demon Souls was to be an anti-conventional RPG. They were deliberately obtuse, stripping you of familiar orthodox tools, conveniences and mechanics. All for the sake of a more challenging, cerebral experience where you had to git gud. Now we've somehow came all around to the point where they add all the convenient shit back into the games to make them more conventional and mainstream. All because normalfaggots pretend they like these games.
R: 8 / I: 1 /
Bad Morality Games
I got done beating Hatred. Tbh it was an awesome game. Loved the sinister aspect of it. It reminded me of how few games enabled you to go bad. For example, you're always fighting the Nazis but almost never can you be the Nazi. The only game I can remember being the bad guy was Company of Heroes and even then it's all muted and sterilized.
Are there more games like Hatred?