Catalog of /kong/

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Welcome to /kong/

RULES 1. Keep it vidya related 2. Spoiler NSFW content (i.e. porn, gore, etc.) 3. Post archive/invidious links in threads 4. Keep spam and namefagging to a minimum

R: 59 / I: 26 / P: 1

Dragon's Dogma II

Does it have any chance of being good?

R: 51 / I: 13 / P: 1

Is there any realistic way to turn gaming back into an obscure minority hobby?

R: 92 / I: 21 / P: 1

What went wrong? It had good games but it did so badly in the market.

R: 192 / I: 68 / P: 1

what are you playing? General #1

new trash to old retro vidya games, all vidya is welcome. What are you playing? can you recommend said piece of vidya to anyone or should they stay away? Or are you just playing something to see how shit it is? Come on, post whatever you are playing even if it's emulator or original hardware games(olden time consoles and handhelds), even new vidya on PC or consoles.

R: 86 / I: 29 / P: 1

>Playstation and the AAA market has driven itself into a corner and is in actual danger of collapsing with one single video game flop. on top of that, it alienated the japanese market (as well as the developers) by focusing entirely on the western market >Microsoft is hanging in there and is doubling down on becoming a massive publisher for video games on every platform, while still keeping close to the Xbox brand. we'll see how sustainable it'll be in the years to come >Nintendo is in the best position it's ever been, keeping development costs down while still bringing in massive profits from the revenue it's attained to continue pushing out games on a consistent basis. on top of that, their next console is right around the corner, furthering their market share if it hits big

R: 153 / I: 64 / P: 1

Stellar Blade As Japan has fallen to the pozz, Korea takes up the mantle. Stellar Blade is Korean-made character action with hot booba lady in tight yoga pants. Day 1 buy. If you can recall, this was the game some soy journo called "baed and outdated" while praising the potato sack from Forwoken as both were revealed.

R: 350 / I: 124 / P: 1

Squeenix Thread 2

Previous thread - Don't tell Sakaguchi how bad everything is.

R: 92 / I: 41 / P: 1


Welcome to The Garage, a thread where fans of racing vidya can discuss their favorite arcade, sim, kart, and any other kinds of racing games. Interested in a series to get started with? >Daytona >Tokyo Xtreme Racer >Dirt/Colin McRae >F-Zero >Ridge Racer >Forza >Gran Turismo >Burnout >Mario Kart >Midnight Club >Midtown Madness >Need for Speed >Outrun >Project Gotham Racing/Metropolis Street Racer >Rush >Sega Rally

R: 168 / I: 76 / P: 1

Zelda and Zelda-esque games

I just can't stop playing 2D Zelda clones, that style of gameplay is probably my favorite, especially when good clones add a little bit of their own personal spice into the mix.

R: 20 / I: 4 / P: 2

When are they going to release a new console and save the industry?

R: 134 / I: 47 / P: 2

Photorealism killed video games

When the opportunity to make games look like movies presented itself, it was all over for the good old gaming. Not only did it make games look ugly and cheap, with the ability to just scan somebody’s mug and then turn it into stuff of nightmares with bad shading and bamp maps and whatnot, it also opened the gates for all the failed wannabe holyjew directors who now started using gaming as an outlet for their self-assertion, which in turn attracted the unwanted attention of the msm and npcs. Even now they will tell you that photorealistic graphics are better.

R: 80 / I: 54 / P: 2


When's the last time you've been to an arcade, anon?

R: 262 / I: 92 / P: 2

Resident Evil thread

Which one is your favorite? Mine is probably 3. I know it's largely inferior to 2 but I really like the vibe of the city and Jill's sexy outfit. Also is does add some interesting mechanics like powder mixing and of course Nemesis hunting you down like a dog brings some unrivaled tension.

R: 127 / I: 29 / P: 2

Prince of Nigeria

This looks like a PS3 game, how the fuck is this allowed? If this isn't a budgeted release at like $20 they're not even trying anymore. Sheeeeit

R: 41 / I: 9 / P: 2

Has there been more of a franchise assassination than God of War? It used to be this metal power fantasy but got turned into complete neutered nu-soyshit, and now most normalnigs associate the series with it.

R: 15 / I: 12 / P: 2

Favorite type of level

For me, it's the moving train level.

R: 94 / I: 32 / P: 2

Emulation Why do zoomers avoid emulation like plague? We are going to have an entire generation of helpless morons who can only play games through $70 "remasters".

R: 73 / I: 20 / P: 2

There was a lot of discussion about how physical media will all one day be historical artifacts that will 100% be absolutely useless. While some anons saying "disc rot will eventually make all disc-based media useless", other anons defending cartridges as people knocked down those too saying the actual code within those games will eventually scramble themselves into being unplayable. So that begs the question, will eventually every piece of hardware, from the CRTs to all the original hardware, be 100% useless garbage fodder, or is there a way to utilize the original casings of the games/consoles/etc to have fresh parts within making them work? What will the hobby of retro video games look like 100 years from now, will all of these things we enjoy from the 80s and 90s be cast into the void of obscurity and loss?

R: 68 / I: 19 / P: 2


It’s time to admit the Dreamcast is still worth a look today. PS2 killed it because people wanted muh narrative experiences at the time, but now we’re in the age of boring, bloated vidya it’s worth looking back at a console all about the FUN and SOUL of an arcade at home >SOUL Calibur 1, Rival Schools 2/Project Justice, Tech Romancer, Power Stone 1 & 2, Virtua Fighter 3tb all remain home console exclusive >Still has the only perfect, definitive version of Marvel vs Capcom 2 >Original and only good version of Sonic Adventure, all ports fucked it up >Original and best versions of Crazy Taxi 1 & 2 YA YA YA YA YA >Arcade perfect House of the Dead 2 and weird, arguably better sister game Typing of the Dead >Great beat em ups remain exclusive like Sword of the Berserk, Fatlus’s first person Maken X, Sega’s Dynamite Cop and Zombie Revenge, and Capcom’s shmup-hybrid Cannon Spike >DEFINITIVE VERSIONS of Pro Skater 1 & 2, Spider-Man, Dino Crisis and Legacy of Kain: Soul Reaver >Horror games Blue Stinger and D2 are still exclusive and still worth checking out >Seaman

R: 145 / I: 38 / P: 3

Silent Hill

There is no “Other World” in the original Silent Hill and the fog world is the real world that’s already been over run by monsters and everyone has already been killed while the dark world is Hell merging with reality. All the nurses in Silent Hill have been “impregnated” with demons just like Cybil had. Lisa died because she became fully taken over by the parasitic demon while the parasite in Cybil was killed by the aglaophotis Harry had. Silent Hill 2 takes place in a completely different version of Silent Hill because the series was originally meant to be an anthology before Team Silent was pressured into making a follow up to Silent Hill 1’s story and at that point they just mixed mashed the two different concepts of Silent Hill into the confusing mess it is know for today

R: 137 / I: 52 / P: 3

vidya controller thread

Which vidya controllers you like and are the best cause you said they are

R: 98 / I: 35 / P: 3

Was 5th -> 6th gen transition the greatest paradigm shift that ever happened and will happen in gaming? Some people will point to 2D -> 3D and sure that was a drastic change, however, it was also so drastic that the two are not even comparable in any objective manner, like apples and oranges. Or like comparing film to animation, the two different styles could coexist side by side, each with its own strengths and weaknesses. With 5th -> 6th gen transition it was a different story entirely, the easily observable improvement was so monumental and astounding it was literally jaw dropping. We went, in a span of just few years, from ascetic blocks roughly representing the concepts they were meant to depict, where you still had to mostly use your imagination (often augmented by 2D to help bridge that gap) to fully realized, detailed characters and backgrounds that still look good today and work on every level they were intended. I don't think any leap in technology from now until eternity could ever replicate that experience. Like what can we possible have? Sci-fi level VR, holograms? I don't think those would compare and such things are no more than gimmicks anyway.

R: 171 / I: 48 / P: 3


So Soyny is making a new handheld console that requires constant internet and can only work via remote play off a PS5 - But enough about horrible flops, what is the best handheld system? What are your favorite games?

R: 35 / I: 2 / P: 3

What is your personal cut off date for retro vidya and what's your reasoning behind that date?

R: 184 / I: 63 / P: 3

The origins of localizations

Is it possible that one fucking faggot from California and his company is responsible for this hideous practice of disrespecting the source material? Victor Ireland co-founded Wrecking Designs in 1990, during a time when most English vidya translations were sub-par machine translations mixed with some poor salary man trying his best with what little English knowledge he gained in Japanese high school. They took the western gaming scene by storm with their translations that actually read like proper English. Little did vidya enthusiasts know back then, that this egomaniac faggot didn't just translate the Japanese games he brought over, he actually made them into his own. So imagine this, you want to translate Japanese video games but the translators you hired aren't good enough so what do you do? Just make shit up and insert a bunch of shitty jokes everywhere and call it From former Wrecking Designs translator Tim Trzepacz: >The thing to remember is that Working Designs had really terrible translators until I came along. They were hiring some company out of San Francisco and the translators there didn’t really know English. They could translate the Japanese, but they didn’t really understand what the idiom was they were translating to. And everything was coming out of a spreadsheet so it wasn’t even in context. Japanese is a very context-sensitive language. So to a certain degree [Working Designs co-founder Victor Ireland] had no choice but to make things up as he went, because he had very little to go on. When I came in, I brought in two well-known fan-translators, C. Sue Shambaugh and Richard Kim, who ratcheted up the quality of the translations tremendously. Now things made sense! But by then Victor kinda already had his process down, he liked rewriting it and adding the comedy in. To quote the faggot himself: >Oh this script is really boring, let me put some funny stuff in here. So I would insert funny lines that really had nothing to do with what was going on. And that sort of evolved. I continued doing that, did more of it, and people generally liked it [because] they were seeing writing that they never saw in Japanese-localized or translated games, like ‘Holy crap, this is amazing’. Source Here's one of the most famous examples of localization from Lunar 2 on the Sega CD: >Girlie, if I were in the position to throw away cash on bums, you'd call me Clinton and I'd be president. I can't find the Japanese line online and I don't feel like searching through the Japanese script, but I assure you it's probably not a shitty Clinton joke. If you want more examples of "localization" just check out these articles: Wrecking Designs is also notorious for implementing various gameplay changes (which I'm glad most localizers didn't follow the example of) which they apparently did to combat people abusing store return systems, by beating games very quickly and then returning them to the store. This is mostly hearsay, so it could just be that Victor is a faggot that doesn't just want to rewrite "his games", he wants to redesign them as well. Anyhow, the commercial success of the localizations by Wrecking Designs influenced Japanese developers and vidya translators to follow suit and start localizing their games as well. This gave birth to glorious localizations like Persona 1 and the Ace Attorney series. At the turn of the century localizations started petering out due to various forms of criticism against these types of botched translations (most likely because of the Internet becoming more available). Things went mostly okay until the great decline of 2007 when vidya became mainstream. Now most Japanese games brought over have some form of localization in them ranging from shitty meme jokes to cut content in the name of making things more "palatable for western audiences". We still get the occasional non localized Japanese games like the Legend of Heroes series, Nier Automata and Persona 5. Sadly it has also spread to animu after the death of fansubbing, with localized Crunchyroll memesubs dominating the subtitle market. So what happened to Wrecking Designs and that faggot? Well Wrecking Designs died in 2006 and came back as Gaijinworks which hasn't really localized much except for Miami Law, Class of Heroes and Summon Night 5 & 6. Their glory days are long gone, but the damage they did to vidya still lingers to this day. What do you think the future will bring us when it comes to vidya translations and the horrors of localizations?

R: 130 / I: 121 / P: 3

Gaming Magazines

Do you miss them? Or are they antiquated? On the one hand, they couldn't compete with the lightning fast and continuously updating information online, but on the other hand, I think they were more than just a printed slice of latest info and had an entire culture about them.

R: 39 / I: 5 / P: 3

Why did the 3d platformer genre lose popularity in the 00's? Afterwards it was mostly licensed games chasing trends and then it all stopped entirely.

R: 1 / I: 0 / P: 3

Sweet Baby Inc. CEO Kim Belair Speech Urged Employees To “Terrify” Video Game Companies If they don’t give them what they want

Sweet Baby Inc. CEO Kim Belair Speech Urged Employees To “Terrify” Video Game Companies If they don’t give them what they want. >Sweet Baby Inc. CEO Kim Belair makes it clear the purpose is to forget about gamers entirely and terrorize video game companies in a statement found on Twitter / X. It highlights their entire philosophy in a way which shows they shouldn’t be involved in any productions. >Sweet Baby Inc. garnered attention due to its involvement with the latest Rocksteady game, Suicide Squad: Kill the Justice League. Much of the game’s content was criticized for its lack of respect towards the source material. The company has been associated with several other controversial games, including Starfield, Forspoken, Gotham Knights, Spiderman 2, and the reboot of Saints Row, which led to the closure of its development studio, Volition. A Steam user, Kabrutus, created a Steam Curator list titled “Sweet Baby Inc detected” which list tracks the games that Sweet Baby Inc is involved in and does not recommend them to followers. >Subsequently, an employee of Sweet Baby Inc, Chris Kindred, made attempts to have Kabrutus and his Steam Curator list, titled “Sweet Baby Inc detected,” removed. Kindred took to X to voice his concerns, stating, “The Steam curator harassment group, Sweet Baby Inc detected, is led by this person, kabrutusrambo. Here’s them trying to be slick so they don’t get reported. Even with the discriminatory language filed off, the group itself still fails the code of conduct.” Kindred then urged others to report the group, saying, “Anyway, report the group,” and concluded with, “And report the creator since he loves his account so much.” >Now people have found video clips of the CEO of Sweet Baby Inc, Kim Belair showing that bullying and terrorising tactics is nothing new to Sweet Baby Inc. Posting a clip from a game developers conference, X user GamesNosh exposed Kim Belair: “The Co-Founder of Sweet Baby Inc Kim Belair proudly explains the method she uses to force bosses at game studios to censor, alter, and “diversify” game projects she feels are problematic – “Terrify them” aka threaten them with the anger of the cancel culture mob.” >In the full video clip, Kim Belair makes clear that the Sweet Baby Inc. game dev philosophy is to forget about the core audience, force diversity into games, sneak it in there if necessary, and use terror tactics and threats if you don’t get your way. >Kim Belair said at the conference: “Create moments that are intentionally targeted and designed to create joy in the marginalized. They are going to appreciate this on a level that your core audience won’t, but it doesn’t mean you’re going to exclude your core audience.” >Kim Belair continued: “Also, don’t fall into this trap that I think a lot of people fall into, which is they think, “Okay, don’t worry.” We can include everyone by making this like a single default universal experience that is universally representative. Because usually, like all that means, as it did in the dating example, is that you’re aiming at your core demographic and you’re probably invisibly leaning towards the dominant societal voice, even if you don’t realize it. Um, and if you’re in development and you are part of that dominant voice, you’re like a cis-hetero white dude or just adjacent to that, do not wait until the end to call your consultants. Bring them in at the beginning.” >She added: “And instead of asking them, “Hey, is this very racist thing we did very racist or is this deeply offensive thing we did deeply offensive? Are you hurt by it?” Ask them what they want to see. Like, ask them what would thrill them, what would bring them joy. And if you have a team lead, put that request to them very, very early. If you’re a creative working in AAA, which I did for many, many years, put this stuff up to your higher-ups. And if they don’t see the value in what you’re asking for when you ask for consultants, when you ask for research, go have a coffee with your marketing team and just terrify them with the possibility of what’s going to happen if they don’t give you what you want.” >The statements by Sweet Baby Inc.’s CEO only make matters worse for the company which is already embattled in so many problems from the core audience who don’t want this nonsense in their entertainment.

R: 51 / I: 15 / P: 3

Why can't zoomers into game mechanics?

No matter what, every zoomer I've seen on the internet seems to complain about older games being too difficult to get into, or too tedious and repetitive, but they don't make use of any of the games mechanics. Is it something about how zoomers are raised? Is it the instant gratification culture? What's going on with their damn brains? Have you noticed this in zoomers as well, anon?

R: 191 / I: 51 / P: 4

>600 dollarinos were w-worth it Is 9th gen the most useless in existence? They still sell PS4 versions of games, three fucking years after PS5's release which is insane but shows you how little value there is in its purchase. And after 2 years the gen will be coming to an end. Will they be selling PS4 versions of games alongside PS6? Fucking lol.

R: 29 / I: 7 / P: 4

Scam Citizen

>a billion dollars and 20 years later >we get a video

R: 100 / I: 36 / P: 4

AI and video games

AI already cucks artists, can make porn and anime. Is there any application for vidya tho? >NPCs with AI >pattern recognition >behavior prediction >complex procedural generated levels >texture work >modeling

R: 93 / I: 20 / P: 4

>remaking games that are already in HD and widescreen the absolute state

R: 410 / I: 166 / P: 4

See that moon? You can explore it.

R: 336 / I: 105 / P: 4

Metal Gear appreciation thread

>Discuss your favorite and least favorite games in the series >Post memes >Kojima is a hack

R: 510 / I: 192 / P: 4

kong /meta

/meta, offtopic, & QTDDTOT you know the drill faggots

R: 74 / I: 22 / P: 4

Why are coomlectors so eager to line their shelves with mediocre games or complete crap? Why waste the money? A small collection of games you actually like is way more pleasing to own and says more about you as a person than a wall of horseshit sports and movie games etc. ever could.

R: 44 / I: 13 / P: 4

Remember VR?

R: 134 / I: 78 / P: 4

Tomb Raider thread

Which had the best puzzle design?

R: 83 / I: 33 / P: 5

Elder Scrolls Thread

Todd is lying about ES6 again but what is your favorite Elder Scrolls game? Mine is Oblivion. Now I know what yo be sayun, and I know all about its shortcomings but to me it's also the comfiest in the series with the art direction and the atmosphere it's going for. Also it's pre-NuBethesda so it's still more related to the previous games rather than trying to streamline and simplify everything to appeal to normalcattle.

R: 86 / I: 54 / P: 5

Comfy edition

Games that always had that comfy feeling. What is your go-to comfy game?

R: 20 / I: 3 / P: 5

Fumito Ueda's next game

So a few people speculated that gen design was going to announce it's next project in 2023 based off some twitter post, but nothing was shown at TGS and 2023 is almost over. I know Ueda is working on something but do you think we will get any news in 2024? I just hope whatever it is it's similar to Ico.

R: 84 / I: 20 / P: 5

Cancelled Games Thread

What cancelled games are you pissed off never came out? So unbelievably pissed off this got canned. It had a story approved by Russel and Carpenter and it would have been hilarious to see Solid Snake compete with the franchise he was cloned from. Curious why this game would get so far only to be shitcanned. Surviving footage implies it was pretty far along (and it looked fun). It was planned by Namco to be a big series with multiple games, then poof, it was gone. I suspect licensing issues. The Thing game was pretty good, and clever. It probably wouldn’t have been some 9/10 experience but I loved 6th gen games based on 80s movies. There is a timeline where this came out along with a Big Trouble In Little China open world beat-em-up game and we don’t live in it. Every few years I remember this existed and then get pissed off we will never play it unless a developer build leaks.

R: 32 / I: 6 / P: 5

Now that the dust has settled, what do you think of Wii?

R: 5 / I: 1 / P: 5

Concept Art

Why is video game concept art always more interesting than the final version? No matter how good the game is, whenever you look at its initial concept art it's always way more fascinating. Is it just the technical limitation that forces to scale down on all the free-flowing idea spitballing or is it the inevitability of having to scale it down for a consistent, believable world? I always wanted a game where all the 'out there' concepts are actually implemented and not finalized into something more conventional.

R: 45 / I: 18 / P: 5

Assassin's Creed

So what was the original plan for Assassin's Creed before Ubisoft corporate interfered with Patrice Desilet? AC was supposedly a trilogy but Ubisoft wanted more games after AC2. It feels like Assassin's Creed III should have been: >Desmond was the main character after learning how to be an assassin by the bleeding effect >set in modern day totally rather than having any segments played in the past with the Animus so no Connor >Lucy would still have been alive >story would have concluded with Desmond activating the defense against the solar flare and destroying the Templar order I would've been happier with AC3 concluding Desmond's story much more conclusively. It does feel like the later games feel like they've been dragging the premise too much.

R: 20 / I: 10 / P: 5

I miss the old prerendered look.

R: 137 / I: 51 / P: 5

Shitch 2

Will it just be a hardware update or will they actually go with a new gimmick? I assume the former since it's presented as a new shitch and not a new console. With that in mind, will Soytendo ever make a new console or are they content with selling glorified ram updates at full price every 5 years? The money certainly flow, why bother trying.

R: 112 / I: 101 / P: 5

Post about a game that you recently finished

Bonus points if you can elaborate on why you liked or disliked it.

R: 36 / I: 9 / P: 6

Splinter Cell remake will update the story for a modern-day audience

R: 230 / I: 103 / P: 6

Which is the most Aethestic Tekken?

Also fightan vidya thread. Why are fightan vidya dead anons?

R: 360 / I: 106 / P: 6

GTA and GTA accessories

>GTA6 to have 12 towns But it's gonna be woke on the other hand. Since GTA games are so modable maybe people will unwoke it in a year.

R: 30 / I: 12 / P: 6

I find it strange that this absolute clunker of a game, and there is literally not a single thing in it that works right, still somehow manages to be this comfy unforgettable experience I keep coming back to. What is it about it? Also, dinosaur vidya thread.

R: 59 / I: 11 / P: 6

Souls Slop: another one's comin'

Doesn't this man want to do something else?

R: 50 / I: 24 / P: 6

More games should have this concept.

R: 14 / I: 1 / P: 6

>modern game has a "minimalistic" UI with stock white font and black/white opaque rectangles Instant into the trash. Man, what the fuck happened to game UIs? They used to be elaborate, cool and fun. Having as much iconic gusto to them as the game itself, adding to the atmosphere and the overallexperience. Nowadays it seems they're trying to make games as forgettable as possible even down to most basic minute features.

R: 53 / I: 14 / P: 6

Absolute State of Play on wednesday

I predict a game with heavy emphasis on story and cutscenes being announced.

R: 57 / I: 19 / P: 6


Is speedrunning full on autistic? I can't imagine a nightmare worse than replaying the same game over and over again thousands of times just to get on some irrelevant leader board. They don't even like the games they run. Do not confuse trying to get good at a game and beat it efficiently with actual speedrunning autism.

R: 33 / I: 4 / P: 6

What's the hardest game that you have beaten?

R: 72 / I: 36 / P: 7

Licensed games

Contrary to popular belief, licensed games can be fun.

R: 58 / I: 9 / P: 7

I don't understand how games cost more to make than movies now. For movies you have big actor, sets, props, staff etc. For a game it's just a bunch of nobodies in a office.

R: 21 / I: 2 / P: 7

People want to believe video games are artworks that will be able to be enjoyed for years to come and can constantly be critiqued by a fresh set of eyes. Nobody wants to admit the more grim reality: That nobody who isn't part of your immediate generations is going to give a single fuck about any of the video games you think are amazing. Its sad but thats just how it is. Any attempt at some kind of video game art historical curation or museum thing is just millenials desperately floundering and trying to make the thing they really loved matter more than it does. The truth is that the generation after Zoomers(Alpha) wont give much of a fuck about any of the old games and the generation after that even less. It'll all become even more ephemeral and esoteric when all the original hardware has finally bitten the dust and the only way to experience these things is emulation (which they can't into).

R: 5 / I: 0 / P: 7

Point and Click Adventure Games

Currently been playing this. It's really good. What are the best point and click games? Not talking about Monkey Island or Grim Fandango, more lesser known games.

R: 14 / I: 6 / P: 7

Ambitious videogame projects that were never completed as intended

Pic related and Shenmue are two great examples. Both were supposed to be a longer series. Do you have other examples?

R: 10 / I: 5 / P: 7

I really enjoy games with desolate, derelict public or specialized spaces. Malls, transportation hubs, stores, offices, maintenance quarters, etc. Places that you only visit or pass when they are full of people and can't do anything there because they are guarded/monitored, or you don't have access to them because you don't work there. But now you have them all to yourself. It's very comfy. I'm not talking dystopian/post-apocalyptic, that's more of a different genre, but specifically vacated like due to an epidemic or a rapture where everything is largely intact and working, equipment buzzing, but void of people.

R: 53 / I: 115 / P: 7

/vgmg/ Vidya Game Music General

pastebin - archive of previous thread - Who is your favorite vidya composer and why? Which vidya generation has the best music? What is your favorite sound chip?

R: 45 / I: 9 / P: 7

Open world games fucking suck

Back in the day I could tolerate it, it was s small niche and occasionally it was alright to play some and have fun. But now everything is an open world game, and most of them have nothing to do in that open world because they tacked it for the sake of it, to justify you buying a PSwhatever. vid unrelated

R: 11 / I: 12 / P: 7

E3 is gone forever It's over. It is beyond over.

R: 501 / I: 147 / P: 7

Squeenix Thread

Squeenix is losing money. I won't be surprised if they're bought by Soyny or something. Really sad state of things thinking back on their illustrious work in the past. FF16 won't be a big hit that's for sure and Forwoken undermined their brand really hard.

R: 86 / I: 43 / P: 8

Spooky Scary Games

What spoopy games do you like? Which ones you find memorable?

R: 30 / I: 4 / P: 8

Is there any particular reason why MMOs died out?

R: 39 / I: 13 / P: 8

Baldurs Gay 3 BIG GAY BEAR SEX lol what the fuck

R: 78 / I: 24 / P: 8

It seems common to say these were poor transitions to 3D graphics, but I think they still hold up today. Especially SA1, its open-ended world and impressive early online features are a standout.

R: 34 / I: 24 / P: 8

What's the best Castlevania game?

R: 11 / I: 2 / P: 8

Fuck man, I miss when cutscenes were a reward for overcoming a challenge and beating a portion of the game. Whether they were state-of-the-art CGI or in-engine, they always had an immense impact on you when you actually deserved them. Despite a lot of games even having simple short stories they became iconic and legendary due to this, each and every moment burned into memory. Now compare to all this modern slop with HUNDREDS of hours of cutscenes literally nobody remembers, where it's all about muh story, story, story with game as an afterthought.

R: 28 / I: 9 / P: 8

Doom 3 > Half life 2

R: 9 / I: 5 / P: 8

Favorite vidya weapons

For me, it's this set.

R: 84 / I: 28 / P: 8

PS5 Pro

>codenamed Trinity >black console is bigger than the white console >november 2024 Release >30WGPs, 18000mts memory speed >PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing >still has no games

R: 75 / I: 28 / P: 8

Soytendo Direct Shitch 2 let's fucking gooo.

R: 9 / I: 1 / P: 9

Did beat 'em ups die off because they couldn't adapt to 3D or because audiences grew tired of them?

R: 26 / I: 2 / P: 9

Far Cry is 20 years old

Feel old yet?

R: 11 / I: 5 / P: 9


Kino. No gaijins and niggers involved.

R: 8 / I: 12 / P: 9

Visually good games

Any games you think is visually timeless Retro is good too Any genre is welcome Any era

R: 36 / I: 25 / P: 9

Baldur's Gate 3 released with overwhelming positive reviews. Others devs worried it outshines them.

Remember when Elden Ring released, AssCreed and Horizon: ZD developers were complaining about it and trying to shit on it for its minimalist interface and nitpick it even though it was basically GOTY. Well now, some are upset about Baldur's Gate 3 bc it's a rich product packed with content and no microtransactions. Other developers are saying it sets the bar and expectations too high bc they know they can't reach this level and want gamer expectation set low so they can abuse gamers and rip them off with shitty products, broken on release, and overcharged with gambling microtransactions to suck your wallet dry for as little content as possible. Developers don't want other developers to overdeliver especially Indie devs that can't match the budget or bigger studios. It's kind of like the saying "The tall poppy gets cut down." If you stand out and achieve success, you'll get criticized for standing out from the crowd. In this case, there is some developer concern that gamers will expect a good game for $60 and they know if gamers expect BG3 to become the norm, then developers can't get away with their shitty practices. BG3 is currently sitting at 97 on 20 critic reviews.

R: 42 / I: 15 / P: 9

Absolute State of Snoy Starts in 3 hours. A new low for video games incoming.

R: 0 / I: 0 / P: 9

I am not crazy! I know he swapped those sarcophagi. I knew it was an antideluvian. Two generations after Caine. As if I could ever make such a mistake. Never. Never! I just – I just couldn’t prove it. He covered his tracks, he got the Anarchs at the Last Round to lie for him. You think this is something? You think this is bad? This? This chicanery? He’s done worse. That werewolf! Are you telling me that a forest just happens to get set on fire like that and he is conveniently right there waiting for you? No! He orchestrated it! Jack! He had the coffin brought to LA! And I tolerated him! And I shouldn’t have. I took him into my own domain! What was I thinking? He’ll never change. He’ll never change! Ever since he was embraced, always the same! Couldn’t keep his hands out of the Jyhad! But not our Jack! Couldn’t be Smiling Jack! Anarching them blind! And HE gets to be called an elder? What a sick joke! I should’ve stopped him when I had the chance! …And you, you have to stop him! You-

R: 4 / I: 0 / P: 9

One Angry Gamer/Billy D

Is there any site like OAG? I used to read it, then it vanished in 2020, and now it seems like there is not a single good gaming website anymore. Literally all of them are woke leftist hipster nigger loving shit. Billy D seems to have vanished with the site. There is not a trace of the guy on the internet or of any of his old staff, or commenters.

R: 11 / I: 2 / P: 9

What are some games I should buy during this summer sale?

R: 15 / I: 4 / P: 9

When's the last time you had your friends come over to play vidya? Any memorable stories?