There are some games I do wonder if they would've been good.
Prey 2 the original sounded awesome.
Six Days in Fallujah the original which sounded really interesting where they would have the whole tactical thing along with destructible environments, and documentary or interview segments about the failure.
Then it was The Witcher console remake on PS3 and 360.
Then there is WonderFlick from Level 5 when they made some cool or at-least time wasting JRPGs like White Knight Chronicles.
most of the early stuff exception with the Japanese 3rd party stuff was mostly just bullshots. Even when it looked possible but looking back the graphics was a bit above Far Cry 1, Doom 3, Half Life 2, F.E.A.R and probably some other PC game I have forgotten about.
So it should've been an obvious red flag because they showed destruction that was on-par or above what was made at the time with other PC games.
Allot of the first party Sony games looks good today but that is rather because they knew the tricks to the Cell processor and put some awesome PC techniques into the games that wasn't used on PS2 games.
the first one was interesting and it was still structured like a game from PS2 but I did find the enemy AI to be annoying at times but graphically it still holds up to some degree.
Yeah, he went on to work at Unity Technologies the game engine company.
>scripted cinematic bullshit simulator
I don't personally call these games that but interactive cinematic experience to cinematic interactive experience because the focus is the set-pieces and it is a game that is meant to be just enjoyed like it is a film or a tv-series.
But yeah, there was a charm there with those games until they started to add random nonsensical shit then I am thinking about TLOU came out and when people started to leave Naughty Dog like Amy Hennig
>Naughty Dog set pieces look and were good in comparison
that is because Naughty Dog is a tech software powerhouse like Guerrilla Games, so you see these amazing graphics and you can bet money on that they've spent time and money to make it look that good and be stable, especially when it comes to Naughty Dog.
2 and onward it became an Interactive Cinematic Experience and that meant that they used allot of tech wizardry on the graphics and made it a focus.
I remember there was allot of people that left Naughty Dog after TLOU and during the development of Uncharted 4, I am not sure it is because of the woke stuff but rather fatigue because those times where brutal with game devs since 500 could make a game be even and 1 million was a success. also during 4 the general plot was made during Amy when she was there but the Neil Cuckman from TLOU fame made the rest of the script and became the designer.
I personally don't hate the cinematic interactive experiences but sometimes it can be a bit much when it is either that or a ubisoft sandbox game because tards listened to shills shilling Far Cry 3 and Assassins Creed and general ubisoft Sandbox games even when it was mediocre games at best.
I hate the sandbox that was forced on everyone, it is OK to have a nice level design for a game.