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Anonymous 09/16/2023 (Sat) 17:57:57 No.5715
Fuck man, I miss when cutscenes were a reward for overcoming a challenge and beating a portion of the game. Whether they were state-of-the-art CGI or in-engine, they always had an immense impact on you when you actually deserved them. Despite a lot of games even having simple short stories they became iconic and legendary due to this, each and every moment burned into memory. Now compare to all this modern slop with HUNDREDS of hours of cutscenes literally nobody remembers, where it's all about muh story, story, story with game as an afterthought.
cutscenes used to be the hardest thing to do in a game, now they're the easiest thing to do in a game so most games are just cutscenes
It should be 'cutgameplay' now as gameplay occasionally intercuts hours of cinematics.
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>>5822 FFX best FF
>>5829 No, but it's the last classic FF so it's still fantastic.
In the '90s devs considered cut-scenes as indeed part of the game, of the whole package. As mentioned it was incredibly hard to even make a cutscene, hence why awfulness like FMV became a thing. It's hard to say if the cut-scenes would of remained in that same category since the chase for 'muh cinematic just like moobies' has completely steamrolled the craft. There will never be such a time again.

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