>>692
this post reads as following I hate modern video game design, so I am going to blame on graphics.
>pc graphics didn't try to be realistic or wasn't trying to be more realistic than consoles.
PC graphics from 2000 to 06 or 08 was some of the most impressive graphically and also physically that happened.
So I just gave an era because it is easier to say 2000 to 06 or 08 because that was the last PC only triple A development and tech focus in PC gaming with crysis being the last real PC game in 08 that showed what PC graphics could be like, or next gen graphic could be like and I would say, it is near close but not close enough because cryengine tried to be middleware engine and still does try to be that without new tech improvements except for a cleaver way of using ray tracing.
So the spat fest that is consoles versus PC was a thing that was big before and Far Cry and DOOM 3 was the big games that showed why you needed to play on a computer back in the day, then came Half Life 2 and later there was FEAR that showed how big of a difference between consoles and PC.
All of these games where influenced by having a cinematic-like experience but the interactive or wanna be movie wasn't the big thing as it was because there wasn't a formula like it is with Uncharted 2.
This game had more impact on gaming than what people want to admit because it showed how to be a movie, and everything tried to copy it, even ubisoft figured out a model or formula to use were it is technically a game but everything is so shallow that it is amazing hat it is even being sold, it is just competent and nothing more.
>because the 7th gen was marketed before it even began as "the realistic one".
no, ps3 tried to sell as the realistic one and it just so happened that when all of the computer developers and most of the old guard of console developers goes to handheld console or becomes studios for hire instead of making new and weird games, along with them having a formula of what to have in a game and what not to have in a game.
>The difference between a "PS5" game and a "PS4" game is negligible
no there is more like better vfx, lighting, more polygon and better texture loading and other stuff.
>That's why they still sell PS4 versions of games 3 years after the release of the PS5, that has never happened before.
Happened before in ps3 to ps4 but the difference is that most people bought PS4 because it wasn't hard to come by compared to a PS5. PS5 is still hard to come by but most don't think twice about it because there isn't a game that is ps5 only or next gen only that you need to buy.
>You can have a good reason like not having money, experience and/or talent for real modeling,
this one is just dumb but you need to be a 3d modeler even when you use 3d scanned textures or models, the difference is that it is easier than just modelling everything by scratch. Kinda why you need to know animation before you can animate people with a suit, it isn't something that will cost less money in fact it can cost more money.