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Anonymous 04/05/2023 (Wed) 13:26:03 No.2126
It seems common to say these were poor transitions to 3D graphics, but I think they still hold up today. Especially SA1, its open-ended world and impressive early online features are a standout.
>>4355 uh-oh, what's gonna get niggered, anons?
>>4355 This alarming nuMake trend seems to me to be fairly direct evidence that basically all the West-catering (read: Kike sucking) studios themselves have already entered the Diversity-tier Event Horizon of Enrichment, from which no good games can ever escape.
>>4373 that was obvious 10 years ago
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He got away with it!
>>5101 What did he even do again?
>>5103 See here>>3517, it's pretty retarded.
>>5101 Turns out he was fast enough.
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Sonic '06 is not even bad.
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Sanicbros
>>6932 gee I wonder if it's gonna be an open word game with massive empty wastelands and every modern shit trope out there. money well spent
>>6932 >>6933 Oh my fellow non-furry sonicfags, its literally been over for sonic for so long and its about to be even more fucking over? Why can't we just go back to Sanic Adventure if the day time levels on Unleashed?
>>6934 Just like with Zelda, Sonic is gonna be the shitty Frontiers formula for a decade now, where they gonna sell you lazy DLCs at full game's price as sequels. >the day time levels on Unleashed I like night time levels https://www.youtube.com/watch?v=Bj_4Dr40_Zc
>>6937 I never hated them either, but its more of a spin-off thing, I just wanted a pure sonic speed game.
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>>6939 Daytime stages are fun and all but they're all the same and you breeze through them anyway, I like them as a reward between nighttime stages.
>>6941 Yeah I can see what you mean now that I think about it. I guess I'm just a turboautist who literally likes to much of the same.
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>>6942 > I guess I'm just a turboautist well yeah you like sonic
>>6944 SONICS THE NAME AND SPEED'S MY GAME! https://yewtu.be/watch?v=m9vY54SiOH0
>>6946 Fuck me
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>>6963 Fuck off, Amy.
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>>6963 >>6967 >>6952 the superior choice right here
Being a sonicfag doesn't have to make you that type of sonocfag anons...
>>6991 *sonicfag
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>>6991 They don't think it be like it is, but it do.
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How did Sonic survive the intense cold and lack of oxygen in outer space?
>>7012 Sonic Speed
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>>7018 oh my
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It's gotten uglier.
>>7246 shaders were a mistake
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I've never heard a single convincing argument as to why this game is bad, only plebs getting filtered.
>>7489 It's the same 3D Sanic jank but with black Sanic who has a gun. It's alright tho.
>>6932 This sounds great. I'm hyped. But kind of implies previous Sonic games were AA or at least not using cutting-edge tech, which we know a lot of the Japanese gaming industry struggles with, starting at PS3 era. Like here:>>7246
Sonic Mania is probably the greatest Sonic game of all time. That probably makes Sega seethe though, bc Sega didn't directly make it. So they don't give it the shine it deserves or give us Sonia Mania 2. However, it's sort of unfair to say this is the greatest Sonic game bc it has the hindsight of being able to look back through the entire Sonic catalog and see what works and what doesn't while blending a good amount of nostalgia for us and giving us the 'drop dash.' It doesn't break new ground like Sonic 1 or 2. And came decades later than these games. Imagine if they make a new 2D Sonic game and dropped the sprite art entirely and used hand-drawn 2D art like Cuphead. That would be insane but probably more work than Sega wants to do. Maybe use AI art to cut corners if it can be done well.
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I don't usually like Funko Pops but I think the simplistic Sonic art style works well here. Ugh, I might have to buy these from Gamestop.
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Amy and Metal Sonic. Hmm...
>>9908 >i don't usually suck cock but this one just appeals to me
>>9906 >>9907 >>9908 >>9909 Thanks for the sonic autism Mr Wolfspider.
>>3467 I miss gaming, I miss anons. I just wanna go fast like the blue hedgehog himself at this point.
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>>2136 >>2140 Sega could make a gorgeous Sonic game. Maybe copy the style of how 2.5D was done in Guilty Gear Xrd, where its cel-shaded on 3D models but they use keyframes to make it look more hand-drawn and 2D and cut out the smooth interpolated animations. Maybe this supergame >>6932 could be what we're seeking.
>>9921 Not a chance imo. Supergame means an attempt at an open world online cash cow like gta 5. Bet it's going to be an open world online subscription sonic game.
>>9921 A sonic like kirby 64? Would be pretty good at this point and could easily be done. Could be an interesting comparison to the generations pure 2D and 3D levels. >>9922 Yeah it could be cool but only in some ways, Sonic Frontiers had some okay stuff and decent music as Sonic always had but open worlds have truly become empty cancer as time has gone on. I remember playing MGSV back in the day and as much as I enjoyed a lot of the gameplay, the lack of witty MGS dialogue and the emptiness of the suprisingly "alive"ish world left a lot to be desired.
>>9922 >open world online subscription sonic game Pretty sure out of Korea and Nippon MMOs have become a closed system for aging autists, but who knows it might be brought back, its the original cashcow bullshit system after all. I'll say that I would take an MMO subscription based game over a modern F2P game and all its microtransaction bullshit any day.
>>9923 >A sonic like kirby 64? Well, I didn't mean side scroller 2.5D. But that could be interesting too. I meant 3D open-world but visuals in 2.5D. Make it look hand-drawn, even though it's not. If they were to make a side-scroller, think Sega should hire an entire anime company in South Korea or Philippines to draw the whole game in pure 2D. Like an anime company would do for an anime season. Or even hire 2D art by Lizarcube who made Streets of Rage 4 and Wonder Boy remake. >open world I know. Groan. The problem here is Sonic is supposed to go fast so this necessitates having a large environment for him to travel around fast. No one wants an empty open world though. But I think a compromise could be made. Make a tight open world of just a couple miles of space. Imagine something like a Dark Souls semi-open-world where the environment loops in on itself many times but still has enough space for Sonic to travel around and collect rings. Speeding up mountains and diving into lakes. But there are several towns to explore.
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Or imagine this idea. Make a Sonic game in the style of an old fps boomershooter from Gearbox software in the style of Duke Nukem 3D on the Build engine. Powerslave Exhumed, Blood: Fresh Supply, Doom 64, Ion Fury. Except take out the fps hands overlay. All these games use 2D sprites in a 3D world. Like Doom. The sprites/enemies are flat 2D and rotate to the view of the player. Nightdive studios remakes all these types of boomer shooters and uses interpolation to make them super-smooth like 144 HZ, >60 fps. Basically Sonic would be in the center of the screen and the world moves around him in flat 2D sprites that rotate with the player. This could be a smaller-scope game that doesn't require a massive budget.
>>9925 A semi-open world like DS1 would work great anon. The idea of 2d sprites in a 3d environment is almost giving me a sonic x-treme but done right feeling. >>9926 Boomer-FPS for a sonic game? Honestly imagining a first-person sonic, basically DoomGuy with the spin-fash and it sounds awesome.
>>9927 What about an online sonic racing game (not carts just completing 3d levels in shortest time race against others)? But to keep people from just memorizing levels, have some sort of AI generated level modifications each time a scenario is loaded.
>>9928 Diablo race-tracks, would like to see it and make it like Sonic R but well, easier to control like the PC port.

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