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Anonymous 04/05/2023 (Wed) 13:26:03 No.2126
It seems common to say these were poor transitions to 3D graphics, but I think they still hold up today. Especially SA1, its open-ended world and impressive early online features are a standout.
>>2126 i like the both adventure games but I really dislike how that became the de facto formula for all sanic games thenceforth, to this day. both adventure games were decent and understandable experiments with 3D for their time period but they really needed to experiment further afterwards, i was really disappointed how even the new nu-sanic game was still basically this formula just on an empty sandbox...
>>2135 I was hoping that the "open world Sonic" game would look kind of like vid related.
>>2136 with all the advances in graphics they can't make a simple cell shaded game nowadays, doesn't show the power of the soysole
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>>2534 >red gloves oh no no no
>>2135 >the new nu-sanic game was still basically this formula just on an empty sandbox And it still sold well and got praised as the best sanic game in years all because of 'muh open world' that normalniggers eat up.
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>>2555 >And it still sold well and got praised as the best sanic game in years It didn't. The reception is mixed.
>>2559 >The reception is mixed. >8.2 user score Seems pretty high for a sonic game to me.
>>2570 8 is pretty mediocre considering scores on metacancer are either flooded with 10/10s or 1/10s.
SA > SA2.
>>2582 You're right anon, SA really feels like an adventure with the hubs and letting you discover level entrances or powerups. The variety of gameplay is much better too (even if some characters aren't given enough playtime or are Big The Cat). Honestly the story is kind of interesting with the interlocking narratives and the subjectivity of certain events depending on which character you're playing as.
>>2591 Very true. SA has a surprising amount of cohesion, both narrative and gameplay-wise. The world is interesting to explore and genuinely feels interconnected. The way online was implemented for different evens as early as it was is quite impressive too. SA2 on the other hand feels like a collectaphone slapped together with no rhyme or reason.
'06 is underrated.
>>2600 I would say so. It's unfinished is what it is, but otherwise it's no worse than SA2.
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Very depressing.
>>2847 >jam an empty open world that adds nothing into shit or mediocre sequel >now it's is best selling of the series Normalniggers and jews ruined vidya.
>>2847 This is the answer to the those saying that the bubble is bursting. It's not. Normalcattle is dumber than you think.
>>2847 There's something unnatural about modern games how everything is the best selling ever despite being shit.
>>3420 Ever hear of how Nike sent squads of golems to go buy up all their shoes when they were on the verge of collapse after bending the knee to the national felon league. Yes, Jews did it.
>>3420 Marketing really trumps quality, Coca Cola showed us in the 80's Also the nigger cattle never learn, hence why the top-tier arts are always considered niche or for specialists rather than being the most consumed
>>3421 >Ever hear of how Nike sent squads of golems to go buy up all their shoes With what money?
>>3422 I don't think there's been any exceptional marketing for Sanic. Maybe shills on jewtube.
>>3423 With Nike's own ofc. They were about to take a 'boycott nosedive' and they propped up their own sales for literally months during the backlash from the 'nigger uprising' media effort. In this case, it actually worked for them. I'm sure since they were buying vanfulls of stock at a time, they basically were buying back their own at just over what they sold them to the stores for. It was all about the optics. I'm sure they lost a few billion during that year, but that's a drop in the bucket for an American-cum-Globalist organization of Nike's size.
>>3428 Interesting, but those are actual optics only a huge ass globohomo corporation can afford. Would Sega do something like this? I doubt it. It's much more believable that normalfags are just more gullible than ever before thanks to social cancer.
Sonic Adventure is a lot of fun, its a true time capsule as well.
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>>3435 True. Its online events especially.
>>3437 God I feel old. Maybe its just me but a part of me forever lives in the mid to late 90s and early 2000s, another on the 2000s, and the last always remembers the failed but valient last stand we anons had against the kikes on the net in the early to mid 2010s. Seeing shit like this makes me realize not only how old I am but how fast time flies.
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>>3465 Me too anon. There's of course nostalgia to it but at the same time that era was the indisputable golden age of gaming so nostalgia here is incidental.
>>3467 It really didn't get much better than the mid 90s to 2000s, I do agree with that, besides sonic adventure being just one drop in the puddle there was quake, deus ex, DMC, MGS 2, yeah it was a time when games were fuckimg awesome. Tranime was also pretty great, no wonder I can forget how fucked the world is whenever I return to that time.
>>3479 Thankfully all those games are easily accessible in superior quality now and without the price issue. No better time to explore the backlog.
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>>3480 Was enjoying Sonic Adventure on my emulator a couple years ago, I wonder if I still got the file tbh.
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>he wasn't fast enough
>>3513 lol
>>3513 >30 months Seems pretty light considering the evil he unleashed on the world. What'd he get arrested for?
>>3516 >Sonic the Hedgehog co-creator Yuji Naka could serve two and a half years in prison as part of his sentencing for insider trading charges. >Naka, who also directed Balan Wonderworld, was arrested in November in connection to an insider trading investigation involving the reveal of a new Dragon Quest game. Naka was accused of purchasing 10,000 shares worth 2.8 million yen (roughly $20,000) in Aiming, the company behind the new mobile Dragon Quest game.
>>3517 I was expecting something a lot more degenerate considering.
>>3521 still a damage to his name
>>2571 If it has enough 10/10s vs 1/10s to balance out to 8/10 then that's a shitload of 10/10s in comparison to the 1/10s.
>>3719 not really
>>3513 noo not sonikku otosan
>>3513 will this affect sonic games,like sonic becomes a prison bitch
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>more remakes oh boy I can't wait
>>4355 Honestly SA1&2 could use a proper update. Even getting the PC versions to start is a crapshoot. Maybe iron out some jank and make the Knuckles and Rouge stages less awful. But we all know it that's not what they'll be. Given Frontier's success it's a possibility they'll find a way to jam an empty open world into them to appeal to normalniggers.
>>4364 First of all, any Sanic game from now onwards will be just Frontiers skinwaps, just like Zelda. For eternity. Secondly, neither SA1 nor 2 needs a "modern update :O", you should play them on the original hardware or emulation. What you call 'jank' is their contemporary fingerprint, their unique DNA, and people who would get rid of that in favor of some standardized bullshit need to suck a negro dick.
>>4355 uh-oh, what's gonna get niggered, anons?
>>4355 This alarming nuMake trend seems to me to be fairly direct evidence that basically all the West-catering (read: Kike sucking) studios themselves have already entered the Diversity-tier Event Horizon of Enrichment, from which no good games can ever escape.
>>4373 that was obvious 10 years ago
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He got away with it!
>>5101 What did he even do again?
>>5103 See here>>3517, it's pretty retarded.
>>5101 Turns out he was fast enough.
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Sonic '06 is not even bad.
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Sanicbros
>>6932 gee I wonder if it's gonna be an open word game with massive empty wastelands and every modern shit trope out there. money well spent
>>6932 >>6933 Oh my fellow non-furry sonicfags, its literally been over for sonic for so long and its about to be even more fucking over? Why can't we just go back to Sanic Adventure if the day time levels on Unleashed?
>>6934 Just like with Zelda, Sonic is gonna be the shitty Frontiers formula for a decade now, where they gonna sell you lazy DLCs at full game's price as sequels. >the day time levels on Unleashed I like night time levels https://www.youtube.com/watch?v=Bj_4Dr40_Zc
>>6937 I never hated them either, but its more of a spin-off thing, I just wanted a pure sonic speed game.
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>>6939 Daytime stages are fun and all but they're all the same and you breeze through them anyway, I like them as a reward between nighttime stages.
>>6941 Yeah I can see what you mean now that I think about it. I guess I'm just a turboautist who literally likes to much of the same.
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>>6942 > I guess I'm just a turboautist well yeah you like sonic
>>6944 SONICS THE NAME AND SPEED'S MY GAME! https://yewtu.be/watch?v=m9vY54SiOH0
>>6946 Fuck me
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>>6963 Fuck off, Amy.
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>>6963 >>6967 >>6952 the superior choice right here
Being a sonicfag doesn't have to make you that type of sonocfag anons...
>>6991 *sonicfag
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>>6991 They don't think it be like it is, but it do.
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How did Sonic survive the intense cold and lack of oxygen in outer space?
>>7012 Sonic Speed
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>>7018 oh my
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It's gotten uglier.
>>7246 shaders were a mistake
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I've never heard a single convincing argument as to why this game is bad, only plebs getting filtered.
>>7489 It's the same 3D Sanic jank but with black Sanic who has a gun. It's alright tho.
>>6932 This sounds great. I'm hyped. But kind of implies previous Sonic games were AA or at least not using cutting-edge tech, which we know a lot of the Japanese gaming industry struggles with, starting at PS3 era. Like here:>>7246
Sonic Mania is probably the greatest Sonic game of all time. That probably makes Sega seethe though, bc Sega didn't directly make it. So they don't give it the shine it deserves or give us Sonia Mania 2. However, it's sort of unfair to say this is the greatest Sonic game bc it has the hindsight of being able to look back through the entire Sonic catalog and see what works and what doesn't while blending a good amount of nostalgia for us and giving us the 'drop dash.' It doesn't break new ground like Sonic 1 or 2. And came decades later than these games. Imagine if they make a new 2D Sonic game and dropped the sprite art entirely and used hand-drawn 2D art like Cuphead. That would be insane but probably more work than Sega wants to do. Maybe use AI art to cut corners if it can be done well.
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I don't usually like Funko Pops but I think the simplistic Sonic art style works well here. Ugh, I might have to buy these from Gamestop.
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Amy and Metal Sonic. Hmm...
>>9908 >i don't usually suck cock but this one just appeals to me
>>9906 >>9907 >>9908 >>9909 Thanks for the sonic autism Mr Wolfspider.
>>3467 I miss gaming, I miss anons. I just wanna go fast like the blue hedgehog himself at this point.
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>>2136 >>2140 Sega could make a gorgeous Sonic game. Maybe copy the style of how 2.5D was done in Guilty Gear Xrd, where its cel-shaded on 3D models but they use keyframes to make it look more hand-drawn and 2D and cut out the smooth interpolated animations. Maybe this supergame >>6932 could be what we're seeking.
>>9921 Not a chance imo. Supergame means an attempt at an open world online cash cow like gta 5. Bet it's going to be an open world online subscription sonic game.
>>9921 A sonic like kirby 64? Would be pretty good at this point and could easily be done. Could be an interesting comparison to the generations pure 2D and 3D levels. >>9922 Yeah it could be cool but only in some ways, Sonic Frontiers had some okay stuff and decent music as Sonic always had but open worlds have truly become empty cancer as time has gone on. I remember playing MGSV back in the day and as much as I enjoyed a lot of the gameplay, the lack of witty MGS dialogue and the emptiness of the suprisingly "alive"ish world left a lot to be desired.
>>9922 >open world online subscription sonic game Pretty sure out of Korea and Nippon MMOs have become a closed system for aging autists, but who knows it might be brought back, its the original cashcow bullshit system after all. I'll say that I would take an MMO subscription based game over a modern F2P game and all its microtransaction bullshit any day.
>>9923 >A sonic like kirby 64? Well, I didn't mean side scroller 2.5D. But that could be interesting too. I meant 3D open-world but visuals in 2.5D. Make it look hand-drawn, even though it's not. If they were to make a side-scroller, think Sega should hire an entire anime company in South Korea or Philippines to draw the whole game in pure 2D. Like an anime company would do for an anime season. Or even hire 2D art by Lizarcube who made Streets of Rage 4 and Wonder Boy remake. >open world I know. Groan. The problem here is Sonic is supposed to go fast so this necessitates having a large environment for him to travel around fast. No one wants an empty open world though. But I think a compromise could be made. Make a tight open world of just a couple miles of space. Imagine something like a Dark Souls semi-open-world where the environment loops in on itself many times but still has enough space for Sonic to travel around and collect rings. Speeding up mountains and diving into lakes. But there are several towns to explore.
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Or imagine this idea. Make a Sonic game in the style of an old fps boomershooter from Gearbox software in the style of Duke Nukem 3D on the Build engine. Powerslave Exhumed, Blood: Fresh Supply, Doom 64, Ion Fury. Except take out the fps hands overlay. All these games use 2D sprites in a 3D world. Like Doom. The sprites/enemies are flat 2D and rotate to the view of the player. Nightdive studios remakes all these types of boomer shooters and uses interpolation to make them super-smooth like 144 HZ, >60 fps. Basically Sonic would be in the center of the screen and the world moves around him in flat 2D sprites that rotate with the player. This could be a smaller-scope game that doesn't require a massive budget.
>>9925 A semi-open world like DS1 would work great anon. The idea of 2d sprites in a 3d environment is almost giving me a sonic x-treme but done right feeling. >>9926 Boomer-FPS for a sonic game? Honestly imagining a first-person sonic, basically DoomGuy with the spin-fash and it sounds awesome.
>>9927 What about an online sonic racing game (not carts just completing 3d levels in shortest time race against others)? But to keep people from just memorizing levels, have some sort of AI generated level modifications each time a scenario is loaded.
>>9928 Diablo race-tracks, would like to see it and make it like Sonic R but well, easier to control like the PC port.
Imagine if they made the next Sonic game in this art style. Maybe hand-drawn or cel-shaded. Using this art as the key concept art for the project. They could do 2D or 3D. But 3D would be insane.
Look at this sweet art. They could do this art style for the whole game. Or imagine a 4 player Sonic in Super Mario 3D World's gameplay style. Let you play as all the characters.
The problem with Sonic multiplayer though is it's designed like a damn pinball machine and for speed. You can't have 4 players and have them zipping around the level lost. So maybe cut out all the big skateboarding loops and ramps and just make a damn slow platformer like Super Mario 3D World.
Let us play as Sonic, Knuckles, Tails, Amy, Cream, Rouge, Shadow, and Espio the Chameleon. I really like Espio's design, despite being a newer character. I really like the design, color, and aesthetic of some of these iconic characters. Sonic really does deserve something good these days. Something very creative using the IP, something beautiful and fun. Something AAA with a huge budget.
>>10053 Shadow generations was actually pretty good by 2025 standards, and it actually was just a pretty good game in general.
>>10052 Like Sonic Lost World? I thought it was okay when I played it, you couldn't have multiplayer with a game like sonic and less you had splitscreen dead or another console/pc.
>>5101 >Turns out he was the protagonist of the I'm Sorry arcade game.
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>>10060 There really is something so funny to me about ironically depicting evil kikes as based and redpilled.

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