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what are you playing? General #1 Anonymous 02/02/2023 (Thu) 16:50:11 No.363
new trash to old retro vidya games, all vidya is welcome. What are you playing? can you recommend said piece of vidya to anyone or should they stay away? Or are you just playing something to see how shit it is? Come on, post whatever you are playing even if it's emulator or original hardware games(olden time consoles and handhelds), even new vidya on PC or consoles.
>>5008 >it is an open world action game what isn't
>>4681 Holy shit this game sounds fucking awesome As of late I've been replaying Super Smash Bros Brawl for nostalgia's sake and find it a lot of fun, at this point I might fully 100 percent it after over 10 years. I personally lile playing as Ike because of his full forced autism attacks and even like playing as worst character Ganon because I don't know why but his attacks are satisfying to pull off. Shame Ike's counter isn't as stupidly overpowerer as Marth's and his recovery attack is kinda shit, although its okay as a normal attack.
been going down memory lane and played some 360 games, which I remember where good or even great. So because of how skewed games are, and how there is no niche and everything is really safe and doesn't have anything much of value. I was really taken aback by how Rainbow Six Vegas 2 was actually a full packaged game, how the firefights are intense and how good the command controls are on 360, and how hard it was just on journalist/normal difficulty. Like, it is so easy to fuck up that it is insane and the gameplay of the game is actually impressive, the friendly AI is a bit bad but it isn't too bad, and the enemy AI is up and down, they don't hunt you like in FEAR but they do a good job with feeling like you are actually in fierce firefight. I am not going to speculate if the game is playable on PC because I remember, at the time it was heavily console designed compared to original games, so would say it is great for a console FPS game. Fear 2: project origin. this is one of those weird games where the first game is superior because it is on PC, and it would've been a better game if it was a PC designed game first, instead of a console first. So you have weird things like the graphics are good to even great, thinking about it being on a consoles, in many ways the graphics holds up today because it is stylized realism, and you don't see too much of the character faces. Then the other weird thing it tells it's story with memos, loading screen text and fps cinematics, now it is both bad and good. the bad is that the scary moments, you can actually miss it, if you are either too fast or you look some place else, that aren't in the focus of the jump scare or creepy moment of the game. I am OK with that, I personally would want to see more games being made by monolith that is a unique take on the horror genre, they can do it and they've proven to being able to do it, and with the new technology of today and their artist being really good at stylizing, I can see them actually making a classic like the first FEAR or how Condemned was. Too bad, that today there is no risk, or no reason for any game development studio to take any risks because, they are in this weird delusion of trying to lessen the expectations of gamers and consumers, because everything is a live-service game and if a live-service game has actual value, then it kinda fucks them up, and if the game feels like a packaged product instead of a half-assed packaged product then they've not done their job.
Been playing the Pirate Warriors games but I think i'm gonna stop. When I'm 20 minutes into a level mashing through waves of enemies and DEFEAT pops up on screen because some guy on the other side of the map dies when I didn't even notice he was in trouble, I get so angry I get a pain in my stomach. I don't know what it is about musou games but I just rage uninstalled it and I don't think I'm going back. Fuck musou, fucking faggot genre for retarded chinks.
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>>6065 To enjoy Musou games you need a certain oldschool dzen. Trying to play them as conventional games and without that oldschool mindset is counterproductive.
>>6066 They are fun when they click, I am just a retard.
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>>3847 >you have to pay because....because you just do you are literally killing gaming Late response, but maybe next time be Uni and I might consider your argument anon. https://www.youtube.com/watch?v=Tp4Ul-22yVY
>>6060 >Too bad, that today there is no risk, or no reason for any game development studio to take any risks because, they are in this weird delusion of trying to lessen the expectations of gamers and consumers, because everything is a live-service game and if a live-service game has actual value, then it kinda fucks them up, and if the game feels like a packaged product instead of a half-assed packaged product then they've not done their job. Remember to do your best to try and preserve your classic games, companies certainly won't, in the future, when things get better perhaps a new generation of game devs can blossom and be inspired by what anon saves.
>>6070 >Remember to do your best to try and preserve your classic games, companies certainly won't, in the future, when things get better perhaps a new generation of game devs can blossom and be inspired by what anon saves. /thread.
Alan Wake 2. So, for Fans of the original xbox 360 game this has been a long 13 years in the making, and waiting. There are obviously striking things here that screams at the fan to stay away. It is strong women and negro Saga Anderson whom is a half Swede. Then there is Resident Evil 2 remake focused gameplay, which for some reason makes it a survival horror game, and then you have people screaming that Remedy is lynchian when it is a mix of Stephen King and David Lynch's weirdness. So the gameplay is as said; RE2make for shooting and a button press for dodging but it is still focused on the gimmick of using the light to get the darkness away, and there is another gimmick put into the game that actually has gameplay implications that are interesting imo.that is a puzzles that you find that aren't too hard to solve and then the environment changes, that is the Saga part of the game, then there are the mind room for Saga Anderson, where she is a super intelligent detective and then you can add the clues you find in the environment to understand more of the case, it isn't a puzzle which one would kinda want, to piece things together and even have something wrong when you add clues to the mind map, of the case. It is interesting and fun enough on it's own, and how you go from the gameplay to the mind room with a click of a button is impressive and probably has som real implications of lazy devs being angrythat they might do something similar. So Saga Anderson is more of a RE2make but with a twist and it is interesting. When it comes to Alan wake, you have a bit of a bigger challenge, you are in the dark place. So for him it is a storyboard for Alan Wake, and then there is another gimmick which is quite interesting that is puzzles that affect the level layout, the level design is a bit confusing it introduces a gimmick of finding a light source then suck up that light then release the light to another place to change the way you go, and to change the level. It is a cool gimmick at first. But there is a problem with Alan Wake 2, it is the level design, it looks like you can go everywhere but you cannot, it is tightly designed in a linear way, it can be confusing actually. It is more of a nuisance than an annoyance. Also, now the Finnish studio is a bit more on the nose of mixing video and in-engine cinematic, for the meta-fags this is fun and even funny with their Finnish joke.The big question is, does it follow anything from Alan Wake from 360? sort of, the story is trying to be both a detective story and the writer lost in the dark place, also the good thing is that Sam Lake is the writer of the story but the bad thing, there is another writer that might possibly be the editor, for now I haven't noticed anything that makes me go, this is a woke game with the exception of the intelligent mulatto negress that has a coal burning mother. I like the gunplay, it is brutal but they have done something weird, that is having skin damage on the enemies/taken, and having a weird textures on them that makes it look like they are of plastic rather than skin. So, you can shot someone and then you see a bullet-hole, and if you hit a certain spot, then you just see the anatomical muscles but in such a way, it doesn't seem like damage compared to an anatomical program that shows where and how the muscles are, they didn't either have time to do texture work it, so it looks like a wound that is wet with blood, that is really weird when you see it and the enemies aren't there long, so they will disappear. So I am just 5 hours into the game but for now, it is fun.
>>6766 >Alan Woke Not interested. The original wasn't anything special but at least it wasn't woke. Also the NuRe gameplay is the last thing I want.
>>6766 From what I gather the game is super pozzed. Don't know how it plays but I'm not going to find out.
>>6770 the REmake gameplay is solid, it is based of RE4 and is an evolved version of that but it isn't a survival horror per-say. What makes RE2make a survival horror is the same way original RE4 is one, that is overwhelming amount of enemies. The first Alan Wake was a cult Classic because the dude-bro gamers hadn't seen a protagonist character like Alan Wake,and the story was interesting for a game but it was a hate or like it, kinda game not an inbetween game. >>6817 What I wanted from Alan Wake 2 was more of Alan Wake 1, just story-wise but instead they wanted a nigger to have superpowers and because she is better than the man, mang. So that means she saves the day. There is going to be an Alan Wake 3 or Control 2 with Alan Wake in the game. But it is going to be Saga Anderson instead, because reasons. And I bet money when the director in control meets Saga Anderson they are going to have a huge feminist groupie fest. Then there is probably going to be a tranny or something dumb. Like, remedy died during the development of this game, I think.
>>7240 >the REmake gameplay is solid, it is based of RE4 It's not. >What makes RE2make a survival horror is the same way original RE4 is one, that is overwhelming amount of enemies NuMake is not a survival horror in any way. RE4 was not a survival horror but it still tried to be horror. NuMake is burger horror.
>>7241 you just contradicted yourself, you claim that the REmake gameplay isn't evolved RE4 gameplay then you say: >NuMake is not a survival horror in any way. >RE4 was not a survival horror but it still tried to be horror. NuMake is burger horror. Unfortunately the survival horror of PS2 that was classical fixed camera and tank controls, wasn't popular with dude-bros, so they ate up the RE4 control scheme because it was burger-horror, and that became survival horror. I don't like it but that is what survival horror became, and I can say that RE2make and RE8 are good game, like the west hasn't produced anything in the modern era near the quality of these games, and that is depressing.
>>7240 Alan Wake 1 was great. Alan wake 2 must suck because I don't even hear about people hating it. The game is just out, it exists as another branch in the new control universe, no impact whatsoever. Black girl is also not just black but norse and the heir to super powers through her norse blood or some shit.
>>7272 >I don't even hear about people hating it. The game is just out Goddamn, reminds me of Evil Genius 2, nobody remembers it's out because nobody wants to play it nor hate it, it's just there looking like CalArts while the original was a heavily stylized cellshade but not really.
I'm playing Diablo with DevilutionX.
Ironically enough, this year in vidya and looking through what I have played and what has gotten or held my attention. it is only a few games and this has made me kinda realize that this might've been the closest thing, to the atari crash. Also, yes the best game in November is Super Mario RPG and then you have RoboCop which was a fun adventure shooter but it didn't get my attention because it wasn't really super fun, it was just nostalgiab8, it didn't have any magic or feel to it, like something like Vampire the masquerade pc had or The Darkness 360 and ps3 had. Like it is really concerning how none of these games have a form of charm to them, and it is basically just Nintendo released games that are fun.
>>7272 it is because the game is really woke, like it has great parts and just good parts in it but the game never comes near to become a masterpiece.Like Remedy's other games, it is kinda just there and it is just people that missed the cinematic style of games that likes this game, since it is really cinematic, and that also depends on how many of them haven't gotten too tired of Disney's constant shitposting of their woke bullshit and because of Disney cannot tug in their dicks, they have kinda made the woke shit too much and thus this game feels like trash but expensive trash. it is so weird, it is kinda like how some adventure fantasy films in the 90s and 2000s was trash but some of them were good, but the good was also trash. That is the problem with this game, it is essentially trash but good looking trash.
I'm trying to get good at Heroes of Might and Magic 2 but suck at it.
>>7607 What do you suck at?
>>7610 I keep getting pummeled in the battles and am not good at gauging when to take action against other players. I beat a small map easily but when playing on the larger ones the AI tends to crush me. The last game I played I wiped out one player, but then the only surviving computer player came in and slaughtered me with titans and bone dragons. I've gone into battles thinking I would win decisively and still gotten the crap beaten out of me. I never really actually played the game until recently and am still learning. I'm definitely not inexperienced with strategy games, but I never got around to getting into the series.
>>7612 It looks like it has something to do with the fact that I've been playing the open-source fheroes2 version and not the original release of the game. I just went and played the standard GOG version, and I had a much more competitive game (although I still lost). The original has much dumber AI in comparison, but fheroes2 has been pretty brutal for me so far. There might have been only one map I've beaten legitimately in that, since I've been experimenting with save states.
>>7612 >>7771 maybe you need to git gud
>>7772 That's definitely part of it. But the AI in the new version seems optimized for veteran players looking for a challenge, and I'm not in that category.
Is Lunacid a tranny game? Should I just play King's Field IV? Is King's Field IV fun or frustrating?
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>>7607 donĀ“t listen to >>7772 play Disciples instead, its the same gig, but its less about spamming units and metagaming and more about party composition and having your units survive encounters so they promote >What are you playing? suffering through playing an archer in DA:O, god the archer is bad, now im stuck trying to fix this piece of shit because turns out the way to play archer, is to pick none of the archer perks aside from Aim and just make a lethality rogue with cunning, too late i guess...
>>9773 >Is Lunacid a tranny game? Was it made in the last 10 years by a western dev? If so, then yeah it's almost assuredly a tranny gayme.
>>9789 >play Disciples instead, its the same gig, but its less about spamming units and metagaming and more about party composition and having your units survive encounters so they promote I'll have to keep that in mind for the future. The next game of that type that I try will probably be Age of Wonders. Since I made that post, I've since gotten okay at Heroes of Might and Magic 2 but feel like I've hit a wall in terms of raising my skill level. I can win Broken Alliance on normal difficulty most of the time in fheroes2, for example. If I recall correctly, normal difficulty corresponds with hard mode in the standard game. I also tried Heroes of Might and Magic 3 and didn't care that much for it. I have 4 too but haven't played it.
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Went through the Dreamcast online catalogue. Basically a dozen and a half games for it brought back online for multiplayer. I might try to upload some of them. Note that Bomberman Online multiplayer isn't fixed yet though I heard it is being worked on. PAL Available
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posting more because why not unreal and speed devils don't have online restored yet but we remain ever hopeful
>>9816 >I also tried Heroes of Might and Magic 3 and didn't care that much for it. I ended up coming back to it, although I still prefer the second game in most ways. III has some nice features, like the dual-layered maps, that II doesn't have. >>9835 >>9836 It always warms my blackened heart to hear about things like this, even if the console doesn't really interest me. I never had much of an interest in much of anything Sega's done after the Genesis.
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Currently playing Medieval II: Total War. I am very bad at this game, I save-scum and refuse to learn the in-game combat system, opting to auto-resolve my conflicts. Currently in the process of conquering The Byzantines and Russians who backstabbed me, as well Egypt that is attempting to conquer my holdings in North Africa. I have taken all of Europe and the moors. I just brought England under my Heel and am planning on colonizing America to help fund my war effort against the Mongols and Timurids. Glory to the Reich.
I miss you already /kong/.
I just downloaded this today and it seems promising: https://www.moddb.com/mods/command-conquer-combined-arms https://github.com/Inq8/CAmod It's a standalone game that mashes up the Tiberian and Red Alert Command & Conquer universes together with elements from Generals. The sub-factions are much more distinguished than what you got in the first Red Alert and now apply even to GDI and Nod. I'm not big on anything post-Generals, but I like the Scrin faction from what I've played so far. The AI also seems way better than the AI of the standard OpenRA implementations. I usually play against like 2-3 AI players on the hardest settings, but in this I haven't been able to beat 1 on a moderate difficulty setting. If you're on Linux, you can just download the AppImage without even downloading OpenRA first. I've also been playing Strong Bad's Cool Game for Attractive People, which is basically abandonware now.
>>9951 Looks good anon. I've never really played a command and conquer game, this is a similar level of production to that full conversation doom mod on mod db, the stalker-like one.
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>>9954 It seems like aside from a few people like Jim Vasella, EA doesn't seem to care too much about the future of Command & Conquer. Fan projects like these are doing more to keep the series alive than EA is doing. I wish the main OpenRA game development was more active though. I think the OpenRA team ended up driving contributors away, and it doesn't look like completion of Tiberian Sun or Red Alert 2 are anywhere in sight now. I've been continuing to play it and have managed to beat the computer in a few games on a medium setting once I started getting the hang of the new units and everything. The AI will definitely put up a fight on that setting though. My biggest complaint about the game is aesthetic and thematic more than anything. When you're combining ideas and assets from games released over a decade apart, it's not exactly going to be a seamless combination. Even the idea of all the games being mixed together sort of rubs me the wrong way, even if it's something I've thought about since I was a kid. The original artwork looks neat though. They did a nice job of recreating how units and buildings from the later games in the series would have looked if they were in Tiberian Dawn and Red Alert. In some ways it's still looks a bit too modern for my tastes, but on the whole it's really impressive. One seemingly small detail I noticed was the new oil rig design. They still included the original derrick graphics for use as a non-capturable structure (as in the '90s Westwood games), but I find the new rig building to look way more appropriate. Overall it plays really well though, and I imagine it's only going to improve with time. Emphasizing the sub-factions and doctrine choices really helps breathe new life into the games. I started playing the series with the original DOS release of Tiberian Dawn, and while the first two games appeal to me the most in terms of presentation they can feel pretty creaky nowadays. That doesn't mean they have no value anymore or anything, but they're lacking in QOL features that have come to be expected in the genre. >this is a similar level of production to that full conversation doom mod on mod db, the stalker-like one Ashes 2063? That looks like it had a ton of work put into it. Seems worth a try, although I'd never play standard Doom with GZDoom.
>>9955 >I'd never play standard Doom with GZDoom Me neither its always project brutality or MOON for me with GZ and that is it.
>>9956 I mostly stick with Chocolate or Crispy Doom. PrBoom+ is as far from vanilla I'm willing to go for ordinary usage, but I'm not opposed to using ZDoom or its derivatives for things that depend on them. I just prefer a more vanilla experience when possible.
>>9957 >I mostly stick with Chocolate or Crispy Doom. PrBoom+ is as far from vanilla I'm willing to go for ordinary usage I have tried chocolate on my ps vita, it was a great experience, kinda sad I'm actually used to Gzdoom. >I'm not opposed to using ZDoom or its derivatives for things that depend on them. I just prefer a more vanilla experience when possible. I usually play doom mods these days that require it, like Touhou Doom or the aforementioned mods.
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>>9958 >I have tried chocolate on my ps vita, it was a great experience, kinda sad I'm actually used to Gzdoom. ZDoom was the first source port I discovered (other than Doom 95), but after using it for a little while I realized I wanted something closer to the original DOS release. I also tried Risen 3D just as a novelty, but unsurprisingly I didn't last long with that. Hypothetically I wouldn't mind something like pic related as a if it could match the dream-like feeling of the image.
>>9959 I've never heard of Risen, what quake source ports do you use?
>>9960 Quake never really gelled with me. I'd like to get into Quake III at some point though. I really like Unreal Tournament, so I figure that Quake III is worth a shot. I haven't played much of it, but it seemed decent.
>>9961 Quake 2 is always fun as well. I thin Iron Wail and Quake Spasm Spiked are the current best quake source ports. Dark places is nice as well for graphics I guess. I forget it but there is a super nice source port of Q3 I played.
>>9962 I do remember playing the Nintendo 64 port of Quake II in split-screen mode once and remember it being decent. I can't really recall anything else about it though.
>>9963 Quake 2 ps1 was also a great port. Had nice colored lights as well. Doom 64 is another classic.
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I think I'm gonna have a go at Demon's Souls again.
>>9964 >Doom 64 is another classic. I actually own that but never got that far into it. There's a version that ports it over to ZDoom (I think) that I got a bit further in, but I still didn't stick with it. I think the dark ambient music from Aubrey Hodges and the dark lighting dampened my enthusiasm for it a bit. I think I actually tried messing with the settings on my TV to make things out better, but I don't think it helped all that much.

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