I am playing Dead Space 2023 reboot/remake.
To anyone this might be a bit autistic semi-preview and review.
So to compare between the original and the new remake/reboot one has to look at the most basic thing, namely the UI menus. I don't have a picture for this but I am going to try and describe it:
UI
the UI menus felt bit less 3d in the new Dead Space reboot than in dead space 1 from 08 the UI menu is in 3d space like before but the icons are going outwards to the 3d space. Each icon that is items like health, ammo, kinetics and stasis has a small pop-up to them when you select them but unlike the first dead space where it is visible 3 layers and going towards you to make that 3d feel, and looking around the character either to the left or right makes this pop-up more effective and impressive to watch each of the layers to the icons. In the new one the icons are in a 3d space but to see it, you have to go either left or right to get the effect of it, I have yet to see if you can just turn the camera around when a video is playing to see if you can see the video being played in front of him.
The map on the other hand isn't 3d like the first dead space where you can switch around and zoom inn and out and kinda mess around, even figure out where to go before you go into a hostile territory in 08 dead space. The dead space reboot/remake the map is 2d but turn the camera to the left or right, you will see the map is in 2.5d in the 3d space, for someone the changing of map and general UI might not seem like a too big of a deal, after all it is now easier to just watch where you are going? yes and no, the highlight location thing is still in the remake but is generally useless when you use it and the map, it is more of a burden to even use the map because the highlight thing is just a button press.
General gameplay.
So like Dead Space before it, each shot from the tool-weapons have the same brutal and fun feel like in first dead space but it is even more brutal because of the new technology and vfx when the first was also a gorefest of a game to begin with. In this reboot/remake however there is layers to each limb, so first it is the skin and flesh then it is the bones, so when you shoot a necromorph or a corpse the flesh is splattering away and you can see down to the bone, then another shot the bone breaks to cut out the limb. It is really awesome the first time you see it, or if you shot them near the rib you will see those rib-bones on display, also you can obviously burn the necromorph into a fine crisp when you get the flamethrower. However here comes the bad part of the action namely the sound effect is still not listening to flesh and bones tearing apart or the breaking of bones but more of a bullet splash sound and if you use allot of bullets(for fun) because of all of the shooting off random limbs and miss-firing and hitting the ribs, you will hear a splashfest sound, which is alright but it is the visuals you get the feel of these tool weapons are quite powerful which is what it is supposed to convey.
The other is cool thing there are multiple models of the most common necromorph enemy type, so it does not get too boring shooting or hunting the same thing over and over again, exception is with the babies, so the general shooting an enemy feels like dead space, even hitting and stomping the enemy.
The new story sections and lore bits are quite interesting and a new reason for fans or even newcommers to check out the game. For now I still think that Issac might be a bit better in the previous game because he dose not talk in the first game or has any opinion which is why Morgan Freeman from Half Life is such an iconic protagonist, and in the same way Issac was in the same category in the first game or 08 game, then you can think that he started to go insane in the first game or that he was insane to begin with you don't know because he was just a simple working man, that is just doing his job and the only hint he might be looking for his wife or girlfriend is because of the video at the start of the game. This new reboot or remake it is more clear he is looking for his wife or girlfriend, that is where you are getting the new content in the game this feels more like they've taken inspirations from 2 then the first game.
The Other character
Kendra Daniels is quite different than in the first dead space, and Zach Hammond is still a big guy but less smart than the first Dead Space since before he was the one that would say what to do and where to go. In the reboot he has a conversation with Issac but now it is Issac that tells Zach what him/the player is going to do and where he needs to go, in the story it kinda works as to let the boss know in case he fucks up or needs help but this is Dead Space, so it has been established long ago that the Ishimura when things happen, you are fucked.
Conclusion
For now I like the atmosphere and the general gameplay of the game even if it's simple go to a and b,and then backtracking a bit. I don't like the new model or face of Issac, it lost that working mans charm and replaced it with a nerd. I have mixed feelings when it comes to Issac talking on the one hand it is a bit better when it comes to building upon his character compared to the first game.
As a stupid score is concerned it is a 7 out of 10.