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what are you playing? General #1 Anonymous 02/02/2023 (Thu) 16:50:11 No.363
new trash to old retro vidya games, all vidya is welcome. What are you playing? can you recommend said piece of vidya to anyone or should they stay away? Or are you just playing something to see how shit it is? Come on, post whatever you are playing even if it's emulator or original hardware games(olden time consoles and handhelds), even new vidya on PC or consoles.
I am playing Dead Space 2023 reboot/remake. To anyone this might be a bit autistic semi-preview and review. So to compare between the original and the new remake/reboot one has to look at the most basic thing, namely the UI menus. I don't have a picture for this but I am going to try and describe it: UI the UI menus felt bit less 3d in the new Dead Space reboot than in dead space 1 from 08 the UI menu is in 3d space like before but the icons are going outwards to the 3d space. Each icon that is items like health, ammo, kinetics and stasis has a small pop-up to them when you select them but unlike the first dead space where it is visible 3 layers and going towards you to make that 3d feel, and looking around the character either to the left or right makes this pop-up more effective and impressive to watch each of the layers to the icons. In the new one the icons are in a 3d space but to see it, you have to go either left or right to get the effect of it, I have yet to see if you can just turn the camera around when a video is playing to see if you can see the video being played in front of him. The map on the other hand isn't 3d like the first dead space where you can switch around and zoom inn and out and kinda mess around, even figure out where to go before you go into a hostile territory in 08 dead space. The dead space reboot/remake the map is 2d but turn the camera to the left or right, you will see the map is in 2.5d in the 3d space, for someone the changing of map and general UI might not seem like a too big of a deal, after all it is now easier to just watch where you are going? yes and no, the highlight location thing is still in the remake but is generally useless when you use it and the map, it is more of a burden to even use the map because the highlight thing is just a button press. General gameplay. So like Dead Space before it, each shot from the tool-weapons have the same brutal and fun feel like in first dead space but it is even more brutal because of the new technology and vfx when the first was also a gorefest of a game to begin with. In this reboot/remake however there is layers to each limb, so first it is the skin and flesh then it is the bones, so when you shoot a necromorph or a corpse the flesh is splattering away and you can see down to the bone, then another shot the bone breaks to cut out the limb. It is really awesome the first time you see it, or if you shot them near the rib you will see those rib-bones on display, also you can obviously burn the necromorph into a fine crisp when you get the flamethrower. However here comes the bad part of the action namely the sound effect is still not listening to flesh and bones tearing apart or the breaking of bones but more of a bullet splash sound and if you use allot of bullets(for fun) because of all of the shooting off random limbs and miss-firing and hitting the ribs, you will hear a splashfest sound, which is alright but it is the visuals you get the feel of these tool weapons are quite powerful which is what it is supposed to convey. The other is cool thing there are multiple models of the most common necromorph enemy type, so it does not get too boring shooting or hunting the same thing over and over again, exception is with the babies, so the general shooting an enemy feels like dead space, even hitting and stomping the enemy. The new story sections and lore bits are quite interesting and a new reason for fans or even newcommers to check out the game. For now I still think that Issac might be a bit better in the previous game because he dose not talk in the first game or has any opinion which is why Morgan Freeman from Half Life is such an iconic protagonist, and in the same way Issac was in the same category in the first game or 08 game, then you can think that he started to go insane in the first game or that he was insane to begin with you don't know because he was just a simple working man, that is just doing his job and the only hint he might be looking for his wife or girlfriend is because of the video at the start of the game. This new reboot or remake it is more clear he is looking for his wife or girlfriend, that is where you are getting the new content in the game this feels more like they've taken inspirations from 2 then the first game. The Other character Kendra Daniels is quite different than in the first dead space, and Zach Hammond is still a big guy but less smart than the first Dead Space since before he was the one that would say what to do and where to go. In the reboot he has a conversation with Issac but now it is Issac that tells Zach what him/the player is going to do and where he needs to go, in the story it kinda works as to let the boss know in case he fucks up or needs help but this is Dead Space, so it has been established long ago that the Ishimura when things happen, you are fucked. Conclusion For now I like the atmosphere and the general gameplay of the game even if it's simple go to a and b,and then backtracking a bit. I don't like the new model or face of Issac, it lost that working mans charm and replaced it with a nerd. I have mixed feelings when it comes to Issac talking on the one hand it is a bit better when it comes to building upon his character compared to the first game. As a stupid score is concerned it is a 7 out of 10.
>>379 >playing nu-space anon
>>379 >I am playing Dead Space 2023 reboot/remake. stopped reading
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>>380 you know, you sometimes try out new games in hope it is going to be fun or just for the pure curiosity of it. Now these bathroom signs, I didn't even notice them when I played the game, am I surprised? not really. But if you are playing a game even if it's fun or not fun, just post about it in this thread since it is about what you are playing.
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>>382 >nugames >fun Come the fuck on anon. If they're not pozzed then they just play themselves. Usually both.
>>385 >nu-games fun yes, some of these nu-games are fun but you are confusing 3 different things, to make it simple because if one takes inn online play or anything online then on has to ask what is a service platform and what isn't a service. So when it comes to singlepalyer video games some of them is still actual games that are still being released and the other is cinematic interactive experiences, then you have the 3rd one is another class of games which I would call the ubisoft sandbox or general sandbox games. Now talking about these games one need context because not every game is a cinematic experience nor does every game try to be like a cinematic interactive experience but is a ubisoft sandbox game. So the games or experiences you are confusing with games is namely a cinematic interactive experience or a shallow ubisoft sandbox game >post pic of Sony 1st party releases then say it is every nu-game again you seem to need context, this is a bit of history lesson or so of Playstation Studio also known as Sony Computer Entertainment even have been known as Sony Interactive Entertainment. They where at the forefront of the cinematic interactive experiences usually that tries to hide themselves with being games, even at the time of the creation of the cinematic interactive experience. So now in the year of out lord 2023, when they need a game mechanics to put over the cinematic experience that you are experiencing then they will use the ubisoft sandbox formula that was somehow decided early to mid ps4, in many ways that made figuring out what is a game and what isn't a bit harder but not really. Sometimes to get more bang for the buck meaning more time spent on the game or to just have something else to do in the game, this lead to simple action games in 3rd person with sandboxes and things to find and new things to collect, leveling up and new mechanics put inn that isn't needed and you don't need them.. Now, the early innovation in the genre of cinematic interactive experiences was Uncharted 2 Among Thieves, they pushed game technology to be more like a movie in many respects with the set pieces, this was a simple 3rd person action game with not much depth or what we would call, a shallow game but with allot of set pieces because the more set pieces there are then the more in theory it could be sold via word of mouth and shilling from game reviews.Guess what? It worked. So the third person perspective in these cinematic interactive experiences works with this is the actor in the movie, you are also him and you are in theory experiencing what he is experiencing. So here comes the set-pieces where you can put the character in situations that takes away control from you, either with a cut-scene or makes you press buttons not to fuck up. The shallow gameplay is obviously from the shooting or weapons will be bare minimum, if there is any form of upgrade it will only look cool but will not really have any effects upon the gameplay, and new mechanics will have no real effects in the game except to look cool and to have the PR department have something to talk about like it is a game with multiple mechanics, even if they are really shallow with no depth, because the set-pieces is the real focus of this game and that is what is being hyped. Before in the scary time of PS3 and xbox 360 the other type of cinematic experiences was first person shooters and the most popular was obviously Call of Duty or COD for short but the one that really took off was Call Of Duty 4: Modern Warfare it was sold as realistic FPS or the next gen of Call of Duty meaning going away from WW2 but it ironically it had mechanics with some simple depth with shooting the walls to kill the enemy, it was only in that COD game and never seen again but what people remembered is the set-pieces and then COD as a game series or cinematic interactive experience game series became about the set-pieces,60 frames per second and multiplayer and the only game except for COD that survived the brutal ps3 and 360 days where Battlefield, and that is because of the multiplayer and not because the Single-player but it has the interactive cinematic experience and is a part of it,still.
>>391 >yes, some of these nu-games are fun They're not. They're the exact opposite of fun. >post pic of Sony 1st party releases then say it is every nu-game This is every nugame now. > the early innovation in the genre of cinematic interactive experiences You mean degradation? >Guess what? It worked. At what? Being shit for normalniggers?
>>395 >They're not. yes, some of the nu-games are fun but you need to buy the games and not cinematic experiences or Ubisoft sandbox games or sandbox games that has the ubisoft formula. So it is technically 3 types of single player games, I thought I had written that. Also, if you have forgotten there was or is walking simulators and they are still being made by random indie studios,still. >They're the exact opposite of fun. Depends on what you are after, if you are after nu-games then you will find solid jrpg's to random Nintendo games. >You mean degradation? when it comes to cinematic interactive experiences then the focus is the cinematic experience of the set-pieces. And has been since 360 and ps3 era when it first took off. When it comes to nu-games or the games where it still has a game-design and a game mechanics to a game part then you have xenoblade chronicles 3 which has an amazing exploration-part and a pretty fun combat mechanics, again these are games,and are usually on a Nintendo system like the Switch. <it worked. >At what? >Being shit for normalniggers? I talked specifically on the cinematic interactive experiences and the word or mouth worked on uncharted 2 when it came to sales because the set-pieces where mind blowing at the time, This is a cinematic interactive experience so the game part is shallow since the focus is the set-pieces. that isn't going to change because the new formula of these games/experiences unfortunately uses the ubisoft sandbox formula also, so there is more being made. So it isn't degradation persay but stagnation one can call it because the formula for a ubisoft sandbox game hasn't changed much since Far Cry 3.
Darkest Dungeon, I'm modding it too.
>>516 > I'm modding it too. good
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After trying out the demo of Octopath Traveler 2 or the 3 hours you are able to play, it seems pretty based if you are into simple jrpgs and like the first one it looks like you have to chose a character and walk to each of the chapter 1 characters, so to be able to progress the story but now you have a boat as an alternative way of exploration. the combat is somewhat the same but now with an extra boost or heat encounter. Metroid Prime HD remake on the switch i was taken a bit aback from only because the formula still works, and the exploration is still compelling only kinda wish that it wasn't tied with Nintendo so it could have been really fucking violent,bloody and fucked up. Because at the start you are walking at an abandoned ship by space pirates and the whole crew is dead, and it leave an impression on how dark that really is, even if it's a Nintendo game. But still an awesome game and would want more metroid prime games from Nintendo. I am overall more optimistic about new vidya coming out this year thanks to Nintendo.
>>656 >remake and a nuretro game >new vidya lmao kek even
>>657 Yeah, they are new games if you don't have a gamecube or wii for some reason then getting to play Metroid prime isn't really viable before now. I personally think, it is a classic first person puzzle game which showed how developers could make something different than just a shooter on console at the time. But unfortunately there was only Metroid Prime that was quality fps puzzle game along with gun action. Octopath Traveler 2 is for people that likes to play FF 1,2,3,4,5 and 6 or some of the simpler JRPGs of that time that was released on Nintendo DS, PSP and 3DS but this time it rather released on Switch and consoles. So still a new game and not that different from a re-release or a remake of FF3 or even FF4 on psp which was the last real re-release of an old 2d game. And yes, Octopath Traveler 2 is really, really good and it is a good way for that studio to make games, the last game they had made was a dungeon crawler that no one even bought which is a shame because it looked cool.
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>>659 >remake is a new game
>>660 it depends on how they are remaking the game. is it just new graphics and then putting in some extra gameplay or lore bits then the remake is sometimes worth the new money. I would argue that Metroid Prime HD remake is worth it because it is so unlike any other First Person Shooter where it is more focused on the puzzle elements and the boss battle that it makes the game quite unique and if you haven't tried the games before then it is great price for this new remake. Oh, it is an actual game instead of an interactive cinematic experience.
Currently play modded mc and modded doom, cause autism awaits.
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Playing Doom2 mod Ashes2063. Its an mix of fallout, stalker, mad max and escape from newyork. Its pretty fun so far link if any anons are interested. https://www.moddb.com/mods/ashes-2063
>>666 Hail Satan. >>668 Uh-oh anon, I think you might be getting brainwashed.
now it is time for a gay game preview review. Marvel's Midnight Suns The first impression I got was somewhat impressive, the gameplay is this card-based combat and you have to upgrade each card if you have a dual set and I presume it is for each super hero, and then you can duel these superheroes to train them on the training grounds, so far it is like Fire Emblem or X-Com from 2012, personally I don't see a problem with that but the combat in itself you can only use a card to move but you will just take on a poor enemy bastid instead because it comes in rows/waves, and there is a few you have to take out. Now the destruction is what is the selling bit about this dumb game, it is namely quite impressive seeing a box or table or something dumb getting destroyed along with the pristine floor, also the game doesn't pretend to be something else than a dumb superhero game so you hear and see a nice KO whenever you knock/kill an enemy. This is unironically fun combat even if it's quite simple combat I give this a 7/10 because there is more under the hood than what I have gottne to. Now it takes me to the second part of the game, this is choosing of the player-avatar you can either be a negro-whore, mexican-whore or a white woman to a bi-curious mexican, half negro or hipster faggot. The customization is alright and nothing to be impressed by but it work for the buyer demographic, I suppose.. So the Avatar or character creation is less than perfect maybe 6/10. So when you have chosen what your player-avatar is then this is where the game begins you get to know the place or the Abby so there is a war-room, training halls, upgrade to the Abby(player's-hub) and then obviously and this is where you can feel some of the xcoom influence but it is so nimble and unimportant that just customizing your room is more fun than what it actually should be. But since this is a roleplaying game then you have characters you can interactive with and these interactions is close to say like Persona and is a fwend simulator where you can fish with someone, go on walks, paint pictures and other things to do, even at night. it is as cyncial as Persona 3,4 and 5 with stats and forcing you to make fwends with people, even having so-called ebin moments of just fwend simulation that hides itself as quests. Like Persona it has day and then night cycles to interact with the fwends, and then there is some upgrade stuff with the simulation.Along with having good and evil options in the dialog. Strangely enough there is no real waifub8 in this game and thus it does not really feel like a waifub8 or fwendsimulatior in the traditional sense of the word but this is a fwend simulator that has been put into the game. SO I have to give it 5/10 for good effort but I don't see the point of it, except for interacting with your favorite marvel superheros? For now it is just technically good but I don't care enough which is a problem, maybe if one of the sluts open up then I might care a bit more? To give an example onto how poor the fwend simulation is, I only learned that the emo character with the name of Nico Minoru, whom is a character in both a comic and a tv series from marvel universe, I don't know which she is based off of but my guess is the comicbook. But she is the good guy because she didn't want to be in the murder cult or something to her parents which is dumb. Also there is pool lounging at night for fwenship simulation, where you can talk to lesbian captain marvel or Carol Danvers, and camera is is doing everything not to show buttshape and how round the womans tiddies are. So what makes it so strange, well it is technically an RPG but like Dragon Age Inquisition is technically an RPG, so is this. With Dragon Age inquisition one could feel then Bioware with the lost original doctors and some old guard there and new blood going into the development studio that the studio's philosophy of Dragon Age Origins had changed and left the room, the character development and interaction even the side-story and general plot felt more like a cheap SciFy series than an actual Roleplaying game at display. Now with Marvel Midnight Suns, it has the same feeling of interacting with a TV-series rathter than playing a video game, and if the combat isn't something you are interested in, then the fwend simulation is what will sell it to you but if you aren't interested in the fwend simulation than this game has nothing because you kinda have to be a bit interested in comicbook and superheroes to be into this game, and I don't mean the marvel universe but actual comicbooks. The OST is quite good and comfortable like Elder Scrolls or even Fable, too bad that this isn't a better roleplaying game but this is the beginning of the game.
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Wild Hearts This game starts out quite slow but it is a nice actual tutorial for the game unlike many other games where the tutorial is just a way to scream this is an interactive experience so hear me roar, and before you know it you have played 20 minutes of gameplay then have been 1 hour in actual game time. Wild hearts is a Monster Hunter Clone first and foremost, and it has gimmicks like build a box to jump off from to slash the monster, or a telecommunication tower that looks for monsters and of course a camp site. But the simplicity of the gameplay that is what makes it fun to play.
I am currently playing autistic modded minecraft and trying to put together an autistic package of minecraft mods that suits my autistic taste.
Darkest Dungeon, I'm modding it myself, sadly I can't draw any good art, otherwise I would create my own hero, I can only program. The game is good, the player who had the most fun playing in 2022
>>769 >scores splattered on the cover major red flag
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>>777 Lucky trips must be telling the truth.
>>786 I just took the images from twitter because when I saw the trailer the first time a few months ago. I saw that it's being developed by Dynasty Warriors-fags and it is a game that wants to take Monster Hunters pie, and it looks a bit unique even if it's taken allot of things from Monster Hunter Rise, and monster hunter and much less clones are being shilled, even if it's EA that is publishing the game, kinda think that most the shilling went to Dead Space remake.. So I had to play this piece of vidya, I personally think it is really unique game and I can actually see it being a game that can get people into monster hunter because it is quite easy, and if you are EA subscriber or something,you get to play it for 10 hours, and then you can buy the game if you want. >>772 what kinda mods? >>777 how is it to mod darkest dungeon?
>>823 Oh wait, Wild Hearts is a jap game? Doesn't look like it with that generic reddit artwork and title. It's likely better than most games on the market then but even jap games aren't immune to poz nowadays. For one thing it's hard to even identify them as such without going to kikepedia and checking the credits for moon names, they mimic gaijin games to a T now.
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>>824 It is by Koei Tecmo development then it means either Team Ninja or Omega Force is doing the actual development. Also the Pozz that comes into Jap games aren't bad character with the big and unusual exception of Forspoken, that game is a complete mystery to me. This game has a solid character creator but it is a monster hunter clone so they kinda needed a great to good character creator, because the Japanese can go on a sperg-out if the character creator isn't good enough. And the female you met, is a normal Japanese looking female, unfortunaty not an Idol model they took inspiration from like they would've done when it comes to Sega. >pic related Also, I think the reason why it looks so reddit, is because it is EA originals publishing, so that means it is EA that is doing the marketing and publishing in the west, maybe in Japan also? But I have a feeling it is like other games from EA originals the last one was like 2011 with Grasshopper Manufacture when they made Shadows of the Damned and then I think Alice: Madness Returns was also in that program, where EA fronts a bit of money then do most or all of the marketing, and thus in theory on board it is going to sell well with a bunch of shill and so on but instead It is minimal in marketing and general shilling, it is just release and hope for the best. It is like Sekrio where it was Activision that fronted some of the money and did the marketing for the game. But when it comes to marketing they aren't that interested in actually selling the game or shilling for it, because they have other games they want to shill for and make more money. So it is a bad situation because I can see it as a great first timer Monster Hunter or getting into monster hunter, my only big complaint is that it is too closely resembling Monster Hunter Rise in many respects and Monster Hunter Rise was just released on next gen consoles.
>>826 >Team Ninja or Omega Force That is the absolute best case scenario for modern gaming. I'd really go for some Musou right now, the last game was like what, 2016? >And the female you met, is a normal Japanese looking female She kinda cute, I'd watch jav with her. >Also, I think the reason why it looks so reddit, is because it is EA originals publishing, Well that explains it. Giving a Jap IP to a gaijin publisher is a death sentence, they will do everything to turn it into a gaijin game. I'm still mad about Psychobreak.
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>>828 >want some Musou right now >last was 2016 The last Dynasty Warrior game was ēœŸćƒ»äø‰åœ‹ē„”双8 Empires on PS5, PS4 and Switch and then you have the multiple spin offs and re-releases. Some are made by Team Ninja, so that is also a bit confusing like the Zelda Musou and the last on a Nintendo console was Fire Emblem Three Houses Musou game. This game series or gameplay is shameless releasing once to twice a year(at the worst) and they are solid games, I mean. I spent like 50 hours on the PS Vita game because it is so easy to get into and just play. >general Koei Tecmo or Team Ninja Also a game developed by Team Ninja is releasing soon it is an interesting game called Wo Long am action rpg but set in Ancient China during the three kingdoms period, I only played the demo/beta and found it to be quite interesting but also a bit annoying but I don't really like the Nioh controls too much, because I get into the Souls-mode and Nioh is quite different and a bit more aggressive imo. Also Team Ninja is also developing a game set in Japan during the 1800 or 1900-something when a Samurai had a gun and a sword, the game is called Rise of a Ronin. I think it is quite promising because it reminds me of Way of the Samurai and I hope they take inspiration from that instead of Nioh or Yakuza game series. So there is cool stuff coming from Japan still.and these games are gameplay first and everything else second, or that is the impression I have.
>>828 >Well that explains it. Yes, it does. >Giving a Jap IP to a gaijin publisher is a death sentence, they will do everything to turn it into a gaijin game. I'm still mad about Psychobreak. Psychobreak is just the most known because Bethesda bought Tango and then made them make Japanese games inspired by game design from the west. I don't know if Ghostwire Tokyo was a success or not? also microsoft stealth released Hi-Fi Rush which was made by the guy that made The Evil Within 2.
>>832 >Bethesda bought Tango and then made them make Japanese games inspired by game design from the west >inspired lolno, they took a Japanese game, a solid RE4 clone with some interesting concepts Mikami was gong for and butchered it by turning it into a generic burger horror rewritten by some gaijin faggot, and in general tried to de-japafy it as much as possible. Truly a blight. When it came time for "Evil Within 2" you would never even think it was made by a jap studio, gaijinfication was complete and made so from the ground up. In many ways that was the beginning of this trend of jap studios making their game as western as possible to appeal to the reddit audience from the getgo, chasing that buck.
>>833 >psychobreak I only followed some of the development of The Evil Within, so don't know the full lore but I do remember thinking the story was dumb and that there was some annoying things there. But would say that you still have an aspect of Japanese art design and some clever tricks that is quite Japanese but that might be because it is Japanese people that is mostly working at Tango Gameworks. >Beginning of the trend of Jap devs making games for plebbit. I don't know, from my casual observation I kinda think that it depends on each Japanese publisher company. You have some that don't really care about western mindset and market trends. That is why, I like to follow some of them because you sometimes have something small and interesting, other times you have some middle stuff that isn't going to be shilled because it is too anime or too Japanese and then it gets a stealth released.So it isn't either or, really.
Playing Wo Long Fallen Dynasty. it is a pretty good action rpg but it is different in that it wants you to deflect rather than just blocking, and then you have martial arts and some wizard spells.
>>1117 it's indie?
>>1118 close, it is Japanese triple A made by Team Ninja and published by Koei Tecmo.
>>1125 Waaa... Why haven't I ever heard of this...
>>1126 it has been console focused when it comes to demo and then there is another demo out now, if you want to try it. Also the marketing has kind of been middling were they've kinda been releasing stuff in stealth rather than being huge with the public. But it could also be that because it is Chinese history and heavily Kang Fu inspired with it's action that it wasn't that sellable in the west, and needed a form of word of mouth kinda like with Nioh. here is a trailer. https://www.youtube.com/watch?v=SRVpKHNjW4Q
>>1127 It looks okay I guess, another Souls clone... I'd rather see a Musou at this point, still, probably the better choice on the market. But I just can't get exited for modern games, they look so generic. This looks exactly like every single "big AAA asia game" made in the last 5 years. Terrible name tho, it made me think of those indie fighting games based on the old Hong Kong movies, they're always named "Wu Tang Long Kong something". And it's just not memorable in the slightest.
>>1129 it is a souls-like like Nioh is but this time around instead of it being in Japan. It is China, I kinda think you either like it or hate it when it comes to aesthetics and then the gameplay. When it comes to Musou and these point of games they are released each year and you can get one of the super editions of 7 or 8 now. Also the combat looks in Wo Long like it is from one of those kong fu films or these movies that are inspired by the three kingdoms from China, so it looks cool. But the character creator is really impressive.
>>1130 >Also the combat looks in Wo Long like it is from one of those kong fu films or these movies the combat looks like standard Souls clone
>>1131 well, there are animations and you have something called martial art hits and those animations along with dodge,perry and attack to one kill an enemy you have this awesome Chinese kong fu movie feel of tricks with swords. And different swords have different animations that is more fluidity or flow to it than something as a fromsoft game. Fromsoft game is not really fluid when it comes to the player avatar.
>>1143 >And different swords have different animations that is more fluidity or flow to it Like Bloodborne?
>>1144 it is hard to compare but not really. the animations from a Team Ninja game is more fluid and Bloodborne is the more actiony of the souls games but the prery comes from using the flintlock gun at the right time, the perry here is more like sekiro in a sense but allot easier than sekiro. Also the animations are more fluid because I think team Ninja actually sets their goal at 60fps and not 30 locked.
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kinda think that this animation video of the tiddies kinda explains what I mean by fluidity.
>>1146 that's a terrible jiggle tech on the right
>>1147 I think the right is more impressive because of the jiggling of the clothes the jiggly tiddies is just something team ninja puts in some of their games. I don't think they've put it in the games they've made for Nintendo like Fire Emblem and zelda Musou games. But could be wrong because Team Ninja do like their jiggly tiddies in Ninja Gaiden and DOA.
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>>1149 It's not impressive whatsoever. Looks like shit in fact.
been trying out some PS1 games or games that you can download with Playstation network plus Premium or whatever. Then tried out Wild Arms 2 and Legend of Dragoon, the JRPGs are fun but can see how Legend of Dragoon was just copying 3d Final Fantasy. Wild Arms 2 on the other hand is it's own interesting thing, and I do kinda wonder how Sony just killed off that IP with Wild Arms XF on PSP, and it has been 15 years since the last game and there are more IPs that Sony have that I would want to see a new game from, if it's done correctly that is. Meaning that a small team in Japan is making it and then you have a semi simple art-style or mix it with the so-called HD 2D that could be interesting. Unfortunately Sony shut down all of the Japanese studios to make Sony game Studios, and most of the talent that was there has become it's own indie studio, or gone MIA. >>1150 Depends on how you look at it. Is it as smooth as fighting vidya? no. But is it smoother than other games in the same category, yes and no there is some jank here and there but in general it looks really good. But with games it is not really the looks that is the most important but the feel of the action, and that is where Team Ninja nails it, like they've done with Ninja Gaiden and other games they've made, I kinda think that is most important.
>>1188 >been trying out some PS1 games or games that you can download with Playstation network plus Premium or whatever Try nopaystation and homebrew next time you don't wanna pay anon. >Then tried out Wild Arms 2 Was considering trying out wild arms after remembering it when it was mentioned in a GTO episode while I was rewatching that cuckime, glad you think it is pretty interesting/good game, it means it won't be a waste of time for me.
Right now looking for some half life and half life 2 mods to play, anyone got any that seem any good?
>>1210 You mean like fuck about reskin mods or we made Counter Strike mods?
>>1220 Just some decent mods that add a nice campaign I guess.
>>1205 Wild Arms the first one is a solid or a good jrpg that is easy to understand.
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So playing Legend of Dragoon and I am not finished with the first chapter but I really enjoyed the game, so far. the story is kinda interesting like there are two kingdoms and it is war but there are also dragons there. And then there is a shadowy figure that is manipulating shit. The artstyle is quite good for a PS1 game, or I liked the artstyle. And I kinda enjoy the combat mechanics so at first it is simple press x at the right time to get a combo, then it is O for taking less damage or blocking in certain period. Later on you can turn into a thing with wings, and to be able to transform you need to be successful with the combo of pressing x at the right time. But now I am trying a PS5 demo of GrimGrimoire. I liked the artstyle but that is rather because Vanillaware are great artists. Then I tried out RE4make chainsaw demo and it is alright but it has a really different feel to the original RE4. I am not sure how to feel about this remake.
>>1293 Legend of Dragoon is great. It was supposed to be a hard competitor to Final Fantasy, they spent a lot of money on it, an expensive production. Though ultimately it failed at that mainstream success, it lives on as this truly unique vision and experiment. Glory to the 5th gen! I hope they don't numake it. >Then I tried out RE4make chainsaw demo and it is alright but it has a really different feel to the original RE4. I am not sure how to feel about this remake. I hate it.
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>>1297 >re4make it is probably just me. but I think they didn't have enough bullets or ammo and then it is more gory than the original which I do like but instead of it being weird over time that you notice something is wrong with the villagers. They just said fuck it and showed it right away, and had a sequences that wasn't in the original just to be more spooky. But if one looks at it, like a sequel to RE2make then it is promising since the gameplay is competent.Again, it is a weird feel of disapointment with mild or a very mild hope that it might be fun. >Legend of Dragoon I read that, and I remember during the playstation magazine days and it was a hyped game because it tried to take on Final Fantasy 9 at the time. Then I remember how some of the magazines tried to shill for it. But I don't think they are going to numake it because it is something they cannot really translate into a modern game, they could try and do a 50/50 of the map continent or make it like the new Star Ocean or the new tales game where you are walking to the next area and cities. But that would kinda take away from the game and the game in general isn't that translateable into modern gaming., like the combat is good but people aren't that into jrpgs with turn based combat and pressing a button at the right time as fun and engaging.
>>1302 If they numake it it's gonna be an open world action rpg. Like everything else.
>>1303 yeah, and that doesn't really work for the feel of Legend of Dragoon. But then again, I doubt they are ever going to remake it or make a sequel or prequel, or even use the IP. Only because Sony now, are afraid of their Japanese IP's and this is such aJapanese game there aren't really any words to describe it.
>>1304 They don't care about the feel, they just need an open world game to sell with a brand recognition. They will sweep the bottom of the barrel for any recognizable IPs and turn them into generic wasteland game. Vandal Hearts? Yup there are some people who remember that, turn it into open world RPG!
>>1305 I am a bit more optimistic because these IP's like Legend of Dragoon is Sony's and as long as there isn't a game studio company within the Sony games studio umbrella that wants to make it, then they aren't going to fuck with it. The reason why they released it on PS4 and PS5 along with Wild Arms and other PS1 and psp games? My wildest guess is that they or Sony wants to get the retro crowd like during the PS3 era you could buy these PS1 games and allot more PS1 games, back in the day. I have heard rumors that PS3 store network has been shut down but it is something, I have personally not checked because I don't play PS3 and it is kinda packed away along with other consoles I don't use.
>>1314 Sony sold the entire Playstation brand to the gaijins. They don't give a fuck, they're literally the worst. They will numake everything. And jap companies in general now give away their properties to the gaijins to be numade, with soy nigger agenda in mind because they think that's what the western dog audiences want. They will soon run out of immediately obvious iconic games to remake like RE, MGS etc., and they'll start numaking everything else. Anything that the 30+ reddit manchildren remember from their childhood will sell, "OMG, A GAME FROM MUH CHILDHOOD IS NOW AN OPEN WORLD ACTION RPG-LITE? :OOOO TAKE MAH MONNEY"
>>1317 Yes, I am not denying that Sony's game division is run by Gaijins or more specifically the gaijin from Netherlands that was the studio head of Guerilla games. But as I said they will think more about ps2 or ps3 franchises than a niche cult classic, so these games are safe because there are so many other game IP's they can look and wonder how can we make it to an open world game? Like I would not be surprised if Dragons Dogma 2 would come and it being made by one of the Sony Studios. Or Mark of Kri and make that into an open world RPG, or that action platformer game called Primal or something. Like these games are easier and they had an audience, and there are so many other IP's they can fuck to the ground, so Legend of Dragoon is probably not on the list, or that is muh opinion.
>>1318 It's easier and cheaper to get these lesser IPs than to pay money for a Final Fantasy numake. You buy rights to a smaller game with some cult following and turn in into a AAA game.
>>1319 to be quite frank as I said this IP is like so Japanese that it might scare people off along with scare some of those devs within the Sony Umbrella and then again, they have other IP's. I htink, it all depends on how well, the Legend of Dragoon does on the store and how much it gets played. But then again, it isn't an impossibility since Square Enix made a new Valkyrie Profile game called VALKYRIE ELYSIUM but I never tried it or played it properly, and Square Enix only hires someone else to do their IP's, so to make money from it. Like they are so IP focused that it is insane, like they think of every game being developed that it should be able to be made into a new game, manga, anime and even a light novels.
>>1320 I already said they will turn it into an open world action RPG, like everything else. There won't be anything left of the original, just like with NuREs, NuSilent Hills etc.
>>1321 So how do you know they are going to turn Legend of Dragoon into a numake?
>>1323 they changed headquarters to Los Angeles and then fired the Japanese studio. Then they changed the CEO of Sony game Studios to the guy that founded Guerilla games he is called Herman-something. But it is essentially just a name change and culture change to the nu-game market that vidya games is. When it comes to using actual IP's I doubt tbqh fam, I really doubt because a new IP is more exciting or a numake of a classic IP like the RE2make and RE4make but that is Capcom, doing these games and the numake has been Demon's Souls and that is a PS3 game, so I would say expect games like mayhaps Motorstorm, Socom and maybe something else like Syphon Filter I can see that before Legend of Dragoon tbqh and to be really frank with you.
>>1325 The point was that they don't care and as soon as they run out of big name games, they will turn to all the Grandias, Legend of Dragoons, Tombas etc. Numakes must flow.
>>1325 THANK GOD I CAN'T WAIT! I am so glad I don't buy cuckeo games anymore anons.
Rexuiz, its Nexuiz but with extra stuff like horde mode.
>>1357 is it good?
>>1357 Its an arena shooter, some different gimmick this time.
>>1361 Very individual.
started to play RE3make PS5 version and it has ray-tracing which is really nice looking. Now the problem, is that it takes time before it begins or start you off the tutorial level and instead of not taking you out of the gameplay, it has a text thingy that would've been in a manual. So the tutorial level makes it feel like it is a interactive cinematic experience type of game which these RE started to do with RE7 be a bit cinematic but the counter balance was that it had simple to understand gameplay that was alright and even fun when you don't just gun down the zombies at their head but legs or arms. But like with RE2make the zombie models looks really good to I would even say looks great, which I would say is one of the positive things with the 3d scanning and modeling. So with the ray tracing which is the selling point of why one would buy this game for PS5, then the lighting and shadows are great and obviously the reflections on surfaces is cool to watch. But that's about it, I didn't get into the first level because again, it didn't remind me enough of original RE3 which I really like as a game, so did not see a need to play more of it, which is a bit of a shame and wasted money but it was luckily just 10 bucks instead of 60 or 70 bucks which I am going to waste on RE4make later this month.
>>1389 >paying money for reflections the absolute state of nugaming
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>>1391 to be fair. I bought it because I never played the game, it was the one modern RE game and numake I didn't play except the demo a long time ago, but didn't like Jill's sexy buttock in the new RE3make Still don't like er ass because it isn't big like in the old vidya series, and two guns. So far, I think it is less than RE2make and then Nemesis is more annoying than in the original but he was really fucking annoying in that game also. So, of the nu-RE games that is 7 and 8 plus RE2make and RE3make. I think it is probably better than RE7 but less fun than RE2make and 8 but then again 8 was really fun game.
>>1389 >heckin ray-tracing The most lazy crutch ever made by (((game))) "devs" and (((hardware manufacturers))), spend thousands of dollars for a subpar experience with fancy lighting that could have been properly implemented over time and utilized and shown with a far weaker gpu. Uh oh bros, you NEED to buy a new RTX gpu to use ray-tracing, you have no choice but to GO OUT AND BUY ONE NOW!
Anyone have a cure for video game burnout, lately nothing feels fun/worth doing anymore to me.
>>1406 What have you been playing lately? Don't say nuvidya.
>>1412 Half-life, HL2, and minecraft.
>>1415 >plays minecraft and generic FPS >games don't seem fun anymore Anon... Broaden your horizons, play some real video games of substance.
>>1394 >buying a ps5 or a console is the same as buying an RTX gpu that is retarded, you cannot get a good rtx computer without spending 3k in my country, so it isn't the same thing. >>1406 Tetris if not another form of puzzle games. >>1417 >autism isn't fun I agree but then you shouldn't probably play any vidya since vidya is autism incarnate. >HL2 is generic fps I hate to tell you but you have vidya like cod and battlefield. Or military FPS's and that is just military duders shooting and killing. While Half Life is a nerd faggot that in 1 got into a dimension then in 2 got out of that dimension and woke up, and then the whole earth was taken hostage by an Alien race. that isn't generic trash, you lying piece of non-playing vidya piece of nigger trash.
>>1422 >the whole earth was taken hostage by an Alien race >that isn't generic trash <literally the most generic FPS plot
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>>1423 >hud dar durdur it is the most generic <not in the last decade stupid nigger trash that drinks bull semen milkshakes
>>1424 just gonna ignore you buddy
>>1417 I've also been playing minecraft mods, doom mods, quake mods, and half-life and half-life 2 mods and having some decent fun as of late. I am just burnt out from everything as of late.
>>1445 playing mods of the same games isn't variety, anon
>>1450 I'm not saying it is variety anon, I don't really stray to much out of a few games anyways as of late, not a true gamer really I guess. Was probably gonna pick up one of the various games posted in one of the threads.
>>1454 > I don't really stray to much out of a few games anyways Well then how are you supposed to beat the video game burnout? >Was probably gonna pick up one of the various games posted in one of the threads See, that's something already. There are entire genres of games you've never played before that you can really get into.
>>1455 Yeah it is a step in the right direction, maybe I just need some more sleep as well anon.
>>1467 you can do it anon
So been playing Diablo 4 Beta so you folks don't have to. Now Diablo 4 if you pick Barbarian then you have a nice intro of how he is there to hunt evil or some shit. Then he goes into town that is really reminiscent of what I would called inspiration of the witcher and a mix game of thrones nights watch(in a way if it was Slav), ti is a strange high fantasy but weirdly a grimdark look, so in all honesty it reminded me of Eastern Europe and nothing like England, Germany or general western inspired fantasy look, it is just Slav. It is so weird look but kinda like it. The gameplay is basically the easy fun version of Diablo 3 and the leveling tree isn't that hard to follow, and new spells and attacks are easy to put in. This time when you have done the main quest of going into town, go to a dungeon, met a priest then you are on your own to explore the little part of the world. Unfortunately since it is Blizzard and it is basically an event game for Spergs, that means sometimes you can get into the beta, other times you cannot. I went into a dungeon then I was logged out by an infinite loading screen. The new character customization is cool but really useless imo because you don't have much options, sure you can make the biggest aggressive looking nigger that will rape any form of huwhyte gurl but you cannot call him for giganigger, so the fun roleplay stops there in a way when it comes to character customization. If for some reason you want to zoom, you can now to look at the carnage of blood and guts but again this kinda looks silly. The biggest edition is the in-game cutscenes, and it looks good in some spots and terrible in other spots. Waifu's or waifub8 there is just Lilith and she is a solid 7/10 . Grimdark feel then it isn't really near Warhammer or Berserk so it is 6/10
>>1476 Wish they just tried to emulate D2 but not make the amazon 50 again since I hate D3.
>>1476 How woke is it?
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>>1480 it is woke like one of the medieval soldier commanders is a woman. Then the high priestess in the cathedral might have been a neggress but the lightning inside of the church was dim and not the best lightning to see. Then there are obviously woman guards but you cannot really see the female figure. you can make really ugly women but you can customize them to be basically a pornstar, and I made a pornstar looking latina, I call her a pornstar because her face reminded me of a pornwhore that made really awesome dildo videos. You cannot make her tiddies big, or customize the buttocks. It is just pre-made faces, hair and tattoos or markings, jewelry, plus facial hair. So you more or less can make a negro if you wanted to, like I said a barbarian that is a huge big nigger that abuses steroids. When it come to the NPCs they are a bit ugly or middling, there was a young woman, but she had the christian orthodox scarf, so obviously Lilith comes down to save them. And make them be able to sin more without the nasty priest that is old and a bi ugly is preaching about the dangers of sin. Then Lilith saves them to become ultimate degenerates. So I guess this game is going to go full on out on religious hatred because one of the protagonist or NPC which is a hermit hates the church as-well and needed to go to the desert lands for something. Personally, I liked he graphics and the overall feel to it, it might be bit more Diablo 3 than 2 or 2 remake but it has some feel of diablo 2 remake, ironically enough. >>1477 It is a strange degenerate mix of 3 and 2 remake(they've done some changes that wasn't necessary for Diablo 2)
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>>1488 HEIL'D
Played more of Diablo 4 beta and up to the max level. It isn't anything like Diablo 3, it is more like it's own thing, weirdly enough. The open world is kinda cool but at that point it reminds me more like what if Diablo was an MMO, and they've taken some MMO elements into Diablo, like it is really sneaky.
>>1509 Is it always online?
>>1523 >always online I hope not after all the bullying the got for D3.
>>1525 but they didn't stop
>>1523 >>1525 Yes, it is always online this is essentially an mmo-light like Destiny 2. Sure, you have that story to follow and a main-quest but the fun comes from the big boss events, the side-quests imo and trying out new builds.
Gonna play New Vegas soon, any QOL mods I should install wish there was an ending where caesar and house worked together
>>1694 Thanks anon.
>>1693 this your first time?
>>1696 Yes, only ever played a bit of fallout 3, I am extremly familiar with new vegas and fallout as a whole but I haven't touched thw games. At the moment need something a little different from orher games I have been playing as of late and I need something to motivate me to finish my work. I feel new vegas is fun enough and filled with enough autism to where it shall suffice.
>>1697 Good for you anon. Post your thoughts when you're done.
That modding guide is so fucking autism-full and running shit on linux is such a pain in the ass that it's sadly gonna be a while till I actually get to play the game.
>>1780 You can just play it as is, anon.
>>1797 Not if can't even get it started, I was probably gonna do that until well, until it wouldn't launch.
>>1798 The vanilla game won't start?
>>1800 yeah, recently a ton of my wine games aren't working, making a new instance, I think it might have something to do with my drivers, which OF COURSE I CAN'T ROLL BACK TO ANYMORE SINCE THE PACKAGE IS GONE
>>1801 New Vegas UE is on gog.
>>1802 I've got the ultimate edition through unofficial means, pretty sure it was based off of the gog UE, shame I can't get it or my modded instances of ds2 or ds3 running, they ran fine before, I swear to god linux is seamless one minute with gaming and hell the next.
>>1803 No I mean go to rutracker, download gog and play it. It should work.
>>1804 I think it's got something to do with my linux distro tbh anon.
>>1805 Sadly I don't know anything about linux.
>>1806 I'll get it to work, eventually I think.
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>>1806 Got it running, was a registry issue. >>1815 Thank you.
I'll play a vanilla playthrough of fallout NV, post my thoughts and than try a modding guide when I got more time. hope there is some way to get a Caesar ending without fucking Mister House over since both are based for different reasons, shame there is no ending where both work together
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>>1982 >somebody saved it Nice job anon.
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>>769 For fucks sake. They just keep doing this shit. Instead of saying male and female. Its so fucking annoying. I refuse to give in to this pozzed trend. I refuse to play any games that include this garbage. Why cant they just say male? Why cant they just say female? Fucking retards.
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>>1117 >Wo Long Fallen Dynasty. Also has pronouns and body type >>1406 Take a break and watch somme movies and tv shows instead. Then maybe a week or two afterwards you'll feel refreshed. >>1509 Diablo 4 is pozzed beyond belief. I can tell you this purely by the fact of what blizzard has done to WoW
>>1995 Modern games are pure cancer. Thankfully the backlog is infinitely deep and you can play good games made across two and a half decades.
>>1996 Thats very true.
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>>704 Dont want to clog up the thread but this game also has that body type bullshit.
>>1998 It's easier to list modern games that don't have this, anon.
>>1992 yeah, most games that have a customization thing has a so-called bodytype instead of saying male and female.I shall say it in the next review or preview of a game I buy, if it has customization. >>1995 >Diablo 4 pozzed beyond belief that is the weird thing with diablo4 that it felt more normal than most modern games. But then again, I do not look for the pozz, so I can overlook minor things that is in the game. >>1998 yes, but the difference is that you only have a small selection as I said in the pre-review that if you chose female you can only chose a nigger, mexican and then a half white mexican with fake hair. The body type instead of male and female is in all modern games, even fire emblem says body type and not female or male.
Are there mods that remove the woke speak and reinstate male and female in any game?
>>2016 There are but they usually get deleted from woke jannies on nexus or moddb. For example there was a harmless mod that changed "body type" in elden ring to "male" and "female" on https://www.moddb.com/mods/sex-replaces-body-type/downloads but of course it was deleted cause can't have people using such a mod. Here it is if your interested Sex_Replaces_Body_Type_ModDB.7z https://mega.nz/file/IO1kGAJS#v1yIXFA1eO_0VzKZavyPfjzMiuC353Rd7rYjYTRgMS8 https://s1.fileditch.ch/AVxgPVAOxGaXFdgeHsax.7z Sex_Replaces_Body_Type_-_PS4_Dualshock_UI_ModDB.7z https://mega.nz/file/5TtSVJyY#K9RF16wOUg0OTdaVTk6DMJHS5dkSLJNWF4S8JKUz77I https://m1.afileditch.ch/rIQHEqNsVnIUdunSyMmn.7z
>>2019 Hey that's actually pretty useful, thanks anon. Fuck woke shit. Soon all mods will be screened and banned, save everything.
>>2019 oh awesome was gonna play elden ring again soon, any easy way to install the updates, I only got the first plaza crack.
Finally got to play Like A Dragon Kiwami Ishin! there are things that I like in the game but I liked them in the original game to begin with. that was the Samurai aesthetics which got me to be reminded of a series that died unfortunately at the end of the PS3 generation. Then Ishin is fun if you are into the Yakuza/like a dragon games, have fun,simple but deep combat system that is surprisingly you don't get tired of it and the violence from the heat moments are cool but feel restrained from the original Ishin somehow, if you don't know in the heat moments you can collect them by up to 4times and then you can press triangle and then the most violent animation happens either by using an object to molest someones face or by kicking them in their face on the ground. But since this is a samurai game then you obviously use sword and a revolver, so you see these violent slashing to sticking someone like a pig, or shooting someone execution style on ground, and somehow they survive. It is so silly but fun, this is in many ways the most confusing of the kiwami games since, I cannot really pinpoint other then maybe lighting that has been changed and decreasing in violence and blood. Also this being a translated game there are things there that makes it so the English Audience can play it, but the big question is obviously is it better to get this game or playing the original? if you know some Japanese get the original PS4 copy only because of the violence there is so good and cool, if you don't know any Japanese then this is as good as you can get, there are some few things that are annoying but that is rather the miss-translations, violence, minor glitches and not upgrading all of the assets just some assets. So it is a weird game I would recommend to anyone that is into the Yakuza games but wouldn't recommend for people not into these games because they are a grind, if you are planning on going after side-stories and enjoying the full Like a Dragon experience. The story is alright and fun to follow, if you are into the samurai stuff or a Yakuza game but in feudal Japan. But this does have a second-life object that is actually a bit fun as a distraction from the serious but dry main story, that is the second life where you have a house and a small farm, and you are a saving Haruka( the same Haruka Sawamura from previous Yakuza game that you are taking care of as Kiryu or interacting with) by taking care of the farm, making food, growing veggies and upraising the farm and by paying of the debt of the house. It is a nice fun distraction kinda like the side-stories but this is unfortunately or fortunately a fwend simulation when it comes to the farm. It get creepy because when the original game came out then Haruka chronologically was in junior high school, so 15 years old or under. And she is the same age in this kiwami game. So if you want to met the old characters of the Yakuza game then this is a great and fun game.
>>2578 Is this a remake? I completely lost it with the chronology of the Yakuza games.
>>2579 It is a remake of inshin! a yakuza spin off game that never came to the west to begin with. So now there is only one more spin off game that hasn't been released.
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One Piece Odyssey. Played on a PS5 because it was discounted which usually shows it as a bad sign for the game when it comes to sales. But is the game any good is the question. The tutorial is over an hour and 30 min if you watch all of the cutscenes and conversations if you are into One Piece anime then there is no problem, Personally I never watched or read the manga but tried some of the other cashgrab games from One Piece or specifically the One Piece: Pirate Warriors games they are fun if you like or find a warriors game amusing. This on the other hand tisn't a warriors/Musou game, but JRPG and it is really linear but the redeeming quality or qualities is that the combat is fun and really simple turn based combat that is only attack, special attack and items when it comes to selecting what to do, the new or interesting thing is that you have the party members scattered around the battlefield. This simplicity makes it a perfect podcast or stream kinda game, you can just take your focus out and just play it- The plot is simple and gamey which is good in my opinion but still there is allot of dialog, like allot. For just being stranded on an island and looking for lost powers. I am not into One Piece just know that one of the tiddy monsters is really nice looking like it was made as fap material or something wild. But anyhow I got vibes of this is a talse game or dragon quest but that is rather from the art-style and the dark times of Tales games when it had a linear level design, this is somehow more linear. When it comes to waifub8 then it has established waifu's but it isn't unfortunately a waifu or fwend simulator, so if you are into those kinds of games it should be a skip. Overall this is a 6 to 7/10 it is fun and a game but a real simple game that is obviously a cashgrab for the Japanese audience and the weebs in the international markets, on the plus side this feels like an anime and it has big anime tiddies.
>>2685 Is naming your game Odyssey the new Revelations?
>>2686 mayhaps, but revelations means that you are reveling something while odyssey just means a long adventure or journey. The other One Piece game that came out in 2019 was called One Piece World Seeker, and it was an action adventure game.For some reason I thought that Odyssey was World Seeker because of the lack of any form of PR that hypes a game and obviously stealth release of the vidya trailer that is released, even stealth releases of the games.
Age of Wonders 4. it is a game, a 4x strategy game and it is confusing to play, the tutorials, advice and help is like reading a wikipedia article. The customization of the hero is nice like making a high elf that is more or less demonically evil with dictatorship or toad people that high intellectuals with feudalism.
>>2826 It's an AoE spinoff?
>>2827 I think, it is a mainline reboot game since it an old series. It is by Paradox the publisher of Stellaris, crusader kings and hearts of iron. So they for some reason released on consoles so xbox series x and s, and PS5. I bought it on Series X and just tried it out, and got confused because again, the tutorial is a wikipedia page upon page. So it is hard to figure out what to do and how to play, on your own. But I have just played a game and gave up and went back to play One Piece Odyssey.
After playing more of Age Of Wonders 4, I got into it. What strikes me is when things click. It clicks really hard then the one turn meme with Civilization is really true here. Just like with a total war game, if you are more into the overworld and managing the city and making new cities and outpost. What makes this more special is the customization is so sold and sure, they've essentially ported a PC game into a console for whatever unknown illogical reasons. I found it fun and the hexcon is really useful for console it is strangely a good port and a really fun game. Even when a skirmish can last a long time. But destroying empires on the map is so satisfying, until a wrong move and you get destroyed by the AI. Also Cult of the Lamb is a fun simple game to play, it is a game but it is simple mangement of a town and then you going into a dungeon and fucking around for more points n stuff. The last demo on PS5 I played was Monster Menu: The Scavenger's Cookbook. This is a pure dungeon crawler of the old, like. This game could've come out during PSP, 3d's, PS3 and I would not have bat an eye on it. It is not original or new, what is new is that character customization is entirely done in 3d, you just have some few bodies and faces to chose from, and the best of all. The camera is total dog shit, almost like they've learned nothing when it came to camera controls in games, which makes it quite fresh.. Also it is simple to play and you can rest before going down a floor, it is just a simple fun dungeon crawler. I am personally going to pre order this one because it feels like a gem.
Currently playing Legend of Zelda, Twilight princess, really love the look of this game and shame the darker look was never used again, there is clearly some berserk-inspired stuff in the game with the hero's shade, the wolf, and Midna sort of being Link-kun's puck-like helper, only shes a cute imp who turns into a hot princess. Also I like the ara ara Zelda in this game the most out of all Zeldas. I am actually playing on nodded hardware, but in retrospect I should have played the gamecube version as the controls are a little easier for me, well I've always sucked at vidya in general. Currently in the forest temple saving monkeys and throwing my air boomerang around waiting for something odd to happen.
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>>3767 Yeah TW is great. Peak 6th gen aesthetics. Pretty much the last time Nintendo tried for a technically impressive hardware pusher before switching to full soya mode.
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I have been playing allot of Diablo 4 and I can say it is a bit closer or an in between of diablo 2 and 3, but it is a live service game which for me kinda sucks because everything is dependent on the servers on blizzards part. at one point, I am interested on what else is Blizzard going to make because Diablo 4 was an actual game, and the minor feminist shit that is in there is not significant, and it's anti religious suff, is a bit lame but it isn't as bad like many other games. So, is the game worth 120 dollars? No, but it would be worth 60 bucks like the original Diablo 3 game, and Diablo 2 resurrected is still something you can get, if you don't care about the artstyle then there is the original Diablo 2 that can be downloaded and it is still a great and a fun game. So Diablo 4 is a good game but maybe in a 6 months from now, it is going to be a great game when server issues have been fixed, so get Diablo 2. Also, all of the women models are just a small fix away to look like a pornography model, and that is something that has blown me away, and he one Barbarian model, is just taking the beard away, and you literally have Conan from the comicbooks. Then you have some character classes are a bit overpowered but it is just changing to another world or finding the statues of Lillith and the enemies become allot more powerful, he plot is fun but it is still dumb but it isn't bad like ScyFi tv series, it feels like a video game story, for once. Then the overall feel of the side-quests is great. The only big problem imo is that you are wasting allot of hours to get to level 100 or 50, and you cannot really get a feel for a character build before level 30. >>3768 Are you one of those fags that says every modern game is shit because it is modern? You are the people, I hate the most. The reason for this is that when games was at-least decent and when improvements that was needed was just minor things like a bit more depth or even other mechanics. Maybe making the games a bit more fun or finding new technology to use for the gameplay or something else? Then you faggots says it is shit, no matter what and then instead of using your wallet to pay for the games, you pirate it, where the only game that is successful is live games or games that needs internet to be used. you type of niggers are the death of singleplayer games, and now everything is this half way or almost MP games, so fuck you.
>>3842 >defending nushit lmao, go overdose on soylent zoomer
>>3843 no, I stated something that is quite clear. Singleplayer games are going to die because of you fucking niggers. Instead of using money on a singleplayer game, you pirate every games which makes said game even good ones not hit anything and thus makes the game dead and have bad market share. Also this shit is nothing new, his is something that has plagued PCucks since steam was first a monopoly, and disc on pc games died. Then when they have nothing better to do then adding online and allot more Jewish practices that in the end makes the game be nothing more than always online, or a service. I hate this trend, I hate it that niggers like you somehow was able to destroy gaming this way because you felt the need to pirate everything even games you liked, and ironically the games you like or liked are dead because they followed their inner Jewish senses. At-least there is still GOG for olden time games.
I am playing a bit of Lost Odyssey, a game that could've been a real competitor to Final Fantasy, hell. I takes so much from Final Fantasy that when you play it, you are forgetting that it is it's own thing, it has the menu's and feel of a FF game. The main protagonist also looks like a self hating homosexual like the previous games.
>>4305 Well it was made by Sakaguchi. Being an xbox exclusive killed any potential for a franchise.
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played Boltgun a Quake or Doom inspired fps based in the world of 40k and it works. each level is about purging everything in the level and go on to the next level, there are secrets in there but there is no explanation on what the use of the secrets are. The weapons feels great, I would want polygonal or something else than sprites because there is no real weight to the enemies when they get killed, like with other polygonal fps games or vexal games, they are able to get a nice weighty feel to the sprite models. And it would not take too much CPU or GPU power from the game, and it would feel awesome like Quake Ray tracing mod, which microsoft or ID software should release.
>>4681 It's 2D?
>>4681 This sounds fucking awesome.
Now, tried out Atlas Fallen, it is an open world action game and you talk to random npc's and there are dialog options, but the game developers that made this game are tards and just stole from jewbisoft where they explain instead of talking normally to you, I would almost complain and say it is because the developers are German and don't know how to make dialog that makes sense. Then you have the combat, it isn't something special, it is alright and it's ok at best, you have some pretend exploration like a jewbisoft game but it is in reality just to make the map more visible. Then you have the plot, it is so boring I didn't even pay attention to it. I'd give it a solid 5 out of 10 but because modern games from the west are shit, it is probably a 7 to 8 out of 10 on IGN, the game world in my opinion is so bland that it is weird how it got released. >>4682 it is 2d like doom 1,2 and 64 that the enemy sprites are 2d. >>4710 it is really awesome, it is violent and gory in a nice way.
>>5008 >it is an open world action game what isn't
>>4681 Holy shit this game sounds fucking awesome As of late I've been replaying Super Smash Bros Brawl for nostalgia's sake and find it a lot of fun, at this point I might fully 100 percent it after over 10 years. I personally lile playing as Ike because of his full forced autism attacks and even like playing as worst character Ganon because I don't know why but his attacks are satisfying to pull off. Shame Ike's counter isn't as stupidly overpowerer as Marth's and his recovery attack is kinda shit, although its okay as a normal attack.
been going down memory lane and played some 360 games, which I remember where good or even great. So because of how skewed games are, and how there is no niche and everything is really safe and doesn't have anything much of value. I was really taken aback by how Rainbow Six Vegas 2 was actually a full packaged game, how the firefights are intense and how good the command controls are on 360, and how hard it was just on journalist/normal difficulty. Like, it is so easy to fuck up that it is insane and the gameplay of the game is actually impressive, the friendly AI is a bit bad but it isn't too bad, and the enemy AI is up and down, they don't hunt you like in FEAR but they do a good job with feeling like you are actually in fierce firefight. I am not going to speculate if the game is playable on PC because I remember, at the time it was heavily console designed compared to original games, so would say it is great for a console FPS game. Fear 2: project origin. this is one of those weird games where the first game is superior because it is on PC, and it would've been a better game if it was a PC designed game first, instead of a console first. So you have weird things like the graphics are good to even great, thinking about it being on a consoles, in many ways the graphics holds up today because it is stylized realism, and you don't see too much of the character faces. Then the other weird thing it tells it's story with memos, loading screen text and fps cinematics, now it is both bad and good. the bad is that the scary moments, you can actually miss it, if you are either too fast or you look some place else, that aren't in the focus of the jump scare or creepy moment of the game. I am OK with that, I personally would want to see more games being made by monolith that is a unique take on the horror genre, they can do it and they've proven to being able to do it, and with the new technology of today and their artist being really good at stylizing, I can see them actually making a classic like the first FEAR or how Condemned was. Too bad, that today there is no risk, or no reason for any game development studio to take any risks because, they are in this weird delusion of trying to lessen the expectations of gamers and consumers, because everything is a live-service game and if a live-service game has actual value, then it kinda fucks them up, and if the game feels like a packaged product instead of a half-assed packaged product then they've not done their job.
Been playing the Pirate Warriors games but I think i'm gonna stop. When I'm 20 minutes into a level mashing through waves of enemies and DEFEAT pops up on screen because some guy on the other side of the map dies when I didn't even notice he was in trouble, I get so angry I get a pain in my stomach. I don't know what it is about musou games but I just rage uninstalled it and I don't think I'm going back. Fuck musou, fucking faggot genre for retarded chinks.
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>>6065 To enjoy Musou games you need a certain oldschool dzen. Trying to play them as conventional games and without that oldschool mindset is counterproductive.
>>6066 They are fun when they click, I am just a retard.
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>>3847 >you have to pay because....because you just do you are literally killing gaming Late response, but maybe next time be Uni and I might consider your argument anon. https://www.youtube.com/watch?v=Tp4Ul-22yVY
>>6060 >Too bad, that today there is no risk, or no reason for any game development studio to take any risks because, they are in this weird delusion of trying to lessen the expectations of gamers and consumers, because everything is a live-service game and if a live-service game has actual value, then it kinda fucks them up, and if the game feels like a packaged product instead of a half-assed packaged product then they've not done their job. Remember to do your best to try and preserve your classic games, companies certainly won't, in the future, when things get better perhaps a new generation of game devs can blossom and be inspired by what anon saves.
>>6070 >Remember to do your best to try and preserve your classic games, companies certainly won't, in the future, when things get better perhaps a new generation of game devs can blossom and be inspired by what anon saves. /thread.
Alan Wake 2. So, for Fans of the original xbox 360 game this has been a long 13 years in the making, and waiting. There are obviously striking things here that screams at the fan to stay away. It is strong women and negro Saga Anderson whom is a half Swede. Then there is Resident Evil 2 remake focused gameplay, which for some reason makes it a survival horror game, and then you have people screaming that Remedy is lynchian when it is a mix of Stephen King and David Lynch's weirdness. So the gameplay is as said; RE2make for shooting and a button press for dodging but it is still focused on the gimmick of using the light to get the darkness away, and there is another gimmick put into the game that actually has gameplay implications that are interesting imo.that is a puzzles that you find that aren't too hard to solve and then the environment changes, that is the Saga part of the game, then there are the mind room for Saga Anderson, where she is a super intelligent detective and then you can add the clues you find in the environment to understand more of the case, it isn't a puzzle which one would kinda want, to piece things together and even have something wrong when you add clues to the mind map, of the case. It is interesting and fun enough on it's own, and how you go from the gameplay to the mind room with a click of a button is impressive and probably has som real implications of lazy devs being angrythat they might do something similar. So Saga Anderson is more of a RE2make but with a twist and it is interesting. When it comes to Alan wake, you have a bit of a bigger challenge, you are in the dark place. So for him it is a storyboard for Alan Wake, and then there is another gimmick which is quite interesting that is puzzles that affect the level layout, the level design is a bit confusing it introduces a gimmick of finding a light source then suck up that light then release the light to another place to change the way you go, and to change the level. It is a cool gimmick at first. But there is a problem with Alan Wake 2, it is the level design, it looks like you can go everywhere but you cannot, it is tightly designed in a linear way, it can be confusing actually. It is more of a nuisance than an annoyance. Also, now the Finnish studio is a bit more on the nose of mixing video and in-engine cinematic, for the meta-fags this is fun and even funny with their Finnish joke.The big question is, does it follow anything from Alan Wake from 360? sort of, the story is trying to be both a detective story and the writer lost in the dark place, also the good thing is that Sam Lake is the writer of the story but the bad thing, there is another writer that might possibly be the editor, for now I haven't noticed anything that makes me go, this is a woke game with the exception of the intelligent mulatto negress that has a coal burning mother. I like the gunplay, it is brutal but they have done something weird, that is having skin damage on the enemies/taken, and having a weird textures on them that makes it look like they are of plastic rather than skin. So, you can shot someone and then you see a bullet-hole, and if you hit a certain spot, then you just see the anatomical muscles but in such a way, it doesn't seem like damage compared to an anatomical program that shows where and how the muscles are, they didn't either have time to do texture work it, so it looks like a wound that is wet with blood, that is really weird when you see it and the enemies aren't there long, so they will disappear. So I am just 5 hours into the game but for now, it is fun.
>>6766 >Alan Woke Not interested. The original wasn't anything special but at least it wasn't woke. Also the NuRe gameplay is the last thing I want.
>>6766 From what I gather the game is super pozzed. Don't know how it plays but I'm not going to find out.
>>6770 the REmake gameplay is solid, it is based of RE4 and is an evolved version of that but it isn't a survival horror per-say. What makes RE2make a survival horror is the same way original RE4 is one, that is overwhelming amount of enemies. The first Alan Wake was a cult Classic because the dude-bro gamers hadn't seen a protagonist character like Alan Wake,and the story was interesting for a game but it was a hate or like it, kinda game not an inbetween game. >>6817 What I wanted from Alan Wake 2 was more of Alan Wake 1, just story-wise but instead they wanted a nigger to have superpowers and because she is better than the man, mang. So that means she saves the day. There is going to be an Alan Wake 3 or Control 2 with Alan Wake in the game. But it is going to be Saga Anderson instead, because reasons. And I bet money when the director in control meets Saga Anderson they are going to have a huge feminist groupie fest. Then there is probably going to be a tranny or something dumb. Like, remedy died during the development of this game, I think.
>>7240 >the REmake gameplay is solid, it is based of RE4 It's not. >What makes RE2make a survival horror is the same way original RE4 is one, that is overwhelming amount of enemies NuMake is not a survival horror in any way. RE4 was not a survival horror but it still tried to be horror. NuMake is burger horror.
>>7241 you just contradicted yourself, you claim that the REmake gameplay isn't evolved RE4 gameplay then you say: >NuMake is not a survival horror in any way. >RE4 was not a survival horror but it still tried to be horror. NuMake is burger horror. Unfortunately the survival horror of PS2 that was classical fixed camera and tank controls, wasn't popular with dude-bros, so they ate up the RE4 control scheme because it was burger-horror, and that became survival horror. I don't like it but that is what survival horror became, and I can say that RE2make and RE8 are good game, like the west hasn't produced anything in the modern era near the quality of these games, and that is depressing.
>>7240 Alan Wake 1 was great. Alan wake 2 must suck because I don't even hear about people hating it. The game is just out, it exists as another branch in the new control universe, no impact whatsoever. Black girl is also not just black but norse and the heir to super powers through her norse blood or some shit.
>>7272 >I don't even hear about people hating it. The game is just out Goddamn, reminds me of Evil Genius 2, nobody remembers it's out because nobody wants to play it nor hate it, it's just there looking like CalArts while the original was a heavily stylized cellshade but not really.
I'm playing Diablo with DevilutionX.
Ironically enough, this year in vidya and looking through what I have played and what has gotten or held my attention. it is only a few games and this has made me kinda realize that this might've been the closest thing, to the atari crash. Also, yes the best game in November is Super Mario RPG and then you have RoboCop which was a fun adventure shooter but it didn't get my attention because it wasn't really super fun, it was just nostalgiab8, it didn't have any magic or feel to it, like something like Vampire the masquerade pc had or The Darkness 360 and ps3 had. Like it is really concerning how none of these games have a form of charm to them, and it is basically just Nintendo released games that are fun.
>>7272 it is because the game is really woke, like it has great parts and just good parts in it but the game never comes near to become a masterpiece.Like Remedy's other games, it is kinda just there and it is just people that missed the cinematic style of games that likes this game, since it is really cinematic, and that also depends on how many of them haven't gotten too tired of Disney's constant shitposting of their woke bullshit and because of Disney cannot tug in their dicks, they have kinda made the woke shit too much and thus this game feels like trash but expensive trash. it is so weird, it is kinda like how some adventure fantasy films in the 90s and 2000s was trash but some of them were good, but the good was also trash. That is the problem with this game, it is essentially trash but good looking trash.
I'm trying to get good at Heroes of Might and Magic 2 but suck at it.
>>7607 What do you suck at?
>>7610 I keep getting pummeled in the battles and am not good at gauging when to take action against other players. I beat a small map easily but when playing on the larger ones the AI tends to crush me. The last game I played I wiped out one player, but then the only surviving computer player came in and slaughtered me with titans and bone dragons. I've gone into battles thinking I would win decisively and still gotten the crap beaten out of me. I never really actually played the game until recently and am still learning. I'm definitely not inexperienced with strategy games, but I never got around to getting into the series.
>>7612 It looks like it has something to do with the fact that I've been playing the open-source fheroes2 version and not the original release of the game. I just went and played the standard GOG version, and I had a much more competitive game (although I still lost). The original has much dumber AI in comparison, but fheroes2 has been pretty brutal for me so far. There might have been only one map I've beaten legitimately in that, since I've been experimenting with save states.
>>7612 >>7771 maybe you need to git gud
>>7772 That's definitely part of it. But the AI in the new version seems optimized for veteran players looking for a challenge, and I'm not in that category.
Is Lunacid a tranny game? Should I just play King's Field IV? Is King's Field IV fun or frustrating?
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>>7607 donĀ“t listen to >>7772 play Disciples instead, its the same gig, but its less about spamming units and metagaming and more about party composition and having your units survive encounters so they promote >What are you playing? suffering through playing an archer in DA:O, god the archer is bad, now im stuck trying to fix this piece of shit because turns out the way to play archer, is to pick none of the archer perks aside from Aim and just make a lethality rogue with cunning, too late i guess...
>>9773 >Is Lunacid a tranny game? Was it made in the last 10 years by a western dev? If so, then yeah it's almost assuredly a tranny gayme.
>>9789 >play Disciples instead, its the same gig, but its less about spamming units and metagaming and more about party composition and having your units survive encounters so they promote I'll have to keep that in mind for the future. The next game of that type that I try will probably be Age of Wonders. Since I made that post, I've since gotten okay at Heroes of Might and Magic 2 but feel like I've hit a wall in terms of raising my skill level. I can win Broken Alliance on normal difficulty most of the time in fheroes2, for example. If I recall correctly, normal difficulty corresponds with hard mode in the standard game. I also tried Heroes of Might and Magic 3 and didn't care that much for it. I have 4 too but haven't played it.
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Went through the Dreamcast online catalogue. Basically a dozen and a half games for it brought back online for multiplayer. I might try to upload some of them. Note that Bomberman Online multiplayer isn't fixed yet though I heard it is being worked on. PAL Available
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posting more because why not unreal and speed devils don't have online restored yet but we remain ever hopeful
>>9816 >I also tried Heroes of Might and Magic 3 and didn't care that much for it. I ended up coming back to it, although I still prefer the second game in most ways. III has some nice features, like the dual-layered maps, that II doesn't have. >>9835 >>9836 It always warms my blackened heart to hear about things like this, even if the console doesn't really interest me. I never had much of an interest in much of anything Sega's done after the Genesis.
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Currently playing Medieval II: Total War. I am very bad at this game, I save-scum and refuse to learn the in-game combat system, opting to auto-resolve my conflicts. Currently in the process of conquering The Byzantines and Russians who backstabbed me, as well Egypt that is attempting to conquer my holdings in North Africa. I have taken all of Europe and the moors. I just brought England under my Heel and am planning on colonizing America to help fund my war effort against the Mongols and Timurids. Glory to the Reich.
I miss you already /kong/.
I just downloaded this today and it seems promising: https://www.moddb.com/mods/command-conquer-combined-arms https://github.com/Inq8/CAmod It's a standalone game that mashes up the Tiberian and Red Alert Command & Conquer universes together with elements from Generals. The sub-factions are much more distinguished than what you got in the first Red Alert and now apply even to GDI and Nod. I'm not big on anything post-Generals, but I like the Scrin faction from what I've played so far. The AI also seems way better than the AI of the standard OpenRA implementations. I usually play against like 2-3 AI players on the hardest settings, but in this I haven't been able to beat 1 on a moderate difficulty setting. If you're on Linux, you can just download the AppImage without even downloading OpenRA first. I've also been playing Strong Bad's Cool Game for Attractive People, which is basically abandonware now.
>>9951 Looks good anon. I've never really played a command and conquer game, this is a similar level of production to that full conversation doom mod on mod db, the stalker-like one.
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>>9954 It seems like aside from a few people like Jim Vasella, EA doesn't seem to care too much about the future of Command & Conquer. Fan projects like these are doing more to keep the series alive than EA is doing. I wish the main OpenRA game development was more active though. I think the OpenRA team ended up driving contributors away, and it doesn't look like completion of Tiberian Sun or Red Alert 2 are anywhere in sight now. I've been continuing to play it and have managed to beat the computer in a few games on a medium setting once I started getting the hang of the new units and everything. The AI will definitely put up a fight on that setting though. My biggest complaint about the game is aesthetic and thematic more than anything. When you're combining ideas and assets from games released over a decade apart, it's not exactly going to be a seamless combination. Even the idea of all the games being mixed together sort of rubs me the wrong way, even if it's something I've thought about since I was a kid. The original artwork looks neat though. They did a nice job of recreating how units and buildings from the later games in the series would have looked if they were in Tiberian Dawn and Red Alert. In some ways it's still looks a bit too modern for my tastes, but on the whole it's really impressive. One seemingly small detail I noticed was the new oil rig design. They still included the original derrick graphics for use as a non-capturable structure (as in the '90s Westwood games), but I find the new rig building to look way more appropriate. Overall it plays really well though, and I imagine it's only going to improve with time. Emphasizing the sub-factions and doctrine choices really helps breathe new life into the games. I started playing the series with the original DOS release of Tiberian Dawn, and while the first two games appeal to me the most in terms of presentation they can feel pretty creaky nowadays. That doesn't mean they have no value anymore or anything, but they're lacking in QOL features that have come to be expected in the genre. >this is a similar level of production to that full conversation doom mod on mod db, the stalker-like one Ashes 2063? That looks like it had a ton of work put into it. Seems worth a try, although I'd never play standard Doom with GZDoom.
>>9955 >I'd never play standard Doom with GZDoom Me neither its always project brutality or MOON for me with GZ and that is it.
>>9956 I mostly stick with Chocolate or Crispy Doom. PrBoom+ is as far from vanilla I'm willing to go for ordinary usage, but I'm not opposed to using ZDoom or its derivatives for things that depend on them. I just prefer a more vanilla experience when possible.
>>9957 >I mostly stick with Chocolate or Crispy Doom. PrBoom+ is as far from vanilla I'm willing to go for ordinary usage I have tried chocolate on my ps vita, it was a great experience, kinda sad I'm actually used to Gzdoom. >I'm not opposed to using ZDoom or its derivatives for things that depend on them. I just prefer a more vanilla experience when possible. I usually play doom mods these days that require it, like Touhou Doom or the aforementioned mods.
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>>9958 >I have tried chocolate on my ps vita, it was a great experience, kinda sad I'm actually used to Gzdoom. ZDoom was the first source port I discovered (other than Doom 95), but after using it for a little while I realized I wanted something closer to the original DOS release. I also tried Risen 3D just as a novelty, but unsurprisingly I didn't last long with that. Hypothetically I wouldn't mind something like pic related as a if it could match the dream-like feeling of the image.
>>9959 I've never heard of Risen, what quake source ports do you use?
>>9960 Quake never really gelled with me. I'd like to get into Quake III at some point though. I really like Unreal Tournament, so I figure that Quake III is worth a shot. I haven't played much of it, but it seemed decent.
>>9961 Quake 2 is always fun as well. I thin Iron Wail and Quake Spasm Spiked are the current best quake source ports. Dark places is nice as well for graphics I guess. I forget it but there is a super nice source port of Q3 I played.
>>9962 I do remember playing the Nintendo 64 port of Quake II in split-screen mode once and remember it being decent. I can't really recall anything else about it though.
>>9963 Quake 2 ps1 was also a great port. Had nice colored lights as well. Doom 64 is another classic.
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I think I'm gonna have a go at Demon's Souls again.
>>9964 >Doom 64 is another classic. I actually own that but never got that far into it. There's a version that ports it over to ZDoom (I think) that I got a bit further in, but I still didn't stick with it. I think the dark ambient music from Aubrey Hodges and the dark lighting dampened my enthusiasm for it a bit. I think I actually tried messing with the settings on my TV to make things out better, but I don't think it helped all that much.

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