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what are you playing? General #1 Anonymous 02/02/2023 (Thu) 16:50:11 No.363
new trash to old retro vidya games, all vidya is welcome. What are you playing? can you recommend said piece of vidya to anyone or should they stay away? Or are you just playing something to see how shit it is? Come on, post whatever you are playing even if it's emulator or original hardware games(olden time consoles and handhelds), even new vidya on PC or consoles.
I am playing Dead Space 2023 reboot/remake. To anyone this might be a bit autistic semi-preview and review. So to compare between the original and the new remake/reboot one has to look at the most basic thing, namely the UI menus. I don't have a picture for this but I am going to try and describe it: UI the UI menus felt bit less 3d in the new Dead Space reboot than in dead space 1 from 08 the UI menu is in 3d space like before but the icons are going outwards to the 3d space. Each icon that is items like health, ammo, kinetics and stasis has a small pop-up to them when you select them but unlike the first dead space where it is visible 3 layers and going towards you to make that 3d feel, and looking around the character either to the left or right makes this pop-up more effective and impressive to watch each of the layers to the icons. In the new one the icons are in a 3d space but to see it, you have to go either left or right to get the effect of it, I have yet to see if you can just turn the camera around when a video is playing to see if you can see the video being played in front of him. The map on the other hand isn't 3d like the first dead space where you can switch around and zoom inn and out and kinda mess around, even figure out where to go before you go into a hostile territory in 08 dead space. The dead space reboot/remake the map is 2d but turn the camera to the left or right, you will see the map is in 2.5d in the 3d space, for someone the changing of map and general UI might not seem like a too big of a deal, after all it is now easier to just watch where you are going? yes and no, the highlight location thing is still in the remake but is generally useless when you use it and the map, it is more of a burden to even use the map because the highlight thing is just a button press. General gameplay. So like Dead Space before it, each shot from the tool-weapons have the same brutal and fun feel like in first dead space but it is even more brutal because of the new technology and vfx when the first was also a gorefest of a game to begin with. In this reboot/remake however there is layers to each limb, so first it is the skin and flesh then it is the bones, so when you shoot a necromorph or a corpse the flesh is splattering away and you can see down to the bone, then another shot the bone breaks to cut out the limb. It is really awesome the first time you see it, or if you shot them near the rib you will see those rib-bones on display, also you can obviously burn the necromorph into a fine crisp when you get the flamethrower. However here comes the bad part of the action namely the sound effect is still not listening to flesh and bones tearing apart or the breaking of bones but more of a bullet splash sound and if you use allot of bullets(for fun) because of all of the shooting off random limbs and miss-firing and hitting the ribs, you will hear a splashfest sound, which is alright but it is the visuals you get the feel of these tool weapons are quite powerful which is what it is supposed to convey. The other is cool thing there are multiple models of the most common necromorph enemy type, so it does not get too boring shooting or hunting the same thing over and over again, exception is with the babies, so the general shooting an enemy feels like dead space, even hitting and stomping the enemy. The new story sections and lore bits are quite interesting and a new reason for fans or even newcommers to check out the game. For now I still think that Issac might be a bit better in the previous game because he dose not talk in the first game or has any opinion which is why Morgan Freeman from Half Life is such an iconic protagonist, and in the same way Issac was in the same category in the first game or 08 game, then you can think that he started to go insane in the first game or that he was insane to begin with you don't know because he was just a simple working man, that is just doing his job and the only hint he might be looking for his wife or girlfriend is because of the video at the start of the game. This new reboot or remake it is more clear he is looking for his wife or girlfriend, that is where you are getting the new content in the game this feels more like they've taken inspirations from 2 then the first game. The Other character Kendra Daniels is quite different than in the first dead space, and Zach Hammond is still a big guy but less smart than the first Dead Space since before he was the one that would say what to do and where to go. In the reboot he has a conversation with Issac but now it is Issac that tells Zach what him/the player is going to do and where he needs to go, in the story it kinda works as to let the boss know in case he fucks up or needs help but this is Dead Space, so it has been established long ago that the Ishimura when things happen, you are fucked. Conclusion For now I like the atmosphere and the general gameplay of the game even if it's simple go to a and b,and then backtracking a bit. I don't like the new model or face of Issac, it lost that working mans charm and replaced it with a nerd. I have mixed feelings when it comes to Issac talking on the one hand it is a bit better when it comes to building upon his character compared to the first game. As a stupid score is concerned it is a 7 out of 10.
>>379 >playing nu-space anon
>>379 >I am playing Dead Space 2023 reboot/remake. stopped reading
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>>380 you know, you sometimes try out new games in hope it is going to be fun or just for the pure curiosity of it. Now these bathroom signs, I didn't even notice them when I played the game, am I surprised? not really. But if you are playing a game even if it's fun or not fun, just post about it in this thread since it is about what you are playing.
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>>382 >nugames >fun Come the fuck on anon. If they're not pozzed then they just play themselves. Usually both.
>>385 >nu-games fun yes, some of these nu-games are fun but you are confusing 3 different things, to make it simple because if one takes inn online play or anything online then on has to ask what is a service platform and what isn't a service. So when it comes to singlepalyer video games some of them is still actual games that are still being released and the other is cinematic interactive experiences, then you have the 3rd one is another class of games which I would call the ubisoft sandbox or general sandbox games. Now talking about these games one need context because not every game is a cinematic experience nor does every game try to be like a cinematic interactive experience but is a ubisoft sandbox game. So the games or experiences you are confusing with games is namely a cinematic interactive experience or a shallow ubisoft sandbox game >post pic of Sony 1st party releases then say it is every nu-game again you seem to need context, this is a bit of history lesson or so of Playstation Studio also known as Sony Computer Entertainment even have been known as Sony Interactive Entertainment. They where at the forefront of the cinematic interactive experiences usually that tries to hide themselves with being games, even at the time of the creation of the cinematic interactive experience. So now in the year of out lord 2023, when they need a game mechanics to put over the cinematic experience that you are experiencing then they will use the ubisoft sandbox formula that was somehow decided early to mid ps4, in many ways that made figuring out what is a game and what isn't a bit harder but not really. Sometimes to get more bang for the buck meaning more time spent on the game or to just have something else to do in the game, this lead to simple action games in 3rd person with sandboxes and things to find and new things to collect, leveling up and new mechanics put inn that isn't needed and you don't need them.. Now, the early innovation in the genre of cinematic interactive experiences was Uncharted 2 Among Thieves, they pushed game technology to be more like a movie in many respects with the set pieces, this was a simple 3rd person action game with not much depth or what we would call, a shallow game but with allot of set pieces because the more set pieces there are then the more in theory it could be sold via word of mouth and shilling from game reviews.Guess what? It worked. So the third person perspective in these cinematic interactive experiences works with this is the actor in the movie, you are also him and you are in theory experiencing what he is experiencing. So here comes the set-pieces where you can put the character in situations that takes away control from you, either with a cut-scene or makes you press buttons not to fuck up. The shallow gameplay is obviously from the shooting or weapons will be bare minimum, if there is any form of upgrade it will only look cool but will not really have any effects upon the gameplay, and new mechanics will have no real effects in the game except to look cool and to have the PR department have something to talk about like it is a game with multiple mechanics, even if they are really shallow with no depth, because the set-pieces is the real focus of this game and that is what is being hyped. Before in the scary time of PS3 and xbox 360 the other type of cinematic experiences was first person shooters and the most popular was obviously Call of Duty or COD for short but the one that really took off was Call Of Duty 4: Modern Warfare it was sold as realistic FPS or the next gen of Call of Duty meaning going away from WW2 but it ironically it had mechanics with some simple depth with shooting the walls to kill the enemy, it was only in that COD game and never seen again but what people remembered is the set-pieces and then COD as a game series or cinematic interactive experience game series became about the set-pieces,60 frames per second and multiplayer and the only game except for COD that survived the brutal ps3 and 360 days where Battlefield, and that is because of the multiplayer and not because the Single-player but it has the interactive cinematic experience and is a part of it,still.
>>391 >yes, some of these nu-games are fun They're not. They're the exact opposite of fun. >post pic of Sony 1st party releases then say it is every nu-game This is every nugame now. > the early innovation in the genre of cinematic interactive experiences You mean degradation? >Guess what? It worked. At what? Being shit for normalniggers?
>>395 >They're not. yes, some of the nu-games are fun but you need to buy the games and not cinematic experiences or Ubisoft sandbox games or sandbox games that has the ubisoft formula. So it is technically 3 types of single player games, I thought I had written that. Also, if you have forgotten there was or is walking simulators and they are still being made by random indie studios,still. >They're the exact opposite of fun. Depends on what you are after, if you are after nu-games then you will find solid jrpg's to random Nintendo games. >You mean degradation? when it comes to cinematic interactive experiences then the focus is the cinematic experience of the set-pieces. And has been since 360 and ps3 era when it first took off. When it comes to nu-games or the games where it still has a game-design and a game mechanics to a game part then you have xenoblade chronicles 3 which has an amazing exploration-part and a pretty fun combat mechanics, again these are games,and are usually on a Nintendo system like the Switch. <it worked. >At what? >Being shit for normalniggers? I talked specifically on the cinematic interactive experiences and the word or mouth worked on uncharted 2 when it came to sales because the set-pieces where mind blowing at the time, This is a cinematic interactive experience so the game part is shallow since the focus is the set-pieces. that isn't going to change because the new formula of these games/experiences unfortunately uses the ubisoft sandbox formula also, so there is more being made. So it isn't degradation persay but stagnation one can call it because the formula for a ubisoft sandbox game hasn't changed much since Far Cry 3.
Darkest Dungeon, I'm modding it too.
>>516 > I'm modding it too. good
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After trying out the demo of Octopath Traveler 2 or the 3 hours you are able to play, it seems pretty based if you are into simple jrpgs and like the first one it looks like you have to chose a character and walk to each of the chapter 1 characters, so to be able to progress the story but now you have a boat as an alternative way of exploration. the combat is somewhat the same but now with an extra boost or heat encounter. Metroid Prime HD remake on the switch i was taken a bit aback from only because the formula still works, and the exploration is still compelling only kinda wish that it wasn't tied with Nintendo so it could have been really fucking violent,bloody and fucked up. Because at the start you are walking at an abandoned ship by space pirates and the whole crew is dead, and it leave an impression on how dark that really is, even if it's a Nintendo game. But still an awesome game and would want more metroid prime games from Nintendo. I am overall more optimistic about new vidya coming out this year thanks to Nintendo.
>>656 >remake and a nuretro game >new vidya lmao kek even
>>657 Yeah, they are new games if you don't have a gamecube or wii for some reason then getting to play Metroid prime isn't really viable before now. I personally think, it is a classic first person puzzle game which showed how developers could make something different than just a shooter on console at the time. But unfortunately there was only Metroid Prime that was quality fps puzzle game along with gun action. Octopath Traveler 2 is for people that likes to play FF 1,2,3,4,5 and 6 or some of the simpler JRPGs of that time that was released on Nintendo DS, PSP and 3DS but this time it rather released on Switch and consoles. So still a new game and not that different from a re-release or a remake of FF3 or even FF4 on psp which was the last real re-release of an old 2d game. And yes, Octopath Traveler 2 is really, really good and it is a good way for that studio to make games, the last game they had made was a dungeon crawler that no one even bought which is a shame because it looked cool.
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>>659 >remake is a new game
>>660 it depends on how they are remaking the game. is it just new graphics and then putting in some extra gameplay or lore bits then the remake is sometimes worth the new money. I would argue that Metroid Prime HD remake is worth it because it is so unlike any other First Person Shooter where it is more focused on the puzzle elements and the boss battle that it makes the game quite unique and if you haven't tried the games before then it is great price for this new remake. Oh, it is an actual game instead of an interactive cinematic experience.
Currently play modded mc and modded doom, cause autism awaits.
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Playing Doom2 mod Ashes2063. Its an mix of fallout, stalker, mad max and escape from newyork. Its pretty fun so far link if any anons are interested. https://www.moddb.com/mods/ashes-2063
>>666 Hail Satan. >>668 Uh-oh anon, I think you might be getting brainwashed.
now it is time for a gay game preview review. Marvel's Midnight Suns The first impression I got was somewhat impressive, the gameplay is this card-based combat and you have to upgrade each card if you have a dual set and I presume it is for each super hero, and then you can duel these superheroes to train them on the training grounds, so far it is like Fire Emblem or X-Com from 2012, personally I don't see a problem with that but the combat in itself you can only use a card to move but you will just take on a poor enemy bastid instead because it comes in rows/waves, and there is a few you have to take out. Now the destruction is what is the selling bit about this dumb game, it is namely quite impressive seeing a box or table or something dumb getting destroyed along with the pristine floor, also the game doesn't pretend to be something else than a dumb superhero game so you hear and see a nice KO whenever you knock/kill an enemy. This is unironically fun combat even if it's quite simple combat I give this a 7/10 because there is more under the hood than what I have gottne to. Now it takes me to the second part of the game, this is choosing of the player-avatar you can either be a negro-whore, mexican-whore or a white woman to a bi-curious mexican, half negro or hipster faggot. The customization is alright and nothing to be impressed by but it work for the buyer demographic, I suppose.. So the Avatar or character creation is less than perfect maybe 6/10. So when you have chosen what your player-avatar is then this is where the game begins you get to know the place or the Abby so there is a war-room, training halls, upgrade to the Abby(player's-hub) and then obviously and this is where you can feel some of the xcoom influence but it is so nimble and unimportant that just customizing your room is more fun than what it actually should be. But since this is a roleplaying game then you have characters you can interactive with and these interactions is close to say like Persona and is a fwend simulator where you can fish with someone, go on walks, paint pictures and other things to do, even at night. it is as cyncial as Persona 3,4 and 5 with stats and forcing you to make fwends with people, even having so-called ebin moments of just fwend simulation that hides itself as quests. Like Persona it has day and then night cycles to interact with the fwends, and then there is some upgrade stuff with the simulation.Along with having good and evil options in the dialog. Strangely enough there is no real waifub8 in this game and thus it does not really feel like a waifub8 or fwendsimulatior in the traditional sense of the word but this is a fwend simulator that has been put into the game. SO I have to give it 5/10 for good effort but I don't see the point of it, except for interacting with your favorite marvel superheros? For now it is just technically good but I don't care enough which is a problem, maybe if one of the sluts open up then I might care a bit more? To give an example onto how poor the fwend simulation is, I only learned that the emo character with the name of Nico Minoru, whom is a character in both a comic and a tv series from marvel universe, I don't know which she is based off of but my guess is the comicbook. But she is the good guy because she didn't want to be in the murder cult or something to her parents which is dumb. Also there is pool lounging at night for fwenship simulation, where you can talk to lesbian captain marvel or Carol Danvers, and camera is is doing everything not to show buttshape and how round the womans tiddies are. So what makes it so strange, well it is technically an RPG but like Dragon Age Inquisition is technically an RPG, so is this. With Dragon Age inquisition one could feel then Bioware with the lost original doctors and some old guard there and new blood going into the development studio that the studio's philosophy of Dragon Age Origins had changed and left the room, the character development and interaction even the side-story and general plot felt more like a cheap SciFy series than an actual Roleplaying game at display. Now with Marvel Midnight Suns, it has the same feeling of interacting with a TV-series rathter than playing a video game, and if the combat isn't something you are interested in, then the fwend simulation is what will sell it to you but if you aren't interested in the fwend simulation than this game has nothing because you kinda have to be a bit interested in comicbook and superheroes to be into this game, and I don't mean the marvel universe but actual comicbooks. The OST is quite good and comfortable like Elder Scrolls or even Fable, too bad that this isn't a better roleplaying game but this is the beginning of the game.
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Wild Hearts This game starts out quite slow but it is a nice actual tutorial for the game unlike many other games where the tutorial is just a way to scream this is an interactive experience so hear me roar, and before you know it you have played 20 minutes of gameplay then have been 1 hour in actual game time. Wild hearts is a Monster Hunter Clone first and foremost, and it has gimmicks like build a box to jump off from to slash the monster, or a telecommunication tower that looks for monsters and of course a camp site. But the simplicity of the gameplay that is what makes it fun to play.
I am currently playing autistic modded minecraft and trying to put together an autistic package of minecraft mods that suits my autistic taste.
Darkest Dungeon, I'm modding it myself, sadly I can't draw any good art, otherwise I would create my own hero, I can only program. The game is good, the player who had the most fun playing in 2022
>>769 >scores splattered on the cover major red flag
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>>777 Lucky trips must be telling the truth.
>>786 I just took the images from twitter because when I saw the trailer the first time a few months ago. I saw that it's being developed by Dynasty Warriors-fags and it is a game that wants to take Monster Hunters pie, and it looks a bit unique even if it's taken allot of things from Monster Hunter Rise, and monster hunter and much less clones are being shilled, even if it's EA that is publishing the game, kinda think that most the shilling went to Dead Space remake.. So I had to play this piece of vidya, I personally think it is really unique game and I can actually see it being a game that can get people into monster hunter because it is quite easy, and if you are EA subscriber or something,you get to play it for 10 hours, and then you can buy the game if you want. >>772 what kinda mods? >>777 how is it to mod darkest dungeon?
>>823 Oh wait, Wild Hearts is a jap game? Doesn't look like it with that generic reddit artwork and title. It's likely better than most games on the market then but even jap games aren't immune to poz nowadays. For one thing it's hard to even identify them as such without going to kikepedia and checking the credits for moon names, they mimic gaijin games to a T now.
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>>824 It is by Koei Tecmo development then it means either Team Ninja or Omega Force is doing the actual development. Also the Pozz that comes into Jap games aren't bad character with the big and unusual exception of Forspoken, that game is a complete mystery to me. This game has a solid character creator but it is a monster hunter clone so they kinda needed a great to good character creator, because the Japanese can go on a sperg-out if the character creator isn't good enough. And the female you met, is a normal Japanese looking female, unfortunaty not an Idol model they took inspiration from like they would've done when it comes to Sega. >pic related Also, I think the reason why it looks so reddit, is because it is EA originals publishing, so that means it is EA that is doing the marketing and publishing in the west, maybe in Japan also? But I have a feeling it is like other games from EA originals the last one was like 2011 with Grasshopper Manufacture when they made Shadows of the Damned and then I think Alice: Madness Returns was also in that program, where EA fronts a bit of money then do most or all of the marketing, and thus in theory on board it is going to sell well with a bunch of shill and so on but instead It is minimal in marketing and general shilling, it is just release and hope for the best. It is like Sekrio where it was Activision that fronted some of the money and did the marketing for the game. But when it comes to marketing they aren't that interested in actually selling the game or shilling for it, because they have other games they want to shill for and make more money. So it is a bad situation because I can see it as a great first timer Monster Hunter or getting into monster hunter, my only big complaint is that it is too closely resembling Monster Hunter Rise in many respects and Monster Hunter Rise was just released on next gen consoles.
>>826 >Team Ninja or Omega Force That is the absolute best case scenario for modern gaming. I'd really go for some Musou right now, the last game was like what, 2016? >And the female you met, is a normal Japanese looking female She kinda cute, I'd watch jav with her. >Also, I think the reason why it looks so reddit, is because it is EA originals publishing, Well that explains it. Giving a Jap IP to a gaijin publisher is a death sentence, they will do everything to turn it into a gaijin game. I'm still mad about Psychobreak.
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>>828 >want some Musou right now >last was 2016 The last Dynasty Warrior game was 真・三國無双8 Empires on PS5, PS4 and Switch and then you have the multiple spin offs and re-releases. Some are made by Team Ninja, so that is also a bit confusing like the Zelda Musou and the last on a Nintendo console was Fire Emblem Three Houses Musou game. This game series or gameplay is shameless releasing once to twice a year(at the worst) and they are solid games, I mean. I spent like 50 hours on the PS Vita game because it is so easy to get into and just play. >general Koei Tecmo or Team Ninja Also a game developed by Team Ninja is releasing soon it is an interesting game called Wo Long am action rpg but set in Ancient China during the three kingdoms period, I only played the demo/beta and found it to be quite interesting but also a bit annoying but I don't really like the Nioh controls too much, because I get into the Souls-mode and Nioh is quite different and a bit more aggressive imo. Also Team Ninja is also developing a game set in Japan during the 1800 or 1900-something when a Samurai had a gun and a sword, the game is called Rise of a Ronin. I think it is quite promising because it reminds me of Way of the Samurai and I hope they take inspiration from that instead of Nioh or Yakuza game series. So there is cool stuff coming from Japan still.and these games are gameplay first and everything else second, or that is the impression I have.
>>828 >Well that explains it. Yes, it does. >Giving a Jap IP to a gaijin publisher is a death sentence, they will do everything to turn it into a gaijin game. I'm still mad about Psychobreak. Psychobreak is just the most known because Bethesda bought Tango and then made them make Japanese games inspired by game design from the west. I don't know if Ghostwire Tokyo was a success or not? also microsoft stealth released Hi-Fi Rush which was made by the guy that made The Evil Within 2.
>>832 >Bethesda bought Tango and then made them make Japanese games inspired by game design from the west >inspired lolno, they took a Japanese game, a solid RE4 clone with some interesting concepts Mikami was gong for and butchered it by turning it into a generic burger horror rewritten by some gaijin faggot, and in general tried to de-japafy it as much as possible. Truly a blight. When it came time for "Evil Within 2" you would never even think it was made by a jap studio, gaijinfication was complete and made so from the ground up. In many ways that was the beginning of this trend of jap studios making their game as western as possible to appeal to the reddit audience from the getgo, chasing that buck.
>>833 >psychobreak I only followed some of the development of The Evil Within, so don't know the full lore but I do remember thinking the story was dumb and that there was some annoying things there. But would say that you still have an aspect of Japanese art design and some clever tricks that is quite Japanese but that might be because it is Japanese people that is mostly working at Tango Gameworks. >Beginning of the trend of Jap devs making games for plebbit. I don't know, from my casual observation I kinda think that it depends on each Japanese publisher company. You have some that don't really care about western mindset and market trends. That is why, I like to follow some of them because you sometimes have something small and interesting, other times you have some middle stuff that isn't going to be shilled because it is too anime or too Japanese and then it gets a stealth released.So it isn't either or, really.
Playing Wo Long Fallen Dynasty. it is a pretty good action rpg but it is different in that it wants you to deflect rather than just blocking, and then you have martial arts and some wizard spells.
>>1117 it's indie?
>>1118 close, it is Japanese triple A made by Team Ninja and published by Koei Tecmo.
>>1125 Waaa... Why haven't I ever heard of this...
>>1126 it has been console focused when it comes to demo and then there is another demo out now, if you want to try it. Also the marketing has kind of been middling were they've kinda been releasing stuff in stealth rather than being huge with the public. But it could also be that because it is Chinese history and heavily Kang Fu inspired with it's action that it wasn't that sellable in the west, and needed a form of word of mouth kinda like with Nioh. here is a trailer. https://www.youtube.com/watch?v=SRVpKHNjW4Q
>>1127 It looks okay I guess, another Souls clone... I'd rather see a Musou at this point, still, probably the better choice on the market. But I just can't get exited for modern games, they look so generic. This looks exactly like every single "big AAA asia game" made in the last 5 years. Terrible name tho, it made me think of those indie fighting games based on the old Hong Kong movies, they're always named "Wu Tang Long Kong something". And it's just not memorable in the slightest.
>>1129 it is a souls-like like Nioh is but this time around instead of it being in Japan. It is China, I kinda think you either like it or hate it when it comes to aesthetics and then the gameplay. When it comes to Musou and these point of games they are released each year and you can get one of the super editions of 7 or 8 now. Also the combat looks in Wo Long like it is from one of those kong fu films or these movies that are inspired by the three kingdoms from China, so it looks cool. But the character creator is really impressive.
>>1130 >Also the combat looks in Wo Long like it is from one of those kong fu films or these movies the combat looks like standard Souls clone
>>1131 well, there are animations and you have something called martial art hits and those animations along with dodge,perry and attack to one kill an enemy you have this awesome Chinese kong fu movie feel of tricks with swords. And different swords have different animations that is more fluidity or flow to it than something as a fromsoft game. Fromsoft game is not really fluid when it comes to the player avatar.
>>1143 >And different swords have different animations that is more fluidity or flow to it Like Bloodborne?
>>1144 it is hard to compare but not really. the animations from a Team Ninja game is more fluid and Bloodborne is the more actiony of the souls games but the prery comes from using the flintlock gun at the right time, the perry here is more like sekiro in a sense but allot easier than sekiro. Also the animations are more fluid because I think team Ninja actually sets their goal at 60fps and not 30 locked.
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kinda think that this animation video of the tiddies kinda explains what I mean by fluidity.
>>1146 that's a terrible jiggle tech on the right
>>1147 I think the right is more impressive because of the jiggling of the clothes the jiggly tiddies is just something team ninja puts in some of their games. I don't think they've put it in the games they've made for Nintendo like Fire Emblem and zelda Musou games. But could be wrong because Team Ninja do like their jiggly tiddies in Ninja Gaiden and DOA.
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>>1149 It's not impressive whatsoever. Looks like shit in fact.
been trying out some PS1 games or games that you can download with Playstation network plus Premium or whatever. Then tried out Wild Arms 2 and Legend of Dragoon, the JRPGs are fun but can see how Legend of Dragoon was just copying 3d Final Fantasy. Wild Arms 2 on the other hand is it's own interesting thing, and I do kinda wonder how Sony just killed off that IP with Wild Arms XF on PSP, and it has been 15 years since the last game and there are more IPs that Sony have that I would want to see a new game from, if it's done correctly that is. Meaning that a small team in Japan is making it and then you have a semi simple art-style or mix it with the so-called HD 2D that could be interesting. Unfortunately Sony shut down all of the Japanese studios to make Sony game Studios, and most of the talent that was there has become it's own indie studio, or gone MIA. >>1150 Depends on how you look at it. Is it as smooth as fighting vidya? no. But is it smoother than other games in the same category, yes and no there is some jank here and there but in general it looks really good. But with games it is not really the looks that is the most important but the feel of the action, and that is where Team Ninja nails it, like they've done with Ninja Gaiden and other games they've made, I kinda think that is most important.
>>1188 >been trying out some PS1 games or games that you can download with Playstation network plus Premium or whatever Try nopaystation and homebrew next time you don't wanna pay anon. >Then tried out Wild Arms 2 Was considering trying out wild arms after remembering it when it was mentioned in a GTO episode while I was rewatching that cuckime, glad you think it is pretty interesting/good game, it means it won't be a waste of time for me.
Right now looking for some half life and half life 2 mods to play, anyone got any that seem any good?
>>1210 You mean like fuck about reskin mods or we made Counter Strike mods?
>>1220 Just some decent mods that add a nice campaign I guess.
>>1205 Wild Arms the first one is a solid or a good jrpg that is easy to understand.
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So playing Legend of Dragoon and I am not finished with the first chapter but I really enjoyed the game, so far. the story is kinda interesting like there are two kingdoms and it is war but there are also dragons there. And then there is a shadowy figure that is manipulating shit. The artstyle is quite good for a PS1 game, or I liked the artstyle. And I kinda enjoy the combat mechanics so at first it is simple press x at the right time to get a combo, then it is O for taking less damage or blocking in certain period. Later on you can turn into a thing with wings, and to be able to transform you need to be successful with the combo of pressing x at the right time. But now I am trying a PS5 demo of GrimGrimoire. I liked the artstyle but that is rather because Vanillaware are great artists. Then I tried out RE4make chainsaw demo and it is alright but it has a really different feel to the original RE4. I am not sure how to feel about this remake.
>>1293 Legend of Dragoon is great. It was supposed to be a hard competitor to Final Fantasy, they spent a lot of money on it, an expensive production. Though ultimately it failed at that mainstream success, it lives on as this truly unique vision and experiment. Glory to the 5th gen! I hope they don't numake it. >Then I tried out RE4make chainsaw demo and it is alright but it has a really different feel to the original RE4. I am not sure how to feel about this remake. I hate it.
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>>1297 >re4make it is probably just me. but I think they didn't have enough bullets or ammo and then it is more gory than the original which I do like but instead of it being weird over time that you notice something is wrong with the villagers. They just said fuck it and showed it right away, and had a sequences that wasn't in the original just to be more spooky. But if one looks at it, like a sequel to RE2make then it is promising since the gameplay is competent.Again, it is a weird feel of disapointment with mild or a very mild hope that it might be fun. >Legend of Dragoon I read that, and I remember during the playstation magazine days and it was a hyped game because it tried to take on Final Fantasy 9 at the time. Then I remember how some of the magazines tried to shill for it. But I don't think they are going to numake it because it is something they cannot really translate into a modern game, they could try and do a 50/50 of the map continent or make it like the new Star Ocean or the new tales game where you are walking to the next area and cities. But that would kinda take away from the game and the game in general isn't that translateable into modern gaming., like the combat is good but people aren't that into jrpgs with turn based combat and pressing a button at the right time as fun and engaging.
>>1302 If they numake it it's gonna be an open world action rpg. Like everything else.
>>1303 yeah, and that doesn't really work for the feel of Legend of Dragoon. But then again, I doubt they are ever going to remake it or make a sequel or prequel, or even use the IP. Only because Sony now, are afraid of their Japanese IP's and this is such aJapanese game there aren't really any words to describe it.
>>1304 They don't care about the feel, they just need an open world game to sell with a brand recognition. They will sweep the bottom of the barrel for any recognizable IPs and turn them into generic wasteland game. Vandal Hearts? Yup there are some people who remember that, turn it into open world RPG!
>>1305 I am a bit more optimistic because these IP's like Legend of Dragoon is Sony's and as long as there isn't a game studio company within the Sony games studio umbrella that wants to make it, then they aren't going to fuck with it. The reason why they released it on PS4 and PS5 along with Wild Arms and other PS1 and psp games? My wildest guess is that they or Sony wants to get the retro crowd like during the PS3 era you could buy these PS1 games and allot more PS1 games, back in the day. I have heard rumors that PS3 store network has been shut down but it is something, I have personally not checked because I don't play PS3 and it is kinda packed away along with other consoles I don't use.
>>1314 Sony sold the entire Playstation brand to the gaijins. They don't give a fuck, they're literally the worst. They will numake everything. And jap companies in general now give away their properties to the gaijins to be numade, with soy nigger agenda in mind because they think that's what the western dog audiences want. They will soon run out of immediately obvious iconic games to remake like RE, MGS etc., and they'll start numaking everything else. Anything that the 30+ reddit manchildren remember from their childhood will sell, "OMG, A GAME FROM MUH CHILDHOOD IS NOW AN OPEN WORLD ACTION RPG-LITE? :OOOO TAKE MAH MONNEY"
>>1317 Yes, I am not denying that Sony's game division is run by Gaijins or more specifically the gaijin from Netherlands that was the studio head of Guerilla games. But as I said they will think more about ps2 or ps3 franchises than a niche cult classic, so these games are safe because there are so many other game IP's they can look and wonder how can we make it to an open world game? Like I would not be surprised if Dragons Dogma 2 would come and it being made by one of the Sony Studios. Or Mark of Kri and make that into an open world RPG, or that action platformer game called Primal or something. Like these games are easier and they had an audience, and there are so many other IP's they can fuck to the ground, so Legend of Dragoon is probably not on the list, or that is muh opinion.
>>1318 It's easier and cheaper to get these lesser IPs than to pay money for a Final Fantasy numake. You buy rights to a smaller game with some cult following and turn in into a AAA game.
>>1319 to be quite frank as I said this IP is like so Japanese that it might scare people off along with scare some of those devs within the Sony Umbrella and then again, they have other IP's. I htink, it all depends on how well, the Legend of Dragoon does on the store and how much it gets played. But then again, it isn't an impossibility since Square Enix made a new Valkyrie Profile game called VALKYRIE ELYSIUM but I never tried it or played it properly, and Square Enix only hires someone else to do their IP's, so to make money from it. Like they are so IP focused that it is insane, like they think of every game being developed that it should be able to be made into a new game, manga, anime and even a light novels.
>>1320 I already said they will turn it into an open world action RPG, like everything else. There won't be anything left of the original, just like with NuREs, NuSilent Hills etc.
>>1321 So how do you know they are going to turn Legend of Dragoon into a numake?
>>1323 they changed headquarters to Los Angeles and then fired the Japanese studio. Then they changed the CEO of Sony game Studios to the guy that founded Guerilla games he is called Herman-something. But it is essentially just a name change and culture change to the nu-game market that vidya games is. When it comes to using actual IP's I doubt tbqh fam, I really doubt because a new IP is more exciting or a numake of a classic IP like the RE2make and RE4make but that is Capcom, doing these games and the numake has been Demon's Souls and that is a PS3 game, so I would say expect games like mayhaps Motorstorm, Socom and maybe something else like Syphon Filter I can see that before Legend of Dragoon tbqh and to be really frank with you.
>>1325 The point was that they don't care and as soon as they run out of big name games, they will turn to all the Grandias, Legend of Dragoons, Tombas etc. Numakes must flow.
>>1325 THANK GOD I CAN'T WAIT! I am so glad I don't buy cuckeo games anymore anons.
Rexuiz, its Nexuiz but with extra stuff like horde mode.
>>1357 is it good?
>>1357 Its an arena shooter, some different gimmick this time.
>>1361 Very individual.
started to play RE3make PS5 version and it has ray-tracing which is really nice looking. Now the problem, is that it takes time before it begins or start you off the tutorial level and instead of not taking you out of the gameplay, it has a text thingy that would've been in a manual. So the tutorial level makes it feel like it is a interactive cinematic experience type of game which these RE started to do with RE7 be a bit cinematic but the counter balance was that it had simple to understand gameplay that was alright and even fun when you don't just gun down the zombies at their head but legs or arms. But like with RE2make the zombie models looks really good to I would even say looks great, which I would say is one of the positive things with the 3d scanning and modeling. So with the ray tracing which is the selling point of why one would buy this game for PS5, then the lighting and shadows are great and obviously the reflections on surfaces is cool to watch. But that's about it, I didn't get into the first level because again, it didn't remind me enough of original RE3 which I really like as a game, so did not see a need to play more of it, which is a bit of a shame and wasted money but it was luckily just 10 bucks instead of 60 or 70 bucks which I am going to waste on RE4make later this month.
>>1389 >paying money for reflections the absolute state of nugaming
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>>1391 to be fair. I bought it because I never played the game, it was the one modern RE game and numake I didn't play except the demo a long time ago, but didn't like Jill's sexy buttock in the new RE3make Still don't like er ass because it isn't big like in the old vidya series, and two guns. So far, I think it is less than RE2make and then Nemesis is more annoying than in the original but he was really fucking annoying in that game also. So, of the nu-RE games that is 7 and 8 plus RE2make and RE3make. I think it is probably better than RE7 but less fun than RE2make and 8 but then again 8 was really fun game.
>>1389 >heckin ray-tracing The most lazy crutch ever made by (((game))) "devs" and (((hardware manufacturers))), spend thousands of dollars for a subpar experience with fancy lighting that could have been properly implemented over time and utilized and shown with a far weaker gpu. Uh oh bros, you NEED to buy a new RTX gpu to use ray-tracing, you have no choice but to GO OUT AND BUY ONE NOW!
Anyone have a cure for video game burnout, lately nothing feels fun/worth doing anymore to me.
>>1406 What have you been playing lately? Don't say nuvidya.
>>1412 Half-life, HL2, and minecraft.
>>1415 >plays minecraft and generic FPS >games don't seem fun anymore Anon... Broaden your horizons, play some real video games of substance.
>>1394 >buying a ps5 or a console is the same as buying an RTX gpu that is retarded, you cannot get a good rtx computer without spending 3k in my country, so it isn't the same thing. >>1406 Tetris if not another form of puzzle games. >>1417 >autism isn't fun I agree but then you shouldn't probably play any vidya since vidya is autism incarnate. >HL2 is generic fps I hate to tell you but you have vidya like cod and battlefield. Or military FPS's and that is just military duders shooting and killing. While Half Life is a nerd faggot that in 1 got into a dimension then in 2 got out of that dimension and woke up, and then the whole earth was taken hostage by an Alien race. that isn't generic trash, you lying piece of non-playing vidya piece of nigger trash.
>>1422 >the whole earth was taken hostage by an Alien race >that isn't generic trash <literally the most generic FPS plot
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>>1423 >hud dar durdur it is the most generic <not in the last decade stupid nigger trash that drinks bull semen milkshakes
>>1424 just gonna ignore you buddy
>>1417 I've also been playing minecraft mods, doom mods, quake mods, and half-life and half-life 2 mods and having some decent fun as of late. I am just burnt out from everything as of late.
>>1445 playing mods of the same games isn't variety, anon
>>1450 I'm not saying it is variety anon, I don't really stray to much out of a few games anyways as of late, not a true gamer really I guess. Was probably gonna pick up one of the various games posted in one of the threads.
>>1454 > I don't really stray to much out of a few games anyways Well then how are you supposed to beat the video game burnout? >Was probably gonna pick up one of the various games posted in one of the threads See, that's something already. There are entire genres of games you've never played before that you can really get into.
>>1455 Yeah it is a step in the right direction, maybe I just need some more sleep as well anon.
>>1467 you can do it anon
So been playing Diablo 4 Beta so you folks don't have to. Now Diablo 4 if you pick Barbarian then you have a nice intro of how he is there to hunt evil or some shit. Then he goes into town that is really reminiscent of what I would called inspiration of the witcher and a mix game of thrones nights watch(in a way if it was Slav), ti is a strange high fantasy but weirdly a grimdark look, so in all honesty it reminded me of Eastern Europe and nothing like England, Germany or general western inspired fantasy look, it is just Slav. It is so weird look but kinda like it. The gameplay is basically the easy fun version of Diablo 3 and the leveling tree isn't that hard to follow, and new spells and attacks are easy to put in. This time when you have done the main quest of going into town, go to a dungeon, met a priest then you are on your own to explore the little part of the world. Unfortunately since it is Blizzard and it is basically an event game for Spergs, that means sometimes you can get into the beta, other times you cannot. I went into a dungeon then I was logged out by an infinite loading screen. The new character customization is cool but really useless imo because you don't have much options, sure you can make the biggest aggressive looking nigger that will rape any form of huwhyte gurl but you cannot call him for giganigger, so the fun roleplay stops there in a way when it comes to character customization. If for some reason you want to zoom, you can now to look at the carnage of blood and guts but again this kinda looks silly. The biggest edition is the in-game cutscenes, and it looks good in some spots and terrible in other spots. Waifu's or waifub8 there is just Lilith and she is a solid 7/10 . Grimdark feel then it isn't really near Warhammer or Berserk so it is 6/10
>>1476 Wish they just tried to emulate D2 but not make the amazon 50 again since I hate D3.
>>1476 How woke is it?
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>>1480 it is woke like one of the medieval soldier commanders is a woman. Then the high priestess in the cathedral might have been a neggress but the lightning inside of the church was dim and not the best lightning to see. Then there are obviously woman guards but you cannot really see the female figure. you can make really ugly women but you can customize them to be basically a pornstar, and I made a pornstar looking latina, I call her a pornstar because her face reminded me of a pornwhore that made really awesome dildo videos. You cannot make her tiddies big, or customize the buttocks. It is just pre-made faces, hair and tattoos or markings, jewelry, plus facial hair. So you more or less can make a negro if you wanted to, like I said a barbarian that is a huge big nigger that abuses steroids. When it come to the NPCs they are a bit ugly or middling, there was a young woman, but she had the christian orthodox scarf, so obviously Lilith comes down to save them. And make them be able to sin more without the nasty priest that is old and a bi ugly is preaching about the dangers of sin. Then Lilith saves them to become ultimate degenerates. So I guess this game is going to go full on out on religious hatred because one of the protagonist or NPC which is a hermit hates the church as-well and needed to go to the desert lands for something. Personally, I liked he graphics and the overall feel to it, it might be bit more Diablo 3 than 2 or 2 remake but it has some feel of diablo 2 remake, ironically enough. >>1477 It is a strange degenerate mix of 3 and 2 remake(they've done some changes that wasn't necessary for Diablo 2)
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>>1488 HEIL'D
Played more of Diablo 4 beta and up to the max level. It isn't anything like Diablo 3, it is more like it's own thing, weirdly enough. The open world is kinda cool but at that point it reminds me more like what if Diablo was an MMO, and they've taken some MMO elements into Diablo, like it is really sneaky.
>>1509 Is it always online?
>>1523 >always online I hope not after all the bullying the got for D3.
>>1525 but they didn't stop
>>1523 >>1525 Yes, it is always online this is essentially an mmo-light like Destiny 2. Sure, you have that story to follow and a main-quest but the fun comes from the big boss events, the side-quests imo and trying out new builds.
Gonna play New Vegas soon, any QOL mods I should install wish there was an ending where caesar and house worked together
>>1694 Thanks anon.
>>1693 this your first time?
>>1696 Yes, only ever played a bit of fallout 3, I am extremly familiar with new vegas and fallout as a whole but I haven't touched thw games. At the moment need something a little different from orher games I have been playing as of late and I need something to motivate me to finish my work. I feel new vegas is fun enough and filled with enough autism to where it shall suffice.
>>1697 Good for you anon. Post your thoughts when you're done.
That modding guide is so fucking autism-full and running shit on linux is such a pain in the ass that it's sadly gonna be a while till I actually get to play the game.
>>1780 You can just play it as is, anon.
>>1797 Not if can't even get it started, I was probably gonna do that until well, until it wouldn't launch.
>>1798 The vanilla game won't start?
>>1800 yeah, recently a ton of my wine games aren't working, making a new instance, I think it might have something to do with my drivers, which OF COURSE I CAN'T ROLL BACK TO ANYMORE SINCE THE PACKAGE IS GONE
>>1801 New Vegas UE is on gog.
>>1802 I've got the ultimate edition through unofficial means, pretty sure it was based off of the gog UE, shame I can't get it or my modded instances of ds2 or ds3 running, they ran fine before, I swear to god linux is seamless one minute with gaming and hell the next.
>>1803 No I mean go to rutracker, download gog and play it. It should work.
>>1804 I think it's got something to do with my linux distro tbh anon.
>>1805 Sadly I don't know anything about linux.
>>1806 I'll get it to work, eventually I think.
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>>1806 Got it running, was a registry issue. >>1815 Thank you.
I'll play a vanilla playthrough of fallout NV, post my thoughts and than try a modding guide when I got more time. hope there is some way to get a Caesar ending without fucking Mister House over since both are based for different reasons, shame there is no ending where both work together

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