Alan Wake 2.
So, for Fans of the original xbox 360 game this has been a long 13 years in the making, and waiting.
There are obviously striking things here that screams at the fan to stay away. It is strong women and negro Saga Anderson whom is a half Swede.
Then there is Resident Evil 2 remake focused gameplay, which for some reason makes it a survival horror game, and then you have people screaming that Remedy is lynchian when it is a mix of Stephen King and David Lynch's weirdness.
So the gameplay is as said; RE2make for shooting and a button press for dodging but it is still focused on the gimmick of using the light to get the darkness away, and there is another gimmick put into the game that actually has gameplay implications that are interesting imo.that is a puzzles that you find that aren't too hard to solve and then the environment changes, that is the Saga part of the game, then there are the mind room for Saga Anderson, where she is a super intelligent detective and then you can add the clues you find in the environment to understand more of the case, it isn't a puzzle which one would kinda want, to piece things together and even have something wrong when you add clues to the mind map, of the case. It is interesting and fun enough on it's own, and how you go from the gameplay to the mind room with a click of a button is impressive and probably has som real implications of lazy devs being angrythat they might do something similar.
So Saga Anderson is more of a RE2make but with a twist and it is interesting.
When it comes to Alan wake, you have a bit of a bigger challenge, you are in the dark place.
So for him it is a storyboard for Alan Wake, and then there is another gimmick which is quite interesting that is puzzles that affect the level layout, the level design is a bit confusing it introduces a gimmick of finding a light source then suck up that light then release the light to another place to change the way you go, and to change the level. It is a cool gimmick at first.
But there is a problem with Alan Wake 2, it is the level design, it looks like you can go everywhere but you cannot, it is tightly designed in a linear way, it can be confusing actually.
It is more of a nuisance than an annoyance.
Also, now the Finnish studio is a bit more on the nose of mixing video and in-engine cinematic, for the meta-fags this is fun and even funny with their Finnish joke.The big question is, does it follow anything from Alan Wake from 360? sort of, the story is trying to be both a detective story and the writer lost in the dark place, also the good thing is that Sam Lake is the writer of the story but the bad thing, there is another writer that might possibly be the editor, for now I haven't noticed anything that makes me go, this is a woke game with the exception of the intelligent mulatto negress that has a coal burning mother.
I like the gunplay, it is brutal but they have done something weird, that is having skin damage on the enemies/taken, and having a weird textures on them that makes it look like they are of plastic rather than skin.
So, you can shot someone and then you see a bullet-hole, and if you hit a certain spot, then you just see the anatomical muscles but in such a way, it doesn't seem like damage compared to an anatomical program that shows where and how the muscles are, they didn't either have time to do texture work it, so it looks like a wound that is wet with blood, that is really weird when you see it and the enemies aren't there long, so they will disappear.
So I am just 5 hours into the game but for now, it is fun.