/kong/ - kong

vidya

Downtime was caused by the hosting service's network going down. Should be OK now.

An issue with the Webring addon was causing Lynxchan to intermittently crash. The issue has been fixed.

Max message length: 6144

Drag files to upload or
click here to select them

Maximum 5 files / Maximum size: 20.00 MB

More

(used to delete files and postings)


Open file (127.63 KB 1194x835 n64.jpg)
vidya controller thread Anonymous 02/05/2023 (Sun) 06:21:02 No.397
Which vidya controllers you like and are the best cause you said they are
Found this controller, kind of neat concept since its 3d printed open source and you can build it yourself. Its got 2 gyros sensors and ditches the right analog stick for a scroll wheel. Now I just need a 3d printer to make one to see if its any good :( https://inputlabs.io/alpakka https://www.youtube.com/watch?v=yYwrVL2b9eM
>>417 Looks uncomfortable as fuck.
Open file (426.13 KB 680x408 654321132.gif)
>>418 Could be, if I get a 3d printer to make this meme controller I'll post an update.
>>419 I mean, how could it not? I already see where it's gonna rub your fingers because people who made it never actually played video games. Kinda like all those sword replicas made by people who never held a sword in their life.
The controller I use for PC gaming finally broke and I'm looking for a good replacement if anyone has suggestions. It was a generic PS4 wannabe controller but the analog sticks were way too heavy-feeling. Making slight adjustments was basically impossible.
>>425 Depends on your budget anon.
>>427 Price isn't an issue if the controller is good.
>>428 I wish I were you :^(
Open file (82.50 KB 133x76 dolla dolla bills.gif)
>>435 is that Meigh?
Open file (2.47 MB 1800x1400 ClipboardImage.png)
How does Gamecube gamepad feel?
>>936 it's notoriously shit iirc
I use the dualshock 4 and 3 as well.
>>968 >dualshock 4 and 3 >the worst ones
>>970 I don't have my 2 anymore or an adapter to use it on pc anon.
>>993 Just buy a chinese USB clone , they're not expensive.
Open file (503.03 KB 768x689 SD.png)
Superior gamepad coming through. It even had a detachable screen in it a decade before it became mainstream.
>>1010 Code Veronica?
>>1010 The Dreamcast was absolute kino in general
>>1162 Life would have been better if it didn't flop and Sega was still in console business.
>>1160 The superior version, yes.
>>1162 >>1169 Sega Saturn and Dreamcast is really interesting in console history. Some of the games for the Saturn was also Kino like the Dreamcast was kino but the strange thing with the Dreamcast, at launch it didn't flop but during it's lifecycle it was a flop because of bad marketing and some say bad 3rd party support because they didn't have EA Games and some other publishers. Also there was some problems with not all electronics store or stores that sells vidya didn't have consoles or vidya when it came to the dreamcast, also the other problem was that people waited for PS2 also. >>1185 is it safe to buy memory cards for the dreamcast now?
Open file (67.15 KB 600x450 87fd9.jpg)
>>1186 The Dreamcast never stood a chance because Sega shot themselves in the foot almost half a decade prior and created the perfect shitstorm for their own console to drown in. Sega refused to let Mega Drive go and just organically switch to the next console, trying to prolong its lifespan (=money) with artificial support like SegaCD and 32x, which then in turn sabotaged Saturn. They literally dropped Saturn to the stores out of the blue with no hype while still trying to push CD and 32x as viable purchases that same year, naturally the general audiences were confused what the fuck they should buy and why. Then the Playstation arrived and buried Saturn hard $299. The utter flop of Saturn basically made Sega skip the entire 5th gen, so when they were trying to come back for the 6th gen with the Dreamcast, they were now in a position of an outsider instead of a leader they used to be. Sega wasn't the cool kid anymore, Playstation was. The hype for the PS2 was probably the greatest in all of gaming, so trying to go up against that was already hard but add to that Nintendo and the new Xbox with MS's limitless money for advertising; and the Dreamcast was an obvious outsider. Sega missed on that mid '90s golden age of 3D franchise making, so Dreamcast didn't have a strong library of sequels people were waiting for; Sony and Nintendo had so many legendary 3D hits in the '90s that the new improved graphics of the 6th gen were promising to make even better while Sega was pretty much just coasting on a few recognizable 16-bit franchises and new IPs, largely 1st party. That also made developers go for the more anticipated consoles with their projects, skipping Dreamcast. Of course when PS2 came out it was game over for everyone, even Nintendo let alone Sega. Then also you have the issue of piracy, Dreamcast's GD-rom notoriously had no protection so people were just burning discs like nothing, undermining the already underwhelming sales. If Sega hadn't floundered the 5th gen with Saturn and had build a strong library of IPs to carry over to the 6th gen, they still could have been in the business because PS2 had steamrolled everyone anyway so all you had to do was just survive that with some moderate success.
>>1189 I had forgotten that it was the CD and 32X along with the Saturn, also another problem is that the Saturn was expensive, not marketed also in some countries.But it did have a life in Japan, and in some other countries but it was short lived, kinda like the Dreamcast. Also when it comes to PS1 it was not the IP's that was there but it was so 3rd party friendly that the random dev with a publisher could develop for the console unlike with N64 which was a bit more stricter because Nintendo was marketing to kids and teenager at that point, Sony advertised and marketed to everyone and adults, and that is the success with the PS1 but it was the endless retarded car games, RE clones to action games, and then Sony got a mascot by not being a mascot machine even when Crash and Spyro was more or less the mascots for Playstation, along with Driver, Tomb Raider and obviously RE. I don't really think Sega could've been in business in the console market because there where some places that sold a dreamcast and other places that didn't, and then you have the problem that the dreamcast is using CD's and multiple CD for some bigger games, this would've become a challenge in the end when more and more games started to use both dual sticks later on in the PS2, GC and xbox generation. Also Halo changed the FPS market really hard in consoles, that is almost unreal to think about.
Open file (241.62 KB 732x1000 uzume-chan2.jpg)
Open file (126.79 KB 850x1155 kurome-chan.jpg)
>>1169 >>1186 The sad thing is it really didn't flop, it sold well and had decent enough sales, but at that point Sega had spread itself to thin with it's retarded marketing moves/experiments that didn't work out and the ps2 really was the final nail in the coffin for it. >They literally dropped Saturn to the stores out of the blue with no hype while still trying to push CD and 32x as viable purchases that same year Sad thing is the Saturn did incredible in Japan, and it's ad-campaign was really good, sadly they didn't do shit in amerimuttland and the rest of the world. yuyuko-sama When they suddenly killed the Saturn it sort of made sense in the fact that it was already to late and they needed to evolve, but they should have taken Sony's deal and made the PlayStation a sega console or Microsoft's deal and made the Xbox a Sega console if they wanted to continue being in the market. Honestly the Dreamcast's death makes me feel like a certain 37-year old autistic man who worships Sega from a certain entertaining cuckime, I wish Uzume-chan had been given a better chance than she got, she was really innovative for her time.
>>1197 >Also when it comes to PS1 it was not the IP's that was there but it was so 3rd party friendly that the random dev with a publisher could develop for the console No it was the IPs. Nobody cared about the 90% of the shovelware that got shat out for PS1 and PS2. But the legendary games is what stayed with people. >I don't really think Sega could've been in business in the console market because there where some places that sold a dreamcast and other places that didn't They were only selling bad because it was an outsider underdog. In the hypothetical scenario outlined above where it didn't lose its position on the market it would obviously be pushed better by the retailers and would have a larger fan base. >and then you have the problem that the dreamcast is using CD Dreamcast wasn't using CDs, per se at least. It was using its own tech GDs which were based on the CD technology instead of DVD. I don't think that would have stopped Dreamcast seeing how N64 used shit-ass cartridges where some PS1 ports had to be compressed as all fuck, but it still survived on the market due to having some legendary games. It's all about games, Dreamcast just didn't have any big hitters. They had Code Veronica and they needed more big 3rd party stuff like this. Imagine if they got and MGS or a Final Fantasy game - completely different business.
>>1203 >The sad thing is it really didn't flop, it sold well and had decent enough sales Nigga, it sold less than Saturn. It was a massive flop. Being popular in Japan doesn't really mean anything, especially for Sega. They were targeting the USA market hard since the Genesis era. >but they should have taken Sony's deal and made the PlayStation a sega console or Microsoft's deal and made the Xbox a Sega console if they wanted to continue being in the market. Nah, they just needed better 3d party support, give more money to the Yakuza and shit. Missing the all-important iconic 5th gen was the deathbed.
Open file (265.14 KB 850x1617 uzume-chan4.jpg)
>>1206 Let me cope a little harder anon. Uzume-chan deserved more. >Nah, they just needed better 3d party support, give more money to the Yakuza and shit. Missing the all-important iconic 5th gen was the deathbed. Ehh fuck the yakuza they make cuck porn in Nippon. and fucked up PrideFC with their faggotry. Cuckeo games don't need their niggerfaggotry.
>>1204 the PS1 succeed because it had allot of games, not just 90% shovelware like you said. but the games even FPS games where good and even great games, can still be played. Can even play the Die Hard trilogy or the two random James bond games that came out and have some fun with them, or medal of honor which was a huge game back in da day, but again the problem that was EA Games that had the James Bond license to make games after rareware and Nintendo.Then there was so much games on PS1 that my top10 list would be different from your top10 list and that is because there are so much games on the console and so much random stuff, and not to talk about the Japanese only games that never saw the light of day in PAL or NTSC regions. Dreamcast is weird because again, the console and games weren't sold in every electronic or games store. That is going to be a thing in why it wasn't successful. The game IP's one can speculate was a big deal but I personally don't think it was that big of a deal because the dreamcast did get random big hitters also like Unreal also had some games that where a must play, or at-least today is a must play. So even if it didn't have Final Fantasy and MGS, those where big but Tomb Raider and RE was just as big and dreamcast had those Tomb Raider games but there comes a point where if it's on the playstation, why bother to get it on the dreamcast or buy a dreamcast when the ps2 isn't far away? That was allot of the problems for the dreamcast thinking back. People waited for the next playstation because one could expect great games to come or at-least fun games(unlike today with PS5.) and then you had the problem of I played or can play it on muh Playstation, why get a dreamcast? Also with the N64, I personally don't think people got those ports of Resident Evil but I do believe people bought Turok and the hyped Nintendo games like Zelda and rareware games, the games that magazines would've hyped but nothing more than that.
>>1211 >the PS1 succeed because it had allot of games PS1 succeeded because it had a lot of iconic games that resonated with people. Nobody cares about endless 3D schlock it had, but everyone cares about MGS, Symphony of the Night, FF7 etc. Franchises that are still going based off the PS1 catalog. >the console and games weren't sold in every electronic or games store Again, they weren't sold everywhere because it was an obvious outsider. If it wasn't, they would sell it everywhere just like PS2. There just wasn't a lot of hype for the Dreamcast because Sega missed the 5th gen. >dreamcast did get random big hitters Barely any. Most games because popular retroactively after it already died, same with Saturn.
>>1209 >Ehh fuck the yakuza they make cuck porn in Nippon Good, women who get uppity must know what punishment awaits them. Men get their fingers cut, women get fucked by niggers.
Open file (73.02 KB 500x490 cuck king louis.jpg)
>>1215 >nigger porn good Ehhh I disagree a lot, and I think organized crime of all kind is usually basicially just kikes-lite, not to say that all Yakuza or career criminals are like that but most are.
>>1216 I didn't say it was good, I said it was a good punishment. Also Yakuza run the whole gaming business. I don't know about now, maybe times have changed seeing how nippon took the knee, but the 80s, 90s, 00s - all big studios had to pay off Yakuza to be allowed to work.
>>1214 I am saying that the 3d schlock is what made the console or Playstation. A game like Symphony of the Night was nice but it was niche, and I don't think it sold that well on the Playstation, maybe in Europe because I have seen copies of another castlevania game on Playstation. the big PS1 games where FF7(any of the 3d FF games was a big to a huge deal), MGS, Resident Evil, Tomb Raider, Crash Bandicot, Spyro, Tekken 3, Gran Turismo and Ridge Racer, wipeout, Silent Hill. There are obviously more games that was huge but these are what I remember was the big talked about games. You obviously have allot more remembered games, the PS1 library was huge and there was allot of games on PS1. So the dreamcast even if would've gotten a MGS or Crash, or FF9 then people would've asked why buy that when I have it on PS1? I know you don't believe me, when I say this but Tomb Raidre was huge, like really big deal of a game. And allot of the games are on the dreamcast but no one cared, even Tony Hawk (I think) is on the dreamcast. So it had the big name IP's. So, it is the outsider/only being sold at selected markets and some bad 3rd party support(mostly Japan only support), along with being released too early. I don't think you can blame the Saturn on the failure of the dreamcast, also some of the 3rd party that didn't support the dreamcast didn't do it because the hardware or CPU and I think the GPU was too exotic and out there.
Open file (145.45 KB 846x848 dpads.jpg)
Which controller has the best d-pad?
>>2367 i prefer the dualshock nested one, your fingers never jam
>>2367 It's funny how the dpad hasn't changed since the NES days. Imagine if Nintendo patented it.
>>2395 So how come everyone used it?
>>2396 They didn't, the patent is why non-Nintendo dpads were often unusual, it's expired now though.
>>2398 It must have expired pretty early on since Dreamcast already used that type of d-pad.
>>2399 2005, patents aren't always enforced, it was probably Sony, Microsoft, etc legal departments covering their asses more than any actual threat from Nintendo.
>>2403 >more than any actual threat from Nintendo I find that hard to believe tbh, Nintendo is legendary for their draconian jew layers getting on everyone's asses. Even Namco had their "minigames during loading times" patent viciously secured until it expired somewhere in the 00s.
>>2405 >layers getting on everyone's asses That's more 2010s-onwards Nintendo isn't it? Mostly they seem interested in slapping randos with C&Ds or prosecuting piracy groups than going Godzilla on their rivals.
>>2406 >That's more 2010s-onwards Nintendo isn't it? No, Nintendo has always been like that. In fact, the '90s Nintendo is the worst. '90s were full of famous Nintendo lawsuits, like Nintendo vs. Universal, Nintendo vs. game rentals, Nintendo vs. Game Genie etc.
>>2407 Universal and Galoob sued first, but you're right about the game rentals.
>>2408 >Galoob sued first Only because they knew that Nintendo would sue them. A preemptive strike.
remember kinect?
>>3070 The worst gimmick.

Report/Delete/Moderation Forms
Delete
Report