>>5224
I also think that pressure-sensitive buttons (outside of rare cases like the triggers/bumpers of L2/R2) are gimmicks. The range of motion of pressing a button is so narrow there is no real use case for it. Whereas the triggers can be used for things like shooting weapons in fps's and racing games. And there isn't a big enough range of motion when pressing it to make a difference. Press down a button on a dual shock. How deep can it be pressed? 2 millimeters? Not enough range of motion there for anything so it ends up being a gimmick in practice. But in theory, it was a nice idea.
>played games daily for 10 years and everything was as good as it gets
So did I. But I cannot pretend the analog sticks don't get more wobbly over time with a little dead zone of wiggle room. It's not unique to Sony though as all products wear out over time. Or how about the white powder around the analog stick from it grinding around the ring? You gotta clean that off sometimes or the sticks don't feel smooth.
<You don't need to "press extremely hard", pull press is very easy to archive
Depends on the game. Then you never played some of the difficult races in Gran Turismo 3 where it was 25-50 laps and not know what that feels like when your thumb is pressed deep into the X button bc you fear losing the race bc your thumb may have pulled 20% off the button causing you to be racing at 80% speed. Although I do remember you could change the controls to the analogs stick accelerating and braking on that game.
>PS2 controller is perfect.
I'm all for nostalgia but there is also blind nostalgia where you assume everything is perfect just bc you have fuzzy memories. There's always room for improvement, esp on a controller. The older you get, the more the nostalgia goggles can blind you sometimes. It's why the Japanese are so resistance to change and they sometimes get left behind in control schemes or when someone else innovated. I remember one example of a white guy helping make MGS4 and he had to fight against the rigid Japanese to improve the game's control scheme where the L1/R1 were used to aim and shoot. Which was a control scheme already commonplace in western shooters and platformers like Halo and Ratchet and Clank. To me, DS4 is an improvement in every way. You may not have warm fuzzy memories with it your hand for 10 years but that's bc you got older.