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vidya controller thread Anonymous 02/05/2023 (Sun) 06:21:02 No.397
Which vidya controllers you like and are the best cause you said they are
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I prefer the original Dualshock1/2. To me it seems like the first natural evolution over the simple brick gamepads of the 2D era where it reached the optimal ergonomics. After that all other controllers seem to be going out of their way to not look like Dualshock for marketing purposes, to be different, basically trying to re-invent the wheel. Also, how do anons store their gamepads? I had to handcraft little boxes for my usb controllers (pic related).
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do you think it actually feels good?
>>399 Never tried that controller out, terribly ugly design maybe it feels alright in the hands though.
>>401 It's only been seen in the earliest promotional material but the few people who did get to try it said it wasn't that bad. Also I don't think it's even as ugly as the N64 controller tbh.
>>397 favorite is kinda hard but think >>398is quite correct in his analysis that dualshock 1/2 was pretty great, and was able to work on so many different game genres without feeling weird. Then comes the xbox 360 controller along with it's modifications that was made in xbone to series X|S. >>399 it seems likes a pain to use tbqh
>>404 >it seems likes a pain to use tbqh That's what everyone assumes but apparently it's pretty comfortable. I think it at least doesn't have the godawful R2/L2 of the Dualsock3.
>>408 I found a jewtube video of a 3rd party controller that looks like the boomerang but you must remember that Sony had like copyright dispute with the dualshock controller with some other dude. Why there was no rumble in the sixaxis at first and because of that one never really knows how the controller would feel like. Like the original sixaxis was really light controller, so when you played it with either motorsport or Resistance then it felt kinda weird because the weight feels out of place. So that makes the Dualshock 3 almost a must have imo, if it's a ps3 game.
>>411 >I found a jewtube video of a 3rd party controller that looks like the boomerang There are many unofficial boomerangs but I doubt they were made from an original mold, likely an approximation, so the way they feel can be notably different. It's like when you used to get a bootleg Dualshock and it was noticeably smaller than the original.
Found this controller, kind of neat concept since its 3d printed open source and you can build it yourself. Its got 2 gyros sensors and ditches the right analog stick for a scroll wheel. Now I just need a 3d printer to make one to see if its any good :( https://inputlabs.io/alpakka https://www.youtube.com/watch?v=yYwrVL2b9eM
>>417 Looks uncomfortable as fuck.
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>>418 Could be, if I get a 3d printer to make this meme controller I'll post an update.
>>419 I mean, how could it not? I already see where it's gonna rub your fingers because people who made it never actually played video games. Kinda like all those sword replicas made by people who never held a sword in their life.
The controller I use for PC gaming finally broke and I'm looking for a good replacement if anyone has suggestions. It was a generic PS4 wannabe controller but the analog sticks were way too heavy-feeling. Making slight adjustments was basically impossible.
>>425 Depends on your budget anon.
>>427 Price isn't an issue if the controller is good.
>>428 I wish I were you :^(
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>>435 is that Meigh?
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How does Gamecube gamepad feel?
>>936 it's notoriously shit iirc
I use the dualshock 4 and 3 as well.
>>968 >dualshock 4 and 3 >the worst ones
>>970 I don't have my 2 anymore or an adapter to use it on pc anon.
>>993 Just buy a chinese USB clone , they're not expensive.
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Superior gamepad coming through. It even had a detachable screen in it a decade before it became mainstream.
>>1010 Code Veronica?
>>1010 The Dreamcast was absolute kino in general
>>1162 Life would have been better if it didn't flop and Sega was still in console business.
>>1160 The superior version, yes.
>>1162 >>1169 Sega Saturn and Dreamcast is really interesting in console history. Some of the games for the Saturn was also Kino like the Dreamcast was kino but the strange thing with the Dreamcast, at launch it didn't flop but during it's lifecycle it was a flop because of bad marketing and some say bad 3rd party support because they didn't have EA Games and some other publishers. Also there was some problems with not all electronics store or stores that sells vidya didn't have consoles or vidya when it came to the dreamcast, also the other problem was that people waited for PS2 also. >>1185 is it safe to buy memory cards for the dreamcast now?
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>>1186 The Dreamcast never stood a chance because Sega shot themselves in the foot almost half a decade prior and created the perfect shitstorm for their own console to drown in. Sega refused to let Mega Drive go and just organically switch to the next console, trying to prolong its lifespan (=money) with artificial support like SegaCD and 32x, which then in turn sabotaged Saturn. They literally dropped Saturn to the stores out of the blue with no hype while still trying to push CD and 32x as viable purchases that same year, naturally the general audiences were confused what the fuck they should buy and why. Then the Playstation arrived and buried Saturn hard $299. The utter flop of Saturn basically made Sega skip the entire 5th gen, so when they were trying to come back for the 6th gen with the Dreamcast, they were now in a position of an outsider instead of a leader they used to be. Sega wasn't the cool kid anymore, Playstation was. The hype for the PS2 was probably the greatest in all of gaming, so trying to go up against that was already hard but add to that Nintendo and the new Xbox with MS's limitless money for advertising; and the Dreamcast was an obvious outsider. Sega missed on that mid '90s golden age of 3D franchise making, so Dreamcast didn't have a strong library of sequels people were waiting for; Sony and Nintendo had so many legendary 3D hits in the '90s that the new improved graphics of the 6th gen were promising to make even better while Sega was pretty much just coasting on a few recognizable 16-bit franchises and new IPs, largely 1st party. That also made developers go for the more anticipated consoles with their projects, skipping Dreamcast. Of course when PS2 came out it was game over for everyone, even Nintendo let alone Sega. Then also you have the issue of piracy, Dreamcast's GD-rom notoriously had no protection so people were just burning discs like nothing, undermining the already underwhelming sales. If Sega hadn't floundered the 5th gen with Saturn and had build a strong library of IPs to carry over to the 6th gen, they still could have been in the business because PS2 had steamrolled everyone anyway so all you had to do was just survive that with some moderate success.
>>1189 I had forgotten that it was the CD and 32X along with the Saturn, also another problem is that the Saturn was expensive, not marketed also in some countries.But it did have a life in Japan, and in some other countries but it was short lived, kinda like the Dreamcast. Also when it comes to PS1 it was not the IP's that was there but it was so 3rd party friendly that the random dev with a publisher could develop for the console unlike with N64 which was a bit more stricter because Nintendo was marketing to kids and teenager at that point, Sony advertised and marketed to everyone and adults, and that is the success with the PS1 but it was the endless retarded car games, RE clones to action games, and then Sony got a mascot by not being a mascot machine even when Crash and Spyro was more or less the mascots for Playstation, along with Driver, Tomb Raider and obviously RE. I don't really think Sega could've been in business in the console market because there where some places that sold a dreamcast and other places that didn't, and then you have the problem that the dreamcast is using CD's and multiple CD for some bigger games, this would've become a challenge in the end when more and more games started to use both dual sticks later on in the PS2, GC and xbox generation. Also Halo changed the FPS market really hard in consoles, that is almost unreal to think about.
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>>1169 >>1186 The sad thing is it really didn't flop, it sold well and had decent enough sales, but at that point Sega had spread itself to thin with it's retarded marketing moves/experiments that didn't work out and the ps2 really was the final nail in the coffin for it. >They literally dropped Saturn to the stores out of the blue with no hype while still trying to push CD and 32x as viable purchases that same year Sad thing is the Saturn did incredible in Japan, and it's ad-campaign was really good, sadly they didn't do shit in amerimuttland and the rest of the world. yuyuko-sama When they suddenly killed the Saturn it sort of made sense in the fact that it was already to late and they needed to evolve, but they should have taken Sony's deal and made the PlayStation a sega console or Microsoft's deal and made the Xbox a Sega console if they wanted to continue being in the market. Honestly the Dreamcast's death makes me feel like a certain 37-year old autistic man who worships Sega from a certain entertaining cuckime, I wish Uzume-chan had been given a better chance than she got, she was really innovative for her time.
>>1197 >Also when it comes to PS1 it was not the IP's that was there but it was so 3rd party friendly that the random dev with a publisher could develop for the console No it was the IPs. Nobody cared about the 90% of the shovelware that got shat out for PS1 and PS2. But the legendary games is what stayed with people. >I don't really think Sega could've been in business in the console market because there where some places that sold a dreamcast and other places that didn't They were only selling bad because it was an outsider underdog. In the hypothetical scenario outlined above where it didn't lose its position on the market it would obviously be pushed better by the retailers and would have a larger fan base. >and then you have the problem that the dreamcast is using CD Dreamcast wasn't using CDs, per se at least. It was using its own tech GDs which were based on the CD technology instead of DVD. I don't think that would have stopped Dreamcast seeing how N64 used shit-ass cartridges where some PS1 ports had to be compressed as all fuck, but it still survived on the market due to having some legendary games. It's all about games, Dreamcast just didn't have any big hitters. They had Code Veronica and they needed more big 3rd party stuff like this. Imagine if they got and MGS or a Final Fantasy game - completely different business.
>>1203 >The sad thing is it really didn't flop, it sold well and had decent enough sales Nigga, it sold less than Saturn. It was a massive flop. Being popular in Japan doesn't really mean anything, especially for Sega. They were targeting the USA market hard since the Genesis era. >but they should have taken Sony's deal and made the PlayStation a sega console or Microsoft's deal and made the Xbox a Sega console if they wanted to continue being in the market. Nah, they just needed better 3d party support, give more money to the Yakuza and shit. Missing the all-important iconic 5th gen was the deathbed.
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>>1206 Let me cope a little harder anon. Uzume-chan deserved more. >Nah, they just needed better 3d party support, give more money to the Yakuza and shit. Missing the all-important iconic 5th gen was the deathbed. Ehh fuck the yakuza they make cuck porn in Nippon. and fucked up PrideFC with their faggotry. Cuckeo games don't need their niggerfaggotry.
>>1204 the PS1 succeed because it had allot of games, not just 90% shovelware like you said. but the games even FPS games where good and even great games, can still be played. Can even play the Die Hard trilogy or the two random James bond games that came out and have some fun with them, or medal of honor which was a huge game back in da day, but again the problem that was EA Games that had the James Bond license to make games after rareware and Nintendo.Then there was so much games on PS1 that my top10 list would be different from your top10 list and that is because there are so much games on the console and so much random stuff, and not to talk about the Japanese only games that never saw the light of day in PAL or NTSC regions. Dreamcast is weird because again, the console and games weren't sold in every electronic or games store. That is going to be a thing in why it wasn't successful. The game IP's one can speculate was a big deal but I personally don't think it was that big of a deal because the dreamcast did get random big hitters also like Unreal also had some games that where a must play, or at-least today is a must play. So even if it didn't have Final Fantasy and MGS, those where big but Tomb Raider and RE was just as big and dreamcast had those Tomb Raider games but there comes a point where if it's on the playstation, why bother to get it on the dreamcast or buy a dreamcast when the ps2 isn't far away? That was allot of the problems for the dreamcast thinking back. People waited for the next playstation because one could expect great games to come or at-least fun games(unlike today with PS5.) and then you had the problem of I played or can play it on muh Playstation, why get a dreamcast? Also with the N64, I personally don't think people got those ports of Resident Evil but I do believe people bought Turok and the hyped Nintendo games like Zelda and rareware games, the games that magazines would've hyped but nothing more than that.
>>1211 >the PS1 succeed because it had allot of games PS1 succeeded because it had a lot of iconic games that resonated with people. Nobody cares about endless 3D schlock it had, but everyone cares about MGS, Symphony of the Night, FF7 etc. Franchises that are still going based off the PS1 catalog. >the console and games weren't sold in every electronic or games store Again, they weren't sold everywhere because it was an obvious outsider. If it wasn't, they would sell it everywhere just like PS2. There just wasn't a lot of hype for the Dreamcast because Sega missed the 5th gen. >dreamcast did get random big hitters Barely any. Most games because popular retroactively after it already died, same with Saturn.
>>1209 >Ehh fuck the yakuza they make cuck porn in Nippon Good, women who get uppity must know what punishment awaits them. Men get their fingers cut, women get fucked by niggers.
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>>1215 >nigger porn good Ehhh I disagree a lot, and I think organized crime of all kind is usually basicially just kikes-lite, not to say that all Yakuza or career criminals are like that but most are.
>>1216 I didn't say it was good, I said it was a good punishment. Also Yakuza run the whole gaming business. I don't know about now, maybe times have changed seeing how nippon took the knee, but the 80s, 90s, 00s - all big studios had to pay off Yakuza to be allowed to work.
>>1214 I am saying that the 3d schlock is what made the console or Playstation. A game like Symphony of the Night was nice but it was niche, and I don't think it sold that well on the Playstation, maybe in Europe because I have seen copies of another castlevania game on Playstation. the big PS1 games where FF7(any of the 3d FF games was a big to a huge deal), MGS, Resident Evil, Tomb Raider, Crash Bandicot, Spyro, Tekken 3, Gran Turismo and Ridge Racer, wipeout, Silent Hill. There are obviously more games that was huge but these are what I remember was the big talked about games. You obviously have allot more remembered games, the PS1 library was huge and there was allot of games on PS1. So the dreamcast even if would've gotten a MGS or Crash, or FF9 then people would've asked why buy that when I have it on PS1? I know you don't believe me, when I say this but Tomb Raidre was huge, like really big deal of a game. And allot of the games are on the dreamcast but no one cared, even Tony Hawk (I think) is on the dreamcast. So it had the big name IP's. So, it is the outsider/only being sold at selected markets and some bad 3rd party support(mostly Japan only support), along with being released too early. I don't think you can blame the Saturn on the failure of the dreamcast, also some of the 3rd party that didn't support the dreamcast didn't do it because the hardware or CPU and I think the GPU was too exotic and out there.
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Which controller has the best d-pad?
>>2367 i prefer the dualshock nested one, your fingers never jam
>>2367 It's funny how the dpad hasn't changed since the NES days. Imagine if Nintendo patented it.
>>2395 So how come everyone used it?
>>2396 They didn't, the patent is why non-Nintendo dpads were often unusual, it's expired now though.
>>2398 It must have expired pretty early on since Dreamcast already used that type of d-pad.
>>2399 2005, patents aren't always enforced, it was probably Sony, Microsoft, etc legal departments covering their asses more than any actual threat from Nintendo.
>>2403 >more than any actual threat from Nintendo I find that hard to believe tbh, Nintendo is legendary for their draconian jew layers getting on everyone's asses. Even Namco had their "minigames during loading times" patent viciously secured until it expired somewhere in the 00s.
>>2405 >layers getting on everyone's asses That's more 2010s-onwards Nintendo isn't it? Mostly they seem interested in slapping randos with C&Ds or prosecuting piracy groups than going Godzilla on their rivals.
>>2406 >That's more 2010s-onwards Nintendo isn't it? No, Nintendo has always been like that. In fact, the '90s Nintendo is the worst. '90s were full of famous Nintendo lawsuits, like Nintendo vs. Universal, Nintendo vs. game rentals, Nintendo vs. Game Genie etc.
>>2407 Universal and Galoob sued first, but you're right about the game rentals.
>>2408 >Galoob sued first Only because they knew that Nintendo would sue them. A preemptive strike.
remember kinect?
>>3070 The worst gimmick.
>>3071 i miss it, it was fun
>>3070 Kinect reboot when?
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>>4285 Nice, impressive. Now let's see him beat it on an eyetoy.
>>4298 he did with a DDR pad
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remember me?
>>4400 Cute.
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Were analog sticks a mistake, anons?
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My favorites for 2D games are the six-button Genesis controller, and the Super Nintendo controller. I also like the simplicity of the NES controller but have never tried the dogbone design. It looks more ergonomically shaped but worse in terms of the way the buttons are positions. The most comfortable one for me from the 3D era is the GameCube controller for whatever reason, although I don't like the clickiness of the shoulder triggers. For whatever reason, the DualShock has never gelled with me even though it feels versatile. Maybe it's because I don't like Sony's D-pads. Something like what's shown in these pictures would be the closest thing I can think of to a perfect controller if it had a SNES-style D-pad. While I prefer the diagonal-stick layout the GameCube had for 3D games, a DualShock-inspired one would keep the sticks out of my way for 2D games.
>>4485 >if it had a SNES-style D-pad But that's specifically not a SNES-style d-pad. That's Sega's legally distinct d-pad because Nintendo patented theirs. Saturn's controller is excellent though. On that topic, it's actually funny how every single gamepad after Dualshock just copied Dualshock, which in turn used SNES as it's main inspiration and we've never had a six-button gamepad ever since. I don't even know how a proper 3D game would feel with pic related you posted, would be a very different experience with 2 extra buttons.
>>4486 >But that's specifically not a SNES-style d-pad. That's Sega's legally distinct d-pad because Nintendo patented theirs. Saturn's controller is excellent though. I know, I'm just saying my dream controller would have more of a Nintendo-style D-pad. I would swap the start and select buttons too. Either way, I would have still bought a pair of those controllers if they'd actually gotten released when I was in the market for them. They ended up being vaporware as far as I know. Now I just suck it up and switch between two different types of controllers depending on what I'm playing.
>>4488 >They ended up being vaporware as far as I know Weird, they make endless gamepad hybrids every year, nobody else thought of sticking analog sticks on a Genesis gamepad?
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>>4492 Heh. BTW, for some weird, no-one-can-figure-out-why reason, that company suddenly stopped promoting the fact that all their engineering was being done by a group of diverse stronk, independynts, and not some boring old 50yo White men. Yet another (((mystery))) of Current Year?
>>4493 For your information anon white men are uh like so boring so uhh why bother with them. I love diversity so much!
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say something nice about it
>>4867 it's black
>>4868 He said something 'nice'.
>>4869 it's big
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it's over
>>397 Ps2 controller is my favorite. Good feeling analog sticks, no batteries, pressure sensitive buttons. Controllers have really gone backwards. Pressure sensitive buttons should have been a mainstay. The X360 controller screwed everything up.
>>4867 You almost have to, because it probably records everything you say.
>>5108 Wireless is such a pain in the ass. >didn't use the console for some time <can't just hop back in, have to recharge the controller for an hour >played for too long <please drop the game and wait while the battery recharges <or use this tiny-ass USB cable and play 1 feet from the screen >also, please don't hit a button while the console if off accidentally I wish they still made normal wired versions of gamepads, going back to the PS2 is always such a bliss, just sit down and play for however long.
>>5109 >probably
>>5114 Yes, and the tiny shitty usb cords are always shorting out. On top of the batteries, the newer controllers are much less durable. I have a ds4 controller that I barely use. Recently tried to use it again and one of the trigger buttons wasn't responding. Broke with really not being stressed much at all. If you open it up it's some poorly designed shit mechanism for the trigger buttons. On the other hand ps1/2 controllers were tanks.
>>5117 Yeah DS3 had notoriously bad shoulder buttons that would press just by putting down the controller. Because of all the meme gadgetry in it it won't survive a single rage throw. DS1 and 2 are unkillable on the other hand, they flew all over a room many a time.
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>>4485 <Sony's D-pad I think the only people that dislike this style of D-pad are those that play fighting games and grew up on the circular D-pad on Genesis/Saturn trying to do Street Fighter special moves or Mortal Kombat fatalities. So they want the one-piece raised circular D-pad to feel like they're getting the circular movement of a joystick. >>4486 That's bc 6 buttons in one area is cluttered and for most people, the optimal is 4 in that area. Some things fall away in design for a reason. Like the NES controller. That square design looked like the square design of the console to match it aesthetically but is uncomfortable if you actually played the NES for long periods. Especially bc NES had mostly difficult games that didn't yet pander to casualfags with easy modes. So one could just develop blisters on your hands and callouses like you were playing guitar to be able to press the hard guitar strings down with hard fingers. >>5108 I gotta disagree hard. Take out nostalgia for a second. The Xbox controller was necessary as competition to improve Sony's design. It made Sony improve R2/L2 into squeezable bumpers and not just clickable buttons. The analogs sticks got better and tighter with less jiggle play in them. The sticks got a concave shape and that less slippy especially when your fingers get sweaty. The cone-shaped handholds now fill out your palm in a circular smooth way instead of just cones that taper down like on PS1/PS2/PS3. Pressure sensitive buttons of PS2 just means games that use it make you press extremely hard to get the full range and it hurts your fingers. I remember this on the aiming of the gun on MGS2 but pressing all the way and releasing would shoot the silenced pistol. That was ok but on Gran Turismo, on the x button to accelerate you would end up pressing hard all the time wondering if you were not going as fast a you could and it would just end up hurting your thumb. Basically it lead to you wondering if you are not pressing it all the way. I also think this leads to faster wear on the controller since you're having to kill it hard all the time. Basically what I'm saying is DS4 is the best. Sure it had the gimmicky touchpad that rarely gets used. But the overall design is basically perfect. PS5 is kind of an evolution of that. But the grip on the back doesn't feel as good to me. And the way the plastic shell is not cleanly assembled together perfectly just feels sloppier and not as aesthetically pleasing. There's always room for improvement though.
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This is a cutie. Like a little black creature with short stubby legs. I don't know how it feels though. Like holding a frisbee or a plastic pancake maybe.
>>5220 >The Xbox controller was necessary as competition to improve Sony's design Not really, DS2 was perfection and it came out before Xbox was even a thing. >The analogs sticks got better and tighter with less jiggle play in them. The sticks got a concave shape and that less slippy especially when your fingers get sweaty. The cone-shaped handholds now fill out your palm in a circular smooth way instead of just cones that taper down like on PS1/PS2/PS3 None of the shit is a problem on DS2, played games daily for 10 years and everything was as good as it gets. >I also think this leads to faster wear on the controller since you're having to kill it hard all the time lol no, I had DS2 for over a decade like mentioned and all its buttons are like new. >Pressure sensitive buttons of PS2 just means games that use it make you press extremely hard to get the full range and it hurts your fingers You don't need to "press extremely hard", pull press is very easy to archive
>>5224 I also think that pressure-sensitive buttons (outside of rare cases like the triggers/bumpers of L2/R2) are gimmicks. The range of motion of pressing a button is so narrow there is no real use case for it. Whereas the triggers can be used for things like shooting weapons in fps's and racing games. And there isn't a big enough range of motion when pressing it to make a difference. Press down a button on a dual shock. How deep can it be pressed? 2 millimeters? Not enough range of motion there for anything so it ends up being a gimmick in practice. But in theory, it was a nice idea. >played games daily for 10 years and everything was as good as it gets So did I. But I cannot pretend the analog sticks don't get more wobbly over time with a little dead zone of wiggle room. It's not unique to Sony though as all products wear out over time. Or how about the white powder around the analog stick from it grinding around the ring? You gotta clean that off sometimes or the sticks don't feel smooth. <You don't need to "press extremely hard", pull press is very easy to archive Depends on the game. Then you never played some of the difficult races in Gran Turismo 3 where it was 25-50 laps and not know what that feels like when your thumb is pressed deep into the X button bc you fear losing the race bc your thumb may have pulled 20% off the button causing you to be racing at 80% speed. Although I do remember you could change the controls to the analogs stick accelerating and braking on that game. >PS2 controller is perfect. I'm all for nostalgia but there is also blind nostalgia where you assume everything is perfect just bc you have fuzzy memories. There's always room for improvement, esp on a controller. The older you get, the more the nostalgia goggles can blind you sometimes. It's why the Japanese are so resistance to change and they sometimes get left behind in control schemes or when someone else innovated. I remember one example of a white guy helping make MGS4 and he had to fight against the rigid Japanese to improve the game's control scheme where the L1/R1 were used to aim and shoot. Which was a control scheme already commonplace in western shooters and platformers like Halo and Ratchet and Clank. To me, DS4 is an improvement in every way. You may not have warm fuzzy memories with it your hand for 10 years but that's bc you got older.
Got one of these in the mail yesterday after seeing all the hype about it supposedly being a faithful reproduction of the original NeoGeo pad. Never used one before so I didn't know what to expect. For reference I correctly hate every style of d-pad except for the Saturn's (original HW only), and to me this stacks up really good. Different but really good. It's a good suit for any kind of game that would be best played on an arcade stick but it still works perfectly fine for things like old platformers, etc. Ergonomics are pretty good for an old style flat gamepad. Shoulder buttons don't feel like an afterthought. 2.4ghz latency is undetectable but I haven't tried bluetooth mode yet. Could very comfortably use this as a replacement for anything you use a SNES style pad for.
>>5221 Looks like a gimmick gamepad, can't imagine it being comfortable to use. >>5295 Now if only it was a proper wired version and not wireless crap.
>>5297 You can cut the latency more with a USB cable but it's kinda pointless. At 60fps a game's frame time is around 16ms and the controller's latency is only 4.5ms. https://rpubs.com/misteraddons/inputlatency Coincidentally I can say something about the Saturn 3D pad too. I can't comment on the inputs because I could never get mine to work with the cheap Saturn to USB adapter I have and I never got around to making a custom adapter either, but the pad itself is actually really comfortable if you have bigger hands. It feels exactly like a chunkier version of the Dreamcast controller, minus the expansion slot area in the middle that you rub your knuckles raw on.
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How does this work exactly?
>>5328 That seems really uncomfortable. It looks like it's for fps games, left side is the w,a,s,d replacement with dpad for extra buttons. But seems dumb because you'd have to hold your left hand up but your right is resting.
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>>5334 >there's even a strap looks awkward as fuck
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I think it's interesting that the big 3 have evolved toward the same general design. Just for a general gaming controller, people want 2 analog sticks, a D-pad, 4 buttons on the right, curved handholds, and some triggers on top. Good design has been streamlined but also express less creativity as people settle on the best and most comfortable controller for most games. I personally don't like the default Xbox D-pad as it's so clicky and crisp like a computer mouse. It makes a lot of noise for just doing anything in a game. And the frequent clicking gets a little annoying. I also don't really like triggers on the back bc they're easy to misfire and make the controller feel like it's split open on the back rather than whole and uniform.
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Nintendo and PowerA make a lot of controllers for pairing with the Switch. I kind of like the nano controller though I've never bought it or held it. I have smallish hands but this may be too small. I think the idea is it's for traveling and quickly fitting into a travel bag.
The Razer Wolverine PS5/PC controller is cute. But it's one of these pro controllers that is higher quality so it's very expensive at $250.
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What were they thinking?
>>6176 Training numales to screech at the clicking noise.
Has anyone ever tried this?
>>6285 Gamecube should have gone with this tbh
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I think using the shoulder buttons to control the camera was better than using the second stick to do that.
>>6981 you mean the trigger buttons, or more colloquial known as the shoah buttons
>>6982 no the shoulder buttons more colloquially known as R2 and L2.
>>6981 I agree but not with the "than" part. What was so great about the pre modern slop vidya is the variety, variety of genres, of visuals, of controls. It was really cool to start a game that controls completely differently to a previous game, and how games utilized different control schemes to archive different result. Nowadays everything is a literal standardized crap that control identically and if it doesn't zoomers and other normalfags will start whining on social cancer about it.
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>>397 Why didn't anyone else try something like this? The VMU doesn't count.
>>7090 Because it's better to just shove a card into the console than into a controller that's going to be thrown around by angry children? For how tough most hardware was back in those days the memory cards were an exception, I fucked up multiple N64 cards just by accidentally dropping the controller I imagine they'd shatter if a little tardlet had a sperg fit and chucked it the ground or stomped on it.
>>7095 I never threw my controller. Shit's expensive.
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>pushes button harder for more power >it actually works
>>7098 Yeah but plenty of obnoxious little kids did.
>>7192 >>7095 I don't think N64 had games where you would throw your controller.
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Well? There is a wrong answer.
>>7195 How do you even quantify this statement at all? Children get mad at tiny insignificant shit all the time.
>>7198 4 is obviously the correct choice the only button it overlaps is the start button which is recessed and therefore won't be held down by the cord. I will fuck your mother in the ass if you disagree with me.
>>7204 How is that different from #1?
>>7206 1 takes longer to wrap and unwrap, don't make me fuck your mother's ass.
>>7214 >1 takes longer to wrap and unwrap Literally the same thing bro.
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What happened to transparent colored peripherals?
>>7967 gaming is not allowed to be fun anymore, gameplay is seen as detriment and embarrassment to the movie that is playing. these gamepads were fun and playful but games must be super serious and dramatic now, just like a movie, and consoles must all look like a piece of office equipment, otherwise manchildren will be embarrassed to say that play games (which are just movies now). You can't have a red transparent gamepad when you're playing a "super serious" woke movie game about some black lesbian beating up men twice her size. gamepads like that are "too childish", which is ironic because gaming up until the late 00s was seen as part of children's toys which is way kept all the normalfags away from it.
>>7216 How's your mother's ass?
>>7968 man shut up transparent controllers were always cool
>>7985 learn to read retard
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>>8197 Damn, Sony really went cheap on the original PS3, huh
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lol
>>8239 Heh. The old euphemism 'Design by Committee' has today become 'Design by Diversity'.
>>8239 lmao that looks like it should be in a sex shop
>>8239 how do you use it?

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