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Silent Hill Anonymous 03/05/2023 (Sun) 16:38:00 No.1124
There is no “Other World” in the original Silent Hill and the fog world is the real world that’s already been over run by monsters and everyone has already been killed while the dark world is Hell merging with reality. All the nurses in Silent Hill have been “impregnated” with demons just like Cybil had. Lisa died because she became fully taken over by the parasitic demon while the parasite in Cybil was killed by the aglaophotis Harry had. Silent Hill 2 takes place in a completely different version of Silent Hill because the series was originally meant to be an anthology before Team Silent was pressured into making a follow up to Silent Hill 1’s story and at that point they just mixed mashed the two different concepts of Silent Hill into the confusing mess it is know for today
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>>1124 This all sounds like very interesting drama that proves the fucking farse that Silent Hill 2 is, man what could have been.
>>1136 SH2 is great, it's just that its form of narrative became the go to for the reddit horror perception.
how woke will the numake be?
>>1148 They'll shove in that nigger from the gaijin games.
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>>1148 >Everyone's fugly ☑
>>1228 L-LEON!
>>1232 Leon is made fugly too now.
>>1124 but SH3 is the direct sequel to 1. SH2 is more like explaining more of the rules of the lore of Silent Hill but then again the monsters killing the people, that is what one assumes until in 3 you have Vincet saying do they look like monsters to you? which is a hint that it might be humans you are killing, or a sick joke but it is kinda interesting to think about. You are committing murder instead of just killing monsters that want to kill you. >>1148 depends on how the Polish developers are remaking the game. They said horrific things like modern game design, that might mean it will be more like a cinematic interactive experience rather, instead of a game. Also might have just an ending instead of all of the endings and secret puzzle difficulty, along with encouraging multiple playthroughs because of hidden memo's that is in the 2nd playthrough, along with being more actiony with instead of a few nurses like 3 or 5 on each floor in the hospital, there is like 20 nurses on each floor. So there is allot of things they can do to destroy the series further, or make people look at 2 with disgust.
>>1243 >but SH3 is the direct sequel to 1. Because of 2. They didn't know what to do after 2 so the decided to go back to 1.
>>1243 >modern game design So it's gonna be RE Numakes.
>>1243 SH4 explain things, SH has problems because they have to cut a lot of offensive things for americans, SH2 was great because it was the same, but with money and time.
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>>1257 Sure, maybe. I don't know from what I understand is that the dude that made SH fucked off to Sony Japan(before it was cucked) then he essentially made a really flawed survival horror game called Forbidden Siren, this game you really need a guide to complete it. While the co-writers, programmers and producers just tried to figure out what to do next then they started to think of deep themes they wanted to have in the game. So in that sense, yeah one can say it is like going back to 1 but that is, if you only play it once, then you will even believe it has nothing to do with the cult or explains any lore, while the game explains more than you'd expect and at the same time gives you an understanding of the spiritual power that got corrupted. >>1268 Most likely, yes. It is made by the Polish development team called Bloober Team that brought you classics such as Observer, Layers of Fear 1 and 2, Blair Witch and The Medium. Since they are the only Indie devs that have been somewhat successful of having a niche of mostly FPS horror puzzle games, they believe(I shit you not) that they are going to make the next classic Silent Hill game which is already based of a classic game, I think they are really delusional because The Medium was good but it wasn't even near a survival horror game standard like the RE numakes or at-least 2. >>1440 SH4 had a generally bad development to begin with, so they put inn elements of SH lore and stuff. In general it is the best outside the trilogy because they at-least knew what was what with Silent Hill. Because in SH4 they kinda establish that that Sullivan is a plan b, if she cannot birth the god.But that also means how could the cult know that she would split her soul? Because it took about 17 year later with the end of SH1 for the new God to start to be reborn when she gets despair and anger, obviously then the otherworld is getting birthed into reality when the god is birthed, while in the first one the otherworld is invading the reality. Now when it comes to the canned Silent Hills, I am actually really happy that Kojima didn't sully the good name of SH(even when more than half the series hasn't been good) but now I am excited for the new Silent Hill F, I believe that it can be a real mindblowing game because the writer is behind When they Cry, it is a mindfuck of a visual novel and to get a nice grip of who that dude is, just watch the anime When They Cry.
>>1442 When They Cry is nothing like Silent Hill and doesn't fit the series what so ever. It's no different from having Cuckjewman ruin it.
>>1452 No, it is a murder mystery in a small Japanese town and a general mystery in a town. That does not sound like a good writer for a surrealistic psychological horror that has strong cult elements in it. Now, that Silent Hill F is a new game set in Japan. One can only hope for that the story is interesting because of that writer, and that it will have a distinct Japanese horror mystery feel along with psychological horror. Would it be ruined like if Kojima would've made it? No, I don't think so because Kojima liked the Silent Hill movies unironically. And seeing how Kojima's last games have been then he could never have brought that small town feel or had a psychological horror feel, he might've thought that over explaining the monsters or the otherworld be scary when it would just be dumb. So I have faith in Silent Hill F even if it's just a visual novel, I can see that it having multiple endings and even something dumb, like murder and you figuring out the mystery only to find out there is a cult from overseas, that wants to bring god into the world from the otherworld and the murders is that a ritual murder. Like this is a reboot of the series, and it is Konami and they just want to milk the IP, so one can hope that it will be good or great. I hope for it being a great, even if it's a visual novel.
>>1494 It's the same shit as with Kojima. Only Team Silent can make a Silent Hill game, even half of Team Silent couldn't make a proper Silent Hill game.
>>1495 not the same shit as with Kojima because Kojima probably just wanted to make the movies over again, and then invite his fwend to be with him. So it would essentially be Silent Hill the mobie. I would agree, Silent Hill should only be made by the full members or people that understand the philosophy of Team Silent, so they as a Team should only be the ones to make the games but we do not live in that timeline or that reality, so now they are making 3 new games. With numake of 2, then a spin off game then a mainline game with Silent Hill F, set in Japan. We know that the Higurashi writer is involved, he knows how to make a mystery story, and Silent Hill has a mystery and depending on what one takes from Higurashi, it is a mystery, strange cult thing going on, half the town maybe having demon blood in them or up to episode 9. That is good enough for me to say he is perfect for a reboot, and it can be a good one, or at least interesting compared to Shattered Memories and most Silent Hills after 4.
>>1503 We know exactly what Cuckjewma wanted to do for his Silent Hill, it's P.T. and judging by P.T. Cuckjewma understood absolutely nothing about Silent Hill so it's most definitely a bullet dodged.
The thing with the original trilogy is, they weren't The Silent Hill™ yet, they were just a few relatively unknown niche games and that was reflected in their design/writing as well; they were laid back and unassuming, doing their own thing. But as they became famous with time, all the outsiders tried to turn them into "le ebin story" and an exciting video game, completely missing the point. This absolutely be the case with these NuSilent Hills, and the idea to set it in japan is mega cringe, the rural american town is the very soul of the series, the last thing that it needed is to be the 500th generic shinto game.
>>1504 Yes, it was a bullet hat was dodged. After MGS4 I felt the quality of MGS going down when it came to plot and general how to insert lore.Then came Death Stranding and the stupid fucking nigger just drops the whole lore inside a mail like they've figured everything, and it was so dumb. >>1507 The original trilogy was popular, it wasn't something super niche. It was even less hardcore than Resident Evil when it comes to game mechanics and design. People just noticed that the story and the piecing together the mystery was fun and even exciting and gave life to Silent Hill. When it comes to Konami making a new one set in Japan, and if that is mega cringe? not really, we have had now 5 or 6 games trying to set itself apart and being just the town, and miss the point because that isn't the only spirit of Silent Hill. Silent Hill has many things that sets it apart from other survival horror games, but one of the big ones that I can think of is the occult. Forbidden Siren is closer to Silent Hill but that's because the orginal designer made it, and even had it being a puzzle, to understanding the full story one would need a fucking guide. So shinto curse then a bunch of half blooded demon humans along with a yakuza syndicate that is offspring by demons, and they sacrifice people by opening up their stomach, and it is a mystery on how people have died or who the killer is? Sign me up.
>>1508 >The original trilogy was popular, it wasn't something super niche It wasn't popular and it was niche. SH1 was a break away hit due to the explosion of RE's popularity, selling 800k copies. But SH2 then sold only 600k copies, and SH3 sold 370k copies. SH4 sold meager 270k copies. It's a very steep decline and in no way hit numbers. The series was getting less popular after the original and only started getting more well known retroactively.
>>1511 I am sorry but SH1 was a 2 mimllion seller and SH2 was a million units seller and the SH3 was 300k which makes the firs 2 games a hit, and then 3 didn't sell to badly either so these games are a hit during that time and around that period in the life cycle of the PS2, that was good numbers. Or it made Silent Hill 2 be a platinum game which could be sold for a lower price in PAL regions, I think it was also a greatest hit in NTSC. Gaming industry back then could have a game just sell 200k and it was a hit or would break even, and have marketing costs recouped. It was a really different time back then, it is a reason why they could do more experimentation and make weird games at that time or during the PS2 and Xbox. There are more obscure survival horror games and series that didn't even see the success that was Silent Hill, and one of them still lives to this day on life support. But today when a game sells only 200k in it's life cycle that is a failure depending on the console and who the publisher is, I might add but that is because of the costs they put into making the game engine or licensing, artists, programmers and writers, other nonsense to make the games more cinematic. I know, is an inconvenient fact that SH was a popular game series, or was one of the RE clones that did great numbers but it was, also I might add that; at that time there was genres and people flocked to their niche genre, sometimes in the blue one could take a chance and just buy a random game if the preview or review from a magazine made it sound interesting. I hope this clears things a bit.
>>1514 >I am sorry but SH1 was a 2 mimllion seller and SH2 was a million units seller Worldwide, I'm counting Japan + USA. >which makes the firs 2 games a hit, and then 3 didn't sell to badly either 300k from a million is not that bad? That's terrible, and the point remains, there was a steep decline, not growth. It wasn't a hit series, rather SH1 was an unexpected sleepers hit. >Gaming industry back then could have a game just sell 200k and it was a hit Literally never happened, moderate games on PS1 were selling over multiple millions. >I know, is an inconvenient fact that SH was a popular game series It wasn't, as we established SH1 was a big one-hit wonder because it was basically the closest thing to a RE for many people, then SH2 riding on its coattails already saw a massive decline and the rest of the series saw minuscule numbers. It's simply was not a popular series during its days.
>>1530 >Worldwide, I'm counting Japan + USA. I am saying worldwide because if one just go by Japan and US numbers then you forget one of the big markets. >SH is niche because of the decline later on. Still it recouped and was probably profitable a reason why it is a series. >moderate games was multi million unit sellers on ps1 yeah, that is a nice delusion you have. those are huge hit games that is like Tekken 3, Gran Turismo and GTA 2, Tomb Raider, Resident Evil 1 and it's may copies, Spyro, Crash Bandicoot and Final Fantasy 7. It wasn't common for a game to be a million units seller, it was uncommon you had some games that was huge hits and some that was hit and moderate success. There are more moderate success than huge hits but there are many hits also because the budget for marketing and general costs to make the games did not go up to the 100 million dollar figure like today. So at that time a game could be made for 800k to a million dollars then when PS2 came it was between 5 to 10 million dollars. So a success was allot less units sold than what it is today, I am just blown away that you think Silent Hill was a failure and niche when it was far from it. It was a highly discussed game at that time, even when 3 came it was a discussed game, it wasn't this niche that some few had heard about, or wasn't marketed like Hell Night on PS1 from Atlus published by Konami. >SH1 was a 1 hit wonder yes, and it is why when people think of survival horror it is RE and Silent Hill and not RE and Obscure or Fatal Frame on PS2, or Forbidden Siren series which is a real niche game series. So again, that time period was different than today,really different because there was real genres and people went to heir niche genre. Not like today where you have a handful of genres at most. I kinda think you are confusing today or even PS3 and 360 data of what a hit is and apply it back then on PS1 and PS2, which is dumb because no one would've taken the risks that was game development at that time. Like one must remember it was a shock to learn that Shenmue had a budget of over 40 million or something insane.
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Numade.
It is so over SH bros....
>>2041 yes, I am scared of this numake because they obviously didn't realize or think that Silent Hill 1-3 had simple combat design for a reason, so that it would be friendly for people to get into. And now, they are going to destroy the flow of the original game because they couldn't have just made a new IP that was inspired or something by Silent Hill 2. >>2071 To be frank the game series has been over for a decade and then came back, because konami probably wants to see if they can still make money from the series or something?
>>2041 The audacity of these niggers to think they can improve on anything, let alone on a classic. But of course normalfags will love it, it will become a big seller, all the soyjournos will praise it as the definitive version. Same old, same old.
>>2072 >so that it would be friendly for people to get into That's not why.
>>2072 >because konami probably wants to see if they can still make money from the series or something? check the MGS thread, they're remaking both MGS and Castlevania now. It's over.
So what of the numake?
>>2814 In the process of being NuMade.
Do you find SH4 scary?
>>2950 It made me shit my pants.
>>2950 not very
Silt Hill 4 definitely lost a lot of scary points by trying to be videogame-y, with HUD and all. And in general you don't feel that level of separation from the world as you need in the original trilogy.
>>2975 it should have been its own game tbh
I'm not really a jewtuber kind of guy but it's been over a decade now and these videos are still good. https://www.yewtu.be/watch?v=wya4XhTPMcc&list=PL87676CF7D0B816B4&index=26
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>>2814 Unfortunately not cancelled.
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it begins
>>3274 I like how these normalfags used a nurse from the shitty gaijin games. Game journos everybody.
>>3274 >Modern sensibilities Perhaps contemporary because there's nothing modern about social chaos and not being able to target certain things. Hope lied in indie gaming and they are even gayer than AAA
>>3277 Its so over silent hill bros.....
>>3277 >he fell for the indie meme lol
>>3274 >outsiders telling and shaming game devs what and how they should make
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>>3334 Melanated World.
>>3334 >50 years ago <this program depicts scenes of graphic violence and/or sexual themes that might not be appropriate for children viewer discretion is advised >today <this game doesn't have niggers and various types of faggots in it and that might cause adult babies on twitter to have tantrums viewer discretion is advised Let me guess. Farmed out to a (((western dev.)))
>>3347 Soon every character builder will have a negro on by default.
>>3348 >Soon every character builder will have only different shades of negro. FTFY
>>3349 >white skin DLC
>>3350 I can see that happening in the near future and they'll call it a 'white tax'.
>>3362 Outlawed.
>>3334 >niggers in every game now that's horrifying
SH doesn't even sell that much, why won't they leave it alone...
>>3274 I don't feel so good SHbros...
>>3018 why would they cancel it? >>3274 >>3334 yeah, they are going to cut off allot of things that was essential for Silent Hill 2. >>3347 >>3348 Every game that is made by western developers have nigger option on. so it is too late if that makes your panties twist your balls. Now, one can only hope that there aren't too much trannies in the game because every game with character customization is automatic nigger that is so black it looks steel blue.
>>3280 I thought someone without the clown cancer in the brain could make games but i see they are all demoralized or work as lone wolves.
>>4140 We keep telling you anon; this is genocide, not business.
>>4593 >indieshit >without the clown cancer in the brain anon, I...
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I got a fucking letter. The goddamn name on the envelop said "Mary"... My wife's fucking name... It's fucking ridiculous, Couldn't possibly be fucking true... That what's I keep fucking telling myself... A fucking dead person can't write a letter. Mary died of that goddamn fucking disease three years ago... So than why am I fucking looking for her? Our "special place"... What could she mean? This whole town was our special fucking place. Does she mean the fucking park on the damn lake? We spent the whole fucking day there. Just the two of us, Staring in the fucking water. Could Mary really be there? Is she really fucking alive? Waiting for me?
>>4770 Silent Hill games didn't have a single negro in them, I'm sure the numake will fix that.
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And that's a good thing!!
I can't wait for bullshit!
>>5067 shitty burger "horror" with jumpscares confirmed
>>5065 And here I thought you can't rape Silent Hill any more then they already have.
>>5065 i hope that's a joke but it never is
>>5089 Don't forget the niggers anon.
I have been playing the last Silent Hill game, or number 4 on PS2 and I had forgotten how many annoying things there are in the game. Along with not being really designed well from a ui stand point.
>>5834 Your brain has just been rotted by modern handholding slop.
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>>5065 You stupid ugly bitch. You dumb fucking cunt.
>>5838 well, there are a few things that can get an improvement that would not destroy the game, like the fucking zombie ghosts and they just multiply if you aren't careful enough. Also, the UI in old silent hill 1 to 3 had a great design, just a bit clunky but the user interface didn't take you away from the game, it made sure you could actually do whatever you needed to do. That isn't hand-holding. >>5839 yeah, these whores will never be happy, even when the games are now, really just hand tailored to them and still they complain. It is fucking insane but the good thing is that it isn't sustainable because video games today costs too much money, and it makes people more conservative in what they buy. I still buy random games, the latest is Mortal 1 Kombat, and I like it but that is more because it is a pure nostalgiab8 even when it has ugly women, in it like a fucking gorilla looking nigger but the game is as stupid if not more stupid than the 95 movie.
>>5840 SH4 UI was already very video-gamey and general audience oriented.
>>5840 >95 movie Absolute kino.
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How would you rank them?
>>6200 soylent hill 2 > soylent hill 3 > soylent hill > soylent hiil the coom
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>>6200 I only really like 1 and 2. 3 is kinda meh, very derivative and 4 I don't even consider a SH game, certainly it's not scary with its video gamey angle.
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>>6200 As much as I like this game I've always felt that there must have been a subtler way of having James confront his guilt over murdering Mary than having him literally fight his dead wife on a floating hospital bed that shoots lightening.
>>6288 yeah that always kinda comedic but isn't there a different turn of events with Maria?
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https://www.yewtu.be/watch?app=desktop&v=pZzk-Fk07ug Blacked Hill God this looks like shit. Another ugly generic non-scary gaijin slop. I thought we were done with this 10 years ago, it's like we're the ones stuck in Silent fucking Hill.
>>6379 neverending slop
>>6379 Jesus Christ that's hideous. But what deep seated trauma does an ugly apeman represent?
>>6412 Seeing an ugly apeman is very traumatic, truly a psychological horror.
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I'm not sure why, but out of all the SH games, SH4 scares me the most. There is something weirdly terrifying about being confined to your room with no way out.
>>6379 WE WUZ PYRAMID HEAD
>>6530 So you're terrified by imageboard users?
>>6530 SH4 has way too many non-scary characters and mechanics to be scary to me. It's hard to be scared where there's a videogamey life bar and gun icon on screen.
Bloober is going to make a walking simulator wearing the skin of Silent Hill 2. Almost all of their previous games are boring non-games written with room temperature IQs in mind. >>1452 >>1494 Have either of you read Higurashi, Ciconia, or Umineko? I'm confident that Forte will be good. Ryukishi07 can nail mystery, horror, and mystical aspects. My only concern is the change in scenery. Silent Hill isn't Silent Hill if it doesn't take place in Silent Hill. It's like making Twin Peaks outside of Twin Peaks. While the outcome might be good, it's not worthy of being called Twin Peaks. However, I hope he doesn't cop out and have the name's town be readable as Silent Hill. That would be a cheaper stunt than name-dropping previous protagonists. >>6200 4, 3, 1, 2.
>>6535 >Bloober is going to make a walking simulator wearing the skin of Silent Hill 2. Almost all of their previous games are boring non-games written with room temperature IQs in mind. This has already been confirmed >>5065 It's gonna be exactly like all the previous shitty western Silent Hill games. I still cannot believe we're somehow circled back to this shit, the franchise has finally been laid to rest for over 10 years after getting raped by gaijin faggots and here we are again. >Have either of you read Higurashi, Ciconia, or Umineko? Yes. It's nothing like Silent Hill. Just because somebody wrote a horror doesn't mean he can just go and substitute for another horror because they're both horrors. It's never under any circumstances gonna be a Silent Hill game which means it's gonna be a bad Silent Hill game.
>>6532 I didn't realize you were a setting.
>>6544 setting inside your mom r/n
>>6545 >reverse birth Furry
>>6544 anons are a genre
>>6535 >It's like making Twin Peaks outside of Twin Peaks Twin Peaks is actually quite easily emulatable, just play Deadly Premonitions. Silent Hill? Not so much.
>>6565 Siren was good, both of them treated the monsters the way Silent Hill 1 did, no metaphors for the time you pushed your baby brother down the stairs, just a solid creepy atmosphere and unkillable monsters.
>>6568 Literally all of SH1 monsters are metaphors and manifestations of Alessa's and Cheryl's fears.
>>6569 >monster dogs >monster birds >monster gorillas >Lisa >Cheryl That might be true for some but not at all for others. The point of the game is that everything in silent hill actually happened. There's no ambiguous 'oh you think they're monsters?', because they are monsters. Go back to the real world, everyone's dead because they gotten eaten by the monster dogs and gorillas. Go to the otherside, monsters created from the subconcious mind of a little girl attack you, but none of the monsters are specifically manifestations of her fear. there are no grope/rape monsters, no monsters that burn you or set fire to you, none of the monsters reflect any of the ordeals that the little girl has gone through.
>>6570 >monster dogs Chery's fear of dogs and Alessa's burned skin (dogs have burned skin). >monster birds Cheryl's fear of pterodactyls as seen in the book she read. >monster gorillas Which one is a "gorilla"? Romper? Romper is Alessa's fear of adults as it appears as a man leaning down.
>>6571 >burnt dogs They aren't burnt, they've got rotting skin and have wormheads on the otherside. I just looked on the silent hill wiki and the wiki says dogs because she has a fear of dogs, but the japanese stuff most of the monsters are based on charactersf rom books Alessa read as a child and aren't fear based. In fact there seems to be a seperation in ideas, the japanese developers released a bible with silent hill 3 and then peopel decided to extend their own interpretations outside of this provided material for the wiki, so for example the 'grey child' symbolism that they're the reflection of Alessa's cursed classmates goes contrary to the bible saying that they are meant to reflect small animals and mencaing creatures from fairytales. I'm not going to argue with you about ideas like 'death of the authro', but the japanese sources say a lot of these designs are based on fairytales while the wiki then goes to create interpretations that connect them directly to Alessa's character. For example the bible says that the air screamers are a manifestation of an illustration Alessa enjoyed from a conan doyle book but there's no mention of her being afraid of it at all. We can definitely meet in the middle and say that many of the creatures are created out of Alessa's imagination though have signifigant personal meaning, while characters like the puppet nurse would be directly related to her experiences. Most of the enemies are animal like or based off the mumbler/grey child, and a lot of the symbolism is additional 'lore' from users. The developers based much of the story off of the director's love of lynch and ufo mysteries while a junior coder/3d artist filled in a lot of the details himself so there's really a lot of ways you could take it. But everything being a deep personal metaphor is very much a SH2 idea and not true to SH1
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>>6578 >They aren't burnt, they've got rotting skin They have the appearance of burned skin, it's doesn't have to be literally burned which is too on the nose. >material for the wiki Nobody gives a flying fuck what the wiki says, it's ran by literal troons. The creature commentary is all you need and most of the fears are self explanatory through in-game lore like dogs, insects, nurses, doctors etc. >But everything being a deep personal metaphor is very much a SH2 idea and not true to SH1 It is all deeply connected to Alessa/Cheryl either way, no monster in SH1 is just a random monster unrelated to the events of the story. SH2 just evolved the idea.
>>6579 its from japan so its definitely meant to be burnt or at least crispy
>>6579 Yeah, that's the silent hill 3 release isn't it? I can tell because the doctor enemy references future games. So it's not the original silent hill 1, it's the later compository. Most of those details were added by the junior 3d artist, which is why I didn't want to get into death of the author, because who takes precidence, the director of the game, or someone who took it on themselves to fill out the story later? Also half those descriptions validate what I've said, the nurse puppets aren't even related to Alessa's fears, they're infected by a parasite, the mumbler has nothing to do with Alessa's classmates, the air screamer is from her favorite book, the giant lizard is another fairybook character, woodsucker is a generic dislike for gross stuff, the scratcher is from a picture she saw, the floatstinger is from a specimen decorating her room, it's stuff pulled from her imagination with a few important pieces directly connecting to her, while Silent Hill 2 is 'Everything is a reflection of James suffering mind and has a very specific meaning.' The romper 'a manifestation of Aleesa's fear of adults' ok, that's fairly general, it's not 'the direct manifestation of the cult molestor who finger blasted her butt', where James has enemies that are 'the ghost of his dead wife', 'the monster that represents his murder rape boner' 'Jame's guilt over murdering his wife' One is not a reflection of Harry's fears or a metaphor for his struggle with his marriage or his relationship with his daughter, they're monsters pulled from a little girl demon's imagination, very physically real enough to murder an entire town, and can infect real people with parasites. Silent Hill 2 he just sort of shows up and it's all directly about him and what he went through, and it's even implied that the otherside and the monsters are simply in James head. 'You see monsters?' Can't you see the major difference in the themes involved? As gross as it is to say Silent hill 1 and 4 share more in common than 1 and 2.
>>6581 >Most of those details were added by the junior 3d artist That's literally your headcanon. >stuff pulled from her imagination <aren't even related to Alessa's fears >a few important pieces directly connecting to her, while Silent Hill 2 is 'Everything is a reflection of James suffering >The romper 'a manifestation of Aleesa's fear of adults' ok, that's fairly general, it's not 'the direct manifestation of the cult molestor who finger blasted her butt', where James has enemies that are 'the ghost of his dead wife', <SH2 just evolved the idea
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>>6580 mm, crispy dogs
>>6582 >literally your head canon '...Sato took it upon himself to add details and fill in the story after...' Ok that's sure some headcanon I managed to make real. >Aren't related to her fears. No, that's why some are specified to be fears and others are said to be pulled from the fairytales she read. Because some are about what she's afraid of and some are just part of her imagination. >sh2 evolved the idea It's not an evolution of the idea because it's not the same idea. It looks the same because they share a name but the manner in which the idea of the world and enemies are used to reflect the fears and subconcious workings are completely different. Silent Hill 2 is the outlier of the series, it wasn't even popular in japan when it was released because of the changes in style. That's why Silent hill 3 goes right back and connects to silent hill 1, leaving out almost all the personal metaphor material and concentrating on the monsters being real creations brought into existance by a demon. They actually started developing 3 and 4 at the same time too which is why they all share the same cult plotline.
>>6584 Here's another one. Silent Hill2 is considered one of the best games to have ever been released, and when it came out in Japan they 6 and 7 out of ten'd it while it supposedly got 8-9 and 10's across the board in North America. https://twitter.com/adsk4/status/1087991672624107520 https://imgur.com/bAZijbZ (first impressions without historical revision) https://www.gamespot.com/reviews/silent-hill-2-review/1900-2814382/ <unsourced quote> "I don’t have my old gaming magazines, so I barely remember some of the press, but when I intereviewed Jeremy Blaustein he mentioned that Silent Hill 3 was what it was because people thought Silent Hill 2 was “too psychological.” So , in response to the backlash of some people, they made Silent Hill a direct sequel to the first game, including characters related to that story, the cult, Alessa, Lisa, the whole birthing god stuff, and even blood and rust. So the devs listening to what people were saying about the games is not something that has only happened recently." https://tokenflipguy.tumblr.com/post/116409990840/the-thing-is-when-sh2-came-out-i-will-never "The thing is, when SH2 came out, I will NEVER forget the fan reaction. “Why wasn’t it more like SH1??” “It’s too psychological”“ THAT is why SH3 went in the direction IT went. Creators should not listen to their critics and fan base overly much or their creativity will be diluted until it is beige, bland and boring." Mashiro Ito has a bunch of comments dragging silent hill 2's reception and sales when it came out, but the consensus was that Silent hill 2 was too invested in the idea of personal symbolism and that's why every other game is based off the first and not a follow up to what is called one of the best games ever released.
>>6584 >'...Sato took it upon himself to add details and fill in the story after...' >Ok that's sure some headcanon I managed to make real <some random quote out of context yeah, you did
>>6591 At least bother to learn instead of being an asshole. https://en.wikipedia.org/wiki/Takayoshi_Sato This is Silent Hill's 3d artist. He did all the model and cgi work. He also filled in details about characters and story lore after.... https://en.wikipedia.org/wiki/Keiichiro_Toyama This man created the story. He also created Siren, a direct successor to the ideas of Silent Hill. He based Silent hill 1 off of his love of occult, paranormal, and hollywood movies. Siren would be the actual sequel to his Silent Hill 1. Silent Hill 2 is directed by...Takayoshi Sato! He's the artist responsible for adding the symbolic elements to Silent Hill 1! You can tell because his baby, Silent Hill 2 is aaaalll about the Symbolism, while Toyama, the director of the first, went on to create Siren, a game about demonically possessed monsters who kill people in the small town they've taken over during a blood red fog, very similar to the original ideas he wrote for Silent Hill 1. Silent hill 2 did so well and impressed Konami so much that they got rid of Sato after he pitched a 3rd Silent Hill game to them, went with Kazuhide Nakazawa instead and promptly went back on all the ideas that Takayoshi Sato introduced, going right back to the idea that all the monsters are created by a demonic entity.
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gaijin slop doesn't come alone
>>6868 how are we back to this shit again...
>>6871 Because nigger cattle eat up shit and ask for more with a smile.
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jesus fucking christ, just leave silent hill alone
silent hill? more like whisper mountain
>>6977 oh snap
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Holy fucking shit, these retards are giving Pyramid Head a backstory...
>>6996 >for fans
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>>6996 This is exactly, exactly like those shitty western Silent Hill games from the '10s like Homecoming where they just randomly shoved Pyramid Head in there for no reason other than 'dude, Pyramid head, fan favorite!'.
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>>6997 Are you ready for all "as a fan of the original I actually liked this game" shills.
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>>.6996 silent soy is pop culture now so it fits the series since it was always trying to emulate shitty pop culture
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The only two moments of courage James shows is when he's killing his wife and killing the two pyramid heads at the end of the game, after coming to terms with the fact he killed his wife.
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Silent Hill 2 demake.
>>8796 Looks fucking awful. Tom Huellet all over again.
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the real horror is that this is the protagonist of every game now
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>Bloober shares fall after Silent hill 2 Preview lmao
>>8841 go slop, go broke
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>gameplay is brown lgbt girl discussing feelings on her chat app This is your Silent Hill now. Thanks, Konami.
>>1243 they are a shame to my people that company thankfull we have others like david szymanski to balance it out but still, patenting game tech? sucmmy making silent hill, a game with combat and boss fights as a studio known for making walking sims spells disaster
>>9026 >soylent hill I hope Blackrock is paying them well, because this is looking to be another woke slop flop.
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>>9090 blackrock rolling in money either way stay mad soys
why won't they leave Silent Hill alone...
>>9098 The name is familiar even though normalfags never even played it and would hate it. But the brand recognition is all that matters.
>>9099 And gaymer street cred.
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Here's your remake
>>9398 we laugh at this, but that's what games actually look like today
>>9401 >no trigger warnings at the start >no in game prompt to visit the cash shop Well maybe what they looked like a few years ago.
>>9409 I think we've already been down this path here? >Being White is bad m'kay Kek. If they reeeally care about niggers, stronk independynts, and troon's speshul widdle feefees, they wouldn't dare release such literally Hitler propaganda loose on the unsuspecting public.

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