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Anonymous 06/16/2023 (Fri) 19:13:06 No.3906
Did beat 'em ups die off because they couldn't adapt to 3D or because audiences grew tired of them?
I think when they tried to do beat 'em ups in 3D they basically evolved into generic action games
2D games done in 3D are considered subpar production now and full 3D beatemups kinda got turned into character action yeah
>>3906 too hard for normalnigs.
>>3906 You can't make an open world beat em up so they died out like every other genre.
Why is indie pixelshit always an RPG or a Metroid clone but never a beat em up?
They were still somewhat alive on mobile during the early 2000s, I remember fondly enjoying a particularly bad Fullmetal Alchemist beat em' up on the DS, Dual Sympathy it was called. That game was pretty easy tbh, but maybe thats either the fact that game difficulty alreadly declined back than or I was better at it than I remembered.
>>5951 >early 2000s Anon that's basically the 90s.
>>5918 >Why is indie pixelshit always an RPG or a Metroid clone requires no skill to make
Open file (594.13 KB 2880x960 6.png)
>>3906 >they couldn't adapt to 3D They could.

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