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/vgmg/ Vidya Game Music General Anonymous 02/26/2023 (Sun) 15:21:25 No.959
pastebin - https://pastebin.com/gyiFdwFf archive of previous thread - https://archive.ph/trxrp Who is your favorite vidya composer and why? Which vidya generation has the best music? What is your favorite sound chip?
Edited last time by nandandor on 02/26/2023 (Sun) 17:15:36.
Who would've thought that medal redemption games would have some good music?
>>975 >medal redemption The what? Comfy tunes tho, the third one is funky.
>>977 In Japan, some companies would make medal redemption games with hardware they have on stock that they want to get rid of. For example, Konami is known for their SCC chip used in their MSX games, but they used it outside of the MSX in some occasions like Hexion. You can find plenty of videos on these machines on jewtube and niconico, https://yewtu.be/watch?v=llyuAsOAwNM (even shows where the song I linked plays). The third one was from a game called Witch, which was developed by the same team behind the Battle Mania games on the Genesis. The music is pretty good despite how short they are. The game was kinda addicting to play, especially if you enable the infinite time cheat and played the game like janky video pinball. https://yewtu.be/watch?v=QbUNujchuIk
>>979 Never even heard of this. Good to know, thanks mang.
Arc the Lad Twilight of the Spirits is a rather weird game but the soundtrack is excellent.
>>981 Damn, they got Masahiro Andoh on this? I listened to a bit of T-Square, but not enough to be familiar with their sound. Sony was seriously picking up talent during the PS2 days, I know they had composers that used to work at Namco, Konami, etc. compose some of the music for their games.
>>983 Yeah, Ando worked on all the Arc games and all the Gran Turismo games. >Sony was seriously picking up talent during the PS2 days, I know they had composers that used to work at Namco, Konami, etc. compose some of the music for their games. Well most composers by that point were freelancers anyway and the days of in-house music staff like during the 2D era was over.
Dark Chronicle also has a nice OST though with a completely different vibe, very Uematsu-ish. Ultimately I prefer the Dark Cloud one but it's still nice.
Anyone got any 2hu tracks they enjoy listening to?
Open file (2.38 MB 360x360 Burning Spirits.mp4)
Open file (2.25 MB 360x360 Bloody Battle.mp4)
Open file (1.53 MB 360x360 Dark Shrine.mp4)
Open file (1.65 MB 360x360 Do-or-die mission.mp4)
Dawn of Mana, or Seiken Densetsu 4, is a somewhat questionable entry into the series but being a Square game it has a very expensive, epic score. Maybe a tad generic, but there's also this rockish undertone to it spicing things up a bit.
Dark Native Apostle is a rather bizarre 2001 PS2 puzzle/platformer/action game from Hudson of all people. It's one of the earliest games to utilize the cell-shading technology but the really cool thing about it is that late '90s techno sound that only a very small portion of the 6th gen games managed to catch.
Drakengard 2, arguably the best in the series and now more well known for begetting the Nier franchise, has a really interesting score.
Eternal Ring is an early From Software game, from back when they still used to make something other than Souls games. It's somewhat notorious for its eccentric score that doesn't fit anything happening on the screen but that's kinda part of its charm.
What's the spookiest soundtrack you've heard from a non-horror game?
>>1074 define spooky
>>1078 Something which chills the spine and sets your teeth on edge. In good ways.
Eve of Extinction is a somewhat clunky but fun early '00s beat' em up with a really solid OST that also channels that '90s techno goodness.
Dirge of Cerberus is a rather questionable FFVII spin-off, but the soundtrack is expectedly really good, it is Square after all.
Evergrace is another early FromSoftware RPG with an even more eccentric, borderline experimental score. I gotta say, I actually like this.
Genji is a superb PS2 hack-n-slash with an equally stellar OST. Some of my all-time favorite tunes.
Grandia series is notorious for its top tier OSTs. Nuf said. Here's Grandia II.
Jade Cocoon is a really interesting RPG/breeding series. Very comfy and atmospheric, not in the least thanks to its soundtrack.
La Pucelle: Tactics is a super comfy tacticool RPG for PS2 and a precursor to the Disgaea series, with an equally comfy sound.
Tom Raider Legend has a very distinct, relaxing soundtrack that I really enjoy. There's this great meditative and exotic quality to it, elevating the in-game experience.
Maken Shao is an interesting quirky Atlus hack-n-slash with an expectedly solid Atlus sound.
https://www.youtube.com/watch?v=7XX9052tA74 I always loved stac's 2hu vocals, not sure if it is technically game music but it is remix of it. I also like the originals
>>1548 Cute.
Super Famicom/SNES probably had he most impressive sound chip all things considered, it never stops to amaze me what quality and complexity it could produce.
Just Okami and its stellar soundtrack coming through.
Orphen is a rather bizarre but weirdly compelling RPG based on a comfy '90s anime of the same name. The chill OST is one of the highlights of the game.
Open file (2.81 MB 420x360 Brave Fight.mp4)
Open file (5.25 MB 420x360 Mizuraki C.D..mp4)
Phantasy Star Universe is something that really grew on me, not least thanks to its soundtrack.
Resident Evil 4 of course needs no introduction.
Rogue Galaxy is one of the crowning technical achievements of the 6th gen with a really chill, string-heavy OST.
>>3019 It really is.
>>4970 sounds like someone farting in a bag
Open file (15.13 KB 268x221 zoomer.jpg)
>>4972 zoom zoom still sounds like an old man emptying himself into a catheter bag
>>8106 At least post where it's from, anon.
>>8110 I apologize I thought I had them listed. 1. If, a VN for the PC98 that has three short scenarios. Music from Keishi Yonao and Yasuo Ito, but they only did the first one of the three. 2. Desperado X, a remake of a mecha side-scrolling shooter ala Defender for the X68000 computer. Music from Naoya Kawahara, and this was left unused. 3 & 4. Megumi Rescue(Arcade), so I have to say the Arcade version because it was thought to be lost until it was recovered a few years ago. This was technically Aicom's first game, but they retooled it for the Master System since the arcade version had similar hardware. These tracks are from Hirohiko Takayama, but he went uncredited and Kiyoshi Yokoyama also did the music but got credited(probably because he was assigned to the game early then Takayama was put in later)
>>8117 That's some obscure stuff. Nice.
>>8118 I have plenty more where that came from. :)
>>8126 Do post.

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