>>43009
>>43010
Okay, HoloAnon thanks for your patience. I can finally take some time today to discuss your project ideas a little more.
Just off the top of my head two things stand out:
1. I think it's a feasible idea to overlay a waifu over many possible physical artifacts, including a lever-driven, actuated snuggly doll.
2. This is a primarily SFW board, given our engineering focus (cf.
>>3 ). As an accommodation, we have an echii "containment thread" of sorts (
>>419 ). Let's keep any sexual-oriented discussions constrained to that thread please. TIA.
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I really like the way you've broken the problem down into elements, Anon.
>Control system
>Behavioral logic
>Rendering
I would add the obvious
>Physical puppet & control
into the mix.
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>Up until now this holowaifu project has relied on the principle of summoning the waifu when a suitable tracking marker such as a QR code is detected.
Actually, we're not constrained by the visibility of markers at all. We can generate as many waifus & other virtual artifacts as the system in question has capacity for. I just wanted to point that out.
>But there's no reason to limit this only to the waifu. You could introduce multiple markers that represent different AR objects.
Yes, absolutely! Basically just like a game, you can create a practically infinite variety of virtual items.
>The second is using hand gestures. The reason I picked these ideas as opposed to something else like physical buttons or head movement detection is because they operate on the same fundamental principle as the waifu herself does, the principle of AI image recognition.
Yes. While I'll be starting out with a special 'pointer' for my initial development system, eventually we'll be able to perform pose analysis on the Anon operator, I predict. This will include hand gesturing for control.
>although I might like to incorporate a voice command system at some point simply because it doesn't step on the toes of the other control systems and it creates more of a sense of the waifu being your OS.
We're
definitely going to need voice recognition at a relatively-early stage in the affair.
>I think this portion of the program should be written as a state machine, much like the control system likely will be. State machines represent basically any sort of nontrivial programming I might be able to do because they just intuitively make sense to me. But we could have the waifu switch between states according to hand gestures and other forms of interaction that govern her behavior, including interactions with other AR objects you summon through their separate markers.
Please proceed with prototyping that for us, HoloAnon. Even just pseudocode will be an advance atm.
>This is the part that I have the hardest time understanding, which is kind of a problem because under this system the AR visor is controlled through AR means rather than physical buttons. You obviously need to render the waifu (or an AR-based control system) before you can interact with them.
The basics of it are not much different than
@Mechnomancer and
@GreerTech have already prototyped for us... at least for starters. As the quality goes up, so will the complexity. My own goal is to have something that will put X.ai 's
Ani to shame in the end! :^)
>...and wouldn't vanish when you lose sight of a marker; she only needs the marker to instantiate herself.
Again, that's not an issue. You'll probably understand better once I can post some videos of my initial prototype work with the visors.
>...The waypoints are also context-sensitive...
We could devise any kind of game-mechanics like systems that Anons can dream up (given enough actual developers working hard on the project). But for now, let's just keep it to the basics: A simple cartoon waifu that can stay in place, as you move around. Make sense, HoloAnon?
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The echii stuff let's discuss further in the thread mentioned. If you would kindly repost your 2nd part in that thread, then that will get things started for that conversation. Deal?
Anyway, thanks again for this great effort-post Anon. It's a good start for things that you have so many ideas already in mind.
Cheers & Happy Thanksgiving! :^)