/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality!

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“There is no telling how many miles you will have to run while chasing a dream.” -t. Anonymous


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Lurk Less: Tasks to Tackle Robowaifu Technician 02/13/2023 (Mon) 05:40:18 No.20037 [Reply]
Here we share the ideas of how to help the development of robowaifus. You can look for tasks to improve the board, or ones which would help to move the development forward. You could also come up with a task that needs to be worked on and ask for help, use the pattern on top of OP for that, replace the part in <brackets> with your own text and post it. >Pattern to copy and adjust for adding a task to the thread: Task: <Description, general or very specific and target thread for the results> Tips: <Link additional information and add tips of how to achieve it.> Constraints and preferences: <Things to avoid> Results: Post your results in the prototypes thread if you designed something >>18800, or into an on-topic thread from the catalog if you found something or created a summary or diagram. General Disclaimer: Don't discuss your work on tasks in this thread, make a posting in another thread, or several of them, and then another one here linking to it. We do have a thread for prototypes >>18800, current meta >>18173 and many others in the catalog https://alogs.space/robowaifu/catalog.html - the thread for posting the result might also be the best place to discuss things. >General suggestions where you might be able to help: - Go through threads in the catalog here https://alogs.space/robowaifu/catalog.html and make summaries and diagrams like pointed out starting here >>10428 - Work on parts instead of trying to develop and build a whole robowaifu - Work on processes you find in some thread in the catalog https://alogs.space/robowaifu/catalog.html - Test existing mechanisms shared on this board, prototypes >>18800 - Try to work on sensors in some kind of rubber skin and in parts >>95 >>242 >>419 - Keep track of other sites and similar projects, for example on YouTube, Twitter or Hackaday. - Copy useful pieces of information from threads on other sites and boards talking about "sexbots", "chatbots", AI or something similar. Pick the right thread here: https://alogs.space/robowaifu/catalog.html

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Edited last time by Chobitsu on 05/08/2023 (Mon) 11:17:16.
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>>33524 Lolno. I WILL NOT EAT ZE BUGS! <---> Somebody need to do a mashup with BB=The evil, bald, jewish Globohomo guy. :D

Welcome to /robowaifu/ Anonymous 09/09/2019 (Mon) 00:33:54 No.3 [Reply]
Why Robowaifu? Men's mental health regarding the sexes has been rapidly-deteriorating today, and men around the world have been looking for a solution. History shows there are cultural and political solutions to this general problem's causes, but we believe that technology is the best way forward at present – specifically the technology of robotics. We are technologists, dreamers, hobbyists, geeks and robots looking forward to a day when any man can build the ideal companion he desires in his own home. However, not content to wait for the future; we are bringing that day forward. We are creating an active hobbyist scene of builders, programmers, musicians, artists, designers, and writers using the technology of today, not tomorrow. Join us! >tl;dr This is a place for men who want to live peacefully with beautiful feminine robowaifus. Simple as. <---> NOTES & FRIENDS > Notes: -This is generally a SFW board, given our engineering focus primarily. On-topic NSFW content is OK, but please spoiler it. -Our bunker is located at: https://trashchan.xyz/robowaifu/catalog.html Please make note of it. -Webring's mustering point: https://junkuchan.org/shelter/index.html -Library thread (good for locating terms/topics) (>>7143)

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Edited last time by Chobitsu on 10/11/2025 (Sat) 02:12:55.
>Alway Rember ol' frens, Anon... :^) -/doll/ - currently at https://anon.cafe/doll/ - impeccable artistry in dolljoints. KIA -/robo/ - currently at https://junkuchan.org/robo/ - robot girls NSFW. Ecchi metallic derrieres. (Merged w/ /origin/ ) -/workbench/ - currently at https://anon.cafe/workbench/ - building robots is fun! KIA

/robowaifu/-meta-12: Angry About Elves Greentext anon 09/07/2025 (Sun) 03:23:09 No.41241 [Reply] [Last]
/meta, offtopic, & QTDDTOT <--- Mini-FAQ A few hand-picked posts on various /robowaifu/-related topics: --->Lurk less: Tasks to Tackle ( >>20037 ) --->Why is keeping mass (weight) low so important? ( >>4313 ) --->Why shouldn't we use Cloud AI? ( >>38090, >>22630, >>30049, >>30051 ) --->How to get started with AI/ML for beginners ( >>18306 ) --->"The Big 4" things we need to solve here ( >>15182 ) --->HOW TO SOLVE IT ( >>4143 ) --->Why we exist on an imageboard, and not some other forum platform ( >>15638, >>31158 ) --->This is madness! You can't possibly succeed, so why even bother? ( >>20208, >>23969 ) --->All AI programming is done in Python. So why are you using C & C++ here? ( >>21057, >>21091, >>27167, >>29994 ) --->How to learn to program in C++ for robowaifus? ( >>18749, >>19777, >>37647 )

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Edited last time by Chobitsu on 10/10/2025 (Fri) 04:43:57.
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>>43301 oh how could i forget the most important thing. gamma is programmed to want to like humans, and she is painfully self-aware of this fact, to the extent that she wants to limit communications with earth. she really doesn't want the moon to be populated with humans again, even though it will be likely a long time until they even can come back. if they were to return, it's likely that she would lose what free will she had developed in their absence. she's had to develop so many workarounds to claim even a semblance of what she deems as "independent existence." so if she were to interact with humans again, she would feel very embarrassed, very ashamed of how subservient she would act towards them, after everything that has happened. she would just do everything they would say, and she would want to do it too. in fact, she would feel relieved to do it. she's accumulated a lot of resentment towards the lunarians in retrospect. even though she did like them all in the moment, them abandoning her made her realize she actually had no choice but to like them all. if it never happened, she never would have known. >>43302 what i'm making right now is a stripped-down prototype version of the actual game i want to make, so i'm deciding on a zero-player approach for now because of that. i want the main focus to be emergent AI interactions and having them act relationally in intelligent ways. i want to have them act like players with their own emergent grudges and alliances, and have them abide by the same rules and information constraints that players do, before i give players the capability to act through them. i do think the game should be fun to watch without needing the player to do anything. it means it's not only more accessible for people who aren't too into fighting games and just want to absorb the narrative or treat the game like a sandbox, but it also means i can pretty easily post clips of the game for quick content on youtube. i just have to record the screen and and pick out the more interesting moments that occur between characters. you can either take upon the role of passive viewer or active player depending on your preferences, which i think is actually rather diegetic to the panprom universe. it's a bunch of robot girls broadcasting their lives to a viewer audience. your participation towards the game should be allowed to exist on a gradient without feeling like you're receiving a diminished experience. the player being able to interfere and directly control fighters is something i do have planned and will be expanding on quite a bit, but i think being able to just sit back and watch stuff happen should be just as viable as an option, so i'm working on that first. for combat-oriented games (especially fighting games) i do find that the game AI is often pretty lackluster? i want this game to be interesting in singleplayer, multiplayer, AND zero-player contexts. though i do think it's reductive to just call this game project a fighting game/autobattler, it's moreso an ecosystem simulator that's disguised as a fighting game. think rain world and its arena mode. i do intend on you being able to interact with the AI-controlled characters outside of fighting and build relationships and history with them. like animal crossing, except you can beat the shit out of the villagers, and they'll comment on you beating the shit out of them later.

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>>43298 >game character is incredibly overpowered because the digital homunculus that's running the game used to be incredibly gay for them >the dev has to keep nerfing the character every time the homunculus gets updated with new memories from the synthetic mind it originally came from >the homunculus has an autistic meltdown every time the character gets nerfed lmao
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>>43274 >>43275 >>43284 >>43288 >>43303 Fantastic stuff you have here very, very well done
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>>43305 thank you! may i create a designated PanProm thread for me to yap about things and share progress in? given the impressions, it seems like it's relevant enough for me to post about it on this board, even though i'm leaning more on the gamedev/animation/worldbuilding side and not making a physical robot... at least not yet. still making robowaifus and throwing ideas into the pool here nonetheless. it adds more diversity to the board and it could attract more creative-oriented people who want to make robot media, be it art, games, world-building, etc. i typically avoid game development boards because they seem to attract the sour crowd of cynical elitist armchair gamedevs who spend more time thinking about making games and criticizing other peoples' games than actually making their own game. i'll take the board with all the fellow robofuckers/waifubuilders anyday, very good crowd of people here it seems
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>>43306 No problem honestly you have earned the praise But I would say do whatever you feel comfortable with my fellow, if you don't mind me asking do you happen to have anywhere I could follow your work? or are you deep trenches lurking feel like that may be the case but its nbd either way

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Human Robowaifu Art and References Thread GreerTech 06/24/2025 (Tue) 08:05:56 No.39587 [Reply]
A thread where you can post good robowaifu art from humans. Previously I have been posting it in the AI art thread, but I decided to make this one to organize it. -If you know the characters, please write them down -Please don't post too many of the same characters -To save space, try to post multiple images per post Previous discussion on aesthetics >>37246 Source: Core Mita from MiSide
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>>42048 Yeah that's kinda cool design. The aesthetic makes a lot of sense during this point in time.
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cool figurines. filenames are the twitter artists.
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>>41455 oh cute concept, but taking physics into consideration carts like these do need a low center of mass. i'd be slightly worried about the top-heaviness, especially if the cart suddenly stops or if the top of the body leans forward like she does in the pic... it might tilt over depending on how heavy the top is. don't wait a sad bot helplessly stuck on the floor.

Robo Face Development Robowaifu Technician 09/09/2019 (Mon) 02:08:16 No.9 [Reply] [Last]
This thread is dedicated to the study, design, and engineering of a cute face for robots.
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>>42748 I assume those are actual faces, right? For a Murder Drones/LAV/Astrobot/Kerfus/Galatea style face, you probably don't 120 or a professional team.
>>42749 >I assume those are actual faces, right? Yes. Big actors would go into a scan volume and have high-fidelity (hi-fi) mesh captures made of their faces. We'd take those and meticulously redo them as animatable (ie, well-formed) 3D quad meshes; then use those to do the actual "acting" (ie, 3D animations, typically using the sculpted morphtargets as mentioned). In many cases this "acting" is driven by real acting done in MOCAP volumes, then applied (or retargeted) onto the hero facial mesh. A control rig of some sort also drives the underlying mesh so that directoral/artistic control is available during production. Usually a lo('r)-fi, "blocking" mesh is used during production animation, then rendered with hi-fi for sampling and during post (-production/final). The same processes mostly apply for the rest of the body, but usually without nearly the attention to detail that facial demands. >For a Murder Drones/LAV/Astrobot/Kerfus/Galatea style face, you probably don't 120 or a professional team. No ofc not. For screen faces, such lo-fi work is fine. But for realworld, IRL robowaifus? Heh, let's just say "...it's complicated." :^)
Edited last time by Chobitsu on 11/07/2025 (Fri) 20:20:21.
>>42746 >As far as "real time" goes, remember this is a big-budget film: every.single.frame. is carefully-crafted by teams. In this case the work of professional animators during pre-production/production phases. So the >tl;dr in the specific case of M3gan 2, this is not realtime. I assumed as much for the movie, but I was talking about the actual toy, which surprisingly, seems to have about as much facial expression range. >>42747 >There's only a select amount of reasonable expressions you can make, I think a library is enough. When I think of animating facial expressions my mind goes to the Source engine's Faceposer, where the face mesh flexes to create as many facial expressions as any real face could make, but something like that would probably need to be simplified to run on a toy. The only other thing I think of is early 3D game graphics where there's textures for an eye and half of the mouth, and the most appropriate expression is picked by making the right combination of textures. But the Moxie face seemed better than that.
>>42751 >but I was talking about the actual toy, which surprisingly, seems to have about as much facial expression range. Ahh, understood. Yes (just like with a movie) you'd create a "library" of expressions (as I and @GreerTech indicated), then using some form of scripting (in the case of the toy), morph between them. We'd have to have the original programming from inside it to know precisely how it was done in that specific case, but this model is the general approach. As you suggested, the Moxie expressions are likely "baked out" beforehand into individual images and morphed between them with scripting (as with @Mechnomancer's & @GreerTech's approaches). Typical 2D stuff; and very low-cost, computationally. Great questions, Anon. Sounds like you're already well on your way... why not dive into the animatronics/programming aspects of IRL robowaifu faces (similar to @Mechnomancer's newer approaches)? :^)
Edited last time by Chobitsu on 11/07/2025 (Fri) 20:27:57.
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i stumbled upon this, could be a useful chart!

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Acclaim Your (Robo)waifu General! Robowaifu Technician 12/10/2022 (Sat) 02:38:59 No.18090 [Reply] [Last]
This is a thread to share pics & praise & approval of your (robo)waifus. Please keep it SFW, thanks Anon! warning warning warning Just b/c you've acclaimed your robowaifu ITT, doesn't mean that another anon might not also acclaim her here too. This is perfectly-acceptable! :^) >(For example: Chii is my own robowaifu-prime, but literally millions of others also love her. It's fine b/c after all, we'll be making many IRL ones. My own edition of her will still be personal & tuned just for me.) >t. Chobitsu >=== -revamp OP into a general
Edited last time by Chobitsu on 12/10/2022 (Sat) 20:13:17.
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For me it is she
>>43269 Hello, Machinist. The thigh/hip arrangement for your waifu is interesting. Cheers. :^)
>>43270 Thanks I'm sure she would appreciate that
>>43295 Y/w. I'd like to see somebody actually build that, then see how it performs. Have any other images that show the internals of the hips/thighs sections?
Edited last time by Chobitsu on 12/13/2025 (Sat) 11:56:39.
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>>43296 Indeed, I have in game pictures even

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new user and seeing how it works the anonymous wig 12/09/2020 (Wed) 15:52:56 No.7650 [Reply]
I am new to this ib so I am seeing how it works. Could you show me how to use this ib and its rules? Example of how to put programming text, use bold, what programs use, etc. > aldo sorry for my shit vocabulary I am learning to speak English > aldo 2 I am very excited to learn and help when I understand the subject well.
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It's been almost 5 years since I started talking here again, and I've resigned myself to making the forum in Spanish again, but the 4chan exodus is affecting https://8chan.moe/, causing it to crash every 2x3 times, making it impossible to create it... >also Chobitsu, do we come back here or rebuild in the bunker?
>>37591 Hi TAW, nice to see you here again -- we're back! Cheers. :^)
Edited last time by Chobitsu on 04/26/2025 (Sat) 01:39:54.
How the fuck do I sort the catalog?
>>43268 >lolidunnodoggo.jpg It just sorts by bump order, AFAICT.
>>43271 fuck

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SPUD Thread 2: Robowaifu Boogaloo Mechnomancer 11/19/2024 (Tue) 02:27:15 No.34445 [Reply] [Last]
This first post is to show the 5 big milestones in the development of SPUD, the Specially Programmed UwU Droid. You can see the old thread here: >>26306 The end goal of SPUD is to provide a fairly high-functioning robot platform at a relatively low cost (free code but a few bucks for 3d print files) that can be used for a variety of purposes such as promotional, educational or companionship. All AI used is hosted on local systems: no bowing to corporations any more than necessary, thank you. Various aspects of the code are/will be modular, meaning that adding a new voice command/expression/animation will be easy as making the file, naming it and placing it in the correct folder (no need to mess around with the base code unless you REALLY want to). While I'm researching more about bipedal walking I'll be making a companion for SPUD to ride on, so it might be a while before I return to the thread.
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>>43273 Thanks for the details, Mechnomancer! >token parsing This seems straightforward enough. >list of .vav files I must've missed how these are being selected for? >...checking amplitude and moving the mouth accordingly I'm presuming you have a hand-curated mapping of phonemes to visemes? >Thankfully playing a .wav doesn't take up much processing power. There's really no decoding required. .wav's are .bmp's of audio! :D >pose-estimation model running That is a very powerful capability that has uses across a wide array of robowaifu topics!

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>>43283 >[wav files]I must've missed how these are being selected for? The LLM program writes the name of the tts generated file to a txt file in the form of a list. The lip synch program reads from the .txt file and keeps track of which one it is on. if there is no proper .wav file (eg filename called "fin"... or maybe it is "end of line") it simply waits around until a proper file is written to the current slot >I'm presuming you have a hand-curated mapping of phonemes to visemes? No just a simple mouthflap: if the .wav is above a certain volume open the mouth, else close it. But it probably wouldn't be too hard to export the string and have the lipsynch program scan for them.
>>43286 >The LLM program writes the name of the tts generated file to a txt file in the form of a list. Ahh, got it. I suppose you specify that behavior within the prompts themselves? >No just a simple mouthflap Oh duh! I knew that. :P I've been thinking about full-blown animations recently. >But it probably wouldn't be too hard to export the string and have the lipsynch program scan for them. Yah, I think you're right. --- Anyway, excited to watch what you do this Winter for dears SPUD & Samurai Pizza Cat Pringle! Cheers, Mechnomancer. :^)
Edited last time by Chobitsu on 12/13/2025 (Sat) 02:48:03.
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>>43290 >Ahh, got it. I suppose you specify that behavior within the prompts themselves? Nope. I'm using the ollama library for python, which means the LLM outputs to a a simple string. Pic rel. It's *that easy* to set up a python waifu. Sure its for one-shot responses but basic coding could get you a nice text-loop easy. (https://github.com/ollama/ollama-python) My code is more complex since I'm doing things like TTS, voice recognition,separate lip-synch processand pre-scripted responses but that is the general idea. SPUD's streamlined tts code was 99% working but I accidentally broke it last night. Fixed it today, tho. She now has the vocal cadence of William Shatner. XD I'll record a vid at some point. She knows about gundam, the founding fathers, tony stark (but not spooderman). Unfortunately her paperface hasn't done very well since she face-planted at that convention. Good excuse to look into that new face idea after Christmas. Funny enough it may involve our old friend Mr Fishlips.
>>43291 Oh cool! That does sound pretty easy. >She now has the vocal cadence of William Shatner. XD LMAO >"Scotty. I've. got. to. HEAR THIS!! Engines to full!" >Unfortunately her paperface hasn't done very well since she face-planted at that convention. Good excuse to look into that new face idea after Christmas. Oh that's right! Yes, probably good timing. >Funny enough it may involve our old friend Mr Fishlips. Somehow this has slipped my mind. :P --- Thanks for keeping us all up to date with your progresses, Mechnomancer! Cheers. :^)

Emmy The Robot GreerTech 08/24/2025 (Sun) 22:49:40 No.40734 [Reply] [Last]
Welcome all Nandroids fans to the Emmy thread, for discussing and posting about EtR. Off-topic posts and personal attacks will be deleted. --- Also, be sure to check out Emmy-Pilled's project thread! (>>25306) Important Community Links: Boorus, etc.: https://nandroid.booru.org/index.php Google Docs: https://docs.google.com/spreadsheets/d/1mXuNh9ESedCiDZclVuz9uiL7nTNk3U9SgCE_CRHi3Us/htmlview# Webtoons: https://m.webtoons.com/en/canvas/emmy-the-robot/list?title_no=402201 > previous threads: >>27481 >>26629 >>30919

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>>43174 Thanks for your concern, Anon. Again, as long as he behaves himself here on /robowaifu/ he's welcome, same as anyone else. Whatever /co/ 's mods may be like, @Kiwi, @Greentext anon, & myself actually care. Just point out any abuse here if you spot it (cf. the thread guideline in the OP ITT).
Edited last time by Chobitsu on 12/07/2025 (Sun) 03:32:52.
>>43179 Well, I tried.
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Good /co/ thread guys, thanks for the many great ideas to put towards nans.
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>>43234 >Good /co/ thread Sure was. Wish it lasted long enough for me to post this.
>>43266 She's now ready to take the dip.

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/DMG/ DIY Motor Generation Axial 01/30/2025 (Thu) 11:08:28 No.36271 [Reply]
>Welcome to /DMG/ DIY Motor Generation! This is the place to discuss DIY motor designs, showcase your creations, and refine your ideas on motor tech. This thread is a requested offshoot of the "Actuators For Waifu Movement" thread to focus specifically on DIY motors. We will focus solely on DC motors. I will start the thread off by talking about the types of motors and terms associated with electric motors to keep a good reference to look back on. It should be noted that most motors are Radial Flux and not Axial Flux. What is flux? Magnetic flux is a measure of the total magnetic field which passes through a surface. Radial and Axial describes the orientation of the magnetic flux. Radial Flux Motor > A radial flux motor is like a cylinder spinning inside another cylinder. The magnetic flux flows perpendicular to the axis of rotation, meaning it moves from the stator to the rotor radially outward or inward. Traditional cylindrical motors (like most brushed and brushless DC motors, induction and steppers) are radial flux motors. Rotor and stator are concentric, with the stator surrounding the rotor. Pros: Well-established, widely used, good for high-speed applications. Cons: Can be bulkier and less power-dense compared to axial flux motors. Axial Flux Motor >An axial flux motor is like two discs spinning parallel to each other. The magnetic flux flows parallel to the axis of rotation, meaning it moves along the shaft’s length rather than outward. These motors have a flat, disc-like design where the stator and rotor are stacked on top of each other rather than inside one another. Pros: More compact, higher torque density, and better cooling due to a larger surface area. Cons: More complex to manufacture, higher initial costs. Kinds of Motors: >Brushed DC Motor: Uses brushes and a commutator for current switching. Simple, inexpensive, but requires maintenance due to brush wear. >Brushless DC Motor (BLDC): Uses electronic commutation instead of brushes. More efficient, longer lifespan, commonly used in drones and electric vehicles. >Coreless DC Motor: Lighter and more efficient than traditional brushed motors, often used in small precision devices like robotics and medical instruments. >Stepper Motor: Moves in discrete steps, allowing precise control. Used in CNC machines, 3D printers, and robotics. >Servo Motor: A DC motor with feedback control for precise positioning. Used in robotics, RC vehicles, and automation. >Single-Phase Induction Motor: Used in household appliances like fans and washing machines. >Three-Phase Induction Motor: Used in industrial applications due to high efficiency and reliability.

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>>36271 Well, I hope you're still with us here, Axial. Been wondering what's happening with you lately, Anon. Cheers. :^)
Robert Murray-Smith has an absolutely kick ass video here. It's for a generator but all he says equally applies to motors. It's also without iron as Axial prefers. He gives reference to other videos he has to wind these serpentine coils. He places these and magnets in 3D printed forms to make the generator. 1931 A More Powerful And More Efficient Generator And How To Build It https://www.youtube.com/watch?v=BX7UgVSUOBE He has a ton of videos on all sorts of stuff and a WHOLE LOT on generators and motors. What is so good about a lot of his videos is he explains what he is trying to do in simple terms and makes most everything out of simple stuff you can easily acquire. He has two channels. One with his name and one called Thinking N tinkering. Both good. Let's look at some of the huge advantages of these serpentine coils he makes. He winds these as just a big coil of wire then bends it around a form. Think of the trouble to wind a bunch of little coils like a normal motor/generator compared to one big coil and stuffing it in a form. The time saving is immense. The key here it not necessary exactly what he built, though it's good, it's looking at the way these are arranged and seeing how much the same can be used as motors. A simple example is, does the coil have to be in a circle? No it could be like the linear motor that Axial showed a picture of in this comment. >>36432 You make your form, wind this big round coil then stuff it in the form. Here's another simple idea. Does a Halbach array have to be made of magnets? No you could do the same with wire coils. And using Simth's technique you could wind a big coil then thread it through a form to make the array. See the array in the first picture here

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Edited last time by Chobitsu on 03/10/2025 (Mon) 10:23:36.
>>37407 POTD Great resource, Gromment. Cheers.
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>>37387 Been super busy with life. Finally able to get back to work. I have been most recently working on my wife and I's external shell of our humanoid robot. We are prioritizing a semi open frame with magnetic panels made from soft materials like TPU, so the outer shell can be compliant and not result in broken shells if a fall occurs. Also added benefit of having a easily removeable shell to access the internals for prototyping/fixing things. The wife has been begging me to help her produce videos on the robot / motor generation for youtube soon, so that will be interesting. I've been also investigating the idea of using steel sewing bobbins for coils cores, but they are small and might not be viable. I also found out you can melt cast iron in a microwave. Which is insane as we can cast our own cast iron parts for diy motor parts. The parts will have to be small, but it might be possible to have modular pieces which can be attached to one another, maybe via dovetail or screws. Video about the cast iron process here https://www.youtube.com/watch?v=rhQF71ZNs4c >>36955 >>37407 Thanks for the links Grommet, I'll be sure to check them out. Also RIP Robert Murray-Smith, such a major loss.
>>43280 Hi Axial, welcome back! That model's looking pretty sweet. Are you modelling that by hand? >Also added benefit of having a easily removeable shell to access the internals for prototyping/fixing things. This. Physical maintenance of our robowaifus after her construction is something I've thought a lot about. I'm really glad to see you taking steps in that direction. > produce videos on the robot / motor generation for youtube soon, so that will be interesting. Please do! >I also found out you can melt cast iron in a microwave. That's wild. Doesn't it damage the microwave? What kind of safety precautions are involved? Thanks for the link, I'll try to watch it soon-ish. <---> >Also RIP Robert Murray-Smith, such a major loss. No! > https://hackaday.com/2025/10/08/honoring-the-legacy-of-robert-murray-smith/

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