/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

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Anon and Vera collaborated closely, with Vera helping Anon refine and improve his code and algorithms.


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Cognitive Architecture : WIP Kiwi, NoidoDev 09/17/2023 (Sun) 20:38:37 No.25368 [Reply]
"An algorithm without a mind cannot have a heart." Chii Cogito Ergo Chii Chii thinks, therefore Chii is. --- # Introduction With cognitive architecture we mean software that ties different elements of other software together to create a system that can perform tasks that one AI model based on deep learning would not be able to do, or only with downsides in areas like alignement, speed or efficiency. We study the building blocks of the brain and the human mind by various definitions, with the goal to create something that thinks in a relatively similar way to a human being. Let's start with the three main aspects of mind: * Sentience: Ability to experience sensations and feelings. Her sensors communicate states to her. She senses your hand holding hers and can react. Feelings, having emotions. Her hand being held bring her happiness. This builds on her capacity for subjective experience, related to qualia. * Self-awareness: Capacity to differentiate the self from external actors and objects. When presented with a mirror, echo, or other self referential sensory input is recognized as the self. She sees herself in your eyes reflection and recognizes that is her, that she is being held by you.

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Edited last time by Chobitsu on 09/18/2023 (Mon) 00:53:46.
# Cognitive Architecture - Separating it from conversational AI is probably impossible, since we need to use it for inner dialog and retrieval of data from LLMs - I'm not sure if optimizations for conversations, like faster understanding and anticipation where a conversation goes, should also go in here or in another thread - We need to approach this from different directions: Lists of capabilities humans have, concrete scenarios and how to solve them, configuration optimizations - The system will need to be as flexible as possible, making it possible to add new features everywhere # Definitions of conscience which we might be able to implement - ANY comment on conscience has to make clear to which definition it refers or make the case for a new one which can be implemented in code (including deep learning) - <list, it's five or so> # List of projects working on Cognitive Architecture or elements of it - Dave Shapiro: https://www.youtube.com/@DavidShapiroAutomator - OpenCog - Some guys from IBM Watson worked on it - LangChain - - ... <there are more, we need a list>

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Edited last time by Chobitsu on 09/17/2023 (Sun) 20:54:52.

Welcome to /robowaifu/ Anonymous 09/09/2019 (Mon) 00:33:54 No.3 [Reply]
Why Robowaifu? Most of the world's modern women have failed their men and their societies, feminism is rampant, and men around the world have been looking for a solution. History shows there are cultural and political solutions to this problem, but we believe that technology is the best way forward at present – specifically the technology of robotics. We are technologists, dreamers, hobbyists, geeks and robots looking forward to a day when any man can build the ideal companion he desires in his own home. However, not content to wait for the future; we are bringing that day forward. We are creating an active hobbyist scene of builders, programmers, artists, designers, and writers using the technology of today, not tomorrow. Join us! NOTES & FRIENDS > Notes: -This is generally a SFW board, given our engineering focus primarily. On-topic NSFW content is OK, but please spoiler it. -Our bunker is located at: https://anon.cafe/robowaifu/catalog.html Please make note of it. -Library thread (good for locating terms/topics) (>>7143) > Friends: -/clang/ - currently at https://8kun.top/clang/ - toaster-love NSFW. Metal clanging noises in the night. -/monster/ - currently at https://smuglo.li/monster/ - bizarre NSFW. Respect the robot. -/tech/ - currently at >>>/tech/ - installing Gentoo Anon? They'll fix you up. -/britfeel/ - currently at https://anon.cafe/britfeel/ - some good lads. Go share a pint! -/server/ - currently at https://anon.cafe/server/ - multi-board board. Eclectic thing of beauty. -/f/ - currently at https://anon.cafe/f/res/4.html#4 - doing flashtech old-school. -/kind/ - currently at https://kind.moe/ - be excellent to each other. KIA (>>24572)

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Edited last time by Chobitsu on 08/11/2023 (Fri) 17:55:47.

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General Robotics/A.I./Software News, Commentary, + /pol/ Funposting Zone #4 NoidoDev ##eCt7e4 07/19/2023 (Wed) 23:21:28 No.24081 [Reply] [Last]
Anything in general related to the Robotics or A.I. industries, and any social or economic issues surrounding it (especially of robowaifus). -previous threads: > #1 (>>404) > #2 (>>16732) > #3 (>>21140)
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RoMeLa is working on replacing restaurant workers and chefs working for food delivery companies, without using humanoid robots. I think this will be good for developed countries with worker shortages, and also rather wealthy guys who want to live in more rural areas while having something that can prepare a lot of different meals: https://youtu.be/8SsgzCbYqc8 >Introducing Project YORI, a flexible and expandable cooking robot system prototype being developed by RoMeLa in collaboration with Woowa Brothers. YORI stands for “Yummy Operations Robot Initiative” but it also means “cooking” in Korean. >Unlike most other cooking robot systems, YORI is designed to be expandable to cook almost any type of dishes. At this point, YORI can cook steak frites, fried chicken, pasta, and brownies to name a few. With its proprioceptive actuators, the robot can perform tasks that other conventional robot arms cannot, such as kneading dough which requires force control, or tenderizing meat by pounding which requires impact mitigation. Instead of trying to mimic how humans cook, we approached the problem by thinking how cooking would be accomplished if a robot cooks. Thus the YORI system does not use the typical cooking methods, tools or utensils which are developed for humans. For example, the YORI system utilizes unique chemical sensors to make sure the food is cooked to perfection and the ingredients are fresh. The system does not have hands either - it uses custom tools for each tasks which are automatically installed at the end of the robot arm via a tool changer mechanism.
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>>25529 but i pay for the service, you cant verbally abuse a machine into a discount for not understanding your special definition of what medium rare means
>>25523 I can’t understand why retards hype worst Korea so much. It easily eclipses even the west in terms of cruelty towards men and it’s just an American copy. Imagine circumcising your sons because sherrers do It
>>25530 That's awful socially destructive behavior. If you seriously wanted to keep that up, then you would have to pay for it through taxes, since people below a certain income cost more than they pay taxes. Robots are the solution. If you want cheap food, make it yourself at home.
>>25557 I might not know for certain, but I'm pretty sure that's a joke.

/robowaifu/meta-8: Its Summertime, why even wait? Robowaifu Technician 06/24/2023 (Sat) 19:24:05 No.23415 [Reply] [Last]
/meta, offtopic, & QTDDTOT >--- General /robowaifu/ team survey (please reply ITT) (>>15486) >--- Mini-FAQ >A few hand-picked posts on various /robowaifu/-related topics -Why is keeping mass (weight) low so important? (>>4313) -How to get started with AI/ML for beginners (>>18306) -"The Big 4" things we need to solve here (>>15182) -HOW TO SOLVE IT (>>4143) -Why we exist on an imageboard, and not some other forum platform (>>15638, >>17937) -This is madness! You can't possibly succeed, so why even bother? (>>20208, >>23969) -All AI programming is done in Python. So why are you using C++ here? (>>21057, >>21091)

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Edited last time by Chobitsu on 09/11/2023 (Mon) 20:01:20.
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>>25550 Lol. That actually was attempted before, I believe. My browser cookie saved me. :DD
>>25550 8Banned for 1 second for cringe :^) Test worked
Edited last time by Kiwi_ on 09/26/2023 (Tue) 14:27:26.
>>25553 Haha. I actually tried a 1-second before, but somehow either I screwed it up, or it doesn't work. It turned out as a perma. :P I've settled on 1-minute ( 1m , lowercase) now for jest bans.
>>25554 I'll keep that in mind, thank you for the advise.
>>25555 >digits You can always lift bans on the bans page as well. Cheers. :^)

Prototypes and Failures #3 NoidoDev ##eCt7e4 03/31/2023 (Fri) 19:20:29 No.21647 [Reply] [Last]
Post your prototypes and failures. We fail until we win. From now on with even more madness, while the prototypes are starting to look cute and have extras. Don't forget looking through the old threads here >>418 and here >>18800 to understand how we got to where we are now.
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Now that I've taken some time and come back to look at my ideas, it's occured to me that I may have been operating under some faulty assumptions and less than adviseable ideas. First and foremost, I've kinda just been assuming that Orchid's power supply would need to be somewhere inside of her frame, but it really doesn't need to be. I mean, she's already going to be on a cable harness, so the only real loss there'd be from moving the power supply out of her would be a thicker cable harness and having to do a bit more math to account for voltage drop. And if making that work with DC motors ends up being too much of a pain in the ass for whatever reason, I can just switch to AC motors instead. I could probably just move those motor controllers out as well, and have those hooked up to a microcontroller that's connected directly to the server. If I take all that out of the equation, then the only heat producing objects will be the motors themselves, and a few electronic components. Practically a rounding error in comparison, especially since none of the motors will be operating full-time. This way, I can consider going back to a design with a higher number of motors. Second, I've been using way too many hinges and cramming too many small components into the joints, when I can just take the idea I was already planning on using for the head, and copy-paste it everywhere (with some modifications), an idea that's literally just sitting on my desk: ball joints. Of course, taking this route fully commits me to making Orchid a motorized marionette but luckily that just so happens to be my fetish and running paracord everywhere, but it's no more complicated than anything else and the loss in precision is acceptable for my purposes. Essentially, Orchid will be held together entirely by cable tension, and I'll have to apply material to lower the friction on her joints (Kiwi mentioned powdered graphite, which I may likely end up using), but at least I won't have to worry about hinges wearing out (I can just reprint any joints that fail instead). I still intend on using pipes for the bones, since it seems like the lightest and most efficient way to go. Also, it makes limb maintenence easier than ever. All I need to do in theory is open up the back panel, unhook the cables, and the limb will fall right off. The plush layer should be able to come off like a sleeve, as well (the head will be more complicated, but I can't think of a good way around that).

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Fits perfect. Now for the rest.
>>25532 Does your print bed have four posts? I've had this problem in the past, where the print bed would flex a bit if each screw wasn't set just so and I'd end up with a messed-up print.
>>25535 the printer itself is fine its just that the plastic was moving with the nozzle so it wouldn't draw a square. But I got some stick glue on the bed and that worked kind of.
>>25532 >>25533 >>25534 Looks like you Anons are all making great progress.

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nandroid project II Emmy-Pilled 09/11/2023 (Mon) 01:03:11 No.25306 [Reply]
building own personal nandroid doll continuation of previous thread: https://alogs.space/robowaifu/res/19226.html#
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>>25510 >hope you're excited for the new hands, Yep, very much so. Looking forward to next week Emmy-Pilled.
>>25513 >>25516 wish I knew how any of that stuff worked, maybe I´ll hire some people to figure that out the day Emmy v.2 rolls out haha
>>25513 >Google's RT-2 It will be interesting to watch what happens in the opensauce communities regarding this platform. Of course, no anon wants to 'trust' his waifu into the """tender mercies""" of G*ogle! :DD >>25516 With all due respect Anon, it's much harder than any of us can even imagine ATM. No doubt the shell is a complex and difficult engineering endeavor. But the clear consensus is that the 'ghost' is much more difficult still -- indeed of entirely unfathomed depths as yet. But let's move this topic to the Cognition discussion thread, thanks. (>>24783).
>>25513 >What have you considered for the "brains" of the nandroid? Are you going to put some kind of LLM there like Google's RT-2, or will it be a much narrower ranger of tasks hardcoded? Local language models exists now. Maybe use one of them for the nandroid?
>>25525 I´ll consider getting my electrician friends on that case, thanks Anon. Always planning for the far future day project v.2 should launch (but before talking about such matters maybe I should finish my actual project first lmao)

Robowaifu Propaganda and Recruitment Robowaifu Technician 05/07/2020 (Thu) 05:39:42 No.2705 [Reply] [Last]
Attention drawfags and writefags! Your skills will be needed. The task of building and designing a robowaifu is a herculean quest. As great as this community is, /robowaifu/ simply does not have the manpower to real our goal of DIY robowaifus. Luckily for us there are several communities on the internet that we could find new recruits or allies to help us build our waifus: MGTOW - These guys know all about the legal pitfalls of marriage and the dangers of feminism. There is already a lot of talk about sex robots in MGTOW communities. It shouldn't be a hard sell to get them to come here. Incels - Guys that can't get laid. The opportunity for love and companionship should be enough to bring some of these guys over. We need to be careful when recruiting from some of their communities. We don't want to attract negative attention. Monster girls/furry/mlp fandoms - The only way these guys are going to be able to have their harpy/elf/goblin/anthro/pony/whatever gf is with a robowaifu. They have an interest in seeing us succeed. Again we need to be careful here not to attract the wrong kind of people that will bring us the wrong kind of attention. Male STEM students - Generally these guys aren't going to get laid until after they have established themselves. A robowaifu could really help them. This may be a harder sell because many of them have been brainwashed in university, but they have skills that we could really use. Transhumanists/biohackers - Many of the technologies involved in building a robowaifu could be used in transhumanist or biohacking applications such as building an avatar. They may have some interest in helping us out. We will need to be careful which transhumanist communities we go after as many of them are full of feminism, tumblr tier sexualities and genders, and SJW's. Cyberpunks and technophiles - These guys (and they are usually guys) are all around into technology and may just enjoy working on the kinds of projects we need to do. They are often into programming and AI.
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Reposting from other thread. So I know it’s a shot in the dark but have any of you thought about reaching out to clubs/people who are interested in robotics? I’m kinda lonely lately and I’d like some robo buddy with me. Anyone got some experience to share?
>>25497 is that even a thing, i only remember an after school activity at my school, it was supposed to be robotics with those programmable legos but once were in the computer lab, after school, it became a cs1.6 party no one gave a shit about legos
>>25497 >Anyone got some experience to share? I used a Lego Mindstorms kit years ago to show others some basic robotics stuff to other guys in school. A couple of them were interested, most weren't.
>>25497 Unless you live in a big city, I wouldn’t hold much hope for an organized club (assuming you’re post-college-age). I’ve heard that cities tend to have “Maker-Spaces” or whatnot, and some of em have clubs/focus groups, but I don’t have any experience there. That said, my experience in both HS and college was a bit disappointing. Probably only 25% of the people had any real interest in robotics, and of those, less than half had either the talent or the determination to do something serious with them. The rest were, as my mentor would have said, “groupies”— people who only wanted to “network” or pad out their applications/CV, instead of actually making stuff Now, for less pessimistic, more actionable stuff: - Drone hobbyist clubs might be your best bet— there are bound to be a few guys DIY’ing. It’ll give you pretty lopsided lessons on robotics (rel focus), but the fundamental concepts and understanding of physics will transfer over just fine, and it’s great introduction to control systems (I’m assuming you’re somewhat new to the field; my apologies if it’s otherwise) - Mechanics-oriented “clubs” (they tend to be informal, often competition-centric) are also helpful for this sort of thing (if you’re aiming to learn mech or intro elec engineering), like racing or flying. Lots of very knowledgeable people in these groups, but you need to either have $$$$$, connections, or a particularly uncommon skill (or a really high CHR stat, but I know nothing of that). A lot of the guys there are more than happy to talk about their specialties, provided the other person shows interest AND can show they understand what they’re being told (the latter tends to be more important lol) Those are really the only experiences I have to offer— if you find something better, by all means, let us know— a lot of us are probably looking for the same thing. >>25503 Those things were pretty great. Sure, their “programming” was a joke, but that sort of trial-and-error is great for learning spatial reasoning and application-oriented design. Shame they haven’t changed much over the years— the kits I saw coworkers’ children playing with looked almost identical to the sets I used over a decade ago.
>>25503 >>25515 Thanks for the tips guys. Like I said I just want to find some new comrades in this grand quest.

C++ Learning Classroom Chobitsu Board owner 02/11/2023 (Sat) 02:56:07 No.19777 [Reply] [Last]
Keep your eyes on the prize edition • 230923 lecture: week-eight (>>25484) - this week's reading assignments: PPP2 ch 17 - reading review: PPP2 ch 11 - reading preview: PPP2 ch 18 - this week's assignments: (>>25491) We're back; hope you had a good summer, /robowaifu/ ! :^) --- • This is our classroom's textbook thread: (>>18749) - you'll find a link in the OP to an archive of all the code examples therein, for your local study • This course material is primarily derived from Bjarne Stroustrup's college freshman textbook Programming -- Principles and Practice Using C++ https://www.stroustrup.com/programming.html - please obtain a copy of the book for yourself, you'll need it to complete this course successfully

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Edited last time by Chobitsu on 09/24/2023 (Sun) 04:48:45.
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>>25500 >“Well no, but actually yes.” You absolutely can, but it’ll look like you’re passing around pointers when you override the operator[] just due to how C++ works. That said, there won’t be any overhead due to it, cause under the hood, the opcodes were always going to be passing that row pointer around; all your data is still contiguous. Also, it’s worth noting Row-major vs. Column-major— always organize your datasets in a way that doesn’t “fight the cache” when you access them. Implementing it is basically allocating a single array and then adding helper functions to abstract how you slice into it: template<typename T> class SimpleMatrix { public: using dim_t = unsigned; using idx_t = unsigned; SimpleMatrix(); SimpleMatrix(dim_t rowCount, dim_t rowSize); ~SimpleMatrix(); inline T* operator[](const dim_t &x) {//row access

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>>25500 >can you make a multidimensional vector like a [ ][ ] matrix? an actual matrix though not a vector of pointers to other vectors like *[ ] Yes. >matrix.cpp // compile & run : // g++ matrix.cpp -std=c++11 && ./a.out #include <iostream> #include <vector> using namespace std; int main() { // a 3x3 matrix of ints vector<vector<int>> mat{{00, 01, 02}, //

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Edited last time by Chobitsu on 09/24/2023 (Sun) 17:41:09.
>>25501 Nice work Anon. I'd suggest you look ahead in our textbook to see where we're going with this idea. Cheers. :^)
>>25506 My bad— didn’t realize the question was in relation to the lecture lol Ah well, ‘least I already had the code sitting around and only spent a few minutes simplifying/de-template’ing it Worth noting that >>25502 *is* effectively a vector of pointers (vectors holding a pointer to their dynamic data region) as far as optimization is concerned (double-deref with dependent lookup), but as they always say: >premature optimization is the root of all evil
>>25517 >My bad— didn’t realize the question was in relation to the lecture lol Heh, for your case in particular, I meant skip ahead to ch 24 of the book (and indeed on through to the end of it). :^) >Worth noting that >>25502 *is* effectively a vector of pointers (vectors holding a pointer to their dynamic data region) as far as optimization is concerned (double-deref with dependent lookup) Yep, you're right. Though Anon's question was primarily about value-semantics (C++), versus reference-semantics (C); in the context of a baseline mathematical matrix. My example type given is the most direct solution for that, code-wise. A std::vector is in effect a general (as in can contain any type, even user-defined ones), flexible (as in can grow & shrink, and be passed cleanly across interfaces), 'intelligent' C-array-like type that: * always knows it's own size, * won't decay into a pointer at the drop of a hat, * is always strongly type-checked (both inside & 'out'), * is quite efficient in general, * and cleans up properly after itself. You can also spend run-time bounds checking (ala Ada, et al) directly if you care to do so, but it's not required of course [1]. In real production systems you'll typically want to optimize the std::vector's memory storage footprint as well, if/when you know the specific requirements [2][3]. There are numerous other benefits with std::vector in addition (particularly in the contexts of thread-safe concurrency/parallelism usage). BTW, any anon who actually works through this lecture and the next two, will thereafter understand how to build a mostly-complete Vector -alike from scratch with no more understanding of memory needed than that of a C-array. This kind of knowledge is really powerful for a beginner, and the std::vector is exactly the right type to thus intently train upon. Very wise of Bjarne Stroustrup to do so IMO.

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Edited last time by Chobitsu on 09/26/2023 (Tue) 05:53:50.

Modular Platform, "Assistant": Wheelchair-style robot base to jumpstart projects Lin 08/21/2023 (Mon) 01:14:26 No.24744 [Reply]
Lord knows I'm terrible at these writeups, so I'd recommend glancing at the attached CAD screenshots to get a quick idea of what this project is about-- on that note, most of this post will be copy/pasted stuff from the design docs, mainly stuff that won't change, so apologies in advance. Long story short, I've talked to a bunch of guys, both on the chans and elsewhere, who have some great ideas but aren't sure where/how to get started. My hope is that a (comparatively) simple, modular base that provides power, movement, and basic sensor data will let them get started on their own project without having to re-invent the wheel (and get nerd-sniped in the process.) # Brief The purpose of this platform is to establish a generalized "blueprint" of a (comparatively) cheap, human-scale "modular base platform" that can be built by a capable layman and maintained by a hobo, while supporting and powering any "robo payload" <= 75lbs, 5kW. Emphasis is placed on all parts being readily available or substitutable, and could conceivably be built from salvage at near zero cost (or in the face of malicious sales restriction), excepting digital controllers. Durability has also been prioritized, with over-engineered tolerances and (optional) bilateral redundancy for everything but the drive motors. Sacrifices have been made to accommodate this vision (primarily weight, though to a lesser extent, performance), and Builders with access to specialized tools or a higher budget will likely want to tweak the design (ex. using aluminum T-Slot instead of right-angle stock, welds in place of frame bolts, etc.) The design is purposefully made to resemble (and, if necessary, function as) a wheelchair (see reasoning below.) ## Project Budget Target Cost: $2,500 USD-2023 with new, mid-grade parts, excepting computer/processor. (realistically, I expect this to be closer to $3,500 in the short term, until people more clever than I improve some of the design's weaknesses/sacrifices) ## Prototype Info - Prototype Budget: $10,000 USD-2023 - (I have access to specialized equipment and labor (at a price), including a commercial 3D printer, 5-axis mill, welding, lifts, etc.) - First design revision expected by the new year (2024). Physical construction to begin Spring 2024. Basic electronic control system, motor/BMS interface to be somewhat complete between January and (Spring) 2024.

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TL;DR: Selected and modeled final wheel+gear parts (minus derailieur), which revealed that my rough design for wheelbase struts was too wide; halfway through redesigning it now. Settled on a DIY double-sided linear actuator for Bridge Clutch engagement, which sounds scary, but is only ($30 in parts) + motor. Help wanted: I’m using a bike derailier (shifter) to change gears, which is fine going forward, but will self-derail* if I try to drive it in reverse. The obvious solution would be to use an actuator to lock the tensioner, but my intuition is telling me that I can add an idler and angle the thing to put it at a mechanical disadvantage (so that, while the robot can’t shift gears in reverse, it still drives fine). * self-derails because the tensioner is pulled to max while the chain on the now “far” side of the derailieur slacks, then falls off the drive gearing (2nd picrel is a cutaway of the lower drive leg, with the transparent cone-thing being a 51t sprocket cassette [convex hull]) Also, I feel like someone has already solved this… some weirdo has gotta have wanted to pedel backwards on his geared bike at some point, right? (I don’t have enough X-axis room for a second cassette, like that British dude used…) - Selected a specific Primary Wheel for use in the prototype (and first design revisions) - BMX 20in / ISO 406mm, 1.75in rim width, <= 2.25in tire width (OD ~= 20in, measures 19.6in diameter x 2.0in wide for specific wheel+tire chosen) - Opted to use a composite/polymer wheel, since modifying it will be significantly easier than a conventional, aluminum+spoke bike wheel design. - Conversion requires removal of the cartridge bearing in wheels, replacing it with a keyshaft between 1/2in and 1in. - Shimming will likely be required- my plan is to purchase rod stock of the wheel’s ID, then boring out the keyshaft hole with a standard drillbit. - Of course, that’s in the case I can’t simply buy a sleeve/pipe with the appropriate dimensions in the first place, or enlarge them to fit the keyshaft. - Rationale: Bike wheels expect support on both sides of “axle” (just a structural support). For a one-sided support structure to be viable (with the prototype’s forces and shaft >= 5/8in), one needs over 2in of axle (beyond the wheel), supported on both “near” and “far” sides (forming a lever; fulcrum is the first support strut+structural bearing, load-bearing wheel on one side with another supported bearing opposite it. - Will look into acquiring a set of wheels so I can figure out exact procedure and design for wheel conversion. No surprises expected, but then again, are they ever?

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Progress Summary: - Mocked-up the “Wheelchair Seat” that transforms into a cargo bed. - Got a physical set of the composite wheels I plan to use, only to discover that the cartridge bearing’s sleeve appears to have been “casted in”, and can’t be punched out without destroying the wheel; currently re-designing the “hub”/keyshaft receptacle around the aluminum bearing sleeve (I was going to have an analogous part anyway, so it’s not a major shift) - After watching several videos of robots being trashed by ne’er-do-wells, I’ve made some minor adjustments to my design to mitigate it. Nothing drastic at this stage, mainly just adding some extra frame around critical areas, reinforcing the load-bearing portions, and lowering the center-of-gravity where possible. - In an emergency, the robot can “drop” (quickly lower, while still retaining) its Sled (battery carriage) to increase its stability and ideally survive being tackled (optimistic, I know) - Made a deal to get some help with the design’s suspension— I might have to fight him a bit to keep my robot from being turned into a racecar, but it’s nice to have an uber-specialized professional’s input. - Until that’s wrapped up, the linkage/suspension between the Drive Platform and the Wheelbase will only be a placeholder, so don’t expect to see anything there till mid-October. Future Considerations: - Looking into compressible epoxies to reinforce the wheel’s hub, since with a full load of “cargo” the robot tips the scales at 450lbs. - (the rated 200lbs of cargo capacity comes from the owner being able to use their robot as an ad-hoc means of transportation) - Haven’t started designing the shell/enclosures yet, but I’m playing around with the idea of fiberglass/aramid/nomex phenolics on a 3D-printed backing. Notes: Going forward, unless there’s an aspect of my design that’s being discussed or that people have questions on, I’ll be shortening these write-ups to just be a TL;DR list, as above.
This is remarkably-good work, Lin. Keep it up! :^)
>>25381 i saw in the tard olympics that their wheelchairs had the wheels at an angle, maybe you get better turning or tokyo drifting like that, could be a consideration?
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Picrel: Timelapse from proof-of-concept; thought it could be interesting to illustrate the 80/20 rule in action— the first revision (r01) took the same time to develop as r03 - r05, despite the latter revisions looking nearly identical Progress Summary: Ran into an issue with the dérailleur (not) fitting within the allowable wheelbase, so I’ll have to mount it quite differently than a bike. Worst-case I’ll have to design my own dérailleur, which would be a massive PITA (moreso cause it’s losing an off-the-shelf part + complicating the design than any technical challenge.) Other than that, pretty boring week, starting frame revisions across the entire robot (finally taking bolts/other fasteners into account). Also did mounting hardware for the Bridge brake/clutches well as the clutch caliper (LA head) itself Feels like I’m actually on schedule for my New Year’s design goal— I almost can’t wait to see what unforeseen detail will go horribly wrong Also, I’m traveling for IRL stuff again (no CAD workstation), so next week’s update will likely be short or skipped altogether. >>25384 Thanks for the input— I’d considered something like that earlier on in the design, too. After a bit of research, the rationale for it (in wheelchairs) seemed to be (in order of importance): 1. improve ergonomics 2. widen wheelbase 3. increase contact area between tread and ground As for my own design, (1) doesn’t apply at all (just robot problems, amirite?).

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Elfdroid Sophie Thread #3 SophieDev 02/18/2022 (Fri) 11:38:48 No.15236 [Reply] [Last]
New video of Sophie is now up: https://www.youtube.com/watch?v=XOGrdHn7wBU Finally got her head working in a reproducible manner. I had completely broken about seven of her previous micro-servos. But the burnt-out ones weren't the big problem - I just connect suspect servos my Arduino UNO and if my control servo can run the 'Sweep' sketch but the suspect servo cannot, I know it's dead and in the bin it goes. However, one servo was damaged but still working - except it caused some kind of feedback that made all other micro servos connected to the same circuit go haywire - even brand new ones. Luckily the faulty servo in question was old and had spraypaint on it, so I could tell it apart from the others. But that was very confusing - at first I thought it might be related to the small magnets that hold her faceplate on, but this is not the case. Rogue servos are definitely something to watch out for in future. Anyway, now that I have measurable, standardised voltage going into all of the micro servos, I'd like to upgrade her neck again. She can actually shake her head (but not in the above video as it is addressed straight-to-camera), but she still cannot nod her head as it weighs too much and the neck servo overheats rapidly. Heads are relatively heavy things (especially with long hair). The breakthrough with Sophie has been splitting her up into separate subsystems and separate circuits, then focusing on only ONE subsystem/circuit - in my case her head. For a beginner like me, it was just too confusing and labour intensive to attempt programming her head, speech, neck, arms and hands all simultaneously. When errors occured I was having a real hard time pinning down which motors were affected, how badly they were affected and why. Having to tear down one large, complex system is waaaay harder than troubleshooting something far smaller. So focusing only on her head solved this problem.

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>>25462 Yes mate, that's me. I only got as far as testing two robotic arms and an animatronic head. I am no longer working on Sophie for the foreseeable future as I have to concentrate on paid employment and just looking after myself better. But I kinda suspected I wouldn't have the resources or time to build a fully-mobile robowaifu, which is why I open-sourced everything I could for future builders/inventors to use how they want. After all, I myself took and modified, free open-source CAD models from Will Cogley and Ryan Gross in order to craft Sophie. Just glad I could contribute some maybe useful first-gen robowaifu parts. As for links to all of the parts, I had to delete the Google Drive link because of work (they know about my robowaifu and my manager was actually impressed, so I am lucky to work with based individuals). I will try to keep the MEGA and Mediafire links alive so that more people can download the C.A.D.
>>25472 Okay, thanks again.
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>>25472 one must imagine SophieDev happy...
rest easy knowing your contributions will help many anons out there, godspeed
>>25472 God bless you, SophieDev. Thanks for all the help & inspirations! Cheers. :^)

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