This thread is
really paying off for it's general conceptual approach rn.
>>35549
>honestly wish that they were easier to mass produce so they would be easier to get at smaller scales.
This.
>>35552
Good luck with your neck actuation assembly, Mechnomancer. It's looking good so far.
>but I'm focusing on just getting SPUD built fast n cheap as possible (without going mad, of course)
Lol.
>and I think I'm doing pretty well at minimizing the uglification :)
She's charming! One day you'll look back and enjoy the 'family album/growth chart' of dear
SPUD and see just how far you've actually come with her, Anon!
Keep moving forward.
>>35570
>The two radials are being redesigned as space is a premium and i can layout/fit some stuff better if they were larger diameter with thinner thickness and axial is well suited.
Exactly so, and this set of priorities is in play for
several actuation sites around the robowaifu. Her hips, for example.
>The weight savings with axial is not insignificant either.
Low mass is arguably our single-most important design philosophy bullet point at this phase of our history (cf.
>>4313, et al).
Thanks for all the great information in your post, Anon.
>>35576
>Walking gets exponentially harder when the robot gets bigger, because of things like the square-cube law.
The basic reason we need to focus on the square-cube law is generally because of the (usually) concommitant increase in mass, as the volume cubes (see link above why this is a critical issue rn). If we use every trick in the book to keep our robowaifu's mass down, then it's simply a matter of the increased mechanical forces required for the longer limb 'levers'. A more-delicate balancing act, if you will. :^)
>>35583
>(I am orkpilled after all)
Lolwut? :D
>>35584
>I’d like for you to create a dedicated thread on home fabrication of axial flux motors. You seem uniquely qualified for such a task and I’d like to work with you on the subject in a thread where it’ll be easy for others to find and follow along.
This. All in favor of this idea, personally.
>Still, Good to have eyes on the prize.
Yup. IIRC, you yourself were the one who posted images here on the board of the prototype that had a mass located inside the torso volume that swung back and forth to provide the needed counterbalancing? My position is simply that we design a suitable system to use the high-mass
batteries to swing back and forth instead of deadweight. Make sense?
>What makes Femisapien especially clever is that she distributes her mass via twisting her trunk and arms which puts less load on her motor relative to leaning.
Her designer is quite brilliant, IMO.
>The most reliable actuator is the one that’s not there.
This. The same is quite true of software as well, btw. :^)
>>35590
>That's where the square-cube law will strike HARD. Imagine walking in lead-filled snowshoes.
I think there's some subtleties there, GreerTech. The
Square-Cube Law [1][2][3] is formulated regarding
volume. For meatspace things like elephants, blue whales, and birbs, this roughly-translates directly into increased mass -- which is our general nemesis.
But notice the last example,
birbs. God designed them with a very low mass bone structure, and same for their primary lifting mechanism: feathers. As long as special tricks are used to keep the strength up and mass low (as with birbs), then the square-cube isn't quite the problem it would be otherwise.
In Kiwi's example case, I'd suggest the concept is kind of like this instead: imagine you're walking on a pair of stilts, with 2'/60cm wide hoops affixed to the bottoms. While the results may be somewhat awkward (perhaps even comical), they wouldn't really require a significant increase in force required, but rather in the finesse involved. With the vase-printing approach (particularly if the 'mesh shell' paradigm [4] is used), her extra wide 'calves/feet' shouldn't really represent a significant increase in mass. Make sense?
---
1.
https://worldbuilding.stackexchange.com/questions/215851/consequences-of-an-altered-square-cube-law
2.
https://en.wikipedia.org/wiki/Square%E2%80%93cube_law
3.
https://www.wolframalpha.com/input?i=cube+calculator
4. (cf.
>>16170,
>>16171,
>>16525, et al)
>===
-
minor edit
-
add 'vase-printing' cmnt
-
add 'mesh shell' cmnt/crosslinks
Edited last time by Chobitsu on 01/13/2025 (Mon) 21:36:17.