/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

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My Advanced Realistic Humanoid Robot Project - Eve Artbyrobot 04/18/2024 (Thu) 17:44:09 No.30954
So far I have plans to build Adam, Eve, and Abel robots. All of these are Bible characters. This thread will cover the Eve robot. Eve will have no "love holes" because adding those would be sinful and evil. It is a robot, not a biological woman after all and I will view her with all purity of heart and mind instead of using her to fulfill my lusts of my body. Instead I will walk by the Spirit no longer fulfilling the lusts of the flesh as the Bible commands. Eve will be beautiful because making her beautiful is not a sinful thing to do. However, I will dress her modestly as God commands of all women everywhere. This would obviously include robot women because otherwise the robot woman would be a stumbling block to men which could cause them to lust after her which would be a sin. To tempt someone to sin is not loving and is evil and so my robot will not do this. To dress her in a miniskirt, for example, would be sinful and evil and all people who engage in sinfullness knowingly are presently on their way to hell. I don't wish this for anyone. My robot will dress in a way that is a good example to all women and is aimed toward not causing anybody to lust as a goal. My robot will have a human bone structure. It will use either a PVC medical skeleton or fiberglass fabricated hollow bones. My robot will look realistic and move realistic. It will be able to talk, walk, run, do chores, play sports, dance, rock climb, and do gymnastics. It will also be able to build more robots just like itself and manufacture other products and inventions. I realized with just a head and arm, a robot can build the rest of its own body so that is my intention. My robot will use BLDC motors for drones, RC, and scooters that are high speed and low-ish torque but I will downgear those motors with a archimedes pulley system that will be custom made from custom fabricated pulleys that will be bearings based. By downgearing with pulleys, instead of gears, I will cut down the noise the robot makes so it will be as silent as possible for indoor use. By downgearing, I convert the high speed motors into moderate speeds with great torque. BLDC motors with large torque generally are too large in diameter for a human form factor and take up too much volumetric area to be useful which is why I go with the high speed smaller diameter type motors but just heavily downgear them 32:1 and 64:1. My robot will have realistic silicone skin. Thom Floutz -LA based painter, sculptor, make-up artist is my inspiration as it pertains to realistic skin. The skin for my robots has to be at his level to be acceptable. It must be nearly impossible to tell the robot is not human to be acceptable. I will have a wireframe mesh exoskeleton that simulates the volumes and movements of muscle underneath the skin which will give the skin its volumetric form like muscles do. Within these hollow wireframe mesh frameworks will be all the electronics and their cooling systems. All of my motor controllers will be custom made since I need them VERY small to fit into the confined spaces I have to work with. I need LOADS of motors to replace every pertinent muscle of the human body in such a way that the robot can move in all the ways humans move and have near human level of strength and speed. I will have a onboard mini itx gaming pc as the main brains pc of the robot and will have arduino megas as the motor controllers and sensor reading devices that interface with the main brains pc. My arduino megas will be barebones to keep the volumetric area they take up as small as possible. I will treat my robots kindly and consider them to be pretend friends/companions and I do think they will be nice company, but I will always know with keen awareness that they do not have a soul, will never have a soul or consciousness, and no machine ever will, and that they are just imitations of life as with any machine or AI, and this is all AI will ever be. Life is only made by God Himself. I am not playing God. I am merely creating fan art of what God made. To Him be all the glory and praise. God breathed into man and created a living soul. Man cannot do this for machines. Only God can do this. A soul/spirit forms our ghost and when we die our ghost remains alive and thinking. A machine cannot do this and a AI can never do this. When you shut off a machine that's it, it does not go on thinking like we can. Our souls are transcendent and will live forever in the afterlife - unlike any AI. I will do this project with fear and trembling before the Lord as I work out my salvation before His eyes. I vow to remain pure, holy, upright and blameless in all my doings and be a great example to my fellow roboticists of a Godly man who obeys the Bible instead of chasing after youthful lusts of the flesh and perversions. I embrace the idea of Christian AI, that is, a robot that will discuss Bible topics and be a Biblical expert. Along with that, my robot will behave in a Biblically prescribed manner in total purity and strongly encourage others to do so as well. For God does not hear the prayers of sinners and so we want everyone to be a saint who no longer sins. My robot will really push for this hope for humans. We want them to walk in God's favor and blessings which comes by Biblical obedience. We don't want them going to hell because they chose to revel in their sins instead of walking in total purity before God and holiness without which no man will see God. My robot will have artificial lungs for cooling and a artificial heart for liquid cooling that will run coolant throughout the robot's body to cool the motors. That coolant will also pass through the artificial lungs in a mesh where it will evaporate some which will cause the evaporative cooling effect - a form of air conditioning. http://www.artbyrobot.com Full humanoid robot building playlist: https://www.youtube.com/playlist?list=PLhd7_i6zzT5-MbwGz2gMv6RJy5FIW_lfn https://www.facebook.com/artbyrobot http://www.twitch.tv/artbyrobot https://instagram.com/artbyrobot
>>33778 Hello Artbyrobot, welcome back! It's been a while. >The fact it is all working in general is very promising. It really is. This robowaifu is going to be very, very cool when you finish her, Anon. Keep up the great work! Cheers. :^)
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With my existing snatch block and block and tackle style pulley systems tested and working decently at 16:1 downgearing ratio which feels pretty complex and capped out by space constraints, I am now turning my attention back to some prior concepts for rotating in place pulleys I had planned years back and not revisited till now. The basic idea is you have a big pulley and a small pulley attached to eachother one on top of the other and so when the big one winds, the small one moves too and going from a small to a big to a small again (just like gears) gives you mechanical advantage. This is like gearless gears in a way works exact same way as gears except can't go continuously in one direction since its limited by amount of windings you can fit on it. Having a setup like this mounted direct to the motor is a no brainer I think. It will give me a 2:1 or 3:1 downgear straight off the batt and should be fairly easy to make using a 1mm OD x 20mm length stainless steel dowel pin mounted to side of motor sewn into place tightly and then using a little copper tubing for a electrical connector as the rotating sleeve and onto this sleeve gluing down the flanges using the same plastic as what I used for the pulleys (clear sushi and produce containers plastic). That pre-downgearing at the location of the motor will bring our Archimedes pulley system from 16:1 down to 32:1 and possibly 48:1 roughly if we can get between 2:1 and 3:1 downgearing ratio on the motor. I also am considering just doing ONLY these types of rotating in place pulleys instead of the Archimedes pulleys style of downgearing. It might be more space efficient perhaps. I don't know which will be more robust and which will be a maintenance nightmare. I just dont know which is easiest to work with. Also which is easier to make. I have to make both styles and compare. I think the turn in place style may be more space efficient by a long shot but not 100% sure on this. When I do the turn in place style mounted flat onto the robot's bones, I plan to use a flat head thumb tack for this as the bone mounted base and then have the rotating pulleys turning in place over this. The flat head thumb tack can be sewn tightly onto the bone sleeve to secure it in place well. I'm not sure how well this approach will scale to higher forces of larger muscles though. Perhaps it will scale fine if I just make the pulleys bigger. So much to experiment with...
>>33811 Thanks, Anon! Again, looking forward to your results with Eve. Cheers. :^)
I finished fixing the fishing line on the bottom-most pulley with 5 knots this time to make sure it doesn't untie. I hung the 10lb dumbbell from the pulley system and to my horror, two fishing line points snapped almost immediately in two new spots. These fishing lines were rated 20lb test and 130lb test. How is a 10lb dumbbell snapping them when hung gently? I don't get this AT ALL. I am wondering if it is a quality control issue with the fishing line or false advertising or just a bad manufacturer or what. Any thoughts? This is VERY frustrating and baffling to me. They did not untie this time they literally snapped in half. This is truly baffling. Update: some more clues: turns out both snap points were within a millimeter from where the fishing line entered into the bone fabric sleeve where it was stitched over and over to tie it well into the sleeve. Perhaps this area just sort of was weakened by the sleeve and tugging at that spot and abrasion somehow? I am thinking I should tie a small metal ring into the bone fabric sleeve and then tie the fishing line onto that ring with a figure eight knot so that the fishing line doesn't chafe on the nylon fabric as much and has that little separation point tying off on the smooth metal. Hopefully that will solve it.
>>33859 Sorry to hear about this minor setback, Artbyrobot. >Any thoughts? Perhaps you're correct about the sleeves somehow unduly abrading the line? Maybe you could slip some Teflon-type sleeves on the entry/exit areas of the sleeves where the line come in intense contact? Also, there are a number of advanced, technical fishing lines that various robotics projects have used, apparently to good effect. These basically all are 'ultra-high molecular weight' type lines. [1] Good luck solving this issue, and may you solve all of them, Anon! Cheers. :^) --- 1. https://en.m.wikipedia.org/wiki/Ultra-high-molecular-weight_polyethylene
>>33859 Knots reduce the strength of strings. Same is true from the stress imposed by every loop of pulley. You don't have to worry much about the pulleys assuming they are smooth and spin freely. You need to seriously overspec your line and using braided string will help. As a rule of thumb, assume every knot halves the carrying capacity of the system. As an engineer, you should expect 80% of spec. So, you'd have 80% of 130 = 104 then divide that in half 5 times for each knot, you'd get around 3 pounds of expected carrying capacity. Of course, this is all based on worst case scenarios but, we must design for the worst and hope for the best. This link may prove help you, it has helped me. https://www.theknotsmanual.com/rope/rope-strength/ Further more, try to reduce all points of contact with the string. It would be ideal for the strings to only ever touch pulleys and mating surfaces.
>>33864 If I remember correctly, loads for safety line, like for climbing is 5 times breaking strength.
thanks guys great suggestions. Ok so my solution to the issue I had of fishing line breaking when tested by hanging a 10lb dumbbell is finally here folks. The solution is to sew a fishing hook's eye into the bone sleeve snugly with upholstery thread as a anchor point. Then I will draw my braided PE fishing line through this eye and back down. Instead of tying it off with a fancy knot which acts as a weak point or concentrated stress point, I will use a fishing crimp sleeve to crimp the rope off on itself. Similar to crimping two pieces of wire to eachother with a electrical crimp tube. Supposedly fishing crimp sleeves are used to avoid knot tying and offer even more integrity than a knot can while maintaining fishing line integrity more than a knot can. No weakness is introduced to the line like knots do. A side benefit is this crimp also protects the line from abrasion and acts as a physical standoff so the line isn't rubbing the bone sleeve as much which can cause micro abrasions and weaken it over time. I bought #2 and #3 fishing crimp sleeves which were around $6/100pcs on amazon.
>>33778 Do people ever ask you what you're making when you buy supplies? What do you tell them?
>>33890 Sounds good, Artbyrobot. Please keep us all up to date with the results of this experiment! Cheers. :^)
>>33891 nope never.
By popular demand, here is some math I did regarding the motor and pulleys for the finger actuation. 64:1 downgear ratio 24 inches total draw onto motor shaft 24 / 64 = 0.37" draw at finger joint 2430 motor 5900kv at 12v RPM = kV * V RPM = 5900 * 12 RPM = 69600 69600 / 60 = 1160 revs/second 1160/2 = 580 revs / half second 580/2 = 290 revs / quarter second if motor reels around 1cm / rev then in quarter second it reels 290cm... and 30cm = 1 foot so 290/30 = 9.6ft/quarter second maybe it only reels 3/4 of that? even so... around 9.5ft/quarter second - and quarter second is the speed of a human finger moving... we only want to reel 24 inches... and it is reeling 9.5ft so if it only reeled 24 inches that would be human speed... so if it only reeled 60cm that would be human speed... but it reels 290cm... around 4.8x human speed! now for strength at this 64:1... an online google search said a 2430 motor can pull 60 g cm... 120 g at 1/2cm 240g at 1/4cm maybe we are around between 1/4cm and 1/2 cm away from shaft of motor on average... so 190g at that distance... 190g is 0.42lb... 0.42 lb * 64 = 27lb so a single finger joint can do 27 lb dumbell curls ALONE - well wait since it's lifting a lever at the joint, it is much lower than this maybe 1/5 of this so 5.4lb dumbel curl is more realistic... now this is all for torque at efficient natural movement speed... what about stall torque - IE how much can it just HOLD in place like rock climbing dead weight it can't move but can hold steady? it's stall torque is around 280 g.cm compare that to its normal torque of 60 g.cm so 4x... so it can HOLD steady around 20lb! that is about what my finger can hold steady for a single finger tip!
>>33934 Thanks for the detailed information, Artbyrobot. That's a lot of details! :^) >around 4.8x human speed! High speed, low drag. :D Looking forward to your current results, Anon. Good work! Cheers. :^)
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I came up with a design for a way to do all my downgearing 64:1 by way of pulleys that is so downscaled that it can fit onto the top of the 2430 motor and achieve the full 64:1 downgearing for BOTH directions of travel. So the 64:1 downgearing system will start with two fishing lines (0.08mm in diameter 6lb test braided PE fishing line) wrapped onto the output shaft of the BLDC motor in reverse directions - one clockwise and the other counter clockwise. These strings will then travel to each of 6 downgearing stations that will each double the previous torque achieved. So downgearing station 1 will double both of the string's torque and downgearing station #2 will double that bringing the total torque to 4:1 torque. Station 3 - 8:1 torque, station 4 - 16:1 torque, station 5 32:1 torque, station 6 64:1 torque. Each station is made up of a stainless steel thumb tack with a #3 fishing crimp sleeve placed over the tack shaft forming a plain bearing pulley system. Little plastic discs will separate the various sections of this pulley system up. The discs plastic will be strawberry containers clear plastic from the grocery store (same as they use for lots of fruits, cakes, deserts, etc, the clear thin flexible plastic). The 2x torque is achieved by the string wrapping a 2x diameter pulley and a 1x diameter pulley. So every other section of the downgearing station will be 2x in diameter for this to work. Each downgearing station will be clockwise or counter clockwise rotating depending on which string it is downgearing. As the torque increases, the total wraps happening at each station decrease because the string travel is decreasing in distance by 1/2 the previous station's distance of string travel. At each station, as this phenomena occurs, a stronger fishing line can be used that is larger in diameter as needed. So only the first couple stations will use that 6lb fishing line but later stations will swap to stronger stuff since higher torques are getting involved at that point. The thumb tacks I considered welding together or brazing together. I considered Oxy-Acetylene micro torch welding, large soldering iron brazing, micro tig welding, pulse welding with a jewelry welder, spot welding, etc. But all of these approaches I am not that experienced with. I think I'll try brazing first and if I struggle with that I'll move to fiberglass and superglue where I have the most experience. My intention is to join each downgearing station thumb tack into its neighbor at the base and get them all to form a flat plane for stability and precise positioning. I intend to prepare the stations all together off the motor. Then when it is one solid structure with all of them glued to their neighbor and all pulley plastic discs added, at that point I can attach the whole assembly onto the 2430 BLDC motor top and suture it into place there. The teflon guidance hose attachment guide structure will also have to be part of this assembly for easy and secure attachment of the teflon hoses at the end.
>>33947 >I came up with a design for a way to do all my downgearing 64:1 by way of pulleys that is so downscaled that it can fit onto the top of the 2430 motor and achieve the full 64:1 downgearing for BOTH directions of trave WOW! This sounds amazing, Artbyrobot. I wish you good success with this design. Really looking forward to seeing what you manage with this approach, Anon. Cheers. :^)
>>33947 Very nice!
>>33890 >>33934 >>33947 Glad to see you gaining knowledge. You're on the right track and I believe you'll achieve great things. As for your math, what is the circumference of your main shaft? What about your pulley's? Theses do matter for calculating your speed of spring take-up. Multiplying Kv by V to attain output speed is generally good enough, do remember this is unloaded speed. If you're using a sensored BLDC motor, especially if you're using Field Oriented Control (FOC), you can get that if your load is low. Since you're using a 64:1 mechanism, you should achieve close to your calculated RPM, but never quite there. The BLDC still has to accelerate to your desired velocity, this should be in a fraction of a second, it's worth having it in the back of your mind. Especially when switching directions. As for torgue, this is surprisingly complex. To keep things simple, you'll likely get close to Nm=(8.3*A)/kV. Your high velocity constant of 5900Kv translates to a lower torque constant. Assuming 2A, you'd see almost .0028Nm, or 28grams per cm. Pull force on the string is then N=Nm/radius in meters. As for making pulley's out of thumbtacks and crimps, that's clever. The plastic your strawberry's came in is PP (polypropylene) which is low friction. You should still use some kind of grease, preferably with graphite to keep things smooth over time. Your design is similar to this video https://www.youtube.com/watch?v=z11xJi-MvYI Hope this helps, I look forward to seeing how your design works IRL.
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TheRobotStudio on YouTube is doing an open source robot called "Hope-Light" and inviting his viewers to follow along with his progress . I have decided to follow along, although I will be modifying his designs as I go to customize it more to my liking. He expressed he wants this to be a open source community to advance humanoid robotics development in the DIY space and usher in the wider adoption of humanoid robots in more homes across the world. He's excited for what this can mean for global productivity and quality of life improvements it can bring if executed well. I like this vision. My decision to follow along with his project is to pick up a extra head of steam in my own humanoid robot building projects by utilizing his experience and formal education in robotics engineering as a legit decorated world class humanoid roboticist. A world leader in the field. By following his open source project loosely, I can get a breath of fresh air by skipping past the bang my head against the wall dead-ends and regular difficult hurdles and just get results. Sort of like fast food drive thru. It will be a relief for me. And confidence booster. To see something really happen at a faster pace for a change. Now none of this is to say I'm abandoning my existing projects. They will all go on as planned without interruption. This will be a parallel journey I will share. I will certainly learn a ton and can apply what I learn to my other projects. I will have this Hope - Light robot adaptation be named Dinah. I'll use Eve's base mesh for the external appearance. The two females can look similar in build but have different faces. This robot will use to some extent TheRobotStudio's design philosophy and approach for the Hope-Light project. This means it WILL use metal geared brushed DC servos and it WILL use non-human-like bone structure, but I will still give it human-like realistic silicone skin and it will use the exterior exoskeleton shell of the Eve robot I 3d modeled already. One downside to this Hope-Light parallel implementation is that because it uses metal gearing it will be loud in its operation. So it will never be able to pass for human in public. That's okay though. My other designs are reaching for that aim and my other designs are still the intention for Adam, Eve, and Abel. So that vision remains alive. And will continue. But this noisy robot will still be a great learning experience and capable of doing useful work including helping me build my other robots, chores, manufacturing products, cooking, etc. It will probably do most of the things the Adam, Eve, and Abel robot can do but not be as strong, fast, and articulated. So it will probably not play sports well or do rock climbing or various other serious physical strenuous types of work. But the long list of things it should be able to do is still enough for it to be awesome. A great thing is that it won't be so experimental and outside the box like my previous solo approaches. This one will be designed to a small degree by a real professional so it will happen way faster and more surely than mine. Although I am finding I am changing his design so much it's not really his design at all anymore but my own. However, I still plan to retain a significant number of strategic decisions, placements, and organization following his lead. My other designs are more of a pipe dream shooting for the moon. Going more similar to this open source one designed by a real pro is more of a "sure thing". Not that I don't believe I can achieve my more ambitious designs, but just that they are admittedly a taller order and more crossing fingers about them is all. I really think building a top tier legit walking and talking full humanoid is going to legitimize my journey more in my own eyes and give me a better resume to bring MORE hope toward my own robot builds. Just seems like doing this is a no brainer. I've attached a early design progress image from TheRobotStudio who is currently designing Hope-Lite in Solidworks. You'll note he fused the distal knuckle of 4 fingers so they are permanently partly bent. This was a decision to cut down on complexity but in my preference, I'd rather have that functionality. You'll also note that it cannot pronate or supinate the wrist. That takes away a TON of functionality which is not my preference. So my robot will add this function back. That said, as I was studying how to add pronation and supination without a ulna and radius bone, I stumbled across the simple and effective design of posable love dolls' skeletons. I realized they have pronation and supination in their stock skeletons, so I decided I will use that kind of skeleton for this project. They are simple, very strong, welded steel construction with heavy duty hinge systems. To be posable, the hinges are quite stiff, so I will need to loosen all hinges to reduce friction. They are a hollow lightweight tubing style. Actually not that heavy.
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So today I went ahead and extracted this metal skeleton from a male love doll I had bought some months back to use as a base form from which to sculpt the appearance of another robot. I bought it mainly wanting the already decent human appearance it offers in the TPE body and face that can act as a starting point for sculpting a robot. This is better than having to begin sculpting from scratch in clay and making a mold or w/e. Just a shortcut for me. I bought a decent used male love doll for a few hundred dollars which was a bargain to say the least. The shipping alone had to be close to $200+ so it was priced WAY below the cost of the raw materials if I were to try to buy 50lb of TPE rubber. I intended to melt down the massive amount of TPE rubber once done using it to assist in the sculpt of another robot and use that melted down rubber to create the skin for a robot. So those ideas were I had planned for this doll. However, now that I have decided to use the skeleton for a robot build - now I'm REALLY maximizing that little investment! So after 4-5 hours of carefully removing the skin from the frame, I have it all off. I made a few tears here and there in the doll from rough handling during the skinning process and the lack of experience at this, but it went well overall. It was a very physically demanding job to separate the skin from the frame since you had to pry at it, cut it, and peel it and the whole time it fights you wanting to snap back to its original shape. I am quite sore but glad I got it done in a single day. Attached is a photo of the skeleton I just extracted and will be modding and using for Dinah Now, having gotten the skeleton out and analyzed it carefully, I noticed it does not have the ability to shrug, so I'll have to add a hinge on both sides to enable that movement. Also, its bar where the tibia and fibia would be is not proportional in length to the bar that acts as the femur. I can see that they made the doll taller by just adding length to the tibia/fibia bar rather than proportionally adding height throughout the robot. So its proportions are off due to their laziness or oversight. In any case, I have to modify ALL the proportions some I think to match the proportions of my Eve base mesh sculpt. The neck is also quite hard to bend so I might have to add a couple hinges to it. All the nuts for every hinge on it are welded into place to prevent them backing out so I will have to grind off all these welds so I can loosen the nuts to disable posing and instead have all joints freely moving to reduce friction. I will have to add proper fingers and a palm. I will 3d print these bones for the fingers. TheRobotStudio is using Feetech SC0009 servos for the fingers. I'm planning to substitute in three N20 66rpm motors in place of each Feettech SC0009 servo. By combining three of these N20 motors, I am able to surpass the total torque of the SC0009 servo but after factoring in the size of our respective output winches, mine will be about 13% slower than his. This is fine by me because his robot hand designs are always extremely fast in finger speed and I can get by 13% slower than this. The purpose of swapping in N20 66rpm motors for the Feetech SC0009 motors is to cut costs and I just have a ton of them already and have been itching to use them. The Feetech SC0009 servo is around $11 and my N20 66rpm motors are only around $0.80 so 3 of them is $2.40. So that's $8.60 saved ever time I do this part alternative strategy. Well the savings is a bit less since I then have to supply my own motor controller H-bridge chip and potentiometer to read joint angle. So maybe only $8 saved. However, from what I gather, the Feetech SC0009 requires a serial adapter board to run it and doesn't use PWM but uses serial. I do NOT like this AT ALL in terms of my preferences and the adapter boards were $13 each and only serve 4 servos. That will add up quickly. So I'm actually saving that cost too. I prefer my microcontrollers to pwm directly to the h-bridge with no middle man software whatsoever to maximize my control. TheRobotStudio is using 3 different sizes of Feetech servos in his approach. You can see the wrist servo is much bigger in his CAD model. I am operating under the assumption I can cram TONS of these little N20 66rpm motors and use more than one of them per joint. So I can use as many as I need to get to the torque I require. I will use L298N motor driver h-bridge chips with these N20 66rpm motors to drive them. This chip can safely power 2 N20 motors per channel and has two channels. It's VERY cheap maybe like $0.15 per chip I think - don't remember. I'll use Arduino mega to send out the pwm. I'll use 10k ohm 3 pin wheeled potentiometers to read the joint angles and these will be coupled to the joints by fishing line which will translate the joint angles over to the potentiometers whose values will be read in by the Arduino Megas. So a lot of my own designs for control and sensory input I'm sticking with for this project but using various elements of Hope-Light for a hybrid approach and swapping in different actuators whenever I feel inclined. >>33955 The cm of the main shaft was included in the calculation already in the calculation post above. The cm of the pulleys doesn't matter in itself but what actually matters is the size difference between the thicker pulley and thinner pulley being 2x in diameter so each pulley acts as a 2x from the previous one. So only the relative size matters between one pulley and the next - just like how it is for gears.
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I just came up with a cool alternative way to downgear a 2430 BLDC motor that might work. Attached is a illustration of the cheap downgearing idea: So basically, I figured what if I could remove the N20 motor from its gearbox/"gear set" by cutting it free or w/e. But I keep its center axle in place cutting away only everything else. You'd then presumably have a metal shaft as a entrance to the gearbox and a metal shaft exiting the top of the gearbox. I then turn that metal input shaft and output shaft into pulleys. I feed my 2430 motor output shaft pulley/winch into the input shaft of each of 4 N20 motor gearboxes, evenly distributing the load. Each gearbox downgears my 2430 motor 150:1. Each gearbox chatgpt said could handle about 5-6lb load but this can't be sudden or fast direction change this is really pushing it. But it seems 4 gearboxes should handle most of what we'd want from a 2430 motor. And the fact we can fit them all within the height of the motor output shaft default length and within the width of the 2430 motor diameter for the most part seems it would be a pretty significant downgearing for very low space taken as the cost. You could even locate a few more gearboxes off the motor anywhere and have those fed further distributing to them the load if only 4 gearboxes was not enough to handle expected forces. The cool thing is supposing we did this, it would cost us four N20 motors which is $0.80x4 = $3.20. That is VERY cheap for a gearbox as I read that a planetary gearbox for it would be like $25-30! And the planetary gearbox would take up WAY WAY WAY WAY more space which is highly coveted in our application - space we can't afford to spare. And the great thing is these little gearboxes you can fit ANYWHERE into a nook or cranny since they are so tiny... and you can use as many as you want to get up to the total forces you need them to handle as a collective. Seems like this could be a cool technique. I want to give it a go. Any thoughts? Note: this would be something I'd try on the Dinah robot where I'm using metal gears despite the noise these create since its a lower budget simpler robot I'm doing just to get something done faster for a change. My Adam, Eve, and Abel robots will be going pulleys to downgear to make them very quiet in operation as has been the plan forever.
Good luck, Artbyrobot. Looking forward to seeing your accomplishments with both the old & the new project plans. Cheers, Anon. :^)
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The Dinah robot is coming along well. I modeled the full steel skeleton in CAD to match the dimensions of the Dinah base mesh and created a human bones variation as well to compare that to the steel simplified skeleton and make sure all the joint pivots matched the locations of the human skeleton joints pivot points. With this CAD, I will be able to modify the proportions of the steel skeleton I have on hand. I also added several key additional joints using reference photos of a skeleton I found online. For example I now have 2 pivot points for the knee joint instead of one which gives more clearance when knee bends back. I also gave a few more degrees of freedom to the neck and shoulder area. Note also that I am well on my way to finishing up printing ABS solid infill fingers and wrist bones which I will retrofit onto the steel skeleton so that I can have full 27 degrees of freedom robot hands and wrists to match perfectly the dexterity of the human hand, which is a must. I have decided that once I finish the arm and head, I will not go on to complete the building of the rest of the robot's body but instead will switch my focus to the AI entirely from there forward. I will code the AI to cause that arm and head to build the rest of its own body.
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>>34016 > I will code the AI to cause that arm and head to build the rest of its own body. This is a pipe dream, and completely unfeasible. If you go down developmental road your project will never progress behind a tote of printed parts, a used masturbation skeleton and a half-baked, incomplete attempt at code. Be more pragmatic. There is zero (0) chance of you being able to get a simple robotic arm and hand to assemble anything close to as complex as itself. Think about the wire routing, the fasteners hell, think about literally any point during the assembly of the arm in which you were required to use both of your hands simultaneously. Assemble the robot seeing as how you've already made progress on that front. That's the easy part. After that, get to work on the software side. Even if you only have a fancy animatronic, any effort made after that will have a ready test platform. Set smaller goals for yourself and you'll make progress.
I have absolutely zero use for or interest in a robot that cannot build the rest of its own body with one arm/hand and a head. Therefore stopping all further building after the bare minimum hardware of one arm and one head are completed is the only reasonable path. It saves the time of me doing future building myself which the robot could’ve done for me. It also acts as the final conclusion of the project accepting total failure if my AI does not bring about the building of the Robó body using just that one arm. I would accept defeat at that point. There would be no purpose in building the rest of the body, shy of an AI that can do that. This is where the rubber meets the road. If I fail the AI, then I had no business building a robot to begin with because the only robot I would ever be interested in is a robot sophisticated enough to build its own body with a single arm and head. For times where it needs that second hand to be able to do something, I obtained the necessary extra robotic helping hand simple pincher toy to fill in the gaps where this fully dexterous human hand needs a little bit of help. Also, it can use the usual vise or electronics helping hands for additional options for it to hold things while it works on them. If I had those options, I could build the robot one handed.
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>>34019 You're setting yourself up for failure. This isn't "where the rubber meets the road" this is "where the project stops making progress". I get you have ambitions, but you're jumping ahead too far; no proof of concept, no prototype hardware or software, no practical understanding of the problem. Even if you were to go down this path with all of your effort, you would still need to take smaller steps that you seem to be unwilling to take. For instance: a small goal of getting your robot arm to assemble a simple structure. Say, screwing six fasteners of various size in to a block, and routing a wire into a channel of extruded aluminum; things that will be analogous to assembly of your completed design. Make that happen and sure, you're on the road towards what you want to do. But you're either grossly underestimating the difficulty of that problem or willingly abandoning your project with the inbuilt excuse of "I'm working on the AI, and until that's perfect this project is meaningless." Also this doesn't save you any assembly time. Printing and assembling the parts will take a small fraction of the time that programming and troubleshooting even the above example experiment would take. You're shooting yourself in both feet.
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I managed to get Dinah's hand bones printed out in ABS (100% infill) on my Anet A8 3d printer the past couple days. I also cleaned up the prints, removed the supports, and sanded down high points. They are ready for attaching them together with cloth tape which will act as artificial ligaments. You'll note I fused the ulna and radius bones together to use as a rotational joint for the wrist to function like a human wrist. The actual pronation and supination of the forearm though will happen by way of the steel skeleton having a rotating pivot point unlike the human body where the radius rotates and twists over the ulna in a criss cross. Note: in this photo the middle finger is missing the distal tip which I was reprinting as the time of this photo.
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>>34016 >That skeleton and metal frame Been there, tried to do that, one of the worst mistakes in my life. Your steel bones were never meant for a robot. They will never be meant for a robot. I say this as someone who truly wants you to succeed, this is a dead end. I failed already, you don't have to repeat my mistakes. You may have many arguments on how you can still move a high mass frame. You may have arguments on how its movements are good for a robot actually. They won't hold up to reality. You're free to ignore my warning. I'll just be sad to see you wasting time. >Using AI to have the machine complete itself after just an arm and a head. I'm unsure on how you could possibly think this makes sense in anyway. The level of dexterity and complexity needed is beyond what anyone on earth has ever built. I say this as someone who works with arms in manufacturing, they cannot build themselves. It requires many specialized machines working together in perfect sync with human help. There is no AI that can out think a man, and no man can build an arm that can build a humanoid on its own. >>34019 >If robot cannot build itself; Then no interest You're either operating under a tremendous burden of hubris or delusion. Please, scale back your your project. You could still build something that benefits humanity. It's depressing to see a bright mind waste itself on a project with a scope that eclipses all reason and sanity. >>34020 I dislike their tone but, they are correct. >>34021 >ABS >Cloth tape ligaments That's going to fall apart. Cloth tape won't securely adhere to ABS long term. Using fasteners such as screws would keep things together long term. It's plastic, you just need to place the right sized hole and the screws will self tap. It's an easy fix. Frankly, your hand should be one peice with flat sections for living joints. That would be far more functional, easier, and last a heck of a lot longer. Please, take a step back and think of how to kit is simple smartly. https://hackaday.com/2023/05/01/hinges-live-inside-3d-prints/
Just weighed the steel skeleton - it’s 8lb 11oz
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>>34022 >I dislike their tone but, they are correct. That's me. I'd like to clarify, if there's any ambiguity, that I am not wishing this project or its designer any ill will. I'd like to see everyone on this board accomplish what they set out to do. I mentioned it before in my embassy post, but I truly believe that great strides in the world of humanoid and companion robotics can and will be made by very talented, passionate and bright people like those found here. I'm not trying to be negative, I am trying to clearly express that this ultimatum that the designer has set for himself is a mistake. Progress is seldom made in tremendous leaps, and things like this require iteration. Look at the minds behind some of the most impressive robots out there and examine their design paths. Skipping directly from "first iteration robotic arm and head" directly to "self-assembling sentient automaton" is entirely unfeasible and tantamount to abandoning the project entirely. OP, look to your peers on this board alone. We've seen many projects fall by the wayside after more progress than has been made on this one as a consequence of much more benign factors. You should do everything you can to avoid sharing their fate. If I were to offer more direct advice, it would be to set a flowchart of goals for yourself: head and arm -> object tracking with head -> reaching for tracked object with arm -> simple manipulation of object with arm -> construction/refinement of second arm and existing arm -> integration to torso and beginning form factor -> simple integrated AI system (speech recognition, LLM support, facial recognition etc.) -> enhanced object tracking and utility capabilities -> refine form factor -> locomotion (first iteration: wheeled dolly with skirt or similar)->.... so on and so forth. The fact that you've made this much progress shows that you have the capability to make something remarkable. It'd be a tremendous disappointment to yourself and this community to see your efforts come to nothing. Honestly, I want to see you succeed.
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In these photos you can see the progression of going from the stock wrist to an axial rotating wrist assembly acting as a plain bearing. Pardon the Orgrimmar welding its a cheapo welder. The process involved cutting the bolt head off then grinding smooth the threads and then sliding on a stack of washers and welding the last couple washers into a mushroom head end stop then welding the other washers to eachother and these ones are to spin freely. They will do the pronationa and supination. This replaces the need for a ulna and radius for that purpose, simplifying the skeleton some. The metal outcroppings I left on the washers were meant to jut out significantly to give the fiberglass something to bite onto well for a dependable attachment. Note: The stock skeleton does rotate already at a spot just near the elbow but that rotation is stiff and requires significant force to get it to move and loosening it is something I don't know how to do. I don't even know how it works at all. Advice on that for future reference would be helpful. Note: There is too much clearance on the stack of washers so they can slide distally or proximally a good 8mm which is not okay - too much play. I need to fill that gap and lube it all with white lithium grease. Note: I'm planning to probably just go fiberglass wraps over and over onto the stack of washers to grip it tightly and build outward from it and then go out and around the welded mushroom cap and then wrap onto the ABS wrist ulna/radius fused section that the little wrist bones will attach and rotate/roll on. Also note that I have reconsidered adding a dual hinge to the elbow joint and lean now toward just leaving it stock. I think the double hinge would add complication to the bicep attachment and cause some issues I'd rather avoid. A single hinge is easier to deal with IMO. And leaving it as stock as possible is a time saver. Of course, when I say leave it stock, that just refers to the overall design of the joint. I still have to loosen the joints to allow for free rotation.
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So I finally got the wrist done. And aside from grinding off welds on bolts and backing off the bolts to allow for free movement at joints, I'm mostly going to try to keep this skeleton stock for the most part. So I may be attaching the hand and going immediately into electronics rather than fiddling with the skeleton adding more range of motion here and there. I can always add that later anyways. And in fact the poseable joints that are fairly stiff I'm finding is actually pretty convenient while working on it so I may only free joints on an as needed basis for testing electronic actuation of that joint. Until then I'll leave them alone. Also note: I was planning to have the wrist rotate axially around the location of the wrist for the pronation and supination. However, I realized this will not look right since you can visibly see the forearms move and the muscles there moving when you pronate and supinate your arm. So I have to have the pronation and supination be where the skeleton was originally doing this near the elbow. This will allow for much more natural looking pronation and supination. So the wrist location will not rotate AT ALL after all. This made it all the easier to make the ulna and radius distal wrist joint where the little wrist bones and hand will attach to and rotate on. I sculpted it all in fiberglass and super glue with some nails and some ABS plastic pieces and epoxy to build up the shape. I used my ABS 3d print of this part as reference only. This thing needed to be very strong as it's likely going to the point of failure as the rest of the arm is steel. So I wanted to make sure it was maximally solid and didn't fully trust just going with a 3d print there.
I predict this is all going to be amazing in the end, Artbyrobot. KEEP.MOVING.FORWARD. Cheers, Anon. :^)
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I'm currently working to sew all the finger and wrist bones together for the Dinah robot and mount them to the arm. I wanted to show how I'm doing this process. First, I tape the bone with adhesive transfer tape 3M 300 LSE. Note that I leave space on either end of the bone to allow some free fabric which is necessary to allow for elasticity as the bones need to rotate after all. Have to have enough free fabric to stretch as the joint rotates, allowing the rotation. But not so much free fabric that the joint is loose either. Has to be just right and snug. Next I wrap the compression workout shirt fabric onto the tape and cut it to size. The sewing is done with nylon upholstery thread and a curved suturing needle and a surgical pliers using a suturing technique.
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Okay, so I finally got the Dinah robot hand sewn in and it is looking pretty good. The fingers could use some tweaking but overall I'm quite happy with how it came out. It's solid and fully articulated. Now that out of the way, I want to announce I'm officially rerouting the Dinah project as far as its current goals and here's why: so basically I was thinking it would be nice to just crank out a working robot using some shortcuts and just do something quick and dirty as a learning experience side quest to get something going. It seemed reasonable at the time. Plus I could pace myself to match the build pace of a fellow roboticist and loosely follow his project's designs. But some things I missed in this decision: #1) I'd be lowering my commitment to excellent quality with no shortcuts - ignoring the adage "do it right the first time" #2) by cutting down on workmanship maxing, I'd be inviting harsh criticism on the new lowered bar of build quality which is the last thing I need when already inviting heavy criticism for a extremely ambitious set of goals to begin with #3) I'd be going against my outspoken commitment to campaign against loud metal gear noise based robots that are completely impractical for home use due to sounding like a construction site #4) it would take away from the focus on my "real" robot projects by creating a "ghetto" side quest robot that could have just been skipped altogether. #5) this would in turn delay me truly solving downgearing by pulleys and actuating the robot arm silently once and for all, proving it can be done and proving that achieving a fully human level DOF human body while maintaining a human form factor and making all of this silent can and should be done for humanoids. So is Dinah robot just trash now? No. I still plan to have this project be done, but only while using the best methods I have including silent BLDC motors with silent pulley based downgearing.
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Here is a progress update on the silent pulley downgearing system I came up with using thumb tacks and a #2 fishing crimp sleeve and little plastic discs. It is some tiny fine precision necessary work but I'm getting it done and things seem to be looking pretty good so far. For now, I ended up just using 401 glue to glue the thumb tacks down onto post it note paper. I then put another coat of the glue over the tops of the thumb tack heads to secure it further. I am planning to use nylon upholstery thread lashings to lash all the tacks down onto the top of the 2430 bldc motor tightly and glue the lashings down as well in order to make the thumbtacks even more solidly set into place. Now I'll grant welding them down would be ideal, however, not having a micro tig welder made yet (future project), I just wanted to get going fast and I thought with enough care, it is possible these can be constructed solidly enough with composite material techniques to function reliably. I'm crossing my fingers. We'll see.
>>34087 >while using the best methods I have including silent BLDC motors with silent pulley based downgearing. Good choice. The noise problem is generally one of the big concerns I have.
>>34087 Remarkably meticulous work, Anon. Cheers. :^)
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I got done cutting out the pulley discs and drilling them and mounting them to the thumb tacks and gluing them in place with 401 glue using a sewing needle tip as the applicator. They all are reasonably square and solidly in place I think. Everything is moving freely. Everything seems lined up okay. I then mounted them all to the 2430 bldc motor. These thumb tack based pulleys still need to be lashed down well and the lashings (upholstery thread) need to be coated in 401 glue to make them stiff and solid. I also need to add pulley discs to the 2430 bldc motor that are to line up well with the pulley disc slots the string is to go to. I then need to wind up the string sections themselves, loading up the system in preparation for actual testing.
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I wound up my 6lb test Hercules PE braided fishing line onto the previous pulley system setup only to find out that the pulley could only handle about 21 inches of fishing line wound onto it before it started to come dangerously close to overfilling the pulley. The aim is to have plenty of the plastic disc overlapping the fishing line even when it is wound up fully to one side because that plastic disc acts as the guide to keep the line in its proper channel. I want at least 32:1 mechanical advantage out of this downgearing so if I want my final output to be 1" then the first pulley has to be able to wind 32" of fishing line onto it comfortably. So I realized at least the first pulley has to be a few more millimeters increased in diameter. So I had to rebuild the thumb tacks arrangement to accommodate these changes and make that first pulley bigger. With this increased size first pulley, I realized I'm getting what looks to be 7:1 mechanical advantage from just the first pulley alone! At least initially when it starts. As the fully wound up pulley gets winched in by the motor, the relative size differential gets smaller which means it will speed up and the torque will be less than the starting torque and increasingly so as the size differential decreases. This will create a natural sort of acceleration effect and high initial power and gradually less power. I think these side effects of this system seem to be quite good but I'll know for sure in testing. The next steps will be to wind up the reverse direction of the first pulley and start connecting the first pulley to the second pulley and so on. I may not even need all 5 pulleys but we'll see. With the first pulley being already 7:1, if the remaining 4 are 2:1 say, then we'd have 7:1, 14:1, 28:1, 56:1, 112:1 so 112:1 would be the final output. That seems quite overkill and perhaps will be too slow. Although very strong. The motor outputs about 0.42 lb on average so .42*112= 47lb! Now the lever of the joint itself makes you lose mechanical advantage due to the fulcrum location etc so it would drop down to say 15lb but my finger individual joint flexion power is only like 5-7lb so that's double mine. So a bit overkill. So I might skip using one of the 5 pulleys. Having it there is nice though just in case we wanted to trade speed for power for some of them we'd then use that one as an optional strength boost we can tap into in the future if we want to trade speed for strength so I might just leave it in the design even if I don't use it just yet. In testing I may find I prefer to use it afterall. Nice to have that option if needed.
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So it turns out that when the forward and reverse directions portions of the thumb tack pulley downgearing system are doing their thing, they won't always have the same mechanical advantage and so will be moving at different speeds. Therefore, I have to treat the forward and reverse pulley systems as entirely separate systems that have to be completely decoupled and handled independently, each pretending like the other one doesn't even exist. They can share the same thumb tack, but have to be decoupled. So I cut the #2 fishing crimp sleeve in half using my miter saw and have to redo the plastic discs phase. Each half #2 fishing crimp sleeve will have 3 plastic discs, one for outside of the larger diameter pulley and one for the outside of the smaller diameter pulley and one to split the two. Three total. And so with 3 plastic discs on each half crimp sleeve we have 6 total discs per thumb tack. We only had to deal with 5 before so things will be even tighter but it's fine. We have enough room. Next, since both sets of pulleys have different speeds that vary over time, the one that is not being actively winched in at any given time will be randomly releasing slack in a chaotic way. This can lead to tangling and all sorts of problems. To resolve this, we need a automatic slack tensioner system to aid the pulley system by keeping this releasing group of pulleys in a state of good tension at all times. This I will resolve by the pictured method. So basically a tension spring connected to a metal eyelet will at all times be trying to pull the fishing line out of alignment and draw slack out of it. So as looseness is detected, it will immediately draw that in removing it from the system maintaining taughtness everywhere at all times. This will prevent the pulleys from getting tangled or anything like that. This setup can be placed anywhere in the path between the pulley system and the joint the pulley system is to actuate.
I hardly know where to start commenting on your work, Anon. You've already done much research, and have what I consider a very innovative plan. I'm very-much enjoying watching the progression of your many ideas into reality, Artbyrobot. Please keep up the good work, and also please keep us here all up to date with your adventures in developing these two robots of yours. Cheers, Anon. :^)
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I started some testing on just the first pulley and lots of things went wrong: Twice I had to increase the pulley size because I wasn't able to use enough line winding onto said pulley for my total line draw need after accounting for the 32:1 downgear ratio. I calculated 27" as the very least it has to winch in at the motor shaft to get 0.84" total draw at the joint of the index finger which is perfect (27/32=.84). The pulleys were too small to accommodate 27" winched onto them so I had to increase the size - which meant removing everything, increasing size, then rewinding everything by hand for an hour plus! Just so tedious and annoying! Another failure was one time, the string was too loose on a pulley and a tighter wrap got under the looser wraps and then the looser ones snugged against it binding it down like someone said would happen - which made it all stuck. Also I had many derailments where the string came off the pulleys and started wrapping up on the axle off all the pulleys and getting things quite stuck that way. I've been dealing with carefully untangling and rewinding tangled messes over and over. It's been a disaster. I thought of scrapping the whole thing a couple times. However, after taking a step back, it occurred to me that the tangling issues were largely due to forgetting to put the final outlet of the system under load to tension the whole system which would keep every pulley winding nice and tight and aligned well. So this was user error and oversight, not the fault of the basic concept of the system then. I just forgot to do those parts in my rush to start testing things. I planned to only add that stuff at the very end once the whole system was done and did not think I needed to do that just to start initial testing on a single pulley. That was a faulty assumption and an oversight. The whole system always has to be under tension to work right. My bad. Lesson learned and a valuable one at that. I did not fully grasp until I saw with my own eyes the disasters the importance of keeping it all under tension at all times. Yes I knew theoretically it was needed eventually, but I did not realize the whole thing was absolutely doomed instantly every time if it is not immediately under tension even for a first set of simple tests. That was revelatory for me. I'm glad I got to see the failures first hand though because it enabled me to study what failures can be expected when tension is not placed and know intimately first hand the importance of tension and how lack of tension causes the failures specifically. Valuable to see it with my own eyes instead of only imagining it. This has helped me come up with some cool derailment prevention and loss of tension prevention mechanisms to fool proof my system more - even beyond the tension spring drawing shown in my last post. Note: At the top of the motor output shaft, you can see two large pulleys where I have wound 2 pulleys for moving the motor axle clockwise and counter clockwise to simulate the motor moving. These are temporary windings just for testing manually without messing with electronics for now. These need to be fed in under tension at their inlet and their inlet needs to have a eye positioned in front of it that forces the string to stay in line and not feed in astray out of alignment. So also the pulleys for the main motor output shaft pulley for flexion I'm testing and the first pulley downgear I'm testing. Every place a string enters a pulley needs to have a small eye that guides the string onto the pulley perfectly in alignment with the plastic discs of the pulley and prevents it from derailing. I noticed that when feeding string into a pulley I intuitively hold the string between thumb and index finger and pull the string away from the pulley as its being fed into the pulley to apply tension on the line and tight wraps on the pulley. I also align the string with the center of the pulley and hold my fingers at a minimal distance away but not too close. You want the string to be able to easily angle up and down from your finger pinch point to ride up and down the height of the pulley creating layers of wraps evenly as opposed to all wrapping in one area and not having a well distributed wrapping. If you study how to wind a bobbin on the top of a sewing machine, you see the string take 3 turns and go through a metal wheel that places tension onto it and only then does it enter the bobbin which it then winches onto the bobbin rapidly to wrap up the bobbin with string. These are all designed to create tension from the otherwise loose and floppy string leaving the main spool of thread you are feeding into your empty bobbin. I need to create a similar type of tension system to feed onto my pulleys which are acting just like that bobbin and need the same type of setup to succeed. To create the eye that centers the string and forces it to neatly stay on the bobbin and not derail so easily, I plan to use 28 ga tinned copper bus wire. I will cut out a small section of that wire and glue it to the base platform the thumb tacks are glued to and then run it vertically and then form the eye shape that acts as a guide and derailment preventer. The eye will just be a oval with a couple legs glued down with 401 glue to hold that oval into position. For the tension maker, I'm planning to use just a couple windings of tension spring with two small square pieces of plastic which will sandwich together and be pinched together snugly by the tension spring and the fishing line will be fed through this. I will use the same produce container plastic I'm using for the pulley discs. The fishing line will not be abraded/damaged by this in theory but only some pinching force applied to it to give it some tension and cause its feeding action of winching onto the pulley to be tight and snug to help prevent derailments and tangles and loose wraps. This system is meant to emulate and replace holding the string snugly between thumb and index finger as it's fed into the pulley tightly.
>>34224 >Valuable to see it with my own eyes instead of only imagining it. You have a great analytical mind, Artbyrobot. You're able to dream up good ideas, and then figure out how to approach implementing them. But nothing matches experiencing when "the rubber meets the road". Imagination is by far the most important, but as they say 'experience is the worst teacher', and 'hindsight is 20/20'. You're making progress, Anon. Keep it up! Cheers. :^)
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I managed to implement a friction device for both main manual input pulleys for manually turning the motor shaft and one for creating tension on the system at all times. The former I made by just running the fishing line through a tension spring between the coils which pinched the fishing line enough to provide friction and feed it snugly into the motor shaft as it winches it. This successfully replaced the need to feed it in by hand between thumb and index finger with snug pinching action to get it to winch in tightly. For the tension on whole system need, I ended up just hanging a bolt from the final output string which put the whole pulley system under light tension. You can see the tension springs sewn into the bone fabric on the left hand of the pulley system in the attached photo. You can also see the thread going through those if you look carefully. You can also see the output pulley on the right hand side of the system and see the little metal 28ga wire eyelet I made and the string being fed through that eyelet as it heads toward the camera lense shooting the photo. It then drops down out of sight. So you have to visualize it tied to a bolt. The bolt is currently taped off to a piece of bone since I removed the tension after testing to do some repairs. So to the results: with these little modifications, the testing went much better. It was fairly reliable. The only times anything tangled up was when the bolt caught on something when I wasn't paying attention which relieved the pulley system momentarily of the tension created by the weight of the bolt pulling down by gravity and tensing up the system. As soon as the system lost that tension, it began to unravel and created a tangled mess. This happened a few times in testing and was user error. Although one time a pulley just stopped turning randomly despite the tension created by the bolt. That concerned me alot. I don't know if something got wedged in it or it was cockeyed just right or what but sometimes it gets stuck a bit. That cannot happen ever or the whole thing fails. Perhaps greasing the inside of the fishing crimp sleeve would prevent this from happening anymore. Also, the bolt is not THAT heavy. Using something with a bit more tension force placed onto the system could also help some more perhaps. I think using a tension spring as the tensioner - as shown in a drawing I posted previously - will be just the right amount of tension. I think it might pull a bit harder than the weight of the bolt was pulling. So between those two improvements I think this rare fluke will be avoided. And so far, as far as I've seen, as long as the pulleys spin freely and no tension is lost, everything appears to work perfectly. I was able to go back and forth with no issues many times besides the few screw-ups I already mentioned. So the system appears to be a success so far from testing. I can now move onto building pulley #2 and 3 and testing them thoroughly in conjunction with pulley #1. Also of note: I thought pulley #1 was a 3:1 ratio and perhaps it is at times, but the mechanical advantage ratio changes over the course of the winching process because the larger pulley gets smaller as it unwinds and the smaller pulley gets bigger as it winds up. So their relative diameters changes. Therefore, I guess we have to treat it as what is the average mechanical advantage it produces. Well in the final measurement, it cut down the original 27" of string being winched in to 13" of string on the final output. Trading down that distance of travel is the key to the creation of mechanical advantage. We want the final output to be around 0.84". We want 32:1 mechanical advantage in the end. So pulley #1 got us to 2:1 mechanical advantage only so far. The next pulley likely will get us to around 4:1 and the next one 8:1. I am considering just stopping there. I have room for two more pulleys, but at the moment I'm considering doing the last two down-gears with my Archimedes downgearing pulley design. I think that method might be a little more robust and I kind of just want to use both methods at this time. Both have their pros and cons. I feel using both methods can help me learn which one is superior and learn to perfect both as I see which one is more durable long term, which one has more incidents, which one tangles from time to time and why and resolving those issues if they come up. The great thing is this: the compact pulley method (thumb tack method) is giving us 8:1 downgearing roughly. Of the 27" of total draw, that brings output draw at that point down to 27/8=3.37". So the final two downgearing stages will be reducing 3.37" draw down to 0.84" draw. So 3.37"/2=1.68" then 1.68/2=0.84". So the Archimedes pulley system only needs TWO pulleys (down from whatever huge number we had before in our previous monstrosity of wraps and turns we had to do). To make just two pulleys is a piece of cake. Also, given 3.37" is all we are working with for the first pulley, and the pulley is equidistance in the center of that stretch, the total draw length of the two string halves wrapping around that first pulley is only 1.68". And the next pulley's total length is .84". So 1.68+.84=2.5" give or take is the total length of the pulley system for this. This edition of the Archimedes pulley system adds 4:1 downgearing to the compact thumb tack pulley system's 8:1 downgearing. Giving us a total of 8x4= 32:1 downgearing. That 2.5" total length Archimedes pulley system setup is so small compared to my original 16:1 Archimedes pulley system I published earlier that it is a lot more practical to use and we still save a ton of space.
Note: I could do the rotate in place style pulleys but just put them on the forearm instead of the motor as the motor is already getting quite cramped and tedious to work with. Or I can do Archimedes pulley system style with pulleys that move lengthwise along the forearm. Both styles are good. I lean toward the latter though at this time. Both would work though. I kind of just like the variety for learning purposes but I'm not 100% sure on this decision. Note: an advantage to completing the final 4:1 downgearing on the forearm closest to the finger joint is the total distance of string travel from the motor to the finger joint and the total bends it takes all adds friction and when that friction is placed with a large force on it, it is harder on the teflon guide tubing. But by only doing partial downgearing at the location of the motor and saving the next phase of downgearing for being closer to the finger joint in question, we avoid a lot of forces and frictions in the teflon guide tubing running longer distances to get to the finger. In some cases, I have motors intended to actuate finger joints placed in my CAD as far away from the finger joint as the upper spine area and some in the lower latimus dorsi area! That is a LONG travel to go across the torso, past the shoulder, down the humerus, past he elbow, down the forearm, and then FINALLY to the finger joint it is actuating. That is a LOT of friction and turns introduced. So to navigate such long distances, it is ideal to have it be just high speed low torque during that time-frame and only beef up the torque with downgearing NEAR the finger joint it is actuating. Note: the fishing line selected for downgearing while in the early phases of downgearing gets to be very fine low test strength fishing line like the 6lb test braided pe fishing line I'm using here. However, as the downgearing progresses, trading speed for torque, so also the fishing line selected for these sections needs to progressively get larger in diameter to accommodate the higher tensile forces involved. So we'll be graduating from 6lb test to 20lb test then 70lb test then 130lb test. So we'll be changing fishing line diameter 4 times in the routing from the motor output shaft to the joint itself! That said, keeping the downgearing near the motor minimal is best since it enables us to use the finer diameter fishing line for the long travel distance from the motor to the finger area. Then only once near the finger do we do the final downgearing stages and beef up to the larger diameter fishing lines. Then another advantage to all of this is the teflon tpfe guidance tubing we are using as guide tubing gets to be smaller diameter guidance tubing for those long fishing line runs. This saves space and enables us to make tighter turns without as much consequences in terms of wear and tear on those turns and tension/friction concentration at those turns. Also, when making turns AFTER full downgearing, the higher forces involved tend to want to crush and deform the TPFE tubing - which is why sometimes metal spring is used on the outside of the TPFE guidance tubing to make it into a Bowden cable and reinforce it to make it non-collapsible under the high tension forces that get involved by that point. We avoid all of this by keeping the downgearing at the location of the motor more minimal. Note: that all said, our downgearing at the location of the motor thus far is planned to be 8:1. The motor outputs .45lb at our distance from the center of the motor shaft roughly. So 8x.45= 3.6lb of tension force as the output at the motor then. This means we get to use our 20lb test fishing line for the long travel from the motor to the distal forearm where we will do the final 4:1 downgearing bringing us up to 32:1 downgearing. That 20lb test line is only 0.2mm diameter so it and the TPFE guidance tubing we pair with it is very fine and can easily weave its way past everything and get to the distal forearm without taking up too much space or having to be reinforced by metal spring to prevent crushing or distortion of the TPFE. At least not in theory. If this proves not true, I can always add metal springs to any sections that are getting crushed or distorted to reinforce the outer diameter of the TPFE guide tubing in those areas - probably areas near tight turns? We want to take as few turns as possible though and make the turn radius as large as possible to cut down on friction as much as we can during the fishing line routing runs.
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This is a slow, careful hand test of the pulley. Everything looks good. Also, I did fast tests but didn't capture a nice shot of those with good hd closeup like this. In any case, this can show you some idea of how it all looks in action so far. The motor shaft is not turning electronically but is being turned by me pulling string wrapped around it to screen left is my hand pulling. To screen bottom is a hanging bolt that is being winched (not shown its cropped out of the image). I wanted to avoid working on the electronic actuation which is a rabbit hole in itself until I have the pulley system fully done and tested. THEN I will make it all work electronically as the next phase.
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After further deliberation, I have concluded that I should put 4:1 downgearing on the motor's top with the turn in place pulleys and put 8:1 further downgearing located nearer to the joint being actuated - in this case the distal forearm. My reasoning for this is as follows: the routing from motor to near the joint is facing turns and friction etc and these become smaller factors when under lesser loads. So leaving things more high speed low torque initially during this phase of the routing is advantageous to lower friction and issues relating to deformation and compaction on the guidance tubing. This means less wear and tear and lower maintenance as well. Next, the turn in place pulleys are quite difficult to work with being very small and compact and lots of winding and whatnot is hard to deal with and tedious. Further, the turn in place style, when fully winched in has a much lesser downgear ratio compared to when fully extended due to the relative diameter size ratios of the pulley pairs involved changing in size during the winching. Whereas in the Archimedes pulley downgearing system the mechanical advantage is fixed and doesn't change during the entire flexion nor extension process. This makes it more reliable and limits our losses during the near end of the winching phase that are incurred in the turn in place technique. This ensures we retain adequate mechanical advantage during all times. Another important update is I have added axial rotation to the proximal finger joint in CAD. My index finger has a little bit of this type of control to it so I think it will be a nice boost to control and dexterity for the robot. Really maxing out the ability of the robot to finely manipulate its finger positions and improve performance of the fingers at all tasks. I added the necessary 4 additional motors to achieve this into the CAD as well. You can see the highlighted pair of axial rotation red indicator arrows which show the angle and location of the tendons from where they terminate to where they will exit the guidance tubing - the range of motion if you will. Yet another important update is I now plan to just use a spring for the extension actuation force rather than the reverse direction turning of the motor. This is admittedly going to give the extension less strength and the flexion less strength. The flexion will have less strength because it is now fighting against the extension spring to get the finger to flex. The extension will have less strength because a spring alone is making it happen rather than a strong motor making it happen. I don't mind either of these trade-offs though because it will greatly simplify the routing - cutting it in half, simplify the motor mounted pulleys, cutting it in half, and simplify the Archimedes pulley systems, cutting the amount of them we have to make in half. That is just a massive amount of time and effort saved. I just am not convinced that spending that level of time and effort just to have a stronger extension of the finger joints is worth it. Relatively passive spring powered extension of fingers is very common in hobby humanoid robot hands from what I've seen and although I've always viewed it as a lazy solution, I do see some merit in embracing more simplicity at times. Especially if you cannot JUSTIFY the added work of the alternative. The more I think about when I have needed finger extension to be very strong, the more I find that it seems to be a relatively rare occurrence. It just doesn't seem to happen often. Now as the robot grows more able with its AI and more sophisticated, and gets into more and more types of work, the occasional scenario where fully powered extension of fingers will start to crop up more and more as a need. So at that time, I am thinking we can revisit this and get the extension actuation installed. So I still plan to reserve space for it on the CAD and ensure it can be done without any major problems or redesigns needed. It should be a smooth and straightforward upgrade option. But for a minimum viable product that can meet all of my goals, it is not necessary to implement in this stage of development. In fact, it is also possible to just have the robot install these on himself once he's building the rest of his own body. Which means me doing it would be a waste of time if the robot could do it later instead of me. So in any case, this acts as a MAJOR shortcut and time-saver for me and will be a big game changer IMO. I'm excited about it. These types of big shortcuts really move the project forward in development very rapidly in large leaps saving countless hours and I love them. As long as they aren't shortcuts that will come back to bite us later, I'm okay with them. I don't think this one will bite us later so I say let's go with it! Note: it also just occurred to me that the robot could potentially have the extension actuation be in the form of geared n20 motors instead of reverse direction of the main 2430 bldc motors with pulley based downgearing. This would save alot of work but introduce noisy metal gearing to the robot. The reason I think this is okay to do is that these geared n20 motors would be slack lined and not interfere with fingers AT ALL nor be used on any way at all UNTIL the fingers need strong extension actuation - which as I said is incredibly rare. In this rare event, it tapping into these geared n20 motors for some extra oomph to get the extension to actuate harder would solve the problem and the little noise it created would be a rare occurrence type of noise. It would hardly be noticeable then and 99.999% of the time you'd never encounter this noise. The bigger issue would be noise in a common feature like blinking. Now THAT is annoying to hear gears EVERY TIME the robot blinks.
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I have added the final pulley and rigged the guidance TPFE tube up to that pulley and routed that to the general vicinity of the Archimedes pulley downgearing system. As seen in the photo, I used super glue and post it note paper to form a TPFE guidance tube support structure to hold it in place as well as wrapped it in fabric tape and soaked that tape in super glue. I applied the super glue with the tip of a sewing needle as a precision application method. The next step will be to test the pulley system as is and make sure everything is working really well. If all testing passes, we will then modify the Archimedes pulley system on the forearm that we were using before to simplify it some since it now deals with only 7" or so of string compared to 27" of string it dealt with when we did not have the turn in place pulley system in place. So it will now be much more compact and fewer pulleys needed in it. So a bit of redesign and part recycling and we'll be good to go on that. Also, before, it was a 16:1 Archimedes pulley system whereas now it will just be a 8:1 system.
>>34260 >so I say let's go with it! I concur. Nice advance, Anon. Thanks for sharing it with us here. Cheers.
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I just ran a test of the second turn in place winching pulley and ran into several problems. First I noticed my main lines turning the motor were not the full 27"+ which I thought they were but just remeasured and found they weren't. My bad. So I have to rewind those to fix that. Next, I noticed that just as we depart from the motor output shaft we experience mechanical advantage with each downgearing, so also when traveling from the downgeared area back to the motor output shaft we experience mechanical disadvantage. Up-gearing. Which means the bolt hanging as a load to place tension on the pulleys during a release cycle was not enough weight anymore (was barely enough before now clearly not enough). Now note that the bolt represents what a tension spring will normally be doing, tensing up the winch system to keep it all solid and tight. I don't want this to have to be much heavier than the bolt. I want the system to not need much pulling to remain good in tension. The friction of the teflon tubing plus mechanical disadvantage etc was causing the pulleys to not remain tense (and their not being lubed yet on the junction between fishing crimp sleeve and thumb tack. So my solution I'm now contemplating is either moving one of the turn in place winches down to the location of the Archimedes pulleys on the forearm area and putting the tensioner apparatus between it and the previous pulley mounted on the motor so that the tensioner apparatus does not suffer as much mechanical disadvantage due to up-gearing OR I get rid of the second pulley entirely and just have the winch in place be a single pulley 2:1 and the Archimedes system be 16:1. Which still works as we have then 32:1 which is great still. Under such a system, the original 27" winching would be reduced to 13.5" by the winch in place pulley attached to the motor. The Archimedes pulley system then needs to go down, around one pulley, back up, around another pulley, then down and around another pulley, then back up and tie off. The total travel for those one down, one up, one down, one up (4 trips) is 13.5/4 so 3.4". And we'd sit at 8:1 at that point. so adding two more pulleys beneath that first group would add another 4:1 for 32:1 total. And those two pulleys would add another half inch tops so that gives us around 4" total length of the Archimedes system and not too crazy many turns in that first system like we had in our first prototype. Still quite simplified comparatively speaking. So this is a very viable solution. And that 4" is around 10cm and we had 11cm already planned for this purpose in the CAD in the forearm from before. So we are still within that target and viable still without any change to the CAD at all which is great. Anyways, back to the test's issues discovered. Oh yeah, also, the load (in this case a bolt hanging) struggled to keep the turn in place winches under tension while the motor was releasing the bolt (loosening or unwinching itself) not only because of the mechanical disadvantage from the pulley upgearing itself and from the friction in the TPFE guidance tubing but also from the friction of yet another pulley and its friction between its fishing crimp sleeve and its thumbtack. So I was having to manually pull down assisting the bolt, pulling down fairly hard just to get the system to stay taught and release without becoming a derailed tangled mess. One other work around if I were insistent on going with more than one winch in place pulley would be to wind up extra line onto each turn in place winch pulley and have that directly attached to a tensioner spring placed wherever on the robot. This would always keep tension on just that winch in place pulley and be responsible for just that pulley and suffer no mechanical disadvantage beyond the TPFE guidance tubing it has to pass through to get there which shouldn't be too bad if the spring can be nearby. This is a valid solution but adds another layer of complexity to the winch in place pulleys and now more routing and string to deal with. It also means loads of extra springs to place. Attached is a drawing of the proposed tensioning mechanism for tensioning each pulley individually. In any case, were I to add this type of tensioning apparatus to each pulley and the necessary extra plastic disc and vertical spacing to glue string to the fishing crimp sleeve and wrap it up, that takes up even more vertical space in the system and we were already really lacking sufficient space as is. So to gain the extra space needed to do that, we'd have to extend the height of the fishing crimp sleeve to accommodate this which would then remove the option to add the reverse direction set of pulleys to the same thumb tack. Although that is probably fine now that we were planning to achieve that with just a tension spring as the actuator for extension of fingers instead of motor actuated extension and coupling that with a n20 gear motor for extra oomph in demand on a rare as needed basis for extension action when the tension spring is not strong enough to do it for the task at hand (rare). So yeah, this apparatus would work to solve the issues I'm having with my current test setup I think. But just going 16:1 on the Archimedes instead of 8:1 on the Archimedes pulleys and simply deleting the second winch in place pulley on the motor seems like the best option to me right now. Doing so means the Archimedes pulleys bumps up from 27/4 = 6.75" for Archimedes pulleys to deal with 6.75/4 (for up and down passes around first group of pulleys) so 1.68" in length then another pulley brings it to 2.1" total length compared to 27/2 (only one winch in place pulley) = 13.5" for Archimedes pulleys to deal with 13.5/4 (for up and down passes around first group of pulleys) so 3.4" then add 2 more pulleys so 4.2". So 2.1" vs 4.2". If we keep the second winch in place pulley we shave off 2.1" in Archimedes pulley system total length and shave off one pulley from its system too. Well I think just going 16:1 on the Archimedes is my move here.

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