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Comfy edition Anonymous 04/05/2023 (Wed) 06:39:04 No.2117
Games that always had that comfy feeling. What is your go-to comfy game?
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>>2117 Todd didn't pay me to make this post.
>>2118 Hmm, I suddenly got this rush to go and buy a copy of Elder Scrolls V Skyrimâ„¢.
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>>2117 The Beach Generation my nigga.
For me, it's the 6th gen Tomb Raider games. The music in particular, the aesthetics, it's so comfy and chill. Photorealism can't compare.
>>2124 I want to go back bros
>>2117 Dark Cloud remaster never ever. I don't have a controller lazy so emulating it is always fucking annoying.
>>2141 >Dark Cloud remaster never ever. Thank fucking god. I don't need a butchered version with modern sensibilities.
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>>2124 Truly the best era.
>>2142 >sensibilities You keep using that word Anon. I do not think it means what you think it means.
>>2166 I know exactly what it means.
it's amazing how uncomfy and repulsive modern games are, even when they try to depict something nice
>>2258 Modern game are anti-beauty.
>>2263 Literally. Every character must be ugly >>669 and the most beautiful background is considered a photorealistic forest.
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>>2124 This tbh.
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So cozy
>>2445 what's the second one?
>>2447 >>2447 >>2447 rune factory 4
>>2458 Looks mad comfy.
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Has anyone played Mortal Kombat Deception? Remember the Konquest mode? That shit was surprisingly comfy af.
>>2554 Doesn't Konquest have some crazy secrets, and was added not long before they went gold?
>>2557 Yeah it's a full-fledged open world RPG with 5 giant worlds, a day and night cycle, a weather system, a passing year cycle, and aging mechanics, that you use to unlock characters and other stuff in the main game. It's also a mess because they tacked-on a full-fledged open world RPG with 5 giant worlds, a day and night cycle, a weather system, a passing year cycle, and aging mechanics to a fighting game, but at the same time you can't not have respect for them for attempting something like that. This could have easily been sold as its own thing and yet they included it as a bonus in another game. For free. Something like that is incomprehensible nowadays. The game, or mode rather, is also surprisingly comfy and has almost a dzen effect thanks to its combination of ethereal visuals due to poor draw distance and a soothing OST. Truly a bizarre thing and in many ways the definition of the pre-CY era, when you were expected to buy a $60 game and have it be finished, complete and jam-full of content.
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Destiny Islands. Home.
>>2834 comf
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>>2117 Steambot Chronicles
>>3282 It's on my backlog. Looks mighty comfy.
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Diablo 1
>>3320 What's comfy about it?
>>3323 The music of Tristram, the personalities of the townspeople, the foreboding nature of the cathedral, all make it a very comfy and daunting game.
>>3326 >foreboding >daunting <comfy not too sure about that one anon
>>3328 Tristram is very comfy because it is like anons safe-zone in the game, the music and the art really do give the small little town a comfy feel and in my opinion the lingering darkness makes one want to further hunker down and not want to go back down into the demonic catacombs. If anything it is why I don't want to go outside and why I think being a NEET is comfy as opposed to being a non-NEET, but in vidya geimu form.
>>3329 Being NEET is comfy.
>>3319 comf, shame they ruined the sequel with niggers
>>2558 >due to poor draw distance I'd argue the first two Turok games were very pleasing to play at the time of their release in large part because the draw distance fog enhanced the fantastical and eerie feeling of the levels. Which is fitting because the Lost Land is supposed to be a bizarre and hellish shithole even at the best of times. That third game was fucking trash though, I had high hopes because Turok 2 was so fucking fun despite how ridiculously labyrinthine the levels could get and then that piece of shit came along. They didn't even bother putting in any cool gore effects, while even the first one had a couple of funny death animations and you could use the grenade and rocket launchers to send motherfuckers flying and screaming while raining blood everywhere.
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>>4016 Yeah, there are a lot of games like that, that used technical limitation to their advantage, Silent Hill being one of the most notable. Art truly comes from adversity. Nowadays it would have been generic looking open world made in Unreal.
>>4019 the fake comfy games
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Isle Delfino. Home.
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>>2124 very comfy
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Alpha to release 1.2.5 had a super comfy feeling to it tbh.
>>6306 It's hard to remember the time when Minecraft was an obscure indie game that you can enjoy but there was a time like that.
>>6307 I remember when I first saw the merch everywhere, it was like when I first got redpilled, seeing normalfags take over mc reallt fucking got to me, and it still does.
*really It depresses me how many troons have infected mc's modding community as well.
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>>6309 Yeah there were so many autistic indie games back at that time but for some reason Minecraft is the one that went viral (and doomed itself). I suppose it makes sense with the whole building aspect but you'd think the whole hard 8-bit aesthetic (at the time) would have deterred normalfags but of course now they got fucking ray tracing in Minecraft to make it look "appealing".
>>6311 I despise the shaders that minecraft "players" use to no end. I can get it from an autistic developer perspective, but the normalfag "muh looking good" reason for making their pc's run at 80 degrees c is the most retarded shit I can think of, the game looks FINE the way it is. This retarded idea of making every game widescreen heckin' HD and having "good graphics" needs to die. Sadly I don't ever think it will. Diablo HD mod is the only mod I've ever liked that made a game widescreen and HD, that's because it added a ton to the game and is sort of its own experience.
>>6313 Yeah the necessity of normalfags to turn Minecraft into a regular looking video game is extra ironic considering its original appeal was specifically the disregard of the conventional look. It already came out during the widescreen HD muh realism era.
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>>6902 Kino.
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>>7187 Fuck I love the first Paper Mario. I like TTYD too but not as much, and everything after that shouldn't exist. I get that Nintendo wanted to try being innovative with the IP or whatever but I don't get how they thought destroying the perfectly fine gameplay from the first two and turning the others into some gay bullshit was a good idea.
>>7191 Back then devs just couldn't help themselves to try something new and different.
>>7193 Yeah but what happened to Paper Mario was forced innovation on behalf of dumbass suits and probably Miyamoto's meddling as well. As in the devs if left to their own devices probably wouldn't have altered it as drastically as with whatever the fuck they were told to do with Super Paper Mario and Sticker Star.
>>7205 what happened?
>>7207 the mario aint even on atario, mario aint even gabario
>>7207 With Super Paper Mario instead of having interesting party members based off of different creatures they just went with Peach Luigi and Bowser, the combat system was changed and is no longer turn based, it's all side scrolling levels instead of a 2.5D (or whatever you'd call it) overworld that links to other levels that you can explore and come back to later, and their stupid "innovative" gimmick with switching perspectives was lackluster at best. With Sticker Star instead of having a leveling system where you choose between HP/FP/BP to permanently upgrade you get stickers that very temporarily help you. That's the amazing innovation there. It also had ugly as fuck aesthetics imo. I'm sure there's more to shit on with Sticker Star but I've forgotten most of it.
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>>7213 That happened a lot when the second/third game is literally nothing like the original because the developers were chasing some trendy thing. See picrel.
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Final Fantasy Z always is a comforting game for me, it's stuck with me ever since I first played it. The atmosphere was just what i needed at the time and the beautiful soundtrack definitely helped. https://www.youtube.com/watch?v=RC1VmGXiEFw
>>7254 X is the last real final fantasy as far as I'm concerned. I like X better than IX. IX came across as too try hard, and soulless even, to me. It's like they were too self conscious about making a nostalgic cutesy final fantasy game. X, otoh, tried something new, like 7, and it turned out great. Really glad it has the pre-rendered backgrounds too. My only gripe would be the endgame and how grindy it is.
>>7256 *postgame is the correct term not endgame
>>7256 >X is the last real final fantasy as far as I'm concerned I mean, it's quite literally is. It's the last Sakaguchi game, it's the last Uematsu game. Hell, it's literally the last Squaresoft Final Fantasy before the m*rger. It's really interesting to see how they were trying to evolve the formula and the tech, and you can only image what the series would have been if Sakaguchi stayed at the helm.
>>7258 >It's the last Sakaguchi game, it's the last Uematsu game. Hell, it's literally the last Squaresoft Final Fantasy before the m*rger. >11 was a fucking MMO >12 was a weird attempt at making a single player MMO >13 was hallways, auto battle and crybabies >14 was another fucking MMO >15 was a gay road trip >16 is more gay shit I didn't pay attention to it at the time, but yeah. FF died along with Squaresoft. While I didn't like Tidus or Yuna much, 10 was at still a good game.
>>7260 12 was great but even twenty years later it still doesn't feel like a Final Fantasy, it should have just been its own game like Vagrant Story 2 or something. Such was the strength of the PSX trilogy that it forever personified what a FF game is.
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Majula feels like home for me. Plus the music is so calm. And you can see your waifu who can level you up, a depressed warrior, a guy who can sell you a fashion souls, a blacksmith with a limited shards, those pigs who really wants to kill you, a giant hole and a talking cat?!
>>7187 I have a special attachment specifically towards Paper Mario N64. I was particularly severely sick as a kid and had to stay home from school for a month. My mom said she'd go to video store for me and pick up a game for me to play, it happened to be Paper Mario. The medication I was on made me extremely relaxed and it was pure bliss coupled with the world of Paper Mario. I had thoughts of "these could be my last moments" like feeling on the verge of life and death, but I had nothing but content happiness. It was like the game came at the right point in time exactly when I needed it, calmed me down and made me feel like everything was all right.
>>7276 the only good thing about DS2
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>>7316 Seems like comfy time.
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>>7350 Is this from a SMW mod?
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>>8475 >>8496 Oblivion is underrated.
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>>8511 What is the first pic from?
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>>9362 c'mon anon

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