It blows my mind that anyone still likes this game. It's a complete betrayal of the SNES trilogy and the absolute nadir of 90's 3D platformer design. A closer 3D adaptation could have been something like Crash Bandicoot, with the Kongs racing through more linear levels full of action packed traps and set pieces, but instead we get another collect-a-thon in the exact style of Banjo Kazooie where life-or-death difficulty is replaced by checklists of collectable items. Rare made the huge number of pickups that count toward the completion percentage a huge selling point, justifying the literal system expansion pack by claiming this was a bigger game than anything before, it was one of the game's biggest selling points, but the final product is a giant segmented mess that when it doesn't feel like mindless busywork, becomes a tedious nightmare. The game has extremely shallow player physics. Unlike Mario 64, where Mario has multiple different jumps that can be chained together to build momentum, every move in DK64 is flat and lifeless, and with the plain level design, there are rarely moments where you can use the character moments to cut corners or find shortcuts (or do anything other than move from point A to B). The game gives you a bunch of special moves and weapons, but none of them add anything to gameplay other than the most basic pattern matching. The gun is for shooting matching switches and specific enemies only it can kill. The grenades are for killing specific enemies immune to everything else. The instruments are basic screen-wipe bombs that are also just used for pressing switches. The individual kong special attacks are pretty much all contained to their own specific areas and switches as well. With 5 different characters, you end up doing a TON of backtracking that is completely unavoidable.