>>37256
Neat! Thanks, Anon. I haven't tracked this project and my last information on it was a few years ago. I have a laser projector suited to doing an interal 'rear projected' screen face like this. Wouldn't at all be surprised to find they're using a similar system (laser has the very-distinct advantage of
always being in focus, regardless of 'screen' contours [ie, the inside of the translucent face shell]).
>>37257
>but then I realized "good design is important for appeal"
Very much so. It may be that faces in particular should go into that thread (as you already linked above).
But yes, I think the topic of 'creepy faces' is very pertinent for the evaluation of whether a specific design has good
Character Appeal (one of the highly-vaunted
12 Principles of Animation by the so-called
9 Old Men in Disney lore). So certainly, if you're preparing ad-copy for propaganda purposes (or even just advertising), then having appealing female faces is part of that.
'Appealing' in this case clearly means 'Cute', at the least. Presenting something downright ghoulish-looking such as
Sophia in your pic-related does
not qualify as appealing in my book. The face of the /clang/-joke character is about the only somewhat good one in this bunch. Good example choices for your point, GreerTech.
<--->
Looking forward to your new designs, Anon! Cheers.
>===
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add'l edit
Edited last time by Chobitsu on 03/03/2025 (Mon) 10:14:33.