>>37539
>>37550
I think the designs just get busier over time because they started out with a very good template and eventually it just keeps getting harder and harder to make new designs that look good and fit in with the art style while still remaining simple, so the designs eventually become increasingly more complex as they run out of ideas. The female medabot designs also became more shapely over time, but I'm not going to complain about that.
>the slightly chibi body proportions don't help at all.
I mean, all the Medabots are about 3 feet tall, and are all supposed to share the same skeleton, so a chibi design is pretty much a given.
>What bugged me was that the "gems" on top looked like eyes to my brain.
Yeah, I think there's another design I saw that's supposed to look like it has Hikimayu eyebrows, and it just looks like it has two sets of eyes because of how it's colored.
>Anyway, the topic at hand ITT seems to be both screen faces, and whether Ayylmao-style eyes are appealing. As to the latter, clearly there is an audience for them.
I like the Ayylmao-style eyes for a few reasons; they're simple and utilitarian, and properly-shaped lenses can give them a wide field of view while keeping everything in focus. Screenfaces, while expressive, adds complexity and are power-hungry, at least to the extent that the screen is one of the most power-hungry parts of a smartphone. But I don't really know how much of a cost difference it makes. I've been thinking about out how to make a cheap little android about 3 feet tall, like a Medabot or a Servbot from Mega Man Legends that could help normalize domestic robots, while still being cute enough to serve as a waifu with some slight modifications, or until a better body is available. But I'm really struggling with the face.