/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

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Robo Face Development Robowaifu Technician 09/09/2019 (Mon) 02:08:16 No.9
This thread is dedicated to the study, design, and engineering of a cute face for robots.
>>28455 Nice. Do you think you'll do any articulation on her head, Kiwi? Her mouth for instance. Regardless, relly good to see your progress! Cheers. :^)
>>28455 why does this look so familiar swear theres a statue that looks exactly like that, maybe an ishtar or moai
> (post-related : >>28746)
>>24464 I've had the idea of screenfaces like the one in >>24450 for a hot minute now, and I've had one fanciful thought about it, specifically the possibility of having said screen be touchscreen. This would allow for settings/configs to be managed directly on the girl herself rather than having to boot something up on your computer (as well as possibly other things, who knows). Regarding this, thoughever, I have no clue if it's economically/technologically feasible to have such a large curved touchscreen.
> (conversation-related : >>29243, ...)
Moved to faces because reasons >>29394 >>29414 >>29422 To an extent they already make heads this way. They mold hollow rubber heads to go on fiberglass skulls. Unfortunately for us, the skull face is usually just a hollow void to allow the head to be used for, uh, other activities, so we would need to build a structure to support facial articulation and expression. See picrel. Even so we wouldn't be the first to do some modification for electronics- see picrels. And skull design seems to vary between manufacturers. We may want to do an open source animatronic skull for dolls project that anons could print and then fit their chosen doll's face onto by carefully removing material from the inside until it fits. Some adjustability in the skull would also help. So the doll makers are already familiar with the concept of hollow rubber parts, just not beyond making heads yet. btw these pics are from this thread on the doll forum inventor's page- NSFW: https://dollforum.com/forum/viewtopic.php?t=91728 I almost renamed the first pic "flaccid face", but considering the subject of the thread it would have been too easy.
>>29423 Thanks for the great information, Robophiliac. Cheers. :^)
If you are into a more robotic look you could get full face sunglasses, they are a couple dollars on places like Temu and Aliexpress. If you want expressiveness you can put LED grids behind it to have eyes and a mouth shining through. This setup would allow you to use any number of cameras or LiDAR hidden behind the visor.
Because I'm lazy, I figured a screen-type face would be a better option if you simply wanted to get a product out the door. Modern OLED's allow for curved screens, so you could affix it to a skull shape without it turning into a "TV head". With eye tracking tech, you could show where the bot was focusing on to allow it to look at things. As with all screen-type faces, you don't have to worry about mechanical eyes and mouths so less moving parts to break or make noises. >But wait, there's more! When it comes to customization you could have all sorts of options; eye color, mouth shape, nose shape, all of those options are scaleable and interchangeable. If you 3-D print something and realize it's the wrong size, you have to reprint it or shave it down or something. If everything is based on .pngs and assorted digital assets, it becomes much easier to fix designs on the fly with a screen face. My main issue is the combination of digital eyes with a face plate. As much as I love those maid bots with the illuminated eyes, they're kinda odd when I look at their face. I'd rather they have a fully digital face. See pic related. I won't say it's uncanny valley territory, but it's off-putting for me at least.
>>30632 Do you know about Spud? >>30227? The little mess around one eye comes from damage that happened to the screen.
>>30632 Like NoidoDev mentioned it has been done. I will add to this that circular screens are on the market now. I had also suggested using eink displays to prevent glowing eye effect for if using other materials for the face. Not sure how it will look till someone does that.
>>30645 The refresh rate for an hobbyist e-ink screen is too long for any realtime video, and takes like 30 seconds of the screen flashing to get a pic.
>>30653 Ah, that's too bad. Not all eink does the flashing thing all the time though, that's just to maintain the image quality to prevent a burn in. I've seen full animations done on eink. I just dont know where to find the screens by themselves that are of this higher quality able to display video.
>>30640 Not explictily, I've only skimmed a few threads as of late. This is the only place on the net to dig deep when it comes to robot waifu development. Looks pretty rad. >>30645 >Like NoidoDev mentioned it has been done. Neat. I figured someone might have. If anyone had, it'd be Robowaifu no doubt.
>>30655 I don't think they're quite yet available for the DIY market yet.
>>>30693 There is some it seems though still slow for frame rate they do update fast enough to display animation. Apparently you have to look up "fast update" and "partial update" to find them. There is a difference between the two but im reading one claim fast update isnt faster than partial update when it comes to small screens though I am unsure how true this is. You just have to be sure it has the ability to run in a mode where it doesnt do an inversion image. You should check if there is some alternative way of running the eink displays you have or not. Not full color but these are multi color available a three or four colour would be enough for eyes especially if dithering is used to produce shades. Though just a monochrome can work technically though all black eyes is a sort of dead eye'd look lol https://www.pervasivedisplays.com/products/?_sft_etc_itc=pu https://github.com/PervasiveDisplays/PDLS_EXT3_Basic_Fast Would have to keep digging in order to find more. There is a video here I also came across. Skip to 4:13 for seeing partial update. https://www.youtube.com/watch?v=cUylSiuoLHc&t=64s
Some animatronic channel by Gary Willet, I post it here, since it's mostly about (monkey) head design. >My Art of 3D printed Animatronic Designs, I document everything, processes and techniques, Instructional How to do it. https://www.youtube.com/@garywillett4146
Hannah-dev Anon has a quite interesting recent facial articulation system. https://www.youtube.com/watch?v=UoSK_w19kUI
Some videos I had on my list, some have already been posted in this or other threads: Hannah mouth test (David Browne): https://youtu.be/2li8Sq9Un38 Will Cogley's robotic head: https://youtu.be/eUMVtoO_fS8 Hannah's 7 motor jaw: https://youtu.be/UoSK_w19kUI silicone doll: https://youtu.be/WxQgEL4LlN0 3D printed teeth (Garry Willlet): https://youtu.be/VUxryzJJevo mouth movement speaking: https://youtu.be/4pK5x_vOXTk animatronic eye mechanism without fasteners (Will Cogley): https://youtu.be/uzPisRAmo2s facial skin animatronics (Garry Willlet): https://youtu.be/WtIdlhdrI2c animatronic head (Garry Willlet): https://youtu.be/vt2uMbHBNw4 Lower lip linkage (Hannah / Browne): https://youtu.be/vocoKKmszUc some human-like head: https://youtu.be/uqxhR49N3ws Hannah smile (David Browne): https://youtu.be/Esw5gjrFL-w
>>34192 Great information NoidoDev, thanks! Cheers. :^)
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Hey everyone. Have you guys seen Milky Highway on Youtube? There is a really good candidate for a robowaifu I would like to discuss. Makina is a robot that has a screen for her face and she shows the cutest things like a loading icon when shes calculating driving distances, autopilot mode when shes doing something but not busy and then she has full blown Facial expressions. Also shes a gamer robot girl and thats good. What I'm getting at is that once Teslabot is released I think it would be much easier to just use and LLM like Llama 4 (once it comes out) or maybe even whatever version of Grok the Teslabot is likely to use and have the robot show dynamic things on its screen. This is just my idea for what I am likely to do for a robotwaifu's face.
>>34231 Hello Anon, welcome! Please have a good look around the board (via the catalog) while you're here. >Robowaifu screen face Yep it's a great idea, Anon! You might specifically see what Mechnomancer's adventures with them during his continuing development of his dear SPUD robowaifu : ( >>26356, >>28131, >>29420, et al ). Also, there are some similar ideas floated in our Visual Waifu thread : ( >>240 ). Good luck with your work, Anon! Cheers. :^)
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>>34311 Intredasting, thanks Anon! Still uncanny af, but it's pretty good progress if that's the route the devs want to go with their waifu headpieces. Also, it's clearly a phenomenon that otherwise seemingly normal adults will revert to childish antics when testing controlling a waifu -- even destructively so. We should expect this type of juvenile behavior and plan for it accordingly when displaying our prototypes to the public at conventions, etc., in the future.
A fellow is working on a pretty nice silicone face setup. Got some Will Smith "I Robot" vibes lol. https://www.youtube.com/watch?v=yWrldOS6xBw
>>34311 That's amazing. I think we could do something like this or have that level of feel with some sort of AI. You can do face recognition with a ESP32 microcontroller now. So I'm thinking the compute is not so high for this.
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Christmas greetings to all! An opportunity has come up for many of us to save quite a bit of time, work and money on our waifu projects. A seller on ebay is offering "lovedoll" heads for $30 each, in several styles. These typically go for more than $100, especially with the features stated. It's often been suggested to use doll parts to save time and work on developing waifu parts that already exist (often by me), and I was planning to buy a head to experiment with in the future, since the face will be the most difficult part of waifu to create, if one is going for the human appearance. However, at this bargain price it makes no sense to put off the purchase. That said, caveat emptor! There is no mention whether a wig is included, or if hair is attached, but more importantly, NO INDICATION OF SCALE IS PROVIDED! We don't know if these heads are fore a doll 4'6" or 5'8", or somewhere in-between or outside that range. Even so, I've decided that, at that price it's worth taking the chance. I'm not out much if they turn out to be crap, and it will be a good opportunity to practice some skills. I've ordered two to try my hand at modifying the inner fiberglass skulls to have an articulated jaw, and to try mounting connectors to the face interiors for servos to create expressions. I'll update the community in this thread when the heads arrive. The pic is the type of construction I'm expecting to find. If anyone else wants to take advantage of this sale, the link is: [redacted] (cf. >>35131 ) If the heads do prove suitable for modification, I'll post my progress when I do so. Ordinarily I wouldn't post about this until I had some proven results, but this is a time sensitive case. Some head styles are already sold out (it looks like I got the last #33) so you may not want to wait until the more obviously uncanny are the only styles left. Cheers! >=== -link redacted -add crosslink
Edited last time by Chobitsu on 12/26/2024 (Thu) 05:32:31.
>>35112 Greeting Robophiliac, Merry Christmas! I'll give you the benefit of the doubt here, but regardless, I hardly think this situation is quite so urgent as you describe in your post -- particularly for something relatively trivial in comparison (a simple silicone face mask piece sale vs. the development of literally world's most-complex human-machine interaction capabilities). Make sense? Cheers, Anon. Looking forward to seeing what you manage with your project. Please keep us all up to date here.
>>35113 I realise you have been pretty busy lately (I just took a look at the Monster Girls thread, I think I still have most of the pics I posted) so I'll also give you the benefit of the doubt. The items up for sale are not simple masks, but complete (to what degree I'll find out) heads, with the mechanical attachment to connect them to a 'life size' doll. The skull is usually fiberglass, and the face- more of a full head sleeve (see pic) stretches onto the skull to make a snug fit. As previously posted, >>29447 there is quite a difference between masks and heads, and the silicone used for both. I will soon have >genuine articles to examine, to see if there are any other details of note. As also posted >>29423 the idea is to modify a commercially available skull (the one that comes with the doll head) or design a printable open-source animatronic skull that can be used with a doll's face, perhaps based on one of the freely available animatronics (Wil Cogley's?). In this way, we can save the cost of materials to create a face ourselves (including repeated failures as part of a learning curve), prevent some amount of exposure to toxic materials, and save a great deal of time in creating our waifus- not just the build-time, but also the time to learn and perfect the skills neccessary for the build. >I hardly think this situation is quite so urgent as you describe in your post I was anticipating my post (with a partial but usable link) being seen by hundreds of visitors to this site, and the stock of available heads being rapidly sold off to anons, most attractive first, leading to gradually lower and lower quality heads being left. Like a flea market, when the stock runs out, that's it. That was before you deleted the link. So following previously accepted practise >>29428 I am posting the vendor's pics, renamed with the title of the listing, so if anyone wants to just investigate this on their own they can. My plan (if the heads are suitable) is to deskin them and first make a 3d scan and model of the skull to upload here, for anyone to digitally play with. If they want, any anon could print one out and start carving. Then I'll gradually modify the real thing to the best of my ability (and time permitting) and post the results. Lastly, I have no need to be the first to succeed at this, that's why I'm sharing. If someone can overtake me and get us all to the finish line faster, then so much the better.
>>35123 Alright, fair enough Robophiliac. Please repost just the ebay link again, this time without the extensive fingerprinting in the URI (a big red-flag to everyone, everywhere, BTW). Thanks for the information, and again, good luck with your project work, Anon! Cheers. :^)
>>35129 That's a new one for me, I didn't know you could cut all that crap off the url, or that it was a faux pas. Not sure how much you can cut? Back to the number... The ebay link is: https://www.ebay.com/itm/256723331499
>>35131 That will do fine, Anon. Thanks kindly, and good luck! Cheers. :^) >=== -sp edit
Edited last time by Chobitsu on 12/26/2024 (Thu) 05:33:09.
>>35112 >>35123 >>35129 #33 arrived today, ahead of schedule. Fast shipping, but it was only going from NJ to western Pa. I have some irl to take care of and then I'll post pics, measurements and observations. For now though, for those with that concern, it came in a plain brown box with just the shipping label and FRAGILE all over it- odd considering there was no packaging material and the head was free to roll around inside. Oh well, it is rubber, and it is wrapped in foam and packing tape. The head does come with a separate wig. The base of the skull has a threaded steel female insert that is about an inch deep and then blocked. That might be a pain to open up. It also came with a threaded steel tube about 2" long that fits the insert, and a large lock-washer. I haven't unwrapped it yet, but my first impression is that the size is probably more for the 5' height or less dolls, but that's just a guesstimate for now.
>>35123 >My plan (if the heads are suitable) is to deskin them and first make a 3d scan and model of the skull to upload here, for anyone to digitally play with. I do like the idea of making the regular skulls available as 3D models. So anons could make alternatives with added complexity. This thought crossed my mind before, but not sure if I ever shared it. If so, then probably on another platform. It's good seeing someone going forward with it. There are so many people with these dolls, which could have already done that. Did anyone look around on sites like Thingyverse?
>>35174 >Did anyone look around on sites like Thingyverse? I check thingivers almost daily (and have for 10 years or more) for new listings for robot, robot skull, servo, bjd- less often for animatronic head, skull, mouth, hand or just plain animatronic, because people often don't include tags or text with searchable terms that apply. Love, sex or adult dolls have very few listings, nothing along the lines of this project. There are a few listings for animatronic heads and skulls, fewer for mouths, and they are often part of the head or skull designs. The best source for animatronic designs seems to be the videos on youtube where developers share their projects and sometimes the .stl files, usually on github. That said, a search for an animatronic tongue had no results, but I found one as part of the DARA robot project, which also has a skull: https://www.thingiverse.com/thing:3387312 Incidentally, I found this site only after I eventually, after having only one result for waifu, added the robo to it. If anyone posts anything on thingiverse or other sites, be sure to at least mention the robowaifu page, if not posting a link. The most relevant information I have found for this project are some threads on the dollforum, in particular one where an anon added eye and mouth movement to a head: NSFW for all of these: >>4541 https://dollforum.com/forum/viewtopic.php?t=103291 Another thread details adding hearing and speech: https://dollforum.com/forum/viewtopic.php?t=127340 Discussion, with video links but no pics https://dollforum.com/forum/viewtopic.php?t=189615 And some others with non-animatronic mods that show construction details of the jeads, like this one: https://dollforum.com/forum/viewtopic.php?t=91728 I haven't found any yet where anyone has attempted to also add animatronic facial expressions to a doll head.
>>35155 That's good news, Robophiliac! Here's hoping to see pics from your project's progress. Cheers. :^)
>>35182 >>35183 I forgot to mention that there are quite a few animatronic eye files on thingiverse to choose from. >Here's hoping to see pics from your project's progress First comes the stock head pics, I'm making a display stand now. Then I have to make a scanner turntable and learn the software. Hmm, it might be a good idea to make all the pics from the scans available as a downloadable zip file via a temporary file-sharing link, so the anons who already have the skills can do the modeling quicker. Then I have to thoroughly clean my workshop so there is nothing that might react with TPE. As said, the sale on the heads took me by surprise- I wasn't expecting to start this part of my waifu prototype for several months. It does seem though, that getting the heads now, and at a bargain, is very motivating. I just wish I had found the sale before some of them had sold out.
>>35112 >>35123 >>35174 >>35188 I'm almost ready to take some picrels, but it's getting pretty late so I'm going to do that tomorrow. I already have some observations though, and I think I should share them for the benefit of anyone thinking of purchasing one of these heads. First, the head does NOT have the advertised oral cavity, nor any but the slightest mouth opening, with no teeth or other details. The inside of the mouth will be a complete scratch-build. Not a big deal for me as I was planning to remove that feature to make mouth part movements as realistic as possible during speech anyway. Now I won't have to feel bad about fomo. The threaded neck fitting apears to be mounted leaning forward slightly, maybe 30 degrees, so when the mount is vertical the head tilts back. I should be able to correct it during surgery, but it also shouldn't be a problem for an articulated robot neck. The eyebrows appear to be shifted slightly to the heads right, as if whatever alignment tool that guides the application was off by about an eighth of an inch. I knew I would have to learn to apply my waifu's makeup until she can do it, so it's also not a big deal. The eyes are not spherical but hemispherical and hollow. I'm not sure yet what difference this might make (if any) in the fitting of eye mech. The head is, when positioned so the face is properly vertical, about 8" high, 6" wide and about 7" long, from the tip of the nose to the back of the head. Looking at various proportion charts online, and going by the range of 7 and 1/2 to 8 and 1/2 head heights for total body height (barefoot) this head should look fine on bodies ranging from 5' to 5' 8"- a pleasant surprise. All in all I'm quite pleased with it. The impression I get is that this head is a factory second, one of a lot that were probably sold off cheap. One other thing to note is the apparent difference between TPA and silicone heads. The silicone versions seem to be made of thinner material, resulting in the use of a larger skull. TPE is so soft, however, that thicker material is used, presumably for strength. This means that when I press on the scalp or side of the head it depresses at least half an inch, unlike the flesh on my head which has practically no give at all. And of course a smaller skull is used to accommodate the thicker foam of TPE. So right now I'm thinking to mount servos to the inside of the skull with the output shaft going through the skull and the servo linkages covered by fairings under the TPE, which would have recesses carved to fit the fairings and hold the "skin" in place. Enough for tonight.
>>35196 Excellent reporting, Anon. Sounds like you have a good handle on where you want to go with her head now. Rest well, Robophiliac. Looking forward to your progress updates! Cheers. :^)
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>>35112 >>35123 >>35174 >>35188 >>35196 Looks like I need to practice photography too. I tried to use a carpenter's square to provide a measurement scale, but I think I was too close and perspective makes the head look smaller. Mabey from a distance with a zoom to align things better? Anyway, you can see the tilt of the mounting hardware. The slight irregularity with the left eyelash near the nose is my doing- I got careless putting the eye back in. Live and learn. Also I forgot to note that there are no eyelids. I didn't notice the tilt of the mouth before. Human faces aren't symmetrical so maybe that is intended in the design of the face. I like her. I don't know how that smudge appeared on the side of her nose.
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>>35198 #58 arrived this morning, so it's a double header. I'm here all day... I was surprised to see how different the shape of this head is. Let's be charitable and say there may be much more room for eye mechanics inside, if the skull is a different shape. Oh well, beauty is in the eye of the beholder. Seen in person, #58 sort of reminds me of my deceased aunt. You can see the straighter neck hardware and again no eyelids, and no oral feature or mouth detail. Interestingly, I immediately noticed the tilt of her mouth, which doesn't seem present in the picrel. It also looks like her nose is slightly distorted, possibly from lying on it in storage. It looks like the strap of the foam mask that protects the eyes kept the left ear folded over, probably since it was made. It also made a slight crease around the rear of both heads. Normally that will be covered by the wigs. I don't know how long it will take- if ever- before the ear straightens out. Maybe if it is kept in the correct position it will self-restore.
>>35198 >>35199 Nice. Your photography is OK, Robophiliac. Maybe investigate '3-point lighting'? Is there any way for you to expose your internals there w/o destroying her head?
>>35112 >>35205 >Is there any way for you to expose your internals there w/o destroying her head? According to the dollforum anons who have done it, it's not particularly hard, just a slow and meticulous process to make sure you don't tear the TPE. Done properly the rubber should come off intact. With these there appears to be some type of glue-rubber cement?- holding the rubber in place. Just as a test I was able to roll the rubber up from the bottom edge for about an inch by slowly rubbing the area of join, like trying to peel a sticker from a surface without tearing it. You just have to go slowly, and you wish you had 3 or 4 hands. But that is the plan, to remove the skin and cut off the rear of the skull to have access to the interior for installing all the good stuff. Aesthetically #58 was a disappointment for me (her forehead looks too much like mine), so I've ordered a couple more heads. When they arrive I'll decide which one I would least mind accidentally destroying as my first try at this, and get started. Meanwhile it's preparation for scanning and studying the anatomy of facial muscles and the animatronic faces that others have built, and the shape of the mouth for different phonemes and any speech software that exports readable values for facial servos. Yeah, may have to invent that. Any good links would be appreciated. I just found this amazing special effects guy- I'd love to incorporate this into these heads: https://www.youtube.com/watch?v=_qEwbDmtSvw And here is his video on speaking the alphabet: https://www.youtube.com/watch?v=4pK5x_vOXTk So for now it's web-surfing research time.
>>35209 I think you have a good plan to use spares for experimentation. I'm sure this will be very-appealing once you've worked through everything, Anon. >So for now it's web-surfing research time. Good luck!
A minor update, and a correction >>35196 >the head does NOT have the advertised oral cavity In fact, they do have that feature, but apparently the style and "size" of it varies from one head to the next. It's so small in the first two I examined that I missed them. Now that I have more to examine, I see that they may also be larger, and so easier to find. This led me to recheck the first two. I don't know if the style of the orifice is intended to be consistent within certain models of head, but I suppose it may be intended as a characteristic the individual's technique for specific head types. >>35112 This means the style of fiberglass skull shown in my initial post is almost certainly what I've got, and that there is quite a bit of TPE nearly filling the cavity behind the face. There should be plenty of extra material to recast into eyelids, tongue and some neck. I've returned the "forehead" head and I'm waiting for the replacement. >>35209 After thinking about the removal process for the TPE "flesh", and my plan to remove material from the inside to accommodate the servo linkages without creating bumps in the exterior, I've decided against the "peel" method. The weakened areas I'll be creating would be more likely to tear from the repeated stretching that would be involved in repeated removal/re-installation cycles in developing a prototype. Instead, I'm now planning to make a single cut in the rear of the scalp from the base of the neck to the crown of the head and install a "hidden zipper". This should largely eliminate the risk of tears from stretching, and the seam will be covered by a wig most of the time. This should make things much easier all-around. Right now, I'm checking out various animatronic eye designs and tiny security and "nanny-cams". Most animatronic eyes use a central pivot point in the eyeballs, greatly reducing the available area for a camera. They were designed as props, not robots. Only some mods to the inmoov design and a few others are intentionally "camera friendly", and only some also have eyelids. There is an inmoov mod for the ezrobot hardware I have, but that system uses a single camera, and the mod doesn't include eyelids. Among the security cams the main concerns are size, range of focus, the ability to continuously view the signal live (preferably via wire) and the presence of microphones for possible use as "ears". Any suggestions appreciated.
>>35318 >the ability to continuously view the signal live (preferably via wire) and the presence of microphones for possible use as "ears". Any suggestions appreciated. The thread for vision is here: >>97 and it might have some useful ideas. I don't know the best place to find something about hearing, and I don't have Waifusearch installed. Here is one idea: >>20775 I would not trust any wifi based solutions, and simply try out some cheap "Raspi"-cam and mics.
>>35318 >Only some [robo(waifu) eye designs] are intentionally "camera friendly", and only some also have eyelids. I consider this general issue to be one of the Top 5 most-difficult, as-yet-not-well-solved open source robowaifu physical engineering tasks we all face here together, Anon: < (note: ideally, add in the 'inexpensive' + 'manufacturable' precursors to each of these as well [additionally: that could also be added into other, more-well-solved topics like hands]) * effective, compact, powerful hip designs (#1 still-outstanding physical design issue!) * effective, flexible pelvic/spine designs, featuring great control Everything else physical rests on these two R&D, D&E topics IMO. They are foundational -- both literally & figuratively -- for our robowaifus moving forward right now. * sufficient FK/IK hw/sw control systems & designs for convincing bipedal locomotion * effective, highly-capable (and 'sovlful') stereoscopic eye designs; including the accessory 'tissues' (lids, brows, &tc.) * safe/pleasing/durable skin designs [1] You're certainly 'grabbing the bull by the horns' by diving headfirst into this research topic, Robophiliac. Godspeed, we'll all be looking forward anxiously to see your results! Cheers. :^) --- 1. also, please be sure to add in plenty of Lightshow VFX, Anon! :DD >=== -fmt, prose edit -add funpost footnote
Edited last time by Chobitsu on 01/05/2025 (Sun) 06:00:02.
>>24464 Eh, I disagree. My realistic face gave people the creeps, and my new anime face is less creepy.
>>35521 I may not have worded my post well, Anon. I'm not advocating for some sort of hyper-realism. On the contrary, I think that would be a big mistake on all our parts at this phase of robowaifu design history. You seem to be in agreement generally. I was simply remarking that we could have some combo of screen-face, with practical physical elements like brows & perhaps other moving elements. Kind of a 'half & half' approach. :^)
>>35525 Oh yeah, I do agree with that

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