>>42745
Well, as I explained already, its being done as 2D animation. Kinda like oldschool Flash animations? (Think: MLP:FiM, as one example. There are thousands of others.) But today, this work is mostly done in yuge packages that can also do 3D (eg, Maya and Blender, as I mentioned).
As far as "real time" goes, remember this is a big-budget film: every.single.frame. is carefully-crafted by teams. In this case the work of professional animators during pre-production/production phases. So the >tl;dr in the specific case of
M3gan 2, this is not realtime.
However, we deffo
can do realtime, using animation-timeline tools + scripting, as I mentioned. Using MOCAP in particular, we can do realtime facial capture in remarkable detail now. Again, it's use is pretty commonplace today in the film & vidya industries (during the pre-production/production phases, incl. motion-retargeting); also in themeparks (animatronics); VTuber uses (webcam capture, etc.); even in stage theatre (animatronics, etc.)
AMA.
Edited last time by Chobitsu on 11/07/2025 (Fri) 18:56:16.