/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

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Stable Diffusion for Robowaifu Art SoaringMoon 11/25/2022 (Fri) 06:43:32 No.17763
I generated a whole much of neat images with Stable Diffusion 1.6. Enjoy. You are free to use the for whatever. >OP images are my five favorite of the bunch. Some proportions are off obviously. < "a robowaifu with [color] hair, digital painting, trending on artstation" Was the generation phrase. --- >Sorry to spoil all your files, rather than just the one (w/ Lynxchan it's all or nothing after the fact). The Problem Glasses are a Leftist dog-whistle that is rather distasteful around here (and also a red-flag). Certainly not something we would want to look at year-after-year in the catalog. Hope you understand, OP.
Edited last time by Chobitsu on 11/25/2022 (Fri) 10:46:04.
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>>17770 I generated many more than this, but the quality goes downhill from here.
>>17763 I was going to censor it anyway for surprise, but forgot too. No, issues at all. >I wear glasses myself, and find girls with glasses attractive is all. :P
>>17763 That all promising, maybe for animated characters at some point. Virtual waifus, etc. However, it would be much more useful to have a system that would create 3D models of 2D faces, ideally in a file format that could be used to work with.
Did you use something like Lightning AI? What do you think of that? Seems to be easy: https://youtu.be/Xb7ucqIjjE4
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>>17782 I used https://beta.dreamstudio.ai/ >They give you 300 free credits. <The following images are from openAIs Dall-E 2 with the prompt... >"an engineering blueprint showing the exploded view of parts needed to build a feminine android, lineart"
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>>17910 >>17911 >>17912 >>17913 >>17914 Wonderful stuff SoaringMoon, thanks! This is just the type thing I meant when I said "his tech can be useful for much more than simply portraits of your waifu" (>>17784). I've already seen some absolutely world-class design work with this tech, and I'd encourage anons here explore it's boundaries. If it won't fit in here b/c NSFW materials, then post it over on the /monster/ robobutt threads.
>>17914 The sources of these drawing would make some nice wallpapers or screensavers. Anyways, if you're active in that area of research, consider getting us to a point where we can get a (simplified) 3D file from objects which were detected in a picture by something like Yolo, with additional information given, on the distance or the size of the object. If we get that, the next step would be adding additional infos and be able to add such an object to a similator. So the robowaifus could imagine to manipulate it, simulating it in their system, before they start doing it in real life.
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A few more with refined key words.
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>>18881 >A few more with refined key words. Thanks, looks really good and interesting.
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I think as the character Alita has shown us, as well as several other media pieces (including the works of the artist Sukabu) have shown us, that as long as the face is cute, then we have a high-tolerance for the rest of the body being quite machine-like for our robowaifus. > This may just be my own personal tastes biasing my viewpoint, however I suspect we are all pretty much the same in this regard. Comments?
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>>21100 generally I think you're probably right, although I'm personally hoping for full on westworld waifus. once we have human-like faces (which is probably the hardest part considering the musculature and fine control required), I cant see the rest of the body being that much more difficult to skin. Cost might be one thing, depending on how cheap we can make near-realistic skin.
>>21107 >(which is probably the hardest part considering the musculature and fine control required), If professional 3D animation demands for hero facial work is anything to go by, then it is indeed the hardest part. By a long shot. Hands are next. I'm currently tackling understanding good hand designs. >Cost might be one thing, depending on how cheap we can make near-realistic skin. For this first set of prototypes, the skinning should be the absolute bare-minimum needed to protect the robowaifu's internals from direct damage, debris, dust & the like. Once we've solved most things sufficiently well to seriously consider tooling up for kits manufacture & distribution, then skinning will get more attention. R/n we have much, much bigger fish to fry. :^)
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>>21109 >If professional 3D animation demands for hero facial work is anything to go by, then it is indeed the hardest part. I could see something like a facial mocap data set being used to train a neural network, same thing potentially with hands. The problem there being getting a mass amount of quality data. Or just decent recognition of faces from movie/TV and using that as the dataset for facial muscular movement. >For this first set of prototypes, the skinning should be the absolute bare-minimum needed to protect the robowaifu's internals Agreed, Panels are probably best for first few generations, other things like bipedal balance and natural gestures are gonna be much more important to create a decent simulacrum (atleast imo) I don't any experience with the current silicone used for higher end dolls (platinum cure i think), but I'm not sure how skin-like it really is. I wonder what the best product will eventually be (which will hopefully have embedded touch and temp sensors)
>>21112 >I could see something like a facial mocap data set being used to train a neural network, same thing potentially with hands. The problem there being getting a mass amount of quality data. MoCap data would indeed be a very natural data fit for ML IMO. When I'm looking into facial later I'll see if there are some good data sets available for us (I expect there will be). >Agreed, Panels are probably best for first few generations, other things like bipedal balance and natural gestures are gonna be much more important to create a decent simulacrum (atleast imo) Yes to both. In the meantime we should be able to use LARPfoam for Con-costuming, etc. It's acceptably lightweight, compliant, & cheap. >I wonder what the best product will eventually be Medical-grade prosthesis silicone is my bet. But again, that's for later on down the line.
Bing Copilot in creative mode: Draw me a picture that looks like s mural, and includes Cameron from Terminator SCC, Athena from Tomorrowland, Apple from Turbokid, Yumemi from Planetarian, Chii and Sumomo from Chobits, Alpha Hatsuseno, Mimi Takaoka from Button! CPU, Haizakura from Prima Doll, RyuZU from Clockwork Planet, and Lamia from Raised by Wolves Hmm, okay ... These are some wild hallucinations. I'll try again in a less creative mode. Also, it were four pics but I lost one, because of a reset and it seems to not have a history function.
>>22544 It's trash. And exactly because of their training to make things unbiased. I think I know what the did. They filtered out gender and race from every character, and only allow to ask for more "protected minority" representation. So either Dall-E or the Bing Copilot is basically like Disney.
Masterpieces...
>>22556 Don't worry, I won't go on spamming this thread with failures. I need to stop and do something else anyways. That said, some tips: It can lookup characters online, which doesn't help to much, but maybe if one would making it looking up the actresses as well? It also accepts anime-like and waifu-like faces as inputs, to somewhat avoid race switching towards black or adding males. It always wants to add faces looking like a robot, often like a helmet. No helmets or robot heads leads to you getting one face out of some imaginary mechanisms, but no waifu face.
>>22557 Thanks Noidodev. Honestly, I expect this trend to continue of gimping their AI systems. We predicted this stuff years ago. It's only going to get worse for everyone who relies on the Globohomo systems (all of the FAGMAN organizations are part of the GH). This is why we must have free & open systems. It's the only way forward for anon (indeed for the common man).

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