These are really nice, NoidoDev. About the (pretty severe) disconnect between the exported meshes and the final rendered images with this tool, I have a theory:
Among the many types of maps you can apply to 3D polygonal meshes (texture, normal, glint, etc.), one of them (and an important one for vidya especially) is bump map. It's possible they have an algorithm to adjust-for the large deformations of the underlying mesh (whether there intentionally or not) to bring the render up to a high quality during the render pipeline.
Unfortunately, if this is in fact what's going on -- or close to -- then we'll be unlikely to use this tool as a source for robowaifu head modelling. It would take some pretty sophisticated engineering to 'reverse' this process, and apply the bump map offsets back onto the base mesh to fix it. It would take roughly the equivalent of a render engine in complexity, I'd estimate. Well above my current knowledge, certainly.
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Regardless, these are still some very nice busts Anon. Quite inspirational for Anons, I'm sure. Cheers. :^)
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Edited last time by Chobitsu on 08/14/2024 (Wed) 21:55:14.