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R&D General NoidoDev ##eCt7e4 07/21/2023 (Fri) 15:25:47 No.24152
This is a thread to discuss smaller or general waifu building problems, solutions, proposals and questions that don't warrant a thread or touch on more than one topic. In a way this is a technical meta, minus news. Keep it technical. A lot of topics in the old thread here >>83 have a thread on their own by now. The main topics in the old thread with the link to the related dedicated threads are listed here - it was mostly about actuation at the beginning: Topics in the old OP: - liquid battery and cooling in one (flow batteries) >>5080 - artificial muscles (related to actuators >>12810) - high level and low level intelligence emulation (AI) (related to AI >>77 >>22 >>250 >>27 >>201) - wear and maintenance, including repairs - sanitation >>1627 (related to actuators >>12810) > cheap hydraulic and pneumatic muscles > woven sleeves out of strong nylon fishing line > exhaust excess heat by breathing and panting (related to thermal management >>234) >>1635 (related to energy systems >>5080) > sitting in her 'recharging chair' > swapable battery packs, air tanks > sleeve and other 'fabric' weaving TOOLS >>1691 -TOOLS- > automatic winding >>1698 -TOOLS- > looming mechanism >>1711 (related to actuators >>12810) > belt to transfer the mechanical energy to joints >>1715 (related to actuators >>12810) > not uncommon to use wires >>1716 (related to actuators >>12810) > double-end style towing sock cables (for hydraulics/pneumatics) >>1716 (related to actuators >>12810) > synchromesh drive systems >>1757 (related to actuators >>12810) > wires that themselves contract when heated >>1758 (related to actuators >>12810) > air muscles ... using an origami folding approach >>1779 (related to skin >>242) > self healing stretchable electronic skin >>1792 (related to actuators >>12810) > cable driven design >>1793 > klann linkages >>1799 > Jansen's Linkage >>1879 > software for waifu mechanical development >>1993 > hands (related to hand development >>4577) >>2032 >>2048 > decentralized computing of motion >>2377 (related to AI >>77 >>22 >>250 >>27 >>201) > AI and memory related, fuzzy NAND >>2670 --LIQUID-- > algae living in the internal water tanks >>2754 > copper for internal tanks >>2756 (related to vagoo / punani >>419) > slime onahole >>3182 (related to AI >>77 >>22 >>250 >>27 >>201) > combines MuZero, the Intrinsic Curiosity Module, Go-Explore, Hindsight Experience Replay and Divide-and-Conquer MCTS > pretty tough AI questions to solve >>3223 (related to AI >>77 >>22 >>250 >>27 >>201) > generally AI related thread >>3240 (related to AI >>77 >>22 >>250 >>27 >>201) > Flowtron ... autoregressive flow-based generative network for textto-speech synthesis >>3249 (related to AI >>77 >>22 >>250 >>27 >>201) > Tacotron, transformers >>3930 > intellectual humility >>4827 > most common methods to glue (3d printed) plastics together >>4831 > micro RC car, assembly of small stuff >>4861 > 90 facts about the human body >>5038 > DIY and inventors thread in the dollforum >>5448 > 3D printers to produce tensegrity structures >>5457 > silicone ball jointed doll ... held together by wire or string. >>5457 (related to skin >>242) > silicone skin covering the body with two layers of thin plastic in between ... skin feels like actual skin moving around >>5479 > Polyurethane foam to add plastic to the outside >>5487 > OpenLOCK >>5674 (related to actuators >>12810) > free spring calculator >>5928 (related to vision >>97) > lidar sensors for less than $100 >>5942 (related to organisation >>4143) > summarize papers and abstracts ... research sandbox >>5944 (related to AI >>77 >>22 >>250 >>27 >>201) > AI simulators >>6420 (related to energy systems >>5080) > alternative energy sources >>6503 (related to actuators >>12810) > compressor-free McKibben muscle using high-pressure electrolysis > hydrogen gas muscle >>6578 (related to AI >>77 >>22 >>250 >>27 >>201) > 'understanding'/real world context of the concept itself > quick mental images , AI, NLP >>6587 (related to AI >>77 >>22 >>250 >>27 >>201) > learning from artificial imagination > world models >>6845 > direct ethanol fuel cells >>6845 (related to AI >>77 >>22 >>250 >>27 >>201) > graph databases >>8311 (related to skin >>242) > fabric skin without silicone rubber > Mylar coated with aluminum > muscles should be fabric and a pliant closed cell foam (>>12810) > touch sensitive foam through carbon black and pressure changing resistance >>8312 (related to vagoo / punani >>419) > private parts could be like a pair of shorts with internal pockets for private parts. >>8314 >>8328 >>8361 (related to skin >>242) > Lycra, spandex, and elastane > full body suit >>8364 (related to actuators >>12810) > which bearing should be used in printed drives or in joints >>8369 > bearing types ....
>>39445 Please just stay encouraged, Kiwi. Facial is literally the single hardest part of 3D Character modelling/animation...so its not just you. I'd say study the master's studies of the female face. This will take lots of time though, so there's that. And we're already about halfway through the year...only 6 months to go till Christmastide 2025/26...
Edited last time by Chobitsu on 06/18/2025 (Wed) 07:24:26.
>>39447 Seconded. Artistry is really hard. The fact that you can sculpt a female body from scratch is already impressive. Your previous model is very impressive, and I'm surprised you're disappointed with it. >cute head Keep one thing in mind, what you're seeing a monochrome material depiction of a face, often completely bald. It will make it not look as good as it would in real life with color. >facial "uhuhuhuh Beavis check it out, he said facial" "yeah hahahaha he did"
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>>39447 >>39453 >le face is difficult. Which is why I humbly suggest prefab. The biggest hurdle is the "robo" part of a "robowaifu". Might have already been said by other folks but kigurumi mask (specifically animegao) would allow for the robowaifu developer to focus on other aspects rather than the face and make kits all the easier. And by using a prefab face you're using a product that has been more or less proven as something the market likes. (Picrel: Spamazon's selection)
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>>39446 Thanks! Did some minor cleanup on the head and here it is as an .obj file. https://files.catbox.moe/ppgks0.obj >>39447 I'll keep at it. The rest should be easy, I'm rather comfortable with arms, bodies, and legs now. I hope to spend Christmas with a waifu this year. >>39453 >Artistry is hard True, learning that more and more over time lol >Bald Good point, adding a hair mesh makes heaps of difference. >>39461 >Those faces I mean no offense to you as I admire your work. God forgive me but, Jesus Christ how horrifying.
>>39453 "huhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuh..." :D https://en.wikipedia.org/wiki/Computer_facial_animation >>39461 Thanks for the advice, Mechnomancer. Kinda creepy tbh tho, bro... :^) >>39463 Yeah, I think this looks fine. If you can perform a smoothing operation before sending to the printer it should be good IMO. >I'm rather comfortable with arms, bodies, and legs now. Yeah, you're doing very well at it now, IMO. >I hope to spend Christmas with a waifu this year. This.
Edited last time by Chobitsu on 06/19/2025 (Thu) 16:11:12.
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>>39445 Rem or Megu inspired design, which would you prefer?
>>39504 Personally, I like them both! I'd say just go with the one in your pic-related for this post. Time is short. (And you can always go back in later with mods after you have a working waifu). Good luck with this project, fren Kiwi. Cheers. :^) FORWARD!!
Edited last time by Chobitsu on 06/20/2025 (Fri) 18:10:10.
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>>39463 >I mean no offense to you as I admire your work. God forgive me but, Jesus Christ how horrifying. Lmao none taken. What the market demands can be quite horrifying. It is what it is |:o)
>>39504 I do prefer the megumin face.
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Hypothetical articulated arm design I noticed that in a lot of fictional depictions of hypothetical robowaifus, people often draw then with ball joints. However, that is very difficult to do in real life. So, I made a relatively simple arm design concept, partially based on the fact that a robot arm doesn't necessarily need to have joints in the same place. It was heavily inspired by a robot arm kit I had as a child Third picture is how it could look like with more professional servos
There's a concept I learned about when researching why the Wii was so successful, called the "Blue Ocean Strategy". The Wikipedia article explains it, but I still didn't quite get it, so I had Grok explain it to me [Start of Grok Segment] The Blue Ocean Strategy is a business framework that encourages companies to create new market spaces, or "blue oceans," where competition is irrelevant, rather than competing in overcrowded, highly competitive "red oceans." Developed by W. Chan Kim and Renée Mauborgne, it focuses on innovation to unlock uncontested markets with high growth potential. Key Concepts: 1. Value Innovation: Simultaneously pursue differentiation (offering unique value) and low cost to create new demand. This breaks the trade-off between cost and value. 2. Create, Don’t Compete: Instead of fighting for market share in existing industries, businesses should create new industries or market segments with untapped demand. 3. Four Actions Framework: - Eliminate: Remove factors the industry takes for granted but add no value. - Reduce: Scale back factors that are overemphasized to cut costs. - Raise: Enhance factors that provide unique value to customers. - Create: Introduce new elements the industry has never offered. 4. Strategy Canvas: A visual tool to map out how a company’s offerings compare to competitors and identify opportunities for differentiation. 5. Three Tiers of Noncustomers: Target potential customers who are not currently served by the industry: - Soon-to-be noncustomers (on the edge of the market). - Refusing noncustomers (who consciously avoid the market). - Unexplored noncustomers (distant from the market). Examples: - Cirque du Soleil: Combined elements of circus and theater, eliminating costly features like animal acts to create a new entertainment category. - Nintendo Wii: Focused on casual gamers, offering simple, motion-based gaming instead of competing on graphics and processing power. Benefits: - Creates uncontested market space. - Drives demand creation and growth. - Reduces price wars and competition. Challenges - Requires bold innovation and risk-taking. - May face resistance in established industries. - Execution can be complex and resource-intensive. The strategy emphasizes redefining market boundaries and focusing on innovation to achieve sustainable growth. For more details, check resources like the official Blue Ocean Strategy website or books by Kim and Mauborgne. [End of Grok Segment] This strategy was used by Nintendo for the Wii, and I believe it also applies to Galatea Original Wiki article: https://en.wikipedia.org/wiki/Blue_Ocean_Strategy
>>39700 Great stuff, GreerTech! I and others recognized these exact potential benefits & opportunities to ourselves as robowaifu developers during our first year of /robowaifu/ (even earlier on 4cuck, actually). Especially back then, robowaifus were an entirely-unrealized marketplace. If any of us had had the resources to slingshot this industry off the ground, he would have captured a mighty market singlehandedly. Now, ~a decade later, every.big.hitter. around the world sees the potential for humanoid robots as the single largest industry in history (even if they publicly still shy away from the concepts of robowaifus themselves...this too shall change). >tl;dr We certainly have little competition as yet in the 'little guy'/makerspace type markets. CARPE THAT OL' DIEM, ANONS!! :^) FORWARD.
I believe you're putting the cart before the horse. The problem is NOT financial, it's technological. Making these might take a little machinery to get a mass production level but to get it to work in first place requires new tech or some "assemblance" of present tech and tested. I've thrown out idea after idea. Not because I "know" the way. I don't, but only to stimulate discussion and maybe someone will come up with a way to hurdle the bottlenecks. The bottlenecks ARE what should be concentrated on. The biggest problem is actuators and driving them. It's THE problem. It's THE, THE, problem. Next would be AI but until you get the actuators then the AI problem is moot and I think the AI will work out due to rapid advances. I talked briefly about electric and pnuematics here >>39728 >>39754 and if you search on the actuators thread for Grommet I've blathored on infinitely on this. So what to do. Break the problem down into parts and attack them. I think pnuematics, hydraulics and electrical are the major areas that can be best used. There are others like dielectric elastomer but they have so many problems right now it would seem futile to work on them. So to break down pnumatics The actuators themselves are not a problem but the control is. Valves for controlling them and the software to control air system would be difficult because air is springy and to drive something fast you would lose accuracy and always be over shooting. They are also noisy and I don't want loud noisy waifu's. However the actual actuators would be dirt cheap "if" you could have cheap control circuits which I think could be done. I might add all this springy behavior would be hell on the AI to correct for far above the actual movement problems which are hard enough on their own. Electrical. This is likely the best. Good control, fast, powerful but once again the problems. Winding coils, difficult to mass produce. In the link above I have some ideas about this but I still have not found a definitive way to feed power, control, the actuators. The micro-controllers to control these is no problem at all. Easily solved but taking the low level power from the micro to drive the actuators is difficult. It should be noted in all cases I'm talking about full human 300 or so muscles to control. That way you get human performance and look. It becomes troublesome when you add all these up. So you have MOSFET's, not too expensive, maybe $1 USD each, but then you must have drivers to drive them, diodes and resistors to control voltage spikes when you turn them on and off. It rapidly becomes complicated and...more expensive. My thinking so far is to go to magnetic amplifiers. But then again you still need diodes and resistors for these though it would vastly increase the manufacturability. And there is where I'm stuck. There are metal, metalish diodes(Schottky diodes). If a formula/technique to cheaply make these, say screen printing them, it would be a huge boost. As for skin. I like that NASA 3D printed chain mail but the parts in sub millimeter. You could make these from resin and silica fume and have something super clean, easy to keep clean with a nice slick, or rough, feel, whatever you wanted. Another easy thing is micro-fiber cloth. Nice feeling like silk but, I hate seams so... I think skeleton is no big deal. Could be any number of things. Mostly composites but wood with composite joints is also a possibility. The AI I think will just take time. That is where some cash might be handy for compute. Many people are using the vast compute of the big megacorps and buying compute from them to train their AI's at reasonable cost. A possible solution to motion would be a LOT of videos of people walking at all different angles and feed that into an AI. Then build your robowaifu and have it walk or waddle around until it could recreate the same sort of movements. Like Tesla and his self driving cars it just takes time and repeated corrections. There are little robots that have great movement already. Videos of them are linked, somewhere , on the site. Once you have this programmed into a neural net then it can easily be copied over and over. Anyways that's just my "big picture" understanding of the idea. I want to really emphasize that Elon Musk criteria for making things is extremely important. It's based on the idea that we should think from first principles. See what we want done then go look about all the methods of how it can be accomplished. All my incessant blathering about all sorts of methods of accomplishing this is really thinking out loud about this. For me it helps if I write this stuff down so that I have to think about what I'm proposing and see it makes sense written out.
>>39760 I agreed with putting the actuator post here. It's the one thing that justifies making a large scale R/D group. OTOH, I don't understand why we need to have artificial musculature. I would just focus on making a classical robot OTOH^2, I don't want to be a wet blanket, and as Tony Stark said, "Sometimes, you have to run before you can walk" I guess the real lesson is, we do need to have a unified vision and problems to solve. Robotics is such a huge field, and "Robot, female" hardly narrows it down.
>>39761 Grommet, we've been kicked out of corporate to the Think Tank division. I say we should just use regular motors. I had a proposal for a flexible arm design here >>39604 That way we can use off the shelf motors and electronics. Further thoughts >>39768
>>39761 Grommet, I responded to the post in the other thread. Sorry for the confusion of thread-hopping - just following where the posts are. :) Regarding the financial concerns - I responded with >>39789 Admittedly, on the engineering, I'm out of my depth. As far as actuators are concerned - it's your best guess. But, I can try to help source whatever is required. I've been thinking about your post where you mentioned trying to source actuators (in the propaganda thread) - I'm on it as we speak. I'm reaching out to a few manufacturers to see what can be sourced. I will warn you though, it won't be cheap (hence why finances for manufacturing would be putting the cart before the horse, but finances for R&D would be, if I may be so bold, quite relevant to the current predicament of sourcing complex tech.) Your blathering is very appreciated, as it gives me an idea of what you guys might need. How would you feel about possibly spinning off manufacturing actuators to: >A. Raise funds to spend on other parts of the equation. >B. Actually perfect the manufacturing process, so that you have a usable product for implementing in your robowaifu. It'd be pretty feasible to raise funding on something like this. >>39776 Worry not, anon, I'm right on your tail. :) I'll just follow into whatever the relevant thread is to reply.
>>39768 >I don't understand why we need to have artificial musculature I have been assuming to get a real looking waifu you would need all, or most, of the muscles but...you made me think. I could until now not think of a way around this. What if......deleted most of my hastily derived thoughts... ...I'll have to think about this and see how the muscles can be made to appear contacting and extending properly. Well I thought about it and realized, I already thought about it. If you want something to move like a human then you're going to end up with 300 actuators or so. I counted up all the joints here, >22109 Now maybe a block thing that repeats,"warning Will Robinson" over and over will make some happy but I want something that can move all it's joints like a human and has the same physiology. This is just me but if it doesn't move like a human and have the same frame, though it could look very different, but humanoid. If not, then for me, why not just get a onahole? If it doesn't have a human physiology then it will have all sorts of trouble. It can't use human tools. It will constantly have to either have special tools or some sort of kludge to do most anything that's already set up for humans.
>>39805 Ah, I see the main difference between you and me. I don't mind (and am actually quite fond of) a robotic robowaifu, but you want one that is as close to human form as possible. Though I will say: you can get a lot of mobility from only 7 motors per arm >>39604 , combine that with a neck pivot motor, and you can have an animated upper body with only 15 motors.
>>39814 To be clear I'm not dismissing what you want in any way. I'm only saying what I want. And I expect that this sort of ascetic and techno aspect would be widely regarded as desirable among a large group of people. I want something that moves like a human. It doesn't have to necessarily look exactly like a human. Could be a fox girl (we could hope) or whatever, and easily be recognized as a robot, but I want it, how to explain, anthropomorphized, like how in cartoons they make animated animal characters move around and act like humans. This is just a natural thing that humans, myself included, find appealing. And to do this it will likely take 300 or so actuators.
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>>39832 >To be clear I'm not dismissing what you want in any way. I'm only saying what I want. And I expect that this sort of ascetic and techno aspect would be widely regarded as desirable among a large group of people. Don't worry, I totally understand where you're coming from. That's why I framed it as a difference in taste. A totally humanlike, Ex Machina/2B/Kara-esuqe robowaifu would cast a very wide net , so even normies who don't have the monster fucker permit would probably be into it
>>39836 nice
>>39836 It's very nice but very over-engineered :D
Very cool idea for automated cooking. https://trashchan.xyz/robowaifu/thread/26.html#1234 How do we integrate this with our robowaifu's domestic programming?
>>39836 Very nice work. I'd expect this is too expensive to manufacture anytime soon for mass-produced robowaifus -- but it sure looks cool! Thanks, GreerTech. Cheers. :^)
Edited last time by Chobitsu on 08/12/2025 (Tue) 11:53:20.
There's a voltage multiplier circuit that I've been thinking about making, but don't really have any of the things I'd need to test it, but here's a crude drawing of what it'd look like. There's a battery that powers a high frequency square wave signal generator, which is connected to one plate of a 3-plate capacitor. The other 2 plates are connected to the positive and negative of the battery. I didn't really show it in the drawing, but it should be rolled so the capacitance between positive and negative, negative and AC, and AC and positive, should all be equal. A change in capacitance over time produces a change in voltage in a capacitor, the faster and greater the change, the greater the change in voltage. And if I'm right, it works better with a dense, high-K dielectric, and the AC signal counts as a change in capacitance, switching between being an extension of the other capacitors. Again, if I'm right, the output amperage would be nearly the same as the input, aside from losses, but the output voltage would be significantly higher.
>>40337 This sounds great, Anon. Any specific uses you plan for it? Good luck with this plan, Anon. Please keep us informed about your progress here. Cheers. :^)
>>40338 I made a post >>39165 about wanting to make a mono-thermoelectric cell based on an expired patent, where the whole cell converts heat to electricity, only needing to be heated, not having a 'cold' side. On the inventor's site it says he used a cell to run a clock with only room-temperature heat for over 10 years. I figure it can easily trickle-charge a battery from waste heat, but thought about making a fridge/air conditioner that would use some of the power generated to suck-in more heat from the environment & convert it to energy. While that idea might still be practical for making a fridge, an AC, or cooling a PC tower, the best solution would be to make a small, simple circuit that would cause the cell itself to cool under load while regulating the voltage output. I'd seen this patent: https://patents.google.com/patent/US4095162A which claims to act as a voltage multiplier the same way my doodle does, but instead of using AC and 3 plates, it uses 2 plates, one being a metal tube around a glass bulb & the other "plate" being ionizing & deionizing plasma inside the bulb to change the capacitance at high speeds. A copy of a letter from the inventor on rex research makes it seem like it creates free energy, and I have a theory on how that might be true, but it could just be a charge pump that's good at sucking the life out of a battery & maybe do that to the monothermal cell.
>>40384 Ah, yes. I remember that! Do you think you'll be able to obtain the materials, electronics, &tc., you'll need to make prototype assemblies anytime soon, Anon? Regardless, please keep us up to date here on your progress. Cheers. :^)
>>40385 I have basically no confidence when it comes to actually making anything myself. I live pretty much entirely in my own head. I might make a monothermal cell prototype soon, but I keep procrastinating because I'm afraid of fucking up, because I always do. That, and I'm not sure if the quality PVA glue I have is good enough. I've been trying to get help on Fiverr with some other circuits, but the ones that don't want to have an unnecessary & inconvenient Google Meet chat with me in broken English end up asking if I intend on making it a commercial product, or something else that seems like they're trying to squeeze as much money out of me as possible, when they don't just flat-out tell me "no". I've been trying to find help on it for 2 months now & haven't gotten anywhere.
>>40483 Get four diodes, a capacitor snd an inductor. Also s breadboard.
>>40484 Well not an inductor a crystal you know what i mean.
>>40484 >>40485 I'm trying to use Fiverr for a more complex non-waifu project where I don't know where to begin making the circuit. >Get four diodes, a capacitor and crystal. Rated for what? I'm assuming I'd need a high-voltage diode, if it does multiply the voltage like I expect it to, but just "diode" is worthless to me because I don't want to waste time and money burning-out components. (or in case of my other project, electrocuting myself) and I find that with a lot of circuits posted online, either no component values are included at all, or a capacitor will state the voltage, but not the farads, or something like that. And any time I bring this up I usually get a bunch of "if you don't know, I'm not going to tell you" smartass replies that help nobody.
>>40486 I asked gemini and it said if wouldnt work because its not pumping capacitors like a regular voltage multiplier. As for the values if the components youd use thd amount if capacitors to get the final voltage snd get diodes rated for that. The formula is 2*number if capacitors*voltage=final voltage. Also according to gemini. You can use lower value components at the beginning of the series to save a few nickles.
>>40483 You could add sawdust to the PVA or even mycelium to improve the strength. >>40486 Try quartz.
>>40486 I wouldn't trust anyone who gives you incomplete specs. I looked at the patent, and it actually reminded me of a plasma ball. What exactly do you need the circuit for?
>>40501 If its a regular voltage multiplier youd get the components rated for the final value. So if at the beginning its 5 volts(which you can get with those things that come with the arduino kits) and its 3 series youd get them rated for 3*2*5=30 volts in that case you can get the regular stuff 1n4001 diodes and Youd get a 50 volt rated capacitor thats say 220 nano farads. One of the first things i did was make a voltage multiplier.
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>>40549 Nice work, peteblank. I'd recommend you do as much as possible in your design to keep actuator masses as near to the hip axis as possible. This will both improve performance of your robowaifu, as well as reduce the overall design & manufacturing costs. Good luck, Anon. Cheers. :^)
>>40550 None of it will work without the right motor gear combination and the gear motor combination wont matter if it cant lift a 10 kg weight. The motor ill be using the 895 dc will not arrive sooner than the 25th probably or later. So then the experiment will be the dc with gearbox lifting a 10 kg dumbell. Spare me the corporate robots tipping over videos btw im not intimidated by that. I kind of have an idea of what im doing. I know you guys are.
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>>40640 You know after rereading that it does sound kind if crazy doesnt it…
>>40643 Should the walking fail then ill have a robot that can move its legs either way. You guys aren't even trying so don't act snarky.
>>40640 >>40647 Stop being insulting, kthx. None of us here are your personal servants, friend. You do you; we'll all do the same.
>>40647 I really am interested in the walking. That is one of the hardest parts of this project. I'm not a mech e but huge respect for what you guys do.
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>>40649 I mean it probably wont work. I am even cheaping out on the gearbox and plan to use nylon carbon fiber. It doesnt even have a way to fit the shaft but heres to just seeing what sticks.
>>40650 This is a bad idea. The gearbox will use like 400 grams anyways. That filament will still be used for the hip. The motor test will be set back another week.
>>40501 >I looked at the patent, and it actually reminded me of a plasma ball. What I've been trying to figure out is how to make it work without using plasma at all. It sounds cool, but isn't good for miniaturization, heat, or life expectancy of parts. The only other thing left to try is using magnetic fields to vary capacitance. And at that point I think it'd just be a fancy-looking transformer.
>>40493 >You could add sawdust to the PVA or even mycelium to improve the strength. The problem with the quality of the PVA glue isn't the strength. The patent just says PVA, and I don't know if the glue I'm using has any additives in it or not, which may effect the electrical properties.

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