>>2015
thanks. i've kind of gotten sidetracked & stalled trying to wrap my head around linear algebra to build a skeletal animation system for us. i think i've gotten a reasonable approach worked out now, it's just a matter of picking the project back up.
>why you decided to write basic graphics routines and raw OpenGL yourself
because A) i'm using a small little under-powered box (an atom processor + integrated graphics) which isn't much more powerful than say, a Pi4. B) i want this project to be able to literally run on a toaster. C) from a personal perspective, i like the challenge of doing it myself, because i know that will only strengthen me as a developer and as a man, and therefore be better equipped to help everyone here through that personal improvement and increased knowledge power. D) i want this to be an
actual simulator, ie, the code
iWe write here should be transferable nearly intact onto a real irl prototype robowaifu--at least that's the plan. by keeping the code lean and mean (to the degree i know how) should help facilitate that transition.
i think that covers most of the reasons anon.
>but minimal ones surely exist.
perhaps so, but i'm not aware of them tbh.