>>7167
>>7166
I will clarify. First, the design shouldn't force you to be in the situation where you have to be lectured in a room for 30 minutes to progress the story and told exactly what to do.
>what were they supposed to do, make her killable in-game?
Like I said, you shouldn't be in that situation in the first place. Second, why not? Just make it a game over. At least you would have the freedom. The first game made pretty much every npc killable. All of the scientists and security guards were (if I remember correctly), even when they were talking. There was a beginning exposition part where you couldn't, but it made sense because you were still doing your job at that point.