I don't get the appeal of "open world" games at all.
When a game is advertised as "do whatever you want, go wherever you want", that's marketing speak for "we were too lazy to actually organize all this stuff, so here, you waste your time wandering around aimlessly and do our job for us". I'm not the game designer. It's your job to design your game, not mine.
I stopped buying open world games years ago before they're a waste of time, a fucking chore to play, and had to give up series I used to love because they fell for the open world meme.
What is the appeal of wandering around an empty map full of copy-pasted content?