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Comfy edition Anonymous 04/05/2023 (Wed) 06:39:04 No.2117 [Reply] [Last]
Games that always had that comfy feeling. What is your go-to comfy game?
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>>8511 What is the first pic from?
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>>9362 c'mon anon

The origins of localizations Anonymous 05/19/2023 (Fri) 15:28:27 No.3043 [Reply] [Last]
Is it possible that one fucking faggot from California and his company is responsible for this hideous practice of disrespecting the source material? Victor Ireland co-founded Wrecking Designs in 1990, during a time when most English vidya translations were sub-par machine translations mixed with some poor salary man trying his best with what little English knowledge he gained in Japanese high school. They took the western gaming scene by storm with their translations that actually read like proper English. Little did vidya enthusiasts know back then, that this egomaniac faggot didn't just translate the Japanese games he brought over, he actually made them into his own. So imagine this, you want to translate Japanese video games but the translators you hired aren't good enough so what do you do? Just make shit up and insert a bunch of shitty jokes everywhere and call it From former Wrecking Designs translator Tim Trzepacz: >The thing to remember is that Working Designs had really terrible translators until I came along. They were hiring some company out of San Francisco and the translators there didn’t really know English. They could translate the Japanese, but they didn’t really understand what the idiom was they were translating to. And everything was coming out of a spreadsheet so it wasn’t even in context. Japanese is a very context-sensitive language. So to a certain degree [Working Designs co-founder Victor Ireland] had no choice but to make things up as he went, because he had very little to go on. When I came in, I brought in two well-known fan-translators, C. Sue Shambaugh and Richard Kim, who ratcheted up the quality of the translations tremendously. Now things made sense! But by then Victor kinda already had his process down, he liked rewriting it and adding the comedy in. https://archive.md/TPVZX To quote the faggot himself: >Oh this script is really boring, let me put some funny stuff in here. So I would insert funny lines that really had nothing to do with what was going on. And that sort of evolved. I continued doing that, did more of it, and people generally liked it [because] they were seeing writing that they never saw in Japanese-localized or translated games, like ‘Holy crap, this is amazing’. Source https://archive.md/K5cvw Here's one of the most famous examples of localization from Lunar 2 on the Sega CD: >Girlie, if I were in the position to throw away cash on bums, you'd call me Clinton and I'd be president. I can't find the Japanese line online and I don't feel like searching through the Japanese script, but I assure you it's probably not a shitty Clinton joke. If you want more examples of "localization" just check out these articles: https://archive.md/o/238P9/https://tcrf.net/Lunar:_The_Silver_Star%23Regional_Differences https://archive.md/o/238P9/https://tcrf.net/Lunar:_Eternal_Blue/Regional_Differences

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>>9323 As much as I'd like to be hopeful for that, I know that faggots are going to be the ones training the AI. At least some of those faggots will be out of a job.
>>9324 Japs themselves are starting to use AI for translations, completely circumventing the gaijin.
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>>9337 >patches need to be avoided now the absolute state
>>9337 Utterly disgusting.

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Fumito Ueda's next game Anonymous 12/09/2023 (Sat) 06:00:09 No.7768 [Reply]
So a few people speculated that gen design was going to announce it's next project in 2023 based off some twitter post, but nothing was shown at TGS and 2023 is almost over. I know Ueda is working on something but do you think we will get any news in 2024? I just hope whatever it is it's similar to Ico.
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>>8196 >ico numake complete with cluttered ui Careful with your jokes, anon. It wouldn't be the first time image board shitposts about that sort of thing turned real. You forgot the prompts to spend money on microtransactions.
>>8196 Needs an achievements pop-up for every mundane thing.
>>8196 kek
>Fumito Ueda taps into full power autism >Creates a massive, connected, logical and "lived in" map >Plans to fill it with giant monsters but has to cut back to 16 >Leave some parts of the map empty(er) >Traumatizes millenials for life searching for some meaning or purpose to all the empty space
>>8913 >shitty gaijin demake ruins it by creating the "purpose"

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Anonymous 02/22/2023 (Wed) 07:00:51 No.840 [Reply] [Last]
There was a lot of discussion about how physical media will all one day be historical artifacts that will 100% be absolutely useless. While some anons saying "disc rot will eventually make all disc-based media useless", other anons defending cartridges as people knocked down those too saying the actual code within those games will eventually scramble themselves into being unplayable. So that begs the question, will eventually every piece of hardware, from the CRTs to all the original hardware, be 100% useless garbage fodder, or is there a way to utilize the original casings of the games/consoles/etc to have fresh parts within making them work? What will the hobby of retro video games look like 100 years from now, will all of these things we enjoy from the 80s and 90s be cast into the void of obscurity and loss?
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Is emulation killing preservation? When you can play everything on a PC, then what happens to the physical consoles and games?
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Physical mediabros, we're so back!
>>9285 Toddbros, we can have our 12 million polygon sandwiches now!
>>9285 nice, fuck digital, fuck jews

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Anonymous 11/26/2023 (Sun) 17:48:59 No.7488 [Reply]
What is your personal cut off date for retro vidya and what's your reasoning behind that date?
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>>7488 (heil'd) skyrim
>>8990 At the true retro.
>>8990 It unironically is to zoomers. It was basically the first video game to them and everything before that is retro.
>>8990 Well-played.
Retro is when the game doesn't tell you to log in into facebook on the title screen.

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Anonymous 04/26/2023 (Wed) 17:54:26 No.2623 [Reply]
Why did the 3d platformer genre lose popularity in the 00's? Afterwards it was mostly licensed games chasing trends and then it all stopped entirely.
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Sad news.
>>5029 Numake incoming.
What was the last good 3D platformer?
>>7697 Gravity Rush?
>>7697 Ratchet and Clank 2.

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Arcades Anonymous 02/17/2023 (Fri) 20:41:06 No.683 [Reply] [Last]
When's the last time you've been to an arcade, anon?
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How can I find actual arcades? Everything that's actually advertised somewhere is shitty hipster bars with overpriced diluted cocktails and 2 or 3 cabinets at most. Every time I ended up somewhere with actually good games it was by accident. Do I just need to luck out into it?
>>7015 >How can I find actual arcades? You go to japan. There are no "actual arcades" left in the west. You can find actual arcade cabinets here and there, but they are usually in places where you don't want to be in.
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>barcade
>>8162 >nobody cares about the arcades why even have them then

Cancelled Games Thread Anonymous 02/08/2023 (Wed) 17:38:17 No.439 [Reply] [Last]
What cancelled games are you pissed off never came out? So unbelievably pissed off this got canned. It had a story approved by Russel and Carpenter and it would have been hilarious to see Solid Snake compete with the franchise he was cloned from. Curious why this game would get so far only to be shitcanned. Surviving footage implies it was pretty far along (and it looked fun). https://youtu.be/o-vp_8s7--Q It was planned by Namco to be a big series with multiple games, then poof, it was gone. I suspect licensing issues. The Thing game was pretty good, and clever. It probably wouldn’t have been some 9/10 experience but I loved 6th gen games based on 80s movies. There is a timeline where this came out along with a Big Trouble In Little China open world beat-em-up game and we don’t live in it. Every few years I remember this existed and then get pissed off we will never play it unless a developer build leaks.
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>>7242 Kamiya just trying to one up DMC in an open world is a game changer, if it was good. >>7244 Square Enix pay you, if you are a hired studio. if you are within the square enix family as one of the main studios, then you are fucked if you don't bring a seller and they've used more money than the game was worth. Forspoken team learned that the hard way.
>>7264 >Kamiya just trying to one up DMC in an open world is a game changer Not really. It's a step back if anything.
I often wonder about the many casualties of the 64DD's failure. The Earthbound 64 prototype and Ura Zelda are probably the most well known DD projects, but I really want to know about Fire Emblem: Maiden of Darkness. It eventually became the GBA game Fire Emblem: the Binding Blade, but I still would love to know how different the game was going to be. That, and the cancelled Fire Emblem Wii game we know nothing about.
>>8470 It's not hard to imagine a Nintendo 64 version of any game. Probably would not have been too dissimilar from the Tear Ring Saga.
>>7227 All kino btw.

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Anonymous 08/16/2023 (Wed) 23:47:41 No.4998 [Reply]
Now that the dust has settled, what do you think of Wii?
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>>6105 even though I don't even care, this still feels like the end of the last remnant of the pre-CY era of gaming. RIP.
Come on now, the Wii? Wii don't got games! Nobody wants to play with them dildo controllers. I ain't playing games with no DEEL-DO.
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>>9255 Kino.
>>9255 i miss comfy games like that

Gaming Magazines Anonymous 03/22/2023 (Wed) 05:47:27 No.1573 [Reply] [Last]
Do you miss them? Or are they antiquated? On the one hand, they couldn't compete with the lightning fast and continuously updating information online, but on the other hand, I think they were more than just a printed slice of latest info and had an entire culture about them.
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>>8644 >sex >only anime
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>>9258 7th gen was still unpozzed

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