/kong/ - kong


The canary has FINALLY been updated. -robi

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Age of Wonders 4 is coming May 2023. Anonymous 01/28/2023 (Sat) 18:14:17 No.314 [Reply]
What is this game? It's fantasy RPG with turn-based strategy. It's like Civilization, Master of Magic, or Heroes of Might and Magic. It's addictive, just-one-more-turn strategy. I'm a huge fan of AOW 1 and 2. The game has a lot of interesting fantasy races and I can't wait to see what races are available in 4. It looks like Mole and Rat humanoids are some new races in this game. Also, the game builds on Tolkien's fantasy genre and creates their own beautiful version. Visually, this game builds on AOW 3 and has very colorful, sharp graphics sort of like WOW except cleaner and higher-polygon, but still sort of cartoony and stylized. Full presentation reveal: https://www.twitch.tv/videos/1712860178 Developer thread: https://forum.paradoxplaza.com/forum/threads/welcome-to-age-of-wonders-4s-first-dev-diary.1565520/
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>>322 Sseth released a video on yewtube on the original but the racial selection is for the faction effects and it's far from an MMO. The art style is just the modernization of the originals, MMO just borrow from the same sources is all. >>314 >It looks like Mole and Rat humanoids are some new races in this game. Do you think this will shift the focus to some underground aspect?
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>>327 >Sseth released a video
>>328 I'm just saying there's plenty of resources since clinking on the link or reading the OP was far too hard for anon.
>>327 <Sseth I will check video out. Thanks. <Moles and rats underground. Maybe it will have more underground aspects but there's always been a cave-crawling underground layer to most AOW maps as the Dwarves, Goblins, and Orcs operate underground. <MMO's draw from the same sources Yeah. Tolkien created modern fantasy. Then DND expanded the races and subraces: https://www.dndbeyond.com/races. And Magic the Gathering also draws from this. MTG and DND are both owned by Wizards of the Coast, which is owned by Hasbro.
So for anyone interested in this game before May, now is the time to catch up and play AOW 1-3. The first 2 games are very old but run on any computer due to their sprite graphics (but are tricky to get to work on modern Windows). Also, these games have a beautiful symmetry of underlying systems in the game that determine everything. Like the races have terrain bonuses or penalties that affect how fast or slow they move across those terrains. And they have race relations with other races. Some despise other races and that affects whether units on your side desert you and how their unit morale is affected. So if you capture a Goblin town with Elves, the Goblin town might revolt under Elf oppression because the evil Goblins hate the good Elves. And the Goblin units you produce from that town might abandon you. So you have to migrate the Goblins out and ship a new race in. Literal ethnic cleansing in a strategy game, which is based. The races have an good/neutral/evil alignment too. And they all balance each other out in a beautiful symmetry. I took these pics from the AOW 2 game manual to show these systems.

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Anonymous 01/23/2023 (Mon) 21:59:11 No.209 [Reply]
>1997-2000 >In-engine cutscenes are rarely used because the graphics are not there yet. >Pre-rendered FMVs have matured enough to look good. >Since they are a prominent part of the games, they also have good budget and direction. This was the period of peak soul in vidya.
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>>312 The only games still using pre-rendered backgrounds are indieshit, and while that can scratch the itch a little bit it's a far cry from having a real AAA game using them. Indieshit also uses them mainly as an easy way out, so you're never gonna see some complex multilayering, depth of filed effects, mixed 3D, or any other interesting effects that were associated with the style. It's usually just a static backdrop and that's it, "game is done".
>>313 I mean, like allot of the indies are just wanting to release a random game even when no one wants to play it.If not it is a love letter to a specific genre or something dumb. And allot of Indies have learned that consumers don't know what they want, so it is your job to tell them what they want and make a game for that and often because they want a good review they will make a preachy social justice game or random bullshit game. And the indies aren't technology wizards or nerdy enough to read these technology papers, most people aren't nerd enough to read these tech pappers if they don't get paid to do it, which you would think a coder in an indie studio is paid enough to waste his time on reading about new technology or how to use technology to his advantage.
>>316 which is why indie shit sucks and is not a solution to anything like some people try and push. at best indie shit just imitates what was done in the past, often times out of laziness/technical ineptitude. It can never actually move forward, it's stuck in the past.
>>324 The reason why so many push the indie stuff is because vidya journalists did it in 09 to 13 they pushed the indies being the next thing making awesome games and new forms of experiences and so on, even not questioning if they are going to release a product when they put it on Kickstarter. Yes, I am still salty that spiritual successor to Eternal Darkness is forever canceled because games journalists found Dyack as the person to target that year for no reason than saying that there is some corruption in the vidya industry and that Silicon Knights got unfair bad press which is true at the time. Oh well. But I would also say that it really depends on the indie dev because you have lazy to even great indie devs also, so the original creator of Silent Hill and he that made Forbidden Siren/Siren series along with Gravity Daze/Rush series, he has made an indie studio to make a horror tittle and I have high hopes for it because it feels like he is going to make something amazing. But will not know before it is released in the future, then you have Koji Igarashi that made Bloodstained that was a really great metroidvania and for me showed what the genre could have been if the lazy indie devs didn't just copy paste metroid and castlevania, just because in theory it is easier to make these games because you have the blueprint. Then you have harder games to copy like a Souls game which most indies don't try to copy except for some few, and these clones are always meh the only ones that was even close to being good was Code Vein and Nioh.
>>326 >The reason why so many push the indie stuff is because vidya journalists did it in 09 to 13 they pushed the indies being the next thing trudat niggersoyjak jornos ruin everything as always

Anonymous 01/23/2023 (Mon) 23:29:42 No.225 [Reply]
Man, I'm really disgusted with the state of these NuSouls games. The whole point of King's Field and then Demon Souls was to be an anti-conventional RPG. They were deliberately obtuse, stripping you of familiar orthodox tools, conveniences and mechanics. All for the sake of a more challenging, cerebral experience where you had to git gud. Now we've somehow came all around to the point where they add all the convenient shit back into the games to make them more conventional and mainstream. All because normalfaggots pretend they like these games.
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>>264 a map in an open world game is needed. Elden ring isn't a Demon's with it's 4 open levels or dark, or even bloodborne where you can memorize the level on how many enemies and where the bosses are and so on, without any problems because the level design it so tight. Elden Ring is an open world and thus you only have that feeling of level design in certain places, so a map is essential to tell you where you are, and if you want to do a questline it is as retarded and dumb as he other souls games since you have to figure that out on your own. But with Elden Ring with the new patches it told you where the NPC's where to met and progress but it did not tell you how to progress. So I am sorry, a map doesn't make it casual and it is nothing like an elder scrolls game like Morrowind, Oblivion and Skyrim. being an action game doesn't make it a causal game either because then the Souls along with mecha games like armored core would be super casual, and those are really anti-casual and normalnigger. Also normalniggers only way to complete a souls game is to exploit the game with bugs, glitches and cheesing the enemy AI. That is nothing new. Also, you have a bunch of clones that you can try out like Nioh, Wo long, Code Vein and some other crap.
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>>267 a map in a game is not casual, if the map is of use and in an open world game there is a use for a map. If it was an open level design but still linear than a map would not be needed, like in Dead Space, it isn't really needed but you can use that along with the way-point finder, now unironically people do not call this game for casual trash. Now, he is bitching that an open world game has a map which you can pick up by your own free will but it isn't needed to pick up these fragments, you can actually skip it. Just like you cannot get some things if you chose to not rest at some bondfires or backtrack to a previous bondfire. you cannot explain how that is casual design or user-friendly design when it is basically punishing the player as the ubisoft designer and game journalists would've called it.
Elden Ring is such a step fucking down I have to say. Everything from the story/lore to enemies and locations. Everything is so bland and generic.
>>307 it looks like ass too. souls games were never hardware pushers but they always looked good due to smart usage of resources and being set in very dark locations in general. With open world shit all that has been thrown into the window and the game has a really ugly dank look to it, not to mention the reusage of old assets. it looks sub Bloodborn. open world shit also killed the enemy Ai, I've seen the most retarded glitching behavior on par with Skyrim

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3x3 Anonymous 08/12/2020 (Wed) 17:54:18 No.61 [Reply]
Post your favorite 9 games in 3x3 format critique lists and suggest games!
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>>64 yeah
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go ahead roast me
>>297 You're basic but so what
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>>297 >skyrim

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Kingdom Heart Autism General Anonymous 01/23/2023 (Mon) 22:36:08 No.218 [Reply]
I am starting this game or nr3 because I want to see if there is a reason why there is this huge autistic fanbase and all of this praise along with the hype for the next 2 games that are being developed. For anyone interested for these 2 games being developed to being published can be anywhere from 3 years to 14 years for the next game. >Kingdom Hearts Missing-Link this is going to be a spin-off title to get the autism juices flowing for the fans. >Kingdom Hearts IV this is the proper mainline game that is for normal people.
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There's hype for new games? I haven't really seen it, they look awful. Even FF hype is dead, let alone KH. If you've never played the series here's a quick rundown: >first game comes out in 2002, it's a weird collaboration between Square and Yidsney >it's a comfy little project with a simple straightforward story and a bittersweet ending >skip all the way to 2006, KH2 comes out >it expands greatly on every element, including the lore >this time it's also somewhat of a cross-media project with a companion game for GBA >still, it's pretty straightforward and wraps everything nicely and conclusively >meltdown event, Square merges with Enix to avoid bankruptcy >due to company being in disarray no new mainline game comes out for 13 years skipping a generation >people buy PS3 expecting HK3 and Last Guardian >in the meantime they produce a dozen cheaper portable games none of which pushes the story in any way forward >instead is a constant meandering retcon rehashing the events of previous 2 games, basically an anime filler for 13 years >KH3 comes out in 2019 >it's a "sequel" to all those portable filler games and does nothing new and moves forward in any way >the series is dead

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DAE remember the side quest in kingdom hearts where Goofy goes on a date with his own son? It was super weird and featured heavily on feet. He kept moaning Maxie's name and I got uncomfortable and turned off the TV. I know this happened but I don't know which game it was in, can anyone help?

Anonymous 07/10/2021 (Sat) 21:46:50 No.140 [Reply]
So should we try to revive julay/v/? All the other vidya boards on the webring suck ass.
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>>190 >blank canvas It still has the stigma of being a cowkike infested shithole, no one wants to post on a site with based weasel at the helm or cucked robi. if people really want change then it has to be an entirely new imageboard specifically for /v/ and nothing else. Also no one posts here, at all.
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>>191 which lolcow are you?
>>192 Its likely niggerchu.
>>192 >>193 >this late response Rent Free
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>>194 which lolcow are you?

Anonymous 08/20/2021 (Fri) 10:40:47 No.170 [Reply]
What's up losers. Go to fatchan/vr/ and post your 1cc high scores to get on the high score board. Don't stick around. Only trying to get a comprehensive webring-wide high score count. Make sure its a retro game or fuck yourself. Have a fine day

/vgmg/ - Vidya Game Music General #5 Anonymous 08/05/2020 (Wed) 11:44:18 No.50 [Reply]
As long as the platform have games, you can post demos, remixes, vgms, and original music. Rips and Trivia are highly appreciated. Archive of the previous thread: https://web.archive.org/web/20200514004525/https://spqrchan.xyz/mu/res/297.html Since this is /kong/, I will be talking about the Original Donkey Kong game's music. While the music is quite short, it is memorable. With the arcade version, the sound is ran through a low-pass filter which gives the music a booming presence. The iconic intro theme is not from the arcade version, but the NES version. DK and DK Jr. for the NES have a similar sound since they were composed by Yukio Kaneoka, with the in-game music being monophonic. DK3 was an evolution for the series since Hirokazu "Hip" Tanaka composed it and it is a bit more complex by having multiple voices playing in-game and using Flight of the Bumblebee as a motif since you are fighting against bugs and DK.
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>>116 Took me a while to find the game, but it is from Namco's risque puzzle game, Dancing Eyes. To be honest, I never seen gameplay of it before until now and I have to share it. Lately, I've been binging on some vgms, so I might share some my current favorites on here soon. Link to the soundtrack: https://downloads.khinsider.com/game-soundtracks/album/dancing-eyes-arcade-soundtrack-013
A teaser for what is to come really soon...
Kinda neat for Konami's in-house sound team to pay homage to Casiopea
A relatively obscure game from Sega, it plays like exactly like G-LOC(Y Board). Music composed by Takenobu Mitsuyoshi and this is his only solo FM-based soundtrack before he would switch to sample-based music starting with Outrunners(Multi System 32) and Virtua Racing (model 1). The soundtrack is more rock-based than his later works, also K-City shares a small riff that could be heard in Virtua Racing's Waiting for Entry. The last track is an arrangement from SST, Sega's in-house band.
The P-47 duology was an interesting series since while the gameplay looks standard, the presentation is almost cinematic-like since it plays out like war movie about freedom rather than the casualty of war itself. That was the philosophy Okamura went with in order to make the game stand-out amongst other WWII shumups at the time. Funnily enough, Namiki would later contribute to the game's sequel, P-47 Aces. The original had the cutting-edge YM2151 and OKIM6295 doing the sound for the game. This would become the de-facto chipset for most arcade games for the late 80s to the late 90s. P-47 Aces uses the YMF271B which was woefully under-utilized in the arcade scene, but it had FM and PCM playback in one chip. Okamura's interview from Red Bull Music Academy: https://archive.vn/MCwYr Namiki's interview with SEMO: https://archive.ph/pvJss

Pointless Time-sinkers in Games Anonymous 07/20/2021 (Tue) 05:43:44 No.164 [Reply]
Months ago, I attempted to 100% Dead Rising 1, and the last few achievements were the ones for Infinity Mode. I would like to think that the developers were pulling some kind of joke on the completionists. Originally, one of the achievements would have the player to survive for 30 days straight in real-time. I succeed, but at what cost? A pair of boxers with hearts on them. Did anyone had a similar experience to this?
I waste my fucking time playing modded minecraft for hours on end and building tons of castles, also thought it doesn't count as really gaming, have spent some time making custom quake levels for fun.
>>167 Another thing I did as a timesinker was going for 100% for certain rouge-lite games. I find that a bit more annoying given the random nature of their design. Honestly, I think sinking time to making levels is more fun especially if you design them correctly since there's a chance it'll get added to a community playlist or a mod of the game.

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/kong/ for the Infinity Cup 2020! Anonymous 02/16/2021 (Tue) 20:40:16 No.121 [Reply]
Hey there, /kong/ We're in the process of organizing a new edition of The Infinity Cup or /icup/ for short, a virtual soccer tournament pitching various boards and imageboards against each other, and we're trying to find out if you guys wanted to reserve a spot in the final tournament. For an example of what the tournament looks like, refer to http://infinitycup.shoutwiki.com/wiki/Infinity_Cup_6 If you are interested, since your team has never played in previous iterations, we don't have either your roster, your kits or logos, so the only thing we ask of you if you want to join is the following: 1) Create a roster of 16 to 23 players, which can be named as you see fit; 2) Create a suitable logo for your board, it can be in any shape you want; 3) Create at the very least one kit for your team, which can be done by using this flat one as a template; There's no maximum on allowed kits, but the norm is to give a Home kit, an Away kit and a Goalkeeper kit at minimum; 4) Making sure your team has the correct number of medals (1 Gold, 1 Silver and 2 Bronze), which you can see from the wiki page; 5) Making a thread over at https://anon.cafe/icup/ with your team's pledge, you just need to make a new thread telling us that your board wants in on the cup. Optionally) Assign player cards, roles and special strategies to your players, which can be referenced from the following wiki articles: http://infinitycup.shoutwiki.com/wiki/Player_Cards http://infinitycup.shoutwiki.com/wiki/Rules http://infinitycup.shoutwiki.com/wiki/Team_Strategies Optionally2) Change roster names and/or give us 3D models to use for your team, or new kits or whatever contribution you'd like. I hope to see you guys on the pitch!
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>>121 Fuck's sake at least let's do something for once in this dead ass board
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How bout somethin like this
>>124 fine by me
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here's our kits lads
>>121 let's nag the icup guys to get more advertisement for this place

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