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Gaming Magazines Anonymous 03/22/2023 (Wed) 05:47:27 No.1573 [Reply]
Do you miss them? Or are they antiquated? On the one hand, they couldn't compete with the lightning fast and continuously updating information online, but on the other hand, I think they were more than just a printed slice of latest info and had an entire culture about them.
2 posts omitted.
>>1577 heh
>>1576 There are entire channels flipping through old vidya magazines. Very comfy stuff.
>>1581 yeah, even nugaming magazines from the 2010s are sort of entertaining to flip through because some semblance of soul had to go into them, unlike modern post-gamergay video game magazines.
>>1585 >modern post-gamergay video game magazines Huh? They still make magazines? No way...
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90s gaming ads were major part of the mag culture.

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Post about a game that you recently finished Anonymous 01/25/2023 (Wed) 18:12:38 No.265 [Reply] [Last]
Bonus points if you can elaborate on why you liked or disliked it.
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>>1521 I see. Though playing with frens can be fun in and of itself, I found that it doesn't really translate to the enjoyment of the game, especially when you grow older. I remember back in university me and my pal really wanted to play some co-op game, I think MK Shaolin Monks or some shit, and it seemed like such a fun idea, so then we bought it and started playing it but then lost interest really fast. We never played anything together again. We were growing out of that age where just fucking about together is the primarily objective, but at the same time my personal individual enjoyment of games became only stronger with time.
>>1522 How odd, the opposite for me, as I've grown older my interests have sort of waned, though I would say I am not much of what you would call a "gamer's gamer" besides the stuff I particularly enjoy. As time as gone on enjoying co-op like L4D2 with the few frens I got has been become even more enjoyable as I've gotten older, and the want to do it more has increased. I think it is because at this age I am sort of sensing my own mortality.
>>1524 Well that's good for you my nigga but I think the co-op stuff is more fleeting because like I mentioned you're enjoying the commutative process and not so much the game, you don't even care what the game is, everything is fun with pals. But then it becomes less and less fun because you're doing the same surface level thing. Whereas when you try to get into individual gayming, you get some really profound experiences.
The Story of Thor: A Successor of The Light – a superb action-platformer for the Mega Drive. Really good shit right here. It’s very much a Zelda clone but it has its own style and personality, more inspired by Zelda than simply outright copying it. And holy fuck does it look good, this is a very late-gen game, especially for Mega Drive, but it’s got to be one of the most beautiful and detailed game of the entire 4th generation. It can easily hold its own against the best SNES has to offer and I’m surprised MD can even run it. Though it didn’t escape the characteristic muted palette look. It’s also one of the few games on the system to have a save mode. All the sprites are large, intricately detailed, and fully animated. Clearly a lot of effort was put into animation and miscellaneous effects in general - for example, when you’re crawling you can see the character supporting himself with his hand on the ground, or how enemies would catch flame both from your attacks as well as accidental friendly fire. The score is equally impressive and is probably taxing the poor MD sound chip to the absolute limit. There sadly is no big iconic main theme of some kind. The world is beautiful and vibrant, with great variety of locations, it’s not as big as a Zelda world to explore but you are still given a decent freedom to wander about. Found a bridge? You can crawl under it and discover some goodies. Shame the story is rather basic, though; you can talk to people but they don’t say anything interesting, kind of a wasted opportunity here. The gameplay is really fun and surprisingly versatile, you get a pretty decent moveset and can use a variety of weapons at will. It’s really neat how you can even drop items from your inventory on the floor if you’re full or don’t need something. The main gimmick of the game is summoning spirits – you get your standard elemental familiars but the number of ways in which they can be utilized is really impressive and advanced. To summon them you need to find a corresponding element somewhere on the level, and it can be anything from – in water’s case – obvious bodies of water, to little creeks on rock surfaces, to a tiny drip from a ceiling that you don’t even register at first. You can even summon them from other enemies if they consist of or produce the element in question. You need to melt ice with a fire spirit to proceed further but you can also summon another spirit off the ice’s surface. The game often asks you to think about such things creatively to solve puzzles, especially for secret stuff. The variety of enemies gets pretty commendable by the end of the game, I liked the one enemy that’s immaterial unless you have a spirit summoned but then it starts attacking the spirit relentlessly, giving you but a tiny window to dispose of the damned thing. Zombies are also nice, they can give you a hard time but would literally crumble to dust if you’ll think of using fire. The bosses are also pretty cool. Though overall the game’s fairly easy, mainly because you have so much stuff at your disposal and can save anywhere outside dungeons, sometimes even in dungeons. But it does ask you to make some dubious platforming jumps at times. Though I wouldn’t call this game obscure, I’m surprised it’s not heralded amongst the greatest in Mega Drive’s library and the entire generation. I had great fun, often just taking my time appreciating the vibe of the backgrounds and music. Definitely a must play if you’re into 2D Zelda-type games.
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Dawn of Mana (aka Seiken Densetsu 4) – a great little gem from when Square still used to make video games. Unlike all the other Seiken games, this is not an RPG but a rather unique action-platformer, which is why it being a numbered mainline installment is questionable, but it's still really fun nonetheless. The main gimmick of the game is that it is physics based – slashing around won't do you much good, instead, you have to use your whip to throw objects into enemies, smash them into one another, stagger and finish them off. The stronger you get, the more shit you can throw around. The combat engine is pretty basic and it's obvious that interacting with the world is the main crux of the game – knocking boulders on unassuming monsters, setting haystacks on fire and causing debris avalanches; all that on large sandbox levels with complex geometry. It’s pretty impressive to say the least and of course the game looks fantastic, with incredible art design and late gen technical prowess that you used to expect from Square. Music is extremely solid as well. The story is nice and simple but more of a fanservice for the fans of the series, especially considering the much shorter length compared to an RPG. All that gameplay freedom can make the controls a little bit unruly at times but that naturally stops being an issue once you git gud at it, and of course it's a great technical achievement that all of this works as good as it does. About the only downside of the game is that it's too repetitive, you do the exact same thing on every level and it’s a damn shame considering the variety of mechanics and puzzles that would work with this premise. The challenge level is also not particularly high, mainly because it's too easy to max out your stats on every level. All in all, a great vidya. It has that Kingdom Hearts/Dark Cloud/Okami vibe going on, comfiness levels through the roof and just good time in general.

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Arcades Anonymous 02/17/2023 (Fri) 20:41:06 No.683 [Reply]
When's the last time you've been to an arcade, anon?
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>>683 I went to one some "game station" some months ago, actually, it was more like a cheap carnivalish place where low class parents take their childrens one time per month, it was filled with generic race simulators and ufo catchers but also it had some cool cabinets like Luigi's mansion Arcade and that new Space Invaders that zoomers loved, but what got my attention was a 100 in 1 bootleg machine, played some retros on it, the classic Dodonpachi, Knights of the Round and Ninja Combat.
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>>684 cado
>>1161 >cheap carnivalish places where low class parents take their childrens one time per month The last bastions of arcades tbh. >100 in 1 bootleg machine Those are great, you never know what gem you can get in one of those. I once found one with Tekken 3.
So what is anon's favorite cabinet? Mine is pic related.
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Surfer's Picks Anonymous 03/22/2023 (Wed) 20:26:33 No.1607 [Reply]
Surfer showed his PS1 collection off last stream, is it /kong/ approved? >Crash Team Racing >Croc: Legend of the Gobbos >Tekken 3 >Syphon Filter 1 & 2 >Crash Bash >NFL Game Day '97 >NHL Faceoff 2000 >MLB 2000 >Descent >Crash Warped >Nagano Winter Olympics '98 >Scrabble >Crash Bandicoot 1 & 2 >Croc 2 >Wheel of Fortune
Not a big fan of any of the sports games but I like the others.

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Vidya Games WebM General Anonymous 03/21/2023 (Tue) 01:57:55 No.1538 [Reply]
Anything vidya related post'em if you got'em.
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>>1603 No matter how they meme up the Colonel, it always seems like something he could have said.
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Anonymous 03/16/2023 (Thu) 22:54:40 No.1436 [Reply]
>600 dollarinos were w-worth it Is 9th gen the most useless in existence? They still sell PS4 versions of games, three fucking years after PS5's release which is insane but shows you how little value there is in its purchase. And after 2 years the gen will be coming to an end. Will they be selling PS4 versions of games alongside PS6? Fucking lol.
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>>1469 >PS4 games cannot handle PS5 games. Depends on if it was designed to be on the next gen consoles or not. If it isn't then it is a downgraded port but if it's designed to be on a PS5 first then obviously they can add things like ray tracing other effects. >This isn't 2020, getting a PS5 is no harder than getting a PS4 in contemporary time tables. No it is 2023 but PS5 is sold out in most places. You can be on a list to get the console because there are comportment shortage, that wasn't the case during the early PS4 or even in year 3. know this is a really hard concept to swallow but that's how it is. You can get it from an ebay vendor from 650+ dollaridoos.. But if there is something wrong with the console then you obviously will have a really long waiting time to get it repaired, or getting a new console. Again, it isn't even like PS4 generation when the console got wrecked it took at max 2 months to either get a new console or get it fixed. >you can compare PS3 to PS4 not really because again when it comes to the components shortage and that you are more easily to get a console from a vendor on ebay then via official means. >Ps2 to PS3 is nothing like PS4 to PS5. More like it because it was also hard to get a PS3 in the beginning, you had to get a bundle which costs more than what the PS5 costs now officially. >I don't know what the console costs I have noticed. If you go by unofficial like an ebay vendor then it is 650 to 700 plus shipping. Official means then it is 499.99 or 500 dollars, so still cheaper than a computer that has ray tracing gpu. >PS3 games that got remade for the PS4 like The Last Guardian >to prove my point I am going to use the multiplat engine Fox Engine. I hope you know that the Fox Engine was first made as a next gen engine then it was reworked or downgraded to work on all of the platforms later, also kojima was a lazy cuck that wanted to be like the Rockstar team and went over-budget on MGS5. So no, you cannot really compare because of the comportment shortages and how most multiplat and even in-house studios started to just make the games for both playstation consoles, so to not lose money because the games development costs 100+ millions of dollaridoos.in just production, then it is marketing afterwards. Also, if you have followed this weird generation then you would've noticed that Microsoft want every game to work on xbone up to series x, or it has to work on Series S. So that has also made devs looking at making the games for both PS4 as an insurance to not lose money.
i'm too busy playing on my PS2
>>1493 I need to get myself a ps2 again, and mod the hell out of it.
>>1496 Based. I wonder if the PS2 would have been an even bigger success if it didn't have a region lock on it.
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Silent Hill Anonymous 03/05/2023 (Sun) 16:38:00 No.1124 [Reply]
There is no “Other World” in the original Silent Hill and the fog world is the real world that’s already been over run by monsters and everyone has already been killed while the dark world is Hell merging with reality. All the nurses in Silent Hill have been “impregnated” with demons just like Cybil had. Lisa died because she became fully taken over by the parasitic demon while the parasite in Cybil was killed by the aglaophotis Harry had. Silent Hill 2 takes place in a completely different version of Silent Hill because the series was originally meant to be an anthology before Team Silent was pressured into making a follow up to Silent Hill 1’s story and at that point they just mixed mashed the two different concepts of Silent Hill into the confusing mess it is know for today
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>>1504 Yes, it was a bullet hat was dodged. After MGS4 I felt the quality of MGS going down when it came to plot and general how to insert lore.Then came Death Stranding and the stupid fucking nigger just drops the whole lore inside a mail like they've figured everything, and it was so dumb. >>1507 The original trilogy was popular, it wasn't something super niche. It was even less hardcore than Resident Evil when it comes to game mechanics and design. People just noticed that the story and the piecing together the mystery was fun and even exciting and gave life to Silent Hill. When it comes to Konami making a new one set in Japan, and if that is mega cringe? not really, we have had now 5 or 6 games trying to set itself apart and being just the town, and miss the point because that isn't the only spirit of Silent Hill. Silent Hill has many things that sets it apart from other survival horror games, but one of the big ones that I can think of is the occult. Forbidden Siren is closer to Silent Hill but that's because the orginal designer made it, and even had it being a puzzle, to understanding the full story one would need a fucking guide. So shinto curse then a bunch of half blooded demon humans along with a yakuza syndicate that is offspring by demons, and they sacrifice people by opening up their stomach, and it is a mystery on how people have died or who the killer is? Sign me up.
>>1508 >The original trilogy was popular, it wasn't something super niche It wasn't popular and it was niche. SH1 was a break away hit due to the explosion of RE's popularity, selling 800k copies. But SH2 then sold only 600k copies, and SH3 sold 370k copies. SH4 sold meager 270k copies. It's a very steep decline and in no way hit numbers. The series was getting less popular after the original and only started getting more well known retroactively.
>>1511 I am sorry but SH1 was a 2 mimllion seller and SH2 was a million units seller and the SH3 was 300k which makes the firs 2 games a hit, and then 3 didn't sell to badly either so these games are a hit during that time and around that period in the life cycle of the PS2, that was good numbers. Or it made Silent Hill 2 be a platinum game which could be sold for a lower price in PAL regions, I think it was also a greatest hit in NTSC. Gaming industry back then could have a game just sell 200k and it was a hit or would break even, and have marketing costs recouped. It was a really different time back then, it is a reason why they could do more experimentation and make weird games at that time or during the PS2 and Xbox. There are more obscure survival horror games and series that didn't even see the success that was Silent Hill, and one of them still lives to this day on life support. But today when a game sells only 200k in it's life cycle that is a failure depending on the console and who the publisher is, I might add but that is because of the costs they put into making the game engine or licensing, artists, programmers and writers, other nonsense to make the games more cinematic. I know, is an inconvenient fact that SH was a popular game series, or was one of the RE clones that did great numbers but it was, also I might add that; at that time there was genres and people flocked to their niche genre, sometimes in the blue one could take a chance and just buy a random game if the preview or review from a magazine made it sound interesting. I hope this clears things a bit.
>>1514 >I am sorry but SH1 was a 2 mimllion seller and SH2 was a million units seller Worldwide, I'm counting Japan + USA. >which makes the firs 2 games a hit, and then 3 didn't sell to badly either 300k from a million is not that bad? That's terrible, and the point remains, there was a steep decline, not growth. It wasn't a hit series, rather SH1 was an unexpected sleepers hit. >Gaming industry back then could have a game just sell 200k and it was a hit Literally never happened, moderate games on PS1 were selling over multiple millions. >I know, is an inconvenient fact that SH was a popular game series It wasn't, as we established SH1 was a big one-hit wonder because it was basically the closest thing to a RE for many people, then SH2 riding on its coattails already saw a massive decline and the rest of the series saw minuscule numbers. It's simply was not a popular series during its days.
>>1530 >Worldwide, I'm counting Japan + USA. I am saying worldwide because if one just go by Japan and US numbers then you forget one of the big markets. >SH is niche because of the decline later on. Still it recouped and was probably profitable a reason why it is a series. >moderate games was multi million unit sellers on ps1 yeah, that is a nice delusion you have. those are huge hit games that is like Tekken 3, Gran Turismo and GTA 2, Tomb Raider, Resident Evil 1 and it's may copies, Spyro, Crash Bandicoot and Final Fantasy 7. It wasn't common for a game to be a million units seller, it was uncommon you had some games that was huge hits and some that was hit and moderate success. There are more moderate success than huge hits but there are many hits also because the budget for marketing and general costs to make the games did not go up to the 100 million dollar figure like today. So at that time a game could be made for 800k to a million dollars then when PS2 came it was between 5 to 10 million dollars. So a success was allot less units sold than what it is today, I am just blown away that you think Silent Hill was a failure and niche when it was far from it. It was a highly discussed game at that time, even when 3 came it was a discussed game, it wasn't this niche that some few had heard about, or wasn't marketed like Hell Night on PS1 from Atlus published by Konami. >SH1 was a 1 hit wonder yes, and it is why when people think of survival horror it is RE and Silent Hill and not RE and Obscure or Fatal Frame on PS2, or Forbidden Siren series which is a real niche game series. So again, that time period was different than today,really different because there was real genres and people went to heir niche genre. Not like today where you have a handful of genres at most. I kinda think you are confusing today or even PS3 and 360 data of what a hit is and apply it back then on PS1 and PS2, which is dumb because no one would've taken the risks that was game development at that time. Like one must remember it was a shock to learn that Shenmue had a budget of over 40 million or something insane.

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Ghostwire Anonymous 03/17/2023 (Fri) 21:52:43 No.1471 [Reply]
Kino. No gaijins and niggers involved.
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It is a shame than a modern game pathologically can't be non open world.
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A nippon-made fps?
>>1498 Yes. Well, it's not an FPS per-se but it is in first person.
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it even has a cute asian gril who hasn't been uglified and niggerfied

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Anonymous 02/17/2023 (Fri) 19:04:06 No.676 [Reply]
why aren't there more games that take place in the byzantine empire?
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>>1122 All that other stuff are things of their own, but Byzantine empire's one claim to fame is really just being the "eastern Roman empire" where things were sort of okay for 800 years. The most interesting thing about it is the downfall and yeah, it's not featured prominent enough but at the same time how many times can that be featured.
>>1114 Not really. Especially not in America and the British Commonwealth, English (and Protestant) central. Which means most of the content we see in English is through that lens. >>1116 No, they are. You listen to the majority of them, and they're angry, disaffected Protestants, many from religious families with incomplete or poorly-made doctrine (like most in America). I'll do you one better: the Soviet Cosmists (AKA, Communist mystics) believed in a technologically-engineered resurrection of all the dead as a responsibility of the State. The way Lenin's body was preserved is expressly in spiteful mockery of incorrupt saints' bodies kept in Russian churches until the Revolution. Even the supposed ethos of taking all the wealth in the country and ostensibly spreading it to everyone is a travesty of Christian ethos. All of this is plain to see, so long as you sit outside the Catholic/Protestant divide.
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I just really hate Greeks, their politics and their Caesaropapism. No wonder they accepted the Turks so well as they did.
>>1482 For me, it's Hellás.

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ATOMIC HEART Anonymous 02/19/2023 (Sun) 16:44:30 No.718 [Reply] [Last]
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>>1270 DELET DIS
>>1104 >>1110 Game runs fine for me voice acting works with no mod needed but I'm not using fitgirls repack so maybe thats your problem.
>>1475 noice

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