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Souls Slop: another one's comin' Anonymous 07/11/2023 (Tue) 17:19:32 No.4287 [Reply] [Last]
Doesn't this man want to do something else?
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>>8925 >made by the only race that can rival jews in soulless greed Japs are the jews of the orient.
>>8925 >>8927 I disagree personally. The based Nipponese have, until quite recently, been rather open about access to many forms of IP, and rather lax about things like copyright enforcements. During the last 10 years or so, the globohomo kikes have gone into overdrive focusing on corrupting Japan, now that they (think) they have the Western Tradition in the bag, so to speak. No doubt, the US$Bn's of Kikerock ESGbuxx are in fact corrupting the shite out of asian vidya studios now, there are still some holdouts. Now, if you'd said the based CHINESE, OTOH... heh. :^) Still, better than the kikes after all.
>>8927 an extreme understatement for jews, the yapanese are an inferior but tolerable race that is what makes them so dangerous
>>8929 > Item A < -will absolutely kill both you and everone nearby, if you push the big button > Item B < -could potentially kill you and one or two others, if you push the big button (and are unlucky) > ITEM B IS CLEARLY MORE DANGEROUS! ???
>>8930 where does it say more the jew feigns loyalty but the slant eye feigns meekness

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Absolute State of Play on wednesday Anonymous 01/29/2024 (Mon) 20:09:14 No.8689 [Reply] [Last]
I predict a game with heavy emphasis on story and cutscenes being announced.
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>>8812 RE2 remake was a classic. One of the best remakes of all time, up there with the Gamecube remake of the PS1 RE1. I have yet to play RE4 remake but it seems good. I'm not even sure what is your criticism of the RE2 remake. You just want the pre-rendered backgrounds and fixed camera angles?
>>8813 Completely disagree. That is exactly what I was talking about when I said I have no patience for people that excuse modern slop. It's the perfect example of modern trash, zero creativity in that game imo.
>>8813 >I'm not even sure what is your criticism of the RE2 remake Well, for one the gameplay. The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. RE4, otoh, had gunplay that was much better. I did like RE1 remake, but that was made during gamecube days, when there still was residual creativity and talent.
>>8814 >zero creativity in that game It's a remake. The template was already laid out for it to follow RE2 but update it in RE4 style. I think there is wonderful creativity in how they took the pre-rendered backgrounds in 2D and turned them into a 3D environment. Massive creativity would be a new game entirely, right? >The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop. Then they rise again. The shotgun puts things down in 1 or 2 shots. There is physics and reaction to the guns. RE4 was the first RE game that let you target individual body parts to get a reaction like shooting objects out of their hands and dropping down to their knees, etc. Actually, that's not entirely true. In the old RE games, you could aim upwards with the shotgun and often blow the zombie's heads off. So why aren't you mocking the original RE games for allowing limited impact on the enemies with the guns? I think maybe you just don't like the way the RE engine feels in the newer games.
>>8816 >You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop Yes, but that fit with the puzzle/methodical game style. >maybe you just don't like the way the RE engine feels in the newer games I absolutely hate it. I hated re7. I tried the demo for re2 remake and hated it. From what I remember, you can shoot a zombie in the head and nothing happens. There's not even a noticeable pushback on the zombie character model. From footage I've seen of RE4 remake gameplay, the guns also don't seem to have any impact. The shotgun doesn't blow characters back or do much of anything. It's like you're just clicking on targets and there's no physics to it. It destroys the immersion and demonstrates a complete ineptitude in terms of the developers. They're not smart enough to add physics or something. Modern game engines seem to be a giant step back. We went from things like Gary's mod/Source engine to this. Also, I just hate the 3rd person over the shoulder gameplay unless it's done properly (like re4 original) and watching some tranny looking "female" character run around.

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Anonymous 04/30/2023 (Sun) 17:43:40 No.2698 [Reply]
What's the hardest game that you have beaten?
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>>8604 What is the dark souls of dark souls?
>>8605 Demon Souls.
>>8606 But it's the easiest one.
>>8607 exactly
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Anonymous 06/29/2023 (Thu) 08:42:42 No.4089 [Reply] [Last]
I don't understand how games cost more to make than movies now. For movies you have big actor, sets, props, staff etc. For a game it's just a bunch of nobodies in a office.
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>>6504 >I really need to just so one fucking thing that isn't shit in my life. Excellent. Really looking forward to seeing your results Anon. Keep moving forward!
>>6507 I'll just keep moving foward, till I can draw like a jap.
>>6509 That's the spirit Anon. Please keep us updated on your progress here. Cheers. :)
>>6505 Yeah they really are the one trick pony.
remember when games were made by 50 people, those were the good times

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Point and Click Adventure Games Anonymous 12/18/2023 (Mon) 06:29:01 No.7923 [Reply]
Currently been playing this. It's really good. What are the best point and click games? Not talking about Monkey Island or Grim Fandango, more lesser known games.
Point and click adventure games are my jam. I wrote about some lesser known ones here if you're interested: >>407 >>592 >>2982 >>5121 >>5921
It's a shame this genre died out. Would have been cool to see it done with powerful modern graphics.
>>7958 just imagine what you can do with fixed camera nowadays, the level of detail on par of pre-rendered backgrounds from the 90s but all in-game and interactive. Alas, we must pander to the lowest common denominator.
>>7959 Or have pre rendered locations with modern tech, the level of layers, parallax scrolling etc., would be unprecedented. REmake looked fantastic in what 2002, it's been 20 years and nobody tried to do that again, fucking shame...
>>7958 it would play itself with modern gaming

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E3 is gone forever Anonymous 12/12/2023 (Tue) 15:58:51 No.7825 [Reply]
https://archive.is/yUu8d It's over. It is beyond over.
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>>7832 It's nothing interesting, we already knew E3 is dead from earlier this year if not from 2022.
>>7833 Thanks Anon.
>>7832 >mind just sharing the open link? get a vpn
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>>7848 nice

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Squeenix Thread Anonymous 03/12/2023 (Sun) 20:04:07 No.1335 [Reply] [Last]
Squeenix is losing money. I won't be surprised if they're bought by Soyny or something. Really sad state of things thinking back on their illustrious work in the past. FF16 won't be a big hit that's for sure and Forwoken undermined their brand really hard.
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>>7820 It's still complete shit. It's just that what came after was somehow even worse.
>>7822 >It's still complete shit I disagree. Though it's very lackluster and disappointing in many ways, it's the last Final Fantasy that anyone actually wanted to make over at SE and that people were excited about.
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somebody put them out of their misery
>>7842 soon
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Will you buy a PS5 to save her?

Anonymous 06/16/2023 (Fri) 19:13:06 No.3906 [Reply]
Did beat 'em ups die off because they couldn't adapt to 3D or because audiences grew tired of them?
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Why is indie pixelshit always an RPG or a Metroid clone but never a beat em up?
They were still somewhat alive on mobile during the early 2000s, I remember fondly enjoying a particularly bad Fullmetal Alchemist beat em' up on the DS, Dual Sympathy it was called. That game was pretty easy tbh, but maybe thats either the fact that game difficulty alreadly declined back than or I was better at it than I remembered.
>>5951 >early 2000s Anon that's basically the 90s.
>>5918 >Why is indie pixelshit always an RPG or a Metroid clone requires no skill to make
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>>3906 >they couldn't adapt to 3D They could.

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Far Cry is 20 years old Anonymous 07/03/2023 (Mon) 05:38:42 No.4147 [Reply]
Feel old yet?
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>>5012 What cashcow? The original Far Cry wasn't some massive success.
>>5014 It still made enough money to justify experimenting with the idea of an open world FPS, something that barely anyone else was doing at the time. After 8 years and two sequels, they finally found the winning formula with Far Cry 3
>>5019 Seems more like they just applied open world slop to everything they had and bugmen eat it all up.
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>>6515 I feel really old right now...

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Ghostwire Anonymous 03/17/2023 (Fri) 21:52:43 No.1471 [Reply]
Kino. No gaijins and niggers involved.
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it even has a cute asian gril who hasn't been uglified and niggerfied
did it sell enough to warrant a sequel where they can iron out all the rough edges?
>>2981 probably not
>>4008 Shame tbh.
>>1471 >>1473 >>1484 looks kino

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