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Elder Scrolls Thread Anonymous 02/11/2023 (Sat) 15:51:57 No.536 [Reply] [Last]
Todd is lying about ES6 again but what is your favorite Elder Scrolls game? Mine is Oblivion. Now I know what yo be sayun, and I know all about its shortcomings but to me it's also the comfiest in the series with the art direction and the atmosphere it's going for. Also it's pre-NuBethesda so it's still more related to the previous games rather than trying to streamline and simplify everything to appeal to normalcattle.
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>>8377 Kek. The absolute state of Airstrip One. BTW, lest we get too haughty... the UK is simply a testbed for the kikes as a dry-run for the Great Replacement. Make no mistake, they mean to do far worse to you & yours, Anon. >But... jokes on them in the end, heh. :D*
>>8377 >>8378 >roastie reports "friend" thotwife to the state for werewolves being more attractive than niggers >state sends PC kiddyfiddler to spend hours playing dud casualgames on her laptop instead of doing any policing >meanwhile redditgey makes use of expert tumblr-kin legal assistance, accuses the popo of bullying super special rainbow protected buttstretched poofder >"Uh sorry, while charges are not currently being considered, laptop needs to be retained in case of further evidence coming to light" What did we fight two world wars for?
>>8385 >What did we fight two world wars for? So kikes can steal, rape and murder with impunity.
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You. I've seen you. Let me see your face. You are the one from the wanted posters. STOP RIGHT THERE CRIMINAL SCUM

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Comfy edition Anonymous 04/05/2023 (Wed) 06:39:04 No.2117 [Reply] [Last]
Games that always had that comfy feeling. What is your go-to comfy game?
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>>8511 What is the first pic from?
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>>9362 c'mon anon

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Anonymous 08/16/2023 (Wed) 23:47:41 No.4998 [Reply]
Now that the dust has settled, what do you think of Wii?
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>>6105 even though I don't even care, this still feels like the end of the last remnant of the pre-CY era of gaming. RIP.
Come on now, the Wii? Wii don't got games! Nobody wants to play with them dildo controllers. I ain't playing games with no DEEL-DO.
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>>9255 Kino.
>>9255 i miss comfy games like that

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Concept Art Anonymous 02/12/2024 (Mon) 15:40:53 No.9031 [Reply]
Why is video game concept art always more interesting than the final version? No matter how good the game is, whenever you look at its initial concept art it's always way more fascinating. Is it just the technical limitation that forces to scale down on all the free-flowing idea spitballing or is it the inevitability of having to scale it down for a consistent, believable world? I always wanted a game where all the 'out there' concepts are actually implemented and not finalized into something more conventional.
Simple explanation: money. That is, much more money 'per frame' as it were, is poured into crafting the prototypical concept art, than can be done for the runtime environment.
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>>9033 >money I don't think so. They pour countless millions on poorly optimized garbage with 6 trillion polygons on a single sandwich. You can use half that effort to realize the wildest ideas in your game.
there are a few but ultimately a game must sell so making it too abstract and artsy is detrimental with normalfags
it's hard to pull off
>>9031 This is something they would only make in the late 90s/early 00s aka the golden age. Now everything is photorealism slop.

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Assassin's Creed Anonymous 10/15/2023 (Sun) 08:06:52 No.6312 [Reply]
So what was the original plan for Assassin's Creed before Ubisoft corporate interfered with Patrice Desilet? AC was supposedly a trilogy but Ubisoft wanted more games after AC2. It feels like Assassin's Creed III should have been: >Desmond was the main character after learning how to be an assassin by the bleeding effect >set in modern day totally rather than having any segments played in the past with the Animus so no Connor >Lucy would still have been alive >story would have concluded with Desmond activating the defense against the solar flare and destroying the Templar order I would've been happier with AC3 concluding Desmond's story much more conclusively. It does feel like the later games feel like they've been dragging the premise too much.
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I raffed.
>>9174 looks like a joke poster, but it's real
>>9174 WE WUZ WAKANDANS N SHEEIT
>>9185 It is a joke poster. Just not the kind of joke you mean. Everything is a joke in clownworld.
>>9187 true

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Post about a game that you recently finished Anonymous 01/25/2023 (Wed) 18:12:38 No.265 [Reply] [Last]
Bonus points if you can elaborate on why you liked or disliked it.
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i love video games.
>>7631 The two I knew about for GG were "Defenders of Oasis" and "Royal Stone" there was also a Gundam game I played to completion (either untranslated or I don't think story driven) and I also enjoyed briefly I think was called "Gamble Panic" There was just not a lot on the Game Gear that came out in the West that I could sample, without romhacking translation efforts that've since come to pass
>>8393 Game Gear was pretty cool in the day, but they didn't make enough unique games for it, and the ones they did are kinda stuck in that intermediate zone of not being as good as full-on 16 bit games.
>>8390 Yes.
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Eternal Ring – I haven’t played the King’s Field series yet but from what I can tell this is basically King’s Field lite. This was a PS2 launch title and I don’t know whether FromSoftware wanted to or were asked to coincide the game with the launch, or whether they were testing 6th gen waters before the next mainline installment. Either way it’s pretty bare bones. The game’s main gimmick is a ring crafting system which is probably its best aspect; it’s pretty in-depth and satisfying: making rings, finding rings; rings with offensive spells, rings with defensive spells, status rings, there’s a lot to experiment with. The rings all also have very nice image renders. Other than that there’s really not much else to do, the game is pretty short and not particularly well designed; yeah it’s tough but also very primitive and easily exploitable - nothing can stand up to your circle strafing. The visuals are pretty weak and in fact the game kinda looks worse than King’s Field 3 on PS1, both in terms of art direction as well as actual tech. The game just has no mood or style to it at all. There’s also a plethora of bugs, with my favorite being projectiles hitting you through walls and ceilings. It’s so unfair I almost kinda like it, it completely changes the conventional vidya dynamics – “you thought you were safe behind that wall, faggot? Wanted to heal and regroup? Think again!” I did however like the HUD and UI, they are well designed and crisp. Despite the instruction manual and the game itself lying to you that the analog controls are supported, they are in fact not so you have to play with a d-pad and with PS2’s pressure sensitive buttons you have to jam hard the directional button for hours; my thumb needs an extensive therapy now. The music is pretty weak, it’s completely inappropriate 90% of the time with the same limp loop playing ad nauseam. Even no music at all would be a better choice. The story is barely present and sadly is also not very interesting, there’s just nothing to work with here. No good lore™ or anything either. You might be thinking I hated the game but despite all that I still enjoyed it, there’s a certain charm to playing something so hardcore and archaic, I just wish there was some incentive to play it other than meta. King’s Field 3 and 4 look much better in that aspect so maybe they are what I'm looking for.

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Splinter Cell remake will update the story for a modern-day audience Anonymous 07/09/2023 (Sun) 14:08:19 No.4248 [Reply]
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is it still happening?
No such thing as a modern audience. There's only modern political agendas.
>>9051 There's something extra cynical about a Splinter Cell demake with a political agenda since the games were all about uncovering political agendas.
>>4267 True, no one can complain about the game being a pile of shit when the developers are already advertising the game as a pile of shit
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>>9068 I can.

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Which is the most Aethestic Tekken? Anonymous 02/14/2023 (Tue) 23:30:08 No.608 [Reply] [Last]
Also fightan vidya thread. Why are fightan vidya dead anons?
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>>8598 very problematic
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Tekken won.
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Coomers BTFO
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Souls Slop: another one's comin' Anonymous 07/11/2023 (Tue) 17:19:32 No.4287 [Reply] [Last]
Doesn't this man want to do something else?
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>>8925 >made by the only race that can rival jews in soulless greed Japs are the jews of the orient.
>>8925 >>8927 I disagree personally. The based Nipponese have, until quite recently, been rather open about access to many forms of IP, and rather lax about things like copyright enforcements. During the last 10 years or so, the globohomo kikes have gone into overdrive focusing on corrupting Japan, now that they (think) they have the Western Tradition in the bag, so to speak. No doubt, the US$Bn's of Kikerock ESGbuxx are in fact corrupting the shite out of asian vidya studios now, there are still some holdouts. Now, if you'd said the based CHINESE, OTOH... heh. :^) Still, better than the kikes after all.
>>8927 an extreme understatement for jews, the yapanese are an inferior but tolerable race that is what makes them so dangerous
>>8929 > Item A < -will absolutely kill both you and everone nearby, if you push the big button > Item B < -could potentially kill you and one or two others, if you push the big button (and are unlucky) > ITEM B IS CLEARLY MORE DANGEROUS! ???
>>8930 where does it say more the jew feigns loyalty but the slant eye feigns meekness

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Absolute State of Play on wednesday Anonymous 01/29/2024 (Mon) 20:09:14 No.8689 [Reply] [Last]
I predict a game with heavy emphasis on story and cutscenes being announced.
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>>8812 RE2 remake was a classic. One of the best remakes of all time, up there with the Gamecube remake of the PS1 RE1. I have yet to play RE4 remake but it seems good. I'm not even sure what is your criticism of the RE2 remake. You just want the pre-rendered backgrounds and fixed camera angles?
>>8813 Completely disagree. That is exactly what I was talking about when I said I have no patience for people that excuse modern slop. It's the perfect example of modern trash, zero creativity in that game imo.
>>8813 >I'm not even sure what is your criticism of the RE2 remake Well, for one the gameplay. The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. RE4, otoh, had gunplay that was much better. I did like RE1 remake, but that was made during gamecube days, when there still was residual creativity and talent.
>>8814 >zero creativity in that game It's a remake. The template was already laid out for it to follow RE2 but update it in RE4 style. I think there is wonderful creativity in how they took the pre-rendered backgrounds in 2D and turned them into a 3D environment. Massive creativity would be a new game entirely, right? >The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop. Then they rise again. The shotgun puts things down in 1 or 2 shots. There is physics and reaction to the guns. RE4 was the first RE game that let you target individual body parts to get a reaction like shooting objects out of their hands and dropping down to their knees, etc. Actually, that's not entirely true. In the old RE games, you could aim upwards with the shotgun and often blow the zombie's heads off. So why aren't you mocking the original RE games for allowing limited impact on the enemies with the guns? I think maybe you just don't like the way the RE engine feels in the newer games.
>>8816 >You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop Yes, but that fit with the puzzle/methodical game style. >maybe you just don't like the way the RE engine feels in the newer games I absolutely hate it. I hated re7. I tried the demo for re2 remake and hated it. From what I remember, you can shoot a zombie in the head and nothing happens. There's not even a noticeable pushback on the zombie character model. From footage I've seen of RE4 remake gameplay, the guns also don't seem to have any impact. The shotgun doesn't blow characters back or do much of anything. It's like you're just clicking on targets and there's no physics to it. It destroys the immersion and demonstrates a complete ineptitude in terms of the developers. They're not smart enough to add physics or something. Modern game engines seem to be a giant step back. We went from things like Gary's mod/Source engine to this. Also, I just hate the 3rd person over the shoulder gameplay unless it's done properly (like re4 original) and watching some tranny looking "female" character run around.

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