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Anonymous 06/04/2023 (Sun) 18:59:55 No.3458 [Reply]
I find it strange that this absolute clunker of a game, and there is literally not a single thing in it that works right, still somehow manages to be this comfy unforgettable experience I keep coming back to. What is it about it? Also, dinosaur vidya thread.
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>>7738 >>7765 $20 says one of the lead writers looks a lot like this creatura ```for some reason```.
>>7839 Yeah for sure this is the lead diversity consultant on the game.
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>finally, a new Jurassic Park (not World) game >it's this
comy dino time
>>7738 >>7765 Is that Mia Klalifa? A game with Sasha when?

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Anonymous 02/23/2023 (Thu) 21:49:57 No.895 [Reply] [Last]
Was 5th -> 6th gen transition the greatest paradigm shift that ever happened and will happen in gaming? Some people will point to 2D -> 3D and sure that was a drastic change, however, it was also so drastic that the two are not even comparable in any objective manner, like apples and oranges. Or like comparing film to animation, the two different styles could coexist side by side, each with its own strengths and weaknesses. With 5th -> 6th gen transition it was a different story entirely, the easily observable improvement was so monumental and astounding it was literally jaw dropping. We went, in a span of just few years, from ascetic blocks roughly representing the concepts they were meant to depict, where you still had to mostly use your imagination (often augmented by 2D to help bridge that gap) to fully realized, detailed characters and backgrounds that still look good today and work on every level they were intended. I don't think any leap in technology from now until eternity could ever replicate that experience. Like what can we possible have? Sci-fi level VR, holograms? I don't think those would compare and such things are no more than gimmicks anyway.
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>>7100 The sandwich doesn't even tessellate.
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This is why old engines look "comfy": no specular on level geometry. typically, soft, fuzzy materials are diffuse only - carpet, rubber, adobe. So in goldsrc, for example all even metal walls are rendered like carpet.
>>7128 Fuck anything HD
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I want to travel back in time.
>>8455 games looked so lively and fun

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Souls Slop: another one's comin' Anonymous 07/11/2023 (Tue) 17:19:32 No.4287 [Reply] [Last]
Doesn't this man want to do something else?
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>>8925 >made by the only race that can rival jews in soulless greed Japs are the jews of the orient.
>>8925 >>8927 I disagree personally. The based Nipponese have, until quite recently, been rather open about access to many forms of IP, and rather lax about things like copyright enforcements. During the last 10 years or so, the globohomo kikes have gone into overdrive focusing on corrupting Japan, now that they (think) they have the Western Tradition in the bag, so to speak. No doubt, the US$Bn's of Kikerock ESGbuxx are in fact corrupting the shite out of asian vidya studios now, there are still some holdouts. Now, if you'd said the based CHINESE, OTOH... heh. :^) Still, better than the kikes after all.
>>8927 an extreme understatement for jews, the yapanese are an inferior but tolerable race that is what makes them so dangerous
>>8929 > Item A < -will absolutely kill both you and everone nearby, if you push the big button > Item B < -could potentially kill you and one or two others, if you push the big button (and are unlucky) > ITEM B IS CLEARLY MORE DANGEROUS! ???
>>8930 where does it say more the jew feigns loyalty but the slant eye feigns meekness

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Favorite type of level Anonymous 12/25/2023 (Mon) 07:50:54 No.8025 [Reply]
For me, it's the moving train level.
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>>8063 Lara, my love
>>8063 we need more levels like this in video games
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>it's the Egypt level

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Anonymous 05/13/2023 (Sat) 10:17:07 No.2936 [Reply]
More games should have this concept.
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I love elfus anons.
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>>4170 Who doesn't.
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>>3084 Repulsive creatures

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Stuff you can't post because of zzz's retarded captcha Anonymous 07/29/2023 (Sat) 18:13:41 No.4603 [Reply]
Post stuff here when you can't reply to a zzz /v/ thread because of the impossible/incredibly gay and retarded captcha.
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>>8892 >Conflating fiction with reality
>>8894 loli=/=pedo
>>4603 I've noticed it sometimes glitches, making you have to refresh it over and over, and still telling you the obvious correct answer is wrong. Can we go back to the old ones? >>4616 Real shit?

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Anonymous 12/09/2023 (Sat) 15:08:26 No.7778 [Reply]
>modern game has a "minimalistic" UI with stock white font and black/white opaque rectangles Instant into the trash. Man, what the fuck happened to game UIs? They used to be elaborate, cool and fun. Having as much iconic gusto to them as the game itself, adding to the atmosphere and the overallexperience. Nowadays it seems they're trying to make games as forgettable as possible even down to most basic minute features.
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>>8843 Believe it or not, each costs $70.
>>8842 You can tell these old fucks that all day but they think every zoomer was born in like 2008
>>8847 >doesn't know what a zoomer is
>>8848 I think i would nigger considering I was born in 2002 and played shit tons of classic games growing up, seethe old man
>>8845 Coincidence? I think (((not)))

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Absolute State of Play on wednesday Anonymous 01/29/2024 (Mon) 20:09:14 No.8689 [Reply] [Last]
I predict a game with heavy emphasis on story and cutscenes being announced.
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>>8812 RE2 remake was a classic. One of the best remakes of all time, up there with the Gamecube remake of the PS1 RE1. I have yet to play RE4 remake but it seems good. I'm not even sure what is your criticism of the RE2 remake. You just want the pre-rendered backgrounds and fixed camera angles?
>>8813 Completely disagree. That is exactly what I was talking about when I said I have no patience for people that excuse modern slop. It's the perfect example of modern trash, zero creativity in that game imo.
>>8813 >I'm not even sure what is your criticism of the RE2 remake Well, for one the gameplay. The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. RE4, otoh, had gunplay that was much better. I did like RE1 remake, but that was made during gamecube days, when there still was residual creativity and talent.
>>8814 >zero creativity in that game It's a remake. The template was already laid out for it to follow RE2 but update it in RE4 style. I think there is wonderful creativity in how they took the pre-rendered backgrounds in 2D and turned them into a 3D environment. Massive creativity would be a new game entirely, right? >The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop. Then they rise again. The shotgun puts things down in 1 or 2 shots. There is physics and reaction to the guns. RE4 was the first RE game that let you target individual body parts to get a reaction like shooting objects out of their hands and dropping down to their knees, etc. Actually, that's not entirely true. In the old RE games, you could aim upwards with the shotgun and often blow the zombie's heads off. So why aren't you mocking the original RE games for allowing limited impact on the enemies with the guns? I think maybe you just don't like the way the RE engine feels in the newer games.
>>8816 >You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop Yes, but that fit with the puzzle/methodical game style. >maybe you just don't like the way the RE engine feels in the newer games I absolutely hate it. I hated re7. I tried the demo for re2 remake and hated it. From what I remember, you can shoot a zombie in the head and nothing happens. There's not even a noticeable pushback on the zombie character model. From footage I've seen of RE4 remake gameplay, the guns also don't seem to have any impact. The shotgun doesn't blow characters back or do much of anything. It's like you're just clicking on targets and there's no physics to it. It destroys the immersion and demonstrates a complete ineptitude in terms of the developers. They're not smart enough to add physics or something. Modern game engines seem to be a giant step back. We went from things like Gary's mod/Source engine to this. Also, I just hate the 3rd person over the shoulder gameplay unless it's done properly (like re4 original) and watching some tranny looking "female" character run around.

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/vroom/ Anonymous 04/16/2023 (Sun) 11:54:31 No.2368 [Reply] [Last]
Welcome to The Garage, a thread where fans of racing vidya can discuss their favorite arcade, sim, kart, and any other kinds of racing games. Interested in a series to get started with? >Daytona >Tokyo Xtreme Racer >Dirt/Colin McRae >F-Zero >Ridge Racer >Forza >Gran Turismo >Burnout >Mario Kart >Midnight Club >Midtown Madness >Need for Speed >Outrun >Project Gotham Racing/Metropolis Street Racer

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>>7864 Good Lord.
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I miss arcade gamed
>>7899 *games
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Speedrunning Anonymous 03/31/2023 (Fri) 14:02:11 No.1921 [Reply] [Last]
Is speedrunning full on autistic? I can't imagine a nightmare worse than replaying the same game over and over again thousands of times just to get on some irrelevant leader board. They don't even like the games they run. Do not confuse trying to get good at a game and beat it efficiently with actual speedrunning autism.
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>>5881 it's funny, modern games are buggy unfinished messes yet you can't use none of that to aid you in speedrunning them
>>1921 I pretty much only watch classic GTA speedruns now. Don't know why it still is interesting but everything else I completely grown out of watching.
>>5874 >is just holding X to skip cutscenes If only. Modern games have the worst of unskippable cutscunes - walking and talking shit, and standing and listening shit.
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>>8701 why did he do it

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