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Absolute State of Play on wednesday Anonymous 01/29/2024 (Mon) 20:09:14 No.8689 [Reply] [Last]
I predict a game with heavy emphasis on story and cutscenes being announced.
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>>8812 RE2 remake was a classic. One of the best remakes of all time, up there with the Gamecube remake of the PS1 RE1. I have yet to play RE4 remake but it seems good. I'm not even sure what is your criticism of the RE2 remake. You just want the pre-rendered backgrounds and fixed camera angles?
>>8813 Completely disagree. That is exactly what I was talking about when I said I have no patience for people that excuse modern slop. It's the perfect example of modern trash, zero creativity in that game imo.
>>8813 >I'm not even sure what is your criticism of the RE2 remake Well, for one the gameplay. The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. RE4, otoh, had gunplay that was much better. I did like RE1 remake, but that was made during gamecube days, when there still was residual creativity and talent.
>>8814 >zero creativity in that game It's a remake. The template was already laid out for it to follow RE2 but update it in RE4 style. I think there is wonderful creativity in how they took the pre-rendered backgrounds in 2D and turned them into a 3D environment. Massive creativity would be a new game entirely, right? >The guns don't feel like they do anything or have any impact. It's like there's no physics to anything. You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop. Then they rise again. The shotgun puts things down in 1 or 2 shots. There is physics and reaction to the guns. RE4 was the first RE game that let you target individual body parts to get a reaction like shooting objects out of their hands and dropping down to their knees, etc. Actually, that's not entirely true. In the old RE games, you could aim upwards with the shotgun and often blow the zombie's heads off. So why aren't you mocking the original RE games for allowing limited impact on the enemies with the guns? I think maybe you just don't like the way the RE engine feels in the newer games.
>>8816 >You've played the original PS1 RE games, right? Zombies soak up 4 or 5 handguns bullets before they drop Yes, but that fit with the puzzle/methodical game style. >maybe you just don't like the way the RE engine feels in the newer games I absolutely hate it. I hated re7. I tried the demo for re2 remake and hated it. From what I remember, you can shoot a zombie in the head and nothing happens. There's not even a noticeable pushback on the zombie character model. From footage I've seen of RE4 remake gameplay, the guns also don't seem to have any impact. The shotgun doesn't blow characters back or do much of anything. It's like you're just clicking on targets and there's no physics to it. It destroys the immersion and demonstrates a complete ineptitude in terms of the developers. They're not smart enough to add physics or something. Modern game engines seem to be a giant step back. We went from things like Gary's mod/Source engine to this. Also, I just hate the 3rd person over the shoulder gameplay unless it's done properly (like re4 original) and watching some tranny looking "female" character run around.

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Speedrunning Anonymous 03/31/2023 (Fri) 14:02:11 No.1921 [Reply] [Last]
Is speedrunning full on autistic? I can't imagine a nightmare worse than replaying the same game over and over again thousands of times just to get on some irrelevant leader board. They don't even like the games they run. Do not confuse trying to get good at a game and beat it efficiently with actual speedrunning autism.
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>>5881 it's funny, modern games are buggy unfinished messes yet you can't use none of that to aid you in speedrunning them
>>1921 I pretty much only watch classic GTA speedruns now. Don't know why it still is interesting but everything else I completely grown out of watching.
>>5874 >is just holding X to skip cutscenes If only. Modern games have the worst of unskippable cutscunes - walking and talking shit, and standing and listening shit.
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>>8701 why did he do it

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Anonymous 04/30/2023 (Sun) 17:43:40 No.2698 [Reply]
What's the hardest game that you have beaten?
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>>8604 What is the dark souls of dark souls?
>>8605 Demon Souls.
>>8606 But it's the easiest one.
>>8607 exactly
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Licensed games Anonymous 02/15/2023 (Wed) 21:18:30 No.637 [Reply] [Last]
Contrary to popular belief, licensed games can be fun.
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you know the drill
>>8519 >protag is clearly not a stronk independynt, stunning & brave, trans-non-dimorphic mtftmtf nigra woman searching for the latest in gender-fluid treasures left by Blackrock... all while demonstrating at 30 stone that heros can be beautiful at any size. DAS RAYCISS <Though fighting off the evil white nazis can stay in place, of course. In fact double-down on that.
>>8519 It's over
>>8521 >main Nazi looks suspiciously like Dup
>>8521 Give it time. There will either be a bait and switch where you play a stonk indumpendint for 2/3 of the game or there will be one that shows up to 'put those silly boys in their place and show them how it's done' all the time. They're just not putting it front and center because they know how much damage it does to sales.

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Anonymous 06/29/2023 (Thu) 08:42:42 No.4089 [Reply] [Last]
I don't understand how games cost more to make than movies now. For movies you have big actor, sets, props, staff etc. For a game it's just a bunch of nobodies in a office.
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>>6504 >I really need to just so one fucking thing that isn't shit in my life. Excellent. Really looking forward to seeing your results Anon. Keep moving forward!
>>6507 I'll just keep moving foward, till I can draw like a jap.
>>6509 That's the spirit Anon. Please keep us updated on your progress here. Cheers. :)
>>6505 Yeah they really are the one trick pony.
remember when games were made by 50 people, those were the good times

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Anonymous 05/03/2023 (Wed) 19:20:08 No.2761 [Reply]
People want to believe video games are artworks that will be able to be enjoyed for years to come and can constantly be critiqued by a fresh set of eyes. Nobody wants to admit the more grim reality: That nobody who isn't part of your immediate generations is going to give a single fuck about any of the video games you think are amazing. Its sad but thats just how it is. Any attempt at some kind of video game art historical curation or museum thing is just millenials desperately floundering and trying to make the thing they really loved matter more than it does. The truth is that the generation after Zoomers(Alpha) wont give much of a fuck about any of the old games and the generation after that even less. It'll all become even more ephemeral and esoteric when all the original hardware has finally bitten the dust and the only way to experience these things is emulation (which they can't into).
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>>2765 brown?
>>2761 >That nobody who isn't part of your immediate generations is going to give a single fuck about any of the video games Good. Normalfags should be gatekept out of gaming at any cost.
>>3416 >>3442 If zoomers won't play Deus Ex that's their loss. If Alpha/Omegas will not boot up Shenmue in their lifetime then it's a crying shame for them. All I'm going to do is curate my own things that I like and hope that a few amongst the newer generations are already interested before they come in from the cold to look at what I've got, and maybe learn a thing or two they didn't know before. Maybe most won't do that, maybe it's poppy playtime/fortnite/FNAF all the way, I don't know. But most people won't go to a museum regardless of what generation you're talking about. Gaming is one of the most self-preserving hobbies you could choose to pick on in terms of culture that gets passed down and in terms of surviving upheavals. I refuse to doom over it. We'll be culturally bereft of many more important things before we're left bereft of some of the most basic recreational activities like that.
>>8469 Modern gayming has literally nothing to do with real gaming. It's like the difference between a PS1 and an old pong console, sure they're technically both "videogames" but not really.
>>8472 But these companies making "the current thing" are making decreasingly low-tier level of slop. Are you sure even the ignorant and culturally bereft are to never notice this? These companies, they're beginning to lose money slop over fist... Do you think the fortnite character skins market should "progress" in perpetuity? Take the film industry as a parallel example. Kids might start to notice this crop of films suck shit from Goldsteinberg's ass. Said film companies may stand to make a little bit less profit. As for the millennial generation becoming a cultural irrelevance, it's worth reminding OP that due to the nature of millennials having fewer kids, millennials are the majority demographic after boomers turning from retirees to deceased. It's said that kids dictate the buying habits of adults through pester power and things, but it's mostly been about the fact the younger generation outnumber their adult peers, yet now that dynamic has reversed. So if you want your "product" to carry the broadest appeal and milk the most monied groups, then millennials are the audience you should be pandering toward. That we *all* bear irrelevance compared to the genuine well-to-do is a little bit besides the point OP had for us. Sure, we'll all be told to eat the ESG. Even if that ESG is corporate-facing and not customer-facing, any companies awash with ESG cannot help themselves from contaminating and reaching their end product(s). So, in some bizarre way I'm being an optimist. Soon Porsche will not only delete from history the Christ the Redeemer landmark (which the zoomers won't care one jot about) but the product(s) they make will turn from stagnatory, to regressive, to dead-to-market in a reasonable, single-generation length of time. Let's see these kids buy/rent these products that functionally don't work and no amount of DLC aftersales will fix them.

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Point and Click Adventure Games Anonymous 12/18/2023 (Mon) 06:29:01 No.7923 [Reply]
Currently been playing this. It's really good. What are the best point and click games? Not talking about Monkey Island or Grim Fandango, more lesser known games.
Point and click adventure games are my jam. I wrote about some lesser known ones here if you're interested: >>407 >>592 >>2982 >>5121 >>5921
It's a shame this genre died out. Would have been cool to see it done with powerful modern graphics.
>>7958 just imagine what you can do with fixed camera nowadays, the level of detail on par of pre-rendered backgrounds from the 90s but all in-game and interactive. Alas, we must pander to the lowest common denominator.
>>7959 Or have pre rendered locations with modern tech, the level of layers, parallax scrolling etc., would be unprecedented. REmake looked fantastic in what 2002, it's been 20 years and nobody tried to do that again, fucking shame...
>>7958 it would play itself with modern gaming

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Ambitious videogame projects that were never completed as intended Anonymous 05/10/2023 (Wed) 09:35:04 No.2876 [Reply]
Pic related and Shenmue are two great examples. Both were supposed to be a longer series. Do you have other examples?
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>>5125 I think it's partly because of the improvement of graphics. It used to be possible to forget that you had anime children in your party. Now it's not. Hard to suspend disbelief and feels kind of gross even. Also way too many female characters in modern JRPGs.
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>>5128 >way too many female characters in modern JRPGs That's supposed to be a bad thing?
>>3425 i still don't know how they did the watermelon cutting, it's impressing even to this day
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My go-to example for something like this would be what became Oracle of Ages, and Oracle of Seasons. Originally, they were supposed to be THREE games, with each one themed around a different part of the Triforce, and back in the day, hearing that got me pretty hyped. I was pretty disappointed however, when it was announced that they were reducing the games to just two because it was too difficult to work out a password system for linking 3 games as opposed to 2. The game based on the Triforce of Power would have focused more on combat gameplay. The game focused on the Triforce of Wisdom would have focused more on puzzles in dungeons. And the game focused on the Triforce of Courage would be focused more on interacting with characters to progress, along with having Ocarina of Time's day/night system. Honestly, it all sounds pretty awesome, and maybe it was too ambitious of a task to complete. If only they could have worked out the password system. But it's this reason that I never had an interest in Oracle of Seasons, or Oracle of Ages, because these were watered down compromises that we had to settle for instead of the way cooler idea of 3 games based on the Triforce.
>>7197 yeah that's pretty cool but ultimately they're just near identical portable games so it's not that impressive

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Anonymous 11/22/2023 (Wed) 07:01:34 No.7411 [Reply]
I really enjoy games with desolate, derelict public or specialized spaces. Malls, transportation hubs, stores, offices, maintenance quarters, etc. Places that you only visit or pass when they are full of people and can't do anything there because they are guarded/monitored, or you don't have access to them because you don't work there. But now you have them all to yourself. It's very comfy. I'm not talking dystopian/post-apocalyptic, that's more of a different genre, but specifically vacated like due to an epidemic or a rapture where everything is largely intact and working, equipment buzzing, but void of people.
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>>7442 >not dystopian/post-apocalyptic
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Those PS2 disaster games are like that for me. Very comf.
>>7562 >comf kot is comf
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Ico is kinda like that even though it's not a real world.

/vgmg/ Vidya Game Music General Anonymous 02/26/2023 (Sun) 15:21:25 No.959 [Reply] [Last]
pastebin - https://pastebin.com/gyiFdwFf archive of previous thread - https://archive.ph/trxrp Who is your favorite vidya composer and why? Which vidya generation has the best music? What is your favorite sound chip?
Edited last time by nandandor on 02/26/2023 (Sun) 17:15:36.
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>>8106 At least post where it's from, anon.
>>8110 I apologize I thought I had them listed. 1. If, a VN for the PC98 that has three short scenarios. Music from Keishi Yonao and Yasuo Ito, but they only did the first one of the three. 2. Desperado X, a remake of a mecha side-scrolling shooter ala Defender for the X68000 computer. Music from Naoya Kawahara, and this was left unused. 3 & 4. Megumi Rescue(Arcade), so I have to say the Arcade version because it was thought to be lost until it was recovered a few years ago. This was technically Aicom's first game, but they retooled it for the Master System since the arcade version had similar hardware. These tracks are from Hirohiko Takayama, but he went uncredited and Kiyoshi Yokoyama also did the music but got credited(probably because he was assigned to the game early then Takayama was put in later)
>>8117 That's some obscure stuff. Nice.
>>8118 I have plenty more where that came from. :)
>>8126 Do post.

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