>>1572
Right now, no. I do have an idea of exactly what kind of things I or someone else who's interested would need to do. Unfortunately, my daily schedule and life in general makes it difficult for me to make time for this kind of project. (College student with a job and family, friends, other hobbies, etc.)
normalfag-tier I know
However, I'll say this:
the more I think about this and type out my ideas, the more practical I think it is. It's just a matter of investing some time and effort.
I know that Audacity supports python scripting for automating stuff, but I would have to learn about using it to apply the actual effects. If I can't manually create a SHODAN-like audio clip using Audacity, I won't understand enough to automate the process. I already have a general idea of what kind of effects are needed (shifting pitch, timbre, layering with delay, stuttering, etc.) and listening to the audio clips from the game will help me refine the process. Also, depending on what kind of result I can get with Audacity, I may want to consider other audio editing programs. Audacity is just the one that comes to mind, being FOSS.
Once I understand what kind of effects actually go into the audio, and how to apply them to get the best result, then I can start to play around with a Python script. Fortunately I have experience with Python, and I think this would be fairly straightforward. I'd have to read Audacity's documentation on scripting, which may or may not be sparse. Another tricky part to this is applying the audio effects in a somewhat random way so that there's some variation to the resulting clip and so that multiple clips don't all sound alike. I think there should be some underlying logic to how the effects are applied, but it might take me some time to puzzle out the best strategy (and of course I could probably always find some way to improve upon it).
Getting audio clips to pass through the script would be fairly trivial, I think. For starters, I would probably just use a pre-trained NN, or train one on my own using an available dataset. In a perfect world, we could use a NN trained with Terry Brosius' voice. However, I don't think there's very much audio available. She's done voice acting for a variety of games, but I believe many hours worth of audio are needed in order to effectively train a NN. Unless she happens to record a book on tape someday, I doubt that this will be possible/practical.
Question/request to any anon who's familiar with audio editing and manipulation, whether with Audacity or a different program:
Can you "SHODAN-ify" an audio clip by hand? And if so, can you teach me how?
If not, maybe you can point me towards some good resources to help me.
Also, any advice on creating scripts for Audacity (or a different program) would be welcome.
Question for anons who are more familiar with NN's for speech synthesis:
Would you reckon that we could train a NN with Terry Brosius' lines from other videogames, not just SS1/2?
If there's enough audio and interest in this idea, it would be a great benefit to have multiple anons working to transcribe and clip audio from different games. However, I wouldn't worry about this until after either me or some other anon can get a working SHODAN-ify script created.