Thanks, considering. But my hope is to integrate as much as possible into the bone, so there would be no bending parts. Not sure if I'll get there, had some thoughts on it today, while playing around with my printed ball-joints.
Interesting. I didn't really think about it in detail. I want to use motors for some muscles, soft muscles for others. I also thought about using springs or bumbers to make certain repetitive movements using low amounts of energy. Currently I dont know how to insert a bit of randomness there. The body should go down automatically if relaxed, and bumbing back if the spring is unlocked. I'll need a mechanism to change the traits of the spring, probably some mechanism that blocks it gradually.
Yes, seems to be the way. I didn't think of it as steward plattform, but this seems to be a good way to have a mental model of it. However, all of this is more for the hard shell body type like Sophie. I'd like to try move it via tha spine, more like a human.