/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

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Robot skeletons and armatures Robowaifu Technician 09/13/2019 (Fri) 11:26:51 No.200
What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot?
>>15191 I'm sure there are literally thousands of examples of silicone casting over armatures in the Dark Rides (theme parks) industry. And for the Creature EFX sub-industry in cinema, the results can be pretty remarkable. But for our DIY garage-factory Robowaifu prototyping, I'm fairly sure that silicone's density pretty much precludes most other industries' usage of it. For example, solid-casting a thigh would basically weigh about the same as the same volume of a real human's. Much too heavy tbh. The Medical Prosthetics industry may inform our approaches with the material however. For example, the notion of using a thin-ish sheet (or film) of medical-grade silicone over a sub exo-shell/structural mechatronics could be a very suitable approach for us all. Good luck with your prototyping efforts Anon. Please keep us up to date!
>>15194 Interesting. I will look into making negatives of my molds so that the silicone can go over a shell.
>>15215 Sounds great! You might consider an initial rough prototype using wooden dowels like MeidoDev (>>11446), or Kiwi (>>15214). Over that you might fashion some of that flexible craft EVA foam that's popular as a base for cosplay & accessories at conventions like the various 'Cons, etc. (>>6506) and fasten it over your wooden framework. This outer shell would become the basis of a form for a negative mold, right? Create her 'skin' using your hi-grade silicone, color it, decorate it, etc. and Bob's your uncle! :^) Looking forward to seeing your progress Anon.
>>8062 dude should 3d scan these and make it a STL file for the glory of mankind
>>8062 >>17149 I had memory holed this boner inducing monstrosity thanks for bringing it back to burn into my retinas anew
>>15194 > the notion of using a thin-ish sheet (or film) of medical-grade silicone over a sub exo-shell/structural mechatronics So, basically how the Westworld show depicted the park's early models? Probably is the best way to start off. Also, might be able to implement 'self-healing' synthetic materials to lessen worry about cuts and for making segmented parts for maintenance easier to work with.
>>17487 >So, basically how the Westworld show depicted the park's early models? Yep you've got it. >Also, might be able to implement 'self-healing' synthetic materials to lessen worry about cuts and for making segmented parts for maintenance easier to work with. I agree we should look for material blends that offer 'self-healing' for minor scratches and scrapes, all else being equal.
>ringlink-related https://anon.cafe/doll/res/191.html#463 Internal cutaway of a modern doll's armature & shell.
model for humanoid robowaifu spinal design: >>19494 https://www.e2046.com/p/33272/
Spine related prototypes which failed: >>4653 >>12882 - It's going to be a bit difficult and still take a while.
>>20406 Even if that works though... how do you move it?
>>20407 ITo answer that, I'd suggest you study both human anatomy in general, and biotensegrity in particular. All your answers are out there Anon.
>>20407 >Even if that works though... how do you move it? That depends on the specific robot design. I'm open for every kind of actuator. We have a whole thread for that: >>12810 I stalled my plan of building a very human-like robot body with a spine and legs for now, because it takes too much time and is too difficult. I'm gonna make it, but first I'm finishing a more simple gynoid with no spine >>18433 (simple Joystick body / desktop waifu). So she won't bend like a human. Just with a stiff upper body. I didn't make a specific thread for my build yet, but I plan to do so. Same, for the follow-up models. Look into this here for how to possibly design the spine: https://www.youtube.com/watch?v=mqrDYsjBjoY Channel: https://www.youtube.com/@Anatomie3DLyon I recommend keeping it simple first and look into how simple these companion (sex) dolls are designed. Maybe don't make it much more complicated at the beginning. You don't really need a flexible spine with muscles, it's a bonus.
>>20420 >Spine Compliant mechanisms might also be useful: >Compliant Rolling-contact >Compliant Rolling Joint https://youtu.be/uvPSsUkLypY https://www.youtube.com/shorts/iX2flAskPhQ https://www.youtube.com/watch?v=aPmmY4rDiq0 Also used in a hand here: https://www.youtube.com/watch?v=EA9mRS_-SC0
>>20421 And this also looks interesting: >Spatial rolling contact joint for a path generating link mechanism https://youtu.be/ONu23LCZl8E >This is a spatial rolling contact joint for a spatial path generator. The rolling contact surfaces between the two links can be designed so that the two links generate the specified spatial trajectory relatively. Thus, a spatial path generator with it can completely generate the specified trajectory. It is expected to be applied to a pick-and-place machine, an exoskeleton for human knee joint, and so on. The research paper in the following link describes the method to design the rolling contact surfaces, the method to arrange linear springs optimally, and so on. (Japanese): https://researchmap.jp/blogs/blog_entries/view/112730/2ab336a68df84942d7a3cda4212a902f?frame_id=574244 PDF: https://www.jstage.jst.go.jp/article/mej/6/6/6_19-00253/_pdf/-char/en
Very interesting stuff NoidoDev, thanks.
I found a book on simulating humans and their movement Simulating Humans_ Computer Graphics Animation and Control-Norman I. Badler It was linked from a page for a program called Jack, a human modeling program. https://en.wikipedia.org/wiki/Jack_(human_modeling) Jack is designed to plug in to a CAD program called BRL-CAD developed by the US military to model and test...everything. The Jack program was done by the military and NASA to validate human equipment interactions. I commented about BRL-CAD and Jack in the links below >>23897 >>23921 It appears this book covers most all the basics on human robot modeling. I expect it would be a good reference for a lot of base level robowaifu hardware, rule of thumb info.
>>23925 Free Jack Human Simulation Software for Students https://blogs.sw.siemens.com/news/Free-Jack-Human-Simulation-Software-for-Students/ video https://www.youtube.com/watch?v=OWnYlWCATmI While looking for Jack software I found this new, upgraded, more shiny, cleaner cloths and brighter sparkles software, Santos: The Virtual Human WOW what thus thing won't do is easier to list than what it does. https://iti.uiowa.edu/santos-virtual-human no source...that I can find, for either.
>>23939 Plastics ULTEM/PEI and PEEK which can be 3D printed and come in carbon fiber mixed in.
>>20423 >And this also looks interesting: That is interesting as a mechanical engineering solution NoidoDev. Thanks! >>23925 I like how the authors go into several of the related cognitive problems involved with humanoid movement Grommet. Thanks!
I was looking for skeleton models and found what appears to me to be a really detailed human skeleton scan made by a company selling 3D scanners. Many file formats that can be printed. Here, https://www.artec3d.com/3d-models/human-skeleton-hd
These guys sell filaments and high end 3D printing machines. They have a decent run down on strengths and weaknesses of different high end, and low end, filaments. Could be a good guide to what can be done with the stronger filaments. I learned a bit watching it. They talk about beginner stuff but a lot of the video covers using 3D printers for job shops and high end JIT parts. This sort of strong parts is what's needed to keep weight down and maximize complicated forms without having to buy a machine shop. The ULTIMATE Guide to 3D Printing Materials - Usability and Demand for High-End Filaments https://www.youtube.com/watch?v=7kjSKSEtpMY
>>23985 >https://www.youtube.com/@VisionMiner This is the channel I recently referred to in some comment, but didn't recall the name. Yes, it's a good channel on this topic. Though, I plan to go with more common plastics.
>>23984 Thanks Grommet, that's helpful. Do you know if they have specifically Caucasian/Asian Female skeletons?
>>24004 I've done "some", minor, looking for this but not exhaustive. So far I haven't seen it. I'll keep it in mind. You wouldn't happen to know a program that can take drawing of skeletons from different angles and then piece them together to a 3D model do you? I'm sure this can be done at least on a rudimentary level which could then be tweaked into shape in a cad program.
>>24021 >So far I haven't seen it. I'll keep it in mind. Thanks Grommet. There's definitely a easily-discerned distinctiveness between male & female skellingtons. There's also a difference between the races of females, particularly in the underlying physiognomy structures of them. >You wouldn't happen to know a program that can take drawing of skeletons from different angles and then piece them together to a 3D model do you? My apologies but no. It's on my bucket list, but thus far I haven't been able to focus much investigation into the current SOTA of auto-generated meshes. I plan to start digging into it a bit sometime in the fall. >I'm sure this can be done at least on a rudimentary level which could then be tweaked into shape in a cad program. In a full DCC program such as Blender, really the imagination and skill of the modeler are the only real limits. It's definitely in the big leagues now as a platform.
>>24030 >There's definitely a easily-discerned distinctiveness between male & female skellingtons. There's also a difference between the races of females Do you happen to have a link with this sort of data laid out or is it just something you know?
>>24056 >Do you happen to have a link with this sort of data laid out or is it just something you know? Yes, it has been laid out methodically, and no, I don't know where it's at off the top of my head. I was more diligent & rigorous about this type thing a few years ago. But it's easy enough to see for yourself: simply compare two skeletons having identical race, identical age, and identical environment -- one male, one female. Not hard to see many of the differences; it's pretty clear (and commonsense as well). Most of these differences are directly-related to the divergent primary roles God accommodated us for: men to fight battles, work hard, and reason clearly; women to bear children, and be a comfort & help to those around them. However this is but one data point and you can't generalize from a sample size of just one. So, lather, rinse, and repeat this type of examination 3'000 or so more times to get a population of sufficient statistical validity. :^) As to the physiognomy issue it's a yuge sociological no-no to even admit the reality of it today because MUH_RAYCISM (well that, and the fact that the Globohomo has a clear agenda underway to genocide the White race). Back in the late 19th, early 20th centuries however, there were several comparative studies done by researchers on this topic, primarily coming out of Europe. Hard to find it all now I imagine because of the GH's strong drive to memory hole this sort of thing -- at least for the public. >=== -prose edit
Edited last time by Chobitsu on 07/19/2023 (Wed) 18:56:51.
>>24021 >you wouldn't happen to know a program that can take drawing of skeletons from different angles and then piece them together to a 3D model do you? It would need to define to contact areas and then snap it together automatically. I haven't tested all software, wouldn't be surprised if Blender could do that. I thought about exporting the "bones" from Metahuman, which are meant for animation and posing, then use that to help me with the orientation of the "real" bones. Related: 3D modeling software >>415 >>24030 > a difference between the races of females, particularly in the underlying physiognomy structures of them. But would we even see or feel it on the outside?
>>24065 >But would we even see or feel it on the outside? Heh, well we definitely all see it on the outside of real female humans. As to what we ourselves devise, we can always accomodate ill-forms underlying our external shells -- within limits. In fact I would argue we will have to do so, since we can't possibly articulate an endoskeleton/musculature/ligature/fascia/lipid/derma system that actually composes real human beings! We have to make due with our crude approximations. OTOH, it's always in our best interests if we are endeavoring here to create successful robowaifu systems, popular with men around the globe, to fashion them as closely as we can to the most beautiful human female specimens that we can. Say, the top 1M females on Earth. Thankfully, we have an incredible bounty of references to choose from -- far more than any past king ever had! :^)
>>24068 Well I had the bright idea of asking an AI to draw me pictures. All I can say is if the results I got are AI reasoning ability, then God help us when they run things. So I searched and found hundreds of pictures of skeletons and differences from Men and Women. Still downloading them. Hours. I'll put them in zip file and upload soon. A bunch are from a site that has a full scale 3D body with all the nervous system, bones,muscles, etc. I saved a LOT of those. Including sequences of walking, etc.
>>24004 >Asian Female skeletons Look what I found https://www.turbosquid.com/3d-models/skin-asian-female-skeleton-model-1512171 pricey but... Does look a bit Caucasian. I think modded from Caucasian. Here's a page with a lot of very high quality models. Some free, but not of the same quality. Good ones $600 USD
BTW I have now over 600 files of skeletons, muscles, etc. Around 600MB. Should I find a free download site and send them there? Are they too big to send here?
>>24087 >Well I had the bright idea of asking an AI to draw me pictures. Worked like I would've anticipated it. >>24089 MEGA. I mean it's great, but also https://Mega.io has 20GB for free.
>>24087 >>24088 >>24089 Neat! Nice investigative work Anon. :^) May I suggest you consider Anonfiles? AFAICT it doesn't have some of the same baggage as Mega, and allows for some pretty large files drops (and also has a good API).
I found a video on drawing "must have" books for human figures and skeletons. Looking at them briefly a lot of them have metrics for the figures. What I am calling metrics is measurements that show the proportions of various body parts in relation to each other. Very useful. This video shows several books. One that looks particular good to get an idea of proportions and metrics is, Michael Hampton - Figure Drawing_ Design and Invention I think if you have not at least perused this book you are really missing out. I think that these sort of anatomy based drawing books could really save you a lot of time and make your waifu much more realistic by using proportion metrics to lay them and their movements out. https://www.youtube.com/watch?v=FnyvNpJvuSs All of these are too big to upload but can be found here by typing in the authors name. There is even a Tor download option on most of these. http://libgen.rs/ I wonder...I'm looking at Michael Hampton's book and he has all these points that show relations between skeletonal and muscle structures and the body. I can't help but wonder if you could take a picture of a naked Women and have a computer or you, identify these points and then the computer fill in the proportions of the various muscles and other parts. Hard to explain. A different way would be you load the pictures of a naked women. You first equalize the sizes of the pictures so all body parts on all the pictures have the same proportions. You draw in all these skeleton or reference points by hand. Then the computer would know know how these are in relation to a body and spit out the length of muscles, tendons, skeleton metrics, length width etc I wonder if there is some sort of ratio of muscles. Explanation. You draw the exterior of the muscle and/or body and there would be a known relation of muscle to tendon to bone to whatever, excluding fat?? Maybe all these could be globally tweaked and you would get an accurate "parts" count with all dimensions of each part all aligned? Cause there are millions of pictures of naked women for free. I saw where you could upload a picture, somewhere can't remember, the other day of a girl and an AI, I think "Stable Diffusion" ?? and it would make different girls from the basis of that picture. So if you had a business you could take these pictures using these metrics spit out parts for a waiufu that looked like, whatever. You could add a hefty fee to do this. Build to order robowaifus. People could stretch and mod the skeleton and muscles to give them what they wanted. Since it would not be molded but one off prints you would have to boost the price but I bet some would pay for it.
>>10543 >anthropomorphic-reference-measurements Scrolling up I see I had forgotten about this comment. Exactly what I'm talking about.
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>>200 >What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot? My tip is this: DO NOT reinvent the wheel! Just invent an "add on" to existing skeletons and existing sexdolls. Starpery is the leading sexdoll innovator and this is their best skeleton: https://www.starpery.com/blog/upgraded-gear-skeleton-of-starpery-sex-doll-35/ Its easy to just ask them the dimensions and design an electromotor for the hips that lets the doll "come alive" and do cowgirl and doggystyle. Then sell your design to Starpery/ask for a commission per sale. Then just keep making small inventions based off of already existing ebay battery powered electromotors. I was sent here by a very based Anon from the 4chan NPNW threads. Here is the thread. https://boards.4chan.org/pol/thread/436792695 If you need money for investment DO NOT use your own money! A lot of guys/MGTOWs would LOVE to fund you. If you want to set up a (joke/meme) company and issue stock you will basically be drowned in moneyand can design anything you want. Come to TFMs saturday show and ask him to propose your idea and how to fund you and I personally will fund anything you do, let alone the other lads.
>>24407 >My tip is this: DO NOT reinvent the wheel! No one has an open source or commercially available skeleton for a robot. Especially not one where you can feel the bones. >Just invent an "add on" to existing skeletons and existing sexdolls. >Starpery is the leading sexdoll innovator and this is their best skeleton: But it's still garbage. I mean it's okay for what it does for the price, but anyone reading about the limits and looks the fingers of these dolls, knows it's even not good enough for dolls. There's also no reason to go with something like that, since this is made for TPE dolls which are being baked at 200C or so, but we can't and won't do that at home, so we can develop something better.
>>24410 Thank you for replying. >No one has an open source or commercially available skeleton for a robot. Thats why I said you need a partnership with a sexdoll company, Starpery is the innovator when it comes to skeletons. I am in no way affiliated with them, I just know the market very well because I bought a doll and found that starpery was the innovator (got the internal heating doll :D) >>24410 >But it's still garbage. Bro, please, the first touchscreen blackberries were absolute dogshit but they lead to the first iPhone. Its the same thing. >we can't and won't do that at home Why the fuck would you want to do the production at home? Is it your plan to just make 1 sexbot for your own personal use and let other men be damned? Youre very selfish and shortsighted. Im thinking on a global economic scale, whereas you are thinking only on your own personal need. Disgusting. Dont ever talk to me again. For you are not a brother. Youre just mad you cant get a femoid, so you want to make one for yourself alone. Youre no different than chad&tyrone hoarding all the women for themselves, except you cant. Sad. Renounce your hatred for your fellow men, learn to love your brothers then come back. Or be cursed to be a simp.
>>24411 >you need a partnership with a sexdoll company I have absolutely no interest in making me dependent on a company. Also, again, I'm pretty sure these skeletons are for TPE dolls which are produced in a certain way. >Is it your plan to just make 1 sexbot for your own personal use and let other men be damned? Obviously not, but I want small scale production to be possible, since for example that's what would prevent any ban. Also, I want to be able to build my waifus on my own. >thinking on a global economic scale And you forgot about the bans in many countries. >Or be cursed to be a simp. That's not what it means, stop being a drama queen or trolling.
>>24407 Hello entrepreneur-Anon, thanks for stopping by. Yes, you're correct. The demand for great, opensauce robowaifus is a pent-up flood waiting to burst out onto the planet (>>23969). There certainly will be no lack of funding available once the timing is right! And unlike many industries, it is not going to be just the first-movers who capitalize on this coming wave -- not if we here on /robowaifu/ have anything to do with it! :^) Any man, anywhere, any time, can take our freely-given designs and start their own robowaifu-centric companies using them. We anticipate dozens, then hundreds/thousands of smol operations eventually producing robowaifu systems around the globe. Please enjoy yourself while you're here, and have a good look around Anon. BTW, we have a special Embassy Thread (>>2823) explicitly intended to allow visitors to introduce themselves/their communities to /robowaifu/ and to each other. Cheers. :^) >=== -prose edit
Edited last time by Chobitsu on 08/05/2023 (Sat) 02:01:05.
>>24411 Kindly give your antagonism a rest friend, or find yourself chikun'd. :^)
>>24419 >no interest in making me dependent on a company a company is just a couple people working together, whats your hangup against the idea of companies? Im not telling you to become a capitalist pig comrade, just email the damned company and ask them for help/free skeletons to work on etc. After you invent a moving skeleton, you will want to have access to companies that already sell sexdolls and can also sell your bots. >these skeletons are for TPE dolls which are produced in a certain way umm yes? so? > I want to be able to build my waifus on my own Oh so youre a hobbyist. Fine. I prefer to actually make sexbots for all men, not just you personally. Still, emailing some manufacturers might get you free skeletons you can weld elektromotors on, then you can send it back and they will put the TPE on it: now you have a mechanical skeleton inside a TPE doll. tl;dr: just do what I said in my post > I want to be able to build my waifus on my own.
>>24431 ill lurk
>>24432 >comrade I'm not a leftist. >you can weld elektromotors on, then you can send it back and they will put the TPE on it It's baked at high temps. Even if I would agree: The magnets, cables and electronics wouldn't survive that. There were videos about factory tours on YouTube, but many got taken down or are behind the age limited wall. >just email the damned company and ask them for help I'll do it the other way around. When I have better skeletons for hands and feet to be used in dolls (not robots) which they might be able to build and use, I will tell a bunch of manufacturers after uploading the files to Thingiverse or some other platform. If only one of them picks it up, the other ones will have to follow.
>>24434 Why would we want them involved at all? What they built appears to to be primitive to me. I would't want one. I could do what they now but feel it would be wast of time. I have seen some sex dolls that have really good shapes and great painting n them to look realistic but I bet that would wear off quick. I want something that can walk around. It might be a long time before you can have something that speaks intelligently but I think the tech is there to make something you can get to move around and you could Maybe tell to move here, there whatever. And BTW if you partner with a Chinese sex doll company they will take what you give them and give you nothing. NoidoDev way is better. Put out the data and they can make them or not.
>>24433 Thanks kindly Anon. Friendly bantz are fine, but please keep it toned down. Please remember we're all on the same team here. Even thinking about the complexities we all face here together is quite difficult enough. Let's not compound it with intra-team antagonisms, or the laughter of our mutual enemies will be our only reward. Cheers Anon. >=== -sp edit
Edited last time by Chobitsu on 08/08/2023 (Tue) 22:38:24.
>>24434 >I will tell a bunch of manufacturers after uploading the files to Thingiverse or some other platform. Neat! Thanks for your generosity-based approach NoidoDev. For those of us who really want to, making money at building robowaifus won't be at all difficult, insofar as far as public demand goes. Plenty to go around for all, and to spare! :^) >>24486 >but I think the tech is there to make something you can get to move around and you could Maybe tell to move here, there whatever. I think we'll have that relatively soon Anon. I predict we'll see a major transition for the drive to robowaifus within the year 2025 or so. And not just from the usual Anon-driven corners of the world, either. What a time to be alive! :^) >=== -minor edit
Edited last time by Chobitsu on 08/10/2023 (Thu) 16:54:02.
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Interesting manufacturing method. A mold is used as a scaffold to hold carbon fibers. This mold is submerged into a electroplating bath to plate the fibers with metal. This creates a very stiff and sturdy composite material. A video that explains the process via demonstration using a resin printed mold. https://www.tiktok.com/@michal_baran/video/7016168169643527430?lang=pl-PL

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