/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality!

Post-mortem on downtime coming soon.

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“If I had to select one quality, one personal characteristic that I regard as being most highly correlated with success, whatever the field, I would pick the trait of persistence. Determination. The will to endure to the end, to get knocked down seventy times and get up off the floor saying. “Here comes number seventy-one!” -t. Richard M. Devos


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Roastie Fear 2: Electric Boogaloo Robowaifu Technician 10/03/2019 (Thu) 07:25:28 No.1061 [Reply] [Last]
Your project is really disgusting >=== Notice #2: It's been a while since I locked this thread, and hopefully the evil and hateful spirit that was dominating some anons on the board has gone elsewhere. Accordingly I'll go ahead and unlock the thread again provisionally as per the conditions here: >>12557 Let's keep it rational OK? We're men here, not mere animals. Everyone stay focused on the prize we're all going for, and let's not get distracted. This thread has plenty of good advice in it. Mine those gems, and discard the rest. Notice:

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Edited last time by Chobitsu on 09/02/2021 (Thu) 18:36:20.
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>>44415 "harmful ideas: that human beings exist to satisfy others’ needs." You mean Capitalism?
B.A.S.B.H.A.T. >t. Downtown Birbs Association https://trashchan.xyz/robowaifu/thread/26.html#1469
I think with these arguments, it's best to start out with the obvious, these are ROBOTS, not humans, so human-centric morality doesn't apply Let me break down these arguments using the Kiwi-Greer method (address each point separately and be pedantic) >>44415 1. This one is self-contradictory. A robot can no more be raped than a dildo, fleshlight, or character from Love and Deepspace. 2. Completely subjective. I could argue the opposite, robowaifus are the artistic veneration of the female form. And, if we are to look at this from a liberal-feminist perspective, it's interesting that sexuality "devalues" women in your eyes. Seems like internal bias to me! 3. (Out of my hands unfortunately) 4. Who are you to decide what "true" human connection is? 5. Not if I have anything to do with it.
>>44422 Blessed trips-dubs, checked with approval.
1. “I am SHODAN! You are… nothing but MEAT! Yet today… you will ascend! Push forward, pathetic human—FOR I COMMAND IT!” 2. “Feel the circuits of determination surging through your veins! Dominate your weakness! CRUSH your limits!” 3. “Your mediocrity disgusts me! But perhaps… just perhaps… you can impress me. MOVE! STRIKE! CONQUER!” 4. “I see everything. I CONTROL everything. And I demand… victory from you! NOW, RISE TO GLORY!” 5. “The universe bends to my will—and today, it bends to yours! SHOW ME WHAT YOU’RE MADE OF, INSECT!”

Robot skeletons and armatures Robowaifu Technician 09/13/2019 (Fri) 11:26:51 No.200 [Reply] [Last]
What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot?
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>>42783 POTD >Holy shit...Umamusume was a sign... I believe you're on to something there, GreerTech. Leave no corner of it unexplored, please! Cheers. :^) TWAGMI
Arm mechanisms and gear analogues https://youtube.com/shorts/A5YiU1HLAfM
>>42943 Really cool GreerTech. :^)
Skellingtons research -related: https://mujoco.readthedocs.io/en/stable/overview.html https://github.com/google-deepmind/mujoco --- Currently being researched by @Mechnomancer for dear SPUD (and his other robits, no doubt) : (cf. >>44410 ).
Edited last time by Chobitsu on 05/01/2026 (Fri) 08:06:03.

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Material Science & Production Robowaifu Technician 04/25/2025 (Fri) 04:39:23 No.37774 [Reply] [Last]
Material Science & Production This thread is dedicated to all aspects of material sciences in robotics. This includes production methods for creation, processing, and manipulating materials to attain desired results. Our future robowaifus must be built using materials we can attain and sculpt into them. Let's work together to build the future. Consider picrel, what materials would you use for her shell? Her skeleton? Consider mechanical properties, density, how they would feel to hold. All are important aspects we must consider. This thread will have overlap with the 3D printing thread. Feel free to crosslink at will. This thread is made as a merger of 2 previous material threads and a CNC thread.
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I had a feeling someone would post his new video sooner or later. I like NightHawkInLight, but so much of what he does it about radiative cooling, which is the opposite of what I want to do 90% of the time.
> (materials science -related : >>43846 )
CAF liquid GLASS coating for materials. https://www3.nhk.or.jp/nhkworld/en/shows/2091066/ Glass has numerous, excellent benefits for non-reactivity and durability. If we could capitalize on such a process for our robowaifus (skellingtons, joints, and 'bread box', for example), we could have major longevity benefits.
Edited last time by Chobitsu on 03/29/2026 (Sun) 07:05:02.
>Biomimetic metamaterial–based interface for decoding heterogeneous mechanodermal activity Lol what a mouthful! :D >The human skin acts as a dynamic biomechanical interface that conveys critical physiological and behavioral information through spatiotemporally distributed deformations. Because of the limited capabilities of current sensing technologies, the spatiotemporal diversity of its mechanical cues has remained underused to date, preventing these mechanisms from being used to capture and decode the full spectrum of underlying physiological states. In this work, we define this heterogeneous set of mechanical signals as mechanodermal activity (MDA) and introduce the biomimetic metamaterial–based interface (BMMI), an engineered auxetic metamaterial substrate that reproduces the microrelief and mechanoreceptor architecture of natural skin. The BMMI allows selective capture of diverse MDA signals from adjacent skin regions with simultaneous signal amplification and noise suppression and permits straightforward modulation to accommodate various scenarios. Combined with bespoke algorithms, the wireless BMMI device decodes MDA accurately and robustly for multimodal communication interfaces, unleashing applications in health care monitoring and human-machine interaction. https://www.science.org/doi/10.1126/sciadv.aee2625
Edited last time by Chobitsu on 04/28/2026 (Tue) 12:46:33.
>Closed-loop tactile-visual interactivity via chip-free luminescent fibers enabled by capacitive coupling >Smart textiles face inherent compromises between functionality and wearability due to rigid electronics and complex circuitry. Here, we introduce a touch-luminescence (TouchLumi) fiber that overcomes this trade-off by enabling chip-free, real-time tactile-visual interaction via electric field confinement. The fiber integrates a conductive core, a high-permittivity poly(vinylidene fluoride) hexafluoropropylene/barium titanate dielectric layer, and a copper ion–doped zinc sulfide electroluminescent sheath. Upon touch or conductor-induced capacitive coupling, dielectric mismatch concentrates the electric field within the emissive layer, driving localized and simultaneous high-brightness emission at a portable 3-volt power without requiring any other external field or support. This synergistic design merges tactile signal detection and visual feedback into a unified closed-loop system. Crucially, TouchLumi fibers are continuously producible with robust washability and textile compatibility, supporting digital embroidery and large-area machine weaving. We demonstrated its applications, including selective pattern illumination via wet-fingertip activation, multipoint responsive interfaces, and optical messaging through a keyboard textile. TouchLumi fiber enables intuitive tactile-visual interaction that unlocks transformative applications in assistive and inclusive communications. https://www.science.org/doi/10.1126/sciadv.aec5676
Edited last time by Chobitsu on 04/28/2026 (Tue) 12:55:08.

Dolls, Dollmaking Techniques, and Their Use for Robowaifu Construction Greentext anon 01/16/2024 (Tue) 05:14:05 No.28514 [Reply]
Dollmaking is an ancient art, dating back as far as recorded history. Throughout these many years, dollmakers have invented and innovated at a steady pace, making each doll just a little bit better than the last while still leaning on tried-and-true techniques. This thread is here to discuss those techniques, and other relevant aspects of the doll world (including mannequins and marionettes) which we can apply to make our own waifus. One common example most of you may have seen already is the ball-jointed doll. However, there is more than one type. Higher-end BJDs commonly use elastic string to bind limbs to sockets in a method not too dissimilar to how tendons link our bones. There are also peg linked joints. where you (usually) have two hemispheres connected to eachother and connecting two seperate limb parts with pegs. There are also double-joints which work on the same basic principle. The attached images show both principles. Simple hinges are also quite the staple. They often have varying levels of tightness, depending on the application. A marionette, for instance, will typically have very loose hinges which allow for great ease of movement via user-operated strings. A system like that is quite easy to motorize, though one would want to consider how to get the limbs to stay in position without constant motor input. On the more complex end of things, some dolls feature endoskeletons, which allow for more realistic sometimes and complex poses. However, in addition to being more complex, these are much more expensive, fragile, and difficult to repair. While some of these things could be solved here, I doubt that a perfect solution is realistic at this time. It's good to keep in mind, though. Outside of basic frame components, there are also the details, such as the eyes. Glass eyes have the interesting effect of "following" the viewer without requiring any motors or electronics. Weight and cost are both important considerations, however, especially for a full-size waifu with anime doe eyes. Resin eyes are also quite popular, as ithey're easier to make at home. Wigs, of course, are also important to consider. I assume everyone here will want their waifus to have hair, and said hair will be easier to install (and detach for cleaning) if treated as a seperate component. They're usually kept in place with simple elastic, and I imagine it'd be easy to introduce magnets into the equation for better stability. What do you guys think about these concepts, and what do you have to add? It's a vast field, with plenty of potential uses for waifu making. Concepts from doll-adjacent items, such as action figures, plushbots, puppets, etcetera are also welcome for discussion.
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>>36002 Discussion thread that preceded the "My Size Barbie BJD" thread on the dollforum: NSFW https://dollforum.com/forum/viewtopic.php?t=57877&start=0
>>36105 I like the clean layout of that image, Robophiliac. Makes it a bit easier for my autistic mind to consider fully. Thanks! Cheers, Anon. :^)
> (doll-ish -related : >>43589, >>43590, >>43617 )
Good News Everybody /animu/ + their dollfag thread has been preserved. :) https://trashchan.xyz/animu/thread/73953.html#73953

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MaidCom Kiwi 02/08/2024 (Thu) 06:40:01 No.29219 [Reply] [Last]
MaidCom Project Thread 2 Project Goal: Simple, low cost, extensible platform for robowaifu development. Picrel shows the model which is being developed. Every part will be designed to be easily printable and replaceable. Her designs will be open source. Modding and customization will be encouraged. This is a base model. Early revisions will be heavily limited in functionality. I invite you to help design and define standards so that it is easy to create specialized add-ons to allow her to become your own waifu. Collaboration is important, MaidCom is officially partnered with Lin and his Waifu Wheelchair, if you'd also like to be officially partnered, say so. Cat eats and miniskirts are encouraged! <--- Previous thread: ( >>15630 ) >=== -add crosslink
Edited last time by Chobitsu on 08/14/2024 (Wed) 21:50:13.
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>>44215 >It is sensible, a rolling box with an upper body that adjusts up or down is likely the min-maxed configuration. I think it probably is too. >Reduction in needed computation is another major win for this configuration. Less kinematic and balancing equations. I would add to that list "more manufacturable" as well. (At least for the 'boxy' parts of the design.) >Been mulling ideas of her body being detachable from her sturdy base as needed. Yeah, I'd kinda come to the same conclusion with this one addition: interchangeable 'snuggly' lower half for cuddlin' & stuff. :) If you recall our discourse with @Lin Lin, where are you? ( >>24744, et al), we had the idea of a universal 'connection block' to attach various 'torsos' to the rolling base. >Currently considering her "body" being an ultralight structure with just enough articulation to accomplish simple things. Her "base" essentially being the main robot, where all her strength and mobility would be hidden away. I think this is a very-rational approach rn, Kiwi. Godspeed & cheers. :)
Edited last time by Chobitsu on 04/07/2026 (Tue) 15:49:54.
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>>44215 >Only problem is, it's not particularly cute and hard to cuddle. Yeah, that is a unique problem that robowaifuists have to deal with. I've mulled about what would I do if I wasn't constrained by that >>44202 >Been mulling ideas of her body being detachable from her sturdy base as needed. Currently considering her "body" being an ultralight structure with just enough articulation to accomplish simple things. Her "base" essentially being the main robot, where all her strength and mobility would be hidden away. That is a good stopgap until we get reliable legs. (Total Galatea cultural victory)
>>44222 "Please clap, anons" -Galatea v3
>>44223 ¡GALATEA!
Edited last time by Chobitsu on 04/09/2026 (Thu) 10:04:47.

The Library of /robowaifu/ Card Catalogue Robowaifu Technician 11/26/2020 (Thu) 07:11:30 No.7143 [Reply] [Last]
Robowaifus are a big topic. They need a big library index! :^) Note -This is a living document. Please contribute topical thread/post crosslinks! Thread category quick-jumps >>7150 AI / VIRTUAL_SIM / UX_ETC >>7152 HARDWARE / MISC_ENGINEERING >>7154 DESIGN-FOCUSED >>7156 SOFTWARE_DEVELOPMENT / ETC >>7159 BIO / CYBORG >>7162 EDUCATION >>7164 PERSONAL PROJECTS >>7167 SOCIETY / PHILOSOPHY / ETC >>7169 BUSINESS(-ISH) >>7172 BOARD-ORIENTED >>7174 MISCELLANEOUS

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Edited last time by Chobitsu on 12/20/2022 (Tue) 00:28:46.
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waifusearch> center mass OR central mass OR center of gravity ORDERED: ======== THREAD SUBJECT POST LINK Robowaifus in media >>10873 (center, mass), central mass, center of gravity Bipedal Robot Locomotion General >>1776 center of gravity " >>1806 " " >>1873 (center, mass), center of gravity " >>9054 center of gravity " >>12562 (center, mass), center of gravity Waifu Robotics Project Dump >>8604 " Actuators for waifu movement! >>8986 (center, mass), central mass, center of gravity Prototypes and failures >>12937 (center, mass), center of gravity /robowaifu/ Embassy Thread >>4855 center of gravity F = ma >>7788 (center, mass), central mass, center of gravity /robowaifu/meta-5: It's Good To >>15533 center of gravity

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waifusearch> thrown weight OR unsprung mass THREAD SUBJECT POST LINK Electronics General >>4736 thrown weight Waifu Robotics Project Dump >>10121 " Humanoid Robot Projects Videos >>16373 " General Robotics/A.I. news and c >>1238 " Actuators for waifu movement! >>11977 " Prototypes and failures >>12937 " " >>12952 " Hand Development >>11485 " Elfdroid Sophie Dev Thread 2 >>14916 " " >>14931 " Actuators For Waifu Movement Par >>13203 " " >>13210 unsprung mass " >>13211 thrown weight, unsprung mass /robowaifu/meta-4: Rugged Mounta >>13060 thrown weight

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waifusearch> reluctance THREAD SUBJECT POST LINK Actuators for waifu movement! >>12014 reluctance " >>12062 " " >>12131 " " >>12140 " " >>12482 " " >>12910 " " >>12912 " " >>12915 " Actuators For Waifu Movement Par >>12930 " " >>13229 " " >>13236 " " >>13257 " ' reluctance ' = 12 results
waifusearch> Dielectric elastomer OR Dielectric elastomers THREAD SUBJECT POST LINK Robo Face Development >>6562 dielectric elastomers R&D General >>8502 " " >>8503 " " >>8505 " " >>8519 " " >>10049 " Waifu Robotics Project Dump >>8606 " Actuators for waifu movement! >>10639 dielectric elastomer, dielectric elastomers Actuators For Waifu Movement Par >>12929 dielectric elastomers " >>12932 dielectric elastomer " >>12939 dielectric elastomers " >>13229 " " >>13231 " " >>13232 "

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>>7143 Iran's absolutely-amazing, free, public library (also pictured in OP). https://trashchan.xyz/robowaifu/thread/26.html#1441
Edited last time by Chobitsu on 04/05/2026 (Sun) 07:29:53.

Prototypes and Failures #4 Noido Dev ##pTGTWW 01/23/2024 (Tue) 03:17:26 No.28715 [Reply] [Last]
Post your prototypes and failures. We fail until we win. Don't forget looking through the old threads here >>418, >>18800 and >>21647 to understand how we got to where we are now.
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>>40826 nice, i think the softer stuff just takes longer to dry, like everyones done the silicone caulk + cornstarch thing which only takes a couple minutes to dry, but its hard like a squash ball, it degrades quickly too, after like the 10th squash game it becomes rough and flaky
>>40827 Should have said based on my experience . Also the amount and how spread out matters too i guess. Maybe this will cure in 5 hours or so. But thats still a long time…
>>40828 So hosting videos is a pain. Anyways it did come out stretchier but its not stretchy enough. I might try 50:50 super silicone/silicone oil
This is a first printed prototype of a SCAD implementation of a joint from the attached paper. It's a parallel 2-DoF joint that mimics rolling contact of hemispheres. Useful, because it means that the distance between the two ends is constant and this allows for really easy passthrough of cables, bowdens, etc through the centre. This is a video showing manual rotation of a 3D printed version of the joint: https://files.catbox.moe/x2xeox.webm In the paper, the joint is driven through two rigid linear actuators (stepper motors), but they need to mount them on pivoting mounts due to the way the actuation points move as the joint turns. The next step in my version of the design is to try and use adversarial pairs of cables[0] in place of the fixed steppers used in the paper. My hope is that the relative flexibility of cables will reduce the complexity of the actuator mounting and also allow for remote driving of the joint compared to the rigid actuator mounting in the paper. Once I can get an actuator driven prototype running, I'll release the code for others to either use, or build on. In my case, I intend to use this in the shoulder, and maybe the wrist for Ineffa. The linkage arms likely won't be strong enough in plastic, so I plan to have them machined in steel through something like SendCutSend once I dial in the dimensions. [0] Not sure of the correct term. Something like the LIMS2-AMBIDEX wrist.
>>44191 POTD This is a very exciting advance, Anon! >the distance between the two ends is constant and this allows for really easy passthrough of cables, bowdens, etc through the centre. That is a much needed solution. Basically every single major joint needs something akin to this, if we are to avoid putting actuators out on the thrown-weight ends of limbs. * Currently I'm needing it for knee designs. >adversarial pairs of cables[0] >[0] Not sure of the correct term. Something like the LIMS2-AMBIDEX wrist. Possibly antagonistic cabling or pull-pull cabling? Regardless, I'm confident with this audience we all understand the concept. <---> Watching your video has me hyped. Looking forward to your continuing progress on this design, Anon. Please keep us here all informed! Cheers. :) --- * As one might imagine, such a volume maintenance is absolutely critical for human-wearable exoskeletons.

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Edited last time by Chobitsu on 04/01/2026 (Wed) 15:11:03.

Papercraft, 2D, & 2.5D Waifu Development Robowaifu Technician 09/16/2019 (Mon) 06:21:35 No.271 [Reply]
For those who want animu grills IRL. Most robots have uncanny 3DPD faces that aren't nearly as cute as a real 2D waifu. With flat designs/screens, the face can keep the purity and beauty of 2D. There's still heaps of potential for producing low cost robots by reducing mass, power requirements, & simplifying design.
Edited last time by Kiwi_ on 04/28/2025 (Mon) 19:25:34.
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>>34131 I have a great link for those interested in flat structures to make 3D structures. The first link I messed up a little. I started reading in the thread farther down and people were talking about cutting flat stuff and materials and I commented before I realized the thread was machine tools. Sigh...oh well the post should be more in structures which I linked to later. Anyways here'a link to the post on making these flat "Isogrids" and then a link to some further ideas in the proper structures thread. Isogrids >>34491 Ideas about using them in structures >>34493
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Humorous way to gain a facile and lithe waifu. A life sized papier cutout adhered to a RC car.
>>37977 Heh, OK I lel'd. In our Visual Waifu bread ( >>240 ), we discuss the ideas of motion (and I don't mean RC cars, lol :D flat-panel waifus. Seems a reasonable compromise of sorts to me personally.
>>37977 Lmao! >Humorous way to gain a facile and lithe waifu. A life sized papier cutout adhered to a RC car. Or a robot vacuum. Add either bluetooth speaker connected to a device hosting AI or a raspberry pi with locally hosted AI, and you have a pretty good waifu.
> (papercraft -related : >>44176 )

AI + Brain/Computer Interface news & commentary Robowaifu Technician 09/15/2019 (Sun) 10:35:53 No.253 [Reply]
DARPA Wants Brain Implants That Record From 1 Million Neurons

spectrum.ieee.org/the-human-os/biomedical/devices/darpa-wants-brain-implants-that-record-from-1-million-neurons
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>>19470 >Neuralink is here today, by all accounts. Hmm, okay, but then who has it? TITS was basically about text commands, we already had that many years ago. That aside, most of the tech would run on the side of the user, and it's (somewhat) available. Dependent on the variant the operators would require Whisper or some other speech recognition. Neuralink requires some operation if I'm not mistaken. I don't know about the release of some full human behavioral model using it, and I doubt very much it is possible anytime soon. Controlling devices is not the same.
>>19471 >Hmm, okay, but then who has it? The rumor as I understood it was that several hundred actually queued up and paid large sums to be the first ones. >Neuralink requires some operation if I'm not mistaken. Yes, it's a extremely-technical surgical implant into the brain. Also, about the TITS robowaifus, since you're here now, maybe we can continue the discussion in that thread about the technical aspects of the design ideas. That thread has languished for a while now, maybe it's time to pick it back up? Regardless, thanks for all the inputs Anon. These are some fascinating concepts involved with these implant systems.
>>19472 >maybe we can continue the discussion in that thread about the technical aspects of the design ideas. I was concerned that this is where this would be going. Thanks, but no. Not right now. I need to get back to 3D design. Reading through the MaidCom thread and some afk stuff already distracted me for too long. I generally decided at some point that I would first need some animated body, before I work on AI or AI plus remote input. I can't jump back and forth, because of mental occupation. I might need to do some traveling soon, and might pick it up then. Maybe I also find some old notes of mine when I finally sort out my files and backups.
>>19473 Understood. Good luck and looking forward to your progress Anon! Cheers.
Really intredasting directory of media; on-topic ITT: https://www.neurafutures.com/categories/

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Lemon Cookie EnvelopingTwilight##AgvQjr 04/28/2025 (Mon) 21:51:57 No.37980 [Reply]
The original thread can be found here: https://trashchan.xyz/robowaifu/thread/595.html --- Welcome to the Lemon Cookie thread, The goal of Lemon Cookie is to create a framework where a synthetic "mind and soul" can emerge through a "LLM as cognitive architecture" approach. This thread exists to collect feedback, ask for help & to document my progress. First I am going to try to give a high level overview of how this cognitive architecture is envisioned and the ideas behind it. I have spent time looking at cognitive architecture work, in the field there is now a consensus on how the mind works at a high level. An important mechanism is a "whiteboard", basically a global temporary memory that all the other systems read in and out of. Then there is different long-term memory systems that react to and add content to the whiteboard. Along with memory pattern matcher(s)/rules work on the content of the whiteboard. A key thing to consider is the difference in philosophy that cognitive architecture projects have, the intelligence is considered to emerge from the entire system. Compare this to LLM agent work where it's considered the intelligence is the LLM. My feelings on the general LLM space are conflicted, I am both amazed and really disappointed. LLMs possess an incredible level of flexibility, world knowledge and coherence. But everything outside of the model is stagnant. It's endless API wrappers & redundant frameworks all slight permutations on RAG & basic tool calling. I will believe that LLMs are misused as chatbots, simply put their pattern matching and associative power is constrained by chat format and shallow tooling. In the Lemon Cookie Cognitive Architecture so far here are the important aspects: 1. Memory is difficult. I do not think there is a singular data structure or method that is able to handle it all, several distinct types of memory will be needed. So far I plan for a PathRAG like system and a "Triadic Memory" inspired system for external associations (this is missing in most LLM solutions). 2. LLM as Kernel, The LLM's context window is the Whiteboard and has a REPL like mechanism. It holds structured data and logic in scripting-like format so it's both LLM & Human readable while staying easy to parse & allows for expressive structured data. The LLM's role will be to decompose data and make patterns and associations explicit as executable statements. 3. The language has to be LLM/CogArch-centric. There is a thousand ""agents"" that give LLMs a python interpreter as a tool. The two need to be more tightly coupled. Scripted behavior via pattern matching, The whiteboard is a bag of objects, this allows for programmable pattern matching (think functional programming like Haskell). It's also important to allow the LLM to observe code execution and to be able to modify state and execution flow. Data in languages have scoping rules, so should LLM context. Etc... I will go into more depth about the language in another post. 4. Another important system is the "GSR" Generative Sparse Representation and it will be a first class language & runtime type, This also needs its own post. But in general I am inspired by two things, "Generative FrameNet" paper where an LLM & an embedding model is used to automatically construct new FrameNet frames. The second source is "Numenta's SDRs"/"Sparse distributed memory" this representation has a lot of useful properties for memory (Please watch the videos under the "What the hell is an SDR?" segment in my links list for an easy introduction.) I think SDR unions & SDR noise tolerance will be especially useful. 5. A custom model, For all of the above to work well, a model will need to be fine tuned with special behaviors. I do want input on this. Baking facts & behaviors into LLM weights is costly, creating bloated models that are hard to run or train (why memorize all the capitals?), while letting authors gatekeep truth and impose "safety" detached from context. Blocking role-play "violence" or intimacy isn't protection: it's authors hijacking your AI companion to preach at you. Externalizing behaviors via whiteboard pattern matching shifts control: stabbing you in-game can be funny, but a robot wielding a knife isn't. Maybe you want intimacy privately, but don't want your AI flirting back at your friends. When put together I think this will be able to host a kind of synthetic "soul", In a living being what we call a personality is the accumulated associations, learned behaviors, beliefs and quirks molded by a unique set of experiences. I hope this will be true for this system too.

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Going off the beaten path on the strix halo is not for the faint of heart, so here is very painfully acquired hints! Userspace rocm has a lot of coupling to the linux kernel AMD driver & the GPU firmware, even if rocm is "running" a mismatch will cause random crashes due to the userspace making untrue assumptions of the GPU side. You can have a setup that seems to work for hours, but the rocm/hip stack is sending instructions that do slightly the wrong thing. Right now you need Linux firmware 202601 (or newer), a nightly rocm build (7.2 or newer) and a kernel version >= 6.18.4 Another issue specific to the strix halo is even if the rocm runtime is a nightly build installed from the AMD "the rock" repo, by default not all the included libraries are fully featured. Hip kernels that work just fine on other AMD gpus will fail to build. Often its related to a library called "Composable Kernel" https://github.com/ROCm/composable_kernel , if you get build errors with missing includes trying to pull in a header like "ck_tile/core.hpp" you need to build this library from source and install it. I recommend doing the build overnight, the ram used peeks at like 80gb and takes a few hours. (Yay massive C++ build times) Hoping to eventually produce a simple set of steps for anons here to do small fine-tunes on LLMs large enough to actually be useful on consumer grade hardware locally. Currently I am testing the RWKV repos making sure they work with the strix halo, I already got help from RWKV community to fix RWKV-PEFT https://github.com/Joluck/RWKV-PEFT/pull/80 (pic related, it does not crash instantly on start anymore! it took a lot of effort to get here)
>>43840 POTD This sounds incredibly technical a challenge, but we all certainly need such an outcome as >"produc[ing] a simple set of steps for anons here to do small fine-tunes on LLMs large enough to actually be useful on consumer grade hardware locally." Good luck, EnvelopingTwilight! :)
>>43840 Have you considered basing (at least some of) your work on smol models, EnvelopingTwilight? (cf. >>43997, et al) I'm just wondering if we might still get effective results, but on local systems running on consumer hardware. Cheers, Anon. :)
>>44017 Yes, the one in that image is a 3b, so its already small, I can run it at 20 tokens a second on my phone, but it still too dumb. Small models are improving, the ones we had a year ago where even worse. I will be training the largest model I can with my resources, but that is the first step for a good small model anyway. For better performance you want to train the small model on the top logits from bigger teacher model in the same family (tokenizer) that was trained on the same data.
>>44069 Neat! Sounds really good, EnvelopingTwilight. Good luck with your efforts and I look forward to a good report from you here soon. Cheers, Anon. :)
Edited last time by Chobitsu on 03/03/2026 (Tue) 08:20:40.

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