/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality!

We are back again (again).

Our TOR hidden service has been restored.

Max message length: 6144

Drag files to upload or
click here to select them

Maximum 5 files / Maximum size: 20.00 MB

Captcha
no cookies?
More

(used to delete files and postings)


HAPPY BIRTHDAY, /ROBOWAIFU/ !


Robot skeletons and armatures Robowaifu Technician 09/13/2019 (Fri) 11:26:51 No.200 [Reply] [Last]
What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot?
250 posts and 124 images omitted.
We've discussed parts of this topic of hoers legs here before (how we can benefit from using the same tensioning mechanisms to reduce energy consumption, et al). Someone over at our frens on /comfy/ linked to an article about it. https://trashchan.xyz/comfy/thread/623.html#15950
Open file (77.46 KB 720x540 stay.jpeg)
Open file (71.23 KB 500x374 stay2.png)
Open file (37.43 KB 800x800 tensegrity.jpeg)
Open file (386.58 KB 540x864 ClipboardImage.png)
>>42782 Holy shit...Umamusume was a sign... Based on the description and the diagrams I found, it appears to be an organic Tensegrity. I believe Kiwi alluded to this in the Tensegrity thread
>>42783 POTD >Holy shit...Umamusume was a sign... I believe you're on to something there, GreerTech. Leave no corner of it unexplored, please! Cheers. :^) TWAGMI
Arm mechanisms and gear analogues https://youtube.com/shorts/A5YiU1HLAfM
>>42943 Really cool GreerTech. :^)

Humanoid Robot Projects Videos Robowaifu Technician 09/18/2019 (Wed) 04:02:08 No.374 [Reply] [Last]
I'd like to have a place to accumulate video links to various humanoid – particularly gynoid – robotics projects are out there. Whether they are commercial scale or small scale projects, if they involve humanoid robots post them here. Bonus points if it's the work of a lone genius. I'll start, Ricky Ma of Hong Kong created a stir by creating a gynoid that resembled Scarlett Johansson. It's an ongoing project he calls an art project. I think it's pretty impressive even if it can't walk yet. https://www.invidio.us/watch?v=ZoSfq-jHSWw === Instructions on how to use yt-dlp to save videos ITT to your computer: (>>16357)
Edited last time by Chobitsu on 05/21/2022 (Sat) 14:20:15.
242 posts and 78 images omitted.
>>42875 POTD Excellent stuff, Mechnomancer. I had forgotten about that plugin.
>>42875 Damn, the use of the word "animatronic", plus using a method like Blender, means it's ALL scripted
Open file (6.41 MB 1364x768 GPT expressions.mp4)
>>42899 >it's ALL scripted Well, yes. Smol local chatbot LLMs are not trained for giving servo positions or providing responses in a consistent format. When I was kanoodling with the chatgpt API a few years ago (wait 2021 that was over 4 years ago!) it could respond from a list of possible expressions and separate it from the displayed text. It could also provide servo positions but I'm not sure if they actually would make sense. Would have to provide a list of joints and what each limit means (eg servo 1 is the elbow and a value of 1500 is retracted and 2500 is extended servo 2 is wrist rotation where 500 is clockwise and 2500 is counterclockwise, etc). Seen a few projects where they give chatgpt control of stuff like a smol robodoog. I'll probably give SPUD pre-programmed poses to react to keywords since she's all locally hosted on a raspi. Now that I think of it I never did check how well the wizard model is with providing more robot-y responses...
>>42904 >vid This will never not be cute! I'm glad its preserved here for posterity. May you and the rest of us look back on this stage with fond memories when dear SPUD is singing, dancing, and running with the best! Cheers & thanks, Mechnomancer. :^)
>>42875 >>42904 > (related : >>42916 )

Artificial Wombs general Robowaifu Technician 09/12/2019 (Thu) 03:11:54 No.157 [Reply] [Last]
I think we need to figure out how to fit a womb onto a waifubot. Where's the fun in having sex if you can't procreate?

Repost from a thread on /b/;
>"If you're like me and want to fuck a qt battlebot and get her pregnant, the best place to put an artificial womb is where a normal womb would be on a normal girl. The metal exterior could simply be a bunch of metal plates that unfold to allow space for the womb pod inside. The baby is probably safest inside the battlebot, and if she has good calibration then there shouldn't be problems with her falling and hurting the baby. After giving birth the metal plates could automatically fold back up again, shrinking the womb pod inside so she is combat effective again."

Well /robowaifu/? Feasible?
249 posts and 35 images omitted.
>>42498 Go checkout the work being done by colossal biosciences in artificial wombs.
https://www.theguardian.com/world/2025/nov/05/baby-alive-outside-womb New start up called aquawomb is bring it closer tp reality
>>42828 >gu*rdian (((Predictably))) pozz'd af. :D They create this clickbait sh*te all the time. OTOH, this tech itself sounds remarkable! Thanks, Anon. Cheers. :^)
>>42831 Yes the guardian is pozzed, but the new Dutch start up is very real. Still not in human trials yet.
>>42838 Agreed. I'm quite hopeful that we'll have viable ectogenesis systems within the decade. The tumult that will cause is gonna be ebin! :^) What a time to be alive.

Open file (124.90 KB 1434x1056 Galatea v3 Series.jpeg)
Galatea v3 Series: Maid Robot GreerTech 05/01/2025 (Thu) 00:54:37 No.38070 [Reply] [Last]
For the past year, I have been working on my own robowaifu design. Her name is Galatea. She's currently in the v3 Series. The design is very easy to build with the instructions and files, and is relatively very cheap, around $400 to make. She's also very customizable, you can choose the color, dress, hair, and even AI. I intend this to be the Model T of humanoid robots and robotic companions, while it is not the most complex, it is easy to mass produce and cheap. As of this post, her latest version is v3.0.2 Previous thread: https://trashchan.xyz/robowaifu/thread/74.html
90 posts and 33 images omitted.
>>42808 >But I always wanted to do more than just be the Steve Jobs guy here. Lol'd, ngl. :D >You'd have the AR sphere establish a connection with an AR visor, and if you look at it through the visor, you can see your hologram waifu. Totally makes sense in that context then. Do you have any plans for this as a project? I mean do you have parts you're working on making/buying yet? Regardless, good luck with it Anon. Please keep us here all up to date! Cheers. :^) --- I'd think ( >>240 ) is the proper thread to post about it in. Either that or our R&D thread : (currently >>24152 ).
Edited last time by Chobitsu on 11/13/2025 (Thu) 00:39:37.
>>42809 Man, I don't know the first thing about how to program an AR hologram waifu, let alone attach her to a Morph Ball that can move around. I've seen a few examples of AR hologram waifus, but none that are attached to a mobile robot. Ideally I'd like this to be a sort of parallel project for robowaifu development. It can be used as not only a visual waifu, but also as a test bed for physical robowaifu systems development. It's possible that AR systems could be used to direct a physical robowaifu's movement, and an AR sphere could integrate with a physical robowaifu for various tasks. But that's undermined by the fact that I don't have any idea to do it. But yes, I should take this to another thread better suited for it, or else just make a new thread.
>>42810 any idea how* to do it
It's been exactly one year since I first posted on this board. What a wacky year it has been. Here's to many more! >>37640
>>42817 Happy Anniversary, GreerTech! Here's to many more!! Cheers. :^)

DCC Design Tools & Training Robowaifu Technician 09/18/2019 (Wed) 11:42:32 No.415 [Reply] [Last]
Creating robowaifus requires lots and lots of design and artistry. It's not all just nerd stuff you know Anon! :^) ITT: Add any techniques, tips, tricks, or content links for any Digital Content Creation (DCC) tools and training to use when making robowaifus. >note: This isn't the 'Post Your Robowaifu-related OC Arts & Designs General' thread. We'll make one of those later perhaps. >--- I spent some time playing with the program Makehuman and I'll say I wasn't impressed. It's not possible to make anime real using Makehuman, in fact the options (for example eye size) are somewhat limited. But there's good news, don't worry! The creator of Makehuman went on to create a blender plugin called ManuelBastioniLAB which is much better (and has a much more humorous name). The plugin is easy to install and use (especially if you have a little blender experience). There are three different anime female defaults that are all pretty cute. (Pictured is a slightly modified Anime Female 2.) There are sliders to modify everything from finger length to eye position to boob size. It even has a posable skeleton. Unfortunately the anime models don't have inverse kinematic skeletons which are much easier to pose. Going forward I'm probably going to use MasturBationLABManuelBastioniLAB as the starting point for my designs. --- Saving everything with yt-dlp (>>16357, >>12247) >===

Message too long. Click here to view full text.

Edited last time by Chobitsu on 05/31/2023 (Wed) 18:55:38.
294 posts and 158 images omitted.
Edited last time by Chobitsu on 09/16/2025 (Tue) 02:42:34.
Very intredasting new development for Blender, (probably the first bluesky project of the post-Ton era): https://www.blender.org/news/introducing-blender-lab/ https://www.blender.org/lab/
Edited last time by Chobitsu on 11/12/2025 (Wed) 11:50:12.
> (OpenUSD related : >>42836 )

Open file (46.39 KB 458x620 eve preview.jpg)
My Advanced Realistic Humanoid Robot Project - Eve Artbyrobot 04/18/2024 (Thu) 17:44:09 No.30954 [Reply] [Last]
So far I have plans to build Adam, Eve, and Abel robots. All of these are Bible characters. This thread will cover the Eve robot. Eve will have no "love holes" because adding those would be sinful and evil. It is a robot, not a biological woman after all and I will view her with all purity of heart and mind instead of using her to fulfill my lusts of my body. Instead I will walk by the Spirit no longer fulfilling the lusts of the flesh as the Bible commands. Eve will be beautiful because making her beautiful is not a sinful thing to do. However, I will dress her modestly as God commands of all women everywhere. This would obviously include robot women because otherwise the robot woman would be a stumbling block to men which could cause them to lust after her which would be a sin. To tempt someone to sin is not loving and is evil and so my robot will not do this. To dress her in a miniskirt, for example, would be sinful and evil and all people who engage in sinfullness knowingly are presently on their way to hell. I don't wish this for anyone. My robot will dress in a way that is a good example to all women and is aimed toward not causing anybody to lust as a goal. My robot will have a human bone structure. It will use either a PVC medical skeleton or fiberglass fabricated hollow bones. My robot will look realistic and move realistic. It will be able to talk, walk, run, do chores, play sports, dance, rock climb, and do gymnastics. It will also be able to build more robots just like itself and manufacture other products and inventions. I realized with just a head and arm, a robot can build the rest of its own body so that is my intention. My robot will use BLDC motors for drones, RC, and scooters that are high speed and low-ish torque but I will downgear those motors with a archimedes pulley system that will be custom made from custom fabricated pulleys that will be bearings based. By downgearing with pulleys, instead of gears, I will cut down the noise the robot makes so it will be as silent as possible for indoor use. By downgearing, I convert the high speed motors into moderate speeds with great torque. BLDC motors with large torque generally are too large in diameter for a human form factor and take up too much volumetric area to be useful which is why I go with the high speed smaller diameter type motors but just heavily downgear them 32:1 and 64:1. My robot will have realistic silicone skin. Thom Floutz -LA based painter, sculptor, make-up artist is my inspiration as it pertains to realistic skin. The skin for my robots has to be at his level to be acceptable. It must be nearly impossible to tell the robot is not human to be acceptable. I will have a wireframe mesh exoskeleton that simulates the volumes and movements of muscle underneath the skin which will give the skin its volumetric form like muscles do. Within these hollow wireframe mesh frameworks will be all the electronics and their cooling systems. All of my motor controllers will be custom made since I need them VERY small to fit into the confined spaces I have to work with. I need LOADS of motors to replace every pertinent muscle of the human body in such a way that the robot can move in all the ways humans move and have near human level of strength and speed.

Message too long. Click here to view full text.

246 posts and 137 images omitted.
Okay so here I have attached the LED and resistor pair with their 30ga wire wrapping wire onto my highside mosfet's front face. I may add conductive silver paste to the wire wraps in the future if any issues come up there. However, I am wondering if just tightly wrapping it in electrical tape would more or less guarantee the connection doesn't open circuit. We'll see. I also finished soldering together six braided copper solder wick strands which will act as my heatsink for my highside mosfet. I am still deliberating on how to attach it to back of mosfet in such a way that it will be electrically isolated but thermally conductive. I am leaning toward thermal tape for this.
>>42798 Interesting. How will you be testing that this worked OK? Good luck with everything, Anon.
>>42800 >How will you be testing I plan to isolate the different parts with maybe kapton tape or packing tape and use lab power supplies to provide the 8v and 20v and see if LED comes on and test outputs with multi-meter. Then I plan to attach the heat sink after that and test again when I build a half bridge I think. The heat sink test I guess I'll do once its all on motor and can maybe use my ithermal imaging camera or something.
Here's the thermal tape I bought for mosfet heat sinking off Amazon:
>>42802 >>42803 Sounds reasonable, I think. >The heat sink test I guess I'll do once its all on motor and can maybe use my ithermal imaging camera or something. Neat! Good luck with this QA effort, Artbyrobot. Cheers. :^)

Open file (659.28 KB 862x859 lime_mit_mug.png)
Open-Source Licenses Comparison Robowaifu Technician 07/24/2020 (Fri) 06:24:05 No.4451 [Reply] [Last]
Hi anons! After looking at the introductory comment in >>2701 which mentions the use of the MIT licence for robowaifu projects. I read the terms: https://opensource.org/licenses/MIT Seems fine to me, however I've also been considering the 3-clause BSD licence: https://opensource.org/licenses/BSD-3-Clause >>4432 The reason I liked this BSD licence is the endorsement by using the creator's name (3rd clause) must be done by asking permission first. I like that term as it allows me to decide if I should endorse a derivative or not. Do you think that's a valid concern? Initially I also thought that BSD has the advantage of forcing to retain the copyright notice, however MIT seems to do that too. It has been mentioned that MIT is already used and planned to be used. How would the these two licences interplay with each other? Can I get a similar term applied from BSD's third clause but with MIT?

Message too long. Click here to view full text.

Edited last time by Chobitsu on 07/24/2020 (Fri) 14:07:59.
111 posts and 15 images omitted.
>>41583 The "Indigenous peoples native to the first nations on our stolen land which we acknowledge" License
>>41623 <"Not-nearly-long-enough!-MOAR WORDS!111"-he-rages-over-his-breakfast-cereal-bowl-spoon-in-hand.jpg :D
Edited last time by Chobitsu on 11/10/2025 (Mon) 05:59:14.
They mean this as a mechanism to get you into their system just say no, ofc! :D, but it's directly on-topic ITT. A very-brief summary overview, and probably useful to many in that context I'd think: https://www.blackduck.com/blog/open-source-licenses.html
Edited last time by Chobitsu on 11/10/2025 (Mon) 05:58:06.
>>42790 Thanks! :^)

Open file (13.11 KB 183x275 images (30).jpeg)
Meat Space Organization Robowaifu Technician 05/03/2025 (Sat) 15:56:58 No.38131 [Reply] [Last]
>Why organize IRL? This community is great and many individuals are already making progress on their prototypes. However this endeavor is not a one man job and organizing IRL would give better opportunities for collaboration and skill sharing/development. >Where should we organize? I propose we organize within a seven hour radius of Chicago. This would include the major cities of Milwaukee WI, St Louis MO, Detroit MI, Indianapolis IN, Louisville KY, Cleveland OH, Cincinnati OH, Columbus OH, Pittsburgh PA, Nashville TN, and Minneapolis MN. There are plenty of opportunities for jobs and universities in these cities. In particular Chicago has a booming tech industry with Google even moving their HQ to the city and the electronics manufacturing and biotech sectors are pretty good too and Detroit MI has pretty good robotics industry although it might not be the best place to live. Another wonderful thing about this area is that most of these homes have basements that could be turned into workshops. >How would this all be organized I propose a fraternity system. A fraternity would help build community and give us a vehicle to recruit others from STEM and skilled trades (machinists especially) The organization could also host a scholarship to help us build talent. Anons with enough money for a down payment could buy homes in the area and rent to below market rate to anons moving in. Different homes could specialize on different projects and collaborate and share equipment and skills with others nearby. What do you think /robowaifu/?
130 posts and 24 images omitted.
>>42546 Why not just order one directly from the link I left you before, Ribose? (cf. >>42130 ) Call and talk to them, and they may be able to arrange for something special for you also.
Edited last time by Chobitsu on 10/28/2025 (Tue) 20:10:41.
>>42554 I'll give it a shot. Figured I'd ask here too as I'm willing to pay and I would prefer to give robowaifu technicians my money.
>>42555 I appreciate that sentiment! I plan to scout around for some while I'm in the mountains in a few months. They're yours no-charge if I find some. Good luck, Anon! Cheers. :^)
This isn't the home I will be buying, but look at the space you can get for 75k. https://www.zillow.com/homedetails/569-W-21st-Ave-Gary-IN-46407/73412792_zpid/ Yes it is Gary. Yes it needs repairs, but with multiple people this could be defended and goods could be built here. Networks could be built here.
>>42753 Sounds encouraging, Anon. Good luck! Cheers. :^)

Robo Face Development Robowaifu Technician 09/09/2019 (Mon) 02:08:16 No.9 [Reply] [Last]
This thread is dedicated to the study, design, and engineering of a cute face for robots.
374 posts and 242 images omitted.
>>42747 Well our typical 3D morphtargets for hero digital double work ran around 120 different models (many were 50/50 splits, mirrored L & R). * I don't know if you consider that a smol number of, but I can tell you it takes weeks for a smol professional team to sculpt & tweak them all during pre-production for a single hi-fi 3D mesh! :^) --- * And this is just for facial -- not including anything from the lower neck down at all!
Edited last time by Chobitsu on 11/07/2025 (Fri) 20:19:17.
Open file (161.91 KB 256x256 ClipboardImage.png)
Open file (89.94 KB 1200x723 ClipboardImage.png)
Open file (662.01 KB 850x1360 ClipboardImage.png)
>>42748 I assume those are actual faces, right? For a Murder Drones/LAV/Astrobot/Kerfus/Galatea style face, you probably don't 120 or a professional team.
>>42749 >I assume those are actual faces, right? Yes. Big actors would go into a scan volume and have high-fidelity (hi-fi) mesh captures made of their faces. We'd take those and meticulously redo them as animatable (ie, well-formed) 3D quad meshes; then use those to do the actual "acting" (ie, 3D animations, typically using the sculpted morphtargets as mentioned). In many cases this "acting" is driven by real acting done in MOCAP volumes, then applied (or retargeted) onto the hero facial mesh. A control rig of some sort also drives the underlying mesh so that directoral/artistic control is available during production. Usually a lo('r)-fi, "blocking" mesh is used during production animation, then rendered with hi-fi for sampling and during post (-production/final). The same processes mostly apply for the rest of the body, but usually without nearly the attention to detail that facial demands. >For a Murder Drones/LAV/Astrobot/Kerfus/Galatea style face, you probably don't 120 or a professional team. No ofc not. For screen faces, such lo-fi work is fine. But for realworld, IRL robowaifus? Heh, let's just say "...it's complicated." :^)
Edited last time by Chobitsu on 11/07/2025 (Fri) 20:20:21.
>>42746 >As far as "real time" goes, remember this is a big-budget film: every.single.frame. is carefully-crafted by teams. In this case the work of professional animators during pre-production/production phases. So the >tl;dr in the specific case of M3gan 2, this is not realtime. I assumed as much for the movie, but I was talking about the actual toy, which surprisingly, seems to have about as much facial expression range. >>42747 >There's only a select amount of reasonable expressions you can make, I think a library is enough. When I think of animating facial expressions my mind goes to the Source engine's Faceposer, where the face mesh flexes to create as many facial expressions as any real face could make, but something like that would probably need to be simplified to run on a toy. The only other thing I think of is early 3D game graphics where there's textures for an eye and half of the mouth, and the most appropriate expression is picked by making the right combination of textures. But the Moxie face seemed better than that.
>>42751 >but I was talking about the actual toy, which surprisingly, seems to have about as much facial expression range. Ahh, understood. Yes (just like with a movie) you'd create a "library" of expressions (as I and @GreerTech indicated), then using some form of scripting (in the case of the toy), morph between them. We'd have to have the original programming from inside it to know precisely how it was done in that specific case, but this model is the general approach. As you suggested, the Moxie expressions are likely "baked out" beforehand into individual images and morphed between them with scripting (as with @Mechnomancer's & @GreerTech's approaches). Typical 2D stuff; and very low-cost, computationally. Great questions, Anon. Sounds like you're already well on your way... why not dive into the animatronics/programming aspects of IRL robowaifu faces (similar to @Mechnomancer's newer approaches)? :^)
Edited last time by Chobitsu on 11/07/2025 (Fri) 20:27:57.

RoboWaifuBanners Robowaifu Technician 09/15/2019 (Sun) 10:29:19 No.252 [Reply] [Last]
This thread is for the sharing of robo waifu banners. As per the rules, fallow these requirements: >banner requirements: File size must be lower than 500 KB and dimensions are 300x100 exactly. Allowed file formats are .jpg, .png, and .gif. >=== -fmt cleanup
Edited last time by Chobitsu on 01/26/2023 (Thu) 18:54:19.
177 posts and 115 images omitted.
>>39414 Done.
Open file (73.82 KB 300x100 SPUD bananr v2.png)
>>39397 ok text is now a bigga
>>39429 Done.
Open file (52.65 KB 300x100 i_must_clangbanner.png)
>>42709 Done.

Report/Delete/Moderation Forms
Delete
Report