>>33843
>Blender does a lot of relevant things to support high performance, hard and soft realtime requirements, and heterogeneous development.
Not sure what you mean about realtime in Blender's case, but otherwise fair enough. It's a remarkable system today! :^)
>Blender's design docs
I've seen these in the past, but since I stopped actively building Blender 2-3 years ago, I kind of let it slip my mind. So thanks for the reminder.
I personally like Blender's documentation efforts, though I've heard some disagree. Not-uncommonly, this is one of those tasks that get pushed to the 'back burner', and is often left to volunteer work to accomplish. Given the breadth & scope of the platform, I'd say the
Blender Foundation has done a yeoman's job at the doco work, overall. Very passable.
<--->
Also, reading that link reminded me of USD. NVIDIA is currently offering developers their version of free training on this topic, and I've been pondering if I can make the time to attend.
A huge amount of the DCC industry has come together to cooperate on
Pixar's little baby, and today it's a big, sprawling system. Why it's of interest to us here is that most of what a robowaifu will need to do to analyze and construct models of her 'world' is already accounted for inside this system. While there are plenty of other (often higher-speed) ways to accomplish the same (or nearly the same) tasks, the fact that USD has become such a juggernaut, with a highly-regimented approach to scene descriptions, and with such broad approval, improves the likelihood IMO that other Anons from the film & related industries may in fact be able to help us here once they discover robowaifus in the future --
if we're already using USD to describe her world and the things within it. I hope all that made sense, Anon.
https://openusd.org/release/glossary.html#
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Edited last time by Chobitsu on 10/02/2024 (Wed) 17:12:35.