/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality.

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Sorry for the delays in the BBB plan. An update will be issued in the thread soon in late August. -r

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“In the confrontation between the stream and the rock, the stream always wins- not through strength but by perseverance.” -t. H. Jackson Brown


Humanoid Robot Projects Videos Robowaifu Technician 09/18/2019 (Wed) 04:02:08 No.374 [Reply] [Last]
I'd like to have a place to accumulate video links to various humanoid – particularly gynoid – robotics projects are out there. Whether they are commercial scale or small scale projects, if they involve humanoid robots post them here. Bonus points if it's the work of a lone genius. I'll start, Ricky Ma of Hong Kong created a stir by creating a gynoid that resembled Scarlett Johansson. It's an ongoing project he calls an art project. I think it's pretty impressive even if it can't walk yet. https://www.invidio.us/watch?v=ZoSfq-jHSWw === Instructions on how to use yt-dlp to save videos ITT to your computer: (>>16357)
Edited last time by Chobitsu on 05/21/2022 (Sat) 14:20:15.
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HannahDev has a recent video showing some nice progress with the face/torso integration. https://www.youtube.com/watch?v=YSwHvz2qZjA
>>33984 Don't know if this one has been posted on the board for sure, but kinda related. https://www.youtube.com/watch?v=FY-MD4gteeE
Are quads OK in this thread? Parkour for quads. https://www.youtube.com/watch?v=PjWvf90l4cg
>>33848 >>33985 Thanks. >>33987 >Are quads OK in this thread? Parkour for quads. No, this here is for humanoid robots. There's a thread for walking >>243, and more for monster girls >>10259 This here >>33984 would also better fit somewhere else, something more general, but better we have it somewhere than not. Thanks.

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nandroid project II Emmy-Pilled 09/11/2023 (Mon) 01:03:11 No.25306 [Reply] [Last]
building own personal nandroid doll continuation of previous thread: https://alogs.space/robowaifu/res/19226.html#
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while the last week has been slow, big updates on the horizon
>>32501 Nice! Looking forward to the new progress, Anon.
Seems like it's been a while since the board has heard from you, Anon? How's things going?
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>>33714 sorry for the long radio silence, the greatly anticipated update 2.0 is around the corner and it has been taking up all my time. I am almost ready to unveil it, in the meantime here are the new updated hands and eyelashes I had fixed.
>>34028 Super excited to see what's new for dear Emmy. Keep up the great work, Emmy-Pilled! Cheers. :^)

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R&D General NoidoDev ##eCt7e4 07/21/2023 (Fri) 15:25:47 No.24152 [Reply] [Last]
This is a thread to discuss smaller or general waifu building problems, solutions, proposals and questions that don't warrant a thread or touch on more than one topic. In a way this is a technical meta, minus news. Keep it technical. A lot of topics in the old thread here >>83 have a thread on their own by now. The main topics in the old thread with the link to the related dedicated threads are listed here - it was mostly about actuation at the beginning: Topics in the old OP: - liquid battery and cooling in one (flow batteries) >>5080 - artificial muscles (related to actuators >>12810) - high level and low level intelligence emulation (AI) (related to AI >>77 >>22 >>250 >>27 >>201) - wear and maintenance, including repairs - sanitation >>1627 (related to actuators >>12810) > cheap hydraulic and pneumatic muscles > woven sleeves out of strong nylon fishing line > exhaust excess heat by breathing and panting (related to thermal management >>234) >>1635 (related to energy systems >>5080) > sitting in her 'recharging chair'

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I was looking into Joule thief circuits and came across a site where a guy claimed he somehow put out 8x as much power as the input with a few small modifications to the circuit: https://www.homemade-circuits.com/8x-overunity-circuit-using-joule-thief/ I haven't tested it yet myself, but I'd be happy if it was just a more efficient version of the regular circuit.
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A website to help you develop your own cycloid actuators. https://mevirtuoso.com/cycloidal-drive/
>>33836 Very cool, thanks Light! BTW, if I haven't greeted you before, then welcome! Cheers. :^)
>>33836 Very nice. Thanks.
>>33836 Thanks, but the big deal for me was finding the formula for OpenScad by Dan Fekete on Youtube mentioned here >>24401 Maybe using something like this her and then importing the result into a program for further modification might also work, I could imagine.

SPUD (Specially Programmed UwU Droid) Mechnomancer 11/10/2023 (Fri) 23:18:11 No.26306 [Reply] [Last]
Henlo anons, Stumbled here via youtube rabbit hole & thought I'd share my little side project. Started out as just an elaborate way to do some mech R&D (making a system to generate animation files on windows blender and export/transfer them to a raspberry pi system) and found tinkering with the various python libraries a kinda neat way to pass the time when whether doesn't permit my outside mech work. Plus I'd end up with a booth babe that I don't have to pay or worry about running off with a convention attendee. Currently running voice commands via google speech and chatgpt integration but I'm looking into offline/local stuff like openchat. WEF and such are so desperate to make a totalitarian cyberpunk dystopia I might as well make the fun bits to go along with it. And yes. Chicks do dig giant robots.
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>>33735 I really like your coding style, Anon. Good naming, good comments, sensible logic flow. Keep up the great work, Mechnomancer! Cheers. :^) >and -like people- it won't be perfect :3 Lol, true. We've had this discussion here more than once. In the case of Chii, for example, her naïveté early on in her life with Hideki is big part of her robowaifu'y charm. :D
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>>33739 The style is as much for my sanity as it is for others :D Fitted Spud's hoodie vest to her figure a bit more, makes her look more squish and approachable :3 I'll have to see about modifying that ol' morphsuit into a vest sort of thing so her Alita-esque arm panels don't get covered and put in some padding to make the squish. Also printed some new clavicles (more curved) and turned the old one's into neck-tendon-lookin things. I like neck definition I guess ¯\_(ツ)_/¯ Also extended the keyway on the chonky servos and printed more compact shoulder servo horn hubs so the shoulders are a more feminine width .
>>33782 Clothing really does make a major improvement in how huggable she looks.
>>33782 >Also printed some new clavicles (more curved) and turned the old one's into neck-tendon-lookin things. They look great, Mechnomancer. SPUD's really coming along nicely! > I like neck definition I guess ¯\_(ツ)_/¯ Me too. I personally consider the neck to be actually part of the face in my modelling (well, the head, certainly. Good work, Anon. Keep it up! Cheers. :^)
>>33423 >Also will add in a "sleep" function that cuts power to the face servos after a while (cuz sg90s are twitchy) and close the eyes. Wake word will be something like "SPUD" and "Wake up" or something before power to the face gets reconnected and any other voice commands are recognized (already have "sleep" command integrated to check the blink position so I just need to make it time-activated). Good idea. It's worth to think of variants of that. Noise sensor based activation, maybe based on noise level, or if possible something in the range of speech, a small voice detection sensor recognizing the name e.g. SPUD, someone touching or moving the body, ...

C++ General Robowaifu Technician 09/09/2019 (Mon) 02:49:55 No.12 [Reply] [Last]
C++ Resources general The C++ programming language is currently the primary AI-engine language in use. >browsable copy of the latest C++ standard draft: https://eel.is/c++draft/ isocpp.org/get-started https://archive.is/hp4JR stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list https://archive.is/OHw9L en.cppreference.com/w/ https://archive.is/gt73H www.youtube.com/user/CppCon

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Edited last time by Chobitsu on 10/10/2024 (Thu) 03:01:26.
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>>33931 Lol, I answered my own question which was staring me in the face, if I'd just hovered over the `i` from within JuCi++ to see it's derived type. It's a C++17 structured binding. [1] // work happens here auto [i] = sync_wait(sndr).value(); // what is this syntax ( `[i]` ) called? // -C++17 structured bindings? (ie [0th] // position; tuple<int> ret from value() --- 1. https://en.cppreference.com/w/cpp/language/structured_binding >=== -fmt, minor edit -add footnote/hotlink
Edited last time by Chobitsu on 10/10/2024 (Thu) 18:11:58.
>>33909 fixed a bunch of stuff, its doing outlines right now and its more usable, dont know if c++ has a better way of doing bit manipulation since it makes the code a mess [code]#include <iostream> #include <wchar.h> #include <locale> #include <stdlib.h> using namespace std; struct bitmap { int w, h; unsigned char *bits; // changed to actual bitmap, read using bitmasks }; class framebuffer { public: unsigned int width;

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>>33965 Wow, that's really becoming sophisticated, Anon. Why don't you publish this on a repo now? >dont know if c++ has a better way of doing bit manipulation since it makes the code a mess Most of it's original capability for this is directly derived from C, of course. OTOH, C++ now has intrinsic support for so-called bitfields, bitsets, & vector<bool> 's [1][2][3], so all the benefits of containers (ie, iterators, algorithms, span views, etc.) all come into play there. There are also a fair collection of bit manipulation functions in the numerics library now, too. [4] You might explore those spaces and see if they help you any. Regardless, very cool work, Anon! Grats. :^) --- 1. https://en.cppreference.com/w/cpp/language/bit_field 2. https://en.cppreference.com/w/cpp/utility/bitset 3. https://en.cppreference.com/w/cpp/container/vector_bool 4. https://en.cppreference.com/w/cpp/numeric#Bit_manipulation_.28since_C.2B.2B20.29 >=== -add'l footnotes -prose edit
Edited last time by Chobitsu on 10/11/2024 (Fri) 04:27:29.
Since glowniggers finally destroyed the based Anonfiles a while back (and since that's where the standardized .clang-format file I use was stored to share with the Anons here on /robowaifu/ ), I'll just copypasta the thing directely here. If you want to use it too, then: A. Install clang-format (the tool) B. Copypasta this codeblock into a new file named .clang-format (don't forget the leading dot!) into the base dir where you store all your C++ / C development projects. Then just execute the command: clang-format against any files you want properly formatted to the standard. <---> update: Well, lol. My file won't fit into a single post. Probably why I didn't just post it here last year or so :D I'll find a spot to host it again and link that instead. >=== -add/rm codeblock -add 'update' msg
Edited last time by Chobitsu on 10/15/2024 (Tue) 16:50:01.
Figuring out how to work with C++20 Modules under GCC. This is preparatory to starting up the new C++ Learning Classroom based on PPP3 here at some point : ( >>TBD ; cf. >>19777 , >>31023 ). Since support for modules is still sketchy at best rn for the big three compilers, it can be a bit of a challenge (at least is has been for me, heh :D. But here's an example setup [1] that I got to work, and g++ auto-pre-compiled the so-called '.gcm' file, and placed it in the right spot in the build tree for me. [2][3] >main.cpp import hello; int main() { greeter("world"); } // https://gcc.gnu.org/wiki/cxx-modules >hello_m.cpp module; #include <iostream>

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Edited last time by Chobitsu on 10/17/2024 (Thu) 00:29:07.

Artificial Wombs general Robowaifu Technician 09/12/2019 (Thu) 03:11:54 No.157 [Reply] [Last]
I think we need to figure out how to fit a womb onto a waifubot. Where's the fun in having sex if you can't procreate?

Repost from a thread on /b/;
>"If you're like me and want to fuck a qt battlebot and get her pregnant, the best place to put an artificial womb is where a normal womb would be on a normal girl. The metal exterior could simply be a bunch of metal plates that unfold to allow space for the womb pod inside. The baby is probably safest inside the battlebot, and if she has good calibration then there shouldn't be problems with her falling and hurting the baby. After giving birth the metal plates could automatically fold back up again, shrinking the womb pod inside so she is combat effective again."

Well /robowaifu/? Feasible?
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https://kr-asia.com/are-synthetic-wombs-the-future-of-childbirth-new-chinese-experiment-sparks-debate >Recently, the First Affiliated Hospital of Zhengzhou University (ZDYFY) announced a groundbreaking synthetic womb experiment without the use of extracorporeal membrane oxygenation (ECMO). In this experiment, a four-month-old fetal lamb survived for 90 minutes while hooked up to a unique apparatus, maintaining vital signs through a connection with its mother.
https://hakaimagazine.com/news/scientists-built-an-artificial-shark-uterus/ >In a new paper published in Frontiers in Fish Science, the researchers show that this manufactured uterus can sustain midterm Moller’s lanternshark embryos for up to a year, about two-thirds of their normal 18-month gestation period. The scientists hope this system will help sharks in their aquarium and eventually be used to bolster wild populations of other endangered shark species.
>>33991 >>34003 Very good news, and I'm also glad they found a reason to justify this research to the general public. Helping with species close to extinction or bringing them back, opens a lot of opportunities to get funding.

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Cyborg general + Biological synthetic brains for robowaifus? Robowaifu Technician 04/06/2020 (Mon) 20:16:19 No.2184 [Reply] [Last]
Scientists made a neural network from rat neurons that could fly a fighter jet in a simulator and control a small robot. I think that lab grown biological components would be a great way to go for some robowaifu systems. It could also make it feel more real. https://www.google.com/amp/s/singularityhub.com/2010/10/06/videos-of-robot-controlled-by-rat-brain-amazing-technology-still-moving-forward/amp/ >=== -add/rm notice
Edited last time by Chobitsu on 08/23/2023 (Wed) 04:40:41.
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https://www.independent.co.uk/tech/robot-mushroom-biohybrid-robotics-cornell-b2610411.html https://www.science.org/doi/10.1126/scirobotics.adk8019 >Many biohybrid robots are powered by animal or plant cells, which are sensitive to specific culture procedures and limited to short life spans. In contrast, fungi can be easily cultured and are robust in extreme conditions. Taking advantage of fungal mycelia’s natural light sensitivity, Mishra et al. developed an electrical interface to both house the mycelia and measure their electrophysiological action potentials. A control model was then developed to use the rhythmic voltage spikes from the living mycelia to control the locomotion of both a soft starfish-inspired robot and a wheeled robot. Robot trajectories could be altered by stimulating the mycelia with ultraviolet light. —Melisa Yashinski
https://techxplore.com/news/2024-10-biohybrid-robot-motor-neurons-cardiomyocytes.amp >A combined team of bio researchers and roboticists from Brigham and Women's Hospital, in the U.S., and the iPrint Institute, in Switzerland, has developed a tiny swimming robot using human motor neurons and cardiomyocytes grown to emulate muscle tissue.
>>33869 >>33870 Very neat! Ribose, is that you? :D Sometimes I wonder if SCIENCE! has gone too far we can possibly accelerate! these things? :^)
Thanks for all the good news. Glad to see the cyborg option moving forward a little bit. >>34002 Thanks, but next time, please copy some additional information. >New research has now demonstrated it's possible to package and present DNA so it can manage both, providing a full suite of computing functions out of strings of nucleic acids. Specifically, we're talking about storing, reading, erasing, moving, and rewriting data, and handling these functions in programmable and repeatable ways, similar to how a conventional computer would operate. > Researchers from North Carolina State University (NC State) and Johns Hopkins University demonstrated in experiments that their novel nucleic acid scaffold serves as proof of the versatility of DNA computing, and has the potential to build incredibly compact biological machines.

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Actuators For Waifu Movement Part 3 Kiwi 12/06/2023 (Wed) 01:18:16 No.27021 [Reply] [Last]
(1stl thread >>406 2nd thread >>12810) Kiwi back again with a thread for discussing actuators to move your waifu! Part Three! Let's start with a quick introduction to common actuators! 1. DC motors, these use brushes to switch the ferrous core electromagnets on a rotor to rotate its magnetic field relative to surrounding magnets! They're one of the cheapest options with an average efficiency range of 30 to 90%. Larger DC motors and motors with higher turn counts are more efficient. 1.5 Coreless DC motors, by removing ferrous materials, losses from hysteresis are almost eliminated, dramatically increasing efficiency to nearly 90% even in small motors. Eliminating the ferrous materials reduces flux focusing, resulting in weaker fields and higher speeds. 2. Brushless DC motors (BLDC), these use a controller to switch the electromagnets on a stator to rotate the magnets of a rotor! Without brushes, they have the potential to be more efficient with higher power density compared to DC motors. Their efficiency and behavior vary depending on the algorithm and sensors used to control them. Coreless brushless motors exist but are rare and only used for very niche applications. 3. AC motors, a wide and incredibly varied category. They all rely on AC’s frequency to control them. With single phase AC motors relying on shaded poles, capacitors, or some other method to induce a rotating magnetic field. 3 phase AC motors naturally have a rotating field which usually gives them higher efficiency and power density. Notably, most AC motors are brushless. The most commonly used brushed AC motor is the universal motor, which is 4. Stepper motors, brushless motors with ferrous teeth to focus magnetic flux. This allows for incredible control (stepping) at the cost of greater mass, subsequently giving them higher rotary inertia. Usually 50 to 80% efficient depending on control algorithm/speed/and quality of the stepper. Due to their increasing mass production (& ubiquitous low cost controllers), they have appeal as a lower cost alternative to BLDC motors if one carefully designs around them. 5. Coiled Nylon Actuators! These things have an efficiency rating so low it's best to just say they aren't efficient. (0.01% typical, 2% achieved under extremely specific conditions in a lab.) Though they are exciting due to their incredible low cost of fabrication, they’re far too slow and the energy requirements are nonsensical. https://youtu.be/S4-3_DnKE9E https://youtu.be/wltLEzQnznM 6. Hydraulics! These rely on the distribution of pressure in a working liquid to move things like pistons. Though popular in large scale industry, their ability to be used in waifu's has yet to be proven. (Boston Dynamics Atlas runs on hydraulics but it's a power guzzler and heavy) Efficiency varies wildly depending on implementation. They would work great for a giantess! 7. Pneumatics, hydraulics lighter sister! This time the fluid is air! This has the advantage in weight. They aren't capable of the same power loads hydraulics are but, who wants their waifu to bench press a car? (Too loud and inefficient for mobile robotics.) 8. Wax motors, hydraulic systems where the working fluid is expanding melted (commonly paraffin) wax! Cheap, low power, and produce incredible forces! Too bad they're slow and hard to control. 9. Explosion! Yes, you can move things through explosions! Gas engines work through explosions! Artificial muscles can be made by exploding a hydrogen and oxygen mixture in a piston, then using hydrolysis to turn the water back into hydrogen and oxygen. None of this is efficient or practical but it's vital we keep our minds open! Though there are more actuators, most are derivatives or use these examples to work. Things like pulleys need an actuator to move them. Now, let's share, learn, and get our waifu moving!

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Edited last time by Chobitsu on 12/06/2023 (Wed) 03:06:55.
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>>33364 >this actuator detail I dreamed up a while ago. Nice work! You're really ahead of the curve with that one, Grommet. :^) >this was my response back then, BTW : ( >>12943 ). I may say I loved the 'CVT power-pull' on that little bike -- smooth as silk. :) I like your ideas about further refinements to your design. We here could certainly all use such a device. To my own thinking, Jugglebot Anon's design is a great (& simple) start, and it's linear-actuation certainly works well with my tiny-mass/high-leverage-coefficient skeletal limb designs. Regardless, keep those ideas flowing Anon. Together, We're All Gonna Make It. Cheers. :^) >=== -prose edit
Edited last time by Chobitsu on 09/04/2024 (Wed) 23:28:40.
I was looking at gears and files I had saved and ran across an interesting very high reduction gear system that I had forgot about. A bit difficult to understand. It uses the teeth of gears very finely offset with a separate track to wedge them into place. So two tracks have teeth(gear teeth) slightly offset, and a third forces a flexible wedge into them to align them. Moving the track forward. It's primarily used in motors. The Moon rover used one to drive the wheels. They supposedly are very efficient, have very little to no backlash and compact with high gear ratios. Here's a link to video that shows how they work. Notice the linear example he shows first. Maybe, not sure, this could be set up as an actuator with the "flex spline" being activated or pushed into the two active geared splines by a roller that moves up the linear two splines. For testing these could be 3D printed with two solid gears(splines) and one flexible made with TPU or whatever. https://www.youtube.com/watch?v=7QidXf9pFYo https://www.engineeringclicks.com/harmonic-drive/ In some ways, kinds, sorts, this is like the idea I had to use a ball screw and one solenoid to scoot the balls up one at a time. >>9984 I wonder if you could do the same with these two wedge shaped gears and have a single edge move the parts just like the "flex spline" moves the rotary motion of the gear train in a harmonic drive?? Another way of looking at designs somewhat similar is the action of a farm jack.
>>33531 Uh oh, I'm repeating myself. Sigh...
Fridman interview, Electric vs. Hydraulic actuation: https://www.youtube.com/watch?v=6r6KPuJ689o
>>33990 Nice video. I hate hydraulics but...I could see with some sort of new valve design how it could be super cheap and easy to manufacture.

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Making money with AI and robowaifus Robowaifu Technician 11/30/2019 (Sat) 03:07:12 No.1642 [Reply] [Last]
The greatest challenge to building robowaifus is the sheer cost of building robots and training AI. We should start brainstorming ways we can leverage our abilities with AI to make money. Even training AI quickly requires expensive hardware and computer clusters. The faster we can increase our compute power, the more money we can make and the quicker we can be on our way to building our robowaifus. Art Generation Waifu Labs sells pillows and posters of the waifus it generates, although this has caused concern and criticism due to it sometimes generating copyrighted characters from not checking if generated characters match with training data. https://waifulabs.com/ Deepart.io provides neural style transfer services. Users can pay for expedited service and high resolution images. https://deepart.io/ PaintsChainer takes sketches and colours them automatically with some direction from the user, although it's not for profit it could be turned into a business with premium services. https://paintschainer.preferred.tech/index_en.html I work as an artist and have dabbled with training my own AIs that can take a sketch and generate many different thumbnails that I've used to finish paintings. I've also created an AI that can generate random original thumbnails from a training set. In the future when I have more compute power my goal is to create an AI that does the mundane finishing touches to my work which consumes over 80% of my time painting. Applying AI to art will have huge potential in entertainment and marketing for animation, games and virtual characters. Market Research

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Edited last time by Chobitsu on 05/14/2020 (Thu) 01:15:03.
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>>32387 Yes. Since men all desire just one thing, and it's disgusting >insert picture of mountain cabin in the woods, loving wife, happy family, etc..., and the Globohomo have effectively robbed the average man of such simple pleasures (by rotting """modern""" women's minds with their satanic lies, according to their father's will in the matter), then he'll seek satisfaction elsewhere. For Anon, this largely entails creating robowaifus + turning away from 3DPD. It's a much, much deeper topic than even this entire board could cover, but those are a couple of the highlights. >Any company (or maker) failing to take this into account will (likely) be stuck with mediocrity. This. >"If you build the waifus, Anons will come." :^)
This is a good question. Nobody wants to fund the robowaifus. Maybe even if it was finished for ideological reasons.
>>32289 >>32306 >>32341 If you are still around, I am someone with the skills and curiosity. I'm an embedded systems engineer who now works in crypto for a day job. However, I saw through the marketing terms and got a similar impression to >>32308 . Your site is tailored for magazine blurbs and is not giving much information for enthusiasts. I dipped into your Robots external link and it is a quickly made wordpress site. I don't mean this rudely, but your robots seem to be mechanical busts of substandard sex dolls. In another community, dedicated to love dolls, we recognize that Taiwanese factories are producing better sculpts than what you have there. On the technical side, are you using a fully custom OS? How locked down is it? Do you have more details besides "robust processor"? Perhaps your presentation is just out-dated. If so, it needs to shift to a more technical focus to attract the people who want to make waifus.
id like to hear some reasons on what the advantage of making the maidbot opensource are. i say maidbot because apparently sex bot is off limits around here. if its to be made opensource it should be gpl if its to be made for profit itd be however much harder. i dont see selling individual unlicensed kits as viable. even with the gpl only the us might respect that license and might.
>>33970 heres something else i thought of. why do we consider making a maidbot more doable than making an indistrual machine? say we wanted make a machine that makes 3d filaments or making springs or paper clips? a welding bot too but for some reason i can see myself selling paperclips, 3d filament or springs. i cant see myself selling welding bots...

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MaidCom Kiwi 02/08/2024 (Thu) 06:40:01 No.29219 [Reply] [Last]
MaidCom Project Thread 2 Project Goal: Simple, low cost, extensible platform for robowaifu development. Picrel shows the model which is being developed. Every part will be designed to be easily printable and replaceable. Her designs will be open source. Modding and customization will be encouraged. This is a base model. Early revisions will be heavily limited in functionality. I invite you to help design and define standards so that it is easy to create specialized add-ons to allow her to become your own waifu. Collaboration is important, MaidCom is officially partnered with Lin and his Waifu Wheelchair, if you'd also like to be officially partnered, say so. Cat eats and miniskirts are encouraged! <--- Previous thread: ( >>15630 ) >=== -add crosslink
Edited last time by Chobitsu on 08/14/2024 (Wed) 21:50:13.
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>>33691 Thanks! >>33694 There seems to be a misunderstanding. I meant that her range of motion IRL was less then it was simulation. Likely due to clipping. >Walking mechanism I have, and still am, entirely against walking robots, Wheels are far more efficient and simpler to implement. Her legs will move to allow her wheels to move over obstacles. I appreciate your willingness to offer help, I hope you'll do so in the future. In this case, I was offering advice to get people thinking. This video demonstrates what I'm going for. https://www.youtube.com/watch?v=KmXulwvCsZA
>>33695 Y/w. BTW, that is a wild doggo base in that video Kiwi. While I still want my baseline robowaifu designs to have two clear, bipedal legs, it would be wonderful if she could 'step onto' the doggo base for gettin' around proper fast (especially in, say, the outdoors walks to/from the park). Plus it's such a clear separation of concerns that all the general advances made with robo-doggos already would be applicable to the base. Just my views on it. Not really trying to sway your designs one way or other. You're in charge of this project! Really looking forward to see the latest progresses with Maidcom Mini, Anon. Cheers. :^)
So this is a hunch but I think the maid aspect of robotwaifu might be harder than the sex aspect. Folding the laundry, doing the dishes and cleaning is very delicate whereas the sex aspect is more rough and mechanical.
>>33842 I think you're correct for the most part, Anon. While there are some subtleties involved with good sn*snu, domestic work is in fact far more nuanced, expansive, and detailed. Good point, thanks. Cheers. :^)
@Kiwi What do you think about the idea of starting with one or two of these little Arduino-based car kits, as Maidcom Mini's mobility base? (cf. >>33809 ) https://www.youtube.com/watch?v=nkCP95zLvSQ&list=PLrOv9FMX8xJEEQFU_eAvYTsyudrewymNl&index=21 https://www.youtube.com/watch?v=v2kxAh_I4ew

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