>>43212
Thanks! I'm really hopeful that prices on all this stuff will begin coming way down once more competitors enter this arena.
My credit card is feeling the pinch from this right now! :^)
>but what exactly are we looking at here? Do you have a full waifu program or just a demo for the ability to project AR holograms onto a marker?
No we won't have any of that stuff yet. I'm going to take baby steps at all this to keep the impacts on my time & energy low-ish. For now, I'm simply going to demonstrate displaying a static image of dear
Chii-chan in a window, floating above my work table. Should be about a week as I get everything assembled for it.
Next, I want to print out aruco markers, making a smol printed cube of them. Then I need to 3D-print a PLA clip to go onto the nosebridge of the visors to hold a little mini-webcam right in the center of them. This will be the
input video feed back to the computer, * and which we'll use to create the most basic OpenCV tracker program so that it keeps a target reticle fixed on that cube, regardless how I move my head.
After that, we'll explore more about registering the waifu image above the target cube within the visors, as we mentioned. It'll still just be a static image for now.
Then we'll start working on creating a "blocking" 3D waifu character (blocking is a film term, it just means lo-rez & clunky) to register above the cube (now replacing the previous static image). We'll use the blocking character to begin programming the initial crude animated movements.
That's enough to go on with for the moment! :D I hope all this makes sense, Anon?
---
* Remember, these visors are merely the
output from the computer part of the problemspace. (cf.
>>43053 )
Edited last time by Chobitsu on 12/09/2025 (Tue) 08:28:06.