/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality!

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Robowaifu Media Propaganda and Merchandizing Anon 01/29/2023 (Sun) 22:15:50 No.19295 [Reply] [Last]
That Time I Incarnated My Christian Cat Girl Maid Wife in a Short Dress Together we can create the robowaifu-verse! Let's start making media to further our cause. There's tremendous potential for us to reach a wide market and prime minds to accept their future cat grill meidos in tiny miniskirts. We have text based stories floating around but, audio and visuals are paramount to gain a general audience. I will start with a short about a young man building a small cat girl and learning to understand her love. Importantly, she will be very limited, in the same way our first models will be. To set certain expectations. Mahoro is impossible but, the slow and simple robowaifus that can exist have their own charm. Let's show the world the love that will soon exist. --- >thread-related Robowaifu Propaganda and Recruitment (>>2705) >=== -add related crosslink
Edited last time by Chobitsu on 02/02/2023 (Thu) 22:18:06.
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How can an AI be trusted? How could we prove that our AI is trustworthy? How would demonstrate that people should put their trust in the works of our members? What methods would we use to convey this to a wide audience? I still plan to post videos of myself with a prototype MaidCom once she is presentable. We need more, we need widespread belief that our way is safe, trustworthy, and worthy of public use. We also need to prove that Claude, Gemini, and other competing AI are less worthy. We need to open a path where FOSS AI is the mainstream. We need to do so fast, strike before they can regulate us into obscurity. https://www.youtube.com/watch?v=KUkHhVYv3jU
>>34287 Wow! That video was really cool, Kiwi. Thanks for sharing it! :^) <---> As to your question. Again, wow! That's a really, really tough proposition, Anon. BTW You sure this wouldn't be better in the Safety/Security, or Cognitive, or Philosophy, or Ethics/Morals thread(s)? I trust no man (or woman obvs, lol). Not even myself. God alone do I really trust with everything (or so I claim lol; how can one really know until 'everything' is put to the actual test? :^) But that's a matter of my own faith in God's deeds and words (which are innumerable!) So I think the >tl;dr here rightly is: We can't. Probably not the answer you wanted, but it's the one you need -- and it saves me literal years of fruitless searching (just like the fabled King, lol!) <---> OTOH, we have no excuses not to make our works as trustworthy and reliable as we can. OTOOH, this type of goal costs: time, money, effort, intelligence. These things tend to be in short supply in many Anons lives. But all can be either gained or supplied -- except time.

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So, I tried out Hedras new version. I was quite sceptical, but it's stunningly better than what they gave me recently for free and before that on a paid plan. It's quite expensive (~7$ for one video), while I'm not signed up to a plan right now. I can't upload the video here, since it has 26MB. https://www.youtube.com/shorts/3AewFvA5lY4
>>37522 WOW! That looks really good, NoidoDev. Its crafting the design of the body now quite nicely. I'm well-pleased that you're investigating this. If you can somehow figure out a way to save out the 3D meshes its generating during this process that would be stellar. Cheers, Anon. :^)
Edited last time by Chobitsu on 03/16/2025 (Sun) 14:21:54.
https://trashchan.xyz/robowaifu/thread/87.html#972 >Call to action on a website is simple, just have a "download here" button, preferably with a lot of details, ex. "Galatea v3.0.1 3D Printing Files". Yes, that makes sense GreerTech. >For an advertisement tagline, it can be as simple as "Build her today!", "The cure for loneliness", "Always there to support you", etc... Also seems sensible. This one can be a lot more subtle & respectful, I'd think, as well. As Greentext anon put it, finding concise ways to remind Anons/Joe-Sixpacks why they want (& need!! :D a robowaifu in their homes is a skill we'll need to develop here. >tl;dr We already have an 'embarrassment of riches' as to good reasons, we'll need to pare that down to just the essentials for our our prop & ad-copy. Cheers, Anon. :^)
Edited last time by Chobitsu on 04/22/2025 (Tue) 07:24:14.

C++ Learning Classroom Chobitsu Board owner 02/11/2023 (Sat) 02:56:07 No.19777 [Reply] [Last]
Keep your eyes on the prize edition --- Notice: I'm going to have to put a hiatus on this project until at least this Summertime 2024 (probably later). A) There seems to be only a little interest in it right now by anons. B) Right now in my life I have too much else on my plate that needs attention. C) In the meantime, whenever I'm here I'll still be happy to answer any questions anons have for the first 11 classes so far, or for anything in the textbook thread also. I hope to be back with this later, Anons. Cheers. Update 2: My apologies to every Anon who participated, but this classroom project is cancelled. There are several reasons why, but the >tl;dr is simply: >I now recommend you use https://learncpp.com (cf. >>35657 ).

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Edited last time by Chobitsu on 03/12/2025 (Wed) 16:30:23.
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>>31023 Maybe this will interest you, maybe not, but it sure looks interesting to me. And so you will at least think about it, "...Written in C for maximal compatibility (C++ compatible)..." Which I know makes you happy. Look at this killer GUI library. It looks great AND it even runs on microcontrollers including the ESP32(which is how I found it) LVGL - Light and Versatile Graphics Library https://github.com/lbcb/LittlevGL Look at the live demos below in a browser. They look really good. Maybe...instead of the huge library they are using in the book you could cut a great deal of effort and time out by using a nice little package. https://lvgl.io/demos

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>>31046 Really interesting stuff, Grommet. I'll certainly look into this! Cheers. :^)
>>22143 > local file -related : >>34006
hello, i want to learn c++ but need some help for contant i can't understand this very cearfully
>>37461 Hello ayush, welcome! I now recommend you simply use learncpp.com (cf. >>35657 ). I'll patch the OP ITT to point that out. My apologies, but I'm not planning on continuing our own /robowaifu/ C++ class any longer (for several reasons), but I'm a big enthusiast for C++ . I'll be happy to help you with specific questions as you work through https://learncpp.com . If you actually learn to program in the language and you care to help build robowaifus then that would be great!

Selecting a Programming Language Robowaifu Technician 09/11/2019 (Wed) 13:07:45 No.128 [Reply] [Last]
What programming language would suit us and our waifus best? For those of us with limited experience programming, it's a daunting question.
Would a language with a rigid structure be best?
Do we want an object-oriented language?
How much do you care about wether or not a given language is commonly used and widespread?
What the fuck does all that terminology mean?
Is LISP just a meme, or will it save us all?

In this thread, we will discuss these questions and more so those of us who aren't already settled into a language can find our way.
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>>36722 ????? I thought they were just some lite resource Linux??????
>>36722 yeah its fine, i get blow outs too, point is you dont have the luxury of being exclusive and that was an #include/#pragma joke
>>128 I'd say for code that is going to make up parts of it that are going to be called often, like if you were to add a GPU into the robots to be its "brain" to navigate around like a human would (and have reflects and spacial awareness and so on), then this should be written with something like C or C++. The other, "higher level" stuff, can be written in a scripting language so it's easier for people to contribute to and isn't going to affect performance/power efficiency that much. You'll often see this with video games. Where the main engine, that'd rending the graphics on the screen and doing the heavy lifting, is all C/C++. Then for things like your quest system, you might use something like Lua or Python so it's easy for even novice programmers to add new things into the game (they're working with simple scripts that hide the complexities of the engine and let them focus on making things). You'll also see this with game mods too, it's a tried and tested approach. If you're curious, look into something like "plugin architecture" - essentially it's dead simple to make mods or plugins this way. the application itself has a /plugin or /mods folder, you just copy in the script files as their own folder and that's it, when the application starts it scans that folder and integrates it. So now even a brainlet can extend the main functionality and not have to do anything complex.
We've discussed Formal Verification here before : ( <several posts I can't find right now b/c we don't have a perfect index of the board in our Library thread, and I don't have Waifusearch on this box>(lol), >>33900, et al). F* seems rather rigorous, and likely would be very handy for us to master here for several crit-secs of our C3 robowaifu systems codebase. https://fstar-lang.org/
>>36736 >and that was an #include/#pragma joke Lol. Me and my fast lightning mind missed that one. :D >>36776 >The other, "higher level" stuff, can be written in a scripting language so it's easier for people to contribute to and isn't going to affect performance/power efficiency that much. I get the argument, Anon. But the simple truth is that yuge swaths of 'judgement-oriented' code (ie, such as is pertinent for >>10000, et al) are both high-level, and have to execute lightning fast to be of any realworld, practical use. If we have to just go on without any command outputs for, say, 10 seconds (or even 1 second) while Python parses it's complex decision trees to decide if -- while 200kg robowaifu is merrily rolling along in the kitchen cleaning things up after dinner -- she should continue driving over the baby now surprisingly lying on the floor directly in her pathway or should she stop first before that happens... then lots & lots of bad things will ensue! :DD >You'll often see this with video games. Again, completely understood. OTOH, most times people don't actually die in the realworld while vidya'g. Robowaifus (and robots in general) can actually kill you accidentally. >tl;dr It's complicated. :^) >===

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Edited last time by Chobitsu on 02/14/2025 (Fri) 04:23:17.

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Emmy the Robot Robowaifu Technician 09/07/2024 (Sat) 15:09:33 No.33430 [Reply] [Last]
Welcome all Nandroids fans to the Emmy thread, for discussing and posting about EtR. Off-topic posts and personal attacks will be deleted. --- Also, be sure to check out Emmy-Pilled's project thread! (>>25306) Important Community Links: Boorus, etc.: https://nandroid.booru.org/index.php Google Docs: https://docs.google.com/spreadsheets/d/1mXuNh9ESedCiDZclVuz9uiL7nTNk3U9SgCE_CRHi3Us/htmlview# Webtoons: https://m.webtoons.com/en/canvas/emmy-the-robot/list?title_no=402201 > previous threads : >>27481 >>26629 >>30919

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>>35802 >thicc 50's Denise on sticc 90's Denise I always thought both Denises would have the same physique, but sure, whatever works for you. Also she's from the 2000s, not the 90s
NEW THREAD NEW THREAD >>35816 NEW THREAD NEW THREAD
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A bit late
>>35734 Even so when say art didnt have a single emmy the robot related art So makes you wonder how often he looks for It or was part of his staff that lead him to it
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SPUD (Specially Programmed UwU Droid) Mechnomancer 11/10/2023 (Fri) 23:18:11 No.26306 [Reply] [Last]
Henlo anons, Stumbled here via youtube rabbit hole & thought I'd share my little side project. Started out as just an elaborate way to do some mech R&D (making a system to generate animation files on windows blender and export/transfer them to a raspberry pi system) and found tinkering with the various python libraries a kinda neat way to pass the time when whether doesn't permit my outside mech work. Plus I'd end up with a booth babe that I don't have to pay or worry about running off with a convention attendee. Currently running voice commands via google speech and chatgpt integration but I'm looking into offline/local stuff like openchat. WEF and such are so desperate to make a totalitarian cyberpunk dystopia I might as well make the fun bits to go along with it. And yes. Chicks do dig giant robots.
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>>34226 Hmmm James might be onto something here. I'll be back in a while lol. https://www.youtube.com/watch?v=AEXz8xyTC54
>>34226 Those speaker boobs are comically disturbing due to how they recess. Do they have some sort of cover that goes over them? It looks like you made some sort of attachment ring for something of mesh or foam i presume. Would help prevent speaker damage.
>>34254 This is a good example of why I keep pushing the use of LARPfoam for our robowaifu's 'undershells'. LARPagans have a big set of communities around this stuff today, and it's a good idea for us here to benefit from all this information. BTW, another Anon also posted this video here, but I can't locate that post ATM. >I'll be back in a while lol. Lol, don't stay away too long, Mechnomancer. ABTW, this is a daily reminder you'll need a new bread when you get back. Alway rember to link the previous throd in your OP. Cheers, Anon. :^) >>34259 Great find Kiwi, thanks very kindly. I wonder what Bruton has in store for his 'next design that walks better'? Cheers. :^)
New bread: >>34445

The Sumomo Project Chobitsu Board owner 11/24/2021 (Wed) 17:27:18 No.14409 [Reply] [Last]
So I've been working for a while at devising an integrated approach to help manage some of the software complexity we are surely going to encounter when creating working robowaifus. I went down many different bunny trails and (often) fruitless paths of exploration. In the end I've finally hit on a relatively simplistic approach that AFAICT will actually allow us to both have the great flexibility we'll be needing, and without adding undue overhead and complexity. I call this the RW Foundations library, and I believe it's going to help us all out a lot with creating workable & efficient software that (very hopefully) will allow us to do many things for our robowaifus using only low-end, commodity hardware like the various single-board computers (SBCs) and microcontrollers. Devices like the Beaglebone Blue and Arduino Nano for example. Of course, we likely will also need more powerful machines for some tasks as well. But again, hopefully, the RW Foundations approach will integrate smoothly with that need as well and allow our robowaifus to smoothly interoperate with external computing and other resources. I suppose time will tell. So, to commemorate /robowaifu/'s 5th birthday this weekend, I've prepared a little demonstration project called Sumomo. The near-term goal for the project is simply to create a cute little animated avatar system that allows the characters Sumomo and Kotoko (from the Chobits anime series) to run around having fun and interacting with Anon. But this is also a serious effort, and the intent is to begin fleshing out the real-world robotics needs during the development of this project. Think of it kind of like a kickstarter for real-world robowaifus in the end, but one that's a very gradual effort toward that goal and a little fun along the way. I'll use this thread as a devblog and perhaps also a bit of a debate and training forum for the many issues we all encounter, and how a cute little fairybot/moebot pair can help us all solve a few of them. Anyway, happy birthday /robowaifu/ I love you guys! Here is my little birthday present to you. === >rw_sumomo-v211124.tar.xz.sha256sum 8fceec2958ee75d3c7a33742af134670d0a7349e5da4d83487eb34a2c9f1d4ac *rw_sumomo-v211124.tar.xz >backup drop

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Edited last time by Chobitsu on 10/22/2022 (Sat) 06:24:09.
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>>33843 >Blender does a lot of relevant things to support high performance, hard and soft realtime requirements, and heterogeneous development. Not sure what you mean about realtime in Blender's case, but otherwise fair enough. It's a remarkable system today! :^) >Blender's design docs I've seen these in the past, but since I stopped actively building Blender 2-3 years ago, I kind of let it slip my mind. So thanks for the reminder. I personally like Blender's documentation efforts, though I've heard some disagree. Not-uncommonly, this is one of those tasks that get pushed to the 'back burner', and is often left to volunteer work to accomplish. Given the breadth & scope of the platform, I'd say the Blender Foundation has done a yeoman's job at the doco work, overall. Very passable. <---> Also, reading that link reminded me of USD. NVIDIA is currently offering developers their version of free training on this topic, and I've been pondering if I can make the time to attend. A huge amount of the DCC industry has come together to cooperate on Pixar's little baby, and today it's a big, sprawling system. Why it's of interest to us here is that most of what a robowaifu will need to do to analyze and construct models of her 'world' is already accounted for inside this system. While there are plenty of other (often higher-speed) ways to accomplish the same (or nearly the same) tasks, the fact that USD has become such a juggernaut, with a highly-regimented approach to scene descriptions, and with such broad approval, improves the likelihood IMO that other Anons from the film & related industries may in fact be able to help us here once they discover robowaifus in the future -- if we're already using USD to describe her world and the things within it. I hope all that made sense, Anon. https://openusd.org/release/glossary.html# >===

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Edited last time by Chobitsu on 10/02/2024 (Wed) 17:12:35.
>>33845 >Not sure what you mean about realtime in Blender's case This page looks relevant: https://developer.blender.org/docs/features/cycles/render_scheduling/ Blender does progressive rendering, which starts by rendering low-resolution frames. If there's extra time left over before a frame needs to be rendered, it generates more samples to generate a higher-resolution frame. The equivalent for video generation at a fixed framerate would be running a small number of denoising steps for the next frame, and running additional denoising steps if the next frame doesn't need to be rendered yet. For text generation at a fixed token rate, it would be equivalent to doing speculative decoding for the initial response, then using (maybe progressively) larger models if the next token doesn't need to be output yet. For a cognitive architecture with a fixed response rate, I think the equivalent would be generating an initial response, then continually refining the response based on self-evaluations & feedback from other modules until the the response needs to be output. >USD Very nice. I hadn't heard of this. It looks like a goldmine of information. Your explanation does make sense, and it's a great example of the sort of design patterns that I expect would be useful, in this case for modeling the environment & context.
>>33850 OK good point, CyberPonk. Such UX optimizations can fairly be said to be in the domain of soft-realtime. And certainly, integrating GPU processing code into the system to speed the rendering processes of Cycles & EEVEE has had major positive impacts. I personally think the fact that Ton chose to create the entire GUI for Blender in OpenGL all those years ago has had many far-reaching effects, not the least of which is general responsiveness of the system overall (especially as it has rapidly grown in complexity over the last few years). <---> >It looks like a goldmine of information Glad you like it! It's fairly easy to overlook that describing a scene is in fact a very-complex, nuanced, and -- I'm going to say it -- human undertaking. And when you consider that task from the deeply-technical aspect that USD (and we here) need to accommodate, then you wind up with quite a myriad of seeming-odd-juxtapositions. Until D*sney got their claws into it, Pixar was a one-of-a-kind studio, and well up to such a complicated engineering effort. I doubt they could do it as well today. If at all. DEI DIE to the rescue!111!!ONE! :D Cheers, Anon. :^) >=== -fmt, minor, funpost edit
Edited last time by Chobitsu on 10/03/2024 (Thu) 03:49:23.
>>33857 I looked up that USD. "USD stands for “Universal Scene Description”". I hadn't heard of it. Wow, that's some super comprehensive library and format. Hats off to pixar for open sourcing this.
>>34201 >Hats off to pixar for open sourcing this. Well, it's a vested-interest, but yeah; you're absolutely correct Grommet. Sadly, I'm sure they couldn't even pull it off today; they've become quite afflicted with the incompetency crisis. >protip: competency doesn't cause a crisis, only incompetency does. :^)

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General Robotics/A.I./Software News, Commentary, + /pol/ Funposting Zone #4 NoidoDev ##eCt7e4 07/19/2023 (Wed) 23:21:28 No.24081 [Reply] [Last]
Anything in general related to the Robotics or A.I. industries, and any social or economic issues surrounding it (especially of robowaifus). -previous threads: > #1 (>>404) > #2 (>>16732) > #3 (>>21140)
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> this thread <insert: TOP KEK> >"There is a tide in the affairs of men, Which taken at the flood, leads on to fortune. Omitted, all the voyage of their life is bound in shallows and in miseries. On such a full sea are we now afloat. And we must take the current when it serves, or lose our ventures." >t. A White man, and no jew...
>>34164 DAILY REMINDER We still need a throd #5 here. Would some kindly soul maybe NoidoDev, Greentext anon, or Kiwi please step up and make one for us all? TIA, Cheers. :^)
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>>34230 Guess it's up to me again. This was much easier than the meta thread. Took me like fifteen minutes, and ten of those were spent browsing in my image folders for the first two pics. Changes are as follows: + New cover pic + Added poner pic + New articles ~ Minor alteration to formatting >>34233
>>34234 >Guess it's up to me again. Thanks, Greentext anon! Cheers. :^)
>>34234 NEW THREAD NEW THREAD NEW THREAD >>34233 >>34233 >>34233 >>34233 >>34233 NEW THREAD NEW THREAD NEW THREAD

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Beginners guide to AI, ML, DL. Beginner Anon 11/10/2020 (Tue) 07:12:47 No.6560 [Reply] [Last]
I already know we have a thread dedicated to books,videos,tutorials etc. But there are a lot of resources there and as a beginner it is pretty confusing to find the correct route to learn ML/DL advanced enough to be able contribute robowaifu project. That is why I thought we would need a thread like this. Assuming that I only have basic programming in python, dedication, love for robowaifus but no maths, no statistics, no physics, no college education how can I get advanced enough to create AI waifus? I need a complete pathway directing me to my aim. I've seen that some of you guys recommended books about reinforcement learning and some general books but can I really learn enough by just reading them? AI is a huge field so it's pretty easy to get lost. What I did so far was to buy a non-english great book about AI, philosophycal discussions of it, general algorithms, problem solving techniques, history of it, limitations, gaming theories... But it's not a technical book. Because of that I also bought a few courses on this website called Udemy. They are about either Machine Learning or Deep Learning. I am hoping to learn basic algorithms through those books but because I don't have maths it is sometimes hard to understand the concept. For example even when learning linear regression, it is easy to use a python library but can't understand how it exactly works because of the lack of Calculus I have. Because of that issue I have hard time understanding algorithms. >>5818 >>6550 Can those anons please help me? Which resources should I use in order to be able to produce robowaifus? If possible, you can even create a list of books/courses I need to follow one by one to be able to achieve that aim of mine. If not, I can send you the resources I got and you can help me to put those in an order. I also need some guide about maths as you can tell. Yesterday after deciding and promising myself that I will give whatever it takes to build robowaifus I bought 3 courses about linear alg, calculus, stats but I'm not really good at them. I am waiting for your answers anons, thanks a lot!
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>>33765 > But I could see training one to recognize voice, one to deal with movement, one to deal with vision, specifically not running into things, and maybe one for instruction on a low level. Like move here, pick up this, etc If I remember right Mark Tilden referred to this as "horse and rider" setup, where you have a high level program giving direction to a lower level program. The lower level worries about not stepping in a hole, etc while the high level worries about where the pair are going. I too have experienced the boons of separating different functions into different programs/AI. To give a real life example of what you're talking about: my voice recognition AI doesn't like to run in the same program as the image recognition AI. I've experienced some programs running at different speeds, eg: on a raspi takes half a second for the image recognition to run, while the servo program can run like 2 dozen times a second while it is running, and the voice detection pauses the program until words are heard (or a 5 second timeout), so these different speeds/natures of the code requires separation, which in turn requires developing a way to communicate with each each program. >>33746 >Starting Best way to start is looking for a code/library that does what you want (like image recognition), and try tweaking it to fit your needs, like making it interact with other programs eg if an object is recognized in an image, move a servo.
>>33767 >I've experienced some programs running at different speeds Asynchrony is a deep topic in systems engineering for complex 'systems-of-systems' -- which full-blown robowaifus will certainly be in the end. The buffering and test, test, test combo has been the most successful engineering approach to this issue thus far, AFAICT. Just imagine the timing difficulties that had to be surmounted by the men who created and operated the Apollo spacecraft out to the Moon & back! Lol, our problems here are actually much more complicated (by at least a couple orders magnitude)!! :DD Kiwi discussed the desire that >A thread dedicated to man machine relationships may be needed : ( >>33634 ), and I agree. While my guess is that he meant for that thread to primarily be focused on the psychological/social aspects of those relationships, I would argue that the engineering of complex parts of our robowaifu's systems that in any way involve responsiveness or interaction-timing with her Master (or others) is definitely fair game for such a thread. The reason is simple: timing of interactions -- particularly verbal ones -- clearly affects the social perceptions of those (for all parties involved). >tl;dr < If it takes our robowaifus more than half a second to begin to respond to her Master's engagements, then we've waited too long... Cheers. :^) >=== -fmt, prose edit
Edited last time by Chobitsu on 09/28/2024 (Sat) 03:08:07.
>>33905 Thanks, Anon. Nice degree programs. And at least one version of many of these lectures are available online! Cheers. :^)
>>33767 Thanks for the advice. It's welcome.

Modular Platform, "Assistant": Wheelchair-style robot base to jumpstart projects Lin 08/21/2023 (Mon) 01:14:26 No.24744 [Reply] [Last]
Lord knows I'm terrible at these writeups, so I'd recommend glancing at the attached CAD screenshots to get a quick idea of what this project is about-- on that note, most of this post will be copy/pasted stuff from the design docs, mainly stuff that won't change, so apologies in advance. Long story short, I've talked to a bunch of guys, both on the chans and elsewhere, who have some great ideas but aren't sure where/how to get started. My hope is that a (comparatively) simple, modular base that provides power, movement, and basic sensor data will let them get started on their own project without having to re-invent the wheel (and get nerd-sniped in the process.) # Brief The purpose of this platform is to establish a generalized "blueprint" of a (comparatively) cheap, human-scale "modular base platform" that can be built by a capable layman and maintained by a hobo, while supporting and powering any "robo payload" <= 75lbs, 5kW. Emphasis is placed on all parts being readily available or substitutable, and could conceivably be built from salvage at near zero cost (or in the face of malicious sales restriction), excepting digital controllers. Durability has also been prioritized, with over-engineered tolerances and (optional) bilateral redundancy for everything but the drive motors. Sacrifices have been made to accommodate this vision (primarily weight, though to a lesser extent, performance), and Builders with access to specialized tools or a higher budget will likely want to tweak the design (ex. using aluminum T-Slot instead of right-angle stock, welds in place of frame bolts, etc.) The design is purposefully made to resemble (and, if necessary, function as) a wheelchair (see reasoning below.) ## Project Budget Target Cost: $2,500 USD-2023 with new, mid-grade parts, excepting computer/processor. (realistically, I expect this to be closer to $3,500 in the short term, until people more clever than I improve some of the design's weaknesses/sacrifices) ## Prototype Info - Prototype Budget: $10,000 USD-2023 - (I have access to specialized equipment and labor (at a price), including a commercial 3D printer, 5-axis mill, welding, lifts, etc.) - First design revision expected by the new year (2024). Physical construction to begin Spring 2024. Basic electronic control system, motor/BMS interface to be somewhat complete between January and (Spring) 2024.

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>>30696 Good, just wanted to know that things are still moving ahead. Thanks.
>>29642 >>29694 >>30696 Outstanding news, Lin. Good luck with your other projects. Looking forward to June! Cheers. :^)
Been a while, my brothers-in-/robowaifu/. As anyone could have predicted, my team’s responsibilities didn’t end as cleanly as our calendar promised, but it’s “within epsilon” and I’ll have a decent amount of free time again starting from this weekend. Other than that, I managed to do a decent amount of physical design testing during the last couple months, which did lead to a few mechanisms being tweaked and one in the process of being redesigned (details next post) Anyway, part orders were delayed a bit-- there’s a few funny stories there, but it boils down to my being spoiled by having access to an ordering department/personnel... I have a newfound appreciation for all they do, let me tell you. Ended up automating most of what I could, which (hopefully) will make ordering less painful in the future. Hoping to get raw material stock (to which I didn’t attach part numbers during design) ordered mid-month. TL;DR: The last major part order should be placed the next week or two? I’ll have an hour or two on weekdays to work on my robot, but... I also have a lot of learning to do when it comes to machining, so I’ve ordered a decent amount of spare stock for when I inevitably screw something up. (another post coming later today or tomorrow detailing design changes) Also, going forward, my posts regarding solo projects will be a lot less detailed unless someone has specific questions/input (anyone here is free to ask, of course.) No deeper reason-- since I’m strapped for time, it’s just a lot more fun to spend my free time designing stuff than talking about it.
>>31527 Hi Lin, welcome back! >spoiled Heheh, sounds like it. :D For us lowly, inexperienced plebeians any experience/advice you've picked up from more-closely managing your own supply chain(s) would be much-appreciated! :^) >project progress Good luck with your parts orders and any further redesign efforts needed for The Assistant. Looking forward to your incoming post(s). >lower-detail post content As one of your local 'followers' here on /robowaifu/ , I personally look forward to & appreciate any details you share here with those of us planning to attempt creating our own copy of your work. There's also the 'public archive' aspect for the broader Anon community we all share & benefit from by any valuable information posted here on this public IB /robowaifu/ (as opposed to, say, Doxxcord where it's lost to everyone but the Globohomo forever). This ongoing-archive benefit also extends out into the future ofc -- even to those new Anons who haven't even arrived here yet! -- so it's a gift that 'keeps on giving'. I don't want to urge you, but just asking you to consider the issue through other "eyes". :^) --- Regardless, we've all already benefitted from your efforts which you've shared here with us. For that, a hearty thank you (same extended to every other productive Anon here)! Cheers, Anon. :^)

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Edited last time by Chobitsu on 06/10/2024 (Mon) 23:41:36.
Seems like it's been a while since the board has heard from you, Anon? How's things going?

Robowaifu Systems Engineering Robowaifu Technician 09/11/2019 (Wed) 01:19:46 No.98 [Reply]
Creating a functional Robowaifu is a yuge Systems Engineering problem. It is arguably the single most complex technical engineering project in history bar none, IMO. But don't be daunted by he scale of the problem anon (and you will be if you actually think deeply about it for long, hehe), nor discouraged. Like every other major technical advance, it's a progressive process. A little here, a little there. In the words of Sir Isaac Newton, "If I have seen further it is by standing on the shoulders of Giants." Progress in things like this happen not primarily by leaps of genius--though ofc that also occurs--but rather chiefly comes by incremental steps towards the objective. If there's anything I'm beginning to recognize in life it's that the key to success lies mainly in one unwavering agenda for your goals: Just don't quit. >tl;dr Post SE and Integration resources ITT. www.nasa.gov/sites/default/files/atoms/files/nasa_systems_engineering_handbook.pdf https://www.nasa.gov/reference/systems-engineering-handbook/ https://www.nasa.gov/reference/system-engineering-handbook-appendix/ >=== -patch dead hotlink
Edited last time by Chobitsu on 09/14/2024 (Sat) 15:54:29.
23 posts and 10 images omitted.
>>11917 You seem quite antagonistic to my basic claims, so I'll put them all aside for the moment (my real-world experiences notwithstanding). In a more general sense then, can you offer any advice on my specific desired outcome through this conversation then, Anon? Namely; >how we can both take advantage of technical debt, and also remediate it ('pay it back') in our works too.
Just storing this here as a sober warning against mediocrity [1], when devising exceptionally-complex systems such as capable & pleasing robowaifus; they must operate continuously, safely & reliably in the near-presence of their Masters and other humans -- but component failures are inevitable. To wit: Failure of individual subsystem(s) in such a highly-interconnected system can rapidly cascade in unforeseen ways; the outcome of which may become catastrophic. <---> >"...To understand why, one must understand the concept of a “normal accident.” In 1984, Charles Perrow, a Yale sociologist, published the book, Normal Accidents: Living With High-Risk Technologies. In this book, Perrow lays out the theory of normal accidents: when you have systems that are both complex and tightly coupled, catastrophic failures are unavoidable and cannot simply be designed around. In this context, a complex system is one that has many components that all need to interact in a specified way to produce the desired outcome. Complex systems often have relationships that are nonlinear and contain feedback loops. Tightly-coupled systems are those whose components need to move together precisely or in a precise sequence." >( related : >>4631 ) --- 1. https://www.palladiummag.com/2023/06/01/complex-systems-wont-survive-the-competence-crisis/ >=== -sp, fmt, prose edit -add crosslink
Edited last time by Chobitsu on 09/14/2024 (Sat) 18:50:01.
>related : John Gall : Systemantics : ( >>33550, >>33553 )
> systems-engineering -related: ( >>33550 )
> (systems-engineering -related : >>35571 )

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