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/DMG/ DIY Motor Generation Axial 01/30/2025 (Thu) 11:08:28 No.36271 [Reply]
>Welcome to /DMG/ DIY Motor Generation! This is the place to discuss DIY motor designs, showcase your creations, and refine your ideas on motor tech. This thread is a requested offshoot of the "Actuators For Waifu Movement" thread to focus specifically on DIY motors. We will focus solely on DC motors. I will start the thread off by talking about the types of motors and terms associated with electric motors to keep a good reference to look back on. It should be noted that most motors are Radial Flux and not Axial Flux. What is flux? Magnetic flux is a measure of the total magnetic field which passes through a surface. Radial and Axial describes the orientation of the magnetic flux. Radial Flux Motor > A radial flux motor is like a cylinder spinning inside another cylinder. The magnetic flux flows perpendicular to the axis of rotation, meaning it moves from the stator to the rotor radially outward or inward. Traditional cylindrical motors (like most brushed and brushless DC motors, induction and steppers) are radial flux motors. Rotor and stator are concentric, with the stator surrounding the rotor. Pros: Well-established, widely used, good for high-speed applications. Cons: Can be bulkier and less power-dense compared to axial flux motors. Axial Flux Motor >An axial flux motor is like two discs spinning parallel to each other. The magnetic flux flows parallel to the axis of rotation, meaning it moves along the shaft’s length rather than outward. These motors have a flat, disc-like design where the stator and rotor are stacked on top of each other rather than inside one another. Pros: More compact, higher torque density, and better cooling due to a larger surface area. Cons: More complex to manufacture, higher initial costs. Kinds of Motors: >Brushed DC Motor: Uses brushes and a commutator for current switching. Simple, inexpensive, but requires maintenance due to brush wear. >Brushless DC Motor (BLDC): Uses electronic commutation instead of brushes. More efficient, longer lifespan, commonly used in drones and electric vehicles. >Coreless DC Motor: Lighter and more efficient than traditional brushed motors, often used in small precision devices like robotics and medical instruments. >Stepper Motor: Moves in discrete steps, allowing precise control. Used in CNC machines, 3D printers, and robotics. >Servo Motor: A DC motor with feedback control for precise positioning. Used in robotics, RC vehicles, and automation. >Single-Phase Induction Motor: Used in household appliances like fans and washing machines. >Three-Phase Induction Motor: Used in industrial applications due to high efficiency and reliability.

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>>36653 >I reduced the number of required user given parameters from 24 down to 6. Wow, this sounds remarkably impressive, Axial! >There are almost 48,000 generated motor configurations based on these example 6 parameter ranges, lol. Haha what could possibly go wrong? :^) >I still think it's beneficial for me to finish mine >I'm wondering If I should just clone and modify their work, but idk yet. No! Please finish your own work, Anon. I think you are likely to have a better tool in the end if you follow your own muse in the matter. >tl;dr When you're done, then go back and dig into MAGGEN . That's my view on the matter anyway. <---> Regardless, this is very exciting progress to see here Axial. You've obviously spent years developing this expertise. Thanks very kindly for choosing to share it here on /robowaifu/ . May we all make lots of homespun actuators for our waifus now!! Cheers. :^)
I don;t know how helpful this will be but this guy who wrote and astounding amount of articles on electronics, computers and that sort of stuff has a couple articles on a, supposed, simple way to calculate fields. Judging from his output I would suspect he is right but I don't know for sure. He provides software but it's in postscript which he was enamored of. PS is an actual programming language that can do anything any other can do. If I'm not mistaken it;s sort of in the same class or operational style as Forth. Stack based I believe. Anyways here's the page. Has a ton of articles. Go down until you see "Fun With Fields" "and "Simple new EM field solutions", while you're at it search for "Magic Sinewave" on the same page. These are spikes or rapid on-off signals that when their harmonics are combined give you a fairly perfect sine wave with some much higher harmonics that can be easily filtered. https://www.tinaja.com/eeweb01.shtml He has a ton of great articles.
>>36271 Well, I hope you're still with us here, Axial. Been wondering what's happening with you lately, Anon. Cheers. :^)
Robert Murray-Smith has an absolutely kick ass video here. It's for a generator but all he says equally applies to motors. It's also without iron as Axial prefers. He gives reference to other videos he has to wind these serpentine coils. He places these and magnets in 3D printed forms to make the generator. 1931 A More Powerful And More Efficient Generator And How To Build It https://www.youtube.com/watch?v=BX7UgVSUOBE He has a ton of videos on all sorts of stuff and a WHOLE LOT on generators and motors. What is so good about a lot of his videos is he explains what he is trying to do in simple terms and makes most everything out of simple stuff you can easily acquire. He has two channels. One with his name and one called Thinking N tinkering. Both good. Let's look at some of the huge advantages of these serpentine coils he makes. He winds these as just a big coil of wire then bends it around a form. Think of the trouble to wind a bunch of little coils like a normal motor/generator compared to one big coil and stuffing it in a form. The time saving is immense. The key here it not necessary exactly what he built, though it's good, it's looking at the way these are arranged and seeing how much the same can be used as motors. A simple example is, does the coil have to be in a circle? No it could be like the linear motor that Axial showed a picture of in this comment. >>36432 You make your form, wind this big round coil then stuff it in the form. Here's another simple idea. Does a Halbach array have to be made of magnets? No you could do the same with wire coils. And using Simth's technique you could wind a big coil then thread it through a form to make the array. See the array in the first picture here

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Edited last time by Chobitsu on 03/10/2025 (Mon) 10:23:36.
>>37407 POTD Great resource, Gromment. Cheers.

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Local Non-LLM Chatbot GreerTech 01/13/2025 (Mon) 05:35:09 No.35589 [Reply] [Last]
I was thinking, instead of using a costly LLM that takes a high-end PC to run, and isn't very modifiable, what if we use a simple chatbot with prerecorded voice lines and/or Text-To-Speech? This was partially inspired by MiSide, I realized that you don't need complex responses to create a lovable character <---> >(Chatbot General >>250 ) >(How may we all accomplish this? >>35801, ...) >=== -add crosslinks-related
Edited last time by Chobitsu on 01/18/2025 (Sat) 21:34:03.
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>>36992 That's what I was thinking about when I made this thread. It can definitely run on the hardware we have now.
>>37004 Yeah, this is still a great thread idea, GreerTech. >>37010 Thanks, Anon!
>>37010 >https://github.com/Гунтhercox/ChatterBot Lol. Apologies Anon, you've run afoul of our longstanding /cow/-esque wordfilters. Let's try this codeblock version? https://github.com/Гунтhercox/ChatterBot
>>37056 >lolnope.exe Hmm. For some reason I thought Robi patched that for codeblocks. Anyway, for the uninitiate: here's the proper letters (rm spaces): g u n t hercox

Bipedal Robot Locomotion General Robowaifu Technician 09/15/2019 (Sun) 05:57:42 No.237 [Reply] [Last]
We need to talk about bipedal locomotion. It's a complicated topic but one that has to be solved if we are ever to have satisfyingly believable robowaifus. There has surely already been a lot of research done on this topic, and we need to start digging and find the info that's out there. There are some projects that have at least partial robolegs solutions working, but none that I know of that look very realistic yet. We likely won't come up with some master-stroke of genius and solve everyone's problems here on /robowaifu/, but we should at least take a whack at it who knows? We certainly can't accomplish anything if we don't try.

I personally believe we should be keeping the weight out of the extremities – including the legs – while other anons think that we should add weight to the feet for balance. What's you're ideas anon? How do we control the gait? How do we adjust for different conditions? What if our robowaifu is carrying things? What about the legs during sex? Should we focus on the maths behind MIP (Mobile Inverted Pendulum), or is there a different approach that would be more straightforward? A mixture? Maybe we can even do weird stuff like reverse-knee legs that so many animals have. Robofaun waifu anyone? What about having something like heelys or bigger wheels in the feet as well?

I'm pretty sure if we just put our heads together and don't stop trying, we'll eventually arrive at least one good general solution to the problem of creating bipedal robot legs.

>tl;dr
ITT post good robowaifu legs

>tech diagrams sauce
www.youtube.com/watch?v=pgaEE27nsQw
www.goatstream.com/research/papers/SA2013/SA2013.pdf
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>>33972 Oh, OK got it. Heh, I thought you were saying the motor weighed a ton. :^)
Thanks for all the YouTube links, but please add some some description when posting. Ideally more than one line. These videos have a text description on YouTube which can be copied. With ">" you can quote it, though make sure to put this in front of each paragraph when doing so. Cheers.
> (synchronized-balancing walk R&D -related : >>36994, >>36998 )

Selecting a Programming Language Robowaifu Technician 09/11/2019 (Wed) 13:07:45 No.128 [Reply] [Last]
What programming language would suit us and our waifus best? For those of us with limited experience programming, it's a daunting question.
Would a language with a rigid structure be best?
Do we want an object-oriented language?
How much do you care about wether or not a given language is commonly used and widespread?
What the fuck does all that terminology mean?
Is LISP just a meme, or will it save us all?

In this thread, we will discuss these questions and more so those of us who aren't already settled into a language can find our way.
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>>36722 ????? I thought they were just some lite resource Linux??????
>>36722 yeah its fine, i get blow outs too, point is you dont have the luxury of being exclusive and that was an #include/#pragma joke
>>128 I'd say for code that is going to make up parts of it that are going to be called often, like if you were to add a GPU into the robots to be its "brain" to navigate around like a human would (and have reflects and spacial awareness and so on), then this should be written with something like C or C++. The other, "higher level" stuff, can be written in a scripting language so it's easier for people to contribute to and isn't going to affect performance/power efficiency that much. You'll often see this with video games. Where the main engine, that'd rending the graphics on the screen and doing the heavy lifting, is all C/C++. Then for things like your quest system, you might use something like Lua or Python so it's easy for even novice programmers to add new things into the game (they're working with simple scripts that hide the complexities of the engine and let them focus on making things). You'll also see this with game mods too, it's a tried and tested approach. If you're curious, look into something like "plugin architecture" - essentially it's dead simple to make mods or plugins this way. the application itself has a /plugin or /mods folder, you just copy in the script files as their own folder and that's it, when the application starts it scans that folder and integrates it. So now even a brainlet can extend the main functionality and not have to do anything complex.
We've discussed Formal Verification here before : ( <several posts I can't find right now b/c we don't have a perfect index of the board in our Library thread, and I don't have Waifusearch on this box>(lol), >>33900, et al). F* seems rather rigorous, and likely would be very handy for us to master here for several crit-secs of our C3 robowaifu systems codebase. https://fstar-lang.org/
>>36736 >and that was an #include/#pragma joke Lol. Me and my fast lightning mind missed that one. :D >>36776 >The other, "higher level" stuff, can be written in a scripting language so it's easier for people to contribute to and isn't going to affect performance/power efficiency that much. I get the argument, Anon. But the simple truth is that yuge swaths of 'judgement-oriented' code (ie, such as is pertinent for >>10000, et al) are both high-level, and have to execute lightning fast to be of any realworld, practical use. If we have to just go on without any command outputs for, say, 10 seconds (or even 1 second) while Python parses it's complex decision trees to decide if -- while 200kg robowaifu is merrily rolling along in the kitchen cleaning things up after dinner -- she should continue driving over the baby now surprisingly lying on the floor directly in her pathway or should she stop first before that happens... then lots & lots of bad things will ensue! :DD >You'll often see this with video games. Again, completely understood. OTOH, most times people don't actually die in the realworld while vidya'g. Robowaifus (and robots in general) can actually kill you accidentally. >tl;dr It's complicated. :^) >===

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Edited last time by Chobitsu on 02/14/2025 (Fri) 04:23:17.

Robot skeletons and armatures Robowaifu Technician 09/13/2019 (Fri) 11:26:51 No.200 [Reply] [Last]
What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot?
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>>36324 >>36325 Decided to do a snap to clarify specifically: https://trashchan.xyz/robowaifu/thread/26.html#43
>>36331 This in the middle is just some regular infill, I think. It can be selected in the slicer. Looks clearly like "Gyroid Infill" https://help.prusa3d.com/article/infill-patterns_177130
>>36366 POTD Excellent resource, NoidoDev, thanks!! Yeah, that looks exactly like the same kind of infill. Just looking at it, I knew it would be strong in every direction (a fairly high-priority, in a dynamic system like a robowaifu), and the notes in your link confirmed that. <---> Thanks again, Anon. Cheers. :^)
> (skeleton joints, etc. -related: >>39006 )
> (UWMWPE tubing & rods -related : >>39010 )

Dolls, Dollmaking Techniques, and Their Use for Robowaifu Construction Greentext anon 01/16/2024 (Tue) 05:14:05 No.28514 [Reply]
Dollmaking is an ancient art, dating back as far as recorded history. Throughout these many years, dollmakers have invented and innovated at a steady pace, making each doll just a little bit better than the last while still leaning on tried-and-true techniques. This thread is here to discuss those techniques, and other relevant aspects of the doll world (including mannequins and marionettes) which we can apply to make our own waifus. One common example most of you may have seen already is the ball-jointed doll. However, there is more than one type. Higher-end BJDs commonly use elastic string to bind limbs to sockets in a method not too dissimilar to how tendons link our bones. There are also peg linked joints. where you (usually) have two hemispheres connected to eachother and connecting two seperate limb parts with pegs. There are also double-joints which work on the same basic principle. The attached images show both principles. Simple hinges are also quite the staple. They often have varying levels of tightness, depending on the application. A marionette, for instance, will typically have very loose hinges which allow for great ease of movement via user-operated strings. A system like that is quite easy to motorize, though one would want to consider how to get the limbs to stay in position without constant motor input. On the more complex end of things, some dolls feature endoskeletons, which allow for more realistic sometimes and complex poses. However, in addition to being more complex, these are much more expensive, fragile, and difficult to repair. While some of these things could be solved here, I doubt that a perfect solution is realistic at this time. It's good to keep in mind, though. Outside of basic frame components, there are also the details, such as the eyes. Glass eyes have the interesting effect of "following" the viewer without requiring any motors or electronics. Weight and cost are both important considerations, however, especially for a full-size waifu with anime doe eyes. Resin eyes are also quite popular, as ithey're easier to make at home. Wigs, of course, are also important to consider. I assume everyone here will want their waifus to have hair, and said hair will be easier to install (and detach for cleaning) if treated as a seperate component. They're usually kept in place with simple elastic, and I imagine it'd be easy to introduce magnets into the equation for better stability. What do you guys think about these concepts, and what do you have to add? It's a vast field, with plenty of potential uses for waifu making. Concepts from doll-adjacent items, such as action figures, plushbots, puppets, etcetera are also welcome for discussion.
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>>36002 Related
>>31408 I find that the Backyard AI app is good for that. If you want an offline version, I made this guide.
>>36041 Thanks, Robophiliac! As you might guess, finding information here after the fact can be tedious. Keeping things sorted into proper threads+crosslinking helps immensely with this issue. Cheers, Anon. :^)
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>>36002 Discussion thread that preceded the "My Size Barbie BJD" thread on the dollforum: NSFW https://dollforum.com/forum/viewtopic.php?t=57877&start=0
>>36105 I like the clean layout of that image, Robophiliac. Makes it a bit easier for my autistic mind to consider fully. Thanks! Cheers, Anon. :^)

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Emmy the Robot Robowaifu Technician 09/07/2024 (Sat) 15:09:33 No.33430 [Reply] [Last]
Welcome all Nandroids fans to the Emmy thread, for discussing and posting about EtR. Off-topic posts and personal attacks will be deleted. --- Also, be sure to check out Emmy-Pilled's project thread! (>>25306) Important Community Links: Boorus, etc.: https://nandroid.booru.org/index.php Google Docs: https://docs.google.com/spreadsheets/d/1mXuNh9ESedCiDZclVuz9uiL7nTNk3U9SgCE_CRHi3Us/htmlview# Webtoons: https://m.webtoons.com/en/canvas/emmy-the-robot/list?title_no=402201 > previous threads : >>27481 >>26629 >>30919

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>>35778 who?
>>35786 >Dom Bradbury I see you are a man of taste as well >>35788 >clothed Natalia tied up in the janitor's closet I'll make a thumbnail of that today >>35799 How about thicc 50's Denise on sticc 90's Denise?
>>35799 As for general dixie on denise
>>35802 >thicc 50's Denise on sticc 90's Denise I always thought both Denises would have the same physique, but sure, whatever works for you. Also she's from the 2000s, not the 90s
NEW THREAD NEW THREAD >>35816 NEW THREAD NEW THREAD

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Acclaim Your (Robo)waifu General! Robowaifu Technician 12/10/2022 (Sat) 02:38:59 No.18090 [Reply] [Last]
This is a thread to share pics & praise & approval of your (robo)waifus. Please keep it SFW, thanks Anon! warning warning warning Just b/c you've acclaimed your robowaifu ITT, doesn't mean that another anon might not also acclaim her here too. This is perfectly-acceptable! :^) >(For example: Chii is my own robowaifu-prime, but literally millions of others also love her. It's fine b/c after all, we'll be making many IRL ones. My own edition of her will still be personal & tuned just for me.) >t. Chobitsu >=== -revamp OP into a general
Edited last time by Chobitsu on 12/10/2022 (Sat) 20:13:17.
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>>35428 Neat, some of my AI slop got reposted.
>>35432 Lol. You're going a bit too far, Anon. I'll have to spoiler this post. :D Alway Rember /robowaifu/ is SFW Won't someone please just think of the cube-bound engineer, surrounded by bloodthirsty, token, f'moids!? :D >=== -minor edit
Edited last time by Chobitsu on 01/07/2025 (Tue) 18:25:10.
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>>35439 Sorry, I thought the the I'd hidden the naughty bits tastefully enough.
>>35440 No worries, Mate. :^) Dorothy a cute!
>>35432 By me. I cant believe that was AI

HAPPY BIRTHDAY /ROBOWAIFU/ Robowaifu Technician Board owner 11/27/2019 (Wed) 17:27:05 No.1591 [Reply] [Last]
8th Birthday Edition greeting here: (>>34520) --- >original (albeit a bit edited) OP follows: Well it's Thanksgiving time again and that means it's /robowaifu/s birthday time too. It's been 3 full years since we began, and this last one has been a bit of a ride tbh. With the deplatforming of 8ch all of us who had communities there were mostly left out in the cold. Thankfully we've been given a new home here in our bunkerhome at JulaynuJulay, and a few of us have found our way back together here. Hopefully the rest of us will find Julay, and /robowaifu/ again as well. We've also made some new friends since we've been here, and I think we're in pretty good shape all things considered. On the topic of deplatforming, we have a new archival system in action that keeps a copy of the board up to date on my machine. Note that my original intent was to fully automate the archive.today archives, but it hasn't worked properly (they seem to be fighting against bots pretty hard now). I hope at least one other of you will also join in for the approach that's actually working, and use BUMP to keep at least one other copy of /robowaifu/ safe in addition to my own. You never know what might happen to my gear (or even to me), and it's just smart thinking to have at least two of us keeping this board safe. My intent is to finish up the system for board migrations (along with Robi), and then bring over other things from the old files and get this board in shape again. Then we can keep it fully backed up together. As you regulars know, /robowaifu/ is basically unique among imageboards and well-deserves preservation IMO. Any other takers for doing backups as well? I just use a cronjob and it's all fully automatic daily I never have to touch it. I'll explain everything in detail how to do it if anyone else wants to participate. One other thing; should anything ever happen to Julay, just regroup on Fatchan Anoncafe Trashchan in our bunker there. Actually, I'm pretty upbeat about both the world of IB communities in general, and our own /robowaifu/ in particular. We all took a hard knock a few months ago, but we're back on our feet and in the fight again. Kudos in particular to both Julay and Smug for their innovations with the webring introduction. It's lent a resilience to the underlying systems for all our various communities that we've never had before afaict. This alone should help to ensure we have a long future of shitposting together anons. Anyway moving on, I hope this coming year will also see a resurgence in everyone's posts here about their personal projects. I intend to do so myself. It's always a pleasure to see Anon's efforts and blog-posts about their current attempts and ideas, regardless whether they are successes or failures. Persistence is really the single most important factor for eventual success--even more than innate talent--and so just don't quit anon! Don't be afraid to get back in the game even if you met with failure before. Try something different this time, right?

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Edited last time by Chobitsu on 11/30/2024 (Sat) 22:14:08.
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>>35138 Amen. So glad you're here with us, Kiwi! Merry Christmas!
>>35138 Amen.
HAPPY NEW YEAR, /ROBOWAIFU/ ! May this be the year you hug your waifu IRL Cheers, Anon. :^) <insert: cute catgril waifu in kimono w/ fireworks sky in background>
Happy New Year to all of you and may it be the year where everyone has their dream robowaifu
>>35239 This. BTW, here's my email, if you ever need it, Anon.

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Robowaifu Simulator Robowaifu Technician 09/12/2019 (Thu) 03:07:13 No.155 [Reply] [Last]
What would be a good RW simulator. I guess I'd like to start with some type of PCG solution that just builds environments to start with and build from there up to characters.

It would be nice if the system wasn't just pre-canned, hard-coded assets and behaviors but was instead a true simulator system. EG, write robotics control software code that can actually calculate mechanics, kinematics, collisions, etc., and have that work correctly inside the basic simulation framework first with an eye to eventually integrating it into IRL Robowaifu mechatronic systems with little modifications. Sort of like the OpenAI Gym concept but for waifubots.
https ://gym.openai.com/
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>>35117 Right now, I'm not even sure how to do a full simulation of what I would want to build. I hope there will just be a general humanoid model that I can download and approximate mine to it. I don't believe in humanoid robots doing their movements through precise planning. It will be a guesstimate and then looking at the sensors while moving. The current Teslabot also seems to use a form of very fast neural network: https://youtu.be/xxoLCQTN0KA
>>35141 This and all the following until my post is OT in this thread.
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>>35179 I'm working on the cad for the body. Its important to me that it has an adjustable spine because that will play a bit part in making the robot flexible. I will share the cad but I don't and it to be public. I want to share it with people that will be working on this. Please invite me on github https://github.com/peteblank The choice of her body being thicc is not only because of preference but because it needs to house the components. The weight distribution will also be selected based on the center of gravity. The center of gravity should be on the middle(I think) I have a theory that it ought to have a decent chest weight to act as a counterweight for the spine pulling(think of the stability of pulling a bag of cement vs puling a wrench) I'm planning on making the test robot walk near the end of January. it'll have empty boxes on the chest to add and take away weights to test the balance. Since its been decided the simulation should be on isaac(i'd prefer gazebo because its the industry standard and you can get a job with it) Can't find any gazebo/nvidia isaac tutorials atm
>>35202 no seems isaac is the industry standard now. ok then.
> (simulation system -related : >>36688 )

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