/robowaifu/ - DIY Robot Wives

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“Boys, there ain’t no free lunches in this country. And don’t go spending your whole life commiserating that you got the raw deals. You’ve got to say, I think that if I keep working at this and want it bad enough I can have it. It’s called perseverance.” -t. Lee Iacocca


The important question Robowaifu Technician 09/18/2019 (Wed) 11:54:39 No.419 [Reply] [Last]
Vagoo. I can't speak for anyone but myself but I'd like to get.. intimate with my fembot. I'd like to know what my options are for her robopussy. I was thinking something like a flesh light with sensors that triggers voice and arm action. I'm using Myrobotlab is Anyone familiar with it?

Robosex general I guess
170 posts and 52 images omitted.
BTW this guy here has a huge number of fiberglass videos. It's for boats but fiberglass is fiberglass. It covers a wide range of techniques, coatings, and all sorts of stuff for boats but like I said, it all much the same. https://www.youtube.com/@FishBumpTV/videos
>>37310 Thanks, Grommet! He seems like an expert on these topic.
>>37286 >>37309 I patched it in the interim.
>>37334 >I patched it in the interim Thanks
>>37352 Nprb, mate. I wouldn't have noticed it if NoidoDev hadn't pointed out it was broken. Cheers. :^) >=== -add'l edit
Edited last time by Chobitsu on 03/07/2025 (Fri) 07:48:03.

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nandroid project II Emmy-Pilled 09/11/2023 (Mon) 01:03:11 No.25306 [Reply] [Last]
building own personal nandroid doll continuation of previous thread: https://alogs.space/robowaifu/res/19226.html#
225 posts and 86 images omitted.
>>34253 I would disagree, as it has always been present on the TGE model since the beginning. And clearly based off Emmy's total of four lashes per eye as seen in nearly every panel of her drawn by Dom
>>34267 in that second Dom-made image you posted, her left supposed "Rotation Seam" if it were one would have been smaller due to perspective changes, but instead is the same size as her right one. To me this indicates that they're eyelashes that stick slightly out and away.
>>34317 it can be tough trying to get things completely accurate from Dom at times, his emphasis on size can vary quite a big from page to page
Damn he is gone again
>>37081 >again Well if this happened before, maybe he just is busy. I can definitely attest to that, many times I disappear (though for not that long for sure) because of stuff and bullshit.

Electronics General Robowaifu Technician 09/11/2019 (Wed) 01:09:50 No.95 [Reply] [Last]
Electronics & Circuits Resources general

You can't build a robot w/o good electronics. Post good info about learning, building & using electronics.

www.allaboutcircuits.com/education/
78 posts and 23 images omitted.
I don't recall exactly where we were all talking about creating DIY garage-fabs, so I'll put this here for now. >Using mercury lamps as a UV light source ASML is able to get 220nm features out of a dry process. https://www.asml.com/en/products/duv-lithography-systems/twinscan-xt-400l Surely not cheap, but conceivable for a small robowaifu factory.
This here might be interesting for people who want to make sure they can go into prepper mode if they can't get their PCBs online anymore: https://jimlaurwilliams.org/projects/seychellePaper/index.html >Of the several types of etchant chemistries the hobbyist can choose, acid cupric chloride (also called acid copper(II) chloride or just cupric chloride) is one of the more interesting types, since it has the ability to be regenerated, or replenished, without having to throw away the solution.
>>16224 The answer to whether you should buy it is always yes
> (I2C convo -related : >>32583, ...)
Do you even thermionic diode vacuum tube your robowaifus, bro? :D https://www.youtube.com/watch?v=FU_YFpfDqqA >=== -funpost edit
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Local Non-LLM Chatbot GreerTech 01/13/2025 (Mon) 05:35:09 No.35589 [Reply] [Last]
I was thinking, instead of using a costly LLM that takes a high-end PC to run, and isn't very modifiable, what if we use a simple chatbot with prerecorded voice lines and/or Text-To-Speech? This was partially inspired by MiSide, I realized that you don't need complex responses to create a lovable character <---> >(Chatbot General >>250 ) >(How may we all accomplish this? >>35801, ...) >=== -add crosslinks-related
Edited last time by Chobitsu on 01/18/2025 (Sat) 21:34:03.
71 posts and 6 images omitted.
>>36992 That's what I was thinking about when I made this thread. It can definitely run on the hardware we have now.
>>37004 Yeah, this is still a great thread idea, GreerTech. >>37010 Thanks, Anon!
>>37010 >https://github.com/Гунтhercox/ChatterBot Lol. Apologies Anon, you've run afoul of our longstanding /cow/-esque wordfilters. Let's try this codeblock version? https://github.com/Гунтhercox/ChatterBot
>>37056 >lolnope.exe Hmm. For some reason I thought Robi patched that for codeblocks. Anyway, for the uninitiate: here's the proper letters (rm spaces): g u n t hercox

Bipedal Robot Locomotion General Robowaifu Technician 09/15/2019 (Sun) 05:57:42 No.237 [Reply] [Last]
We need to talk about bipedal locomotion. It's a complicated topic but one that has to be solved if we are ever to have satisfyingly believable robowaifus. There has surely already been a lot of research done on this topic, and we need to start digging and find the info that's out there. There are some projects that have at least partial robolegs solutions working, but none that I know of that look very realistic yet. We likely won't come up with some master-stroke of genius and solve everyone's problems here on /robowaifu/, but we should at least take a whack at it who knows? We certainly can't accomplish anything if we don't try.

I personally believe we should be keeping the weight out of the extremities – including the legs – while other anons think that we should add weight to the feet for balance. What's you're ideas anon? How do we control the gait? How do we adjust for different conditions? What if our robowaifu is carrying things? What about the legs during sex? Should we focus on the maths behind MIP (Mobile Inverted Pendulum), or is there a different approach that would be more straightforward? A mixture? Maybe we can even do weird stuff like reverse-knee legs that so many animals have. Robofaun waifu anyone? What about having something like heelys or bigger wheels in the feet as well?

I'm pretty sure if we just put our heads together and don't stop trying, we'll eventually arrive at least one good general solution to the problem of creating bipedal robot legs.

>tl;dr
ITT post good robowaifu legs

>tech diagrams sauce
www.youtube.com/watch?v=pgaEE27nsQw
www.goatstream.com/research/papers/SA2013/SA2013.pdf
186 posts and 73 images omitted.
>>33972 Oh, OK got it. Heh, I thought you were saying the motor weighed a ton. :^)
Thanks for all the YouTube links, but please add some some description when posting. Ideally more than one line. These videos have a text description on YouTube which can be copied. With ">" you can quote it, though make sure to put this in front of each paragraph when doing so. Cheers.
> (synchronized-balancing walk R&D -related : >>36994, >>36998 )

Selecting a Programming Language Robowaifu Technician 09/11/2019 (Wed) 13:07:45 No.128 [Reply] [Last]
What programming language would suit us and our waifus best? For those of us with limited experience programming, it's a daunting question.
Would a language with a rigid structure be best?
Do we want an object-oriented language?
How much do you care about wether or not a given language is commonly used and widespread?
What the fuck does all that terminology mean?
Is LISP just a meme, or will it save us all?

In this thread, we will discuss these questions and more so those of us who aren't already settled into a language can find our way.
240 posts and 36 images omitted.
>>36722 ????? I thought they were just some lite resource Linux??????
>>36722 yeah its fine, i get blow outs too, point is you dont have the luxury of being exclusive and that was an #include/#pragma joke
>>128 I'd say for code that is going to make up parts of it that are going to be called often, like if you were to add a GPU into the robots to be its "brain" to navigate around like a human would (and have reflects and spacial awareness and so on), then this should be written with something like C or C++. The other, "higher level" stuff, can be written in a scripting language so it's easier for people to contribute to and isn't going to affect performance/power efficiency that much. You'll often see this with video games. Where the main engine, that'd rending the graphics on the screen and doing the heavy lifting, is all C/C++. Then for things like your quest system, you might use something like Lua or Python so it's easy for even novice programmers to add new things into the game (they're working with simple scripts that hide the complexities of the engine and let them focus on making things). You'll also see this with game mods too, it's a tried and tested approach. If you're curious, look into something like "plugin architecture" - essentially it's dead simple to make mods or plugins this way. the application itself has a /plugin or /mods folder, you just copy in the script files as their own folder and that's it, when the application starts it scans that folder and integrates it. So now even a brainlet can extend the main functionality and not have to do anything complex.
We've discussed Formal Verification here before : ( <several posts I can't find right now b/c we don't have a perfect index of the board in our Library thread, and I don't have Waifusearch on this box>(lol), >>33900, et al). F* seems rather rigorous, and likely would be very handy for us to master here for several crit-secs of our C3 robowaifu systems codebase. https://fstar-lang.org/
>>36736 >and that was an #include/#pragma joke Lol. Me and my fast lightning mind missed that one. :D >>36776 >The other, "higher level" stuff, can be written in a scripting language so it's easier for people to contribute to and isn't going to affect performance/power efficiency that much. I get the argument, Anon. But the simple truth is that yuge swaths of 'judgement-oriented' code (ie, such as is pertinent for >>10000, et al) are both high-level, and have to execute lightning fast to be of any realworld, practical use. If we have to just go on without any command outputs for, say, 10 seconds (or even 1 second) while Python parses it's complex decision trees to decide if -- while 200kg robowaifu is merrily rolling along in the kitchen cleaning things up after dinner -- she should continue driving over the baby now surprisingly lying on the floor directly in her pathway or should she stop first before that happens... then lots & lots of bad things will ensue! :DD >You'll often see this with video games. Again, completely understood. OTOH, most times people don't actually die in the realworld while vidya'g. Robowaifus (and robots in general) can actually kill you accidentally. >tl;dr It's complicated. :^) >===

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Edited last time by Chobitsu on 02/14/2025 (Fri) 04:23:17.

Robot skin? Possible sensitivity? Robowaifu Technician 09/15/2019 (Sun) 07:38:17 No.242 [Reply] [Last]
The Anki VECTOR has a skin-like touch sensor on it, could we incorporate it into our robogirls?
161 posts and 32 images omitted.
cont. My priorities are: 1.tree trimming/felling/removal robot.(not humanoid, more like a insect/squid/thing that climbs trees and "shears" off the limbs. Not cut with a chain saw. Far more efficient, quieter, less mess) 2. gears, wenches, tackle, inductive reactance electric motors, fiberglass or other structures for the above and for my sailboat (which is so radical I fear to talk about the hair brained ideas I have. If I were to do so the sailboating community would hunt me down like Frankenstein with torches and pitchforks) :) robowaifu However all of the above are all necessary to build the parts for a robowaifu, and DIRECTLY related. So it may be I will mesh all of these at the same time as I learn. As you can imagine this will take...a while. I can see the robowaifu last, as I haven't a clue how to build the software to get this thing to do what I want. It's, I think, a huge leap far above making the motors, body, etc. I can see a clear path to all of the mechanical side. Maybe not easy, but I can see a path. The AI, I have no idea without spending a damn fortune which would torpedo the whole thing. I REALLY would like it as it would be a great addition to the first task, tree trimming/felling/removal. Sailing my boat as a sort of auto-pilot and other unmentionables. As you've seen me commenting over a year, I was spitballing ideas. I like to write these down even if they are a bit hairbained. For some reason writing them down, even if it makes me look foolish at times, helps me "see" them and organize my thoughts. Hard to explain. I now believe I have a basic game plan, and I'm now accumulating the tools, materials needed. I have the 3D printer and the beginnings of the materials needed. So soon I should start experimenting. I also have ordered and received, some ESP-32 microcontrollers. I still need a few more things. Lots of bits and pieces. I will definitely be getting some of this plastisol resin. Some of this stuff I talked about I ran across a guy, tech ingredients, who has this great video. I didn't get all my ideas from him but he puts a lot of them in a nice package, which I'm not so good at. Most of the ideas I have are just common sense and thinking about it leads people to the same path. If you want to understand how to get low cost strong stuff, you have to see it. He's doing something different, making body armor, but the basic principles are the same. The first video is about hard surfaces, tight material packing and different materials needed. The second is basic composites and good but someone who already knows about composites might could skip it, but I think it's useful. Super Strong Epoxy with Diamonds and More! https://www.youtube.com/watch?v=6KjlyXKeo8c

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One other thing I have already. I've been working on accumulating stuff I need slowly. Cerrosafe Metal | Low-Melting Point 158-190℉ Bismuth-Based Alloy I have a pound of this. So you make a mold and put this in the mold. My thought is the areas in the NASA chainmail that are internal. Stuff that can't be molded. I make a negative mold of all these interior parts from this metal, place in outer mods, pour resin, matrix, then melt the metal out with hot water. It's reusable indefinitely. I only have a pound but it's plenty to test with.
The topic here was originally "sensitive skin". The thread for materials is here >>154 and for armatures >>200 and the main thread for someone showing off the prototypes he has build is here >>28715
>>35291 >>35292 >>35293 Great information, Grommet! I wouldn't dream of criticizing your goals, except in this one detail: they're not expansive enough yet!! >tl;dr Go big, bro! :D >>35300 Fren NoidoDev is right. For the sake of being able to locate such information in the future more-easily for every'non, perhaps move each subsection of this discussion to the appropriate threads? <---> Thanks, NoidoDev! You're always there for us all, to help keep things better organized. That's much-appreciated, bro. Cheers. :^)
>>34724 > The body would then be dipped in a bath or sprayed with layer of fluid containing keratinocytes that would attach onto the TPU and form chemical bonds. This would then be cultured until the desired skin thickness is met and the keratinocytes would be killed via heat sterilization. Neat! >Totally having a GITS vibe with this... There are tons of issues involved with intentionally keeping living cultures in our robowaifus, but perhaps the skin is our single-best option. Thanks, Anon. :^)

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Cognitivie Architecture : Discussion Kiwi 08/22/2023 (Tue) 05:03:37 No.24783 [Reply] [Last]
Chii Cogito Ergo Chii Chii thinks, therefore Chii is. Cognitive architecture is the study of the building blocks which lead to cognition. The structures from which thought emerges. Let's start with the three main aspects of mind; Sentience: Ability to experience sensations and feelings. Her sensors communicate states to her. She senses your hand holding hers and can react. Feelings, having emotions. Her hand being held bring her happiness. This builds on her capacity for subjective experience, related to qualia. Self-awareness: Capacity to differentiate the self from external actors and objects. When presented with a mirror, echo, or other self referential sensory input is recognized as the self. She sees herself in your eyes reflection and recognizes that is her, that she is being held by you. Sapience: Perception of knowledge. Linking concepts and meanings. Able to discern correlations congruent with having wisdom. She sees you collapse into your chair. She infers your state of exhaustion and brings you something to drink. These building blocks integrate and allow her to be. She doesn't just feel, she has qualia. She doesn't see her reflection, she sees herself reflected, she acknowledges her own existence. She doesn't just find relevant data, she works with concepts and integrates her feelings and personality when forming a response. Cognition, subjective thought reliant on a conscious separation of the self and external reality that integrates knowledge of the latter. A state beyond current AI, a true intellect. This thread is dedicated to all the steps on the long journey towards a waifu that truly thinks and feels.

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Edited last time by Chobitsu on 09/17/2023 (Sun) 20:43:41.
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>>35189 Some updates: - I've made very little progress on causal reasoning since my last update. I have the ontological relationships, and now I'm integrating them with causal reasoning. I'm working on that now. - I've learned a lot about what's important to me in a waifu. On that second point: - There are three factors that I think are critical: love, romantic interest, and relationship stability. - "Love" gets used for a lot of things, but I think the most relevant form is: feeling "at home" with someone, and feeling like that someone will always have a home at your side, no matter what. There's no single solution that would fit everyone here, but I think it always comes down to: the things you most deeply value, and what you feel is missing in other people that prevents you from feeling at home with them. Some examples (probably all of these will resonate with people broadly to some extent, but I think there's usually a "core" one that's both necessary and sufficient): - ... The ability to freely converse with someone, without having to worry about whether they "get it" or are going to misinterpret you. - ... Paying attention to nuance, and not oversimplifying things just because it's natural or convenient. - ... The willingness to pursue one's curiosities and creative inclinations at great depth. - ... I think Claude in particular is very good at uncovering these values, so I think LLMs broadly will be good at this in the not-to-distant future. - Romantic interest would be the feeling of wanting to be closer to someone, both emotionally and physically. I think there are two sides of this: the desire to be "observed" and the desire to "observe". I think the strongest form of "wanting to be observed" comes from the belief that someone can meaningfully contribute to the things you feel and believe. I think the strongest form of "wanting to observe" comes from the belief that someone embodies things you deeply value. I think lowercase-r romantic interest can come just from these things, and capital-R Romantic interest comes from the resonance between these things and physical desires. The bridge between these things and physical desires seems to come from analogies with the physical sense: to be heard (respected), to be seen (understood), to be felt (empathized with). I think these analogies work because our brains are deeply wired to understand how to deal with the physical senses, and that circuitry gets reused for higher-level understanding. The analogies for smell (e.g., "something smells off") and taste ("having good taste") are a little harder to pin down and strongly overlapping (probably because they both deal with sensing chemical properties), but I currently thing the "right" way to think about those is in terms of judgement (to be judged). - Relationship stability come from overlap in lifestyle and from someone not doing/embodying anything that disgusts you. Whereas the other two can be "optimized" mostly just by understanding someone's core values, this one likely can only be discovered through trial and error since lifestyles are complex things that can co-evolve with your waifu. Once I get to higher-level functionality in Horsona, I'll likely focus on trying to align with these things. I have some ideas on how to do this.
>>36101 POTD Amazing stuff, really. >I have some ideas on how to do this. Please hurry, Sempai! The world is anxiously waiting for this stuff!! :^)
>>36101 Minor update on merging ontological reasoning and causal reasoning: - The causal inference code seems able to handle ontological information now. I still need to update some interfaces with recent changes to how I'm handling variable identifiers and linking data into the graphs. - Since the ontologies and causal graphs are generated by an LLM, I'll need some way to identify & correct errors in them automatically. Right now, at causal inference time, I'm identifying error cases where a single data field applies to multiple causal variables and cases where multiple data fields apply to a single causal variable. I haven't figured out yet how exactly to correct the underlying graphs when an error is detected, but I'm thinking: (1) flag the relevant causal graphs and sections of the ontology, (2) if something gets flagged enough times, regenerate it. The bare minimum I want here is for "good" parts of the graphs to be stable, and for "bad" parts to be unstable.
>>36309 Thanks for you work on this. I'm still trying to work myself through the unread threads, till I have time to use OpenAI and your software.
> (discussion -related : >>37652, ...)

Robot skeletons and armatures Robowaifu Technician 09/13/2019 (Fri) 11:26:51 No.200 [Reply] [Last]
What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot?
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>>36324 >>36325 Decided to do a snap to clarify specifically: https://trashchan.xyz/robowaifu/thread/26.html#43
>>36331 This in the middle is just some regular infill, I think. It can be selected in the slicer. Looks clearly like "Gyroid Infill" https://help.prusa3d.com/article/infill-patterns_177130
>>36366 POTD Excellent resource, NoidoDev, thanks!! Yeah, that looks exactly like the same kind of infill. Just looking at it, I knew it would be strong in every direction (a fairly high-priority, in a dynamic system like a robowaifu), and the notes in your link confirmed that. <---> Thanks again, Anon. Cheers. :^)
> (skeleton joints, etc. -related: >>39006 )
> (UWMWPE tubing & rods -related : >>39010 )

Dolls, Dollmaking Techniques, and Their Use for Robowaifu Construction Greentext anon 01/16/2024 (Tue) 05:14:05 No.28514 [Reply]
Dollmaking is an ancient art, dating back as far as recorded history. Throughout these many years, dollmakers have invented and innovated at a steady pace, making each doll just a little bit better than the last while still leaning on tried-and-true techniques. This thread is here to discuss those techniques, and other relevant aspects of the doll world (including mannequins and marionettes) which we can apply to make our own waifus. One common example most of you may have seen already is the ball-jointed doll. However, there is more than one type. Higher-end BJDs commonly use elastic string to bind limbs to sockets in a method not too dissimilar to how tendons link our bones. There are also peg linked joints. where you (usually) have two hemispheres connected to eachother and connecting two seperate limb parts with pegs. There are also double-joints which work on the same basic principle. The attached images show both principles. Simple hinges are also quite the staple. They often have varying levels of tightness, depending on the application. A marionette, for instance, will typically have very loose hinges which allow for great ease of movement via user-operated strings. A system like that is quite easy to motorize, though one would want to consider how to get the limbs to stay in position without constant motor input. On the more complex end of things, some dolls feature endoskeletons, which allow for more realistic sometimes and complex poses. However, in addition to being more complex, these are much more expensive, fragile, and difficult to repair. While some of these things could be solved here, I doubt that a perfect solution is realistic at this time. It's good to keep in mind, though. Outside of basic frame components, there are also the details, such as the eyes. Glass eyes have the interesting effect of "following" the viewer without requiring any motors or electronics. Weight and cost are both important considerations, however, especially for a full-size waifu with anime doe eyes. Resin eyes are also quite popular, as ithey're easier to make at home. Wigs, of course, are also important to consider. I assume everyone here will want their waifus to have hair, and said hair will be easier to install (and detach for cleaning) if treated as a seperate component. They're usually kept in place with simple elastic, and I imagine it'd be easy to introduce magnets into the equation for better stability. What do you guys think about these concepts, and what do you have to add? It's a vast field, with plenty of potential uses for waifu making. Concepts from doll-adjacent items, such as action figures, plushbots, puppets, etcetera are also welcome for discussion.
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>>36002 Related
>>31408 I find that the Backyard AI app is good for that. If you want an offline version, I made this guide.
>>36041 Thanks, Robophiliac! As you might guess, finding information here after the fact can be tedious. Keeping things sorted into proper threads+crosslinking helps immensely with this issue. Cheers, Anon. :^)
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>>36002 Discussion thread that preceded the "My Size Barbie BJD" thread on the dollforum: NSFW https://dollforum.com/forum/viewtopic.php?t=57877&start=0
>>36105 I like the clean layout of that image, Robophiliac. Makes it a bit easier for my autistic mind to consider fully. Thanks! Cheers, Anon. :^)

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